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39 | |
40 | #include "qlevelofdetailswitch.h" |
41 | #include "qlevelofdetailswitch_p.h" |
42 | #include "qlevelofdetail_p.h" |
43 | #include "qglobal.h" |
44 | #include <Qt3DCore/QEntity> |
45 | |
46 | QT_BEGIN_NAMESPACE |
47 | |
48 | namespace Qt3DRender { |
49 | |
50 | QLevelOfDetailSwitchPrivate::QLevelOfDetailSwitchPrivate() |
51 | : QLevelOfDetailPrivate() |
52 | { |
53 | |
54 | } |
55 | |
56 | void QLevelOfDetailSwitchPrivate::setCurrentIndex(int currentIndex) |
57 | { |
58 | Q_Q(QLevelOfDetailSwitch); |
59 | |
60 | bool changed = m_currentIndex != currentIndex; |
61 | QLevelOfDetailPrivate::setCurrentIndex(currentIndex); |
62 | |
63 | if (!changed) |
64 | return; |
65 | |
66 | int entityIndex = 0; |
67 | const auto entities = q->entities(); |
68 | for (Qt3DCore::QEntity *entity : entities) { |
69 | const auto childNodes = entity->childNodes(); |
70 | for (Qt3DCore::QNode *childNode : childNodes) { |
71 | Qt3DCore::QEntity *childEntity = qobject_cast<Qt3DCore::QEntity *>(object: childNode); |
72 | if (childEntity) { |
73 | childEntity->setEnabled(entityIndex == currentIndex); |
74 | entityIndex++; |
75 | } |
76 | } |
77 | |
78 | break; // only work on the first entity, LOD should not be shared |
79 | } |
80 | } |
81 | |
82 | /*! |
83 | \class Qt3DRender::QLevelOfDetailSwitch |
84 | \inmodule Qt3DRender |
85 | \inherits Qt3DRender::QLevelOfDetail |
86 | \since 5.9 |
87 | \brief Provides a way of enabling child entities based on distance or screen size. |
88 | |
89 | This component is assigned to an entity. When the entity changes distance relative |
90 | to the camera, the QLevelOfDetailSwitch will disable all the child entities except |
91 | the one matching index Qt3DRender::QLevelOfDetailSwitch::currentIndex. |
92 | */ |
93 | |
94 | /*! |
95 | \qmltype LevelOfDetailSwitch |
96 | \instantiates Qt3DRender::QLevelOfDetailSwitch |
97 | \inherits Component3D |
98 | \inqmlmodule Qt3D.Render |
99 | \since 5.9 |
100 | \brief Provides a way of enabling child entities based on distance or screen size. |
101 | |
102 | This component is assigned to an entity. When the entity changes distance relative |
103 | to the camera, the LevelOfDetailSwitch will disable all the child entities except |
104 | the one matching index \l currentIndex. |
105 | |
106 | \sa LevelOfDetail |
107 | */ |
108 | |
109 | /*! |
110 | \qmlproperty int LevelOfDetailSwitch::currentIndex |
111 | |
112 | The index of the presently selected child entity. |
113 | */ |
114 | |
115 | /*! \fn Qt3DRender::QLevelOfDetailSwitch::QLevelOfDetailSwitch(Qt3DCore::QNode *parent) |
116 | Constructs a new QLevelOfDetailSwitch with the specified \a parent. |
117 | */ |
118 | QLevelOfDetailSwitch::QLevelOfDetailSwitch(QNode *parent) |
119 | : QLevelOfDetail(*new QLevelOfDetailSwitchPrivate(), parent) |
120 | { |
121 | Q_D(QLevelOfDetailSwitch); |
122 | d->m_currentIndex = -1; |
123 | } |
124 | |
125 | /*! \internal */ |
126 | QLevelOfDetailSwitch::~QLevelOfDetailSwitch() |
127 | { |
128 | } |
129 | |
130 | /*! \internal */ |
131 | QLevelOfDetailSwitch::QLevelOfDetailSwitch(QLevelOfDetailPrivate &dd, QNode *parent) |
132 | : QLevelOfDetail(dd, parent) |
133 | { |
134 | } |
135 | |
136 | // TODO Unused remove in Qt6 |
137 | void QLevelOfDetailSwitch::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &) |
138 | { |
139 | } |
140 | |
141 | } // namespace Qt3DRender |
142 | |
143 | QT_END_NAMESPACE |
144 | |