| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
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| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
| 31 | ** included in the packaging of this file. Please review the following | 
| 32 | ** information to ensure the GNU General Public License requirements will | 
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | 
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "attribute_p.h" | 
| 41 | #include <Qt3DRender/qbuffer.h> | 
| 42 | #include <Qt3DRender/private/qattribute_p.h> | 
| 43 | #include <Qt3DRender/private/stringtoint_p.h> | 
| 44 |  | 
| 45 | QT_BEGIN_NAMESPACE | 
| 46 |  | 
| 47 | using namespace Qt3DCore; | 
| 48 |  | 
| 49 | namespace Qt3DRender { | 
| 50 | namespace Render { | 
| 51 |  | 
| 52 | Attribute::Attribute() | 
| 53 |     : BackendNode(ReadOnly) | 
| 54 |     , m_nameId(0) | 
| 55 |     , m_vertexBaseType(QAttribute::Float) | 
| 56 |     , m_vertexSize(1) | 
| 57 |     , m_count(0) | 
| 58 |     , m_byteStride(0) | 
| 59 |     , m_byteOffset(0) | 
| 60 |     , m_divisor(0) | 
| 61 |     , m_attributeType(QAttribute::VertexAttribute) | 
| 62 |     , m_attributeDirty(false) | 
| 63 | { | 
| 64 | } | 
| 65 |  | 
| 66 | Attribute::~Attribute() | 
| 67 | { | 
| 68 | } | 
| 69 |  | 
| 70 | void Attribute::cleanup() | 
| 71 | { | 
| 72 |     m_vertexBaseType = QAttribute::Float; | 
| 73 |     m_vertexSize = 1; | 
| 74 |     m_count = 0; | 
| 75 |     m_byteStride = 0; | 
| 76 |     m_byteOffset = 0; | 
| 77 |     m_divisor = 0; | 
| 78 |     m_attributeType = QAttribute::VertexAttribute; | 
| 79 |     m_bufferId = Qt3DCore::QNodeId(); | 
| 80 |     m_name.clear(); | 
| 81 |     m_attributeDirty = false; | 
| 82 |     m_nameId = 0; | 
| 83 | } | 
| 84 |  | 
| 85 | void Attribute::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) | 
| 86 | { | 
| 87 |     BackendNode::syncFromFrontEnd(frontEnd, firstTime); | 
| 88 |     const QAttribute *node = qobject_cast<const QAttribute *>(object: frontEnd); | 
| 89 |     if (!node) | 
| 90 |         return; | 
| 91 |  | 
| 92 |     m_attributeDirty = firstTime; | 
| 93 |     if (m_name != node->name()) { | 
| 94 |         m_name = node->name(); | 
| 95 |         m_nameId = StringToInt::lookupId(str: m_name); | 
| 96 |         m_attributeDirty = true; | 
| 97 |     } | 
| 98 |     if (m_vertexBaseType != node->vertexBaseType()) { | 
| 99 |         m_vertexBaseType = node->vertexBaseType(); | 
| 100 |         m_attributeDirty = true; | 
| 101 |     } | 
| 102 |     if (m_vertexSize != node->vertexSize()) { | 
| 103 |         m_vertexSize = node->vertexSize(); | 
| 104 |         m_attributeDirty = true; | 
| 105 |     } | 
| 106 |     if (m_count != node->count()) { | 
| 107 |         m_count = node->count(); | 
| 108 |         m_attributeDirty = true; | 
| 109 |     } | 
| 110 |     if (m_byteStride != node->byteStride()) { | 
| 111 |         m_byteStride = node->byteStride(); | 
| 112 |         m_attributeDirty = true; | 
| 113 |     } | 
| 114 |     if (m_byteOffset != node->byteOffset()) { | 
| 115 |         m_byteOffset = node->byteOffset(); | 
| 116 |         m_attributeDirty = true; | 
| 117 |     } | 
| 118 |     if (m_divisor != node->divisor()) { | 
| 119 |         m_divisor = node->divisor(); | 
| 120 |         m_attributeDirty = true; | 
| 121 |     } | 
| 122 |     if (m_attributeType != node->attributeType()) { | 
| 123 |         m_attributeType = node->attributeType(); | 
| 124 |         m_attributeDirty = true; | 
| 125 |     } | 
| 126 |     const auto bufferId = node->buffer() ? node->buffer()->id() : QNodeId{}; | 
| 127 |     if (bufferId != m_bufferId) { | 
| 128 |         m_bufferId = bufferId; | 
| 129 |         m_attributeDirty = true; | 
| 130 |     } | 
| 131 |  | 
| 132 |     markDirty(changes: AbstractRenderer::AllDirty); | 
| 133 | } | 
| 134 |  | 
| 135 | void Attribute::unsetDirty() | 
| 136 | { | 
| 137 |     m_attributeDirty = false; | 
| 138 | } | 
| 139 |  | 
| 140 | } // namespace Render | 
| 141 | } // namespace Qt3DRender | 
| 142 |  | 
| 143 | QT_END_NAMESPACE | 
| 144 |  |