| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
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| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
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| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
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| 32 | ** information to ensure the GNU General Public License requirements will |
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "buffer_p.h" |
| 41 | #include <Qt3DCore/qpropertyupdatedchange.h> |
| 42 | #include <Qt3DRender/private/buffermanager_p.h> |
| 43 | #include <Qt3DRender/private/qbuffer_p.h> |
| 44 | |
| 45 | QT_BEGIN_NAMESPACE |
| 46 | |
| 47 | using namespace Qt3DCore; |
| 48 | |
| 49 | namespace Qt3DRender { |
| 50 | namespace Render { |
| 51 | |
| 52 | Buffer::Buffer() |
| 53 | : BackendNode(QBackendNode::ReadWrite) |
| 54 | , m_usage(QBuffer::StaticDraw) |
| 55 | , m_bufferDirty(false) |
| 56 | , m_syncData(false) |
| 57 | , m_access(QBuffer::Write) |
| 58 | , m_manager(nullptr) |
| 59 | { |
| 60 | // Maybe it could become read write if we want to inform |
| 61 | // the frontend QBuffer node of any backend issue |
| 62 | } |
| 63 | |
| 64 | Buffer::~Buffer() |
| 65 | { |
| 66 | } |
| 67 | |
| 68 | void Buffer::cleanup() |
| 69 | { |
| 70 | m_usage = QBuffer::StaticDraw; |
| 71 | m_data.clear(); |
| 72 | m_bufferUpdates.clear(); |
| 73 | m_functor.reset(); |
| 74 | m_bufferDirty = false; |
| 75 | m_syncData = false; |
| 76 | m_access = QBuffer::Write; |
| 77 | } |
| 78 | |
| 79 | |
| 80 | void Buffer::setManager(BufferManager *manager) |
| 81 | { |
| 82 | m_manager = manager; |
| 83 | } |
| 84 | |
| 85 | void Buffer::executeFunctor() |
| 86 | { |
| 87 | Q_ASSERT(m_functor); |
| 88 | m_data = (*m_functor)(); |
| 89 | // Request data to be loaded |
| 90 | forceDataUpload(); |
| 91 | } |
| 92 | |
| 93 | //Called from th sendBufferJob |
| 94 | void Buffer::updateDataFromGPUToCPU(QByteArray data) |
| 95 | { |
| 96 | // Note: when this is called, data is what's currently in GPU memory |
| 97 | // so m_data shouldn't be reuploaded |
| 98 | m_data = data; |
| 99 | } |
| 100 | |
| 101 | void Buffer::forceDataUpload() |
| 102 | { |
| 103 | // We push back an update with offset = -1 |
| 104 | // As this is the way to force data to be loaded |
| 105 | QBufferUpdate updateNewData; |
| 106 | updateNewData.offset = -1; |
| 107 | m_bufferUpdates.clear(); //previous updates are pointless |
| 108 | m_bufferUpdates.push_back(t: updateNewData); |
| 109 | } |
| 110 | |
| 111 | void Buffer::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) |
| 112 | { |
| 113 | BackendNode::syncFromFrontEnd(frontEnd, firstTime); |
| 114 | const QBuffer *node = qobject_cast<const QBuffer *>(object: frontEnd); |
| 115 | if (!node) |
| 116 | return; |
| 117 | |
| 118 | if (firstTime && m_manager != nullptr) { |
| 119 | m_manager->addBufferReference(bufferId: peerId()); |
| 120 | m_bufferDirty = true; |
| 121 | } |
| 122 | |
| 123 | m_syncData = node->isSyncData(); |
| 124 | m_access = node->accessType(); |
| 125 | if (m_usage != node->usage()) { |
| 126 | m_usage = node->usage(); |
| 127 | m_bufferDirty = true; |
| 128 | } |
| 129 | { |
| 130 | QBufferDataGeneratorPtr newGenerator = node->dataGenerator(); |
| 131 | bool dirty = (newGenerator && m_functor && !(*newGenerator == *m_functor)) || |
| 132 | (newGenerator.isNull() && !m_functor.isNull()) || |
| 133 | (!newGenerator.isNull() && m_functor.isNull()); |
| 134 | m_bufferDirty |= dirty; |
| 135 | m_functor = newGenerator; |
| 136 | if (m_functor && m_manager != nullptr) |
| 137 | m_manager->addDirtyBuffer(bufferId: peerId()); |
| 138 | } |
| 139 | { |
| 140 | const QVariant v = node->property(name: QBufferPrivate::UpdateDataPropertyName); |
| 141 | |
| 142 | // Make sure we record data if it's the first time we are called |
| 143 | // or if we have no partial updates |
| 144 | if (firstTime || !v.isValid()){ |
| 145 | const QByteArray newData = node->data(); |
| 146 | const bool dirty = m_data != newData; |
| 147 | m_bufferDirty |= dirty; |
| 148 | m_data = newData; |
| 149 | |
| 150 | // Since frontend applies partial updates to its m_data |
| 151 | // if we enter this code block, there's no problem in actually |
| 152 | // ignoring the partial updates |
| 153 | if (v.isValid()) |
| 154 | const_cast<QBuffer *>(node)->setProperty(name: QBufferPrivate::UpdateDataPropertyName, value: {}); |
| 155 | |
| 156 | if (dirty && !m_data.isEmpty()) |
| 157 | forceDataUpload(); |
| 158 | } else if (v.isValid()) { |
| 159 | // Apply partial updates and record them to allow partial upload to the GPU |
| 160 | const QVariantList updateList = v.toList(); |
| 161 | for (const QVariant &update : updateList) { |
| 162 | Qt3DRender::QBufferUpdate updateData = update.value<Qt3DRender::QBufferUpdate>(); |
| 163 | m_data.replace(index: updateData.offset, len: updateData.data.size(), s: updateData.data); |
| 164 | m_bufferUpdates.push_back(t: updateData); |
| 165 | m_bufferDirty = true; |
| 166 | } |
| 167 | |
| 168 | const_cast<QBuffer *>(node)->setProperty(name: QBufferPrivate::UpdateDataPropertyName, value: {}); |
| 169 | } |
| 170 | } |
| 171 | markDirty(changes: AbstractRenderer::BuffersDirty); |
| 172 | } |
| 173 | |
| 174 | // Called by Renderer once the buffer has been uploaded to OpenGL |
| 175 | void Buffer::unsetDirty() |
| 176 | { |
| 177 | m_bufferDirty = false; |
| 178 | } |
| 179 | |
| 180 | BufferFunctor::BufferFunctor(AbstractRenderer *renderer, BufferManager *manager) |
| 181 | : m_manager(manager) |
| 182 | , m_renderer(renderer) |
| 183 | { |
| 184 | } |
| 185 | |
| 186 | Qt3DCore::QBackendNode *BufferFunctor::create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const |
| 187 | { |
| 188 | Buffer *buffer = m_manager->getOrCreateResource(id: change->subjectId()); |
| 189 | buffer->setManager(m_manager); |
| 190 | buffer->setRenderer(m_renderer); |
| 191 | return buffer; |
| 192 | } |
| 193 | |
| 194 | Qt3DCore::QBackendNode *BufferFunctor::get(Qt3DCore::QNodeId id) const |
| 195 | { |
| 196 | return m_manager->lookupResource(id); |
| 197 | } |
| 198 | |
| 199 | void BufferFunctor::destroy(Qt3DCore::QNodeId id) const |
| 200 | { |
| 201 | m_manager->removeBufferReference(bufferId: id); |
| 202 | return m_manager->releaseResource(id); |
| 203 | } |
| 204 | |
| 205 | } // namespace Render |
| 206 | } // namespace Qt3DRender |
| 207 | |
| 208 | QT_END_NAMESPACE |
| 209 | |