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39 | |
40 | #include "buffer_p.h" |
41 | #include <Qt3DCore/qpropertyupdatedchange.h> |
42 | #include <Qt3DRender/private/buffermanager_p.h> |
43 | #include <Qt3DRender/private/qbuffer_p.h> |
44 | |
45 | QT_BEGIN_NAMESPACE |
46 | |
47 | using namespace Qt3DCore; |
48 | |
49 | namespace Qt3DRender { |
50 | namespace Render { |
51 | |
52 | Buffer::Buffer() |
53 | : BackendNode(QBackendNode::ReadWrite) |
54 | , m_usage(QBuffer::StaticDraw) |
55 | , m_bufferDirty(false) |
56 | , m_syncData(false) |
57 | , m_access(QBuffer::Write) |
58 | , m_manager(nullptr) |
59 | { |
60 | // Maybe it could become read write if we want to inform |
61 | // the frontend QBuffer node of any backend issue |
62 | } |
63 | |
64 | Buffer::~Buffer() |
65 | { |
66 | } |
67 | |
68 | void Buffer::cleanup() |
69 | { |
70 | m_usage = QBuffer::StaticDraw; |
71 | m_data.clear(); |
72 | m_bufferUpdates.clear(); |
73 | m_functor.reset(); |
74 | m_bufferDirty = false; |
75 | m_syncData = false; |
76 | m_access = QBuffer::Write; |
77 | } |
78 | |
79 | |
80 | void Buffer::setManager(BufferManager *manager) |
81 | { |
82 | m_manager = manager; |
83 | } |
84 | |
85 | void Buffer::executeFunctor() |
86 | { |
87 | Q_ASSERT(m_functor); |
88 | m_data = (*m_functor)(); |
89 | // Request data to be loaded |
90 | forceDataUpload(); |
91 | } |
92 | |
93 | //Called from th sendBufferJob |
94 | void Buffer::updateDataFromGPUToCPU(QByteArray data) |
95 | { |
96 | // Note: when this is called, data is what's currently in GPU memory |
97 | // so m_data shouldn't be reuploaded |
98 | m_data = data; |
99 | } |
100 | |
101 | void Buffer::forceDataUpload() |
102 | { |
103 | // We push back an update with offset = -1 |
104 | // As this is the way to force data to be loaded |
105 | QBufferUpdate updateNewData; |
106 | updateNewData.offset = -1; |
107 | m_bufferUpdates.clear(); //previous updates are pointless |
108 | m_bufferUpdates.push_back(t: updateNewData); |
109 | } |
110 | |
111 | void Buffer::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) |
112 | { |
113 | BackendNode::syncFromFrontEnd(frontEnd, firstTime); |
114 | const QBuffer *node = qobject_cast<const QBuffer *>(object: frontEnd); |
115 | if (!node) |
116 | return; |
117 | |
118 | if (firstTime && m_manager != nullptr) { |
119 | m_manager->addBufferReference(bufferId: peerId()); |
120 | m_bufferDirty = true; |
121 | } |
122 | |
123 | m_syncData = node->isSyncData(); |
124 | m_access = node->accessType(); |
125 | if (m_usage != node->usage()) { |
126 | m_usage = node->usage(); |
127 | m_bufferDirty = true; |
128 | } |
129 | { |
130 | QBufferDataGeneratorPtr newGenerator = node->dataGenerator(); |
131 | bool dirty = (newGenerator && m_functor && !(*newGenerator == *m_functor)) || |
132 | (newGenerator.isNull() && !m_functor.isNull()) || |
133 | (!newGenerator.isNull() && m_functor.isNull()); |
134 | m_bufferDirty |= dirty; |
135 | m_functor = newGenerator; |
136 | if (m_functor && m_manager != nullptr) |
137 | m_manager->addDirtyBuffer(bufferId: peerId()); |
138 | } |
139 | { |
140 | const QVariant v = node->property(name: QBufferPrivate::UpdateDataPropertyName); |
141 | |
142 | // Make sure we record data if it's the first time we are called |
143 | // or if we have no partial updates |
144 | if (firstTime || !v.isValid()){ |
145 | const QByteArray newData = node->data(); |
146 | const bool dirty = m_data != newData; |
147 | m_bufferDirty |= dirty; |
148 | m_data = newData; |
149 | |
150 | // Since frontend applies partial updates to its m_data |
151 | // if we enter this code block, there's no problem in actually |
152 | // ignoring the partial updates |
153 | if (v.isValid()) |
154 | const_cast<QBuffer *>(node)->setProperty(name: QBufferPrivate::UpdateDataPropertyName, value: {}); |
155 | |
156 | if (dirty && !m_data.isEmpty()) |
157 | forceDataUpload(); |
158 | } else if (v.isValid()) { |
159 | // Apply partial updates and record them to allow partial upload to the GPU |
160 | const QVariantList updateList = v.toList(); |
161 | for (const QVariant &update : updateList) { |
162 | Qt3DRender::QBufferUpdate updateData = update.value<Qt3DRender::QBufferUpdate>(); |
163 | m_data.replace(index: updateData.offset, len: updateData.data.size(), s: updateData.data); |
164 | m_bufferUpdates.push_back(t: updateData); |
165 | m_bufferDirty = true; |
166 | } |
167 | |
168 | const_cast<QBuffer *>(node)->setProperty(name: QBufferPrivate::UpdateDataPropertyName, value: {}); |
169 | } |
170 | } |
171 | markDirty(changes: AbstractRenderer::BuffersDirty); |
172 | } |
173 | |
174 | // Called by Renderer once the buffer has been uploaded to OpenGL |
175 | void Buffer::unsetDirty() |
176 | { |
177 | m_bufferDirty = false; |
178 | } |
179 | |
180 | BufferFunctor::BufferFunctor(AbstractRenderer *renderer, BufferManager *manager) |
181 | : m_manager(manager) |
182 | , m_renderer(renderer) |
183 | { |
184 | } |
185 | |
186 | Qt3DCore::QBackendNode *BufferFunctor::create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const |
187 | { |
188 | Buffer *buffer = m_manager->getOrCreateResource(id: change->subjectId()); |
189 | buffer->setManager(m_manager); |
190 | buffer->setRenderer(m_renderer); |
191 | return buffer; |
192 | } |
193 | |
194 | Qt3DCore::QBackendNode *BufferFunctor::get(Qt3DCore::QNodeId id) const |
195 | { |
196 | return m_manager->lookupResource(id); |
197 | } |
198 | |
199 | void BufferFunctor::destroy(Qt3DCore::QNodeId id) const |
200 | { |
201 | m_manager->removeBufferReference(bufferId: id); |
202 | return m_manager->releaseResource(id); |
203 | } |
204 | |
205 | } // namespace Render |
206 | } // namespace Qt3DRender |
207 | |
208 | QT_END_NAMESPACE |
209 | |