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39 | |
40 | #ifndef QT3DRENDER_QAXISALIGNEDBOUNDINGBOX_P_H |
41 | #define QT3DRENDER_QAXISALIGNEDBOUNDINGBOX_P_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists for the convenience |
48 | // of other Qt classes. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | #include <QMatrix4x4> |
55 | #include <QVector> |
56 | #include <QVector3D> |
57 | |
58 | #include <Qt3DRender/private/qt3drender_global_p.h> |
59 | |
60 | QT_BEGIN_NAMESPACE |
61 | |
62 | class QDebug; |
63 | |
64 | namespace Qt3DRender { |
65 | |
66 | class QAxisAlignedBoundingBox |
67 | { |
68 | public: |
69 | inline QAxisAlignedBoundingBox() |
70 | : m_center(), |
71 | m_radii() |
72 | {} |
73 | |
74 | inline explicit QAxisAlignedBoundingBox(const QVector<QVector3D> &points) |
75 | : m_center(), |
76 | m_radii() |
77 | { |
78 | update(points); |
79 | } |
80 | |
81 | void clear() |
82 | { |
83 | m_center = QVector3D(); |
84 | m_radii = QVector3D(); |
85 | } |
86 | |
87 | bool isNull() const { return m_center.isNull() && m_radii.isNull(); } |
88 | |
89 | void Q_3DRENDERSHARED_PRIVATE_EXPORT update(const QVector<QVector3D> &points); |
90 | |
91 | inline QVector3D center() const { return m_center; } |
92 | inline QVector3D radii() const { return m_radii; } |
93 | |
94 | inline QVector3D minPoint() const { return m_center - m_radii; } |
95 | inline QVector3D maxPoint() const { return m_center + m_radii; } |
96 | |
97 | inline float xExtent() const { return 2.0f * m_radii.x(); } |
98 | inline float yExtent() const { return 2.0f * m_radii.y(); } |
99 | inline float zExtent() const { return 2.0f * m_radii.z(); } |
100 | |
101 | inline float maxExtent() const { return qMax( a: xExtent(), b: qMax( a: yExtent(), b: zExtent() ) ); } |
102 | inline float minExtent() const { return qMin( a: xExtent(), b: qMin( a: yExtent(), b: zExtent() ) ); } |
103 | |
104 | inline bool contains( const QVector3D& pt ) const |
105 | { |
106 | QVector3D minP(minPoint()), maxP(maxPoint()); |
107 | if ((pt.x() < minP.x()) || (pt.x() > maxP.x()) || |
108 | (pt.y() < minP.y()) || (pt.y() > maxP.y()) || |
109 | (pt.z() < minP.z()) || (pt.z() > maxP.z()) ) |
110 | { |
111 | return false; |
112 | } |
113 | return true; |
114 | } |
115 | |
116 | inline void expandToContain(const QVector3D &pt) |
117 | { |
118 | QVector<QVector3D> pts = QVector<QVector3D>() << pt; |
119 | update(points: pts); |
120 | } |
121 | |
122 | inline void expandToContain(const QAxisAlignedBoundingBox &other) |
123 | { |
124 | QVector<QVector3D> pts = QVector<QVector3D>() << other.minPoint() << other.maxPoint(); |
125 | update(points: pts); |
126 | } |
127 | |
128 | inline QAxisAlignedBoundingBox transformBy(const QMatrix4x4 &mat) const |
129 | { |
130 | QAxisAlignedBoundingBox r; |
131 | r.m_center = mat.map(point: m_center); |
132 | r.m_radii = mat.map(point: m_radii); |
133 | return r; |
134 | } |
135 | |
136 | inline QAxisAlignedBoundingBox &transform(const QMatrix4x4 &mat) |
137 | { |
138 | m_center = mat.map(point: m_center); |
139 | m_radii = mat.map(point: m_radii); |
140 | return *this; |
141 | } |
142 | |
143 | private: |
144 | QVector3D m_center; |
145 | QVector3D m_radii; |
146 | |
147 | friend bool intersects(const QAxisAlignedBoundingBox &a, |
148 | const QAxisAlignedBoundingBox &b); |
149 | }; |
150 | |
151 | QDebug operator<<(QDebug dbg, const QAxisAlignedBoundingBox &c); |
152 | |
153 | inline bool intersects(const QAxisAlignedBoundingBox &a, |
154 | const QAxisAlignedBoundingBox &b) |
155 | { |
156 | // Test y axis last as this is often the least discriminatory in OpenGL applications |
157 | // where worlds tend to be mostly in the xz-plane |
158 | if (qAbs(t: a.m_center[0] - b.m_center[0]) > a.m_radii[0] + b.m_radii[0]) |
159 | return false; |
160 | if (qAbs(t: a.m_center[2] - b.m_center[2]) > a.m_radii[2] + b.m_radii[2]) |
161 | return false; |
162 | if (qAbs(t: a.m_center[1] - b.m_center[1]) > a.m_radii[1] + b.m_radii[1]) |
163 | return false; |
164 | return true; |
165 | } |
166 | |
167 | } // namespace Qt3DRender |
168 | |
169 | QT_END_NAMESPACE |
170 | |
171 | #endif // QT3DRENDER_QAXISALIGNEDBOUNDINGBOX_P_H |
172 | |