| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
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| 17 | ** GNU Lesser General Public License Usage | 
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| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
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| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #ifndef QT3DRENDER_QAXISALIGNEDBOUNDINGBOX_P_H | 
| 41 | #define QT3DRENDER_QAXISALIGNEDBOUNDINGBOX_P_H | 
| 42 |  | 
| 43 | // | 
| 44 | //  W A R N I N G | 
| 45 | //  ------------- | 
| 46 | // | 
| 47 | // This file is not part of the Qt API.  It exists for the convenience | 
| 48 | // of other Qt classes.  This header file may change from version to | 
| 49 | // version without notice, or even be removed. | 
| 50 | // | 
| 51 | // We mean it. | 
| 52 | // | 
| 53 |  | 
| 54 | #include <QMatrix4x4> | 
| 55 | #include <QVector> | 
| 56 | #include <QVector3D> | 
| 57 |  | 
| 58 | #include <Qt3DRender/private/qt3drender_global_p.h> | 
| 59 |  | 
| 60 | QT_BEGIN_NAMESPACE | 
| 61 |  | 
| 62 | class QDebug; | 
| 63 |  | 
| 64 | namespace Qt3DRender { | 
| 65 |  | 
| 66 | class QAxisAlignedBoundingBox | 
| 67 | { | 
| 68 | public: | 
| 69 |     inline QAxisAlignedBoundingBox() | 
| 70 |         : m_center(), | 
| 71 |           m_radii() | 
| 72 |     {} | 
| 73 |  | 
| 74 |     inline explicit QAxisAlignedBoundingBox(const QVector<QVector3D> &points) | 
| 75 |         : m_center(), | 
| 76 |           m_radii() | 
| 77 |     { | 
| 78 |         update(points); | 
| 79 |     } | 
| 80 |  | 
| 81 |     void clear() | 
| 82 |     { | 
| 83 |         m_center = QVector3D(); | 
| 84 |         m_radii = QVector3D(); | 
| 85 |     } | 
| 86 |  | 
| 87 |     bool isNull() const { return m_center.isNull() && m_radii.isNull(); } | 
| 88 |  | 
| 89 |     void Q_3DRENDERSHARED_PRIVATE_EXPORT update(const QVector<QVector3D> &points); | 
| 90 |  | 
| 91 |     inline QVector3D center() const { return m_center; } | 
| 92 |     inline QVector3D radii() const { return m_radii; } | 
| 93 |  | 
| 94 |     inline QVector3D minPoint() const { return m_center - m_radii; } | 
| 95 |     inline QVector3D maxPoint() const { return m_center + m_radii; } | 
| 96 |  | 
| 97 |     inline float xExtent() const { return 2.0f * m_radii.x(); } | 
| 98 |     inline float yExtent() const { return 2.0f * m_radii.y(); } | 
| 99 |     inline float zExtent() const { return 2.0f * m_radii.z(); } | 
| 100 |  | 
| 101 |     inline float maxExtent() const { return qMax( a: xExtent(), b: qMax( a: yExtent(), b: zExtent() ) ); } | 
| 102 |     inline float minExtent() const { return qMin( a: xExtent(), b: qMin( a: yExtent(), b: zExtent() ) ); } | 
| 103 |  | 
| 104 |     inline bool contains( const QVector3D& pt ) const | 
| 105 |     { | 
| 106 |         QVector3D minP(minPoint()), maxP(maxPoint()); | 
| 107 |         if ((pt.x() < minP.x()) || (pt.x() > maxP.x()) || | 
| 108 |             (pt.y() < minP.y()) || (pt.y() > maxP.y()) || | 
| 109 |             (pt.z() < minP.z()) || (pt.z() > maxP.z()) ) | 
| 110 |         { | 
| 111 |             return false; | 
| 112 |         } | 
| 113 |         return true; | 
| 114 |     } | 
| 115 |  | 
| 116 |     inline void expandToContain(const QVector3D &pt) | 
| 117 |     { | 
| 118 |         QVector<QVector3D> pts = QVector<QVector3D>() << pt; | 
| 119 |         update(points: pts); | 
| 120 |     } | 
| 121 |  | 
| 122 |     inline void expandToContain(const QAxisAlignedBoundingBox &other) | 
| 123 |     { | 
| 124 |         QVector<QVector3D> pts = QVector<QVector3D>() << other.minPoint() << other.maxPoint(); | 
| 125 |         update(points: pts); | 
| 126 |     } | 
| 127 |  | 
| 128 |     inline QAxisAlignedBoundingBox transformBy(const QMatrix4x4 &mat) const | 
| 129 |     { | 
| 130 |         QAxisAlignedBoundingBox r; | 
| 131 |         r.m_center = mat.map(point: m_center); | 
| 132 |         r.m_radii = mat.map(point: m_radii); | 
| 133 |         return r; | 
| 134 |     } | 
| 135 |  | 
| 136 |     inline QAxisAlignedBoundingBox &transform(const QMatrix4x4 &mat) | 
| 137 |     { | 
| 138 |         m_center = mat.map(point: m_center); | 
| 139 |         m_radii = mat.map(point: m_radii); | 
| 140 |         return *this; | 
| 141 |     } | 
| 142 |  | 
| 143 | private: | 
| 144 |     QVector3D m_center; | 
| 145 |     QVector3D m_radii; | 
| 146 |  | 
| 147 |     friend bool intersects(const QAxisAlignedBoundingBox &a, | 
| 148 |                            const QAxisAlignedBoundingBox &b); | 
| 149 | }; | 
| 150 |  | 
| 151 | QDebug operator<<(QDebug dbg, const QAxisAlignedBoundingBox &c); | 
| 152 |  | 
| 153 | inline bool intersects(const QAxisAlignedBoundingBox &a, | 
| 154 |                        const QAxisAlignedBoundingBox &b) | 
| 155 | { | 
| 156 |     // Test y axis last as this is often the least discriminatory in OpenGL applications | 
| 157 |     // where worlds tend to be mostly in the xz-plane | 
| 158 |     if (qAbs(t: a.m_center[0] - b.m_center[0]) > a.m_radii[0] + b.m_radii[0]) | 
| 159 |         return false; | 
| 160 |     if (qAbs(t: a.m_center[2] - b.m_center[2]) > a.m_radii[2] + b.m_radii[2]) | 
| 161 |         return false; | 
| 162 |     if (qAbs(t: a.m_center[1] - b.m_center[1]) > a.m_radii[1] + b.m_radii[1]) | 
| 163 |         return false; | 
| 164 |     return true; | 
| 165 | } | 
| 166 |  | 
| 167 | } // namespace Qt3DRender | 
| 168 |  | 
| 169 | QT_END_NAMESPACE | 
| 170 |  | 
| 171 | #endif // QT3DRENDER_QAXISALIGNEDBOUNDINGBOX_P_H | 
| 172 |  |