1/****************************************************************************
2**
3** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
4** Contact: https://www.qt.io/licensing/
5**
6** This file is part of the Qt3D module of the Qt Toolkit.
7**
8** $QT_BEGIN_LICENSE:LGPL$
9** Commercial License Usage
10** Licensees holding valid commercial Qt licenses may use this file in
11** accordance with the commercial license agreement provided with the
12** Software or, alternatively, in accordance with the terms contained in
13** a written agreement between you and The Qt Company. For licensing terms
14** and conditions see https://www.qt.io/terms-conditions. For further
15** information use the contact form at https://www.qt.io/contact-us.
16**
17** GNU Lesser General Public License Usage
18** Alternatively, this file may be used under the terms of the GNU Lesser
19** General Public License version 3 as published by the Free Software
20** Foundation and appearing in the file LICENSE.LGPL3 included in the
21** packaging of this file. Please review the following information to
22** ensure the GNU Lesser General Public License version 3 requirements
23** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
24**
25** GNU General Public License Usage
26** Alternatively, this file may be used under the terms of the GNU
27** General Public License version 2.0 or (at your option) the GNU General
28** Public license version 3 or any later version approved by the KDE Free
29** Qt Foundation. The licenses are as published by the Free Software
30** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
31** included in the packaging of this file. Please review the following
32** information to ensure the GNU General Public License requirements will
33** be met: https://www.gnu.org/licenses/gpl-2.0.html and
34** https://www.gnu.org/licenses/gpl-3.0.html.
35**
36** $QT_END_LICENSE$
37**
38****************************************************************************/
39
40#include "qsceneexportfactory_p.h"
41#include "qsceneexportplugin_p.h"
42#include "qsceneexporter_p.h"
43
44#include <QtCore/qcoreapplication.h>
45#include <QtCore/qdir.h>
46
47#include <private/qfactoryloader_p.h>
48
49QT_BEGIN_NAMESPACE
50
51namespace Qt3DRender {
52
53Q_GLOBAL_STATIC_WITH_ARGS(QFactoryLoader, loader, (QSceneExportFactoryInterface_iid, QLatin1String("/sceneparsers"), Qt::CaseInsensitive))
54#if QT_CONFIG(library)
55Q_GLOBAL_STATIC_WITH_ARGS(QFactoryLoader, directLoader, (QSceneExportFactoryInterface_iid, QLatin1String(""), Qt::CaseInsensitive))
56#endif
57
58QStringList QSceneExportFactory::keys(const QString &pluginPath)
59{
60#if QT_CONFIG(library)
61 QStringList list;
62 if (!pluginPath.isEmpty()) {
63 QCoreApplication::addLibraryPath(pluginPath);
64 list = directLoader()->keyMap().values();
65 if (!list.isEmpty()) {
66 const QString postFix = QLatin1String(" (from ")
67 + QDir::toNativeSeparators(pathName: pluginPath)
68 + QLatin1Char(')');
69 const QStringList::iterator end = list.end();
70 for (QStringList::iterator it = list.begin(); it != end; ++it)
71 (*it).append(s: postFix);
72 }
73 }
74 list.append(t: loader()->keyMap().values());
75 return list;
76#else
77 return loader()->keyMap().values();
78#endif
79}
80
81QSceneExporter *QSceneExportFactory::create(const QString &name, const QStringList &args,
82 const QString &pluginPath)
83{
84#if QT_CONFIG(library)
85 if (!pluginPath.isEmpty()) {
86 QCoreApplication::addLibraryPath(pluginPath);
87 if (QSceneExporter *ret = qLoadPlugin<QSceneExporter,
88 QSceneExportPlugin>(loader: directLoader(), key: name, args)) {
89 return ret;
90 }
91 }
92#endif
93 return qLoadPlugin<QSceneExporter, QSceneExportPlugin>(loader: loader(), key: name, args);
94}
95
96} // namespace Qt3DRender
97
98QT_END_NAMESPACE
99

source code of qt3d/src/render/io/qsceneexportfactory.cpp