| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
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| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
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| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
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| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qabstractlight.h" | 
| 41 | #include "qabstractlight_p.h" | 
| 42 |  | 
| 43 | QT_BEGIN_NAMESPACE | 
| 44 |  | 
| 45 | namespace Qt3DRender | 
| 46 | { | 
| 47 |  | 
| 48 | /*! | 
| 49 |  * \qmltype Light | 
| 50 |  * \inqmlmodule Qt3D.Render | 
| 51 |  * \instantiates Qt3DRender::QAbstractLight | 
| 52 |  * \brief Encapsulate a QAbstractLight object in a Qt 3D scene. | 
| 53 |  * \since 5.6 | 
| 54 |  */ | 
| 55 |  | 
| 56 | QAbstractLightPrivate::QAbstractLightPrivate(QAbstractLight::Type type) | 
| 57 |     : m_type(type) | 
| 58 |     , m_shaderData(new QShaderData) | 
| 59 | { | 
| 60 |     m_shaderData->setProperty(name: "type" , value: type); | 
| 61 |     m_shaderData->setProperty(name: "color" , value: QColor(Qt::white)); | 
| 62 |     m_shaderData->setProperty(name: "intensity" , value: 0.5f); | 
| 63 | } | 
| 64 |  | 
| 65 | QAbstractLightPrivate::~QAbstractLightPrivate() | 
| 66 | { | 
| 67 | } | 
| 68 |  | 
| 69 | /*! | 
| 70 |     \qmlproperty enumeration Qt3D.Render::Light::type | 
| 71 |     \readonly | 
| 72 |  | 
| 73 |     Holds the particular type of light. | 
| 74 |  | 
| 75 |     \value Light.PointLight | 
| 76 |            A point light | 
| 77 |     \value Light.DirectionalLight | 
| 78 |            A directional light | 
| 79 |     \value Light.SpotLight | 
| 80 |            a spot light | 
| 81 | */ | 
| 82 | /*! | 
| 83 |     \property Qt3DRender::QAbstractLight::type | 
| 84 |  | 
| 85 |     The type of light. | 
| 86 | */ | 
| 87 | /*! | 
| 88 |     \enum Qt3DRender::QAbstractLight::Type | 
| 89 |  | 
| 90 |     Identifies the particular type of light. | 
| 91 |  | 
| 92 |     \value PointLight | 
| 93 |     \value DirectionalLight | 
| 94 |     \value SpotLight | 
| 95 | */ | 
| 96 | Qt3DCore::QNodeCreatedChangeBasePtr QAbstractLight::createNodeCreationChange() const | 
| 97 | { | 
| 98 |     auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QAbstractLightData>::create(arguments: this); | 
| 99 |     auto &data = creationChange->data; | 
| 100 |     Q_D(const QAbstractLight); | 
| 101 |     data.shaderDataId = qIdForNode(node: d->m_shaderData); | 
| 102 |     return creationChange; | 
| 103 | } | 
| 104 |  | 
| 105 | /*! | 
| 106 |     \class Qt3DRender::QAbstractLight | 
| 107 |     \inmodule Qt3DRender | 
| 108 |     \brief Encapsulate a QAbstractLight object in a Qt 3D scene. | 
| 109 |     \since 5.6 | 
| 110 | */ | 
| 111 |  | 
| 112 | /*! \internal */ | 
| 113 | QAbstractLight::QAbstractLight(QAbstractLightPrivate &dd, QNode *parent) | 
| 114 |     : QComponent(dd, parent) | 
| 115 | { | 
| 116 |     Q_D(QAbstractLight); | 
| 117 |     d->m_shaderData->setParent(this); | 
| 118 | } | 
| 119 |  | 
| 120 | QAbstractLight::~QAbstractLight() | 
| 121 | { | 
| 122 | } | 
| 123 |  | 
| 124 | /*! | 
| 125 |     Holds the current QAbstractLight type. | 
| 126 | */ | 
| 127 | QAbstractLight::Type QAbstractLight::type() const | 
| 128 | { | 
| 129 |     Q_D(const QAbstractLight); | 
| 130 |     return d->m_type; | 
| 131 | } | 
| 132 |  | 
| 133 | /*! | 
| 134 |  *  \qmlproperty QColor Qt3D.Render.Light::color | 
| 135 |  * | 
| 136 |  *  Holds the current Light color. | 
| 137 |  */ | 
| 138 | /*! | 
| 139 |  *  \property Qt3DRender::QAbstractLight::color | 
| 140 |  * | 
| 141 |  * Holds the current QAbstractLight color. | 
| 142 |  */ | 
| 143 | QColor QAbstractLight::color() const | 
| 144 | { | 
| 145 |     Q_D(const QAbstractLight); | 
| 146 |     return d->m_shaderData->property(name: "color" ).value<QColor>(); | 
| 147 | } | 
| 148 |  | 
| 149 | void QAbstractLight::setColor(const QColor &c) | 
| 150 | { | 
| 151 |     Q_D(QAbstractLight); | 
| 152 |     if (color() != c) { | 
| 153 |         d->m_shaderData->setProperty(name: "color" , value: c); | 
| 154 |         emit colorChanged(color: c); | 
| 155 |     } | 
| 156 | } | 
| 157 |  | 
| 158 | /*! | 
| 159 |     \qmlproperty float Qt3D.Render.Light::intensity | 
| 160 |  | 
| 161 |     Holds the current Light intensity. | 
| 162 | */ | 
| 163 | /*! | 
| 164 |     \property Qt3DRender::QAbstractLight::intensity | 
| 165 |  | 
| 166 |     Holds the current QAbstractLight intensity. | 
| 167 | */ | 
| 168 | float QAbstractLight::intensity() const | 
| 169 | { | 
| 170 |     Q_D(const QAbstractLight); | 
| 171 |     return d->m_shaderData->property(name: "intensity" ).toFloat(); | 
| 172 | } | 
| 173 |  | 
| 174 | void QAbstractLight::setIntensity(float value) | 
| 175 | { | 
| 176 |     Q_D(QAbstractLight); | 
| 177 |     if (intensity() != value) { | 
| 178 |         d->m_shaderData->setProperty(name: "intensity" , value); | 
| 179 |         emit intensityChanged(intensity: value); | 
| 180 |     } | 
| 181 | } | 
| 182 |  | 
| 183 | } // namespace Qt3DRender | 
| 184 |  | 
| 185 | QT_END_NAMESPACE | 
| 186 |  |