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39 | |
40 | #include "qabstractlight.h" |
41 | #include "qabstractlight_p.h" |
42 | |
43 | QT_BEGIN_NAMESPACE |
44 | |
45 | namespace Qt3DRender |
46 | { |
47 | |
48 | /*! |
49 | * \qmltype Light |
50 | * \inqmlmodule Qt3D.Render |
51 | * \instantiates Qt3DRender::QAbstractLight |
52 | * \brief Encapsulate a QAbstractLight object in a Qt 3D scene. |
53 | * \since 5.6 |
54 | */ |
55 | |
56 | QAbstractLightPrivate::QAbstractLightPrivate(QAbstractLight::Type type) |
57 | : m_type(type) |
58 | , m_shaderData(new QShaderData) |
59 | { |
60 | m_shaderData->setProperty(name: "type" , value: type); |
61 | m_shaderData->setProperty(name: "color" , value: QColor(Qt::white)); |
62 | m_shaderData->setProperty(name: "intensity" , value: 0.5f); |
63 | } |
64 | |
65 | QAbstractLightPrivate::~QAbstractLightPrivate() |
66 | { |
67 | } |
68 | |
69 | /*! |
70 | \qmlproperty enumeration Qt3D.Render::Light::type |
71 | \readonly |
72 | |
73 | Holds the particular type of light. |
74 | |
75 | \value Light.PointLight |
76 | A point light |
77 | \value Light.DirectionalLight |
78 | A directional light |
79 | \value Light.SpotLight |
80 | a spot light |
81 | */ |
82 | /*! |
83 | \property Qt3DRender::QAbstractLight::type |
84 | |
85 | The type of light. |
86 | */ |
87 | /*! |
88 | \enum Qt3DRender::QAbstractLight::Type |
89 | |
90 | Identifies the particular type of light. |
91 | |
92 | \value PointLight |
93 | \value DirectionalLight |
94 | \value SpotLight |
95 | */ |
96 | Qt3DCore::QNodeCreatedChangeBasePtr QAbstractLight::createNodeCreationChange() const |
97 | { |
98 | auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QAbstractLightData>::create(arguments: this); |
99 | auto &data = creationChange->data; |
100 | Q_D(const QAbstractLight); |
101 | data.shaderDataId = qIdForNode(node: d->m_shaderData); |
102 | return creationChange; |
103 | } |
104 | |
105 | /*! |
106 | \class Qt3DRender::QAbstractLight |
107 | \inmodule Qt3DRender |
108 | \brief Encapsulate a QAbstractLight object in a Qt 3D scene. |
109 | \since 5.6 |
110 | */ |
111 | |
112 | /*! \internal */ |
113 | QAbstractLight::QAbstractLight(QAbstractLightPrivate &dd, QNode *parent) |
114 | : QComponent(dd, parent) |
115 | { |
116 | Q_D(QAbstractLight); |
117 | d->m_shaderData->setParent(this); |
118 | } |
119 | |
120 | QAbstractLight::~QAbstractLight() |
121 | { |
122 | } |
123 | |
124 | /*! |
125 | Holds the current QAbstractLight type. |
126 | */ |
127 | QAbstractLight::Type QAbstractLight::type() const |
128 | { |
129 | Q_D(const QAbstractLight); |
130 | return d->m_type; |
131 | } |
132 | |
133 | /*! |
134 | * \qmlproperty QColor Qt3D.Render.Light::color |
135 | * |
136 | * Holds the current Light color. |
137 | */ |
138 | /*! |
139 | * \property Qt3DRender::QAbstractLight::color |
140 | * |
141 | * Holds the current QAbstractLight color. |
142 | */ |
143 | QColor QAbstractLight::color() const |
144 | { |
145 | Q_D(const QAbstractLight); |
146 | return d->m_shaderData->property(name: "color" ).value<QColor>(); |
147 | } |
148 | |
149 | void QAbstractLight::setColor(const QColor &c) |
150 | { |
151 | Q_D(QAbstractLight); |
152 | if (color() != c) { |
153 | d->m_shaderData->setProperty(name: "color" , value: c); |
154 | emit colorChanged(color: c); |
155 | } |
156 | } |
157 | |
158 | /*! |
159 | \qmlproperty float Qt3D.Render.Light::intensity |
160 | |
161 | Holds the current Light intensity. |
162 | */ |
163 | /*! |
164 | \property Qt3DRender::QAbstractLight::intensity |
165 | |
166 | Holds the current QAbstractLight intensity. |
167 | */ |
168 | float QAbstractLight::intensity() const |
169 | { |
170 | Q_D(const QAbstractLight); |
171 | return d->m_shaderData->property(name: "intensity" ).toFloat(); |
172 | } |
173 | |
174 | void QAbstractLight::setIntensity(float value) |
175 | { |
176 | Q_D(QAbstractLight); |
177 | if (intensity() != value) { |
178 | d->m_shaderData->setProperty(name: "intensity" , value); |
179 | emit intensityChanged(intensity: value); |
180 | } |
181 | } |
182 | |
183 | } // namespace Qt3DRender |
184 | |
185 | QT_END_NAMESPACE |
186 | |