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| 2 | ** | 
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
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| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
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| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qdirectionallight.h" | 
| 41 | #include "qdirectionallight_p.h" | 
| 42 |  | 
| 43 | QT_BEGIN_NAMESPACE | 
| 44 |  | 
| 45 | namespace Qt3DRender { | 
| 46 |  | 
| 47 | /* | 
| 48 |  * | 
| 49 |  * Expected Shader struct | 
| 50 |  * | 
| 51 |  * \code | 
| 52 |  * | 
| 53 |  * struct DirectionalLight | 
| 54 |  * { | 
| 55 |  *  vec3 position; | 
| 56 |  *  vec3 worldDirection; | 
| 57 |  *  vec4 color; | 
| 58 |  *  float intensity; | 
| 59 |  * }; | 
| 60 |  * | 
| 61 |  * uniform DirectionalLight directionalLights[10]; | 
| 62 |  * | 
| 63 |  * \endcode | 
| 64 |  */ | 
| 65 |  | 
| 66 | QDirectionalLightPrivate::QDirectionalLightPrivate() | 
| 67 |     : QAbstractLightPrivate(QAbstractLight::DirectionalLight) | 
| 68 | { | 
| 69 |     m_shaderData->setProperty(name: "direction" , value: QVector3D(0.0f, -1.0f, 0.0f)); | 
| 70 | } | 
| 71 |  | 
| 72 | /*! | 
| 73 |   \class Qt3DRender::QDirectionalLight | 
| 74 |   \inmodule Qt3DRender | 
| 75 |   \since 5.7 | 
| 76 |   \brief Encapsulate a Directional Light object in a Qt 3D scene. | 
| 77 |  | 
| 78 |   A directional light is a light source that behaves similar to sunlight. | 
| 79 |   The light from a directional light hits all objects from the same direction | 
| 80 |   and with the same intensity, regardless of where they are in the scene. | 
| 81 |  */ | 
| 82 |  | 
| 83 | /*! | 
| 84 |     \qmltype DirectionalLight | 
| 85 |     \instantiates Qt3DRender::QDirectionalLight | 
| 86 |     \inherits AbstractLight | 
| 87 |     \inqmlmodule Qt3D.Render | 
| 88 |     \since 5.7 | 
| 89 |     \brief Encapsulate a Directional Light object in a Qt 3D scene. | 
| 90 |  | 
| 91 |     A directional light is a light source that behaves similar to sunlight. | 
| 92 |     The light from a directional light hits all objects from the same direction | 
| 93 |     and with the same intensity, regardless of where they are in the scene. | 
| 94 | */ | 
| 95 |  | 
| 96 | /*! | 
| 97 |   \fn Qt3DRender::QDirectionalLight::QDirectionalLight(Qt3DCore::QNode *parent) | 
| 98 |   Constructs a new QDirectionalLight with the specified \a parent. | 
| 99 |  */ | 
| 100 | QDirectionalLight::QDirectionalLight(QNode *parent) | 
| 101 |     : QAbstractLight(*new QDirectionalLightPrivate, parent) | 
| 102 | { | 
| 103 | } | 
| 104 |  | 
| 105 | /*! \internal */ | 
| 106 | QDirectionalLight::~QDirectionalLight() | 
| 107 | { | 
| 108 | } | 
| 109 |  | 
| 110 | /*! \internal */ | 
| 111 | QDirectionalLight::QDirectionalLight(QDirectionalLightPrivate &dd, QNode *parent) | 
| 112 |     : QAbstractLight(dd, parent) | 
| 113 | { | 
| 114 | } | 
| 115 |  | 
| 116 | /*! | 
| 117 |   \qmlproperty vector3d Qt3D.Render::DirectionalLight::worldDirection | 
| 118 |     Specifies the world direction of the directional light. | 
| 119 |  | 
| 120 |     \note The exact meaning and use of this property is up to the | 
| 121 |           material implementation. | 
| 122 | */ | 
| 123 |  | 
| 124 | /*! | 
| 125 |   \property Qt3DRender::QDirectionalLight::worldDirection | 
| 126 |     Specifies the world direction of the directional light. | 
| 127 |  | 
| 128 |     \note The exact meaning and use of this property is up to the | 
| 129 |           material implementation. | 
| 130 |  */ | 
| 131 | void QDirectionalLight::setWorldDirection(const QVector3D &direction) | 
| 132 | { | 
| 133 |     Q_D(QDirectionalLight); | 
| 134 |     if (worldDirection() != direction) { | 
| 135 |         d->m_shaderData->setProperty(name: "direction" , value: direction); | 
| 136 |         emit worldDirectionChanged(worldDirection: direction); | 
| 137 |     } | 
| 138 | } | 
| 139 |  | 
| 140 | QVector3D QDirectionalLight::worldDirection() const | 
| 141 | { | 
| 142 |     Q_D(const QDirectionalLight); | 
| 143 |     return d->m_shaderData->property(name: "direction" ).value<QVector3D>(); | 
| 144 | } | 
| 145 |  | 
| 146 | } // namespace Qt3DRender | 
| 147 |  | 
| 148 | QT_END_NAMESPACE | 
| 149 |  |