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| 39 | |
| 40 | #include "qdirectionallight.h" |
| 41 | #include "qdirectionallight_p.h" |
| 42 | |
| 43 | QT_BEGIN_NAMESPACE |
| 44 | |
| 45 | namespace Qt3DRender { |
| 46 | |
| 47 | /* |
| 48 | * |
| 49 | * Expected Shader struct |
| 50 | * |
| 51 | * \code |
| 52 | * |
| 53 | * struct DirectionalLight |
| 54 | * { |
| 55 | * vec3 position; |
| 56 | * vec3 worldDirection; |
| 57 | * vec4 color; |
| 58 | * float intensity; |
| 59 | * }; |
| 60 | * |
| 61 | * uniform DirectionalLight directionalLights[10]; |
| 62 | * |
| 63 | * \endcode |
| 64 | */ |
| 65 | |
| 66 | QDirectionalLightPrivate::QDirectionalLightPrivate() |
| 67 | : QAbstractLightPrivate(QAbstractLight::DirectionalLight) |
| 68 | { |
| 69 | m_shaderData->setProperty(name: "direction" , value: QVector3D(0.0f, -1.0f, 0.0f)); |
| 70 | } |
| 71 | |
| 72 | /*! |
| 73 | \class Qt3DRender::QDirectionalLight |
| 74 | \inmodule Qt3DRender |
| 75 | \since 5.7 |
| 76 | \brief Encapsulate a Directional Light object in a Qt 3D scene. |
| 77 | |
| 78 | A directional light is a light source that behaves similar to sunlight. |
| 79 | The light from a directional light hits all objects from the same direction |
| 80 | and with the same intensity, regardless of where they are in the scene. |
| 81 | */ |
| 82 | |
| 83 | /*! |
| 84 | \qmltype DirectionalLight |
| 85 | \instantiates Qt3DRender::QDirectionalLight |
| 86 | \inherits AbstractLight |
| 87 | \inqmlmodule Qt3D.Render |
| 88 | \since 5.7 |
| 89 | \brief Encapsulate a Directional Light object in a Qt 3D scene. |
| 90 | |
| 91 | A directional light is a light source that behaves similar to sunlight. |
| 92 | The light from a directional light hits all objects from the same direction |
| 93 | and with the same intensity, regardless of where they are in the scene. |
| 94 | */ |
| 95 | |
| 96 | /*! |
| 97 | \fn Qt3DRender::QDirectionalLight::QDirectionalLight(Qt3DCore::QNode *parent) |
| 98 | Constructs a new QDirectionalLight with the specified \a parent. |
| 99 | */ |
| 100 | QDirectionalLight::QDirectionalLight(QNode *parent) |
| 101 | : QAbstractLight(*new QDirectionalLightPrivate, parent) |
| 102 | { |
| 103 | } |
| 104 | |
| 105 | /*! \internal */ |
| 106 | QDirectionalLight::~QDirectionalLight() |
| 107 | { |
| 108 | } |
| 109 | |
| 110 | /*! \internal */ |
| 111 | QDirectionalLight::QDirectionalLight(QDirectionalLightPrivate &dd, QNode *parent) |
| 112 | : QAbstractLight(dd, parent) |
| 113 | { |
| 114 | } |
| 115 | |
| 116 | /*! |
| 117 | \qmlproperty vector3d Qt3D.Render::DirectionalLight::worldDirection |
| 118 | Specifies the world direction of the directional light. |
| 119 | |
| 120 | \note The exact meaning and use of this property is up to the |
| 121 | material implementation. |
| 122 | */ |
| 123 | |
| 124 | /*! |
| 125 | \property Qt3DRender::QDirectionalLight::worldDirection |
| 126 | Specifies the world direction of the directional light. |
| 127 | |
| 128 | \note The exact meaning and use of this property is up to the |
| 129 | material implementation. |
| 130 | */ |
| 131 | void QDirectionalLight::setWorldDirection(const QVector3D &direction) |
| 132 | { |
| 133 | Q_D(QDirectionalLight); |
| 134 | if (worldDirection() != direction) { |
| 135 | d->m_shaderData->setProperty(name: "direction" , value: direction); |
| 136 | emit worldDirectionChanged(worldDirection: direction); |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | QVector3D QDirectionalLight::worldDirection() const |
| 141 | { |
| 142 | Q_D(const QDirectionalLight); |
| 143 | return d->m_shaderData->property(name: "direction" ).value<QVector3D>(); |
| 144 | } |
| 145 | |
| 146 | } // namespace Qt3DRender |
| 147 | |
| 148 | QT_END_NAMESPACE |
| 149 | |