| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qpointlight.h" |
| 41 | #include "qpointlight_p.h" |
| 42 | |
| 43 | QT_BEGIN_NAMESPACE |
| 44 | |
| 45 | namespace Qt3DRender { |
| 46 | |
| 47 | /* |
| 48 | Expected Shader struct |
| 49 | |
| 50 | \code |
| 51 | |
| 52 | struct PointLight |
| 53 | { |
| 54 | vec3 position; |
| 55 | vec4 color; |
| 56 | float intensity; |
| 57 | }; |
| 58 | |
| 59 | uniform PointLight pointLights[10]; |
| 60 | |
| 61 | \endcode |
| 62 | */ |
| 63 | |
| 64 | QPointLightPrivate::QPointLightPrivate() |
| 65 | : QAbstractLightPrivate(QAbstractLight::PointLight) |
| 66 | { |
| 67 | m_shaderData->setProperty(name: "constantAttenuation" , value: 1.0f); |
| 68 | m_shaderData->setProperty(name: "linearAttenuation" , value: 0.0f); |
| 69 | m_shaderData->setProperty(name: "quadraticAttenuation" , value: 0.0f); |
| 70 | } |
| 71 | |
| 72 | /*! |
| 73 | \class Qt3DRender::QPointLight |
| 74 | \inmodule Qt3DRender |
| 75 | \since 5.5 |
| 76 | \brief Encapsulate a Point Light object in a Qt 3D scene. |
| 77 | |
| 78 | A point light is a light source that emits light in all directions, from a single point. |
| 79 | Conceptually, this is similar to light given off by a standard light bulb. |
| 80 | |
| 81 | A point light uses three attenuation factors to describe how the intensity of the light |
| 82 | decreases over distance. These factors are designed to be used together in calcuating total |
| 83 | attenuation. For the materials in Qt3D Extras the following formula is used, where distance |
| 84 | is the distance from the light to the surface being rendered: |
| 85 | |
| 86 | \code |
| 87 | totalAttenuation = 1.0 / (constantAttenuation + (linearAttenuation * distance) + (quadraticAttenuation * distance * distance)); |
| 88 | \endcode |
| 89 | |
| 90 | Custom materials may choose to interpret these factors differently. |
| 91 | */ |
| 92 | |
| 93 | /*! |
| 94 | \qmltype PointLight |
| 95 | \instantiates Qt3DRender::QPointLight |
| 96 | \inherits AbstractLight |
| 97 | \inqmlmodule Qt3D.Render |
| 98 | \since 5.5 |
| 99 | \brief Encapsulate a Point Light object in a Qt 3D scene. |
| 100 | |
| 101 | A point light is a light source that emits light in all directions, from a single point. |
| 102 | Conceptually, this is similar to light given off by a standard light bulb. |
| 103 | |
| 104 | A point light uses three attenuation factors to describe how the intensity of the light |
| 105 | decreases over distance. These factors are designed to be used together in calcuating total |
| 106 | attenuation. For the materials in Qt3D Extras the following formula is used, where distance |
| 107 | is the distance from the light to the surface being rendered: |
| 108 | |
| 109 | \code |
| 110 | totalAttenuation = 1.0 / (constantAttenuation + (linearAttenuation * distance) + (quadraticAttenuation * distance * distance)); |
| 111 | \endcode |
| 112 | |
| 113 | Custom materials may choose to interpret these factors differently. |
| 114 | */ |
| 115 | |
| 116 | /*! |
| 117 | \fn Qt3DRender::QPointLight::QPointLight(Qt3DCore::QNode *parent) |
| 118 | Constructs a new QPointLight with the specified \a parent. |
| 119 | */ |
| 120 | QPointLight::QPointLight(QNode *parent) |
| 121 | : QAbstractLight(*new QPointLightPrivate, parent) |
| 122 | { |
| 123 | } |
| 124 | |
| 125 | /*! \internal */ |
| 126 | QPointLight::~QPointLight() |
| 127 | { |
| 128 | } |
| 129 | |
| 130 | /*! \internal */ |
| 131 | QPointLight::QPointLight(QPointLightPrivate &dd, QNode *parent) |
| 132 | : QAbstractLight(dd, parent) |
| 133 | { |
| 134 | } |
| 135 | |
| 136 | /*! |
| 137 | \qmlproperty float Qt3D.Render::PointLight::constantAttenuation |
| 138 | Specifies the constant attenuation of the point light. |
| 139 | |
| 140 | \note The exact meaning and use of this property is up to the |
| 141 | material implementation. |
| 142 | */ |
| 143 | |
| 144 | /*! |
| 145 | \property Qt3DRender::QPointLight::constantAttenuation |
| 146 | Specifies the constant attenuation of the point light. |
| 147 | |
| 148 | \note The exact meaning and use of this property is up to the |
| 149 | material implementation. |
| 150 | */ |
| 151 | float QPointLight::constantAttenuation() const |
| 152 | { |
| 153 | Q_D(const QPointLight); |
| 154 | return d->m_shaderData->property(name: "constantAttenuation" ).toFloat(); |
| 155 | } |
| 156 | |
| 157 | void QPointLight::setConstantAttenuation(float value) |
| 158 | { |
| 159 | Q_D(QPointLight); |
| 160 | if (constantAttenuation() != value) { |
| 161 | d->m_shaderData->setProperty(name: "constantAttenuation" , value); |
| 162 | emit constantAttenuationChanged(constantAttenuation: value); |
| 163 | } |
| 164 | } |
| 165 | |
| 166 | /*! |
| 167 | \qmlproperty float Qt3D.Render::PointLight::linearAttenuation |
| 168 | Specifies the linear attenuation of the point light. |
| 169 | |
| 170 | \note The exact meaning and use of this property is up to the |
| 171 | material implementation. |
| 172 | */ |
| 173 | |
| 174 | /*! |
| 175 | \property Qt3DRender::QPointLight::linearAttenuation |
| 176 | Specifies the linear attenuation of the point light. |
| 177 | |
| 178 | \note The exact meaning and use of this property is up to the |
| 179 | material implementation. |
| 180 | */ |
| 181 | float QPointLight::linearAttenuation() const |
| 182 | { |
| 183 | Q_D(const QPointLight); |
| 184 | return d->m_shaderData->property(name: "linearAttenuation" ).toFloat(); |
| 185 | } |
| 186 | |
| 187 | void QPointLight::setLinearAttenuation(float value) |
| 188 | { |
| 189 | Q_D(QPointLight); |
| 190 | if (linearAttenuation() != value) { |
| 191 | d->m_shaderData->setProperty(name: "linearAttenuation" , value); |
| 192 | emit linearAttenuationChanged(linearAttenuation: value); |
| 193 | } |
| 194 | } |
| 195 | |
| 196 | /*! |
| 197 | \qmlproperty float Qt3D.Render::PointLight::quadraticAttenuation |
| 198 | Specifies the quadratic attenuation of the point light. |
| 199 | |
| 200 | \note The exact meaning and use of this property is up to the |
| 201 | material implementation. |
| 202 | */ |
| 203 | |
| 204 | /*! |
| 205 | \property Qt3DRender::QPointLight::quadraticAttenuation |
| 206 | Specifies the quadratic attenuation of the point light. |
| 207 | |
| 208 | \note The exact meaning and use of this property is up to the |
| 209 | material implementation. |
| 210 | */ |
| 211 | float QPointLight::quadraticAttenuation() const |
| 212 | { |
| 213 | Q_D(const QPointLight); |
| 214 | return d->m_shaderData->property(name: "quadraticAttenuation" ).toFloat(); |
| 215 | } |
| 216 | |
| 217 | void QPointLight::setQuadraticAttenuation(float value) |
| 218 | { |
| 219 | Q_D(QPointLight); |
| 220 | if (quadraticAttenuation() != value) { |
| 221 | d->m_shaderData->setProperty(name: "quadraticAttenuation" , value); |
| 222 | emit quadraticAttenuationChanged(quadraticAttenuation: value); |
| 223 | } |
| 224 | } |
| 225 | |
| 226 | } // namespace Qt3DRender |
| 227 | |
| 228 | QT_END_NAMESPACE |
| 229 | |