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39
40#include <Qt3DRender/private/effect_p.h>
41#include <Qt3DRender/qeffect.h>
42#include <Qt3DRender/qparameter.h>
43#include <Qt3DRender/qtechnique.h>
44#include <Qt3DRender/private/qeffect_p.h>
45
46#include <QVariant>
47#include <algorithm>
48
49QT_BEGIN_NAMESPACE
50
51using namespace Qt3DCore;
52
53namespace Qt3DRender {
54namespace Render {
55
56Effect::Effect()
57 : BackendNode()
58{
59}
60
61Effect::~Effect()
62{
63 cleanup();
64}
65
66void Effect::cleanup()
67{
68 QBackendNode::setEnabled(false);
69 m_parameterPack.clear();
70 m_techniques.clear();
71}
72
73void Effect::syncFromFrontEnd(const QNode *frontEnd, bool firstTime)
74{
75 BackendNode::syncFromFrontEnd(frontEnd, firstTime);
76 const QEffect *node = qobject_cast<const QEffect *>(object: frontEnd);
77 if (!node)
78 return;
79
80 auto parameters = qIdsForNodes(nodes: node->parameters());
81 std::sort(first: std::begin(cont&: parameters), last: std::end(cont&: parameters));
82 if (m_parameterPack.parameters() != parameters)
83 m_parameterPack.setParameters(parameters);
84
85 auto techniques = qIdsForNodes(nodes: node->techniques());
86 std::sort(first: std::begin(cont&: techniques), last: std::end(cont&: techniques));
87 if (m_techniques != techniques)
88 m_techniques = techniques;
89
90 if (!firstTime)
91 markDirty(changes: AbstractRenderer::AllDirty);
92}
93
94void Effect::appendRenderTechnique(Qt3DCore::QNodeId technique)
95{
96 if (!m_techniques.contains(t: technique))
97 m_techniques.append(t: technique);
98}
99
100QVector<Qt3DCore::QNodeId> Effect::techniques() const
101{
102 return m_techniques;
103}
104
105QVector<Qt3DCore::QNodeId> Effect::parameters() const
106{
107 return m_parameterPack.parameters();
108}
109
110} // namespace Render
111} // namespace Qt3DRender
112
113QT_END_NAMESPACE
114

source code of qt3d/src/render/materialsystem/effect.cpp