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39 | |
40 | #include "qraycaster.h" |
41 | #include "qabstractraycaster_p.h" |
42 | #include <Qt3DCore/qentity.h> |
43 | #include <Qt3DCore/private/qcomponent_p.h> |
44 | #include <Qt3DCore/private/qscene_p.h> |
45 | |
46 | QT_BEGIN_NAMESPACE |
47 | |
48 | namespace Qt3DRender { |
49 | |
50 | /*! |
51 | \class Qt3DRender::QRayCaster |
52 | \inmodule Qt3DRender |
53 | |
54 | \brief Qt3DRender::QRayCaster is used to perform ray casting tests in 3d world coordinates. |
55 | \inmodule Qt3DRender |
56 | \since 5.11 |
57 | \inherits QAbstractRayCaster |
58 | |
59 | The 3d ray is defined by its origin, direction and length. It will be affected by the |
60 | transformations applied to the entity it belongs to. |
61 | |
62 | Ray casting tests will be performed every frame as long as the component is enabled. |
63 | The hits property will be updated with the list of intersections. |
64 | |
65 | \sa QAbstractRayCaster, QScreenRayCaster, QNoPicking |
66 | */ |
67 | /*! |
68 | \qmltype RayCaster |
69 | \brief used to perform ray casting tests in 3d world coordinates. |
70 | \inqmlmodule Qt3D.Render |
71 | \since 5.11 |
72 | \instantiates Qt3DRender::QRayCaster |
73 | |
74 | The 3d ray is defined by its origin, direction and length. It will be affected by the |
75 | transformations applied to the entity it belongs to. |
76 | |
77 | Ray casting tests will be performed every frame as long as the component is enabled. |
78 | The hits property will be updated with the list of intersections. |
79 | |
80 | \sa AbstractRayCaster, ScreenRayCaster, NoPicking |
81 | */ |
82 | |
83 | /*! |
84 | \property Qt3DRender::QRayCaster::origin |
85 | |
86 | Holds the origin of the 3D ray in local coordinates. |
87 | */ |
88 | /*! |
89 | \qmlproperty vector3d Qt3D.Render::RayCaster::origin |
90 | |
91 | Holds the origin of the 3D ray in local coordinates. |
92 | */ |
93 | |
94 | /*! |
95 | \property Qt3DRender::QRayCaster::direction |
96 | |
97 | Holds the direction of the 3D ray. This should be a unit vector. |
98 | */ |
99 | |
100 | /*! |
101 | \qmlproperty vector3D Qt3D.Render::RayCaster::direction |
102 | |
103 | Holds the direction of the 3D ray. This should be a unit vector. |
104 | */ |
105 | |
106 | /*! |
107 | \property Qt3DRender::QRayCaster::length |
108 | |
109 | Holds the length of the 3D ray. |
110 | */ |
111 | |
112 | /*! |
113 | \qmlproperty real Qt3D.Render::RayCaster::length |
114 | |
115 | Holds the length of the 3d ray. |
116 | */ |
117 | |
118 | |
119 | QRayCaster::QRayCaster(Qt3DCore::QNode *parent) |
120 | : QAbstractRayCaster(parent) |
121 | { |
122 | QAbstractRayCasterPrivate::get(obj: this)->m_rayCasterType = QAbstractRayCasterPrivate::WorldSpaceRayCaster; |
123 | } |
124 | |
125 | QRayCaster::QRayCaster(QAbstractRayCasterPrivate &dd, Qt3DCore::QNode *parent) |
126 | : QAbstractRayCaster(dd, parent) |
127 | { |
128 | QAbstractRayCasterPrivate::get(obj: this)->m_rayCasterType = QAbstractRayCasterPrivate::WorldSpaceRayCaster; |
129 | } |
130 | |
131 | /*! \internal */ |
132 | QRayCaster::~QRayCaster() |
133 | { |
134 | } |
135 | |
136 | QVector3D QRayCaster::origin() const |
137 | { |
138 | auto d = QAbstractRayCasterPrivate::get(obj: this); |
139 | return d->m_origin; |
140 | } |
141 | |
142 | void QRayCaster::setOrigin(const QVector3D &origin) |
143 | { |
144 | auto d = QAbstractRayCasterPrivate::get(obj: this); |
145 | if (d->m_origin != origin) { |
146 | d->m_origin = origin; |
147 | emit originChanged(origin: d->m_origin); |
148 | } |
149 | } |
150 | |
151 | QVector3D QRayCaster::direction() const |
152 | { |
153 | auto d = QAbstractRayCasterPrivate::get(obj: this); |
154 | return d->m_direction; |
155 | } |
156 | |
157 | void QRayCaster::setDirection(const QVector3D &direction) |
158 | { |
159 | auto d = QAbstractRayCasterPrivate::get(obj: this); |
160 | if (d->m_direction != direction) { |
161 | d->m_direction = direction; |
162 | emit directionChanged(direction: d->m_direction); |
163 | } |
164 | } |
165 | |
166 | float QRayCaster::length() const |
167 | { |
168 | auto d = QAbstractRayCasterPrivate::get(obj: this); |
169 | return d->m_length; |
170 | } |
171 | |
172 | /*! |
173 | * \brief Sets the length of the ray to \a length. |
174 | * |
175 | * If the value is less than or equal to zero, the ray is concidered to be infinite. |
176 | */ |
177 | void QRayCaster::setLength(float length) |
178 | { |
179 | auto d = QAbstractRayCasterPrivate::get(obj: this); |
180 | if (!qFuzzyCompare(p1: d->m_length, p2: length)) { |
181 | d->m_length = length; |
182 | emit lengthChanged(length: d->m_length); |
183 | } |
184 | } |
185 | |
186 | /*! |
187 | * Convenience method to enable the component and trigger tests using the current ray. |
188 | */ |
189 | void QRayCaster::trigger() |
190 | { |
191 | setEnabled(true); |
192 | } |
193 | |
194 | /*! |
195 | * Convenience method to set the ray details \a origin, \a direction, and \a length, |
196 | * and enable the component to trigger tests. |
197 | */ |
198 | void QRayCaster::trigger(const QVector3D &origin, const QVector3D &direction, float length) |
199 | { |
200 | setOrigin(origin); |
201 | setDirection(direction); |
202 | setLength(length); |
203 | setEnabled(true); |
204 | } |
205 | |
206 | } // Qt3DRender |
207 | |
208 | QT_END_NAMESPACE |
209 | |