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39 | |
40 | #include "qraycasterhit.h" |
41 | |
42 | QT_BEGIN_NAMESPACE |
43 | |
44 | namespace Qt3DRender { |
45 | |
46 | class QRayCasterHitData : public QSharedData |
47 | { |
48 | public: |
49 | QRayCasterHitData() { } |
50 | QRayCasterHitData(QRayCasterHit::HitType type, Qt3DCore::QNodeId id, float distance, |
51 | const QVector3D &localIntersect, const QVector3D &worldIntersect, |
52 | uint primitiveIndex, uint v1 = 0, uint v2 = 0, uint v3 = 0); |
53 | |
54 | QRayCasterHit::HitType m_type = QRayCasterHit::EntityHit; |
55 | Qt3DCore::QNodeId m_entityId; |
56 | Qt3DCore::QEntity *m_entity = nullptr; |
57 | float m_distance = 0.f; |
58 | QVector3D m_localIntersection; |
59 | QVector3D m_worldIntersection; |
60 | uint m_primitiveIndex = 0; |
61 | uint m_vertex1Index = 0; |
62 | uint m_vertex2Index = 0; |
63 | uint m_vertex3Index = 0; |
64 | }; |
65 | |
66 | QRayCasterHitData::QRayCasterHitData(QRayCasterHit::HitType type, Qt3DCore::QNodeId id, float distance, |
67 | const QVector3D &localIntersect, const QVector3D &worldIntersect, |
68 | uint primitiveIndex, uint v1, uint v2, uint v3) |
69 | : m_type(type) |
70 | , m_entityId(id) |
71 | , m_entity(nullptr) |
72 | , m_distance(distance) |
73 | , m_localIntersection(localIntersect) |
74 | , m_worldIntersection(worldIntersect) |
75 | , m_primitiveIndex(primitiveIndex) |
76 | , m_vertex1Index(v1) |
77 | , m_vertex2Index(v2) |
78 | , m_vertex3Index(v3) |
79 | { |
80 | |
81 | } |
82 | |
83 | /*! |
84 | \class Qt3DRender::QRayCasterHit |
85 | \brief Details of a hit when casting a ray through a model. |
86 | \inmodule Qt3DRender |
87 | \since 5.11 |
88 | |
89 | Qt3DRender::QRayCasterHit contains the details of a successful hit when casting a ray through |
90 | a model using a Qt3DRender::QRayCaster or Qt3DRender::QScreenRayCaster component. |
91 | |
92 | \sa Qt3DRender::QRayCaster, Qt3DRender::QScreenRayCaster, Qt3DRender::QPickingSettings |
93 | */ |
94 | |
95 | /*! |
96 | \enum QRayCasterHit::HitType |
97 | |
98 | Specifies type of hit that was returned. This is controlled using QPickingSettings. |
99 | |
100 | \value TriangleHit The picked primitive was a triangle and the vertex indices refer to the |
101 | three points making up the triangle |
102 | |
103 | \value LineHit The picked primitive was a line segment, and the first two vertices refer to |
104 | the two points making up the line |
105 | |
106 | \value PointHit The picked primitive was a single point; all 3 vertex indices |
107 | will be undefined |
108 | |
109 | \value EntityHit Only the bounding volume was considered; the primitive and vertex indices |
110 | will be undefined |
111 | */ |
112 | |
113 | QRayCasterHit::QRayCasterHit() |
114 | : d(new QRayCasterHitData) |
115 | { |
116 | |
117 | } |
118 | |
119 | QRayCasterHit::QRayCasterHit(QRayCasterHit::HitType type, Qt3DCore::QNodeId id, float distance, |
120 | const QVector3D &localIntersect, const QVector3D &worldIntersect, |
121 | uint primitiveIndex, uint v1, uint v2, uint v3) |
122 | : d(new QRayCasterHitData(type, id, distance, localIntersect, worldIntersect, primitiveIndex, v1, v2, v3)) |
123 | { |
124 | |
125 | } |
126 | |
127 | QRayCasterHit::QRayCasterHit(const QRayCasterHit &other) |
128 | : d(other.d) |
129 | { |
130 | |
131 | } |
132 | |
133 | QRayCasterHit::~QRayCasterHit() |
134 | { |
135 | |
136 | } |
137 | |
138 | QRayCasterHit &QRayCasterHit::operator =(const QRayCasterHit &other) |
139 | { |
140 | d = other.d; |
141 | return *this; |
142 | } |
143 | |
144 | /*! |
145 | * \brief Returns the type of the hit |
146 | */ |
147 | QRayCasterHit::HitType Qt3DRender::QRayCasterHit::type() const |
148 | { |
149 | return d->m_type; |
150 | } |
151 | |
152 | /*! |
153 | * \brief Returns the id of the entity that was hit |
154 | */ |
155 | Qt3DCore::QNodeId QRayCasterHit::entityId() const |
156 | { |
157 | return d->m_entityId; |
158 | } |
159 | |
160 | /*! |
161 | * \brief Returns a pointer to the entity that was hit |
162 | */ |
163 | Qt3DCore::QEntity *QRayCasterHit::entity() const |
164 | { |
165 | return d->m_entity; |
166 | } |
167 | |
168 | /*! |
169 | * \brief Returns the distance between the origin of the ray and the intersection point |
170 | */ |
171 | float QRayCasterHit::distance() const |
172 | { |
173 | return d->m_distance; |
174 | } |
175 | |
176 | /*! |
177 | * \brief Returns the coordinates of the intersection point in the entity's coordinate system |
178 | */ |
179 | QVector3D QRayCasterHit::localIntersection() const |
180 | { |
181 | return d->m_localIntersection; |
182 | } |
183 | |
184 | /*! |
185 | * \brief Returns the coordinates of the intersection point in the model's coordinate system |
186 | */ |
187 | QVector3D QRayCasterHit::worldIntersection() const |
188 | { |
189 | return d->m_worldIntersection; |
190 | } |
191 | |
192 | /*! |
193 | * \brief Returns the index of the picked primitive |
194 | */ |
195 | uint QRayCasterHit::primitiveIndex() const |
196 | { |
197 | return d->m_primitiveIndex; |
198 | } |
199 | |
200 | /*! |
201 | * \brief Returns the index of the first vertex of the picked primitive |
202 | */ |
203 | uint QRayCasterHit::vertex1Index() const |
204 | { |
205 | return d->m_vertex1Index; |
206 | } |
207 | |
208 | /*! |
209 | * \brief Returns the index of the second vertex of the picked primitive |
210 | */ |
211 | uint QRayCasterHit::vertex2Index() const |
212 | { |
213 | return d->m_vertex2Index; |
214 | } |
215 | |
216 | /*! |
217 | * \brief Returns the index of the third vertex of the picked primitive |
218 | */ |
219 | uint QRayCasterHit::vertex3Index() const |
220 | { |
221 | return d->m_vertex3Index; |
222 | } |
223 | |
224 | /*! \internal */ |
225 | void QRayCasterHit::setEntity(Qt3DCore::QEntity *entity) const |
226 | { |
227 | // don't detach |
228 | const_cast<QRayCasterHitData *>(d.constData())->m_entity = entity; |
229 | } |
230 | |
231 | } // Qt3DRender |
232 | |
233 | QT_END_NAMESPACE |
234 | |