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| 2 | ** | 
| 3 | ** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
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| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
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| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
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| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qscreenraycaster.h" | 
| 41 | #include "qabstractraycaster_p.h" | 
| 42 | #include <Qt3DCore/qentity.h> | 
| 43 | #include <Qt3DCore/private/qcomponent_p.h> | 
| 44 | #include <Qt3DCore/private/qscene_p.h> | 
| 45 |  | 
| 46 | QT_BEGIN_NAMESPACE | 
| 47 |  | 
| 48 | namespace Qt3DRender { | 
| 49 |  | 
| 50 | /*! | 
| 51 |     \class Qt3DRender::QScreenRayCaster | 
| 52 |     \brief Performe ray casting test based on screen coordinates. | 
| 53 |     \inmodule Qt3DRender | 
| 54 |     \since 5.11 | 
| 55 |     \inherits QAbstractRayCaster | 
| 56 |  | 
| 57 |     QScreenRayCaster can be used to perform ray casting tests by specifying coordinates in | 
| 58 |     screen space, which will be used to construct an actual 3D ray between the near and | 
| 59 |     far planes. | 
| 60 |  | 
| 61 |     \sa QRayCaster, QNoPicking | 
| 62 | */ | 
| 63 | /*! | 
| 64 |     \qmltype ScreenRayCaster | 
| 65 |     \brief Performe ray casting test based on screen coordinates. | 
| 66 |     \inqmlmodule Qt3D.Render | 
| 67 |     \since 5.11 | 
| 68 |     \instantiates Qt3DRender::QScreenRayCaster | 
| 69 |  | 
| 70 |     ScreenRayCaster can be used to perform ray casting tests by specifying coordinates in | 
| 71 |     screen space, which will be used to construct an actual 3D ray between the near and | 
| 72 |     far planes. | 
| 73 |  | 
| 74 |     \sa RayCaster, NoPicking | 
| 75 | */ | 
| 76 |  | 
| 77 | /*! | 
| 78 |     \property Qt3DRender::QScreenRayCaster::position | 
| 79 |  | 
| 80 |     Holds the screen space position used to compute the actual 3D ray for intersection tests. | 
| 81 |  | 
| 82 |     Note: the coordinates will be used for every available render surface as long as they are | 
| 83 |     in the valid range. | 
| 84 | */ | 
| 85 | /*! | 
| 86 |     \qmlproperty point Qt3D.Render::ScreenRayCaster::position | 
| 87 |  | 
| 88 |     Holds the length of the 3D ray. | 
| 89 |  | 
| 90 |     \note The coordinates will be used for every available render surface as long as they are | 
| 91 |     in the valid range. | 
| 92 | */ | 
| 93 | QScreenRayCaster::QScreenRayCaster(Qt3DCore::QNode *parent) | 
| 94 |     : QAbstractRayCaster(parent) | 
| 95 | { | 
| 96 |     QAbstractRayCasterPrivate::get(obj: this)->m_rayCasterType = QAbstractRayCasterPrivate::ScreenScapeRayCaster; | 
| 97 | } | 
| 98 |  | 
| 99 | /*! \internal */ | 
| 100 | QScreenRayCaster::QScreenRayCaster(QAbstractRayCasterPrivate &dd, Qt3DCore::QNode *parent) | 
| 101 |     : QAbstractRayCaster(dd, parent) | 
| 102 | { | 
| 103 |     QAbstractRayCasterPrivate::get(obj: this)->m_rayCasterType = QAbstractRayCasterPrivate::ScreenScapeRayCaster; | 
| 104 | } | 
| 105 |  | 
| 106 | /*! \internal */ | 
| 107 | QScreenRayCaster::~QScreenRayCaster() | 
| 108 | { | 
| 109 | } | 
| 110 |  | 
| 111 | QPoint QScreenRayCaster::position() const | 
| 112 | { | 
| 113 |     auto d = QAbstractRayCasterPrivate::get(obj: this); | 
| 114 |     return d->m_position; | 
| 115 | } | 
| 116 |  | 
| 117 | void QScreenRayCaster::setPosition(const QPoint &position) | 
| 118 | { | 
| 119 |     auto d = QAbstractRayCasterPrivate::get(obj: this); | 
| 120 |     if (d->m_position != position) { | 
| 121 |         d->m_position = position; | 
| 122 |         emit positionChanged(position: d->m_position); | 
| 123 |     } | 
| 124 | } | 
| 125 |  | 
| 126 | /*! | 
| 127 |   Convenience method to enable the component and trigger tests using the current coordinate value. | 
| 128 | */ | 
| 129 | void QScreenRayCaster::trigger() | 
| 130 | { | 
| 131 |     setEnabled(true); | 
| 132 | } | 
| 133 |  | 
| 134 | /*! | 
| 135 |   Convenience method to set the coordinate value \a position and enable the component to trigger tests. | 
| 136 | */ | 
| 137 | void QScreenRayCaster::trigger(const QPoint &position) | 
| 138 | { | 
| 139 |     setPosition(position); | 
| 140 |     setEnabled(true); | 
| 141 | } | 
| 142 |  | 
| 143 | } // Qt3DRender | 
| 144 |  | 
| 145 | QT_END_NAMESPACE | 
| 146 |  |