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39 | |
40 | #include "qscreenraycaster.h" |
41 | #include "qabstractraycaster_p.h" |
42 | #include <Qt3DCore/qentity.h> |
43 | #include <Qt3DCore/private/qcomponent_p.h> |
44 | #include <Qt3DCore/private/qscene_p.h> |
45 | |
46 | QT_BEGIN_NAMESPACE |
47 | |
48 | namespace Qt3DRender { |
49 | |
50 | /*! |
51 | \class Qt3DRender::QScreenRayCaster |
52 | \brief Performe ray casting test based on screen coordinates. |
53 | \inmodule Qt3DRender |
54 | \since 5.11 |
55 | \inherits QAbstractRayCaster |
56 | |
57 | QScreenRayCaster can be used to perform ray casting tests by specifying coordinates in |
58 | screen space, which will be used to construct an actual 3D ray between the near and |
59 | far planes. |
60 | |
61 | \sa QRayCaster, QNoPicking |
62 | */ |
63 | /*! |
64 | \qmltype ScreenRayCaster |
65 | \brief Performe ray casting test based on screen coordinates. |
66 | \inqmlmodule Qt3D.Render |
67 | \since 5.11 |
68 | \instantiates Qt3DRender::QScreenRayCaster |
69 | |
70 | ScreenRayCaster can be used to perform ray casting tests by specifying coordinates in |
71 | screen space, which will be used to construct an actual 3D ray between the near and |
72 | far planes. |
73 | |
74 | \sa RayCaster, NoPicking |
75 | */ |
76 | |
77 | /*! |
78 | \property Qt3DRender::QScreenRayCaster::position |
79 | |
80 | Holds the screen space position used to compute the actual 3D ray for intersection tests. |
81 | |
82 | Note: the coordinates will be used for every available render surface as long as they are |
83 | in the valid range. |
84 | */ |
85 | /*! |
86 | \qmlproperty point Qt3D.Render::ScreenRayCaster::position |
87 | |
88 | Holds the length of the 3D ray. |
89 | |
90 | \note The coordinates will be used for every available render surface as long as they are |
91 | in the valid range. |
92 | */ |
93 | QScreenRayCaster::QScreenRayCaster(Qt3DCore::QNode *parent) |
94 | : QAbstractRayCaster(parent) |
95 | { |
96 | QAbstractRayCasterPrivate::get(obj: this)->m_rayCasterType = QAbstractRayCasterPrivate::ScreenScapeRayCaster; |
97 | } |
98 | |
99 | /*! \internal */ |
100 | QScreenRayCaster::QScreenRayCaster(QAbstractRayCasterPrivate &dd, Qt3DCore::QNode *parent) |
101 | : QAbstractRayCaster(dd, parent) |
102 | { |
103 | QAbstractRayCasterPrivate::get(obj: this)->m_rayCasterType = QAbstractRayCasterPrivate::ScreenScapeRayCaster; |
104 | } |
105 | |
106 | /*! \internal */ |
107 | QScreenRayCaster::~QScreenRayCaster() |
108 | { |
109 | } |
110 | |
111 | QPoint QScreenRayCaster::position() const |
112 | { |
113 | auto d = QAbstractRayCasterPrivate::get(obj: this); |
114 | return d->m_position; |
115 | } |
116 | |
117 | void QScreenRayCaster::setPosition(const QPoint &position) |
118 | { |
119 | auto d = QAbstractRayCasterPrivate::get(obj: this); |
120 | if (d->m_position != position) { |
121 | d->m_position = position; |
122 | emit positionChanged(position: d->m_position); |
123 | } |
124 | } |
125 | |
126 | /*! |
127 | Convenience method to enable the component and trigger tests using the current coordinate value. |
128 | */ |
129 | void QScreenRayCaster::trigger() |
130 | { |
131 | setEnabled(true); |
132 | } |
133 | |
134 | /*! |
135 | Convenience method to set the coordinate value \a position and enable the component to trigger tests. |
136 | */ |
137 | void QScreenRayCaster::trigger(const QPoint &position) |
138 | { |
139 | setPosition(position); |
140 | setEnabled(true); |
141 | } |
142 | |
143 | } // Qt3DRender |
144 | |
145 | QT_END_NAMESPACE |
146 | |