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40 | |
41 | #include "qalphacoverage.h" |
42 | #include "qrenderstate_p.h" |
43 | |
44 | QT_BEGIN_NAMESPACE |
45 | |
46 | namespace Qt3DRender { |
47 | |
48 | /*! |
49 | \class Qt3DRender::QAlphaCoverage |
50 | \since 5.7 |
51 | \ingroup renderstates |
52 | \inmodule Qt3DRender |
53 | \brief Enable alpha-to-coverage multisampling mode. |
54 | |
55 | A Qt3DRender::QAlphaCoverage class enables alpha-to-coverage multisampling mode. |
56 | When enabled, the fragment alpha value is used as a coverage for the sample |
57 | and combined with fragment coverage value. Qt3DRender::QAlphaCoverage does |
58 | nothing if multisampling is disabled. Alpha-to-coverage is most useful when |
59 | order independent blending is required, for example when rendering leaves, |
60 | grass and other rich vegetation. |
61 | |
62 | It can be added to a QRenderPass by calling QRenderPass::addRenderState(): |
63 | |
64 | \code |
65 | QRenderPass *renderPass = new QRenderPass(); |
66 | |
67 | // Create a alpha coverage render state |
68 | QAlphaCoverage *alphaCoverage = new QAlphaCoverage(); |
69 | QMultiSampleAntiAliasing *multiSampleAntialiasing = new QMultiSampleAntiAliasing(); |
70 | |
71 | // Add the render states to the render pass |
72 | renderPass->addRenderState(alphaCoverage); |
73 | renderPass->addRenderState(multiSampleAntialiasing); |
74 | \endcode |
75 | |
76 | Or to a QRenderStateSet by calling QRenderStateSet::addRenderState(): |
77 | |
78 | \code |
79 | QRenderStateSet *renderStateSet = new QRenderStateSet(); |
80 | |
81 | // Create a alpha coverage render state |
82 | QAlphaCoverage *alphaCoverage = new QAlphaCoverage(); |
83 | QMultiSampleAntiAliasing *multiSampleAntialiasing = new QMultiSampleAntiAliasing(); |
84 | |
85 | // Add the render states to the render state set |
86 | renderStateSet->addRenderState(alphaCoverage); |
87 | renderStateSet->addRenderState(multiSampleAntialiasing); |
88 | \endcode |
89 | |
90 | \sa Qt3DRender::QMultiSampleAntiAliasing |
91 | */ |
92 | |
93 | /*! |
94 | \qmltype AlphaCoverage |
95 | \since 5.7 |
96 | \ingroup renderstates |
97 | \inqmlmodule Qt3D.Render |
98 | \instantiates Qt3DRender::QAlphaCoverage |
99 | \inherits RenderState |
100 | \brief Enable alpha-to-coverage multisampling mode. |
101 | |
102 | An AlphaCoverage type enables alpha-to-coverage multisampling mode. |
103 | When enabled, the fragment alpha value is used as a coverage for the sample |
104 | and combined with fragment coverage value. AlphaCoverage does nothing if |
105 | multisampling is disabled. Alpha-to-coverage is most useful when |
106 | order independent blending is required, for example when rendering leaves, |
107 | grass and other rich vegetation. |
108 | |
109 | It can be added to a RenderPass: |
110 | |
111 | \qml |
112 | RenderPass { |
113 | shaderProgram: ShaderProgram { |
114 | // ... |
115 | } |
116 | renderStates: [ |
117 | AlphaCoverage {}, |
118 | MultiSampleAntiAliasing {} |
119 | ] |
120 | } |
121 | \endqml |
122 | |
123 | Or to a RenderStateSet: |
124 | |
125 | \qml |
126 | RenderStateSet { |
127 | renderStates: [ |
128 | AlphaCoverage {}, |
129 | MultiSampleAntiAliasing {} |
130 | ] |
131 | } |
132 | \endqml |
133 | |
134 | \sa MultiSampleAntiAliasing |
135 | */ |
136 | |
137 | class QAlphaCoveragePrivate : public QRenderStatePrivate |
138 | { |
139 | public : |
140 | QAlphaCoveragePrivate() |
141 | : QRenderStatePrivate(Render::AlphaCoverageStateMask) |
142 | {} |
143 | |
144 | Q_DECLARE_PUBLIC(QAlphaCoverage) |
145 | }; |
146 | |
147 | /*! |
148 | The constructor creates a new QAlphaCoverage::QAlphaCoverage instance |
149 | with the specified \a parent. |
150 | */ |
151 | QAlphaCoverage::QAlphaCoverage(QNode *parent) |
152 | : QRenderState(*new QAlphaCoveragePrivate, parent) |
153 | { |
154 | } |
155 | |
156 | /*! \internal */ |
157 | QAlphaCoverage::~QAlphaCoverage() |
158 | { |
159 | } |
160 | |
161 | } // namespace Qt3DRender |
162 | |
163 | QT_END_NAMESPACE |
164 | |