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40 | |
41 | |
42 | #include "qcullface.h" |
43 | #include "qcullface_p.h" |
44 | #include <Qt3DRender/private/qrenderstatecreatedchange_p.h> |
45 | |
46 | QT_BEGIN_NAMESPACE |
47 | |
48 | namespace Qt3DRender { |
49 | |
50 | /*! |
51 | \class Qt3DRender::QCullFace |
52 | \brief The QCullFace class specifies whether front or back face culling |
53 | is enabled. |
54 | \since 5.7 |
55 | \inmodule Qt3DRender |
56 | \ingroup renderstates |
57 | |
58 | QCullFace sets whether the front or back facets are culled. |
59 | Facets include triangles, quadrilaterals, polygons and rectangles. |
60 | |
61 | It can be added by calling the addRenderState() method on a QRenderPass: |
62 | |
63 | \code |
64 | // using namespace Qt3DRender; |
65 | |
66 | QRenderPass *renderPass = new QRenderPass(); |
67 | |
68 | // Create a front face culling render state |
69 | QCullFace *cullFront = new QCullFace(); |
70 | cullFront->setMode(QCullFace::Front); |
71 | |
72 | // Add the render state to the render pass |
73 | renderPass->addRenderState(cullFront); |
74 | \endcode |
75 | |
76 | Or by calling the addRenderState() method on a QRenderStateSet: |
77 | |
78 | \code |
79 | // using namespace Qt3DRender; |
80 | |
81 | QRenderStateSet *renderStateSet = new QRenderStateSet(); |
82 | |
83 | // Create a front face culling render state |
84 | QCullFace *cullFront = new QCullFace(); |
85 | cullFront->setMode(QCullFace::Front); |
86 | |
87 | // Add the render state to the render pass |
88 | renderStateSet->addRenderState(cullFront); |
89 | \endcode |
90 | |
91 | \sa QFrontFace |
92 | */ |
93 | |
94 | /*! |
95 | \qmltype CullFace |
96 | \brief The CullFace type specifies whether front or back face culling |
97 | is enabled. |
98 | \since 5.7 |
99 | \inqmlmodule Qt3D.Render |
100 | \instantiates Qt3DRender::QCullFace |
101 | \inherits RenderState |
102 | \ingroup renderstates |
103 | |
104 | CullFace sets whether the front or back facets are culled. |
105 | Facets include triangles, quadrilaterals, polygons and rectangles. |
106 | |
107 | It can be added to the renderStates property of a RenderPass: |
108 | |
109 | \qml |
110 | RenderPass { |
111 | shaderProgram: ShaderProgram { |
112 | // ... |
113 | } |
114 | renderStates: [ |
115 | CullFace { |
116 | mode: CullFace.Front |
117 | } |
118 | ] |
119 | } |
120 | \endqml |
121 | |
122 | Or added to the renderStates property of a RenderStateSet: |
123 | |
124 | \qml |
125 | RenderStateSet { |
126 | renderStates: [ |
127 | CullFace { |
128 | mode: CullFace.Front |
129 | } |
130 | ] |
131 | } |
132 | \endqml |
133 | |
134 | \sa FrontFace |
135 | */ |
136 | |
137 | /*! |
138 | \enum Qt3DRender::QCullFace::CullingMode |
139 | |
140 | This enumeration specifies values for the culling mode. |
141 | |
142 | \value NoCulling Culling is disabled |
143 | \value Front Culling is enabled for front facing polygons |
144 | \value Back Culling is enabled for back facing polygons |
145 | \value FrontAndBack Culling is enabled for all polygons, points and lines are drawn |
146 | */ |
147 | |
148 | /*! |
149 | \qmlproperty enumeration CullFace::mode |
150 | Holds the culling mode used by CullFace. Default is set to QCullFace.Back. |
151 | |
152 | \list |
153 | \li CullFace.NoCulling - culling is disabled |
154 | \li CullFace.Front - culling is enabled for front facing polygons |
155 | \li CullFace.Back - culling is enabled for back facing polygons |
156 | \li CullFace.FrontAndBack - culling is enabled for all polygons, but points and lines are drawn |
157 | \endlist |
158 | */ |
159 | |
160 | /*! |
161 | \property QCullFace::mode |
162 | Holds the culling mode used by QCullFace. Default is set to QCullFace.Back. |
163 | */ |
164 | |
165 | /*! |
166 | Constructs a new QCullFace::QCullFace instance with \a parent as parent. |
167 | */ |
168 | QCullFace::QCullFace(QNode *parent) |
169 | : QRenderState(*new QCullFacePrivate, parent) |
170 | { |
171 | } |
172 | |
173 | /*! \internal */ |
174 | QCullFace::~QCullFace() |
175 | { |
176 | } |
177 | |
178 | QCullFace::CullingMode QCullFace::mode() const |
179 | { |
180 | Q_D(const QCullFace); |
181 | return d->m_mode; |
182 | } |
183 | |
184 | void QCullFace::setMode(QCullFace::CullingMode mode) |
185 | { |
186 | Q_D(QCullFace); |
187 | if (d->m_mode != mode) { |
188 | d->m_mode = mode; |
189 | emit modeChanged(mode); |
190 | } |
191 | } |
192 | |
193 | Qt3DCore::QNodeCreatedChangeBasePtr QCullFace::createNodeCreationChange() const |
194 | { |
195 | auto creationChange = QRenderStateCreatedChangePtr<QCullFaceData>::create(arguments: this); |
196 | auto &data = creationChange->data; |
197 | Q_D(const QCullFace); |
198 | data.mode = d->m_mode; |
199 | return creationChange; |
200 | } |
201 | |
202 | } // namespace Qt3DRender |
203 | |
204 | QT_END_NAMESPACE |
205 | |