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| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
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| 40 | |
| 41 | |
| 42 | #include "qcullface.h" |
| 43 | #include "qcullface_p.h" |
| 44 | #include <Qt3DRender/private/qrenderstatecreatedchange_p.h> |
| 45 | |
| 46 | QT_BEGIN_NAMESPACE |
| 47 | |
| 48 | namespace Qt3DRender { |
| 49 | |
| 50 | /*! |
| 51 | \class Qt3DRender::QCullFace |
| 52 | \brief The QCullFace class specifies whether front or back face culling |
| 53 | is enabled. |
| 54 | \since 5.7 |
| 55 | \inmodule Qt3DRender |
| 56 | \ingroup renderstates |
| 57 | |
| 58 | QCullFace sets whether the front or back facets are culled. |
| 59 | Facets include triangles, quadrilaterals, polygons and rectangles. |
| 60 | |
| 61 | It can be added by calling the addRenderState() method on a QRenderPass: |
| 62 | |
| 63 | \code |
| 64 | // using namespace Qt3DRender; |
| 65 | |
| 66 | QRenderPass *renderPass = new QRenderPass(); |
| 67 | |
| 68 | // Create a front face culling render state |
| 69 | QCullFace *cullFront = new QCullFace(); |
| 70 | cullFront->setMode(QCullFace::Front); |
| 71 | |
| 72 | // Add the render state to the render pass |
| 73 | renderPass->addRenderState(cullFront); |
| 74 | \endcode |
| 75 | |
| 76 | Or by calling the addRenderState() method on a QRenderStateSet: |
| 77 | |
| 78 | \code |
| 79 | // using namespace Qt3DRender; |
| 80 | |
| 81 | QRenderStateSet *renderStateSet = new QRenderStateSet(); |
| 82 | |
| 83 | // Create a front face culling render state |
| 84 | QCullFace *cullFront = new QCullFace(); |
| 85 | cullFront->setMode(QCullFace::Front); |
| 86 | |
| 87 | // Add the render state to the render pass |
| 88 | renderStateSet->addRenderState(cullFront); |
| 89 | \endcode |
| 90 | |
| 91 | \sa QFrontFace |
| 92 | */ |
| 93 | |
| 94 | /*! |
| 95 | \qmltype CullFace |
| 96 | \brief The CullFace type specifies whether front or back face culling |
| 97 | is enabled. |
| 98 | \since 5.7 |
| 99 | \inqmlmodule Qt3D.Render |
| 100 | \instantiates Qt3DRender::QCullFace |
| 101 | \inherits RenderState |
| 102 | \ingroup renderstates |
| 103 | |
| 104 | CullFace sets whether the front or back facets are culled. |
| 105 | Facets include triangles, quadrilaterals, polygons and rectangles. |
| 106 | |
| 107 | It can be added to the renderStates property of a RenderPass: |
| 108 | |
| 109 | \qml |
| 110 | RenderPass { |
| 111 | shaderProgram: ShaderProgram { |
| 112 | // ... |
| 113 | } |
| 114 | renderStates: [ |
| 115 | CullFace { |
| 116 | mode: CullFace.Front |
| 117 | } |
| 118 | ] |
| 119 | } |
| 120 | \endqml |
| 121 | |
| 122 | Or added to the renderStates property of a RenderStateSet: |
| 123 | |
| 124 | \qml |
| 125 | RenderStateSet { |
| 126 | renderStates: [ |
| 127 | CullFace { |
| 128 | mode: CullFace.Front |
| 129 | } |
| 130 | ] |
| 131 | } |
| 132 | \endqml |
| 133 | |
| 134 | \sa FrontFace |
| 135 | */ |
| 136 | |
| 137 | /*! |
| 138 | \enum Qt3DRender::QCullFace::CullingMode |
| 139 | |
| 140 | This enumeration specifies values for the culling mode. |
| 141 | |
| 142 | \value NoCulling Culling is disabled |
| 143 | \value Front Culling is enabled for front facing polygons |
| 144 | \value Back Culling is enabled for back facing polygons |
| 145 | \value FrontAndBack Culling is enabled for all polygons, points and lines are drawn |
| 146 | */ |
| 147 | |
| 148 | /*! |
| 149 | \qmlproperty enumeration CullFace::mode |
| 150 | Holds the culling mode used by CullFace. Default is set to QCullFace.Back. |
| 151 | |
| 152 | \list |
| 153 | \li CullFace.NoCulling - culling is disabled |
| 154 | \li CullFace.Front - culling is enabled for front facing polygons |
| 155 | \li CullFace.Back - culling is enabled for back facing polygons |
| 156 | \li CullFace.FrontAndBack - culling is enabled for all polygons, but points and lines are drawn |
| 157 | \endlist |
| 158 | */ |
| 159 | |
| 160 | /*! |
| 161 | \property QCullFace::mode |
| 162 | Holds the culling mode used by QCullFace. Default is set to QCullFace.Back. |
| 163 | */ |
| 164 | |
| 165 | /*! |
| 166 | Constructs a new QCullFace::QCullFace instance with \a parent as parent. |
| 167 | */ |
| 168 | QCullFace::QCullFace(QNode *parent) |
| 169 | : QRenderState(*new QCullFacePrivate, parent) |
| 170 | { |
| 171 | } |
| 172 | |
| 173 | /*! \internal */ |
| 174 | QCullFace::~QCullFace() |
| 175 | { |
| 176 | } |
| 177 | |
| 178 | QCullFace::CullingMode QCullFace::mode() const |
| 179 | { |
| 180 | Q_D(const QCullFace); |
| 181 | return d->m_mode; |
| 182 | } |
| 183 | |
| 184 | void QCullFace::setMode(QCullFace::CullingMode mode) |
| 185 | { |
| 186 | Q_D(QCullFace); |
| 187 | if (d->m_mode != mode) { |
| 188 | d->m_mode = mode; |
| 189 | emit modeChanged(mode); |
| 190 | } |
| 191 | } |
| 192 | |
| 193 | Qt3DCore::QNodeCreatedChangeBasePtr QCullFace::createNodeCreationChange() const |
| 194 | { |
| 195 | auto creationChange = QRenderStateCreatedChangePtr<QCullFaceData>::create(arguments: this); |
| 196 | auto &data = creationChange->data; |
| 197 | Q_D(const QCullFace); |
| 198 | data.mode = d->m_mode; |
| 199 | return creationChange; |
| 200 | } |
| 201 | |
| 202 | } // namespace Qt3DRender |
| 203 | |
| 204 | QT_END_NAMESPACE |
| 205 | |