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39 | |
40 | #include "qdepthrange.h" |
41 | #include "qdepthrange_p.h" |
42 | #include <Qt3DRender/private/qrenderstatecreatedchange_p.h> |
43 | |
44 | QT_BEGIN_NAMESPACE |
45 | |
46 | namespace Qt3DRender { |
47 | |
48 | /*! |
49 | \class Qt3DRender::QDepthRange |
50 | \inmodule Qt3DRender |
51 | \since 5.14 |
52 | \ingroup renderstates |
53 | \brief Enables remapping depth values written into the depth buffer. |
54 | |
55 | By default, OpenGL writes scene depth information into the depth buffer in |
56 | the range [0.0, 1.0] with 0.0 corresponding to the near clip plane and 1.0 to |
57 | the far clip plane. QDepthRange allows mapping these values into a different |
58 | range so parts of the scene are always rendered in front of or behind other |
59 | parts. Valid values for near and far are between 0 and 1. |
60 | */ |
61 | |
62 | /*! |
63 | \qmltype DepthRange |
64 | \instantiates Qt3DRender::QDepthRange |
65 | \inherits RenderState |
66 | \inqmlmodule Qt3D.Render |
67 | \ingroup renderstates |
68 | \since 5.14 |
69 | \brief Enables remapping depth values written into the depth buffer. |
70 | |
71 | By default, OpenGL writes scene depth information into the depth buffer in |
72 | the range [0.0, 1.0] corresponding to the near and far clip planes. |
73 | QDepthRange allows mapping these values into a different range. For example |
74 | setting the range [0.0, 0.5] will map the rendered scene into the depth |
75 | buffer such that objects at the near clip plane have depth value of 0.0 and |
76 | objects at the far clip plane have a depth value of 0.5. This allows |
77 | rendering parts of the scene always in front of or behind other parts. |
78 | */ |
79 | |
80 | /*! |
81 | \qmlproperty real QDepthRange::nearValue |
82 | The depth buffer value corresponding to the near clip plane. Valid values for are |
83 | between 0 and 1. |
84 | */ |
85 | |
86 | /*! |
87 | \qmlproperty real QDepthRange::farValue |
88 | The depth buffer value corresponding to the far clip plane. Valid values for are |
89 | between 0 and 1. |
90 | */ |
91 | |
92 | /*! |
93 | \property QDepthRange::nearValue |
94 | The depth buffer value corresponding to the near clip plane. Valid values for are |
95 | between 0 and 1. |
96 | */ |
97 | |
98 | /*! |
99 | \property QDepthRange::farValue |
100 | The depth buffer value corresponding to the far clip plane. Valid values for are |
101 | between 0 and 1. |
102 | */ |
103 | |
104 | QDepthRange::QDepthRange(QNode *parent) |
105 | : QRenderState(*new QDepthRangePrivate(), parent) |
106 | { |
107 | } |
108 | |
109 | /*! \internal */ |
110 | QDepthRange::~QDepthRange() |
111 | { |
112 | } |
113 | |
114 | double QDepthRange::nearValue() const |
115 | { |
116 | Q_D(const QDepthRange); |
117 | return d->m_nearValue; |
118 | } |
119 | |
120 | double QDepthRange::farValue() const |
121 | { |
122 | Q_D(const QDepthRange); |
123 | return d->m_farValue; |
124 | } |
125 | |
126 | void QDepthRange::setNearValue(double value) |
127 | { |
128 | Q_D(QDepthRange); |
129 | if (value != d->m_nearValue) { |
130 | d->m_nearValue = value; |
131 | Q_EMIT nearValueChanged(nearValue: value); |
132 | } |
133 | } |
134 | |
135 | void QDepthRange::setFarValue(double value) |
136 | { |
137 | Q_D(QDepthRange); |
138 | if (value != d->m_farValue) { |
139 | d->m_farValue = value; |
140 | Q_EMIT farValueChanged(farValue: value); |
141 | } |
142 | } |
143 | |
144 | Qt3DCore::QNodeCreatedChangeBasePtr QDepthRange::createNodeCreationChange() const |
145 | { |
146 | auto creationChange = QRenderStateCreatedChangePtr<QDepthRangeData>::create(arguments: this); |
147 | auto &data = creationChange->data; |
148 | Q_D(const QDepthRange); |
149 | data.nearValue = d->m_nearValue; |
150 | data.farValue = d->m_farValue; |
151 | return creationChange; |
152 | } |
153 | |
154 | } // namespace Qt3DRender |
155 | |
156 | QT_END_NAMESPACE |
157 | |