| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
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| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qmultisampleantialiasing.h" | 
| 41 | #include "qrenderstate_p.h" | 
| 42 | #include <private/qnode_p.h> | 
| 43 |  | 
| 44 | QT_BEGIN_NAMESPACE | 
| 45 |  | 
| 46 | namespace Qt3DRender { | 
| 47 |  | 
| 48 | /*! | 
| 49 |     \class Qt3DRender::QMultiSampleAntiAliasing | 
| 50 |     \brief Enable multisample antialiasing. | 
| 51 |     \since 5.7 | 
| 52 |     \ingroup renderstates | 
| 53 |     \inmodule Qt3DRender | 
| 54 |  | 
| 55 |     A Qt3DRender::QMultiSampleAntiAliasing class enables multisample antialiasing. | 
| 56 |  | 
| 57 |     It can be added to a QRenderPass by calling QRenderPass::addRenderState(): | 
| 58 |  | 
| 59 |     \code | 
| 60 |     QRenderPass *renderPass = new QRenderPass(); | 
| 61 |  | 
| 62 |     QMultiSampleAntiAliasing *msaa = new QMultiSampleAntiAliasing(); | 
| 63 |     renderPass->addRenderState(msaa); | 
| 64 |     \endcode | 
| 65 |  | 
| 66 |     Or a QRenderStateSet by calling QRenderStateSet::addRenderState(): | 
| 67 |  | 
| 68 |     \code | 
| 69 |     QRenderStateSet *renderStateSet = new QRenderStateSet(); | 
| 70 |  | 
| 71 |     QMultiSampleAntiAliasing *msaa = new QMultiSampleAntiAliasing(); | 
| 72 |     renderStateSet->addRenderState(msaa); | 
| 73 |     \endcode | 
| 74 |  | 
| 75 |     For multisampling to take effect, the render target must have been allocated | 
| 76 |     with multisampling enabled: | 
| 77 |  | 
| 78 |     \code | 
| 79 |     QTexture2DMultisample *colorTex = new QTexture2DMultisample; | 
| 80 |     colorTex->setFormat(QAbstractTexture::RGBA8_UNorm); | 
| 81 |     colorTex->setWidth(1024); | 
| 82 |     colorTex->setHeight(1024); | 
| 83 |  | 
| 84 |     QRenderTargetOutput *color = new QRenderTargetOutput; | 
| 85 |     color->setAttachmentPoint(QRenderTargetOutput::Color0); | 
| 86 |     color->setTexture(colorTex); | 
| 87 |  | 
| 88 |     QTexture2DMultisample *depthStencilTex = new QTexture2DMultisample; | 
| 89 |     depthStencilTex->setFormat(QAbstractTexture::RGBA8_UNorm); | 
| 90 |     depthStencilTex->setWidth(1024); | 
| 91 |     depthStencilTex->setHeight(1024); | 
| 92 |  | 
| 93 |     QRenderTargetOutput *depthStencil = new QRenderTargetOutput; | 
| 94 |     depthStencil->setAttachmentPoint(QRenderTargetOutput::DepthStencil); | 
| 95 |     depthStencil->setTexture(depthStencilTex); | 
| 96 |  | 
| 97 |     Qt3DRender::QRenderTarget *renderTarget = new Qt3DRender::QRenderTarget; | 
| 98 |     renderTarget->addOutput(color); | 
| 99 |     renderTarget->addOutput(depthStencil); | 
| 100 |     \endcode | 
| 101 |  | 
| 102 |     \include code/src_render_renderstates_qmultisampleantialiasing.qdocinc | 
| 103 |  | 
| 104 |     \note When using OpenGL as the graphics API, glEnable(GL_MULTISAMPLE) will be called if | 
| 105 |     QMultiSampleAntiAliasing has been added to the render states. | 
| 106 |  */ | 
| 107 |  | 
| 108 | /*! | 
| 109 |     \qmltype MultiSampleAntiAliasing | 
| 110 |     \brief Enable multisample antialiasing. | 
| 111 |     \since 5.7 | 
| 112 |     \ingroup renderstates | 
| 113 |     \inqmlmodule Qt3D.Render | 
| 114 |     \inherits RenderState | 
| 115 |     \instantiates Qt3DRender::QMultiSampleAntiAliasing | 
| 116 |  | 
| 117 |     A MultiSampleAntiAliasing type enables multisample antialiasing. | 
| 118 |  | 
| 119 |     It can be added to a RenderPass: | 
| 120 |  | 
| 121 |     \qml | 
| 122 |     RenderPass { | 
| 123 |         shaderProgram: ShaderProgram { | 
| 124 |             // ... | 
| 125 |         } | 
| 126 |         renderStates: [ | 
| 127 |             MultiSampleAntiAliasing {} | 
| 128 |         ] | 
| 129 |     } | 
| 130 |     \endqml | 
| 131 |  | 
| 132 |     Or a RenderStateSet: | 
| 133 |  | 
| 134 |     \qml | 
| 135 |     RenderStateSet { | 
| 136 |         renderStates: [ | 
| 137 |             MultiSampleAntiAliasing {} | 
| 138 |         ] | 
| 139 |     } | 
| 140 |     \endqml | 
| 141 |  | 
| 142 |     For multisampling to take effect, the render target must have been allocated | 
| 143 |     with multisampling enabled: | 
| 144 |  | 
| 145 |     \qml | 
| 146 |     RenderTarget { | 
| 147 |         attachments: [ | 
| 148 |             RenderTargetOutput { | 
| 149 |                 attachmentPoint: RenderTargetOutput.Color0 | 
| 150 |                 texture: Texture2DMultisample { | 
| 151 |                     width: 1024 | 
| 152 |                     height: 1024 | 
| 153 |                     format: Texture.RGBA8_UNorm | 
| 154 |                 } | 
| 155 |             }, | 
| 156 |             RenderTargetOutput { | 
| 157 |                 attachmentPoint: RenderTargetOutput.DepthStencil | 
| 158 |                 texture: Texture2DMultisample{ | 
| 159 |                     width: 1024 | 
| 160 |                     height: 1024 | 
| 161 |                     format: Texture.D24S8 | 
| 162 |                 } | 
| 163 |             } | 
| 164 |         ] | 
| 165 |     } | 
| 166 |     \endqml | 
| 167 |  | 
| 168 |     Further, the shader code must use multisampling sampler types and texelFetch() instead | 
| 169 |     of texture(). | 
| 170 |  | 
| 171 |     \include code/src_render_renderstates_qmultisampleantialiasing.qdocinc | 
| 172 |  | 
| 173 |     \note When using OpenGL as the graphics API, glEnable(GL_MULTISAMPLE) will be called if | 
| 174 |     MultiSampleAntiAliasing has been added to the render states. | 
| 175 |  */ | 
| 176 |  | 
| 177 | class QMultiSampleAntiAliasingPrivate : public QRenderStatePrivate | 
| 178 | { | 
| 179 | public: | 
| 180 |     QMultiSampleAntiAliasingPrivate() | 
| 181 |         : QRenderStatePrivate(Render::MSAAEnabledStateMask) | 
| 182 |     { | 
| 183 |     } | 
| 184 |  | 
| 185 |     Q_DECLARE_PUBLIC(QMultiSampleAntiAliasing) | 
| 186 | }; | 
| 187 |  | 
| 188 | /*! | 
| 189 |     The constructor creates a new QMultiSampleAntiAliasing::QMultiSampleAntiAliasing | 
| 190 |     instance with the specified \a parent. | 
| 191 |  */ | 
| 192 | QMultiSampleAntiAliasing::QMultiSampleAntiAliasing(QNode *parent) | 
| 193 |     : QRenderState(*new QMultiSampleAntiAliasingPrivate, parent) | 
| 194 | { | 
| 195 | } | 
| 196 |  | 
| 197 | /*! \internal */ | 
| 198 | QMultiSampleAntiAliasing::~QMultiSampleAntiAliasing() | 
| 199 | { | 
| 200 | } | 
| 201 |  | 
| 202 | } // namespace Qt3DRender | 
| 203 |  | 
| 204 | QT_END_NAMESPACE | 
| 205 |  | 
| 206 |  |