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39 | |
40 | #include "qmultisampleantialiasing.h" |
41 | #include "qrenderstate_p.h" |
42 | #include <private/qnode_p.h> |
43 | |
44 | QT_BEGIN_NAMESPACE |
45 | |
46 | namespace Qt3DRender { |
47 | |
48 | /*! |
49 | \class Qt3DRender::QMultiSampleAntiAliasing |
50 | \brief Enable multisample antialiasing. |
51 | \since 5.7 |
52 | \ingroup renderstates |
53 | \inmodule Qt3DRender |
54 | |
55 | A Qt3DRender::QMultiSampleAntiAliasing class enables multisample antialiasing. |
56 | |
57 | It can be added to a QRenderPass by calling QRenderPass::addRenderState(): |
58 | |
59 | \code |
60 | QRenderPass *renderPass = new QRenderPass(); |
61 | |
62 | QMultiSampleAntiAliasing *msaa = new QMultiSampleAntiAliasing(); |
63 | renderPass->addRenderState(msaa); |
64 | \endcode |
65 | |
66 | Or a QRenderStateSet by calling QRenderStateSet::addRenderState(): |
67 | |
68 | \code |
69 | QRenderStateSet *renderStateSet = new QRenderStateSet(); |
70 | |
71 | QMultiSampleAntiAliasing *msaa = new QMultiSampleAntiAliasing(); |
72 | renderStateSet->addRenderState(msaa); |
73 | \endcode |
74 | |
75 | For multisampling to take effect, the render target must have been allocated |
76 | with multisampling enabled: |
77 | |
78 | \code |
79 | QTexture2DMultisample *colorTex = new QTexture2DMultisample; |
80 | colorTex->setFormat(QAbstractTexture::RGBA8_UNorm); |
81 | colorTex->setWidth(1024); |
82 | colorTex->setHeight(1024); |
83 | |
84 | QRenderTargetOutput *color = new QRenderTargetOutput; |
85 | color->setAttachmentPoint(QRenderTargetOutput::Color0); |
86 | color->setTexture(colorTex); |
87 | |
88 | QTexture2DMultisample *depthStencilTex = new QTexture2DMultisample; |
89 | depthStencilTex->setFormat(QAbstractTexture::RGBA8_UNorm); |
90 | depthStencilTex->setWidth(1024); |
91 | depthStencilTex->setHeight(1024); |
92 | |
93 | QRenderTargetOutput *depthStencil = new QRenderTargetOutput; |
94 | depthStencil->setAttachmentPoint(QRenderTargetOutput::DepthStencil); |
95 | depthStencil->setTexture(depthStencilTex); |
96 | |
97 | Qt3DRender::QRenderTarget *renderTarget = new Qt3DRender::QRenderTarget; |
98 | renderTarget->addOutput(color); |
99 | renderTarget->addOutput(depthStencil); |
100 | \endcode |
101 | |
102 | \include code/src_render_renderstates_qmultisampleantialiasing.qdocinc |
103 | |
104 | \note When using OpenGL as the graphics API, glEnable(GL_MULTISAMPLE) will be called if |
105 | QMultiSampleAntiAliasing has been added to the render states. |
106 | */ |
107 | |
108 | /*! |
109 | \qmltype MultiSampleAntiAliasing |
110 | \brief Enable multisample antialiasing. |
111 | \since 5.7 |
112 | \ingroup renderstates |
113 | \inqmlmodule Qt3D.Render |
114 | \inherits RenderState |
115 | \instantiates Qt3DRender::QMultiSampleAntiAliasing |
116 | |
117 | A MultiSampleAntiAliasing type enables multisample antialiasing. |
118 | |
119 | It can be added to a RenderPass: |
120 | |
121 | \qml |
122 | RenderPass { |
123 | shaderProgram: ShaderProgram { |
124 | // ... |
125 | } |
126 | renderStates: [ |
127 | MultiSampleAntiAliasing {} |
128 | ] |
129 | } |
130 | \endqml |
131 | |
132 | Or a RenderStateSet: |
133 | |
134 | \qml |
135 | RenderStateSet { |
136 | renderStates: [ |
137 | MultiSampleAntiAliasing {} |
138 | ] |
139 | } |
140 | \endqml |
141 | |
142 | For multisampling to take effect, the render target must have been allocated |
143 | with multisampling enabled: |
144 | |
145 | \qml |
146 | RenderTarget { |
147 | attachments: [ |
148 | RenderTargetOutput { |
149 | attachmentPoint: RenderTargetOutput.Color0 |
150 | texture: Texture2DMultisample { |
151 | width: 1024 |
152 | height: 1024 |
153 | format: Texture.RGBA8_UNorm |
154 | } |
155 | }, |
156 | RenderTargetOutput { |
157 | attachmentPoint: RenderTargetOutput.DepthStencil |
158 | texture: Texture2DMultisample{ |
159 | width: 1024 |
160 | height: 1024 |
161 | format: Texture.D24S8 |
162 | } |
163 | } |
164 | ] |
165 | } |
166 | \endqml |
167 | |
168 | Further, the shader code must use multisampling sampler types and texelFetch() instead |
169 | of texture(). |
170 | |
171 | \include code/src_render_renderstates_qmultisampleantialiasing.qdocinc |
172 | |
173 | \note When using OpenGL as the graphics API, glEnable(GL_MULTISAMPLE) will be called if |
174 | MultiSampleAntiAliasing has been added to the render states. |
175 | */ |
176 | |
177 | class QMultiSampleAntiAliasingPrivate : public QRenderStatePrivate |
178 | { |
179 | public: |
180 | QMultiSampleAntiAliasingPrivate() |
181 | : QRenderStatePrivate(Render::MSAAEnabledStateMask) |
182 | { |
183 | } |
184 | |
185 | Q_DECLARE_PUBLIC(QMultiSampleAntiAliasing) |
186 | }; |
187 | |
188 | /*! |
189 | The constructor creates a new QMultiSampleAntiAliasing::QMultiSampleAntiAliasing |
190 | instance with the specified \a parent. |
191 | */ |
192 | QMultiSampleAntiAliasing::QMultiSampleAntiAliasing(QNode *parent) |
193 | : QRenderState(*new QMultiSampleAntiAliasingPrivate, parent) |
194 | { |
195 | } |
196 | |
197 | /*! \internal */ |
198 | QMultiSampleAntiAliasing::~QMultiSampleAntiAliasing() |
199 | { |
200 | } |
201 | |
202 | } // namespace Qt3DRender |
203 | |
204 | QT_END_NAMESPACE |
205 | |
206 | |