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| 2 | ** |
| 3 | ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). |
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| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
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| 36 | ** $QT_END_LICENSE$ |
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| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qmultisampleantialiasing.h" |
| 41 | #include "qrenderstate_p.h" |
| 42 | #include <private/qnode_p.h> |
| 43 | |
| 44 | QT_BEGIN_NAMESPACE |
| 45 | |
| 46 | namespace Qt3DRender { |
| 47 | |
| 48 | /*! |
| 49 | \class Qt3DRender::QMultiSampleAntiAliasing |
| 50 | \brief Enable multisample antialiasing. |
| 51 | \since 5.7 |
| 52 | \ingroup renderstates |
| 53 | \inmodule Qt3DRender |
| 54 | |
| 55 | A Qt3DRender::QMultiSampleAntiAliasing class enables multisample antialiasing. |
| 56 | |
| 57 | It can be added to a QRenderPass by calling QRenderPass::addRenderState(): |
| 58 | |
| 59 | \code |
| 60 | QRenderPass *renderPass = new QRenderPass(); |
| 61 | |
| 62 | QMultiSampleAntiAliasing *msaa = new QMultiSampleAntiAliasing(); |
| 63 | renderPass->addRenderState(msaa); |
| 64 | \endcode |
| 65 | |
| 66 | Or a QRenderStateSet by calling QRenderStateSet::addRenderState(): |
| 67 | |
| 68 | \code |
| 69 | QRenderStateSet *renderStateSet = new QRenderStateSet(); |
| 70 | |
| 71 | QMultiSampleAntiAliasing *msaa = new QMultiSampleAntiAliasing(); |
| 72 | renderStateSet->addRenderState(msaa); |
| 73 | \endcode |
| 74 | |
| 75 | For multisampling to take effect, the render target must have been allocated |
| 76 | with multisampling enabled: |
| 77 | |
| 78 | \code |
| 79 | QTexture2DMultisample *colorTex = new QTexture2DMultisample; |
| 80 | colorTex->setFormat(QAbstractTexture::RGBA8_UNorm); |
| 81 | colorTex->setWidth(1024); |
| 82 | colorTex->setHeight(1024); |
| 83 | |
| 84 | QRenderTargetOutput *color = new QRenderTargetOutput; |
| 85 | color->setAttachmentPoint(QRenderTargetOutput::Color0); |
| 86 | color->setTexture(colorTex); |
| 87 | |
| 88 | QTexture2DMultisample *depthStencilTex = new QTexture2DMultisample; |
| 89 | depthStencilTex->setFormat(QAbstractTexture::RGBA8_UNorm); |
| 90 | depthStencilTex->setWidth(1024); |
| 91 | depthStencilTex->setHeight(1024); |
| 92 | |
| 93 | QRenderTargetOutput *depthStencil = new QRenderTargetOutput; |
| 94 | depthStencil->setAttachmentPoint(QRenderTargetOutput::DepthStencil); |
| 95 | depthStencil->setTexture(depthStencilTex); |
| 96 | |
| 97 | Qt3DRender::QRenderTarget *renderTarget = new Qt3DRender::QRenderTarget; |
| 98 | renderTarget->addOutput(color); |
| 99 | renderTarget->addOutput(depthStencil); |
| 100 | \endcode |
| 101 | |
| 102 | \include code/src_render_renderstates_qmultisampleantialiasing.qdocinc |
| 103 | |
| 104 | \note When using OpenGL as the graphics API, glEnable(GL_MULTISAMPLE) will be called if |
| 105 | QMultiSampleAntiAliasing has been added to the render states. |
| 106 | */ |
| 107 | |
| 108 | /*! |
| 109 | \qmltype MultiSampleAntiAliasing |
| 110 | \brief Enable multisample antialiasing. |
| 111 | \since 5.7 |
| 112 | \ingroup renderstates |
| 113 | \inqmlmodule Qt3D.Render |
| 114 | \inherits RenderState |
| 115 | \instantiates Qt3DRender::QMultiSampleAntiAliasing |
| 116 | |
| 117 | A MultiSampleAntiAliasing type enables multisample antialiasing. |
| 118 | |
| 119 | It can be added to a RenderPass: |
| 120 | |
| 121 | \qml |
| 122 | RenderPass { |
| 123 | shaderProgram: ShaderProgram { |
| 124 | // ... |
| 125 | } |
| 126 | renderStates: [ |
| 127 | MultiSampleAntiAliasing {} |
| 128 | ] |
| 129 | } |
| 130 | \endqml |
| 131 | |
| 132 | Or a RenderStateSet: |
| 133 | |
| 134 | \qml |
| 135 | RenderStateSet { |
| 136 | renderStates: [ |
| 137 | MultiSampleAntiAliasing {} |
| 138 | ] |
| 139 | } |
| 140 | \endqml |
| 141 | |
| 142 | For multisampling to take effect, the render target must have been allocated |
| 143 | with multisampling enabled: |
| 144 | |
| 145 | \qml |
| 146 | RenderTarget { |
| 147 | attachments: [ |
| 148 | RenderTargetOutput { |
| 149 | attachmentPoint: RenderTargetOutput.Color0 |
| 150 | texture: Texture2DMultisample { |
| 151 | width: 1024 |
| 152 | height: 1024 |
| 153 | format: Texture.RGBA8_UNorm |
| 154 | } |
| 155 | }, |
| 156 | RenderTargetOutput { |
| 157 | attachmentPoint: RenderTargetOutput.DepthStencil |
| 158 | texture: Texture2DMultisample{ |
| 159 | width: 1024 |
| 160 | height: 1024 |
| 161 | format: Texture.D24S8 |
| 162 | } |
| 163 | } |
| 164 | ] |
| 165 | } |
| 166 | \endqml |
| 167 | |
| 168 | Further, the shader code must use multisampling sampler types and texelFetch() instead |
| 169 | of texture(). |
| 170 | |
| 171 | \include code/src_render_renderstates_qmultisampleantialiasing.qdocinc |
| 172 | |
| 173 | \note When using OpenGL as the graphics API, glEnable(GL_MULTISAMPLE) will be called if |
| 174 | MultiSampleAntiAliasing has been added to the render states. |
| 175 | */ |
| 176 | |
| 177 | class QMultiSampleAntiAliasingPrivate : public QRenderStatePrivate |
| 178 | { |
| 179 | public: |
| 180 | QMultiSampleAntiAliasingPrivate() |
| 181 | : QRenderStatePrivate(Render::MSAAEnabledStateMask) |
| 182 | { |
| 183 | } |
| 184 | |
| 185 | Q_DECLARE_PUBLIC(QMultiSampleAntiAliasing) |
| 186 | }; |
| 187 | |
| 188 | /*! |
| 189 | The constructor creates a new QMultiSampleAntiAliasing::QMultiSampleAntiAliasing |
| 190 | instance with the specified \a parent. |
| 191 | */ |
| 192 | QMultiSampleAntiAliasing::QMultiSampleAntiAliasing(QNode *parent) |
| 193 | : QRenderState(*new QMultiSampleAntiAliasingPrivate, parent) |
| 194 | { |
| 195 | } |
| 196 | |
| 197 | /*! \internal */ |
| 198 | QMultiSampleAntiAliasing::~QMultiSampleAntiAliasing() |
| 199 | { |
| 200 | } |
| 201 | |
| 202 | } // namespace Qt3DRender |
| 203 | |
| 204 | QT_END_NAMESPACE |
| 205 | |
| 206 | |