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40 | |
41 | #include "renderstateset_p.h" |
42 | |
43 | #include <bitset> |
44 | |
45 | #include <Qt3DRender/private/renderstates_p.h> |
46 | #include <Qt3DRender/private/qrenderstate_p.h> |
47 | |
48 | QT_BEGIN_NAMESPACE |
49 | |
50 | namespace Qt3DRender { |
51 | namespace Render { |
52 | |
53 | RenderStateSet::RenderStateSet() |
54 | : m_stateMask(0) |
55 | { |
56 | } |
57 | |
58 | RenderStateSet::~RenderStateSet() |
59 | { |
60 | } |
61 | |
62 | template<> |
63 | void RenderStateSet::addState<StateVariant>(const StateVariant &ds) |
64 | { |
65 | m_states.push_back(t: ds); |
66 | m_stateMask |= ds.type; |
67 | } |
68 | |
69 | int RenderStateSet::changeCost(RenderStateSet *previousState) |
70 | { |
71 | if (previousState == this) |
72 | return 0; |
73 | |
74 | int cost = 0; |
75 | |
76 | // first, find cost of any resets |
77 | StateMaskSet invOurState = ~stateMask(); |
78 | StateMaskSet stateToReset = previousState->stateMask() & invOurState; |
79 | |
80 | std::bitset<64> bs(stateToReset); |
81 | cost += int(bs.count()); |
82 | |
83 | // now, find out how many states we're changing |
84 | for (const StateVariant &ds : qAsConst(t&: m_states)) { |
85 | // if the other state contains matching, then doesn't |
86 | // contribute to cost at all |
87 | if (previousState->contains(ds)) |
88 | continue; |
89 | |
90 | // flat cost for now; could be replaced with a cost() method on |
91 | // RenderState |
92 | cost += 2; |
93 | } |
94 | |
95 | return cost; |
96 | } |
97 | |
98 | StateMaskSet RenderStateSet::stateMask() const |
99 | { |
100 | return m_stateMask; |
101 | } |
102 | |
103 | // This modifies our state to add states from others |
104 | // if we don't already contain a state with that type set |
105 | void RenderStateSet::merge(const RenderStateSet *other) |
106 | { |
107 | const QVector<StateVariant> otherStates = other->states(); |
108 | |
109 | // We only add states which are new (different type) |
110 | for (const StateVariant &otherState : otherStates) { |
111 | const bool canAdd = canAddStateOfType(type: otherState.type); |
112 | if (canAdd) |
113 | m_states.push_back(t: otherState); |
114 | } |
115 | m_stateMask |= other->stateMask(); |
116 | } |
117 | |
118 | bool RenderStateSet::canAddStateOfType(StateMask type) const |
119 | { |
120 | return !hasStateOfType(type) || allowMultipleStatesOfType(type); |
121 | } |
122 | |
123 | bool RenderStateSet::hasStateOfType(StateMask type) const |
124 | { |
125 | return (type & stateMask()); |
126 | } |
127 | |
128 | bool RenderStateSet::allowMultipleStatesOfType(StateMask type) const |
129 | { |
130 | return (type == BlendEquationArgumentsMask) || |
131 | (type == ClipPlaneMask); |
132 | } |
133 | |
134 | bool RenderStateSet::contains(const StateVariant &ds) const |
135 | { |
136 | // trivial reject using the state mask bits |
137 | if (!(ds.type & stateMask())) |
138 | return false; |
139 | |
140 | for (const StateVariant &rs : m_states) { |
141 | if (rs == ds) |
142 | return true; |
143 | } |
144 | return false; |
145 | } |
146 | |
147 | } // namespace Render |
148 | } // namespace Qt3DRender |
149 | |
150 | QT_END_NAMESPACE |
151 |