| 1 | /**************************************************************************** |
|---|---|
| 2 | ** |
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). |
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| 6 | ** |
| 7 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 8 | ** |
| 9 | ** $QT_BEGIN_LICENSE:LGPL$ |
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| 16 | ** information use the contact form at https://www.qt.io/contact-us. |
| 17 | ** |
| 18 | ** GNU Lesser General Public License Usage |
| 19 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 20 | ** General Public License version 3 as published by the Free Software |
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| 22 | ** packaging of this file. Please review the following information to |
| 23 | ** ensure the GNU Lesser General Public License version 3 requirements |
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| 25 | ** |
| 26 | ** GNU General Public License Usage |
| 27 | ** Alternatively, this file may be used under the terms of the GNU |
| 28 | ** General Public License version 2.0 or (at your option) the GNU General |
| 29 | ** Public license version 3 or any later version approved by the KDE Free |
| 30 | ** Qt Foundation. The licenses are as published by the Free Software |
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| 35 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 36 | ** |
| 37 | ** $QT_END_LICENSE$ |
| 38 | ** |
| 39 | ****************************************************************************/ |
| 40 | |
| 41 | #include "renderstateset_p.h" |
| 42 | |
| 43 | #include <bitset> |
| 44 | |
| 45 | #include <Qt3DRender/private/renderstates_p.h> |
| 46 | #include <Qt3DRender/private/qrenderstate_p.h> |
| 47 | |
| 48 | QT_BEGIN_NAMESPACE |
| 49 | |
| 50 | namespace Qt3DRender { |
| 51 | namespace Render { |
| 52 | |
| 53 | RenderStateSet::RenderStateSet() |
| 54 | : m_stateMask(0) |
| 55 | { |
| 56 | } |
| 57 | |
| 58 | RenderStateSet::~RenderStateSet() |
| 59 | { |
| 60 | } |
| 61 | |
| 62 | template<> |
| 63 | void RenderStateSet::addState<StateVariant>(const StateVariant &ds) |
| 64 | { |
| 65 | m_states.push_back(t: ds); |
| 66 | m_stateMask |= ds.type; |
| 67 | } |
| 68 | |
| 69 | int RenderStateSet::changeCost(RenderStateSet *previousState) |
| 70 | { |
| 71 | if (previousState == this) |
| 72 | return 0; |
| 73 | |
| 74 | int cost = 0; |
| 75 | |
| 76 | // first, find cost of any resets |
| 77 | StateMaskSet invOurState = ~stateMask(); |
| 78 | StateMaskSet stateToReset = previousState->stateMask() & invOurState; |
| 79 | |
| 80 | std::bitset<64> bs(stateToReset); |
| 81 | cost += int(bs.count()); |
| 82 | |
| 83 | // now, find out how many states we're changing |
| 84 | for (const StateVariant &ds : qAsConst(t&: m_states)) { |
| 85 | // if the other state contains matching, then doesn't |
| 86 | // contribute to cost at all |
| 87 | if (previousState->contains(ds)) |
| 88 | continue; |
| 89 | |
| 90 | // flat cost for now; could be replaced with a cost() method on |
| 91 | // RenderState |
| 92 | cost += 2; |
| 93 | } |
| 94 | |
| 95 | return cost; |
| 96 | } |
| 97 | |
| 98 | StateMaskSet RenderStateSet::stateMask() const |
| 99 | { |
| 100 | return m_stateMask; |
| 101 | } |
| 102 | |
| 103 | // This modifies our state to add states from others |
| 104 | // if we don't already contain a state with that type set |
| 105 | void RenderStateSet::merge(const RenderStateSet *other) |
| 106 | { |
| 107 | const QVector<StateVariant> otherStates = other->states(); |
| 108 | |
| 109 | // We only add states which are new (different type) |
| 110 | for (const StateVariant &otherState : otherStates) { |
| 111 | const bool canAdd = canAddStateOfType(type: otherState.type); |
| 112 | if (canAdd) |
| 113 | m_states.push_back(t: otherState); |
| 114 | } |
| 115 | m_stateMask |= other->stateMask(); |
| 116 | } |
| 117 | |
| 118 | bool RenderStateSet::canAddStateOfType(StateMask type) const |
| 119 | { |
| 120 | return !hasStateOfType(type) || allowMultipleStatesOfType(type); |
| 121 | } |
| 122 | |
| 123 | bool RenderStateSet::hasStateOfType(StateMask type) const |
| 124 | { |
| 125 | return (type & stateMask()); |
| 126 | } |
| 127 | |
| 128 | bool RenderStateSet::allowMultipleStatesOfType(StateMask type) const |
| 129 | { |
| 130 | return (type == BlendEquationArgumentsMask) || |
| 131 | (type == ClipPlaneMask); |
| 132 | } |
| 133 | |
| 134 | bool RenderStateSet::contains(const StateVariant &ds) const |
| 135 | { |
| 136 | // trivial reject using the state mask bits |
| 137 | if (!(ds.type & stateMask())) |
| 138 | return false; |
| 139 | |
| 140 | for (const StateVariant &rs : m_states) { |
| 141 | if (rs == ds) |
| 142 | return true; |
| 143 | } |
| 144 | return false; |
| 145 | } |
| 146 | |
| 147 | } // namespace Render |
| 148 | } // namespace Qt3DRender |
| 149 | |
| 150 | QT_END_NAMESPACE |
| 151 |
