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39
40#ifndef QT3DRENDER_QABSTRACTTEXTURE_H
41#define QT3DRENDER_QABSTRACTTEXTURE_H
42
43#include <Qt3DRender/qtextureimagedata.h>
44#include <Qt3DRender/qt3drender_global.h>
45#include <Qt3DCore/qnode.h>
46
47QT_BEGIN_NAMESPACE
48
49namespace Qt3DRender {
50
51class QAbstractTexturePrivate;
52class QTextureWrapMode;
53class QAbstractTextureImage;
54class QTextureGenerator;
55class QTextureDataUpdate;
56typedef QSharedPointer<QTextureGenerator> QTextureGeneratorPtr;
57
58class Q_3DRENDERSHARED_EXPORT QAbstractTexture : public Qt3DCore::QNode
59{
60 Q_OBJECT
61 Q_PROPERTY(Target target READ target CONSTANT)
62 Q_PROPERTY(TextureFormat format READ format WRITE setFormat NOTIFY formatChanged)
63 Q_PROPERTY(bool generateMipMaps READ generateMipMaps WRITE setGenerateMipMaps NOTIFY generateMipMapsChanged)
64 Q_PROPERTY(Qt3DRender::QTextureWrapMode *wrapMode READ wrapMode CONSTANT)
65 Q_PROPERTY(Status status READ status NOTIFY statusChanged)
66 Q_PROPERTY(int width READ width WRITE setWidth NOTIFY widthChanged)
67 Q_PROPERTY(int height READ height WRITE setHeight NOTIFY heightChanged)
68 Q_PROPERTY(int depth READ depth WRITE setDepth NOTIFY depthChanged)
69 Q_PROPERTY(Filter magnificationFilter READ magnificationFilter WRITE setMagnificationFilter NOTIFY magnificationFilterChanged)
70 Q_PROPERTY(Filter minificationFilter READ minificationFilter WRITE setMinificationFilter NOTIFY minificationFilterChanged)
71 Q_PROPERTY(float maximumAnisotropy READ maximumAnisotropy WRITE setMaximumAnisotropy NOTIFY maximumAnisotropyChanged)
72 Q_PROPERTY(ComparisonFunction comparisonFunction READ comparisonFunction WRITE setComparisonFunction NOTIFY comparisonFunctionChanged)
73 Q_PROPERTY(ComparisonMode comparisonMode READ comparisonMode WRITE setComparisonMode NOTIFY comparisonModeChanged)
74 Q_PROPERTY(int layers READ layers WRITE setLayers NOTIFY layersChanged)
75 Q_PROPERTY(int samples READ samples WRITE setSamples NOTIFY samplesChanged)
76 Q_PROPERTY(HandleType handleType READ handleType NOTIFY handleTypeChanged REVISION 13)
77 Q_PROPERTY(QVariant handle READ handle NOTIFY handleChanged REVISION 13)
78
79public:
80
81 enum Status {
82 None = 0,
83 Loading,
84 Ready,
85 Error
86 };
87 Q_ENUM(Status) // LCOV_EXCL_LINE
88
89 enum Target {
90 TargetAutomatic = 0, // Target will be determined by the Qt3D engine
91 Target1D = 0x0DE0, // GL_TEXTURE_1D
92 Target1DArray = 0x8C18, // GL_TEXTURE_1D_ARRAY
93 Target2D = 0x0DE1, // GL_TEXTURE_2D
94 Target2DArray = 0x8C1A, // GL_TEXTURE_2D_ARRAY
95 Target3D = 0x806F, // GL_TEXTURE_3D
96 TargetCubeMap = 0x8513, // GL_TEXTURE_CUBE_MAP
97 TargetCubeMapArray = 0x9009, // GL_TEXTURE_CUBE_MAP_ARRAY
98 Target2DMultisample = 0x9100, // GL_TEXTURE_2D_MULTISAMPLE
99 Target2DMultisampleArray = 0x9102, // GL_TEXTURE_2D_MULTISAMPLE_ARRAY
100 TargetRectangle = 0x84F5, // GL_TEXTURE_RECTANGLE
101 TargetBuffer = 0x8C2A // GL_TEXTURE_BUFFER
102 };
103 Q_ENUM(Target) // LCOV_EXCL_LINE
104
105 enum TextureFormat {
106 NoFormat = 0, // GL_NONE
107 Automatic = 1, // The Qt3D engine automatically determines the best format
108
109 // Unsigned normalized formats
110 R8_UNorm = 0x8229, // GL_R8
111 RG8_UNorm = 0x822B, // GL_RG8
112 RGB8_UNorm = 0x8051, // GL_RGB8
113 RGBA8_UNorm = 0x8058, // GL_RGBA8
114
115 R16_UNorm = 0x822A, // GL_R16
116 RG16_UNorm = 0x822C, // GL_RG16
117 RGB16_UNorm = 0x8054, // GL_RGB16
118 RGBA16_UNorm = 0x805B, // GL_RGBA16
119
120 // Signed normalized formats
121 R8_SNorm = 0x8F94, // GL_R8_SNORM
122 RG8_SNorm = 0x8F95, // GL_RG8_SNORM
123 RGB8_SNorm = 0x8F96, // GL_RGB8_SNORM
124 RGBA8_SNorm = 0x8F97, // GL_RGBA8_SNORM
125
126 R16_SNorm = 0x8F98, // GL_R16_SNORM
127 RG16_SNorm = 0x8F99, // GL_RG16_SNORM
128 RGB16_SNorm = 0x8F9A, // GL_RGB16_SNORM
129 RGBA16_SNorm = 0x8F9B, // GL_RGBA16_SNORM
130
131 // Unsigned integer formats
132 R8U = 0x8232, // GL_R8UI
133 RG8U = 0x8238, // GL_RG8UI
134 RGB8U = 0x8D7D, // GL_RGB8UI
135 RGBA8U = 0x8D7C, // GL_RGBA8UI
136
137 R16U = 0x8234, // GL_R16UI
138 RG16U = 0x823A, // GL_RG16UI
139 RGB16U = 0x8D77, // GL_RGB16UI
140 RGBA16U = 0x8D76, // GL_RGBA16UI
141
142 R32U = 0x8236, // GL_R32UI
143 RG32U = 0x823C, // GL_RG32UI
144 RGB32U = 0x8D71, // GL_RGB32UI
145 RGBA32U = 0x8D70, // GL_RGBA32UI
146
147 // Signed integer formats
148 R8I = 0x8231, // GL_R8I
149 RG8I = 0x8237, // GL_RG8I
150 RGB8I = 0x8D8F, // GL_RGB8I
151 RGBA8I = 0x8D8E, // GL_RGBA8I
152
153 R16I = 0x8233, // GL_R16I
154 RG16I = 0x8239, // GL_RG16I
155 RGB16I = 0x8D89, // GL_RGB16I
156 RGBA16I = 0x8D88, // GL_RGBA16I
157
158 R32I = 0x8235, // GL_R32I
159 RG32I = 0x823B, // GL_RG32I
160 RGB32I = 0x8D83, // GL_RGB32I
161 RGBA32I = 0x8D82, // GL_RGBA32I
162
163 // Floating point formats
164 R16F = 0x822D, // GL_R16F
165 RG16F = 0x822F, // GL_RG16F
166 RGB16F = 0x881B, // GL_RGB16F
167 RGBA16F = 0x881A, // GL_RGBA16F
168
169 R32F = 0x822E, // GL_R32F
170 RG32F = 0x8230, // GL_RG32F
171 RGB32F = 0x8815, // GL_RGB32F
172 RGBA32F = 0x8814, // GL_RGBA32F
173
174 // Packed formats
175 RGB9E5 = 0x8C3D, // GL_RGB9_E5
176 RG11B10F = 0x8C3A, // GL_R11F_G11F_B10F
177 RG3B2 = 0x2A10, // GL_R3_G3_B2
178 R5G6B5 = 0x8D62, // GL_RGB565
179 RGB5A1 = 0x8057, // GL_RGB5_A1
180 RGBA4 = 0x8056, // GL_RGBA4
181 RGB10A2 = 0x8059, // GL_RGB10_A2
182 RGB10A2U = 0x906F, // GL_RGB10_A2UI
183
184 // Depth formats
185 D16 = 0x81A5, // GL_DEPTH_COMPONENT16
186 D24 = 0x81A6, // GL_DEPTH_COMPONENT24
187 D24S8 = 0x88F0, // GL_DEPTH24_STENCIL8
188 D32 = 0x81A7, // GL_DEPTH_COMPONENT32
189 D32F = 0x8CAC, // GL_DEPTH_COMPONENT32F
190 D32FS8X24 = 0x8CAD, // GL_DEPTH32F_STENCIL8
191
192 // Compressed formats
193 RGB_DXT1 = 0x83F0, // GL_COMPRESSED_RGB_S3TC_DXT1_EXT
194 RGBA_DXT1 = 0x83F1, // GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
195 RGBA_DXT3 = 0x83F2, // GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
196 RGBA_DXT5 = 0x83F3, // GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
197 R_ATI1N_UNorm = 0x8DBB, // GL_COMPRESSED_RED_RGTC1
198 R_ATI1N_SNorm = 0x8DBC, // GL_COMPRESSED_SIGNED_RED_RGTC1
199 RG_ATI2N_UNorm = 0x8DBD, // GL_COMPRESSED_RG_RGTC2
200 RG_ATI2N_SNorm = 0x8DBE, // GL_COMPRESSED_SIGNED_RG_RGTC2
201 RGB_BP_UNSIGNED_FLOAT = 0x8E8F, // GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
202 RGB_BP_SIGNED_FLOAT = 0x8E8E, // GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
203 RGB_BP_UNorm = 0x8E8C, // GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
204 R11_EAC_UNorm = 0x9270, // GL_COMPRESSED_R11_EAC
205 R11_EAC_SNorm = 0x9271, // GL_COMPRESSED_SIGNED_R11_EAC
206 RG11_EAC_UNorm = 0x9272, // GL_COMPRESSED_RG11_EAC
207 RG11_EAC_SNorm = 0x9273, // GL_COMPRESSED_SIGNED_RG11_EAC
208 RGB8_ETC2 = 0x9274, // GL_COMPRESSED_RGB8_ETC2
209 SRGB8_ETC2 = 0x9275, // GL_COMPRESSED_SRGB8_ETC2
210 RGB8_PunchThrough_Alpha1_ETC2 = 0x9276, // GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2
211 SRGB8_PunchThrough_Alpha1_ETC2 = 0x9277, // GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
212 RGBA8_ETC2_EAC = 0x9278, // GL_COMPRESSED_RGBA8_ETC2_EAC
213 SRGB8_Alpha8_ETC2_EAC = 0x9279, // GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC
214 RGB8_ETC1 = 0x8D64, // GL_ETC1_RGB8_OES
215
216 // sRGB formats
217 SRGB8 = 0x8C41, // GL_SRGB8
218 SRGB8_Alpha8 = 0x8C43, // GL_SRGB8_ALPHA8
219 SRGB_DXT1 = 0x8C4C, // GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
220 SRGB_Alpha_DXT1 = 0x8C4D, // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
221 SRGB_Alpha_DXT3 = 0x8C4E, // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
222 SRGB_Alpha_DXT5 = 0x8C4F, // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
223 SRGB_BP_UNorm = 0x8E8D, // GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
224
225 // ES 2 formats
226 DepthFormat = 0x1902, // GL_DEPTH_COMPONENT
227 AlphaFormat = 0x1906, // GL_ALPHA
228 RGBFormat = 0x1907, // GL_RGB
229 RGBAFormat = 0x1908, // GL_RGBA
230 LuminanceFormat = 0x1909, // GL_LUMINANCE
231 LuminanceAlphaFormat = 0x190A
232 };
233 Q_ENUM(TextureFormat) // LCOV_EXCL_LINE
234
235 enum Filter {
236 Nearest = 0x2600, // GL_NEAREST
237 Linear = 0x2601, // GL_LINEAR
238 NearestMipMapNearest = 0x2700, // GL_NEAREST_MIPMAP_NEAREST
239 NearestMipMapLinear = 0x2702, // GL_NEAREST_MIPMAP_LINEAR
240 LinearMipMapNearest = 0x2701, // GL_LINEAR_MIPMAP_NEAREST
241 LinearMipMapLinear = 0x2703 // GL_LINEAR_MIPMAP_LINEAR
242 };
243 Q_ENUM(Filter) // LCOV_EXCL_LINE
244
245 enum CubeMapFace {
246 CubeMapPositiveX = 0x8515, // GL_TEXTURE_CUBE_MAP_POSITIVE_X
247 CubeMapNegativeX = 0x8516, // GL_TEXTURE_CUBE_MAP_NEGATIVE_X
248 CubeMapPositiveY = 0x8517, // GL_TEXTURE_CUBE_MAP_POSITIVE_Y
249 CubeMapNegativeY = 0x8518, // GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
250 CubeMapPositiveZ = 0x8519, // GL_TEXTURE_CUBE_MAP_POSITIVE_Z
251 CubeMapNegativeZ = 0x851A, // GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
252 AllFaces
253 };
254 Q_ENUM(CubeMapFace) // LCOV_EXCL_LINE
255
256 enum ComparisonFunction {
257 CompareLessEqual = 0x0203, // GL_LEQUAL
258 CompareGreaterEqual = 0x0206, // GL_GEQUAL
259 CompareLess = 0x0201, // GL_LESS
260 CompareGreater = 0x0204, // GL_GREATER
261 CompareEqual = 0x0202, // GL_EQUAL
262 CommpareNotEqual = 0x0205, // GL_NOTEQUAL
263 CompareAlways = 0x0207, // GL_ALWAYS
264 CompareNever = 0x0200 // GL_NEVER
265 };
266 Q_ENUM(ComparisonFunction) // LCOV_EXCL_LINE
267
268 enum ComparisonMode {
269 CompareRefToTexture = 0x884E, // GL_COMPARE_REF_TO_TEXTURE
270 CompareNone = 0x0000 // GL_NONE
271 };
272 Q_ENUM(ComparisonMode) // LCOV_EXCL_LINE
273
274 enum HandleType {
275 NoHandle,
276 OpenGLTextureId
277 };
278 Q_ENUM(HandleType) // LCOV_EXCL_LINE
279
280 ~QAbstractTexture();
281
282 Target target() const;
283
284 TextureFormat format() const;
285 bool generateMipMaps() const;
286
287 Status status() const;
288
289 void addTextureImage(QAbstractTextureImage *textureImage);
290 void removeTextureImage(QAbstractTextureImage *textureImage);
291 QVector<QAbstractTextureImage *> textureImages() const;
292
293 // sampler data - in the future proxy to a Sampler helper
294 void setWrapMode(const QTextureWrapMode &wrapMode);
295 QTextureWrapMode *wrapMode();
296
297 void setSize(int width, int height=1, int depth=1);
298
299 Filter minificationFilter() const;
300 Filter magnificationFilter() const;
301 float maximumAnisotropy() const;
302 ComparisonFunction comparisonFunction() const;
303 ComparisonMode comparisonMode() const;
304 int width() const;
305 int height() const;
306 int depth() const;
307 int layers() const;
308 int samples() const;
309 Q3D_DECL_DEPRECATED QTextureGeneratorPtr dataGenerator() const;
310 HandleType handleType() const;
311 QVariant handle() const;
312
313 Q_INVOKABLE void updateData(const QTextureDataUpdate &update);
314
315
316public Q_SLOTS:
317 void setFormat(TextureFormat format);
318 void setGenerateMipMaps(bool gen);
319 void setWidth(int width);
320 void setHeight(int height);
321 void setDepth(int depth);
322 void setMinificationFilter(Filter f);
323 void setMagnificationFilter(Filter f);
324 void setMaximumAnisotropy(float anisotropy);
325 void setComparisonFunction(ComparisonFunction function);
326 void setComparisonMode(ComparisonMode mode);
327 void setLayers(int layers);
328 void setSamples(int samples);
329
330Q_SIGNALS:
331 void formatChanged(TextureFormat format);
332 void statusChanged(Status status);
333 void generateMipMapsChanged(bool generateMipMaps);
334 void widthChanged(int width);
335 void heightChanged(int height);
336 void depthChanged(int depth);
337 void magnificationFilterChanged(Filter magnificationFilter);
338 void minificationFilterChanged(Filter minificationFilter);
339 void maximumAnisotropyChanged(float maximumAnisotropy);
340 void comparisonFunctionChanged(ComparisonFunction comparisonFunction);
341 void comparisonModeChanged(ComparisonMode comparisonMode);
342 void layersChanged(int layers);
343 void samplesChanged(int samples);
344 Q_REVISION(13) void handleTypeChanged(HandleType handleType);
345 Q_REVISION(13) void handleChanged(QVariant handle);
346
347protected:
348 explicit QAbstractTexture(Qt3DCore::QNode *parent = nullptr);
349 explicit QAbstractTexture(Target target, Qt3DCore::QNode *parent = nullptr);
350 explicit QAbstractTexture(QAbstractTexturePrivate &dd, Qt3DCore::QNode *parent = nullptr);
351 void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) override;
352
353 // TO DO Qt6, should be on private class
354 void setStatus(Status status);
355 void setHandle(const QVariant &handle);
356 void setHandleType(HandleType type);
357
358private:
359 Q_DECLARE_PRIVATE(QAbstractTexture)
360 Qt3DCore::QNodeCreatedChangeBasePtr createNodeCreationChange() const override;
361};
362
363} // namespace Qt3DRender
364
365QT_END_NAMESPACE
366
367Q_DECLARE_METATYPE(Qt3DRender::QAbstractTexture *) // LCOV_EXCL_LINE
368
369#endif // QT3DRENDER_QABSTRACTTEXTURE_H
370

source code of qt3d/src/render/texture/qabstracttexture.h