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| 3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
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| 27 | ****************************************************************************/ |
| 28 | |
| 29 | #include <QtTest/QTest> |
| 30 | #include <QObject> |
| 31 | #include <Qt3DExtras/qtorusgeometry.h> |
| 32 | #include <Qt3DRender/qattribute.h> |
| 33 | #include <Qt3DRender/qbuffer.h> |
| 34 | #include <Qt3DRender/qbufferdatagenerator.h> |
| 35 | #include <qopenglcontext.h> |
| 36 | #include <QtGui/qvector2d.h> |
| 37 | #include <QtGui/qvector3d.h> |
| 38 | #include <QtGui/qvector4d.h> |
| 39 | #include <QtCore/qdebug.h> |
| 40 | #include <QtCore/qsharedpointer.h> |
| 41 | #include <QSignalSpy> |
| 42 | #include <qmath.h> |
| 43 | |
| 44 | #include "geometrytesthelper.h" |
| 45 | |
| 46 | class tst_QTorusGeometry : public QObject |
| 47 | { |
| 48 | Q_OBJECT |
| 49 | private Q_SLOTS: |
| 50 | void defaultConstruction() |
| 51 | { |
| 52 | // WHEN |
| 53 | Qt3DExtras::QTorusGeometry geometry; |
| 54 | |
| 55 | // THEN |
| 56 | QCOMPARE(geometry.rings(), 16); |
| 57 | QCOMPARE(geometry.slices(), 16); |
| 58 | QCOMPARE(geometry.radius(), 1.0f); |
| 59 | QCOMPARE(geometry.minorRadius(), 1.0f); |
| 60 | QVERIFY(geometry.positionAttribute() != nullptr); |
| 61 | QCOMPARE(geometry.positionAttribute()->name(), Qt3DRender::QAttribute::defaultPositionAttributeName()); |
| 62 | QVERIFY(geometry.normalAttribute() != nullptr); |
| 63 | QCOMPARE(geometry.normalAttribute()->name(), Qt3DRender::QAttribute::defaultNormalAttributeName()); |
| 64 | QVERIFY(geometry.texCoordAttribute() != nullptr); |
| 65 | QCOMPARE(geometry.texCoordAttribute()->name(), Qt3DRender::QAttribute::defaultTextureCoordinateAttributeName()); |
| 66 | // TODO: Expose tangent attribute in Qt 5.8 and see below |
| 67 | // QVERIFY(geometry.tangentAttribute() != nullptr); |
| 68 | // QCOMPARE(geometry.tangentAttribute()->name(), Qt3DRender::QAttribute::defaultTangentAttributeName()); |
| 69 | QVERIFY(geometry.indexAttribute() != nullptr); |
| 70 | } |
| 71 | |
| 72 | void properties() |
| 73 | { |
| 74 | // GIVEN |
| 75 | Qt3DExtras::QTorusGeometry geometry; |
| 76 | |
| 77 | { |
| 78 | // WHEN |
| 79 | QSignalSpy spy(&geometry, SIGNAL(ringsChanged(int))); |
| 80 | const int newValue = 20; |
| 81 | geometry.setRings(newValue); |
| 82 | |
| 83 | // THEN |
| 84 | QCOMPARE(geometry.rings(), newValue); |
| 85 | QCOMPARE(spy.count(), 1); |
| 86 | |
| 87 | // WHEN |
| 88 | spy.clear(); |
| 89 | geometry.setRings(newValue); |
| 90 | |
| 91 | // THEN |
| 92 | QCOMPARE(geometry.rings(), newValue); |
| 93 | QCOMPARE(spy.count(), 0); |
| 94 | } |
| 95 | |
| 96 | { |
| 97 | // WHEN |
| 98 | QSignalSpy spy(&geometry, SIGNAL(slicesChanged(int))); |
| 99 | const int newValue = 2.0f; |
| 100 | geometry.setSlices(newValue); |
| 101 | |
| 102 | // THEN |
| 103 | QCOMPARE(geometry.slices(), newValue); |
| 104 | QCOMPARE(spy.count(), 1); |
| 105 | |
| 106 | // WHEN |
| 107 | spy.clear(); |
| 108 | geometry.setSlices(newValue); |
| 109 | |
| 110 | // THEN |
| 111 | QCOMPARE(geometry.slices(), newValue); |
| 112 | QCOMPARE(spy.count(), 0); |
| 113 | } |
| 114 | |
| 115 | { |
| 116 | // WHEN |
| 117 | QSignalSpy spy(&geometry, SIGNAL(radiusChanged(float))); |
| 118 | const float newValue = 2.0f; |
| 119 | geometry.setRadius(newValue); |
| 120 | |
| 121 | // THEN |
| 122 | QCOMPARE(geometry.radius(), newValue); |
| 123 | QCOMPARE(spy.count(), 1); |
| 124 | |
| 125 | // WHEN |
| 126 | spy.clear(); |
| 127 | geometry.setRadius(newValue); |
| 128 | |
| 129 | // THEN |
| 130 | QCOMPARE(geometry.radius(), newValue); |
| 131 | QCOMPARE(spy.count(), 0); |
| 132 | } |
| 133 | |
| 134 | { |
| 135 | // WHEN |
| 136 | QSignalSpy spy(&geometry, SIGNAL(minorRadiusChanged(float))); |
| 137 | const float newValue = 0.25f; |
| 138 | geometry.setMinorRadius(newValue); |
| 139 | |
| 140 | // THEN |
| 141 | QCOMPARE(geometry.minorRadius(), newValue); |
| 142 | QCOMPARE(spy.count(), 1); |
| 143 | |
| 144 | // WHEN |
| 145 | spy.clear(); |
| 146 | geometry.setMinorRadius(newValue); |
| 147 | |
| 148 | // THEN |
| 149 | QCOMPARE(geometry.minorRadius(), newValue); |
| 150 | QCOMPARE(spy.count(), 0); |
| 151 | } |
| 152 | } |
| 153 | |
| 154 | void generatedGeometryShouldBeConsistent_data() |
| 155 | { |
| 156 | QTest::addColumn<int>(name: "rings" ); |
| 157 | QTest::addColumn<int>(name: "slices" ); |
| 158 | QTest::addColumn<float>(name: "radius" ); |
| 159 | QTest::addColumn<float>(name: "minorRadius" ); |
| 160 | QTest::addColumn<int>(name: "triangleIndex" ); |
| 161 | QTest::addColumn<QVector<quint16>>(name: "indices" ); |
| 162 | QTest::addColumn<QVector<QVector3D>>(name: "positions" ); |
| 163 | QTest::addColumn<QVector<QVector3D>>(name: "normals" ); |
| 164 | QTest::addColumn<QVector<QVector2D>>(name: "texCoords" ); |
| 165 | QTest::addColumn<QVector<QVector4D>>(name: "tangents" ); |
| 166 | |
| 167 | { |
| 168 | // Torus properties |
| 169 | const int rings = 8; |
| 170 | const int slices = 8; |
| 171 | const float radius = 2.0f; |
| 172 | const float minorRadius = 0.5f; |
| 173 | |
| 174 | // Angular factors for the vertices: |
| 175 | // u iterates around the major radius |
| 176 | // v iterates around the minor radius (around each ring) |
| 177 | const float du = float(2.0 * M_PI / rings); |
| 178 | const float dv = float(2.0 * M_PI / slices); |
| 179 | const float u0 = 0.0f; |
| 180 | const float u1 = du; |
| 181 | const float v0 = 0.0f; |
| 182 | const float v1 = dv; |
| 183 | |
| 184 | const float cosu0 = float(qCos(v: u0)); |
| 185 | const float sinu0 = float(qSin(v: u0)); |
| 186 | const float cosu1 = float(qCos(v: u1)); |
| 187 | const float sinu1 = float(qSin(v: u1)); |
| 188 | |
| 189 | const float cosv0 = float(qCos(v: v0 + M_PI)); // Seam is on inner edge |
| 190 | const float sinv0 = float(qSin(v: v0)); |
| 191 | const float cosv1 = float(qCos(v: v1 + M_PI)); |
| 192 | const float sinv1 = float(qSin(v: v1)); |
| 193 | |
| 194 | // The triangle and indices |
| 195 | const int triangleIndex = 0; |
| 196 | const auto indices = (QVector<quint16>() << 0 << 1 << 9); |
| 197 | |
| 198 | // Calculate attributes for vertices A, B, and C of the triangle |
| 199 | const float rA = radius + minorRadius * cosv0; |
| 200 | const float rB = radius + minorRadius * cosv1; |
| 201 | const float rC = radius + minorRadius * cosv0; |
| 202 | |
| 203 | const auto posA = QVector3D(rA * cosu0, rA * sinu0, minorRadius * sinv0); |
| 204 | const auto posB = QVector3D(rB * cosu0, rB * sinu0, minorRadius * sinv1); |
| 205 | const auto posC = QVector3D(rC * cosu1, rC * sinu1, minorRadius * sinv0); |
| 206 | const auto positions = (QVector<QVector3D>() << posA << posB << posC); |
| 207 | |
| 208 | const auto nA = QVector3D(cosv0 * cosu0, cosv0 * sinu0, sinv0).normalized(); |
| 209 | const auto nB = QVector3D(cosv1 * cosu0, cosv1 * sinu0, sinv1).normalized(); |
| 210 | const auto nC = QVector3D(cosv0 * cosu1, cosv0 * sinu1, sinv0).normalized(); |
| 211 | const auto normals = (QVector<QVector3D>() << nA << nB << nC); |
| 212 | |
| 213 | const auto tcA = QVector2D(u0, v0) / float(2.0 * M_PI); |
| 214 | const auto tcB = QVector2D(u0, v1) / float(2.0 * M_PI); |
| 215 | const auto tcC = QVector2D(u1, v0) / float(2.0 * M_PI); |
| 216 | const auto texCoords = (QVector<QVector2D>() << tcA << tcB << tcC); |
| 217 | |
| 218 | const auto tA = QVector4D(-sinu0, cosu0, 0.0f, 1.0f); |
| 219 | const auto tB = QVector4D(-sinu0, cosu0, 0.0f, 1.0f); |
| 220 | const auto tC = QVector4D(-sinu1, cosu1, 0.0f, 1.0f); |
| 221 | const auto tangents = (QVector<QVector4D>() << tA << tB << tC); |
| 222 | |
| 223 | // Add the row |
| 224 | QTest::newRow(dataTag: "8rings_8slices_firstTriangle" ) |
| 225 | << rings << slices << radius << minorRadius |
| 226 | << triangleIndex |
| 227 | << indices << positions << normals << texCoords << tangents; |
| 228 | } |
| 229 | |
| 230 | { |
| 231 | // Note: The vertices used in this test case are different than the |
| 232 | // ones above. So, we cannot abstract this into a function easily. |
| 233 | // Here we use the 2nd triangle in a rectangular face, the test above |
| 234 | // uses the first triangle in the rectangular face. |
| 235 | |
| 236 | // Torus properties |
| 237 | const int rings = 8; |
| 238 | const int slices = 8; |
| 239 | const float radius = 2.0f; |
| 240 | const float minorRadius = 0.5f; |
| 241 | |
| 242 | // Angular factors for the vertices: |
| 243 | // u iterates around the major radius |
| 244 | // v iterates around the minor radius (around each ring) |
| 245 | const float du = float(2.0 * M_PI / rings); |
| 246 | const float dv = float(2.0 * M_PI / slices); |
| 247 | const float u0 = 7.0f * du; |
| 248 | const float u1 = float(2.0 * M_PI); |
| 249 | const float v0 = 7.0f * dv; |
| 250 | const float v1 = float(2.0 * M_PI); |
| 251 | |
| 252 | const float cosu0 = float(qCos(v: u0)); |
| 253 | const float sinu0 = float(qSin(v: u0)); |
| 254 | const float cosu1 = float(qCos(v: u1)); |
| 255 | const float sinu1 = float(qSin(v: u1)); |
| 256 | |
| 257 | const float cosv0 = float(qCos(v: v0 + M_PI)); // Seam is on inner edge |
| 258 | const float sinv0 = float(qSin(v: v0)); |
| 259 | const float cosv1 = float(qCos(v: v1 + M_PI)); |
| 260 | const float sinv1 = float(qSin(v: v1)); |
| 261 | |
| 262 | // The triangle and indices |
| 263 | const int triangleIndex = 127; |
| 264 | const auto indices = (QVector<quint16>() << 71 << 80 << 79); |
| 265 | |
| 266 | // Calculate attributes for vertices A, B, and C of the triangle |
| 267 | const float rA = radius + minorRadius * cosv1; |
| 268 | const float rB = radius + minorRadius * cosv1; |
| 269 | const float rC = radius + minorRadius * cosv0; |
| 270 | |
| 271 | const auto posA = QVector3D(rA * cosu0, rA * sinu0, minorRadius * sinv1); |
| 272 | const auto posB = QVector3D(rB * cosu1, rB * sinu1, minorRadius * sinv1); |
| 273 | const auto posC = QVector3D(rC * cosu1, rC * sinu1, minorRadius * sinv0); |
| 274 | const auto positions = (QVector<QVector3D>() << posA << posB << posC); |
| 275 | |
| 276 | const auto nA = QVector3D(cosv1 * cosu0, cosv1 * sinu0, sinv1).normalized(); |
| 277 | const auto nB = QVector3D(cosv1 * cosu1, cosv1 * sinu1, sinv1).normalized(); |
| 278 | const auto nC = QVector3D(cosv0 * cosu1, cosv0 * sinu1, sinv0).normalized(); |
| 279 | const auto normals = (QVector<QVector3D>() << nA << nB << nC); |
| 280 | |
| 281 | const auto tcA = QVector2D(u0, v1) / float(2.0 * M_PI); |
| 282 | const auto tcB = QVector2D(u1, v1) / float(2.0 * M_PI); |
| 283 | const auto tcC = QVector2D(u1, v0) / float(2.0 * M_PI); |
| 284 | const auto texCoords = (QVector<QVector2D>() << tcA << tcB << tcC); |
| 285 | |
| 286 | const auto tA = QVector4D(-sinu0, cosu1, 0.0f, 1.0f); |
| 287 | const auto tB = QVector4D(-sinu1, cosu1, 0.0f, 1.0f); |
| 288 | const auto tC = QVector4D(-sinu1, cosu1, 0.0f, 1.0f); |
| 289 | const auto tangents = (QVector<QVector4D>() << tA << tB << tC); |
| 290 | |
| 291 | // Add the row |
| 292 | QTest::newRow(dataTag: "8rings_8slices_lastTriangle" ) |
| 293 | << rings << slices << radius << minorRadius |
| 294 | << triangleIndex |
| 295 | << indices << positions << normals << texCoords << tangents; |
| 296 | } |
| 297 | } |
| 298 | |
| 299 | void generatedGeometryShouldBeConsistent() |
| 300 | { |
| 301 | // GIVEN |
| 302 | Qt3DExtras::QTorusGeometry geometry; |
| 303 | const QVector<Qt3DRender::QAttribute *> attributes = geometry.attributes(); |
| 304 | Qt3DRender::QAttribute *positionAttribute = geometry.positionAttribute(); |
| 305 | Qt3DRender::QAttribute *normalAttribute = geometry.normalAttribute(); |
| 306 | Qt3DRender::QAttribute *texCoordAttribute = geometry.texCoordAttribute(); |
| 307 | // Qt3DRender::QAttribute *tangentAttribute = geometry.tangentAttribute(); |
| 308 | Qt3DRender::QAttribute *indexAttribute = geometry.indexAttribute(); |
| 309 | |
| 310 | // WHEN |
| 311 | QFETCH(int, rings); |
| 312 | QFETCH(int, slices); |
| 313 | QFETCH(float, radius); |
| 314 | QFETCH(float, minorRadius); |
| 315 | geometry.setRings(rings); |
| 316 | geometry.setSlices(slices); |
| 317 | geometry.setRadius(radius); |
| 318 | geometry.setMinorRadius(minorRadius); |
| 319 | |
| 320 | generateGeometry(geometry); |
| 321 | |
| 322 | // THEN |
| 323 | |
| 324 | // Check buffer of each attribute is valid and actually has some data |
| 325 | for (const auto &attribute : attributes) { |
| 326 | Qt3DRender::QBuffer *buffer = attribute->buffer(); |
| 327 | QVERIFY(buffer != nullptr); |
| 328 | QVERIFY(buffer->data().size() != 0); |
| 329 | } |
| 330 | |
| 331 | // Check some data in the buffers |
| 332 | |
| 333 | // Check specific indices and vertex attributes of triangle under test |
| 334 | QFETCH(int, triangleIndex); |
| 335 | QFETCH(QVector<quint16>, indices); |
| 336 | QFETCH(QVector<QVector3D>, positions); |
| 337 | QFETCH(QVector<QVector3D>, normals); |
| 338 | QFETCH(QVector<QVector2D>, texCoords); |
| 339 | // QFETCH(QVector<QVector4D>, tangents); |
| 340 | |
| 341 | int i = 0; |
| 342 | for (auto index : indices) { |
| 343 | const auto testIndex = extractIndexData<quint16>(attribute: indexAttribute, index: 3 * triangleIndex + i); |
| 344 | QCOMPARE(testIndex, indices.at(i)); |
| 345 | |
| 346 | const auto position = extractVertexData<QVector3D, quint32>(attribute: positionAttribute, index); |
| 347 | QVERIFY(qFuzzyCompare(position, positions.at(i))); |
| 348 | |
| 349 | const auto normal = extractVertexData<QVector3D, quint32>(attribute: normalAttribute, index); |
| 350 | QVERIFY(qFuzzyCompare(normal, normals.at(i))); |
| 351 | |
| 352 | const auto texCoord = extractVertexData<QVector2D, quint32>(attribute: texCoordAttribute, index); |
| 353 | QVERIFY(qFuzzyCompare(texCoord, texCoords.at(i))); |
| 354 | |
| 355 | // const auto tangent = extractVertexData<QVector4D, quint32>(tangentAttribute, index); |
| 356 | // QVERIFY(qFuzzyCompare(tangent, tangents.at(i))); |
| 357 | |
| 358 | ++i; |
| 359 | } |
| 360 | } |
| 361 | }; |
| 362 | |
| 363 | |
| 364 | QTEST_APPLESS_MAIN(tst_QTorusGeometry) |
| 365 | |
| 366 | #include "tst_qtorusgeometry.moc" |
| 367 | |