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28 | |
29 | #include <QtTest/QTest> |
30 | #include <QObject> |
31 | #include <Qt3DExtras/qtorusgeometry.h> |
32 | #include <Qt3DRender/qattribute.h> |
33 | #include <Qt3DRender/qbuffer.h> |
34 | #include <Qt3DRender/qbufferdatagenerator.h> |
35 | #include <qopenglcontext.h> |
36 | #include <QtGui/qvector2d.h> |
37 | #include <QtGui/qvector3d.h> |
38 | #include <QtGui/qvector4d.h> |
39 | #include <QtCore/qdebug.h> |
40 | #include <QtCore/qsharedpointer.h> |
41 | #include <QSignalSpy> |
42 | #include <qmath.h> |
43 | |
44 | #include "geometrytesthelper.h" |
45 | |
46 | class tst_QTorusGeometry : public QObject |
47 | { |
48 | Q_OBJECT |
49 | private Q_SLOTS: |
50 | void defaultConstruction() |
51 | { |
52 | // WHEN |
53 | Qt3DExtras::QTorusGeometry geometry; |
54 | |
55 | // THEN |
56 | QCOMPARE(geometry.rings(), 16); |
57 | QCOMPARE(geometry.slices(), 16); |
58 | QCOMPARE(geometry.radius(), 1.0f); |
59 | QCOMPARE(geometry.minorRadius(), 1.0f); |
60 | QVERIFY(geometry.positionAttribute() != nullptr); |
61 | QCOMPARE(geometry.positionAttribute()->name(), Qt3DRender::QAttribute::defaultPositionAttributeName()); |
62 | QVERIFY(geometry.normalAttribute() != nullptr); |
63 | QCOMPARE(geometry.normalAttribute()->name(), Qt3DRender::QAttribute::defaultNormalAttributeName()); |
64 | QVERIFY(geometry.texCoordAttribute() != nullptr); |
65 | QCOMPARE(geometry.texCoordAttribute()->name(), Qt3DRender::QAttribute::defaultTextureCoordinateAttributeName()); |
66 | // TODO: Expose tangent attribute in Qt 5.8 and see below |
67 | // QVERIFY(geometry.tangentAttribute() != nullptr); |
68 | // QCOMPARE(geometry.tangentAttribute()->name(), Qt3DRender::QAttribute::defaultTangentAttributeName()); |
69 | QVERIFY(geometry.indexAttribute() != nullptr); |
70 | } |
71 | |
72 | void properties() |
73 | { |
74 | // GIVEN |
75 | Qt3DExtras::QTorusGeometry geometry; |
76 | |
77 | { |
78 | // WHEN |
79 | QSignalSpy spy(&geometry, SIGNAL(ringsChanged(int))); |
80 | const int newValue = 20; |
81 | geometry.setRings(newValue); |
82 | |
83 | // THEN |
84 | QCOMPARE(geometry.rings(), newValue); |
85 | QCOMPARE(spy.count(), 1); |
86 | |
87 | // WHEN |
88 | spy.clear(); |
89 | geometry.setRings(newValue); |
90 | |
91 | // THEN |
92 | QCOMPARE(geometry.rings(), newValue); |
93 | QCOMPARE(spy.count(), 0); |
94 | } |
95 | |
96 | { |
97 | // WHEN |
98 | QSignalSpy spy(&geometry, SIGNAL(slicesChanged(int))); |
99 | const int newValue = 2.0f; |
100 | geometry.setSlices(newValue); |
101 | |
102 | // THEN |
103 | QCOMPARE(geometry.slices(), newValue); |
104 | QCOMPARE(spy.count(), 1); |
105 | |
106 | // WHEN |
107 | spy.clear(); |
108 | geometry.setSlices(newValue); |
109 | |
110 | // THEN |
111 | QCOMPARE(geometry.slices(), newValue); |
112 | QCOMPARE(spy.count(), 0); |
113 | } |
114 | |
115 | { |
116 | // WHEN |
117 | QSignalSpy spy(&geometry, SIGNAL(radiusChanged(float))); |
118 | const float newValue = 2.0f; |
119 | geometry.setRadius(newValue); |
120 | |
121 | // THEN |
122 | QCOMPARE(geometry.radius(), newValue); |
123 | QCOMPARE(spy.count(), 1); |
124 | |
125 | // WHEN |
126 | spy.clear(); |
127 | geometry.setRadius(newValue); |
128 | |
129 | // THEN |
130 | QCOMPARE(geometry.radius(), newValue); |
131 | QCOMPARE(spy.count(), 0); |
132 | } |
133 | |
134 | { |
135 | // WHEN |
136 | QSignalSpy spy(&geometry, SIGNAL(minorRadiusChanged(float))); |
137 | const float newValue = 0.25f; |
138 | geometry.setMinorRadius(newValue); |
139 | |
140 | // THEN |
141 | QCOMPARE(geometry.minorRadius(), newValue); |
142 | QCOMPARE(spy.count(), 1); |
143 | |
144 | // WHEN |
145 | spy.clear(); |
146 | geometry.setMinorRadius(newValue); |
147 | |
148 | // THEN |
149 | QCOMPARE(geometry.minorRadius(), newValue); |
150 | QCOMPARE(spy.count(), 0); |
151 | } |
152 | } |
153 | |
154 | void generatedGeometryShouldBeConsistent_data() |
155 | { |
156 | QTest::addColumn<int>(name: "rings" ); |
157 | QTest::addColumn<int>(name: "slices" ); |
158 | QTest::addColumn<float>(name: "radius" ); |
159 | QTest::addColumn<float>(name: "minorRadius" ); |
160 | QTest::addColumn<int>(name: "triangleIndex" ); |
161 | QTest::addColumn<QVector<quint16>>(name: "indices" ); |
162 | QTest::addColumn<QVector<QVector3D>>(name: "positions" ); |
163 | QTest::addColumn<QVector<QVector3D>>(name: "normals" ); |
164 | QTest::addColumn<QVector<QVector2D>>(name: "texCoords" ); |
165 | QTest::addColumn<QVector<QVector4D>>(name: "tangents" ); |
166 | |
167 | { |
168 | // Torus properties |
169 | const int rings = 8; |
170 | const int slices = 8; |
171 | const float radius = 2.0f; |
172 | const float minorRadius = 0.5f; |
173 | |
174 | // Angular factors for the vertices: |
175 | // u iterates around the major radius |
176 | // v iterates around the minor radius (around each ring) |
177 | const float du = float(2.0 * M_PI / rings); |
178 | const float dv = float(2.0 * M_PI / slices); |
179 | const float u0 = 0.0f; |
180 | const float u1 = du; |
181 | const float v0 = 0.0f; |
182 | const float v1 = dv; |
183 | |
184 | const float cosu0 = float(qCos(v: u0)); |
185 | const float sinu0 = float(qSin(v: u0)); |
186 | const float cosu1 = float(qCos(v: u1)); |
187 | const float sinu1 = float(qSin(v: u1)); |
188 | |
189 | const float cosv0 = float(qCos(v: v0 + M_PI)); // Seam is on inner edge |
190 | const float sinv0 = float(qSin(v: v0)); |
191 | const float cosv1 = float(qCos(v: v1 + M_PI)); |
192 | const float sinv1 = float(qSin(v: v1)); |
193 | |
194 | // The triangle and indices |
195 | const int triangleIndex = 0; |
196 | const auto indices = (QVector<quint16>() << 0 << 1 << 9); |
197 | |
198 | // Calculate attributes for vertices A, B, and C of the triangle |
199 | const float rA = radius + minorRadius * cosv0; |
200 | const float rB = radius + minorRadius * cosv1; |
201 | const float rC = radius + minorRadius * cosv0; |
202 | |
203 | const auto posA = QVector3D(rA * cosu0, rA * sinu0, minorRadius * sinv0); |
204 | const auto posB = QVector3D(rB * cosu0, rB * sinu0, minorRadius * sinv1); |
205 | const auto posC = QVector3D(rC * cosu1, rC * sinu1, minorRadius * sinv0); |
206 | const auto positions = (QVector<QVector3D>() << posA << posB << posC); |
207 | |
208 | const auto nA = QVector3D(cosv0 * cosu0, cosv0 * sinu0, sinv0).normalized(); |
209 | const auto nB = QVector3D(cosv1 * cosu0, cosv1 * sinu0, sinv1).normalized(); |
210 | const auto nC = QVector3D(cosv0 * cosu1, cosv0 * sinu1, sinv0).normalized(); |
211 | const auto normals = (QVector<QVector3D>() << nA << nB << nC); |
212 | |
213 | const auto tcA = QVector2D(u0, v0) / float(2.0 * M_PI); |
214 | const auto tcB = QVector2D(u0, v1) / float(2.0 * M_PI); |
215 | const auto tcC = QVector2D(u1, v0) / float(2.0 * M_PI); |
216 | const auto texCoords = (QVector<QVector2D>() << tcA << tcB << tcC); |
217 | |
218 | const auto tA = QVector4D(-sinu0, cosu0, 0.0f, 1.0f); |
219 | const auto tB = QVector4D(-sinu0, cosu0, 0.0f, 1.0f); |
220 | const auto tC = QVector4D(-sinu1, cosu1, 0.0f, 1.0f); |
221 | const auto tangents = (QVector<QVector4D>() << tA << tB << tC); |
222 | |
223 | // Add the row |
224 | QTest::newRow(dataTag: "8rings_8slices_firstTriangle" ) |
225 | << rings << slices << radius << minorRadius |
226 | << triangleIndex |
227 | << indices << positions << normals << texCoords << tangents; |
228 | } |
229 | |
230 | { |
231 | // Note: The vertices used in this test case are different than the |
232 | // ones above. So, we cannot abstract this into a function easily. |
233 | // Here we use the 2nd triangle in a rectangular face, the test above |
234 | // uses the first triangle in the rectangular face. |
235 | |
236 | // Torus properties |
237 | const int rings = 8; |
238 | const int slices = 8; |
239 | const float radius = 2.0f; |
240 | const float minorRadius = 0.5f; |
241 | |
242 | // Angular factors for the vertices: |
243 | // u iterates around the major radius |
244 | // v iterates around the minor radius (around each ring) |
245 | const float du = float(2.0 * M_PI / rings); |
246 | const float dv = float(2.0 * M_PI / slices); |
247 | const float u0 = 7.0f * du; |
248 | const float u1 = float(2.0 * M_PI); |
249 | const float v0 = 7.0f * dv; |
250 | const float v1 = float(2.0 * M_PI); |
251 | |
252 | const float cosu0 = float(qCos(v: u0)); |
253 | const float sinu0 = float(qSin(v: u0)); |
254 | const float cosu1 = float(qCos(v: u1)); |
255 | const float sinu1 = float(qSin(v: u1)); |
256 | |
257 | const float cosv0 = float(qCos(v: v0 + M_PI)); // Seam is on inner edge |
258 | const float sinv0 = float(qSin(v: v0)); |
259 | const float cosv1 = float(qCos(v: v1 + M_PI)); |
260 | const float sinv1 = float(qSin(v: v1)); |
261 | |
262 | // The triangle and indices |
263 | const int triangleIndex = 127; |
264 | const auto indices = (QVector<quint16>() << 71 << 80 << 79); |
265 | |
266 | // Calculate attributes for vertices A, B, and C of the triangle |
267 | const float rA = radius + minorRadius * cosv1; |
268 | const float rB = radius + minorRadius * cosv1; |
269 | const float rC = radius + minorRadius * cosv0; |
270 | |
271 | const auto posA = QVector3D(rA * cosu0, rA * sinu0, minorRadius * sinv1); |
272 | const auto posB = QVector3D(rB * cosu1, rB * sinu1, minorRadius * sinv1); |
273 | const auto posC = QVector3D(rC * cosu1, rC * sinu1, minorRadius * sinv0); |
274 | const auto positions = (QVector<QVector3D>() << posA << posB << posC); |
275 | |
276 | const auto nA = QVector3D(cosv1 * cosu0, cosv1 * sinu0, sinv1).normalized(); |
277 | const auto nB = QVector3D(cosv1 * cosu1, cosv1 * sinu1, sinv1).normalized(); |
278 | const auto nC = QVector3D(cosv0 * cosu1, cosv0 * sinu1, sinv0).normalized(); |
279 | const auto normals = (QVector<QVector3D>() << nA << nB << nC); |
280 | |
281 | const auto tcA = QVector2D(u0, v1) / float(2.0 * M_PI); |
282 | const auto tcB = QVector2D(u1, v1) / float(2.0 * M_PI); |
283 | const auto tcC = QVector2D(u1, v0) / float(2.0 * M_PI); |
284 | const auto texCoords = (QVector<QVector2D>() << tcA << tcB << tcC); |
285 | |
286 | const auto tA = QVector4D(-sinu0, cosu1, 0.0f, 1.0f); |
287 | const auto tB = QVector4D(-sinu1, cosu1, 0.0f, 1.0f); |
288 | const auto tC = QVector4D(-sinu1, cosu1, 0.0f, 1.0f); |
289 | const auto tangents = (QVector<QVector4D>() << tA << tB << tC); |
290 | |
291 | // Add the row |
292 | QTest::newRow(dataTag: "8rings_8slices_lastTriangle" ) |
293 | << rings << slices << radius << minorRadius |
294 | << triangleIndex |
295 | << indices << positions << normals << texCoords << tangents; |
296 | } |
297 | } |
298 | |
299 | void generatedGeometryShouldBeConsistent() |
300 | { |
301 | // GIVEN |
302 | Qt3DExtras::QTorusGeometry geometry; |
303 | const QVector<Qt3DRender::QAttribute *> attributes = geometry.attributes(); |
304 | Qt3DRender::QAttribute *positionAttribute = geometry.positionAttribute(); |
305 | Qt3DRender::QAttribute *normalAttribute = geometry.normalAttribute(); |
306 | Qt3DRender::QAttribute *texCoordAttribute = geometry.texCoordAttribute(); |
307 | // Qt3DRender::QAttribute *tangentAttribute = geometry.tangentAttribute(); |
308 | Qt3DRender::QAttribute *indexAttribute = geometry.indexAttribute(); |
309 | |
310 | // WHEN |
311 | QFETCH(int, rings); |
312 | QFETCH(int, slices); |
313 | QFETCH(float, radius); |
314 | QFETCH(float, minorRadius); |
315 | geometry.setRings(rings); |
316 | geometry.setSlices(slices); |
317 | geometry.setRadius(radius); |
318 | geometry.setMinorRadius(minorRadius); |
319 | |
320 | generateGeometry(geometry); |
321 | |
322 | // THEN |
323 | |
324 | // Check buffer of each attribute is valid and actually has some data |
325 | for (const auto &attribute : attributes) { |
326 | Qt3DRender::QBuffer *buffer = attribute->buffer(); |
327 | QVERIFY(buffer != nullptr); |
328 | QVERIFY(buffer->data().size() != 0); |
329 | } |
330 | |
331 | // Check some data in the buffers |
332 | |
333 | // Check specific indices and vertex attributes of triangle under test |
334 | QFETCH(int, triangleIndex); |
335 | QFETCH(QVector<quint16>, indices); |
336 | QFETCH(QVector<QVector3D>, positions); |
337 | QFETCH(QVector<QVector3D>, normals); |
338 | QFETCH(QVector<QVector2D>, texCoords); |
339 | // QFETCH(QVector<QVector4D>, tangents); |
340 | |
341 | int i = 0; |
342 | for (auto index : indices) { |
343 | const auto testIndex = extractIndexData<quint16>(attribute: indexAttribute, index: 3 * triangleIndex + i); |
344 | QCOMPARE(testIndex, indices.at(i)); |
345 | |
346 | const auto position = extractVertexData<QVector3D, quint32>(attribute: positionAttribute, index); |
347 | QVERIFY(qFuzzyCompare(position, positions.at(i))); |
348 | |
349 | const auto normal = extractVertexData<QVector3D, quint32>(attribute: normalAttribute, index); |
350 | QVERIFY(qFuzzyCompare(normal, normals.at(i))); |
351 | |
352 | const auto texCoord = extractVertexData<QVector2D, quint32>(attribute: texCoordAttribute, index); |
353 | QVERIFY(qFuzzyCompare(texCoord, texCoords.at(i))); |
354 | |
355 | // const auto tangent = extractVertexData<QVector4D, quint32>(tangentAttribute, index); |
356 | // QVERIFY(qFuzzyCompare(tangent, tangents.at(i))); |
357 | |
358 | ++i; |
359 | } |
360 | } |
361 | }; |
362 | |
363 | |
364 | QTEST_APPLESS_MAIN(tst_QTorusGeometry) |
365 | |
366 | #include "tst_qtorusgeometry.moc" |
367 | |