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28
29#include <QtTest/QTest>
30
31#include <Qt3DRender/private/qtextureimagedata_p.h>
32#include <Qt3DRender/qtextureimagedata.h>
33
34#include "testpostmanarbiter.h"
35
36// We need to call QNode::clone which is protected
37// So we sublcass QNode instead of QObject
38class tst_QTextureImageData : public QObject
39{
40 Q_OBJECT
41public:
42 ~tst_QTextureImageData()
43 {
44 }
45
46private Q_SLOTS:
47
48 void checkSaneDefaults()
49 {
50 Qt3DRender::QTextureImageData *tid = new Qt3DRender::QTextureImageData();
51
52 QCOMPARE(tid->width(), -1);
53 QCOMPARE(tid->height(), -1);
54 QCOMPARE(tid->depth(), -1);
55 QCOMPARE(tid->layers(), -1);
56 QCOMPARE(tid->mipLevels(), -1);
57 QCOMPARE(tid->target(), QOpenGLTexture::Target2D);
58 QCOMPARE(tid->format(), QOpenGLTexture::NoFormat);
59 QCOMPARE(tid->pixelFormat(), QOpenGLTexture::RGBA);
60 QCOMPARE(tid->pixelType(), QOpenGLTexture::UInt8);
61 QCOMPARE(tid->isCompressed(), false);
62 }
63
64 void checkCloning_data()
65 {
66
67 }
68
69 void checkCloning()
70 {
71 }
72
73 void checkPropertyUpdates()
74 {
75 }
76/*
77protected:
78
79 Qt3DCore::QNode *doClone() const override
80 {
81 return nullptr;
82 }
83 */
84
85};
86
87QTEST_MAIN(tst_QTextureImageData)
88
89#include "tst_qtextureimagedata.moc"
90

source code of qt3d/tests/auto/render/qtextureimagedata/tst_qtextureimagedata.cpp