| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:BSD$ |
| 9 | ** Commercial License Usage |
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| 16 | ** |
| 17 | ** BSD License Usage |
| 18 | ** Alternatively, you may use this file under the terms of the BSD license |
| 19 | ** as follows: |
| 20 | ** |
| 21 | ** "Redistribution and use in source and binary forms, with or without |
| 22 | ** modification, are permitted provided that the following conditions are |
| 23 | ** met: |
| 24 | ** * Redistributions of source code must retain the above copyright |
| 25 | ** notice, this list of conditions and the following disclaimer. |
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| 35 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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| 47 | ** $QT_END_LICENSE$ |
| 48 | ** |
| 49 | ****************************************************************************/ |
| 50 | |
| 51 | #include <QFileDialog> |
| 52 | #include <QApplication> |
| 53 | |
| 54 | #include <Qt3DRender/QCamera> |
| 55 | #include <Qt3DCore/QEntity> |
| 56 | #include <Qt3DCore/QAspectEngine> |
| 57 | #include <Qt3DInput/QInputAspect> |
| 58 | #include <Qt3DRender/QSceneLoader> |
| 59 | #include <Qt3DRender/QRenderAspect> |
| 60 | #include <Qt3DExtras/QForwardRenderer> |
| 61 | #include <Qt3DExtras/qt3dwindow.h> |
| 62 | #include <Qt3DExtras/qfirstpersoncameracontroller.h> |
| 63 | |
| 64 | class SceneWalker : public QObject |
| 65 | { |
| 66 | public: |
| 67 | SceneWalker(Qt3DRender::QSceneLoader *loader) : m_loader(loader) { } |
| 68 | |
| 69 | void onStatusChanged(); |
| 70 | |
| 71 | private: |
| 72 | void walkEntity(Qt3DCore::QEntity *e, int depth = 0); |
| 73 | |
| 74 | Qt3DRender::QSceneLoader *m_loader; |
| 75 | }; |
| 76 | |
| 77 | void SceneWalker::onStatusChanged() |
| 78 | { |
| 79 | qDebug() << "Status changed:" << m_loader->status(); |
| 80 | if (m_loader->status() != Qt3DRender::QSceneLoader::Ready) |
| 81 | return; |
| 82 | |
| 83 | // The QSceneLoader instance is a component of an entity. The loaded scene |
| 84 | // tree is added under this entity. |
| 85 | QVector<Qt3DCore::QEntity *> entities = m_loader->entities(); |
| 86 | |
| 87 | // Technically there could be multiple entities referencing the scene loader |
| 88 | // but sharing is discouraged, and in our case there will be one anyhow. |
| 89 | if (entities.isEmpty()) |
| 90 | return; |
| 91 | Qt3DCore::QEntity *root = entities[0]; |
| 92 | // Print the tree. |
| 93 | walkEntity(e: root); |
| 94 | |
| 95 | // To access a given node (like a named mesh in the scene), use QObject::findChild(). |
| 96 | // The scene structure and names always depend on the asset. |
| 97 | Qt3DCore::QEntity *e = root->findChild<Qt3DCore::QEntity *>(QStringLiteral("PlanePropeller_mesh" )); // toyplane.obj |
| 98 | if (e) |
| 99 | qDebug() << "Found propeller node" << e << "with components" << e->components(); |
| 100 | } |
| 101 | |
| 102 | void SceneWalker::walkEntity(Qt3DCore::QEntity *e, int depth) |
| 103 | { |
| 104 | Qt3DCore::QNodeVector nodes = e->childNodes(); |
| 105 | for (int i = 0; i < nodes.count(); ++i) { |
| 106 | Qt3DCore::QNode *node = nodes[i]; |
| 107 | Qt3DCore::QEntity *entity = qobject_cast<Qt3DCore::QEntity *>(object: node); |
| 108 | if (entity) { |
| 109 | QString indent; |
| 110 | indent.fill(c: ' ', size: depth * 2); |
| 111 | qDebug().noquote() << indent << "Entity:" << entity << "Components:" << entity->components(); |
| 112 | walkEntity(e: entity, depth: depth + 1); |
| 113 | } |
| 114 | } |
| 115 | } |
| 116 | |
| 117 | int main(int ac, char **av) |
| 118 | { |
| 119 | QApplication app(ac, av); |
| 120 | Qt3DExtras::Qt3DWindow view; |
| 121 | view.defaultFrameGraph()->setClearColor(Qt::black); |
| 122 | |
| 123 | // Root entity |
| 124 | Qt3DCore::QEntity *sceneRoot = new Qt3DCore::QEntity(); |
| 125 | |
| 126 | // Scene Camera |
| 127 | Qt3DRender::QCamera *camera = view.camera(); |
| 128 | camera->setProjectionType(Qt3DRender::QCameraLens::PerspectiveProjection); |
| 129 | camera->setViewCenter(QVector3D(0.0f, 3.5f, 0.0f)); |
| 130 | camera->setPosition(QVector3D(0.0f, 3.5f, 25.0f)); |
| 131 | camera->setNearPlane(0.001f); |
| 132 | camera->setFarPlane(10000.0f); |
| 133 | |
| 134 | // For camera controls |
| 135 | Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(sceneRoot); |
| 136 | camController->setCamera(camera); |
| 137 | |
| 138 | // Scene loader |
| 139 | Qt3DCore::QEntity *sceneLoaderEntity = new Qt3DCore::QEntity(sceneRoot); |
| 140 | Qt3DRender::QSceneLoader *sceneLoader = new Qt3DRender::QSceneLoader(sceneLoaderEntity); |
| 141 | SceneWalker sceneWalker(sceneLoader); |
| 142 | QObject::connect(sender: sceneLoader, signal: &Qt3DRender::QSceneLoader::statusChanged, receiver: &sceneWalker, slot: &SceneWalker::onStatusChanged); |
| 143 | sceneLoaderEntity->addComponent(comp: sceneLoader); |
| 144 | |
| 145 | QStringList args = QCoreApplication::arguments(); |
| 146 | QUrl sourceFileName; |
| 147 | if (args.count() <= 1) { |
| 148 | QWidget *container = new QWidget(); |
| 149 | QFileDialog dialog; |
| 150 | dialog.setFileMode(QFileDialog::AnyFile); |
| 151 | sourceFileName = dialog.getOpenFileUrl(parent: container, QStringLiteral("Open a scene file" )); |
| 152 | } else { |
| 153 | sourceFileName = QUrl::fromLocalFile(localfile: args[1]); |
| 154 | } |
| 155 | |
| 156 | if (sourceFileName.isEmpty()) |
| 157 | return 0; |
| 158 | |
| 159 | sceneLoader->setSource(sourceFileName); |
| 160 | |
| 161 | view.setRootEntity(sceneRoot); |
| 162 | view.show(); |
| 163 | |
| 164 | return app.exec(); |
| 165 | } |
| 166 | |