| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:BSD$ | 
| 9 | ** Commercial License Usage | 
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** BSD License Usage | 
| 18 | ** Alternatively, you may use this file under the terms of the BSD license | 
| 19 | ** as follows: | 
| 20 | ** | 
| 21 | ** "Redistribution and use in source and binary forms, with or without | 
| 22 | ** modification, are permitted provided that the following conditions are | 
| 23 | ** met: | 
| 24 | **   * Redistributions of source code must retain the above copyright | 
| 25 | **     notice, this list of conditions and the following disclaimer. | 
| 26 | **   * Redistributions in binary form must reproduce the above copyright | 
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| 30 | **   * Neither the name of The Qt Company Ltd nor the names of its | 
| 31 | **     contributors may be used to endorse or promote products derived | 
| 32 | **     from this software without specific prior written permission. | 
| 33 | ** | 
| 34 | ** | 
| 35 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
| 36 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 
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| 45 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." | 
| 46 | ** | 
| 47 | ** $QT_END_LICENSE$ | 
| 48 | ** | 
| 49 | ****************************************************************************/ | 
| 50 |  | 
| 51 | #include <QFileDialog> | 
| 52 | #include <QApplication> | 
| 53 |  | 
| 54 | #include <Qt3DRender/QCamera> | 
| 55 | #include <Qt3DCore/QEntity> | 
| 56 | #include <Qt3DCore/QAspectEngine> | 
| 57 | #include <Qt3DInput/QInputAspect> | 
| 58 | #include <Qt3DRender/QSceneLoader> | 
| 59 | #include <Qt3DRender/QRenderAspect> | 
| 60 | #include <Qt3DExtras/QForwardRenderer> | 
| 61 | #include <Qt3DExtras/qt3dwindow.h> | 
| 62 | #include <Qt3DExtras/qfirstpersoncameracontroller.h> | 
| 63 |  | 
| 64 | class SceneWalker : public QObject | 
| 65 | { | 
| 66 | public: | 
| 67 |     SceneWalker(Qt3DRender::QSceneLoader *loader) : m_loader(loader) { } | 
| 68 |  | 
| 69 |     void onStatusChanged(); | 
| 70 |  | 
| 71 | private: | 
| 72 |     void walkEntity(Qt3DCore::QEntity *e, int depth = 0); | 
| 73 |  | 
| 74 |     Qt3DRender::QSceneLoader *m_loader; | 
| 75 | }; | 
| 76 |  | 
| 77 | void SceneWalker::onStatusChanged() | 
| 78 | { | 
| 79 |     qDebug() << "Status changed:"  << m_loader->status(); | 
| 80 |     if (m_loader->status() != Qt3DRender::QSceneLoader::Ready) | 
| 81 |         return; | 
| 82 |  | 
| 83 |     // The QSceneLoader instance is a component of an entity. The loaded scene | 
| 84 |     // tree is added under this entity. | 
| 85 |     QVector<Qt3DCore::QEntity *> entities = m_loader->entities(); | 
| 86 |  | 
| 87 |     // Technically there could be multiple entities referencing the scene loader | 
| 88 |     // but sharing is discouraged, and in our case there will be one anyhow. | 
| 89 |     if (entities.isEmpty()) | 
| 90 |         return; | 
| 91 |     Qt3DCore::QEntity *root = entities[0]; | 
| 92 |     // Print the tree. | 
| 93 |     walkEntity(e: root); | 
| 94 |  | 
| 95 |     // To access a given node (like a named mesh in the scene), use QObject::findChild(). | 
| 96 |     // The scene structure and names always depend on the asset. | 
| 97 |     Qt3DCore::QEntity *e = root->findChild<Qt3DCore::QEntity *>(QStringLiteral("PlanePropeller_mesh" )); // toyplane.obj | 
| 98 |     if (e) | 
| 99 |         qDebug() << "Found propeller node"  << e << "with components"  << e->components(); | 
| 100 | } | 
| 101 |  | 
| 102 | void SceneWalker::walkEntity(Qt3DCore::QEntity *e, int depth) | 
| 103 | { | 
| 104 |     Qt3DCore::QNodeVector nodes = e->childNodes(); | 
| 105 |     for (int i = 0; i < nodes.count(); ++i) { | 
| 106 |         Qt3DCore::QNode *node = nodes[i]; | 
| 107 |         Qt3DCore::QEntity *entity = qobject_cast<Qt3DCore::QEntity *>(object: node); | 
| 108 |         if (entity) { | 
| 109 |             QString indent; | 
| 110 |             indent.fill(c: ' ', size: depth * 2); | 
| 111 |             qDebug().noquote() << indent << "Entity:"  << entity << "Components:"  << entity->components(); | 
| 112 |             walkEntity(e: entity, depth: depth + 1); | 
| 113 |         } | 
| 114 |     } | 
| 115 | } | 
| 116 |  | 
| 117 | int main(int ac, char **av) | 
| 118 | { | 
| 119 |     QApplication app(ac, av); | 
| 120 |     Qt3DExtras::Qt3DWindow view; | 
| 121 |     view.defaultFrameGraph()->setClearColor(Qt::black); | 
| 122 |  | 
| 123 |     // Root entity | 
| 124 |     Qt3DCore::QEntity *sceneRoot = new Qt3DCore::QEntity(); | 
| 125 |  | 
| 126 |     // Scene Camera | 
| 127 |     Qt3DRender::QCamera *camera = view.camera(); | 
| 128 |     camera->setProjectionType(Qt3DRender::QCameraLens::PerspectiveProjection); | 
| 129 |     camera->setViewCenter(QVector3D(0.0f, 3.5f, 0.0f)); | 
| 130 |     camera->setPosition(QVector3D(0.0f, 3.5f, 25.0f)); | 
| 131 |     camera->setNearPlane(0.001f); | 
| 132 |     camera->setFarPlane(10000.0f); | 
| 133 |  | 
| 134 |     // For camera controls | 
| 135 |     Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(sceneRoot); | 
| 136 |     camController->setCamera(camera); | 
| 137 |  | 
| 138 |     // Scene loader | 
| 139 |     Qt3DCore::QEntity *sceneLoaderEntity = new Qt3DCore::QEntity(sceneRoot); | 
| 140 |     Qt3DRender::QSceneLoader *sceneLoader = new Qt3DRender::QSceneLoader(sceneLoaderEntity); | 
| 141 |     SceneWalker sceneWalker(sceneLoader); | 
| 142 |     QObject::connect(sender: sceneLoader, signal: &Qt3DRender::QSceneLoader::statusChanged, receiver: &sceneWalker, slot: &SceneWalker::onStatusChanged); | 
| 143 |     sceneLoaderEntity->addComponent(comp: sceneLoader); | 
| 144 |  | 
| 145 |     QStringList args = QCoreApplication::arguments(); | 
| 146 |     QUrl sourceFileName; | 
| 147 |     if (args.count() <= 1) { | 
| 148 |         QWidget *container = new QWidget(); | 
| 149 |         QFileDialog dialog; | 
| 150 |         dialog.setFileMode(QFileDialog::AnyFile); | 
| 151 |         sourceFileName = dialog.getOpenFileUrl(parent: container, QStringLiteral("Open a scene file" )); | 
| 152 |     } else { | 
| 153 |         sourceFileName = QUrl::fromLocalFile(localfile: args[1]); | 
| 154 |     } | 
| 155 |  | 
| 156 |     if (sourceFileName.isEmpty()) | 
| 157 |         return 0; | 
| 158 |  | 
| 159 |     sceneLoader->setSource(sourceFileName); | 
| 160 |  | 
| 161 |     view.setRootEntity(sceneRoot); | 
| 162 |     view.show(); | 
| 163 |  | 
| 164 |     return app.exec(); | 
| 165 | } | 
| 166 |  |