| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:BSD$ | 
| 9 | ** Commercial License Usage | 
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| 16 | ** | 
| 17 | ** BSD License Usage | 
| 18 | ** Alternatively, you may use this file under the terms of the BSD license | 
| 19 | ** as follows: | 
| 20 | ** | 
| 21 | ** "Redistribution and use in source and binary forms, with or without | 
| 22 | ** modification, are permitted provided that the following conditions are | 
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| 24 | **   * Redistributions of source code must retain the above copyright | 
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| 35 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
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| 46 | ** | 
| 47 | ** $QT_END_LICENSE$ | 
| 48 | ** | 
| 49 | ****************************************************************************/ | 
| 50 |  | 
| 51 | #include <Qt3DCore/QEntity> | 
| 52 |  | 
| 53 | #include <Qt3DRender/QMaterial> | 
| 54 | #include <Qt3DExtras/QSphereMesh> | 
| 55 | #include <Qt3DExtras/QPlaneMesh> | 
| 56 | #include <Qt3DRender/QLayer> | 
| 57 | #include <Qt3DRender/QParameter> | 
| 58 | #include <Qt3DRender/QCamera> | 
| 59 | #include <Qt3DRender/QCameraLens> | 
| 60 | #include <Qt3DCore/QTransform> | 
| 61 | #include <Qt3DRender/QPointLight> | 
| 62 | #include <Qt3DCore/qaspectengine.h> | 
| 63 |  | 
| 64 | #include <QGuiApplication> | 
| 65 |  | 
| 66 | #include "gbuffer.h" | 
| 67 | #include "deferredrenderer.h" | 
| 68 | #include "finaleffect.h" | 
| 69 | #include "sceneeffect.h" | 
| 70 | #include "pointlightblock.h" | 
| 71 | #include "sceneentity.h" | 
| 72 | #include "screenquadentity.h" | 
| 73 |  | 
| 74 | #include <Qt3DExtras/qt3dwindow.h> | 
| 75 | #include <Qt3DExtras/qfirstpersoncameracontroller.h> | 
| 76 |  | 
| 77 | int main(int ac, char **av) | 
| 78 | { | 
| 79 |     QGuiApplication app(ac, av); | 
| 80 |  | 
| 81 |     Qt3DExtras::Qt3DWindow view; | 
| 82 |  | 
| 83 |     // Root entity | 
| 84 |     Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); | 
| 85 |  | 
| 86 |     // Scene Content | 
| 87 |     SceneEntity *sceneContent = new SceneEntity(rootEntity); | 
| 88 |  | 
| 89 |     // Screen Quad | 
| 90 |     ScreenQuadEntity *screenQuad = new ScreenQuadEntity(rootEntity); | 
| 91 |  | 
| 92 |     // Shared Components | 
| 93 |     Qt3DRender::QLayer *sceneLayer = sceneContent->layer(); | 
| 94 |     Qt3DRender::QLayer *quadLayer = screenQuad->layer(); | 
| 95 |     SceneEffect *sceneEffect = sceneContent->effect(); | 
| 96 |     FinalEffect *finalEffect = screenQuad->effect(); | 
| 97 |  | 
| 98 |     // Scene Camera | 
| 99 |     Qt3DRender::QCamera *camera = view.camera(); | 
| 100 |     camera->setFieldOfView(45.0f); | 
| 101 |     camera->setNearPlane(0.01f); | 
| 102 |     camera->setFarPlane(1000.0f); | 
| 103 |     camera->setProjectionType(Qt3DRender::QCameraLens::PerspectiveProjection); | 
| 104 |     camera->setPosition(QVector3D(10.0f, 10.0f, -25.0f)); | 
| 105 |     camera->setUpVector(QVector3D(0.0f, 1.0f, 0.0f)); | 
| 106 |     camera->setViewCenter(QVector3D(0.0f, 0.0f, 10.0f)); | 
| 107 |  | 
| 108 |     // For camera controls | 
| 109 |     Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(rootEntity); | 
| 110 |     camController->setCamera(camera); | 
| 111 |  | 
| 112 |     // FrameGraph | 
| 113 |     DeferredRenderer *deferredRenderer = new DeferredRenderer(); | 
| 114 |     deferredRenderer->setNormalizedRect(QRectF(0.0f, 0.0f, 1.0f, 1.0f)); | 
| 115 |     deferredRenderer->setFinalPassCriteria(finalEffect->passCriteria()); | 
| 116 |     deferredRenderer->setGeometryPassCriteria(sceneEffect->passCriteria()); | 
| 117 |     deferredRenderer->setSceneCamera(camera); | 
| 118 |     deferredRenderer->setGBufferLayer(sceneLayer); | 
| 119 |     deferredRenderer->setScreenQuadLayer(quadLayer); | 
| 120 |     deferredRenderer->setSurface(&view); | 
| 121 |  | 
| 122 |     view.setActiveFrameGraph(deferredRenderer); | 
| 123 |  | 
| 124 |     // Set root object of the scene | 
| 125 |     view.setRootEntity(rootEntity); | 
| 126 |     // Show window | 
| 127 |     view.show(); | 
| 128 |  | 
| 129 |     return app.exec(); | 
| 130 | } | 
| 131 |  |