| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:BSD$ |
| 9 | ** Commercial License Usage |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** BSD License Usage |
| 18 | ** Alternatively, you may use this file under the terms of the BSD license |
| 19 | ** as follows: |
| 20 | ** |
| 21 | ** "Redistribution and use in source and binary forms, with or without |
| 22 | ** modification, are permitted provided that the following conditions are |
| 23 | ** met: |
| 24 | ** * Redistributions of source code must retain the above copyright |
| 25 | ** notice, this list of conditions and the following disclaimer. |
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| 33 | ** |
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| 35 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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| 45 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." |
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| 47 | ** $QT_END_LICENSE$ |
| 48 | ** |
| 49 | ****************************************************************************/ |
| 50 | |
| 51 | #include <Qt3DCore/QEntity> |
| 52 | |
| 53 | #include <Qt3DRender/QMaterial> |
| 54 | #include <Qt3DExtras/QSphereMesh> |
| 55 | #include <Qt3DExtras/QPlaneMesh> |
| 56 | #include <Qt3DRender/QLayer> |
| 57 | #include <Qt3DRender/QParameter> |
| 58 | #include <Qt3DRender/QCamera> |
| 59 | #include <Qt3DRender/QCameraLens> |
| 60 | #include <Qt3DCore/QTransform> |
| 61 | #include <Qt3DRender/QPointLight> |
| 62 | #include <Qt3DCore/qaspectengine.h> |
| 63 | |
| 64 | #include <QGuiApplication> |
| 65 | |
| 66 | #include "gbuffer.h" |
| 67 | #include "deferredrenderer.h" |
| 68 | #include "finaleffect.h" |
| 69 | #include "sceneeffect.h" |
| 70 | #include "pointlightblock.h" |
| 71 | #include "sceneentity.h" |
| 72 | #include "screenquadentity.h" |
| 73 | |
| 74 | #include <Qt3DExtras/qt3dwindow.h> |
| 75 | #include <Qt3DExtras/qfirstpersoncameracontroller.h> |
| 76 | |
| 77 | int main(int ac, char **av) |
| 78 | { |
| 79 | QGuiApplication app(ac, av); |
| 80 | |
| 81 | Qt3DExtras::Qt3DWindow view; |
| 82 | |
| 83 | // Root entity |
| 84 | Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); |
| 85 | |
| 86 | // Scene Content |
| 87 | SceneEntity *sceneContent = new SceneEntity(rootEntity); |
| 88 | |
| 89 | // Screen Quad |
| 90 | ScreenQuadEntity *screenQuad = new ScreenQuadEntity(rootEntity); |
| 91 | |
| 92 | // Shared Components |
| 93 | Qt3DRender::QLayer *sceneLayer = sceneContent->layer(); |
| 94 | Qt3DRender::QLayer *quadLayer = screenQuad->layer(); |
| 95 | SceneEffect *sceneEffect = sceneContent->effect(); |
| 96 | FinalEffect *finalEffect = screenQuad->effect(); |
| 97 | |
| 98 | // Scene Camera |
| 99 | Qt3DRender::QCamera *camera = view.camera(); |
| 100 | camera->setFieldOfView(45.0f); |
| 101 | camera->setNearPlane(0.01f); |
| 102 | camera->setFarPlane(1000.0f); |
| 103 | camera->setProjectionType(Qt3DRender::QCameraLens::PerspectiveProjection); |
| 104 | camera->setPosition(QVector3D(10.0f, 10.0f, -25.0f)); |
| 105 | camera->setUpVector(QVector3D(0.0f, 1.0f, 0.0f)); |
| 106 | camera->setViewCenter(QVector3D(0.0f, 0.0f, 10.0f)); |
| 107 | |
| 108 | // For camera controls |
| 109 | Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(rootEntity); |
| 110 | camController->setCamera(camera); |
| 111 | |
| 112 | // FrameGraph |
| 113 | DeferredRenderer *deferredRenderer = new DeferredRenderer(); |
| 114 | deferredRenderer->setNormalizedRect(QRectF(0.0f, 0.0f, 1.0f, 1.0f)); |
| 115 | deferredRenderer->setFinalPassCriteria(finalEffect->passCriteria()); |
| 116 | deferredRenderer->setGeometryPassCriteria(sceneEffect->passCriteria()); |
| 117 | deferredRenderer->setSceneCamera(camera); |
| 118 | deferredRenderer->setGBufferLayer(sceneLayer); |
| 119 | deferredRenderer->setScreenQuadLayer(quadLayer); |
| 120 | deferredRenderer->setSurface(&view); |
| 121 | |
| 122 | view.setActiveFrameGraph(deferredRenderer); |
| 123 | |
| 124 | // Set root object of the scene |
| 125 | view.setRootEntity(rootEntity); |
| 126 | // Show window |
| 127 | view.show(); |
| 128 | |
| 129 | return app.exec(); |
| 130 | } |
| 131 | |