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50 | |
51 | #include <Qt3DQuickExtras/qt3dquickwindow.h> |
52 | #include <QGuiApplication> |
53 | #include <QOpenGLContext> |
54 | |
55 | int main(int argc, char* argv[]) |
56 | { |
57 | QGuiApplication app(argc, argv); |
58 | Qt3DExtras::Quick::Qt3DQuickWindow view; |
59 | |
60 | view.setSource(QUrl("qrc:/main.qml" )); |
61 | view.show(); |
62 | |
63 | const bool isES = QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGLES |
64 | || view.requestedFormat().renderableType() == QSurfaceFormat::OpenGLES; |
65 | if (!isES) |
66 | qDebug(msg: "Using a non-OpenGL ES context. This may result in no material on the model " |
67 | "as currently the standard glTF format only includes OpenGL ES 2.0 shaders. " |
68 | "To overcome this, run the application on OpenGL ES or use the qgltf tool " |
69 | "with -g to generate a slightly extended glTF asset from the original COLLADA source." ); |
70 | |
71 | return app.exec(); |
72 | } |
73 | |