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50 | |
51 | #include "tessellatedquadmesh.h" |
52 | |
53 | #include <Qt3DRender/qattribute.h> |
54 | #include <Qt3DRender/qbuffer.h> |
55 | #include <Qt3DRender/qgeometry.h> |
56 | |
57 | class TessellatedGeometry : public Qt3DRender::QGeometry |
58 | { |
59 | Q_OBJECT |
60 | public: |
61 | TessellatedGeometry(Qt3DCore::QNode *parent = nullptr) |
62 | : Qt3DRender::QGeometry(parent) |
63 | , m_positionAttribute(new Qt3DRender::QAttribute(this)) |
64 | , m_vertexBuffer(new Qt3DRender::QBuffer(this)) |
65 | { |
66 | const float positionData[] = { |
67 | -0.8f, -0.8f, 0.0f, |
68 | 0.8f, -0.8f, 0.0f, |
69 | 0.8f, 0.8f, 0.0f, |
70 | -0.8f, 0.8f, 0.0f |
71 | }; |
72 | |
73 | const int nVerts = 4; |
74 | const int size = nVerts * 3 * sizeof(float); |
75 | QByteArray positionBytes; |
76 | positionBytes.resize(size); |
77 | memcpy(dest: positionBytes.data(), src: positionData, n: size); |
78 | |
79 | m_vertexBuffer->setData(positionBytes); |
80 | |
81 | m_positionAttribute->setName(Qt3DRender::QAttribute::defaultPositionAttributeName()); |
82 | m_positionAttribute->setVertexBaseType(Qt3DRender::QAttribute::Float); |
83 | m_positionAttribute->setVertexSize(3); |
84 | m_positionAttribute->setCount(nVerts); |
85 | m_positionAttribute->setByteStride(3 * sizeof(float)); |
86 | m_positionAttribute->setBuffer(m_vertexBuffer); |
87 | |
88 | addAttribute(attribute: m_positionAttribute); |
89 | } |
90 | |
91 | private: |
92 | Qt3DRender::QAttribute *m_positionAttribute; |
93 | Qt3DRender::QBuffer *m_vertexBuffer; |
94 | }; |
95 | |
96 | TessellatedQuadMesh::TessellatedQuadMesh(Qt3DCore::QNode *parent) |
97 | : Qt3DRender::QGeometryRenderer(parent) |
98 | { |
99 | setPrimitiveType(Qt3DRender::QGeometryRenderer::Patches); |
100 | setVerticesPerPatch(4); |
101 | setGeometry(new TessellatedGeometry(this)); |
102 | } |
103 | |
104 | #include "tessellatedquadmesh.moc" |
105 | |