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50 | |
51 | #include "game.h" |
52 | |
53 | #include <QCborMap> |
54 | #include <QCborValue> |
55 | #include <QFile> |
56 | #include <QJsonArray> |
57 | #include <QJsonDocument> |
58 | #include <QRandomGenerator> |
59 | #include <QTextStream> |
60 | |
61 | Character Game::player() const |
62 | { |
63 | return mPlayer; |
64 | } |
65 | |
66 | QVector<Level> Game::levels() const |
67 | { |
68 | return mLevels; |
69 | } |
70 | |
71 | //! [0] |
72 | void Game::newGame() |
73 | { |
74 | mPlayer = Character(); |
75 | mPlayer.setName(QStringLiteral("Hero" )); |
76 | mPlayer.setClassType(Character::Archer); |
77 | mPlayer.setLevel(QRandomGenerator::global()->bounded(lowest: 15, highest: 21)); |
78 | |
79 | mLevels.clear(); |
80 | mLevels.reserve(asize: 2); |
81 | |
82 | Level village(QStringLiteral("Village" )); |
83 | QVector<Character> villageNpcs; |
84 | villageNpcs.reserve(asize: 2); |
85 | villageNpcs.append(t: Character(QStringLiteral("Barry the Blacksmith" ), |
86 | QRandomGenerator::global()->bounded(lowest: 8, highest: 11), |
87 | Character::Warrior)); |
88 | villageNpcs.append(t: Character(QStringLiteral("Terry the Trader" ), |
89 | QRandomGenerator::global()->bounded(lowest: 6, highest: 8), |
90 | Character::Warrior)); |
91 | village.setNpcs(villageNpcs); |
92 | mLevels.append(t: village); |
93 | |
94 | Level dungeon(QStringLiteral("Dungeon" )); |
95 | QVector<Character> dungeonNpcs; |
96 | dungeonNpcs.reserve(asize: 3); |
97 | dungeonNpcs.append(t: Character(QStringLiteral("Eric the Evil" ), |
98 | QRandomGenerator::global()->bounded(lowest: 18, highest: 26), |
99 | Character::Mage)); |
100 | dungeonNpcs.append(t: Character(QStringLiteral("Eric's Left Minion" ), |
101 | QRandomGenerator::global()->bounded(lowest: 5, highest: 7), |
102 | Character::Warrior)); |
103 | dungeonNpcs.append(t: Character(QStringLiteral("Eric's Right Minion" ), |
104 | QRandomGenerator::global()->bounded(lowest: 4, highest: 9), |
105 | Character::Warrior)); |
106 | dungeon.setNpcs(dungeonNpcs); |
107 | mLevels.append(t: dungeon); |
108 | } |
109 | //! [0] |
110 | |
111 | //! [3] |
112 | bool Game::loadGame(Game::SaveFormat saveFormat) |
113 | { |
114 | QFile loadFile(saveFormat == Json |
115 | ? QStringLiteral("save.json" ) |
116 | : QStringLiteral("save.dat" )); |
117 | |
118 | if (!loadFile.open(flags: QIODevice::ReadOnly)) { |
119 | qWarning(msg: "Couldn't open save file." ); |
120 | return false; |
121 | } |
122 | |
123 | QByteArray saveData = loadFile.readAll(); |
124 | |
125 | QJsonDocument loadDoc(saveFormat == Json |
126 | ? QJsonDocument::fromJson(json: saveData) |
127 | : QJsonDocument(QCborValue::fromCbor(ba: saveData).toMap().toJsonObject())); |
128 | |
129 | read(json: loadDoc.object()); |
130 | |
131 | QTextStream(stdout) << "Loaded save for " |
132 | << loadDoc["player" ]["name" ].toString() |
133 | << " using " |
134 | << (saveFormat != Json ? "CBOR" : "JSON" ) << "...\n" ; |
135 | return true; |
136 | } |
137 | //! [3] |
138 | |
139 | //! [4] |
140 | bool Game::saveGame(Game::SaveFormat saveFormat) const |
141 | { |
142 | QFile saveFile(saveFormat == Json |
143 | ? QStringLiteral("save.json" ) |
144 | : QStringLiteral("save.dat" )); |
145 | |
146 | if (!saveFile.open(flags: QIODevice::WriteOnly)) { |
147 | qWarning(msg: "Couldn't open save file." ); |
148 | return false; |
149 | } |
150 | |
151 | QJsonObject gameObject; |
152 | write(json&: gameObject); |
153 | saveFile.write(data: saveFormat == Json |
154 | ? QJsonDocument(gameObject).toJson() |
155 | : QCborValue::fromJsonValue(v: gameObject).toCbor()); |
156 | |
157 | return true; |
158 | } |
159 | //! [4] |
160 | |
161 | //! [1] |
162 | void Game::read(const QJsonObject &json) |
163 | { |
164 | if (json.contains(key: "player" ) && json["player" ].isObject()) |
165 | mPlayer.read(json: json["player" ].toObject()); |
166 | |
167 | if (json.contains(key: "levels" ) && json["levels" ].isArray()) { |
168 | QJsonArray levelArray = json["levels" ].toArray(); |
169 | mLevels.clear(); |
170 | mLevels.reserve(asize: levelArray.size()); |
171 | for (int levelIndex = 0; levelIndex < levelArray.size(); ++levelIndex) { |
172 | QJsonObject levelObject = levelArray[levelIndex].toObject(); |
173 | Level level; |
174 | level.read(json: levelObject); |
175 | mLevels.append(t: level); |
176 | } |
177 | } |
178 | } |
179 | //! [1] |
180 | |
181 | //! [2] |
182 | void Game::write(QJsonObject &json) const |
183 | { |
184 | QJsonObject playerObject; |
185 | mPlayer.write(json&: playerObject); |
186 | json["player" ] = playerObject; |
187 | |
188 | QJsonArray levelArray; |
189 | for (const Level &level : mLevels) { |
190 | QJsonObject levelObject; |
191 | level.write(json&: levelObject); |
192 | levelArray.append(value: levelObject); |
193 | } |
194 | json["levels" ] = levelArray; |
195 | } |
196 | //! [2] |
197 | |
198 | void Game::print(int indentation) const |
199 | { |
200 | const QString indent(indentation * 2, ' '); |
201 | QTextStream(stdout) << indent << "Player\n" ; |
202 | mPlayer.print(indentation: indentation + 1); |
203 | |
204 | QTextStream(stdout) << indent << "Levels\n" ; |
205 | for (Level level : mLevels) |
206 | level.print(indentation: indentation + 1); |
207 | } |
208 | |