| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2017 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the examples of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:BSD$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** BSD License Usage | 
| 18 | ** Alternatively, you may use this file under the terms of the BSD license | 
| 19 | ** as follows: | 
| 20 | ** | 
| 21 | ** "Redistribution and use in source and binary forms, with or without | 
| 22 | ** modification, are permitted provided that the following conditions are | 
| 23 | ** met: | 
| 24 | **   * Redistributions of source code must retain the above copyright | 
| 25 | **     notice, this list of conditions and the following disclaimer. | 
| 26 | **   * Redistributions in binary form must reproduce the above copyright | 
| 27 | **     notice, this list of conditions and the following disclaimer in | 
| 28 | **     the documentation and/or other materials provided with the | 
| 29 | **     distribution. | 
| 30 | **   * Neither the name of The Qt Company Ltd nor the names of its | 
| 31 | **     contributors may be used to endorse or promote products derived | 
| 32 | **     from this software without specific prior written permission. | 
| 33 | ** | 
| 34 | ** | 
| 35 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
| 36 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 
| 37 | ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | 
| 38 | ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | 
| 39 | ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 
| 40 | ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 
| 41 | ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 
| 42 | ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 
| 43 | ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
| 44 | ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
| 45 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." | 
| 46 | ** | 
| 47 | ** $QT_END_LICENSE$ | 
| 48 | ** | 
| 49 | ****************************************************************************/ | 
| 50 |  | 
| 51 | #include "camera.h" | 
| 52 |  | 
| 53 | Camera::Camera(const QVector3D &pos) | 
| 54 |     : m_forward(0.0f, 0.0f, -1.0f), | 
| 55 |       m_right(1.0f, 0.0f, 0.0f), | 
| 56 |       m_up(0.0f, 1.0f, 0.0f), | 
| 57 |       m_pos(pos), | 
| 58 |       m_yaw(0.0f), | 
| 59 |       m_pitch(0.0f) | 
| 60 | { | 
| 61 | } | 
| 62 |  | 
| 63 | static inline void clamp360(float *v) | 
| 64 | { | 
| 65 |     if (*v > 360.0f) | 
| 66 |         *v -= 360.0f; | 
| 67 |     if (*v < -360.0f) | 
| 68 |         *v += 360.0f; | 
| 69 | } | 
| 70 |  | 
| 71 | void Camera::yaw(float degrees) | 
| 72 | { | 
| 73 |     m_yaw += degrees; | 
| 74 |     clamp360(v: &m_yaw); | 
| 75 |     m_yawMatrix.setToIdentity(); | 
| 76 |     m_yawMatrix.rotate(angle: m_yaw, x: 0, y: 1, z: 0); | 
| 77 |  | 
| 78 |     QMatrix4x4 rotMat = m_pitchMatrix * m_yawMatrix; | 
| 79 |     m_forward = (QVector4D(0.0f, 0.0f, -1.0f, 0.0f) * rotMat).toVector3D(); | 
| 80 |     m_right = (QVector4D(1.0f, 0.0f, 0.0f, 0.0f) * rotMat).toVector3D(); | 
| 81 | } | 
| 82 |  | 
| 83 | void Camera::pitch(float degrees) | 
| 84 | { | 
| 85 |     m_pitch += degrees; | 
| 86 |     clamp360(v: &m_pitch); | 
| 87 |     m_pitchMatrix.setToIdentity(); | 
| 88 |     m_pitchMatrix.rotate(angle: m_pitch, x: 1, y: 0, z: 0); | 
| 89 |  | 
| 90 |     QMatrix4x4 rotMat = m_pitchMatrix * m_yawMatrix; | 
| 91 |     m_forward = (QVector4D(0.0f, 0.0f, -1.0f, 0.0f) * rotMat).toVector3D(); | 
| 92 |     m_up = (QVector4D(0.0f, 1.0f, 0.0f, 0.0f) * rotMat).toVector3D(); | 
| 93 | } | 
| 94 |  | 
| 95 | void Camera::walk(float amount) | 
| 96 | { | 
| 97 |     m_pos[0] += amount * m_forward.x(); | 
| 98 |     m_pos[2] += amount * m_forward.z(); | 
| 99 | } | 
| 100 |  | 
| 101 | void Camera::strafe(float amount) | 
| 102 | { | 
| 103 |     m_pos[0] += amount * m_right.x(); | 
| 104 |     m_pos[2] += amount * m_right.z(); | 
| 105 | } | 
| 106 |  | 
| 107 | QMatrix4x4 Camera::viewMatrix() const | 
| 108 | { | 
| 109 |     QMatrix4x4 m = m_pitchMatrix * m_yawMatrix; | 
| 110 |     m.translate(vector: -m_pos); | 
| 111 |     return m; | 
| 112 | } | 
| 113 |  |