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50 | |
51 | #include "hellovulkanwindow.h" |
52 | #include <QVulkanFunctions> |
53 | |
54 | //! [0] |
55 | QVulkanWindowRenderer *VulkanWindow::createRenderer() |
56 | { |
57 | return new VulkanRenderer(this); |
58 | } |
59 | |
60 | VulkanRenderer::VulkanRenderer(QVulkanWindow *w) |
61 | : m_window(w) |
62 | { |
63 | } |
64 | //! [0] |
65 | |
66 | //! [1] |
67 | void VulkanRenderer::initResources() |
68 | { |
69 | qDebug(msg: "initResources" ); |
70 | |
71 | m_devFuncs = m_window->vulkanInstance()->deviceFunctions(device: m_window->device()); |
72 | } |
73 | //! [1] |
74 | |
75 | void VulkanRenderer::initSwapChainResources() |
76 | { |
77 | qDebug(msg: "initSwapChainResources" ); |
78 | } |
79 | |
80 | void VulkanRenderer::releaseSwapChainResources() |
81 | { |
82 | qDebug(msg: "releaseSwapChainResources" ); |
83 | } |
84 | |
85 | void VulkanRenderer::releaseResources() |
86 | { |
87 | qDebug(msg: "releaseResources" ); |
88 | } |
89 | |
90 | //! [2] |
91 | void VulkanRenderer::startNextFrame() |
92 | { |
93 | m_green += 0.005f; |
94 | if (m_green > 1.0f) |
95 | m_green = 0.0f; |
96 | |
97 | VkClearColorValue clearColor = {.float32: { 0.0f, m_green, 0.0f, 1.0f }}; |
98 | VkClearDepthStencilValue clearDS = { .depth: 1.0f, .stencil: 0 }; |
99 | VkClearValue clearValues[2]; |
100 | memset(s: clearValues, c: 0, n: sizeof(clearValues)); |
101 | clearValues[0].color = clearColor; |
102 | clearValues[1].depthStencil = clearDS; |
103 | |
104 | VkRenderPassBeginInfo rpBeginInfo; |
105 | memset(s: &rpBeginInfo, c: 0, n: sizeof(rpBeginInfo)); |
106 | rpBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; |
107 | rpBeginInfo.renderPass = m_window->defaultRenderPass(); |
108 | rpBeginInfo.framebuffer = m_window->currentFramebuffer(); |
109 | const QSize sz = m_window->swapChainImageSize(); |
110 | rpBeginInfo.renderArea.extent.width = sz.width(); |
111 | rpBeginInfo.renderArea.extent.height = sz.height(); |
112 | rpBeginInfo.clearValueCount = 2; |
113 | rpBeginInfo.pClearValues = clearValues; |
114 | VkCommandBuffer cmdBuf = m_window->currentCommandBuffer(); |
115 | m_devFuncs->vkCmdBeginRenderPass(cmdBuf, &rpBeginInfo, VK_SUBPASS_CONTENTS_INLINE); |
116 | |
117 | // Do nothing else. We will just clear to green, changing the component on |
118 | // every invocation. This also helps verifying the rate to which the thread |
119 | // is throttled to. (The elapsed time between startNextFrame calls should |
120 | // typically be around 16 ms. Note that rendering is 2 frames ahead of what |
121 | // is displayed.) |
122 | |
123 | m_devFuncs->vkCmdEndRenderPass(cmdBuf); |
124 | |
125 | m_window->frameReady(); |
126 | m_window->requestUpdate(); // render continuously, throttled by the presentation rate |
127 | } |
128 | //! [2] |
129 | |