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| 49 | ****************************************************************************/ | 
| 50 |  | 
| 51 | #include "trianglerenderer.h" | 
| 52 | #include <QVulkanFunctions> | 
| 53 | #include <QFile> | 
| 54 |  | 
| 55 | // Note that the vertex data and the projection matrix assume OpenGL. With | 
| 56 | // Vulkan Y is negated in clip space and the near/far plane is at 0/1 instead | 
| 57 | // of -1/1. These will be corrected for by an extra transformation when | 
| 58 | // calculating the modelview-projection matrix. | 
| 59 | static float vertexData[] = { // Y up, front = CCW | 
| 60 |      0.0f,   0.5f,   1.0f, 0.0f, 0.0f, | 
| 61 |     -0.5f,  -0.5f,   0.0f, 1.0f, 0.0f, | 
| 62 |      0.5f,  -0.5f,   0.0f, 0.0f, 1.0f | 
| 63 | }; | 
| 64 |  | 
| 65 | static const int UNIFORM_DATA_SIZE = 16 * sizeof(float); | 
| 66 |  | 
| 67 | static inline VkDeviceSize aligned(VkDeviceSize v, VkDeviceSize byteAlign) | 
| 68 | { | 
| 69 |     return (v + byteAlign - 1) & ~(byteAlign - 1); | 
| 70 | } | 
| 71 |  | 
| 72 | TriangleRenderer::TriangleRenderer(QVulkanWindow *w, bool msaa) | 
| 73 |     : m_window(w) | 
| 74 | { | 
| 75 |     if (msaa) { | 
| 76 |         const QVector<int> counts = w->supportedSampleCounts(); | 
| 77 |         qDebug() << "Supported sample counts:"  << counts; | 
| 78 |         for (int s = 16; s >= 4; s /= 2) { | 
| 79 |             if (counts.contains(t: s)) { | 
| 80 |                 qDebug(msg: "Requesting sample count %d" , s); | 
| 81 |                 m_window->setSampleCount(s); | 
| 82 |                 break; | 
| 83 |             } | 
| 84 |         } | 
| 85 |     } | 
| 86 | } | 
| 87 |  | 
| 88 | VkShaderModule TriangleRenderer::createShader(const QString &name) | 
| 89 | { | 
| 90 |     QFile file(name); | 
| 91 |     if (!file.open(flags: QIODevice::ReadOnly)) { | 
| 92 |         qWarning(msg: "Failed to read shader %s" , qPrintable(name)); | 
| 93 |         return VK_NULL_HANDLE; | 
| 94 |     } | 
| 95 |     QByteArray blob = file.readAll(); | 
| 96 |     file.close(); | 
| 97 |  | 
| 98 |     VkShaderModuleCreateInfo shaderInfo; | 
| 99 |     memset(s: &shaderInfo, c: 0, n: sizeof(shaderInfo)); | 
| 100 |     shaderInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; | 
| 101 |     shaderInfo.codeSize = blob.size(); | 
| 102 |     shaderInfo.pCode = reinterpret_cast<const uint32_t *>(blob.constData()); | 
| 103 |     VkShaderModule shaderModule; | 
| 104 |     VkResult err = m_devFuncs->vkCreateShaderModule(m_window->device(), &shaderInfo, nullptr, &shaderModule); | 
| 105 |     if (err != VK_SUCCESS) { | 
| 106 |         qWarning(msg: "Failed to create shader module: %d" , err); | 
| 107 |         return VK_NULL_HANDLE; | 
| 108 |     } | 
| 109 |  | 
| 110 |     return shaderModule; | 
| 111 | } | 
| 112 |  | 
| 113 | void TriangleRenderer::initResources() | 
| 114 | { | 
| 115 |     qDebug(msg: "initResources" ); | 
| 116 |  | 
| 117 |     VkDevice dev = m_window->device(); | 
| 118 |     m_devFuncs = m_window->vulkanInstance()->deviceFunctions(device: dev); | 
| 119 |  | 
| 120 |     // Prepare the vertex and uniform data. The vertex data will never | 
| 121 |     // change so one buffer is sufficient regardless of the value of | 
| 122 |     // QVulkanWindow::CONCURRENT_FRAME_COUNT. Uniform data is changing per | 
| 123 |     // frame however so active frames have to have a dedicated copy. | 
| 124 |  | 
| 125 |     // Use just one memory allocation and one buffer. We will then specify the | 
| 126 |     // appropriate offsets for uniform buffers in the VkDescriptorBufferInfo. | 
| 127 |     // Have to watch out for | 
| 128 |     // VkPhysicalDeviceLimits::minUniformBufferOffsetAlignment, though. | 
| 129 |  | 
| 130 |     // The uniform buffer is not strictly required in this example, we could | 
| 131 |     // have used push constants as well since our single matrix (64 bytes) fits | 
| 132 |     // into the spec mandated minimum limit of 128 bytes. However, once that | 
| 133 |     // limit is not sufficient, the per-frame buffers, as shown below, will | 
| 134 |     // become necessary. | 
| 135 |  | 
| 136 |     const int concurrentFrameCount = m_window->concurrentFrameCount(); | 
| 137 |     const VkPhysicalDeviceLimits *pdevLimits = &m_window->physicalDeviceProperties()->limits; | 
| 138 |     const VkDeviceSize uniAlign = pdevLimits->minUniformBufferOffsetAlignment; | 
| 139 |     qDebug(msg: "uniform buffer offset alignment is %u" , (uint) uniAlign); | 
| 140 |     VkBufferCreateInfo bufInfo; | 
| 141 |     memset(s: &bufInfo, c: 0, n: sizeof(bufInfo)); | 
| 142 |     bufInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; | 
| 143 |     // Our internal layout is vertex, uniform, uniform, ... with each uniform buffer start offset aligned to uniAlign. | 
| 144 |     const VkDeviceSize vertexAllocSize = aligned(v: sizeof(vertexData), byteAlign: uniAlign); | 
| 145 |     const VkDeviceSize uniformAllocSize = aligned(v: UNIFORM_DATA_SIZE, byteAlign: uniAlign); | 
| 146 |     bufInfo.size = vertexAllocSize + concurrentFrameCount * uniformAllocSize; | 
| 147 |     bufInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT; | 
| 148 |  | 
| 149 |     VkResult err = m_devFuncs->vkCreateBuffer(dev, &bufInfo, nullptr, &m_buf); | 
| 150 |     if (err != VK_SUCCESS) | 
| 151 |         qFatal(msg: "Failed to create buffer: %d" , err); | 
| 152 |  | 
| 153 |     VkMemoryRequirements memReq; | 
| 154 |     m_devFuncs->vkGetBufferMemoryRequirements(dev, m_buf, &memReq); | 
| 155 |  | 
| 156 |     VkMemoryAllocateInfo memAllocInfo = { | 
| 157 |         .sType: VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, | 
| 158 |         .pNext: nullptr, | 
| 159 |         .allocationSize: memReq.size, | 
| 160 |         .memoryTypeIndex: m_window->hostVisibleMemoryIndex() | 
| 161 |     }; | 
| 162 |  | 
| 163 |     err = m_devFuncs->vkAllocateMemory(dev, &memAllocInfo, nullptr, &m_bufMem); | 
| 164 |     if (err != VK_SUCCESS) | 
| 165 |         qFatal(msg: "Failed to allocate memory: %d" , err); | 
| 166 |  | 
| 167 |     err = m_devFuncs->vkBindBufferMemory(dev, m_buf, m_bufMem, 0); | 
| 168 |     if (err != VK_SUCCESS) | 
| 169 |         qFatal(msg: "Failed to bind buffer memory: %d" , err); | 
| 170 |  | 
| 171 |     quint8 *p; | 
| 172 |     err = m_devFuncs->vkMapMemory(dev, m_bufMem, 0, memReq.size, 0, reinterpret_cast<void **>(&p)); | 
| 173 |     if (err != VK_SUCCESS) | 
| 174 |         qFatal(msg: "Failed to map memory: %d" , err); | 
| 175 |     memcpy(dest: p, src: vertexData, n: sizeof(vertexData)); | 
| 176 |     QMatrix4x4 ident; | 
| 177 |     memset(s: m_uniformBufInfo, c: 0, n: sizeof(m_uniformBufInfo)); | 
| 178 |     for (int i = 0; i < concurrentFrameCount; ++i) { | 
| 179 |         const VkDeviceSize offset = vertexAllocSize + i * uniformAllocSize; | 
| 180 |         memcpy(dest: p + offset, src: ident.constData(), n: 16 * sizeof(float)); | 
| 181 |         m_uniformBufInfo[i].buffer = m_buf; | 
| 182 |         m_uniformBufInfo[i].offset = offset; | 
| 183 |         m_uniformBufInfo[i].range = uniformAllocSize; | 
| 184 |     } | 
| 185 |     m_devFuncs->vkUnmapMemory(dev, m_bufMem); | 
| 186 |  | 
| 187 |     VkVertexInputBindingDescription vertexBindingDesc = { | 
| 188 |         .binding: 0, // binding | 
| 189 |         .stride: 5 * sizeof(float), | 
| 190 |         .inputRate: VK_VERTEX_INPUT_RATE_VERTEX | 
| 191 |     }; | 
| 192 |     VkVertexInputAttributeDescription vertexAttrDesc[] = { | 
| 193 |         { // position | 
| 194 |             .location: 0, // location | 
| 195 |             .binding: 0, // binding | 
| 196 |             .format: VK_FORMAT_R32G32_SFLOAT, | 
| 197 |             .offset: 0 | 
| 198 |         }, | 
| 199 |         { // color | 
| 200 |             .location: 1, | 
| 201 |             .binding: 0, | 
| 202 |             .format: VK_FORMAT_R32G32B32_SFLOAT, | 
| 203 |             .offset: 2 * sizeof(float) | 
| 204 |         } | 
| 205 |     }; | 
| 206 |  | 
| 207 |     VkPipelineVertexInputStateCreateInfo vertexInputInfo; | 
| 208 |     vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; | 
| 209 |     vertexInputInfo.pNext = nullptr; | 
| 210 |     vertexInputInfo.flags = 0; | 
| 211 |     vertexInputInfo.vertexBindingDescriptionCount = 1; | 
| 212 |     vertexInputInfo.pVertexBindingDescriptions = &vertexBindingDesc; | 
| 213 |     vertexInputInfo.vertexAttributeDescriptionCount = 2; | 
| 214 |     vertexInputInfo.pVertexAttributeDescriptions = vertexAttrDesc; | 
| 215 |  | 
| 216 |     // Set up descriptor set and its layout. | 
| 217 |     VkDescriptorPoolSize descPoolSizes = { .type: VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, .descriptorCount: uint32_t(concurrentFrameCount) }; | 
| 218 |     VkDescriptorPoolCreateInfo descPoolInfo; | 
| 219 |     memset(s: &descPoolInfo, c: 0, n: sizeof(descPoolInfo)); | 
| 220 |     descPoolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; | 
| 221 |     descPoolInfo.maxSets = concurrentFrameCount; | 
| 222 |     descPoolInfo.poolSizeCount = 1; | 
| 223 |     descPoolInfo.pPoolSizes = &descPoolSizes; | 
| 224 |     err = m_devFuncs->vkCreateDescriptorPool(dev, &descPoolInfo, nullptr, &m_descPool); | 
| 225 |     if (err != VK_SUCCESS) | 
| 226 |         qFatal(msg: "Failed to create descriptor pool: %d" , err); | 
| 227 |  | 
| 228 |     VkDescriptorSetLayoutBinding layoutBinding = { | 
| 229 |         .binding: 0, // binding | 
| 230 |         .descriptorType: VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, | 
| 231 |         .descriptorCount: 1, | 
| 232 |         .stageFlags: VK_SHADER_STAGE_VERTEX_BIT, | 
| 233 |         .pImmutableSamplers: nullptr | 
| 234 |     }; | 
| 235 |     VkDescriptorSetLayoutCreateInfo descLayoutInfo = { | 
| 236 |         .sType: VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, | 
| 237 |         .pNext: nullptr, | 
| 238 |         .flags: 0, | 
| 239 |         .bindingCount: 1, | 
| 240 |         .pBindings: &layoutBinding | 
| 241 |     }; | 
| 242 |     err = m_devFuncs->vkCreateDescriptorSetLayout(dev, &descLayoutInfo, nullptr, &m_descSetLayout); | 
| 243 |     if (err != VK_SUCCESS) | 
| 244 |         qFatal(msg: "Failed to create descriptor set layout: %d" , err); | 
| 245 |  | 
| 246 |     for (int i = 0; i < concurrentFrameCount; ++i) { | 
| 247 |         VkDescriptorSetAllocateInfo descSetAllocInfo = { | 
| 248 |             .sType: VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, | 
| 249 |             .pNext: nullptr, | 
| 250 |             .descriptorPool: m_descPool, | 
| 251 |             .descriptorSetCount: 1, | 
| 252 |             .pSetLayouts: &m_descSetLayout | 
| 253 |         }; | 
| 254 |         err = m_devFuncs->vkAllocateDescriptorSets(dev, &descSetAllocInfo, &m_descSet[i]); | 
| 255 |         if (err != VK_SUCCESS) | 
| 256 |             qFatal(msg: "Failed to allocate descriptor set: %d" , err); | 
| 257 |  | 
| 258 |         VkWriteDescriptorSet descWrite; | 
| 259 |         memset(s: &descWrite, c: 0, n: sizeof(descWrite)); | 
| 260 |         descWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; | 
| 261 |         descWrite.dstSet = m_descSet[i]; | 
| 262 |         descWrite.descriptorCount = 1; | 
| 263 |         descWrite.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; | 
| 264 |         descWrite.pBufferInfo = &m_uniformBufInfo[i]; | 
| 265 |         m_devFuncs->vkUpdateDescriptorSets(dev, 1, &descWrite, 0, nullptr); | 
| 266 |     } | 
| 267 |  | 
| 268 |     // Pipeline cache | 
| 269 |     VkPipelineCacheCreateInfo pipelineCacheInfo; | 
| 270 |     memset(s: &pipelineCacheInfo, c: 0, n: sizeof(pipelineCacheInfo)); | 
| 271 |     pipelineCacheInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO; | 
| 272 |     err = m_devFuncs->vkCreatePipelineCache(dev, &pipelineCacheInfo, nullptr, &m_pipelineCache); | 
| 273 |     if (err != VK_SUCCESS) | 
| 274 |         qFatal(msg: "Failed to create pipeline cache: %d" , err); | 
| 275 |  | 
| 276 |     // Pipeline layout | 
| 277 |     VkPipelineLayoutCreateInfo pipelineLayoutInfo; | 
| 278 |     memset(s: &pipelineLayoutInfo, c: 0, n: sizeof(pipelineLayoutInfo)); | 
| 279 |     pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; | 
| 280 |     pipelineLayoutInfo.setLayoutCount = 1; | 
| 281 |     pipelineLayoutInfo.pSetLayouts = &m_descSetLayout; | 
| 282 |     err = m_devFuncs->vkCreatePipelineLayout(dev, &pipelineLayoutInfo, nullptr, &m_pipelineLayout); | 
| 283 |     if (err != VK_SUCCESS) | 
| 284 |         qFatal(msg: "Failed to create pipeline layout: %d" , err); | 
| 285 |  | 
| 286 |     // Shaders | 
| 287 |     VkShaderModule vertShaderModule = createShader(QStringLiteral(":/color_vert.spv" )); | 
| 288 |     VkShaderModule fragShaderModule = createShader(QStringLiteral(":/color_frag.spv" )); | 
| 289 |  | 
| 290 |     // Graphics pipeline | 
| 291 |     VkGraphicsPipelineCreateInfo pipelineInfo; | 
| 292 |     memset(s: &pipelineInfo, c: 0, n: sizeof(pipelineInfo)); | 
| 293 |     pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; | 
| 294 |  | 
| 295 |     VkPipelineShaderStageCreateInfo shaderStages[2] = { | 
| 296 |         { | 
| 297 |             .sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, | 
| 298 |             .pNext: nullptr, | 
| 299 |             .flags: 0, | 
| 300 |             .stage: VK_SHADER_STAGE_VERTEX_BIT, | 
| 301 |             .module: vertShaderModule, | 
| 302 |             .pName: "main" , | 
| 303 |             .pSpecializationInfo: nullptr | 
| 304 |         }, | 
| 305 |         { | 
| 306 |             .sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, | 
| 307 |             .pNext: nullptr, | 
| 308 |             .flags: 0, | 
| 309 |             .stage: VK_SHADER_STAGE_FRAGMENT_BIT, | 
| 310 |             .module: fragShaderModule, | 
| 311 |             .pName: "main" , | 
| 312 |             .pSpecializationInfo: nullptr | 
| 313 |         } | 
| 314 |     }; | 
| 315 |     pipelineInfo.stageCount = 2; | 
| 316 |     pipelineInfo.pStages = shaderStages; | 
| 317 |  | 
| 318 |     pipelineInfo.pVertexInputState = &vertexInputInfo; | 
| 319 |  | 
| 320 |     VkPipelineInputAssemblyStateCreateInfo ia; | 
| 321 |     memset(s: &ia, c: 0, n: sizeof(ia)); | 
| 322 |     ia.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; | 
| 323 |     ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; | 
| 324 |     pipelineInfo.pInputAssemblyState = &ia; | 
| 325 |  | 
| 326 |     // The viewport and scissor will be set dynamically via vkCmdSetViewport/Scissor. | 
| 327 |     // This way the pipeline does not need to be touched when resizing the window. | 
| 328 |     VkPipelineViewportStateCreateInfo vp; | 
| 329 |     memset(s: &vp, c: 0, n: sizeof(vp)); | 
| 330 |     vp.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; | 
| 331 |     vp.viewportCount = 1; | 
| 332 |     vp.scissorCount = 1; | 
| 333 |     pipelineInfo.pViewportState = &vp; | 
| 334 |  | 
| 335 |     VkPipelineRasterizationStateCreateInfo rs; | 
| 336 |     memset(s: &rs, c: 0, n: sizeof(rs)); | 
| 337 |     rs.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; | 
| 338 |     rs.polygonMode = VK_POLYGON_MODE_FILL; | 
| 339 |     rs.cullMode = VK_CULL_MODE_NONE; // we want the back face as well | 
| 340 |     rs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; | 
| 341 |     rs.lineWidth = 1.0f; | 
| 342 |     pipelineInfo.pRasterizationState = &rs; | 
| 343 |  | 
| 344 |     VkPipelineMultisampleStateCreateInfo ms; | 
| 345 |     memset(s: &ms, c: 0, n: sizeof(ms)); | 
| 346 |     ms.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; | 
| 347 |     // Enable multisampling. | 
| 348 |     ms.rasterizationSamples = m_window->sampleCountFlagBits(); | 
| 349 |     pipelineInfo.pMultisampleState = &ms; | 
| 350 |  | 
| 351 |     VkPipelineDepthStencilStateCreateInfo ds; | 
| 352 |     memset(s: &ds, c: 0, n: sizeof(ds)); | 
| 353 |     ds.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; | 
| 354 |     ds.depthTestEnable = VK_TRUE; | 
| 355 |     ds.depthWriteEnable = VK_TRUE; | 
| 356 |     ds.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL; | 
| 357 |     pipelineInfo.pDepthStencilState = &ds; | 
| 358 |  | 
| 359 |     VkPipelineColorBlendStateCreateInfo cb; | 
| 360 |     memset(s: &cb, c: 0, n: sizeof(cb)); | 
| 361 |     cb.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; | 
| 362 |     // no blend, write out all of rgba | 
| 363 |     VkPipelineColorBlendAttachmentState att; | 
| 364 |     memset(s: &att, c: 0, n: sizeof(att)); | 
| 365 |     att.colorWriteMask = 0xF; | 
| 366 |     cb.attachmentCount = 1; | 
| 367 |     cb.pAttachments = &att; | 
| 368 |     pipelineInfo.pColorBlendState = &cb; | 
| 369 |  | 
| 370 |     VkDynamicState dynEnable[] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; | 
| 371 |     VkPipelineDynamicStateCreateInfo dyn; | 
| 372 |     memset(s: &dyn, c: 0, n: sizeof(dyn)); | 
| 373 |     dyn.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; | 
| 374 |     dyn.dynamicStateCount = sizeof(dynEnable) / sizeof(VkDynamicState); | 
| 375 |     dyn.pDynamicStates = dynEnable; | 
| 376 |     pipelineInfo.pDynamicState = &dyn; | 
| 377 |  | 
| 378 |     pipelineInfo.layout = m_pipelineLayout; | 
| 379 |     pipelineInfo.renderPass = m_window->defaultRenderPass(); | 
| 380 |  | 
| 381 |     err = m_devFuncs->vkCreateGraphicsPipelines(dev, m_pipelineCache, 1, &pipelineInfo, nullptr, &m_pipeline); | 
| 382 |     if (err != VK_SUCCESS) | 
| 383 |         qFatal(msg: "Failed to create graphics pipeline: %d" , err); | 
| 384 |  | 
| 385 |     if (vertShaderModule) | 
| 386 |         m_devFuncs->vkDestroyShaderModule(dev, vertShaderModule, nullptr); | 
| 387 |     if (fragShaderModule) | 
| 388 |         m_devFuncs->vkDestroyShaderModule(dev, fragShaderModule, nullptr); | 
| 389 | } | 
| 390 |  | 
| 391 | void TriangleRenderer::initSwapChainResources() | 
| 392 | { | 
| 393 |     qDebug(msg: "initSwapChainResources" ); | 
| 394 |  | 
| 395 |     // Projection matrix | 
| 396 |     m_proj = m_window->clipCorrectionMatrix(); // adjust for Vulkan-OpenGL clip space differences | 
| 397 |     const QSize sz = m_window->swapChainImageSize(); | 
| 398 |     m_proj.perspective(verticalAngle: 45.0f, aspectRatio: sz.width() / (float) sz.height(), nearPlane: 0.01f, farPlane: 100.0f); | 
| 399 |     m_proj.translate(x: 0, y: 0, z: -4); | 
| 400 | } | 
| 401 |  | 
| 402 | void TriangleRenderer::releaseSwapChainResources() | 
| 403 | { | 
| 404 |     qDebug(msg: "releaseSwapChainResources" ); | 
| 405 | } | 
| 406 |  | 
| 407 | void TriangleRenderer::releaseResources() | 
| 408 | { | 
| 409 |     qDebug(msg: "releaseResources" ); | 
| 410 |  | 
| 411 |     VkDevice dev = m_window->device(); | 
| 412 |  | 
| 413 |     if (m_pipeline) { | 
| 414 |         m_devFuncs->vkDestroyPipeline(dev, m_pipeline, nullptr); | 
| 415 |         m_pipeline = VK_NULL_HANDLE; | 
| 416 |     } | 
| 417 |  | 
| 418 |     if (m_pipelineLayout) { | 
| 419 |         m_devFuncs->vkDestroyPipelineLayout(dev, m_pipelineLayout, nullptr); | 
| 420 |         m_pipelineLayout = VK_NULL_HANDLE; | 
| 421 |     } | 
| 422 |  | 
| 423 |     if (m_pipelineCache) { | 
| 424 |         m_devFuncs->vkDestroyPipelineCache(dev, m_pipelineCache, nullptr); | 
| 425 |         m_pipelineCache = VK_NULL_HANDLE; | 
| 426 |     } | 
| 427 |  | 
| 428 |     if (m_descSetLayout) { | 
| 429 |         m_devFuncs->vkDestroyDescriptorSetLayout(dev, m_descSetLayout, nullptr); | 
| 430 |         m_descSetLayout = VK_NULL_HANDLE; | 
| 431 |     } | 
| 432 |  | 
| 433 |     if (m_descPool) { | 
| 434 |         m_devFuncs->vkDestroyDescriptorPool(dev, m_descPool, nullptr); | 
| 435 |         m_descPool = VK_NULL_HANDLE; | 
| 436 |     } | 
| 437 |  | 
| 438 |     if (m_buf) { | 
| 439 |         m_devFuncs->vkDestroyBuffer(dev, m_buf, nullptr); | 
| 440 |         m_buf = VK_NULL_HANDLE; | 
| 441 |     } | 
| 442 |  | 
| 443 |     if (m_bufMem) { | 
| 444 |         m_devFuncs->vkFreeMemory(dev, m_bufMem, nullptr); | 
| 445 |         m_bufMem = VK_NULL_HANDLE; | 
| 446 |     } | 
| 447 | } | 
| 448 |  | 
| 449 | void TriangleRenderer::startNextFrame() | 
| 450 | { | 
| 451 |     VkDevice dev = m_window->device(); | 
| 452 |     VkCommandBuffer cb = m_window->currentCommandBuffer(); | 
| 453 |     const QSize sz = m_window->swapChainImageSize(); | 
| 454 |  | 
| 455 |     VkClearColorValue clearColor = {.float32: { 0, 0, 0, 1 }}; | 
| 456 |     VkClearDepthStencilValue clearDS = { .depth: 1, .stencil: 0 }; | 
| 457 |     VkClearValue clearValues[3]; | 
| 458 |     memset(s: clearValues, c: 0, n: sizeof(clearValues)); | 
| 459 |     clearValues[0].color = clearValues[2].color = clearColor; | 
| 460 |     clearValues[1].depthStencil = clearDS; | 
| 461 |  | 
| 462 |     VkRenderPassBeginInfo rpBeginInfo; | 
| 463 |     memset(s: &rpBeginInfo, c: 0, n: sizeof(rpBeginInfo)); | 
| 464 |     rpBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; | 
| 465 |     rpBeginInfo.renderPass = m_window->defaultRenderPass(); | 
| 466 |     rpBeginInfo.framebuffer = m_window->currentFramebuffer(); | 
| 467 |     rpBeginInfo.renderArea.extent.width = sz.width(); | 
| 468 |     rpBeginInfo.renderArea.extent.height = sz.height(); | 
| 469 |     rpBeginInfo.clearValueCount = m_window->sampleCountFlagBits() > VK_SAMPLE_COUNT_1_BIT ? 3 : 2; | 
| 470 |     rpBeginInfo.pClearValues = clearValues; | 
| 471 |     VkCommandBuffer cmdBuf = m_window->currentCommandBuffer(); | 
| 472 |     m_devFuncs->vkCmdBeginRenderPass(cmdBuf, &rpBeginInfo, VK_SUBPASS_CONTENTS_INLINE); | 
| 473 |  | 
| 474 |     quint8 *p; | 
| 475 |     VkResult err = m_devFuncs->vkMapMemory(dev, m_bufMem, m_uniformBufInfo[m_window->currentFrame()].offset, | 
| 476 |             UNIFORM_DATA_SIZE, 0, reinterpret_cast<void **>(&p)); | 
| 477 |     if (err != VK_SUCCESS) | 
| 478 |         qFatal(msg: "Failed to map memory: %d" , err); | 
| 479 |     QMatrix4x4 m = m_proj; | 
| 480 |     m.rotate(angle: m_rotation, x: 0, y: 1, z: 0); | 
| 481 |     memcpy(dest: p, src: m.constData(), n: 16 * sizeof(float)); | 
| 482 |     m_devFuncs->vkUnmapMemory(dev, m_bufMem); | 
| 483 |  | 
| 484 |     // Not exactly a real animation system, just advance on every frame for now. | 
| 485 |     m_rotation += 1.0f; | 
| 486 |  | 
| 487 |     m_devFuncs->vkCmdBindPipeline(cb, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline); | 
| 488 |     m_devFuncs->vkCmdBindDescriptorSets(cb, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipelineLayout, 0, 1, | 
| 489 |                                &m_descSet[m_window->currentFrame()], 0, nullptr); | 
| 490 |     VkDeviceSize vbOffset = 0; | 
| 491 |     m_devFuncs->vkCmdBindVertexBuffers(cb, 0, 1, &m_buf, &vbOffset); | 
| 492 |  | 
| 493 |     VkViewport viewport; | 
| 494 |     viewport.x = viewport.y = 0; | 
| 495 |     viewport.width = sz.width(); | 
| 496 |     viewport.height = sz.height(); | 
| 497 |     viewport.minDepth = 0; | 
| 498 |     viewport.maxDepth = 1; | 
| 499 |     m_devFuncs->vkCmdSetViewport(cb, 0, 1, &viewport); | 
| 500 |  | 
| 501 |     VkRect2D scissor; | 
| 502 |     scissor.offset.x = scissor.offset.y = 0; | 
| 503 |     scissor.extent.width = viewport.width; | 
| 504 |     scissor.extent.height = viewport.height; | 
| 505 |     m_devFuncs->vkCmdSetScissor(cb, 0, 1, &scissor); | 
| 506 |  | 
| 507 |     m_devFuncs->vkCmdDraw(cb, 3, 1, 0, 0); | 
| 508 |  | 
| 509 |     m_devFuncs->vkCmdEndRenderPass(cmdBuf); | 
| 510 |  | 
| 511 |     m_window->frameReady(); | 
| 512 |     m_window->requestUpdate(); // render continuously, throttled by the presentation rate | 
| 513 | } | 
| 514 |  |