| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtCore module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:BSD$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** BSD License Usage |
| 18 | ** Alternatively, you may use this file under the terms of the BSD license |
| 19 | ** as follows: |
| 20 | ** |
| 21 | ** "Redistribution and use in source and binary forms, with or without |
| 22 | ** modification, are permitted provided that the following conditions are |
| 23 | ** met: |
| 24 | ** * Redistributions of source code must retain the above copyright |
| 25 | ** notice, this list of conditions and the following disclaimer. |
| 26 | ** * Redistributions in binary form must reproduce the above copyright |
| 27 | ** notice, this list of conditions and the following disclaimer in |
| 28 | ** the documentation and/or other materials provided with the |
| 29 | ** distribution. |
| 30 | ** * Neither the name of The Qt Company Ltd nor the names of its |
| 31 | ** contributors may be used to endorse or promote products derived |
| 32 | ** from this software without specific prior written permission. |
| 33 | ** |
| 34 | ** |
| 35 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 36 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 37 | ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 38 | ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| 39 | ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 40 | ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 41 | ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 42 | ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 43 | ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 44 | ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 45 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." |
| 46 | ** |
| 47 | ** $QT_END_LICENSE$ |
| 48 | ** |
| 49 | ****************************************************************************/ |
| 50 | |
| 51 | #include <QtCore> |
| 52 | #include <QtWidgets> |
| 53 | |
| 54 | //![15] |
| 55 | class StateSwitchEvent: public QEvent |
| 56 | { |
| 57 | public: |
| 58 | StateSwitchEvent() |
| 59 | : QEvent(Type(StateSwitchType)) |
| 60 | { |
| 61 | } |
| 62 | |
| 63 | explicit StateSwitchEvent(int rand) |
| 64 | : QEvent(Type(StateSwitchType)), |
| 65 | m_rand(rand) |
| 66 | { |
| 67 | } |
| 68 | |
| 69 | enum { StateSwitchType = QEvent::User + 256 }; |
| 70 | |
| 71 | int rand() const { return m_rand; } |
| 72 | |
| 73 | private: |
| 74 | int m_rand; |
| 75 | }; |
| 76 | //![15] |
| 77 | |
| 78 | //![16] |
| 79 | class QGraphicsRectWidget : public QGraphicsWidget |
| 80 | { |
| 81 | public: |
| 82 | void paint(QPainter *painter, const QStyleOptionGraphicsItem *, |
| 83 | QWidget *) override |
| 84 | { |
| 85 | painter->fillRect(r: rect(), c: Qt::blue); |
| 86 | } |
| 87 | }; |
| 88 | //![16] |
| 89 | |
| 90 | class StateSwitchTransition: public QAbstractTransition |
| 91 | { |
| 92 | public: |
| 93 | StateSwitchTransition(int rand) |
| 94 | : QAbstractTransition(), |
| 95 | m_rand(rand) |
| 96 | { |
| 97 | } |
| 98 | |
| 99 | protected: |
| 100 | //![14] |
| 101 | bool eventTest(QEvent *event) override |
| 102 | { |
| 103 | return (event->type() == QEvent::Type(StateSwitchEvent::StateSwitchType)) |
| 104 | && (static_cast<StateSwitchEvent *>(event)->rand() == m_rand); |
| 105 | } |
| 106 | //![14] |
| 107 | |
| 108 | void onTransition(QEvent *) override {} |
| 109 | |
| 110 | private: |
| 111 | int m_rand; |
| 112 | }; |
| 113 | |
| 114 | //![10] |
| 115 | class StateSwitcher : public QState |
| 116 | { |
| 117 | Q_OBJECT |
| 118 | public: |
| 119 | StateSwitcher(QStateMachine *machine) |
| 120 | : QState(machine), m_stateCount(0), m_lastIndex(0) |
| 121 | { } |
| 122 | //![10] |
| 123 | |
| 124 | //![11] |
| 125 | void onEntry(QEvent *) override |
| 126 | { |
| 127 | int n; |
| 128 | while ((n = QRandomGenerator::global()->bounded(highest: m_stateCount) + 1) == m_lastIndex) |
| 129 | { } |
| 130 | m_lastIndex = n; |
| 131 | machine()->postEvent(event: new StateSwitchEvent(n)); |
| 132 | } |
| 133 | void onExit(QEvent *) override {} |
| 134 | //![11] |
| 135 | |
| 136 | //![12] |
| 137 | void addState(QState *state, QAbstractAnimation *animation) { |
| 138 | StateSwitchTransition *trans = new StateSwitchTransition(++m_stateCount); |
| 139 | trans->setTargetState(state); |
| 140 | addTransition(transition: trans); |
| 141 | trans->addAnimation(animation); |
| 142 | } |
| 143 | //![12] |
| 144 | |
| 145 | private: |
| 146 | int m_stateCount; |
| 147 | int m_lastIndex; |
| 148 | }; |
| 149 | |
| 150 | //![13] |
| 151 | QState *createGeometryState(QObject *w1, const QRect &rect1, |
| 152 | QObject *w2, const QRect &rect2, |
| 153 | QObject *w3, const QRect &rect3, |
| 154 | QObject *w4, const QRect &rect4, |
| 155 | QState *parent) |
| 156 | { |
| 157 | QState *result = new QState(parent); |
| 158 | result->assignProperty(object: w1, name: "geometry" , value: rect1); |
| 159 | result->assignProperty(object: w2, name: "geometry" , value: rect2); |
| 160 | result->assignProperty(object: w3, name: "geometry" , value: rect3); |
| 161 | result->assignProperty(object: w4, name: "geometry" , value: rect4); |
| 162 | |
| 163 | return result; |
| 164 | } |
| 165 | //![13] |
| 166 | |
| 167 | |
| 168 | class GraphicsView : public QGraphicsView |
| 169 | { |
| 170 | Q_OBJECT |
| 171 | public: |
| 172 | GraphicsView(QGraphicsScene *scene, QWidget *parent = nullptr) |
| 173 | : QGraphicsView(scene, parent) |
| 174 | { |
| 175 | } |
| 176 | |
| 177 | protected: |
| 178 | void resizeEvent(QResizeEvent *event) override |
| 179 | { |
| 180 | fitInView(rect: scene()->sceneRect()); |
| 181 | QGraphicsView::resizeEvent(event); |
| 182 | } |
| 183 | }; |
| 184 | |
| 185 | |
| 186 | int main(int argc, char **argv) |
| 187 | { |
| 188 | QApplication app(argc, argv); |
| 189 | |
| 190 | //![1] |
| 191 | QGraphicsRectWidget *button1 = new QGraphicsRectWidget; |
| 192 | QGraphicsRectWidget *button2 = new QGraphicsRectWidget; |
| 193 | QGraphicsRectWidget *button3 = new QGraphicsRectWidget; |
| 194 | QGraphicsRectWidget *button4 = new QGraphicsRectWidget; |
| 195 | button2->setZValue(1); |
| 196 | button3->setZValue(2); |
| 197 | button4->setZValue(3); |
| 198 | QGraphicsScene scene(0, 0, 300, 300); |
| 199 | scene.setBackgroundBrush(Qt::black); |
| 200 | scene.addItem(item: button1); |
| 201 | scene.addItem(item: button2); |
| 202 | scene.addItem(item: button3); |
| 203 | scene.addItem(item: button4); |
| 204 | //![1] |
| 205 | GraphicsView window(&scene); |
| 206 | window.setFrameStyle(0); |
| 207 | window.setAlignment(Qt::AlignLeft | Qt::AlignTop); |
| 208 | window.setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); |
| 209 | window.setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); |
| 210 | //![2] |
| 211 | QStateMachine machine; |
| 212 | |
| 213 | QState *group = new QState(); |
| 214 | group->setObjectName("group" ); |
| 215 | QTimer timer; |
| 216 | timer.setInterval(1250); |
| 217 | timer.setSingleShot(true); |
| 218 | QObject::connect(sender: group, signal: &QState::entered, receiver: &timer, slot: QOverload<>::of(ptr: &QTimer::start)); |
| 219 | //![2] |
| 220 | |
| 221 | //![3] |
| 222 | QState *state1; |
| 223 | QState *state2; |
| 224 | QState *state3; |
| 225 | QState *state4; |
| 226 | QState *state5; |
| 227 | QState *state6; |
| 228 | QState *state7; |
| 229 | |
| 230 | state1 = createGeometryState(w1: button1, rect1: QRect(100, 0, 50, 50), |
| 231 | w2: button2, rect2: QRect(150, 0, 50, 50), |
| 232 | w3: button3, rect3: QRect(200, 0, 50, 50), |
| 233 | w4: button4, rect4: QRect(250, 0, 50, 50), |
| 234 | parent: group); |
| 235 | //![3] |
| 236 | state2 = createGeometryState(w1: button1, rect1: QRect(250, 100, 50, 50), |
| 237 | w2: button2, rect2: QRect(250, 150, 50, 50), |
| 238 | w3: button3, rect3: QRect(250, 200, 50, 50), |
| 239 | w4: button4, rect4: QRect(250, 250, 50, 50), |
| 240 | parent: group); |
| 241 | state3 = createGeometryState(w1: button1, rect1: QRect(150, 250, 50, 50), |
| 242 | w2: button2, rect2: QRect(100, 250, 50, 50), |
| 243 | w3: button3, rect3: QRect(50, 250, 50, 50), |
| 244 | w4: button4, rect4: QRect(0, 250, 50, 50), |
| 245 | parent: group); |
| 246 | state4 = createGeometryState(w1: button1, rect1: QRect(0, 150, 50, 50), |
| 247 | w2: button2, rect2: QRect(0, 100, 50, 50), |
| 248 | w3: button3, rect3: QRect(0, 50, 50, 50), |
| 249 | w4: button4, rect4: QRect(0, 0, 50, 50), |
| 250 | parent: group); |
| 251 | state5 = createGeometryState(w1: button1, rect1: QRect(100, 100, 50, 50), |
| 252 | w2: button2, rect2: QRect(150, 100, 50, 50), |
| 253 | w3: button3, rect3: QRect(100, 150, 50, 50), |
| 254 | w4: button4, rect4: QRect(150, 150, 50, 50), |
| 255 | parent: group); |
| 256 | state6 = createGeometryState(w1: button1, rect1: QRect(50, 50, 50, 50), |
| 257 | w2: button2, rect2: QRect(200, 50, 50, 50), |
| 258 | w3: button3, rect3: QRect(50, 200, 50, 50), |
| 259 | w4: button4, rect4: QRect(200, 200, 50, 50), |
| 260 | parent: group); |
| 261 | //![4] |
| 262 | state7 = createGeometryState(w1: button1, rect1: QRect(0, 0, 50, 50), |
| 263 | w2: button2, rect2: QRect(250, 0, 50, 50), |
| 264 | w3: button3, rect3: QRect(0, 250, 50, 50), |
| 265 | w4: button4, rect4: QRect(250, 250, 50, 50), |
| 266 | parent: group); |
| 267 | group->setInitialState(state1); |
| 268 | //![4] |
| 269 | |
| 270 | //![5] |
| 271 | QParallelAnimationGroup animationGroup; |
| 272 | QSequentialAnimationGroup *subGroup; |
| 273 | |
| 274 | QPropertyAnimation *anim = new QPropertyAnimation(button4, "geometry" ); |
| 275 | anim->setDuration(1000); |
| 276 | anim->setEasingCurve(QEasingCurve::OutElastic); |
| 277 | animationGroup.addAnimation(animation: anim); |
| 278 | //![5] |
| 279 | |
| 280 | //![6] |
| 281 | subGroup = new QSequentialAnimationGroup(&animationGroup); |
| 282 | subGroup->addPause(msecs: 100); |
| 283 | anim = new QPropertyAnimation(button3, "geometry" ); |
| 284 | anim->setDuration(1000); |
| 285 | anim->setEasingCurve(QEasingCurve::OutElastic); |
| 286 | subGroup->addAnimation(animation: anim); |
| 287 | //![6] |
| 288 | |
| 289 | subGroup = new QSequentialAnimationGroup(&animationGroup); |
| 290 | subGroup->addPause(msecs: 150); |
| 291 | anim = new QPropertyAnimation(button2, "geometry" ); |
| 292 | anim->setDuration(1000); |
| 293 | anim->setEasingCurve(QEasingCurve::OutElastic); |
| 294 | subGroup->addAnimation(animation: anim); |
| 295 | |
| 296 | subGroup = new QSequentialAnimationGroup(&animationGroup); |
| 297 | subGroup->addPause(msecs: 200); |
| 298 | anim = new QPropertyAnimation(button1, "geometry" ); |
| 299 | anim->setDuration(1000); |
| 300 | anim->setEasingCurve(QEasingCurve::OutElastic); |
| 301 | subGroup->addAnimation(animation: anim); |
| 302 | |
| 303 | //![7] |
| 304 | StateSwitcher *stateSwitcher = new StateSwitcher(&machine); |
| 305 | stateSwitcher->setObjectName("stateSwitcher" ); |
| 306 | group->addTransition(obj: &timer, signal: &QTimer::timeout, target: stateSwitcher); |
| 307 | stateSwitcher->addState(state: state1, animation: &animationGroup); |
| 308 | stateSwitcher->addState(state: state2, animation: &animationGroup); |
| 309 | //![7] |
| 310 | stateSwitcher->addState(state: state3, animation: &animationGroup); |
| 311 | stateSwitcher->addState(state: state4, animation: &animationGroup); |
| 312 | stateSwitcher->addState(state: state5, animation: &animationGroup); |
| 313 | stateSwitcher->addState(state: state6, animation: &animationGroup); |
| 314 | //![8] |
| 315 | stateSwitcher->addState(state: state7, animation: &animationGroup); |
| 316 | //![8] |
| 317 | |
| 318 | //![9] |
| 319 | machine.addState(state: group); |
| 320 | machine.setInitialState(group); |
| 321 | machine.start(); |
| 322 | //![9] |
| 323 | |
| 324 | window.resize(w: 300, h: 300); |
| 325 | window.show(); |
| 326 | |
| 327 | return app.exec(); |
| 328 | } |
| 329 | |
| 330 | #include "main.moc" |
| 331 | |