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49 | ****************************************************************************/ |
50 | |
51 | #include <QtCore> |
52 | #include <QtWidgets> |
53 | |
54 | //![15] |
55 | class StateSwitchEvent: public QEvent |
56 | { |
57 | public: |
58 | StateSwitchEvent() |
59 | : QEvent(Type(StateSwitchType)) |
60 | { |
61 | } |
62 | |
63 | explicit StateSwitchEvent(int rand) |
64 | : QEvent(Type(StateSwitchType)), |
65 | m_rand(rand) |
66 | { |
67 | } |
68 | |
69 | enum { StateSwitchType = QEvent::User + 256 }; |
70 | |
71 | int rand() const { return m_rand; } |
72 | |
73 | private: |
74 | int m_rand; |
75 | }; |
76 | //![15] |
77 | |
78 | //![16] |
79 | class QGraphicsRectWidget : public QGraphicsWidget |
80 | { |
81 | public: |
82 | void paint(QPainter *painter, const QStyleOptionGraphicsItem *, |
83 | QWidget *) override |
84 | { |
85 | painter->fillRect(r: rect(), c: Qt::blue); |
86 | } |
87 | }; |
88 | //![16] |
89 | |
90 | class StateSwitchTransition: public QAbstractTransition |
91 | { |
92 | public: |
93 | StateSwitchTransition(int rand) |
94 | : QAbstractTransition(), |
95 | m_rand(rand) |
96 | { |
97 | } |
98 | |
99 | protected: |
100 | //![14] |
101 | bool eventTest(QEvent *event) override |
102 | { |
103 | return (event->type() == QEvent::Type(StateSwitchEvent::StateSwitchType)) |
104 | && (static_cast<StateSwitchEvent *>(event)->rand() == m_rand); |
105 | } |
106 | //![14] |
107 | |
108 | void onTransition(QEvent *) override {} |
109 | |
110 | private: |
111 | int m_rand; |
112 | }; |
113 | |
114 | //![10] |
115 | class StateSwitcher : public QState |
116 | { |
117 | Q_OBJECT |
118 | public: |
119 | StateSwitcher(QStateMachine *machine) |
120 | : QState(machine), m_stateCount(0), m_lastIndex(0) |
121 | { } |
122 | //![10] |
123 | |
124 | //![11] |
125 | void onEntry(QEvent *) override |
126 | { |
127 | int n; |
128 | while ((n = QRandomGenerator::global()->bounded(highest: m_stateCount) + 1) == m_lastIndex) |
129 | { } |
130 | m_lastIndex = n; |
131 | machine()->postEvent(event: new StateSwitchEvent(n)); |
132 | } |
133 | void onExit(QEvent *) override {} |
134 | //![11] |
135 | |
136 | //![12] |
137 | void addState(QState *state, QAbstractAnimation *animation) { |
138 | StateSwitchTransition *trans = new StateSwitchTransition(++m_stateCount); |
139 | trans->setTargetState(state); |
140 | addTransition(transition: trans); |
141 | trans->addAnimation(animation); |
142 | } |
143 | //![12] |
144 | |
145 | private: |
146 | int m_stateCount; |
147 | int m_lastIndex; |
148 | }; |
149 | |
150 | //![13] |
151 | QState *createGeometryState(QObject *w1, const QRect &rect1, |
152 | QObject *w2, const QRect &rect2, |
153 | QObject *w3, const QRect &rect3, |
154 | QObject *w4, const QRect &rect4, |
155 | QState *parent) |
156 | { |
157 | QState *result = new QState(parent); |
158 | result->assignProperty(object: w1, name: "geometry" , value: rect1); |
159 | result->assignProperty(object: w2, name: "geometry" , value: rect2); |
160 | result->assignProperty(object: w3, name: "geometry" , value: rect3); |
161 | result->assignProperty(object: w4, name: "geometry" , value: rect4); |
162 | |
163 | return result; |
164 | } |
165 | //![13] |
166 | |
167 | |
168 | class GraphicsView : public QGraphicsView |
169 | { |
170 | Q_OBJECT |
171 | public: |
172 | GraphicsView(QGraphicsScene *scene, QWidget *parent = nullptr) |
173 | : QGraphicsView(scene, parent) |
174 | { |
175 | } |
176 | |
177 | protected: |
178 | void resizeEvent(QResizeEvent *event) override |
179 | { |
180 | fitInView(rect: scene()->sceneRect()); |
181 | QGraphicsView::resizeEvent(event); |
182 | } |
183 | }; |
184 | |
185 | |
186 | int main(int argc, char **argv) |
187 | { |
188 | QApplication app(argc, argv); |
189 | |
190 | //![1] |
191 | QGraphicsRectWidget *button1 = new QGraphicsRectWidget; |
192 | QGraphicsRectWidget *button2 = new QGraphicsRectWidget; |
193 | QGraphicsRectWidget *button3 = new QGraphicsRectWidget; |
194 | QGraphicsRectWidget *button4 = new QGraphicsRectWidget; |
195 | button2->setZValue(1); |
196 | button3->setZValue(2); |
197 | button4->setZValue(3); |
198 | QGraphicsScene scene(0, 0, 300, 300); |
199 | scene.setBackgroundBrush(Qt::black); |
200 | scene.addItem(item: button1); |
201 | scene.addItem(item: button2); |
202 | scene.addItem(item: button3); |
203 | scene.addItem(item: button4); |
204 | //![1] |
205 | GraphicsView window(&scene); |
206 | window.setFrameStyle(0); |
207 | window.setAlignment(Qt::AlignLeft | Qt::AlignTop); |
208 | window.setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); |
209 | window.setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); |
210 | //![2] |
211 | QStateMachine machine; |
212 | |
213 | QState *group = new QState(); |
214 | group->setObjectName("group" ); |
215 | QTimer timer; |
216 | timer.setInterval(1250); |
217 | timer.setSingleShot(true); |
218 | QObject::connect(sender: group, signal: &QState::entered, receiver: &timer, slot: QOverload<>::of(ptr: &QTimer::start)); |
219 | //![2] |
220 | |
221 | //![3] |
222 | QState *state1; |
223 | QState *state2; |
224 | QState *state3; |
225 | QState *state4; |
226 | QState *state5; |
227 | QState *state6; |
228 | QState *state7; |
229 | |
230 | state1 = createGeometryState(w1: button1, rect1: QRect(100, 0, 50, 50), |
231 | w2: button2, rect2: QRect(150, 0, 50, 50), |
232 | w3: button3, rect3: QRect(200, 0, 50, 50), |
233 | w4: button4, rect4: QRect(250, 0, 50, 50), |
234 | parent: group); |
235 | //![3] |
236 | state2 = createGeometryState(w1: button1, rect1: QRect(250, 100, 50, 50), |
237 | w2: button2, rect2: QRect(250, 150, 50, 50), |
238 | w3: button3, rect3: QRect(250, 200, 50, 50), |
239 | w4: button4, rect4: QRect(250, 250, 50, 50), |
240 | parent: group); |
241 | state3 = createGeometryState(w1: button1, rect1: QRect(150, 250, 50, 50), |
242 | w2: button2, rect2: QRect(100, 250, 50, 50), |
243 | w3: button3, rect3: QRect(50, 250, 50, 50), |
244 | w4: button4, rect4: QRect(0, 250, 50, 50), |
245 | parent: group); |
246 | state4 = createGeometryState(w1: button1, rect1: QRect(0, 150, 50, 50), |
247 | w2: button2, rect2: QRect(0, 100, 50, 50), |
248 | w3: button3, rect3: QRect(0, 50, 50, 50), |
249 | w4: button4, rect4: QRect(0, 0, 50, 50), |
250 | parent: group); |
251 | state5 = createGeometryState(w1: button1, rect1: QRect(100, 100, 50, 50), |
252 | w2: button2, rect2: QRect(150, 100, 50, 50), |
253 | w3: button3, rect3: QRect(100, 150, 50, 50), |
254 | w4: button4, rect4: QRect(150, 150, 50, 50), |
255 | parent: group); |
256 | state6 = createGeometryState(w1: button1, rect1: QRect(50, 50, 50, 50), |
257 | w2: button2, rect2: QRect(200, 50, 50, 50), |
258 | w3: button3, rect3: QRect(50, 200, 50, 50), |
259 | w4: button4, rect4: QRect(200, 200, 50, 50), |
260 | parent: group); |
261 | //![4] |
262 | state7 = createGeometryState(w1: button1, rect1: QRect(0, 0, 50, 50), |
263 | w2: button2, rect2: QRect(250, 0, 50, 50), |
264 | w3: button3, rect3: QRect(0, 250, 50, 50), |
265 | w4: button4, rect4: QRect(250, 250, 50, 50), |
266 | parent: group); |
267 | group->setInitialState(state1); |
268 | //![4] |
269 | |
270 | //![5] |
271 | QParallelAnimationGroup animationGroup; |
272 | QSequentialAnimationGroup *subGroup; |
273 | |
274 | QPropertyAnimation *anim = new QPropertyAnimation(button4, "geometry" ); |
275 | anim->setDuration(1000); |
276 | anim->setEasingCurve(QEasingCurve::OutElastic); |
277 | animationGroup.addAnimation(animation: anim); |
278 | //![5] |
279 | |
280 | //![6] |
281 | subGroup = new QSequentialAnimationGroup(&animationGroup); |
282 | subGroup->addPause(msecs: 100); |
283 | anim = new QPropertyAnimation(button3, "geometry" ); |
284 | anim->setDuration(1000); |
285 | anim->setEasingCurve(QEasingCurve::OutElastic); |
286 | subGroup->addAnimation(animation: anim); |
287 | //![6] |
288 | |
289 | subGroup = new QSequentialAnimationGroup(&animationGroup); |
290 | subGroup->addPause(msecs: 150); |
291 | anim = new QPropertyAnimation(button2, "geometry" ); |
292 | anim->setDuration(1000); |
293 | anim->setEasingCurve(QEasingCurve::OutElastic); |
294 | subGroup->addAnimation(animation: anim); |
295 | |
296 | subGroup = new QSequentialAnimationGroup(&animationGroup); |
297 | subGroup->addPause(msecs: 200); |
298 | anim = new QPropertyAnimation(button1, "geometry" ); |
299 | anim->setDuration(1000); |
300 | anim->setEasingCurve(QEasingCurve::OutElastic); |
301 | subGroup->addAnimation(animation: anim); |
302 | |
303 | //![7] |
304 | StateSwitcher *stateSwitcher = new StateSwitcher(&machine); |
305 | stateSwitcher->setObjectName("stateSwitcher" ); |
306 | group->addTransition(obj: &timer, signal: &QTimer::timeout, target: stateSwitcher); |
307 | stateSwitcher->addState(state: state1, animation: &animationGroup); |
308 | stateSwitcher->addState(state: state2, animation: &animationGroup); |
309 | //![7] |
310 | stateSwitcher->addState(state: state3, animation: &animationGroup); |
311 | stateSwitcher->addState(state: state4, animation: &animationGroup); |
312 | stateSwitcher->addState(state: state5, animation: &animationGroup); |
313 | stateSwitcher->addState(state: state6, animation: &animationGroup); |
314 | //![8] |
315 | stateSwitcher->addState(state: state7, animation: &animationGroup); |
316 | //![8] |
317 | |
318 | //![9] |
319 | machine.addState(state: group); |
320 | machine.setInitialState(group); |
321 | machine.start(); |
322 | //![9] |
323 | |
324 | window.resize(w: 300, h: 300); |
325 | window.show(); |
326 | |
327 | return app.exec(); |
328 | } |
329 | |
330 | #include "main.moc" |
331 | |