| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the QtCore module of the Qt Toolkit. | 
| 7 | ** | 
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| 17 | ** BSD License Usage | 
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| 20 | ** | 
| 21 | ** "Redistribution and use in source and binary forms, with or without | 
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| 24 | **   * Redistributions of source code must retain the above copyright | 
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| 35 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
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| 46 | ** | 
| 47 | ** $QT_END_LICENSE$ | 
| 48 | ** | 
| 49 | ****************************************************************************/ | 
| 50 |  | 
| 51 | #include <QtCore> | 
| 52 | #include <QtWidgets> | 
| 53 |  | 
| 54 | //![15] | 
| 55 | class StateSwitchEvent: public QEvent | 
| 56 | { | 
| 57 | public: | 
| 58 |     StateSwitchEvent() | 
| 59 |         : QEvent(Type(StateSwitchType)) | 
| 60 |     { | 
| 61 |     } | 
| 62 |  | 
| 63 |     explicit StateSwitchEvent(int rand) | 
| 64 |         : QEvent(Type(StateSwitchType)), | 
| 65 |           m_rand(rand) | 
| 66 |     { | 
| 67 |     } | 
| 68 |  | 
| 69 |     enum { StateSwitchType = QEvent::User + 256 }; | 
| 70 |  | 
| 71 |     int rand() const { return m_rand; } | 
| 72 |  | 
| 73 | private: | 
| 74 |     int m_rand; | 
| 75 | }; | 
| 76 | //![15] | 
| 77 |  | 
| 78 | //![16] | 
| 79 | class QGraphicsRectWidget : public QGraphicsWidget | 
| 80 | { | 
| 81 | public: | 
| 82 |     void paint(QPainter *painter, const QStyleOptionGraphicsItem *, | 
| 83 |                QWidget *) override | 
| 84 |     { | 
| 85 |         painter->fillRect(r: rect(), c: Qt::blue); | 
| 86 |     } | 
| 87 | }; | 
| 88 | //![16] | 
| 89 |  | 
| 90 | class StateSwitchTransition: public QAbstractTransition | 
| 91 | { | 
| 92 | public: | 
| 93 |     StateSwitchTransition(int rand) | 
| 94 |         : QAbstractTransition(), | 
| 95 |           m_rand(rand) | 
| 96 |     { | 
| 97 |     } | 
| 98 |  | 
| 99 | protected: | 
| 100 | //![14] | 
| 101 |     bool eventTest(QEvent *event) override | 
| 102 |     { | 
| 103 |         return (event->type() == QEvent::Type(StateSwitchEvent::StateSwitchType)) | 
| 104 |             && (static_cast<StateSwitchEvent *>(event)->rand() == m_rand); | 
| 105 |     } | 
| 106 | //![14] | 
| 107 |  | 
| 108 |     void onTransition(QEvent *) override {} | 
| 109 |  | 
| 110 | private: | 
| 111 |     int m_rand; | 
| 112 | }; | 
| 113 |  | 
| 114 | //![10] | 
| 115 | class StateSwitcher : public QState | 
| 116 | { | 
| 117 |     Q_OBJECT | 
| 118 | public: | 
| 119 |     StateSwitcher(QStateMachine *machine) | 
| 120 |         : QState(machine), m_stateCount(0), m_lastIndex(0) | 
| 121 |     { } | 
| 122 | //![10] | 
| 123 |  | 
| 124 | //![11] | 
| 125 |     void onEntry(QEvent *) override | 
| 126 |     { | 
| 127 |         int n; | 
| 128 |         while ((n = QRandomGenerator::global()->bounded(highest: m_stateCount) + 1) == m_lastIndex) | 
| 129 |         { } | 
| 130 |         m_lastIndex = n; | 
| 131 |         machine()->postEvent(event: new StateSwitchEvent(n)); | 
| 132 |     } | 
| 133 |     void onExit(QEvent *) override {} | 
| 134 | //![11] | 
| 135 |  | 
| 136 | //![12] | 
| 137 |     void addState(QState *state, QAbstractAnimation *animation) { | 
| 138 |         StateSwitchTransition *trans = new StateSwitchTransition(++m_stateCount); | 
| 139 |         trans->setTargetState(state); | 
| 140 |         addTransition(transition: trans); | 
| 141 |         trans->addAnimation(animation); | 
| 142 |     } | 
| 143 | //![12] | 
| 144 |  | 
| 145 | private: | 
| 146 |     int m_stateCount; | 
| 147 |     int m_lastIndex; | 
| 148 | }; | 
| 149 |  | 
| 150 | //![13] | 
| 151 | QState *createGeometryState(QObject *w1, const QRect &rect1, | 
| 152 |                             QObject *w2, const QRect &rect2, | 
| 153 |                             QObject *w3, const QRect &rect3, | 
| 154 |                             QObject *w4, const QRect &rect4, | 
| 155 |                             QState *parent) | 
| 156 | { | 
| 157 |     QState *result = new QState(parent); | 
| 158 |     result->assignProperty(object: w1, name: "geometry" , value: rect1); | 
| 159 |     result->assignProperty(object: w2, name: "geometry" , value: rect2); | 
| 160 |     result->assignProperty(object: w3, name: "geometry" , value: rect3); | 
| 161 |     result->assignProperty(object: w4, name: "geometry" , value: rect4); | 
| 162 |  | 
| 163 |     return result; | 
| 164 | } | 
| 165 | //![13] | 
| 166 |  | 
| 167 |  | 
| 168 | class GraphicsView : public QGraphicsView | 
| 169 | { | 
| 170 |     Q_OBJECT | 
| 171 | public: | 
| 172 |     GraphicsView(QGraphicsScene *scene, QWidget *parent = nullptr) | 
| 173 |         : QGraphicsView(scene, parent) | 
| 174 |     { | 
| 175 |     } | 
| 176 |  | 
| 177 | protected: | 
| 178 |     void resizeEvent(QResizeEvent *event) override | 
| 179 |     { | 
| 180 |         fitInView(rect: scene()->sceneRect()); | 
| 181 |         QGraphicsView::resizeEvent(event); | 
| 182 |     } | 
| 183 | }; | 
| 184 |  | 
| 185 |  | 
| 186 | int main(int argc, char **argv) | 
| 187 | { | 
| 188 |     QApplication app(argc, argv); | 
| 189 |  | 
| 190 | //![1] | 
| 191 |     QGraphicsRectWidget *button1 = new QGraphicsRectWidget; | 
| 192 |     QGraphicsRectWidget *button2 = new QGraphicsRectWidget; | 
| 193 |     QGraphicsRectWidget *button3 = new QGraphicsRectWidget; | 
| 194 |     QGraphicsRectWidget *button4 = new QGraphicsRectWidget; | 
| 195 |     button2->setZValue(1); | 
| 196 |     button3->setZValue(2); | 
| 197 |     button4->setZValue(3); | 
| 198 |     QGraphicsScene scene(0, 0, 300, 300); | 
| 199 |     scene.setBackgroundBrush(Qt::black); | 
| 200 |     scene.addItem(item: button1); | 
| 201 |     scene.addItem(item: button2); | 
| 202 |     scene.addItem(item: button3); | 
| 203 |     scene.addItem(item: button4); | 
| 204 | //![1] | 
| 205 |     GraphicsView window(&scene); | 
| 206 |     window.setFrameStyle(0); | 
| 207 |     window.setAlignment(Qt::AlignLeft | Qt::AlignTop); | 
| 208 |     window.setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); | 
| 209 |     window.setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); | 
| 210 | //![2] | 
| 211 |     QStateMachine machine; | 
| 212 |  | 
| 213 |     QState *group = new QState(); | 
| 214 |     group->setObjectName("group" ); | 
| 215 |     QTimer timer; | 
| 216 |     timer.setInterval(1250); | 
| 217 |     timer.setSingleShot(true); | 
| 218 |     QObject::connect(sender: group, signal: &QState::entered, receiver: &timer, slot: QOverload<>::of(ptr: &QTimer::start)); | 
| 219 | //![2] | 
| 220 |  | 
| 221 | //![3] | 
| 222 |     QState *state1; | 
| 223 |     QState *state2; | 
| 224 |     QState *state3; | 
| 225 |     QState *state4; | 
| 226 |     QState *state5; | 
| 227 |     QState *state6; | 
| 228 |     QState *state7; | 
| 229 |  | 
| 230 |     state1 = createGeometryState(w1: button1, rect1: QRect(100, 0, 50, 50), | 
| 231 |                                  w2: button2, rect2: QRect(150, 0, 50, 50), | 
| 232 |                                  w3: button3, rect3: QRect(200, 0, 50, 50), | 
| 233 |                                  w4: button4, rect4: QRect(250, 0, 50, 50), | 
| 234 |                                  parent: group); | 
| 235 | //![3] | 
| 236 |     state2 = createGeometryState(w1: button1, rect1: QRect(250, 100, 50, 50), | 
| 237 |                                  w2: button2, rect2: QRect(250, 150, 50, 50), | 
| 238 |                                  w3: button3, rect3: QRect(250, 200, 50, 50), | 
| 239 |                                  w4: button4, rect4: QRect(250, 250, 50, 50), | 
| 240 |                                  parent: group); | 
| 241 |     state3 = createGeometryState(w1: button1, rect1: QRect(150, 250, 50, 50), | 
| 242 |                                  w2: button2, rect2: QRect(100, 250, 50, 50), | 
| 243 |                                  w3: button3, rect3: QRect(50, 250, 50, 50), | 
| 244 |                                  w4: button4, rect4: QRect(0, 250, 50, 50), | 
| 245 |                                  parent: group); | 
| 246 |     state4 = createGeometryState(w1: button1, rect1: QRect(0, 150, 50, 50), | 
| 247 |                                  w2: button2, rect2: QRect(0, 100, 50, 50), | 
| 248 |                                  w3: button3, rect3: QRect(0, 50, 50, 50), | 
| 249 |                                  w4: button4, rect4: QRect(0, 0, 50, 50), | 
| 250 |                                  parent: group); | 
| 251 |     state5 = createGeometryState(w1: button1, rect1: QRect(100, 100, 50, 50), | 
| 252 |                                  w2: button2, rect2: QRect(150, 100, 50, 50), | 
| 253 |                                  w3: button3, rect3: QRect(100, 150, 50, 50), | 
| 254 |                                  w4: button4, rect4: QRect(150, 150, 50, 50), | 
| 255 |                                  parent: group); | 
| 256 |     state6 = createGeometryState(w1: button1, rect1: QRect(50, 50, 50, 50), | 
| 257 |                                  w2: button2, rect2: QRect(200, 50, 50, 50), | 
| 258 |                                  w3: button3, rect3: QRect(50, 200, 50, 50), | 
| 259 |                                  w4: button4, rect4: QRect(200, 200, 50, 50), | 
| 260 |                                  parent: group); | 
| 261 | //![4] | 
| 262 |     state7 = createGeometryState(w1: button1, rect1: QRect(0, 0, 50, 50), | 
| 263 |                                  w2: button2, rect2: QRect(250, 0, 50, 50), | 
| 264 |                                  w3: button3, rect3: QRect(0, 250, 50, 50), | 
| 265 |                                  w4: button4, rect4: QRect(250, 250, 50, 50), | 
| 266 |                                  parent: group); | 
| 267 |     group->setInitialState(state1); | 
| 268 | //![4] | 
| 269 |  | 
| 270 | //![5] | 
| 271 |     QParallelAnimationGroup animationGroup; | 
| 272 |     QSequentialAnimationGroup *subGroup; | 
| 273 |  | 
| 274 |     QPropertyAnimation *anim = new QPropertyAnimation(button4, "geometry" ); | 
| 275 |     anim->setDuration(1000); | 
| 276 |     anim->setEasingCurve(QEasingCurve::OutElastic); | 
| 277 |     animationGroup.addAnimation(animation: anim); | 
| 278 | //![5] | 
| 279 |  | 
| 280 | //![6] | 
| 281 |     subGroup = new QSequentialAnimationGroup(&animationGroup); | 
| 282 |     subGroup->addPause(msecs: 100); | 
| 283 |     anim = new QPropertyAnimation(button3, "geometry" ); | 
| 284 |     anim->setDuration(1000); | 
| 285 |     anim->setEasingCurve(QEasingCurve::OutElastic); | 
| 286 |     subGroup->addAnimation(animation: anim); | 
| 287 | //![6] | 
| 288 |  | 
| 289 |     subGroup = new QSequentialAnimationGroup(&animationGroup); | 
| 290 |     subGroup->addPause(msecs: 150); | 
| 291 |     anim = new QPropertyAnimation(button2, "geometry" ); | 
| 292 |     anim->setDuration(1000); | 
| 293 |     anim->setEasingCurve(QEasingCurve::OutElastic); | 
| 294 |     subGroup->addAnimation(animation: anim); | 
| 295 |  | 
| 296 |     subGroup = new QSequentialAnimationGroup(&animationGroup); | 
| 297 |     subGroup->addPause(msecs: 200); | 
| 298 |     anim = new QPropertyAnimation(button1, "geometry" ); | 
| 299 |     anim->setDuration(1000); | 
| 300 |     anim->setEasingCurve(QEasingCurve::OutElastic); | 
| 301 |     subGroup->addAnimation(animation: anim); | 
| 302 |  | 
| 303 | //![7] | 
| 304 |     StateSwitcher *stateSwitcher = new StateSwitcher(&machine); | 
| 305 |     stateSwitcher->setObjectName("stateSwitcher" ); | 
| 306 |     group->addTransition(obj: &timer, signal: &QTimer::timeout, target: stateSwitcher); | 
| 307 |     stateSwitcher->addState(state: state1, animation: &animationGroup); | 
| 308 |     stateSwitcher->addState(state: state2, animation: &animationGroup); | 
| 309 | //![7] | 
| 310 |     stateSwitcher->addState(state: state3, animation: &animationGroup); | 
| 311 |     stateSwitcher->addState(state: state4, animation: &animationGroup); | 
| 312 |     stateSwitcher->addState(state: state5, animation: &animationGroup); | 
| 313 |     stateSwitcher->addState(state: state6, animation: &animationGroup); | 
| 314 | //![8] | 
| 315 |     stateSwitcher->addState(state: state7, animation: &animationGroup); | 
| 316 | //![8] | 
| 317 |  | 
| 318 | //![9] | 
| 319 |     machine.addState(state: group); | 
| 320 |     machine.setInitialState(group); | 
| 321 |     machine.start(); | 
| 322 | //![9] | 
| 323 |  | 
| 324 |     window.resize(w: 300, h: 300); | 
| 325 |     window.show(); | 
| 326 |  | 
| 327 |     return app.exec(); | 
| 328 | } | 
| 329 |  | 
| 330 | #include "main.moc" | 
| 331 |  |