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| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
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| 50 | |
| 51 | #include "lifecycle.h" |
| 52 | #include "stickman.h" |
| 53 | #include "node.h" |
| 54 | #include "animation.h" |
| 55 | #include "graphicsview.h" |
| 56 | |
| 57 | #include <QEventTransition> |
| 58 | #include <QFile> |
| 59 | #include <QParallelAnimationGroup> |
| 60 | #include <QPropertyAnimation> |
| 61 | #include <QRandomGenerator> |
| 62 | #include <QSignalTransition> |
| 63 | #include <QState> |
| 64 | #include <QStateMachine> |
| 65 | #include <QTimer> |
| 66 | |
| 67 | class KeyPressTransition: public QSignalTransition |
| 68 | { |
| 69 | public: |
| 70 | KeyPressTransition(GraphicsView *receiver, Qt::Key key) |
| 71 | : QSignalTransition(receiver, &GraphicsView::keyPressed), m_key(key) |
| 72 | { |
| 73 | } |
| 74 | KeyPressTransition(GraphicsView *receiver, Qt::Key key, QAbstractState *target) |
| 75 | : QSignalTransition(receiver, &GraphicsView::keyPressed), m_key(key) |
| 76 | { |
| 77 | setTargetState(target); |
| 78 | } |
| 79 | |
| 80 | bool eventTest(QEvent *e) override |
| 81 | { |
| 82 | if (QSignalTransition::eventTest(event: e)) { |
| 83 | QVariant key = static_cast<QStateMachine::SignalEvent*>(e)->arguments().at(i: 0); |
| 84 | return (key.toInt() == int(m_key)); |
| 85 | } |
| 86 | |
| 87 | return false; |
| 88 | } |
| 89 | private: |
| 90 | Qt::Key m_key; |
| 91 | }; |
| 92 | |
| 93 | //! [4] |
| 94 | class LightningStrikesTransition: public QEventTransition |
| 95 | { |
| 96 | public: |
| 97 | LightningStrikesTransition(QAbstractState *target) |
| 98 | : QEventTransition(this, QEvent::Timer) |
| 99 | { |
| 100 | setTargetState(target); |
| 101 | startTimer(interval: 1000); |
| 102 | } |
| 103 | |
| 104 | bool eventTest(QEvent *e) override |
| 105 | { |
| 106 | return QEventTransition::eventTest(event: e) && QRandomGenerator::global()->bounded(highest: 50) == 0; |
| 107 | } |
| 108 | }; |
| 109 | //! [4] |
| 110 | |
| 111 | LifeCycle::LifeCycle(StickMan *stickMan, GraphicsView *keyReceiver) |
| 112 | : m_stickMan(stickMan), m_keyReceiver(keyReceiver) |
| 113 | { |
| 114 | // Create animation group to be used for all transitions |
| 115 | m_animationGroup = new QParallelAnimationGroup(); |
| 116 | const int stickManNodeCount = m_stickMan->nodeCount(); |
| 117 | for (int i = 0; i < stickManNodeCount; ++i) { |
| 118 | QPropertyAnimation *pa = new QPropertyAnimation(m_stickMan->node(idx: i), "pos" ); |
| 119 | m_animationGroup->addAnimation(animation: pa); |
| 120 | } |
| 121 | |
| 122 | // Set up initial state graph |
| 123 | //! [3] |
| 124 | m_machine = new QStateMachine(); |
| 125 | m_machine->addDefaultAnimation(animation: m_animationGroup); |
| 126 | //! [3] |
| 127 | |
| 128 | m_alive = new QState(m_machine); |
| 129 | m_alive->setObjectName("alive" ); |
| 130 | |
| 131 | // Make it blink when lightning strikes before entering dead animation |
| 132 | QState *lightningBlink = new QState(m_machine); |
| 133 | lightningBlink->assignProperty(object: m_stickMan->scene(), name: "backgroundBrush" , value: QColor(Qt::white)); |
| 134 | lightningBlink->assignProperty(object: m_stickMan, name: "penColor" , value: QColor(Qt::black)); |
| 135 | lightningBlink->assignProperty(object: m_stickMan, name: "fillColor" , value: QColor(Qt::white)); |
| 136 | lightningBlink->assignProperty(object: m_stickMan, name: "isDead" , value: true); |
| 137 | |
| 138 | //! [5] |
| 139 | QTimer *timer = new QTimer(lightningBlink); |
| 140 | timer->setSingleShot(true); |
| 141 | timer->setInterval(100); |
| 142 | QObject::connect(sender: lightningBlink, signal: &QAbstractState::entered, |
| 143 | receiver: timer, slot: QOverload<>::of(ptr: &QTimer::start)); |
| 144 | QObject::connect(sender: lightningBlink, signal: &QAbstractState::exited, |
| 145 | receiver: timer, slot: &QTimer::stop); |
| 146 | //! [5] |
| 147 | |
| 148 | m_dead = new QState(m_machine); |
| 149 | m_dead->assignProperty(object: m_stickMan->scene(), name: "backgroundBrush" , value: QColor(Qt::black)); |
| 150 | m_dead->assignProperty(object: m_stickMan, name: "penColor" , value: QColor(Qt::white)); |
| 151 | m_dead->assignProperty(object: m_stickMan, name: "fillColor" , value: QColor(Qt::black)); |
| 152 | m_dead->setObjectName("dead" ); |
| 153 | |
| 154 | // Idle state (sets no properties) |
| 155 | m_idle = new QState(m_alive); |
| 156 | m_idle->setObjectName("idle" ); |
| 157 | |
| 158 | m_alive->setInitialState(m_idle); |
| 159 | |
| 160 | // Lightning strikes at random |
| 161 | m_alive->addTransition(transition: new LightningStrikesTransition(lightningBlink)); |
| 162 | //! [0] |
| 163 | lightningBlink->addTransition(obj: timer, signal: &QTimer::timeout, target: m_dead); |
| 164 | //! [0] |
| 165 | |
| 166 | m_machine->setInitialState(m_alive); |
| 167 | } |
| 168 | |
| 169 | void LifeCycle::setDeathAnimation(const QString &fileName) |
| 170 | { |
| 171 | QState *deathAnimation = makeState(parentState: m_dead, animationFileName: fileName); |
| 172 | m_dead->setInitialState(deathAnimation); |
| 173 | } |
| 174 | |
| 175 | void LifeCycle::start() |
| 176 | { |
| 177 | m_machine->start(); |
| 178 | } |
| 179 | |
| 180 | void LifeCycle::addActivity(const QString &fileName, Qt::Key key, QObject *sender, const char *signal) |
| 181 | { |
| 182 | QState *state = makeState(parentState: m_alive, animationFileName: fileName); |
| 183 | m_alive->addTransition(transition: new KeyPressTransition(m_keyReceiver, key, state)); |
| 184 | |
| 185 | if (sender && signal) |
| 186 | m_alive->addTransition(sender, signal, target: state); |
| 187 | } |
| 188 | |
| 189 | QState *LifeCycle::makeState(QState *parentState, const QString &animationFileName) |
| 190 | { |
| 191 | QState *topLevel = new QState(parentState); |
| 192 | |
| 193 | Animation animation; |
| 194 | { |
| 195 | QFile file(animationFileName); |
| 196 | if (file.open(flags: QIODevice::ReadOnly)) |
| 197 | animation.load(device: &file); |
| 198 | } |
| 199 | |
| 200 | const int frameCount = animation.totalFrames(); |
| 201 | QState *previousState = nullptr; |
| 202 | for (int i = 0; i < frameCount; ++i) { |
| 203 | animation.setCurrentFrame(i); |
| 204 | |
| 205 | //! [1] |
| 206 | QState *frameState = new QState(topLevel); |
| 207 | const int nodeCount = animation.nodeCount(); |
| 208 | for (int j = 0; j < nodeCount; ++j) |
| 209 | frameState->assignProperty(object: m_stickMan->node(idx: j), name: "pos" , value: animation.nodePos(idx: j)); |
| 210 | //! [1] |
| 211 | |
| 212 | frameState->setObjectName(QString::fromLatin1(str: "frame %0" ).arg(a: i)); |
| 213 | if (previousState == nullptr) |
| 214 | topLevel->setInitialState(frameState); |
| 215 | else |
| 216 | //! [2] |
| 217 | previousState->addTransition(obj: previousState, signal: &QState::propertiesAssigned, target: frameState); |
| 218 | //! [2] |
| 219 | |
| 220 | previousState = frameState; |
| 221 | } |
| 222 | |
| 223 | // Loop |
| 224 | previousState->addTransition(obj: previousState, signal: &QState::propertiesAssigned, target: topLevel->initialState()); |
| 225 | |
| 226 | return topLevel; |
| 227 | |
| 228 | } |
| 229 | |
| 230 | LifeCycle::~LifeCycle() |
| 231 | { |
| 232 | delete m_machine; |
| 233 | delete m_animationGroup; |
| 234 | } |
| 235 | |