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50 | |
51 | #include "lifecycle.h" |
52 | #include "stickman.h" |
53 | #include "node.h" |
54 | #include "animation.h" |
55 | #include "graphicsview.h" |
56 | |
57 | #include <QEventTransition> |
58 | #include <QFile> |
59 | #include <QParallelAnimationGroup> |
60 | #include <QPropertyAnimation> |
61 | #include <QRandomGenerator> |
62 | #include <QSignalTransition> |
63 | #include <QState> |
64 | #include <QStateMachine> |
65 | #include <QTimer> |
66 | |
67 | class KeyPressTransition: public QSignalTransition |
68 | { |
69 | public: |
70 | KeyPressTransition(GraphicsView *receiver, Qt::Key key) |
71 | : QSignalTransition(receiver, &GraphicsView::keyPressed), m_key(key) |
72 | { |
73 | } |
74 | KeyPressTransition(GraphicsView *receiver, Qt::Key key, QAbstractState *target) |
75 | : QSignalTransition(receiver, &GraphicsView::keyPressed), m_key(key) |
76 | { |
77 | setTargetState(target); |
78 | } |
79 | |
80 | bool eventTest(QEvent *e) override |
81 | { |
82 | if (QSignalTransition::eventTest(event: e)) { |
83 | QVariant key = static_cast<QStateMachine::SignalEvent*>(e)->arguments().at(i: 0); |
84 | return (key.toInt() == int(m_key)); |
85 | } |
86 | |
87 | return false; |
88 | } |
89 | private: |
90 | Qt::Key m_key; |
91 | }; |
92 | |
93 | //! [4] |
94 | class LightningStrikesTransition: public QEventTransition |
95 | { |
96 | public: |
97 | LightningStrikesTransition(QAbstractState *target) |
98 | : QEventTransition(this, QEvent::Timer) |
99 | { |
100 | setTargetState(target); |
101 | startTimer(interval: 1000); |
102 | } |
103 | |
104 | bool eventTest(QEvent *e) override |
105 | { |
106 | return QEventTransition::eventTest(event: e) && QRandomGenerator::global()->bounded(highest: 50) == 0; |
107 | } |
108 | }; |
109 | //! [4] |
110 | |
111 | LifeCycle::LifeCycle(StickMan *stickMan, GraphicsView *keyReceiver) |
112 | : m_stickMan(stickMan), m_keyReceiver(keyReceiver) |
113 | { |
114 | // Create animation group to be used for all transitions |
115 | m_animationGroup = new QParallelAnimationGroup(); |
116 | const int stickManNodeCount = m_stickMan->nodeCount(); |
117 | for (int i = 0; i < stickManNodeCount; ++i) { |
118 | QPropertyAnimation *pa = new QPropertyAnimation(m_stickMan->node(idx: i), "pos" ); |
119 | m_animationGroup->addAnimation(animation: pa); |
120 | } |
121 | |
122 | // Set up initial state graph |
123 | //! [3] |
124 | m_machine = new QStateMachine(); |
125 | m_machine->addDefaultAnimation(animation: m_animationGroup); |
126 | //! [3] |
127 | |
128 | m_alive = new QState(m_machine); |
129 | m_alive->setObjectName("alive" ); |
130 | |
131 | // Make it blink when lightning strikes before entering dead animation |
132 | QState *lightningBlink = new QState(m_machine); |
133 | lightningBlink->assignProperty(object: m_stickMan->scene(), name: "backgroundBrush" , value: QColor(Qt::white)); |
134 | lightningBlink->assignProperty(object: m_stickMan, name: "penColor" , value: QColor(Qt::black)); |
135 | lightningBlink->assignProperty(object: m_stickMan, name: "fillColor" , value: QColor(Qt::white)); |
136 | lightningBlink->assignProperty(object: m_stickMan, name: "isDead" , value: true); |
137 | |
138 | //! [5] |
139 | QTimer *timer = new QTimer(lightningBlink); |
140 | timer->setSingleShot(true); |
141 | timer->setInterval(100); |
142 | QObject::connect(sender: lightningBlink, signal: &QAbstractState::entered, |
143 | receiver: timer, slot: QOverload<>::of(ptr: &QTimer::start)); |
144 | QObject::connect(sender: lightningBlink, signal: &QAbstractState::exited, |
145 | receiver: timer, slot: &QTimer::stop); |
146 | //! [5] |
147 | |
148 | m_dead = new QState(m_machine); |
149 | m_dead->assignProperty(object: m_stickMan->scene(), name: "backgroundBrush" , value: QColor(Qt::black)); |
150 | m_dead->assignProperty(object: m_stickMan, name: "penColor" , value: QColor(Qt::white)); |
151 | m_dead->assignProperty(object: m_stickMan, name: "fillColor" , value: QColor(Qt::black)); |
152 | m_dead->setObjectName("dead" ); |
153 | |
154 | // Idle state (sets no properties) |
155 | m_idle = new QState(m_alive); |
156 | m_idle->setObjectName("idle" ); |
157 | |
158 | m_alive->setInitialState(m_idle); |
159 | |
160 | // Lightning strikes at random |
161 | m_alive->addTransition(transition: new LightningStrikesTransition(lightningBlink)); |
162 | //! [0] |
163 | lightningBlink->addTransition(obj: timer, signal: &QTimer::timeout, target: m_dead); |
164 | //! [0] |
165 | |
166 | m_machine->setInitialState(m_alive); |
167 | } |
168 | |
169 | void LifeCycle::setDeathAnimation(const QString &fileName) |
170 | { |
171 | QState *deathAnimation = makeState(parentState: m_dead, animationFileName: fileName); |
172 | m_dead->setInitialState(deathAnimation); |
173 | } |
174 | |
175 | void LifeCycle::start() |
176 | { |
177 | m_machine->start(); |
178 | } |
179 | |
180 | void LifeCycle::addActivity(const QString &fileName, Qt::Key key, QObject *sender, const char *signal) |
181 | { |
182 | QState *state = makeState(parentState: m_alive, animationFileName: fileName); |
183 | m_alive->addTransition(transition: new KeyPressTransition(m_keyReceiver, key, state)); |
184 | |
185 | if (sender && signal) |
186 | m_alive->addTransition(sender, signal, target: state); |
187 | } |
188 | |
189 | QState *LifeCycle::makeState(QState *parentState, const QString &animationFileName) |
190 | { |
191 | QState *topLevel = new QState(parentState); |
192 | |
193 | Animation animation; |
194 | { |
195 | QFile file(animationFileName); |
196 | if (file.open(flags: QIODevice::ReadOnly)) |
197 | animation.load(device: &file); |
198 | } |
199 | |
200 | const int frameCount = animation.totalFrames(); |
201 | QState *previousState = nullptr; |
202 | for (int i = 0; i < frameCount; ++i) { |
203 | animation.setCurrentFrame(i); |
204 | |
205 | //! [1] |
206 | QState *frameState = new QState(topLevel); |
207 | const int nodeCount = animation.nodeCount(); |
208 | for (int j = 0; j < nodeCount; ++j) |
209 | frameState->assignProperty(object: m_stickMan->node(idx: j), name: "pos" , value: animation.nodePos(idx: j)); |
210 | //! [1] |
211 | |
212 | frameState->setObjectName(QString::fromLatin1(str: "frame %0" ).arg(a: i)); |
213 | if (previousState == nullptr) |
214 | topLevel->setInitialState(frameState); |
215 | else |
216 | //! [2] |
217 | previousState->addTransition(obj: previousState, signal: &QState::propertiesAssigned, target: frameState); |
218 | //! [2] |
219 | |
220 | previousState = frameState; |
221 | } |
222 | |
223 | // Loop |
224 | previousState->addTransition(obj: previousState, signal: &QState::propertiesAssigned, target: topLevel->initialState()); |
225 | |
226 | return topLevel; |
227 | |
228 | } |
229 | |
230 | LifeCycle::~LifeCycle() |
231 | { |
232 | delete m_machine; |
233 | delete m_animationGroup; |
234 | } |
235 | |