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50 | |
51 | #ifndef GRAPHICSSCENE_H |
52 | #define GRAPHICSSCENE_H |
53 | |
54 | //Qt |
55 | #include <QGraphicsScene> |
56 | #include <QSet> |
57 | |
58 | |
59 | class Boat; |
60 | class SubMarine; |
61 | class Torpedo; |
62 | class Bomb; |
63 | class PixmapItem; |
64 | class ProgressItem; |
65 | class TextInformationItem; |
66 | QT_BEGIN_NAMESPACE |
67 | class QAction; |
68 | QT_END_NAMESPACE |
69 | |
70 | class GraphicsScene : public QGraphicsScene |
71 | { |
72 | Q_OBJECT |
73 | public: |
74 | enum Mode { |
75 | Big = 0, |
76 | Small |
77 | }; |
78 | |
79 | struct SubmarineDescription { |
80 | int type = 0; |
81 | int points = 0; |
82 | QString name; |
83 | }; |
84 | |
85 | struct LevelDescription { |
86 | int id = 0; |
87 | QString name; |
88 | QVector<QPair<int, int>> submarines; |
89 | }; |
90 | |
91 | GraphicsScene(int x, int y, int width, int height, Mode mode, QObject *parent = nullptr); |
92 | qreal sealLevel() const; |
93 | void setupScene(QAction *newAction, QAction *quitAction); |
94 | void addItem(Bomb *bomb); |
95 | void addItem(Torpedo *torpedo); |
96 | void addItem(SubMarine *submarine); |
97 | void addItem(QGraphicsItem *item); |
98 | void clearScene(); |
99 | |
100 | signals: |
101 | void subMarineDestroyed(int); |
102 | void allSubMarineDestroyed(int); |
103 | |
104 | private slots: |
105 | void onBombExecutionFinished(); |
106 | void onTorpedoExecutionFinished(); |
107 | void onSubMarineExecutionFinished(); |
108 | |
109 | private: |
110 | Mode mode; |
111 | ProgressItem *progressItem; |
112 | TextInformationItem *textInformationItem; |
113 | Boat *boat; |
114 | QSet<SubMarine *> submarines; |
115 | QSet<Bomb *> bombs; |
116 | QSet<Torpedo *> torpedos; |
117 | QVector<SubmarineDescription> submarinesData; |
118 | QHash<int, LevelDescription> levelsData; |
119 | |
120 | friend class PauseState; |
121 | friend class PlayState; |
122 | friend class LevelState; |
123 | friend class LostState; |
124 | friend class WinState; |
125 | friend class WinTransition; |
126 | friend class UpdateScoreTransition; |
127 | }; |
128 | |
129 | #endif // GRAPHICSSCENE_H |
130 | |
131 | |