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| 50 | |
| 51 | #include "qanimationstate.h" |
| 52 | |
| 53 | #include <QAbstractAnimation> |
| 54 | |
| 55 | QT_BEGIN_NAMESPACE |
| 56 | |
| 57 | /*! |
| 58 | \class QAnimationState |
| 59 | |
| 60 | \brief The QAnimationState class provides state that handle an animation and emit |
| 61 | a signal when this animation is finished. |
| 62 | |
| 63 | \ingroup statemachine |
| 64 | |
| 65 | QAnimationState provides a state that handle an animation. It will start this animation |
| 66 | when the state is entered and stop it when it is leaved. When the animation has finished the |
| 67 | state emit animationFinished signal. |
| 68 | QAnimationState is part of \l{The State Machine Framework}. |
| 69 | |
| 70 | \code |
| 71 | QStateMachine machine; |
| 72 | QAnimationState *s = new QAnimationState(machine->rootState()); |
| 73 | QPropertyAnimation *animation = new QPropertyAnimation(obj, "pos"); |
| 74 | s->setAnimation(animation); |
| 75 | QState *s2 = new QState(machine->rootState()); |
| 76 | s->addTransition(s, &QAnimationState::animationFinished, s2); |
| 77 | machine.start(); |
| 78 | \endcode |
| 79 | |
| 80 | \sa QState, {The Animation Framework} |
| 81 | */ |
| 82 | |
| 83 | /*! |
| 84 | Constructs a new state with the given \a parent state. |
| 85 | */ |
| 86 | QAnimationState::QAnimationState(QState *parent) |
| 87 | : QState(parent), m_animation(nullptr) |
| 88 | { |
| 89 | } |
| 90 | |
| 91 | /*! |
| 92 | Destroys the animation state. |
| 93 | */ |
| 94 | QAnimationState::~QAnimationState() |
| 95 | { |
| 96 | } |
| 97 | |
| 98 | /*! |
| 99 | Set an \a animation for this QAnimationState. If an animation was previously handle by this |
| 100 | state then it won't emit animationFinished for the old animation. The QAnimationState doesn't |
| 101 | take the ownership of the animation. |
| 102 | */ |
| 103 | void QAnimationState::setAnimation(QAbstractAnimation *animation) |
| 104 | { |
| 105 | if (animation == m_animation) |
| 106 | return; |
| 107 | |
| 108 | //Disconnect from the previous animation if exist |
| 109 | if (m_animation) |
| 110 | disconnect(sender: m_animation, signal: &QAbstractAnimation::finished, receiver: this, slot: &QAnimationState::animationFinished); |
| 111 | |
| 112 | m_animation = animation; |
| 113 | |
| 114 | if (m_animation) { |
| 115 | //connect the new animation |
| 116 | connect(sender: m_animation, signal: &QAbstractAnimation::finished, receiver: this, slot: &QAnimationState::animationFinished); |
| 117 | } |
| 118 | } |
| 119 | |
| 120 | /*! |
| 121 | Returns the animation handle by this animation state, or \nullptr if there is no animation. |
| 122 | */ |
| 123 | QAbstractAnimation* QAnimationState::animation() const |
| 124 | { |
| 125 | return m_animation; |
| 126 | } |
| 127 | |
| 128 | /*! |
| 129 | \reimp |
| 130 | */ |
| 131 | void QAnimationState::onEntry(QEvent *) |
| 132 | { |
| 133 | if (m_animation) |
| 134 | m_animation->start(); |
| 135 | } |
| 136 | |
| 137 | /*! |
| 138 | \reimp |
| 139 | */ |
| 140 | void QAnimationState::onExit(QEvent *) |
| 141 | { |
| 142 | if (m_animation) |
| 143 | m_animation->stop(); |
| 144 | } |
| 145 | |
| 146 | /*! |
| 147 | \reimp |
| 148 | */ |
| 149 | bool QAnimationState::event(QEvent *e) |
| 150 | { |
| 151 | return QState::event(e); |
| 152 | } |
| 153 | |
| 154 | QT_END_NAMESPACE |
| 155 | |