| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the QtGui module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:BSD$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** BSD License Usage | 
| 18 | ** Alternatively, you may use this file under the terms of the BSD license | 
| 19 | ** as follows: | 
| 20 | ** | 
| 21 | ** "Redistribution and use in source and binary forms, with or without | 
| 22 | ** modification, are permitted provided that the following conditions are | 
| 23 | ** met: | 
| 24 | **   * Redistributions of source code must retain the above copyright | 
| 25 | **     notice, this list of conditions and the following disclaimer. | 
| 26 | **   * Redistributions in binary form must reproduce the above copyright | 
| 27 | **     notice, this list of conditions and the following disclaimer in | 
| 28 | **     the documentation and/or other materials provided with the | 
| 29 | **     distribution. | 
| 30 | **   * Neither the name of The Qt Company Ltd nor the names of its | 
| 31 | **     contributors may be used to endorse or promote products derived | 
| 32 | **     from this software without specific prior written permission. | 
| 33 | ** | 
| 34 | ** | 
| 35 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
| 36 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 
| 37 | ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | 
| 38 | ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | 
| 39 | ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 
| 40 | ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 
| 41 | ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 
| 42 | ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 
| 43 | ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
| 44 | ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
| 45 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." | 
| 46 | ** | 
| 47 | ** $QT_END_LICENSE$ | 
| 48 | ** | 
| 49 | ****************************************************************************/ | 
| 50 |  | 
| 51 | #include "qanimationstate.h" | 
| 52 |  | 
| 53 | #include <QAbstractAnimation> | 
| 54 |  | 
| 55 | QT_BEGIN_NAMESPACE | 
| 56 |  | 
| 57 | /*! | 
| 58 | \class QAnimationState | 
| 59 |  | 
| 60 | \brief The QAnimationState class provides state that handle an animation and emit | 
| 61 | a signal when this animation is finished. | 
| 62 |  | 
| 63 | \ingroup statemachine | 
| 64 |  | 
| 65 | QAnimationState provides a state that handle an animation. It will start this animation | 
| 66 | when the state is entered and stop it when it is leaved. When the animation has finished the | 
| 67 | state emit animationFinished signal. | 
| 68 | QAnimationState is part of \l{The State Machine Framework}. | 
| 69 |  | 
| 70 | \code | 
| 71 | QStateMachine machine; | 
| 72 | QAnimationState *s = new QAnimationState(machine->rootState()); | 
| 73 | QPropertyAnimation *animation = new QPropertyAnimation(obj, "pos"); | 
| 74 | s->setAnimation(animation); | 
| 75 | QState *s2 = new QState(machine->rootState()); | 
| 76 | s->addTransition(s, &QAnimationState::animationFinished, s2); | 
| 77 | machine.start(); | 
| 78 | \endcode | 
| 79 |  | 
| 80 | \sa QState, {The Animation Framework} | 
| 81 | */ | 
| 82 |  | 
| 83 | /*! | 
| 84 |   Constructs a new state with the given \a parent state. | 
| 85 | */ | 
| 86 | QAnimationState::QAnimationState(QState *parent) | 
| 87 |     : QState(parent), m_animation(nullptr) | 
| 88 | { | 
| 89 | } | 
| 90 |  | 
| 91 | /*! | 
| 92 |   Destroys the animation state. | 
| 93 | */ | 
| 94 | QAnimationState::~QAnimationState() | 
| 95 | { | 
| 96 | } | 
| 97 |  | 
| 98 | /*! | 
| 99 |   Set an \a animation for this QAnimationState. If an animation was previously handle by this | 
| 100 |   state then it won't emit animationFinished for the old animation. The QAnimationState doesn't | 
| 101 |   take the ownership of the animation. | 
| 102 | */ | 
| 103 | void QAnimationState::setAnimation(QAbstractAnimation *animation) | 
| 104 | { | 
| 105 |     if (animation == m_animation) | 
| 106 |         return; | 
| 107 |  | 
| 108 |     //Disconnect from the previous animation if exist | 
| 109 |     if (m_animation) | 
| 110 |         disconnect(sender: m_animation, signal: &QAbstractAnimation::finished, receiver: this, slot: &QAnimationState::animationFinished); | 
| 111 |  | 
| 112 |     m_animation = animation; | 
| 113 |  | 
| 114 |     if (m_animation) { | 
| 115 |         //connect the new animation | 
| 116 |         connect(sender: m_animation, signal: &QAbstractAnimation::finished, receiver: this, slot: &QAnimationState::animationFinished); | 
| 117 |     } | 
| 118 | } | 
| 119 |  | 
| 120 | /*! | 
| 121 |   Returns the animation handle by this animation state, or \nullptr if there is no animation. | 
| 122 | */ | 
| 123 | QAbstractAnimation* QAnimationState::animation() const | 
| 124 | { | 
| 125 |     return m_animation; | 
| 126 | } | 
| 127 |  | 
| 128 | /*! | 
| 129 |   \reimp | 
| 130 | */ | 
| 131 | void QAnimationState::onEntry(QEvent *) | 
| 132 | { | 
| 133 |     if (m_animation) | 
| 134 |         m_animation->start(); | 
| 135 | } | 
| 136 |  | 
| 137 | /*! | 
| 138 |   \reimp | 
| 139 | */ | 
| 140 | void QAnimationState::onExit(QEvent *) | 
| 141 | { | 
| 142 |     if (m_animation) | 
| 143 |         m_animation->stop(); | 
| 144 | } | 
| 145 |  | 
| 146 | /*! | 
| 147 |   \reimp | 
| 148 | */ | 
| 149 | bool QAnimationState::event(QEvent *e) | 
| 150 | { | 
| 151 |     return QState::event(e); | 
| 152 | } | 
| 153 |  | 
| 154 | QT_END_NAMESPACE | 
| 155 |  |