| 1 | /***************************************************************** |
| 2 | |
| 3 | Prototypes for the fractional Brownian motion algorithm. These |
| 4 | functions were originally the work of F. Kenton Musgrave. For |
| 5 | documentation of the different functions please refer to the book: |
| 6 | "Texturing and modeling: a procedural approach" |
| 7 | by David S. Ebert et. al. |
| 8 | |
| 9 | ******************************************************************/ |
| 10 | |
| 11 | #ifndef _fbm_h |
| 12 | #define _fbm_h |
| 13 | |
| 14 | #include <math.h> |
| 15 | |
| 16 | #ifdef __cplusplus |
| 17 | extern "C" { |
| 18 | #endif |
| 19 | |
| 20 | //#define TRUE 1 |
| 21 | //#define FALSE 0 |
| 22 | |
| 23 | typedef struct { |
| 24 | double x; |
| 25 | double y; |
| 26 | double z; |
| 27 | } Vector; |
| 28 | |
| 29 | float noise3(float vec[]); |
| 30 | double fBm( Vector point, double H, double lacunarity, double octaves, |
| 31 | int init ); |
| 32 | #endif |
| 33 | |
| 34 | #ifdef __cplusplus |
| 35 | } |
| 36 | #endif |
| 37 | |
| 38 | |
| 39 | |
| 40 | |
| 41 | |