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50 | |
51 | #ifndef TRACKBALL_H |
52 | #define TRACKBALL_H |
53 | |
54 | #include <QQuaternion> |
55 | #include <QTime> |
56 | #include <QVector3D> |
57 | |
58 | class TrackBall |
59 | { |
60 | public: |
61 | enum TrackMode |
62 | { |
63 | Plane, |
64 | Sphere, |
65 | }; |
66 | TrackBall(TrackMode mode = Sphere); |
67 | TrackBall(float angularVelocity, const QVector3D &axis, TrackMode mode = Sphere); |
68 | // coordinates in [-1,1]x[-1,1] |
69 | void push(const QPointF &p, const QQuaternion &transformation); |
70 | void move(const QPointF &p, const QQuaternion &transformation); |
71 | void release(const QPointF &p, const QQuaternion &transformation); |
72 | void start(); // starts clock |
73 | void stop(); // stops clock |
74 | QQuaternion rotation() const; |
75 | private: |
76 | QQuaternion m_rotation; |
77 | QVector3D m_axis = QVector3D(0, 1, 0); |
78 | float m_angularVelocity = 0; |
79 | |
80 | QPointF m_lastPos; |
81 | QTime m_lastTime = QTime::currentTime(); |
82 | TrackMode m_mode; |
83 | bool m_paused = false; |
84 | bool m_pressed = false; |
85 | }; |
86 | |
87 | #endif |
88 | |