| 1 | /**************************************************************************** | 
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| 49 | ****************************************************************************/ | 
| 50 |  | 
| 51 | #include "mouse.h" | 
| 52 |  | 
| 53 | #include <QGraphicsScene> | 
| 54 | #include <QPainter> | 
| 55 | #include <QRandomGenerator> | 
| 56 | #include <QStyleOption> | 
| 57 | #include <QtMath> | 
| 58 |  | 
| 59 | constexpr qreal Pi = M_PI; | 
| 60 | constexpr qreal TwoPi = 2 * M_PI; | 
| 61 |  | 
| 62 | static qreal normalizeAngle(qreal angle) | 
| 63 | { | 
| 64 |     while (angle < 0) | 
| 65 |         angle += TwoPi; | 
| 66 |     while (angle > TwoPi) | 
| 67 |         angle -= TwoPi; | 
| 68 |     return angle; | 
| 69 | } | 
| 70 |  | 
| 71 | //! [0] | 
| 72 | Mouse::Mouse() : color(QRandomGenerator::global()->bounded(highest: 256), | 
| 73 |                        QRandomGenerator::global()->bounded(highest: 256), | 
| 74 |                        QRandomGenerator::global()->bounded(highest: 256)) | 
| 75 | { | 
| 76 |     setRotation(QRandomGenerator::global()->bounded(highest: 360 * 16)); | 
| 77 | } | 
| 78 | //! [0] | 
| 79 |  | 
| 80 | //! [1] | 
| 81 | QRectF Mouse::boundingRect() const | 
| 82 | { | 
| 83 |     qreal adjust = 0.5; | 
| 84 |     return QRectF(-18 - adjust, -22 - adjust, | 
| 85 |                   36 + adjust, 60 + adjust); | 
| 86 | } | 
| 87 | //! [1] | 
| 88 |  | 
| 89 | //! [2] | 
| 90 | QPainterPath Mouse::shape() const | 
| 91 | { | 
| 92 |     QPainterPath path; | 
| 93 |     path.addRect(x: -10, y: -20, w: 20, h: 40); | 
| 94 |     return path; | 
| 95 | } | 
| 96 | //! [2] | 
| 97 |  | 
| 98 | //! [3] | 
| 99 | void Mouse::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *) | 
| 100 | { | 
| 101 |     // Body | 
| 102 |     painter->setBrush(color); | 
| 103 |     painter->drawEllipse(x: -10, y: -20, w: 20, h: 40); | 
| 104 |  | 
| 105 |     // Eyes | 
| 106 |     painter->setBrush(Qt::white); | 
| 107 |     painter->drawEllipse(x: -10, y: -17, w: 8, h: 8); | 
| 108 |     painter->drawEllipse(x: 2, y: -17, w: 8, h: 8); | 
| 109 |  | 
| 110 |     // Nose | 
| 111 |     painter->setBrush(Qt::black); | 
| 112 |     painter->drawEllipse(r: QRectF(-2, -22, 4, 4)); | 
| 113 |  | 
| 114 |     // Pupils | 
| 115 |     painter->drawEllipse(r: QRectF(-8.0 + mouseEyeDirection, -17, 4, 4)); | 
| 116 |     painter->drawEllipse(r: QRectF(4.0 + mouseEyeDirection, -17, 4, 4)); | 
| 117 |  | 
| 118 |     // Ears | 
| 119 |     painter->setBrush(scene()->collidingItems(item: this).isEmpty() ? Qt::darkYellow : Qt::red); | 
| 120 |     painter->drawEllipse(x: -17, y: -12, w: 16, h: 16); | 
| 121 |     painter->drawEllipse(x: 1, y: -12, w: 16, h: 16); | 
| 122 |  | 
| 123 |     // Tail | 
| 124 |     QPainterPath path(QPointF(0, 20)); | 
| 125 |     path.cubicTo(ctrlPt1x: -5, ctrlPt1y: 22, ctrlPt2x: -5, ctrlPt2y: 22, endPtx: 0, endPty: 25); | 
| 126 |     path.cubicTo(ctrlPt1x: 5, ctrlPt1y: 27, ctrlPt2x: 5, ctrlPt2y: 32, endPtx: 0, endPty: 30); | 
| 127 |     path.cubicTo(ctrlPt1x: -5, ctrlPt1y: 32, ctrlPt2x: -5, ctrlPt2y: 42, endPtx: 0, endPty: 35); | 
| 128 |     painter->setBrush(Qt::NoBrush); | 
| 129 |     painter->drawPath(path); | 
| 130 | } | 
| 131 | //! [3] | 
| 132 |  | 
| 133 | //! [4] | 
| 134 | void Mouse::advance(int step) | 
| 135 | { | 
| 136 |     if (!step) | 
| 137 |         return; | 
| 138 | //! [4] | 
| 139 |     // Don't move too far away | 
| 140 | //! [5] | 
| 141 |     QLineF lineToCenter(QPointF(0, 0), mapFromScene(ax: 0, ay: 0)); | 
| 142 |     if (lineToCenter.length() > 150) { | 
| 143 |         qreal angleToCenter = std::atan2(y: lineToCenter.dy(), x: lineToCenter.dx()); | 
| 144 |         angleToCenter = normalizeAngle(angle: (Pi - angleToCenter) + Pi / 2); | 
| 145 |  | 
| 146 |         if (angleToCenter < Pi && angleToCenter > Pi / 4) { | 
| 147 |             // Rotate left | 
| 148 |             angle += (angle < -Pi / 2) ? 0.25 : -0.25; | 
| 149 |         } else if (angleToCenter >= Pi && angleToCenter < (Pi + Pi / 2 + Pi / 4)) { | 
| 150 |             // Rotate right | 
| 151 |             angle += (angle < Pi / 2) ? 0.25 : -0.25; | 
| 152 |         } | 
| 153 |     } else if (::sin(x: angle) < 0) { | 
| 154 |         angle += 0.25; | 
| 155 |     } else if (::sin(x: angle) > 0) { | 
| 156 |         angle -= 0.25; | 
| 157 | //! [5] //! [6] | 
| 158 |     } | 
| 159 | //! [6] | 
| 160 |  | 
| 161 |     // Try not to crash with any other mice | 
| 162 | //! [7] | 
| 163 |     const QList<QGraphicsItem *> dangerMice = scene()->items(polygon: QPolygonF() | 
| 164 |                            << mapToScene(ax: 0, ay: 0) | 
| 165 |                            << mapToScene(ax: -30, ay: -50) | 
| 166 |                            << mapToScene(ax: 30, ay: -50)); | 
| 167 |  | 
| 168 |     for (const QGraphicsItem *item : dangerMice) { | 
| 169 |         if (item == this) | 
| 170 |             continue; | 
| 171 |  | 
| 172 |         QLineF lineToMouse(QPointF(0, 0), mapFromItem(item, ax: 0, ay: 0)); | 
| 173 |         qreal angleToMouse = std::atan2(y: lineToMouse.dy(), x: lineToMouse.dx()); | 
| 174 |         angleToMouse = normalizeAngle(angle: (Pi - angleToMouse) + Pi / 2); | 
| 175 |  | 
| 176 |         if (angleToMouse >= 0 && angleToMouse < Pi / 2) { | 
| 177 |             // Rotate right | 
| 178 |             angle += 0.5; | 
| 179 |         } else if (angleToMouse <= TwoPi && angleToMouse > (TwoPi - Pi / 2)) { | 
| 180 |             // Rotate left | 
| 181 |             angle -= 0.5; | 
| 182 | //! [7] //! [8] | 
| 183 |         } | 
| 184 | //! [8] //! [9] | 
| 185 |     } | 
| 186 | //! [9] | 
| 187 |  | 
| 188 |     // Add some random movement | 
| 189 | //! [10] | 
| 190 |     if (dangerMice.size() > 1 && QRandomGenerator::global()->bounded(highest: 10) == 0) { | 
| 191 |         if (QRandomGenerator::global()->bounded(highest: 1)) | 
| 192 |             angle += QRandomGenerator::global()->bounded(highest: 1 / 500.0); | 
| 193 |         else | 
| 194 |             angle -= QRandomGenerator::global()->bounded(highest: 1 / 500.0); | 
| 195 |     } | 
| 196 | //! [10] | 
| 197 |  | 
| 198 | //! [11] | 
| 199 |     speed += (-50 + QRandomGenerator::global()->bounded(highest: 100)) / 100.0; | 
| 200 |  | 
| 201 |     qreal dx = ::sin(x: angle) * 10; | 
| 202 |     mouseEyeDirection = (qAbs(t: dx / 5) < 1) ? 0 : dx / 5; | 
| 203 |  | 
| 204 |     setRotation(rotation() + dx); | 
| 205 |     setPos(mapToParent(ax: 0, ay: -(3 + sin(x: speed) * 3))); | 
| 206 | } | 
| 207 | //! [11] | 
| 208 |  |