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50 | |
51 | #ifndef WINDOW_H |
52 | #define WINDOW_H |
53 | |
54 | #include <QWidget> |
55 | |
56 | QT_BEGIN_NAMESPACE |
57 | class QState; |
58 | class QStateMachine; |
59 | class QTransition; |
60 | QT_END_NAMESPACE |
61 | |
62 | #define WIDTH 35 |
63 | #define HEIGHT 20 |
64 | |
65 | //![0] |
66 | class Window : public QWidget |
67 | { |
68 | Q_OBJECT |
69 | Q_PROPERTY(QString status READ status WRITE setStatus) |
70 | |
71 | public: |
72 | enum Direction { Up, Down, Left, Right }; |
73 | |
74 | Window(); |
75 | |
76 | void movePlayer(Direction direction); |
77 | void setStatus(const QString &status); |
78 | QString status() const; |
79 | |
80 | QSize sizeHint() const override; |
81 | |
82 | protected: |
83 | void paintEvent(QPaintEvent *event) override; |
84 | //![0] |
85 | |
86 | //![1] |
87 | private: |
88 | void buildMachine(); |
89 | void setupMap(); |
90 | |
91 | QChar map[WIDTH][HEIGHT]; |
92 | int pX, pY; |
93 | |
94 | QStateMachine *machine; |
95 | QString myStatus; |
96 | }; |
97 | //![1] |
98 | |
99 | #endif |
100 | |
101 | |