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50 | |
51 | #include "mouse.h" |
52 | |
53 | #include <QGraphicsScene> |
54 | #include <QPainter> |
55 | #include <QRandomGenerator> |
56 | #include <QStyleOption> |
57 | #include <qmath.h> |
58 | |
59 | constexpr qreal Pi = M_PI; |
60 | constexpr qreal TwoPi = 2 * M_PI; |
61 | |
62 | static qreal normalizeAngle(qreal angle) |
63 | { |
64 | while (angle < 0) |
65 | angle += TwoPi; |
66 | while (angle > TwoPi) |
67 | angle -= TwoPi; |
68 | return angle; |
69 | } |
70 | |
71 | //! [0] |
72 | Mouse::Mouse() : color(QRandomGenerator::global()->bounded(highest: 256), |
73 | QRandomGenerator::global()->bounded(highest: 256), |
74 | QRandomGenerator::global()->bounded(highest: 256)) |
75 | { |
76 | setTransform(matrix: QTransform().rotate(a: QRandomGenerator::global()->bounded(highest: 360 * 16)), combine: true); |
77 | startTimer(interval: 1000 / 33); |
78 | } |
79 | //! [0] |
80 | |
81 | //! [1] |
82 | QRectF Mouse::boundingRect() const |
83 | { |
84 | qreal adjust = 0.5; |
85 | return QRectF(-18 - adjust, -22 - adjust, |
86 | 36 + adjust, 60 + adjust); |
87 | } |
88 | //! [1] |
89 | |
90 | //! [2] |
91 | QPainterPath Mouse::shape() const |
92 | { |
93 | QPainterPath path; |
94 | path.addRect(x: -10, y: -20, w: 20, h: 40); |
95 | return path; |
96 | } |
97 | //! [2] |
98 | |
99 | //! [3] |
100 | void Mouse::paint(QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *) |
101 | { |
102 | // Body |
103 | painter->setBrush(color); |
104 | painter->drawEllipse(x: -10, y: -20, w: 20, h: 40); |
105 | |
106 | // Eyes |
107 | painter->setBrush(Qt::white); |
108 | painter->drawEllipse(x: -10, y: -17, w: 8, h: 8); |
109 | painter->drawEllipse(x: 2, y: -17, w: 8, h: 8); |
110 | |
111 | // Nose |
112 | painter->setBrush(Qt::black); |
113 | painter->drawEllipse(r: QRectF(-2, -22, 4, 4)); |
114 | |
115 | // Pupils |
116 | painter->drawEllipse(r: QRectF(-8.0 + mouseEyeDirection, -17, 4, 4)); |
117 | painter->drawEllipse(r: QRectF(4.0 + mouseEyeDirection, -17, 4, 4)); |
118 | |
119 | // Ears |
120 | painter->setBrush(scene()->collidingItems(item: this).isEmpty() ? Qt::darkYellow : Qt::red); |
121 | painter->drawEllipse(x: -17, y: -12, w: 16, h: 16); |
122 | painter->drawEllipse(x: 1, y: -12, w: 16, h: 16); |
123 | |
124 | // Tail |
125 | QPainterPath path(QPointF(0, 20)); |
126 | path.cubicTo(ctrlPt1x: -5, ctrlPt1y: 22, ctrlPt2x: -5, ctrlPt2y: 22, endPtx: 0, endPty: 25); |
127 | path.cubicTo(ctrlPt1x: 5, ctrlPt1y: 27, ctrlPt2x: 5, ctrlPt2y: 32, endPtx: 0, endPty: 30); |
128 | path.cubicTo(ctrlPt1x: -5, ctrlPt1y: 32, ctrlPt2x: -5, ctrlPt2y: 42, endPtx: 0, endPty: 35); |
129 | painter->setBrush(Qt::NoBrush); |
130 | painter->drawPath(path); |
131 | } |
132 | //! [3] |
133 | |
134 | //! [4] |
135 | void Mouse::timerEvent(QTimerEvent *) |
136 | { |
137 | //! [4] |
138 | // Don't move too far away |
139 | //! [5] |
140 | QLineF lineToCenter(QPointF(0, 0), mapFromScene(ax: 0, ay: 0)); |
141 | if (lineToCenter.length() > 150) { |
142 | qreal angleToCenter = std::atan2(y: lineToCenter.dy(), x: lineToCenter.dx()); |
143 | angleToCenter = normalizeAngle(angle: (Pi - angleToCenter) + Pi / 2); |
144 | |
145 | if (angleToCenter < Pi && angleToCenter > Pi / 4) { |
146 | // Rotate left |
147 | angle += (angle < -Pi / 2) ? 0.25 : -0.25; |
148 | } else if (angleToCenter >= Pi && angleToCenter < (Pi + Pi / 2 + Pi / 4)) { |
149 | // Rotate right |
150 | angle += (angle < Pi / 2) ? 0.25 : -0.25; |
151 | } |
152 | } else if (::sin(x: angle) < 0) { |
153 | angle += 0.25; |
154 | } else if (::sin(x: angle) > 0) { |
155 | angle -= 0.25; |
156 | //! [5] //! [6] |
157 | } |
158 | //! [6] |
159 | |
160 | // Try not to crash with any other mice |
161 | //! [7] |
162 | QList<QGraphicsItem *> dangerMice = scene()->items(polygon: QPolygonF() |
163 | << mapToScene(ax: 0, ay: 0) |
164 | << mapToScene(ax: -30, ay: -50) |
165 | << mapToScene(ax: 30, ay: -50)); |
166 | for (QGraphicsItem *item : dangerMice) { |
167 | if (item == this) |
168 | continue; |
169 | |
170 | QLineF lineToMouse(QPointF(0, 0), mapFromItem(item, ax: 0, ay: 0)); |
171 | qreal angleToMouse = std::atan2(y: lineToMouse.dy(), x: lineToMouse.dx()); |
172 | angleToMouse = normalizeAngle(angle: (Pi - angleToMouse) + Pi / 2); |
173 | |
174 | if (angleToMouse >= 0 && angleToMouse < Pi / 2) { |
175 | // Rotate right |
176 | angle += 0.5; |
177 | } else if (angleToMouse <= TwoPi && angleToMouse > (TwoPi - Pi / 2)) { |
178 | // Rotate left |
179 | angle -= 0.5; |
180 | //! [7] //! [8] |
181 | } |
182 | //! [8] //! [9] |
183 | } |
184 | //! [9] |
185 | |
186 | // Add some random movement |
187 | //! [10] |
188 | if (dangerMice.size() > 1 && QRandomGenerator::global()->bounded(highest: 10) == 0) { |
189 | if (QRandomGenerator::global()->bounded(highest: 1)) |
190 | angle += QRandomGenerator::global()->bounded(highest: 1 / 500.0); |
191 | else |
192 | angle -= QRandomGenerator::global()->bounded(highest: 1 / 500.0); |
193 | } |
194 | //! [10] |
195 | |
196 | //! [11] |
197 | speed += (-50 + QRandomGenerator::global()->bounded(highest: 100)) / 100.0; |
198 | |
199 | qreal dx = ::sin(x: angle) * 10; |
200 | mouseEyeDirection = (qAbs(t: dx / 5) < 1) ? 0 : dx / 5; |
201 | |
202 | setTransform(matrix: QTransform().rotate(a: dx), combine: true); |
203 | setPos(mapToParent(ax: 0, ay: -(3 + sin(x: speed) * 3))); |
204 | } |
205 | //! [11] |
206 | |