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39 | |
40 | /*! |
41 | \class QAbstractAnimation |
42 | \inmodule QtCore |
43 | \ingroup animation |
44 | \brief The QAbstractAnimation class is the base of all animations. |
45 | \since 4.6 |
46 | |
47 | The class defines the functions for the functionality shared by |
48 | all animations. By inheriting this class, you can create custom |
49 | animations that plug into the rest of the animation framework. |
50 | |
51 | The progress of an animation is given by its current time |
52 | (currentLoopTime()), which is measured in milliseconds from the start |
53 | of the animation (0) to its end (duration()). The value is updated |
54 | automatically while the animation is running. It can also be set |
55 | directly with setCurrentTime(). |
56 | |
57 | At any point an animation is in one of three states: |
58 | \l{QAbstractAnimation::}{Running}, |
59 | \l{QAbstractAnimation::}{Stopped}, or |
60 | \l{QAbstractAnimation::}{Paused}--as defined by the |
61 | \l{QAbstractAnimation::}{State} enum. The current state can be |
62 | changed by calling start(), stop(), pause(), or resume(). An |
63 | animation will always reset its \l{currentTime()}{current time} |
64 | when it is started. If paused, it will continue with the same |
65 | current time when resumed. When an animation is stopped, it cannot |
66 | be resumed, but will keep its current time (until started again). |
67 | QAbstractAnimation will emit stateChanged() whenever its state |
68 | changes. |
69 | |
70 | An animation can loop any number of times by setting the loopCount |
71 | property. When an animation's current time reaches its duration(), |
72 | it will reset the current time and keep running. A loop count of 1 |
73 | (the default value) means that the animation will run one time. |
74 | Note that a duration of -1 means that the animation will run until |
75 | stopped; the current time will increase indefinitely. When the |
76 | current time equals duration() and the animation is in its |
77 | final loop, the \l{QAbstractAnimation::}{Stopped} state is |
78 | entered, and the finished() signal is emitted. |
79 | |
80 | QAbstractAnimation provides pure virtual functions used by |
81 | subclasses to track the progress of the animation: duration() and |
82 | updateCurrentTime(). The duration() function lets you report a |
83 | duration for the animation (as discussed above). The animation |
84 | framework calls updateCurrentTime() when current time has changed. |
85 | By reimplementing this function, you can track the animation |
86 | progress. Note that neither the interval between calls nor the |
87 | number of calls to this function are defined; though, it will |
88 | normally be 60 updates per second. |
89 | |
90 | By reimplementing updateState(), you can track the animation's |
91 | state changes, which is particularly useful for animations that |
92 | are not driven by time. |
93 | |
94 | \sa QVariantAnimation, QPropertyAnimation, QAnimationGroup, {The Animation Framework} |
95 | */ |
96 | |
97 | /*! |
98 | \enum QAbstractAnimation::DeletionPolicy |
99 | |
100 | \value KeepWhenStopped The animation will not be deleted when stopped. |
101 | \value DeleteWhenStopped The animation will be automatically deleted when |
102 | stopped. |
103 | */ |
104 | |
105 | /*! |
106 | \fn void QAbstractAnimation::finished() |
107 | |
108 | QAbstractAnimation emits this signal after the animation has stopped and |
109 | has reached the end. |
110 | |
111 | This signal is emitted after stateChanged(). |
112 | |
113 | \sa stateChanged() |
114 | */ |
115 | |
116 | /*! |
117 | \fn void QAbstractAnimation::stateChanged(QAbstractAnimation::State newState, QAbstractAnimation::State oldState) |
118 | |
119 | QAbstractAnimation emits this signal whenever the state of the animation has |
120 | changed from \a oldState to \a newState. This signal is emitted after the virtual |
121 | updateState() function is called. |
122 | |
123 | \sa updateState() |
124 | */ |
125 | |
126 | /*! |
127 | \fn void QAbstractAnimation::currentLoopChanged(int currentLoop) |
128 | |
129 | QAbstractAnimation emits this signal whenever the current loop |
130 | changes. \a currentLoop is the current loop. |
131 | |
132 | \sa currentLoop(), loopCount() |
133 | */ |
134 | |
135 | /*! |
136 | \fn void QAbstractAnimation::directionChanged(QAbstractAnimation::Direction newDirection); |
137 | |
138 | QAbstractAnimation emits this signal whenever the direction has been |
139 | changed. \a newDirection is the new direction. |
140 | |
141 | \sa direction |
142 | */ |
143 | |
144 | #include "qabstractanimation.h" |
145 | #include "qanimationgroup.h" |
146 | |
147 | #include <QtCore/qdebug.h> |
148 | |
149 | #include "qabstractanimation_p.h" |
150 | |
151 | #include <QtCore/qmath.h> |
152 | #include <QtCore/qthreadstorage.h> |
153 | #include <QtCore/qcoreevent.h> |
154 | #include <QtCore/qpointer.h> |
155 | #include <QtCore/qscopedvaluerollback.h> |
156 | |
157 | #define DEFAULT_TIMER_INTERVAL 16 |
158 | #define PAUSE_TIMER_COARSE_THRESHOLD 2000 |
159 | |
160 | QT_BEGIN_NAMESPACE |
161 | |
162 | typedef QList<QAbstractAnimationTimer*>::ConstIterator TimerListConstIt; |
163 | typedef QList<QAbstractAnimation*>::ConstIterator AnimationListConstIt; |
164 | |
165 | /*! |
166 | \class QAbstractAnimationTimer |
167 | \inmodule QtCore |
168 | \brief QAbstractAnimationTimer is the base class for animation timers. |
169 | \internal |
170 | |
171 | Subclass QAbstractAnimationTimer to provide an animation timer that is run by |
172 | QUnifiedTimer and can in turn be used to run any number of animations. |
173 | |
174 | Currently two subclasses have been implemented: QAnimationTimer to drive the Qt C++ |
175 | animation framework (QAbstractAnimation and subclasses) and QDeclarativeAnimationTimer |
176 | to drive the Qt QML animation framework. |
177 | */ |
178 | |
179 | /*! |
180 | \fn virtual void QAbstractAnimationTimer::updateAnimationsTime(qint64 delta) = 0; |
181 | \internal |
182 | |
183 | This pure virtual function is called when the animation timer needs to update |
184 | the current time for all animations it is running. |
185 | */ |
186 | |
187 | /*! |
188 | \fn virtual void QAbstractAnimationTimer::restartAnimationTimer() = 0; |
189 | \internal |
190 | |
191 | This pure virtual function restarts the animation timer as needed. |
192 | |
193 | Classes implementing this function may choose to pause or resume the timer |
194 | as appropriate, or conditionally restart it. |
195 | */ |
196 | |
197 | /*! |
198 | \fn virtual int QAbstractAnimationTimer::runningAnimationCount() = 0; |
199 | \internal |
200 | |
201 | This pure virtual function returns the number of animations the timer is running. |
202 | This information is useful for profiling. |
203 | */ |
204 | |
205 | /*! |
206 | \class QUnifiedTimer |
207 | \inmodule QtCore |
208 | \brief QUnifiedTimer provides a unified timing mechanism for animations in Qt C++ and QML. |
209 | \internal |
210 | |
211 | QUnifiedTimer allows animations run by Qt to share a single timer. This keeps animations |
212 | visually in sync, as well as being more efficient than running numerous timers. |
213 | |
214 | QUnifiedTimer drives animations indirectly, via QAbstractAnimationTimer. |
215 | */ |
216 | |
217 | Q_GLOBAL_STATIC(QThreadStorage<QUnifiedTimer *>, unifiedTimer) |
218 | |
219 | QUnifiedTimer::QUnifiedTimer() : |
220 | QObject(), defaultDriver(this), lastTick(0), timingInterval(DEFAULT_TIMER_INTERVAL), |
221 | currentAnimationIdx(0), insideTick(false), insideRestart(false), consistentTiming(false), slowMode(false), |
222 | startTimersPending(false), stopTimerPending(false), |
223 | slowdownFactor(5.0f), profilerCallback(nullptr), |
224 | driverStartTime(0), temporalDrift(0) |
225 | { |
226 | time.invalidate(); |
227 | driver = &defaultDriver; |
228 | } |
229 | |
230 | |
231 | QUnifiedTimer *QUnifiedTimer::instance(bool create) |
232 | { |
233 | QUnifiedTimer *inst; |
234 | if (create && !unifiedTimer()->hasLocalData()) { |
235 | inst = new QUnifiedTimer; |
236 | unifiedTimer()->setLocalData(inst); |
237 | } else { |
238 | inst = unifiedTimer() ? unifiedTimer()->localData() : 0; |
239 | } |
240 | return inst; |
241 | } |
242 | |
243 | QUnifiedTimer *QUnifiedTimer::instance() |
244 | { |
245 | return instance(create: true); |
246 | } |
247 | |
248 | void QUnifiedTimer::maybeUpdateAnimationsToCurrentTime() |
249 | { |
250 | if (elapsed() - lastTick > 50) |
251 | updateAnimationTimers(currentTick: -1); |
252 | } |
253 | |
254 | qint64 QUnifiedTimer::elapsed() const |
255 | { |
256 | if (driver->isRunning()) |
257 | return driverStartTime + driver->elapsed(); |
258 | else if (time.isValid()) |
259 | return time.elapsed() + temporalDrift; |
260 | |
261 | // Reaching here would normally indicate that the function is called |
262 | // under the wrong circumstances as neither pauses nor actual animations |
263 | // are running and there should be no need to query for elapsed(). |
264 | return 0; |
265 | } |
266 | |
267 | void QUnifiedTimer::startAnimationDriver() |
268 | { |
269 | if (driver->isRunning()) { |
270 | qWarning(msg: "QUnifiedTimer::startAnimationDriver: driver is already running..." ); |
271 | return; |
272 | } |
273 | // Set the start time to the currently elapsed() value before starting. |
274 | // This means we get the animation system time including the temporal drift |
275 | // which is what we want. |
276 | driverStartTime = elapsed(); |
277 | driver->start(); |
278 | } |
279 | |
280 | void QUnifiedTimer::stopAnimationDriver() |
281 | { |
282 | if (!driver->isRunning()) { |
283 | qWarning(msg: "QUnifiedTimer::stopAnimationDriver: driver is not running" ); |
284 | return; |
285 | } |
286 | // Update temporal drift. Since the driver is running, elapsed() will |
287 | // return the total animation time in driver-time. Subtract the current |
288 | // wall time to get the delta. |
289 | temporalDrift = elapsed() - time.elapsed(); |
290 | driver->stop(); |
291 | } |
292 | |
293 | void QUnifiedTimer::updateAnimationTimers(qint64 currentTick) |
294 | { |
295 | //setCurrentTime can get this called again while we're the for loop. At least with pauseAnimations |
296 | if(insideTick) |
297 | return; |
298 | |
299 | qint64 totalElapsed = currentTick > 0 ? currentTick : elapsed(); |
300 | |
301 | // ignore consistentTiming in case the pause timer is active |
302 | qint64 delta = (consistentTiming && !pauseTimer.isActive()) ? |
303 | timingInterval : totalElapsed - lastTick; |
304 | if (slowMode) { |
305 | if (slowdownFactor > 0) |
306 | delta = qRound(d: delta / slowdownFactor); |
307 | else |
308 | delta = 0; |
309 | } |
310 | |
311 | lastTick = totalElapsed; |
312 | |
313 | //we make sure we only call update time if the time has actually advanced |
314 | //* it might happen in some cases that the time doesn't change because events are delayed |
315 | // when the CPU load is high |
316 | //* it might happen in some cases that the delta is negative because the animation driver |
317 | // advances faster than time.elapsed() |
318 | if (delta > 0) { |
319 | QScopedValueRollback<bool> guard(insideTick, true); |
320 | if (profilerCallback) |
321 | profilerCallback(delta); |
322 | for (currentAnimationIdx = 0; currentAnimationIdx < animationTimers.count(); ++currentAnimationIdx) { |
323 | QAbstractAnimationTimer *animation = animationTimers.at(i: currentAnimationIdx); |
324 | animation->updateAnimationsTime(delta); |
325 | } |
326 | currentAnimationIdx = 0; |
327 | } |
328 | } |
329 | |
330 | int QUnifiedTimer::runningAnimationCount() |
331 | { |
332 | int count = 0; |
333 | for (int i = 0; i < animationTimers.count(); ++i) |
334 | count += animationTimers.at(i)->runningAnimationCount(); |
335 | return count; |
336 | } |
337 | |
338 | void QUnifiedTimer::registerProfilerCallback(void (*cb)(qint64)) |
339 | { |
340 | profilerCallback = cb; |
341 | } |
342 | |
343 | void QUnifiedTimer::localRestart() |
344 | { |
345 | if (insideRestart) |
346 | return; |
347 | |
348 | if (!pausedAnimationTimers.isEmpty() && (animationTimers.count() + animationTimersToStart.count() == pausedAnimationTimers.count())) { |
349 | driver->stop(); |
350 | int closestTimeToFinish = closestPausedAnimationTimerTimeToFinish(); |
351 | // use a precise timer if the pause will be short |
352 | Qt::TimerType timerType = closestTimeToFinish < PAUSE_TIMER_COARSE_THRESHOLD ? Qt::PreciseTimer : Qt::CoarseTimer; |
353 | pauseTimer.start(msec: closestTimeToFinish, timerType, obj: this); |
354 | } else if (!driver->isRunning()) { |
355 | if (pauseTimer.isActive()) |
356 | pauseTimer.stop(); |
357 | startAnimationDriver(); |
358 | } |
359 | |
360 | } |
361 | |
362 | void QUnifiedTimer::restart() |
363 | { |
364 | { |
365 | QScopedValueRollback<bool> guard(insideRestart, true); |
366 | for (int i = 0; i < animationTimers.count(); ++i) |
367 | animationTimers.at(i)->restartAnimationTimer(); |
368 | } |
369 | |
370 | localRestart(); |
371 | } |
372 | |
373 | void QUnifiedTimer::setTimingInterval(int interval) |
374 | { |
375 | timingInterval = interval; |
376 | |
377 | if (driver->isRunning() && !pauseTimer.isActive()) { |
378 | //we changed the timing interval |
379 | stopAnimationDriver(); |
380 | startAnimationDriver(); |
381 | } |
382 | } |
383 | |
384 | void QUnifiedTimer::startTimers() |
385 | { |
386 | startTimersPending = false; |
387 | |
388 | //we transfer the waiting animations into the "really running" state |
389 | animationTimers += animationTimersToStart; |
390 | animationTimersToStart.clear(); |
391 | if (!animationTimers.isEmpty()) { |
392 | if (!time.isValid()) { |
393 | lastTick = 0; |
394 | time.start(); |
395 | temporalDrift = 0; |
396 | driverStartTime = 0; |
397 | } |
398 | localRestart(); |
399 | } |
400 | } |
401 | |
402 | void QUnifiedTimer::stopTimer() |
403 | { |
404 | stopTimerPending = false; |
405 | if (animationTimers.isEmpty()) { |
406 | stopAnimationDriver(); |
407 | pauseTimer.stop(); |
408 | // invalidate the start reference time |
409 | time.invalidate(); |
410 | } |
411 | } |
412 | |
413 | void QUnifiedTimer::timerEvent(QTimerEvent *event) |
414 | { |
415 | //in the case of consistent timing we make sure the order in which events come is always the same |
416 | //for that purpose we do as if the startstoptimer would always fire before the animation timer |
417 | if (consistentTiming) { |
418 | if (stopTimerPending) |
419 | stopTimer(); |
420 | if (startTimersPending) |
421 | startTimers(); |
422 | } |
423 | |
424 | if (event->timerId() == pauseTimer.timerId()) { |
425 | // update current time on all timers |
426 | updateAnimationTimers(currentTick: -1); |
427 | restart(); |
428 | } |
429 | } |
430 | |
431 | void QUnifiedTimer::startAnimationTimer(QAbstractAnimationTimer *timer) |
432 | { |
433 | if (timer->isRegistered) |
434 | return; |
435 | timer->isRegistered = true; |
436 | |
437 | QUnifiedTimer *inst = instance(create: true); //we create the instance if needed |
438 | inst->animationTimersToStart << timer; |
439 | if (!inst->startTimersPending) { |
440 | inst->startTimersPending = true; |
441 | QMetaObject::invokeMethod(obj: inst, member: "startTimers" , type: Qt::QueuedConnection); |
442 | } |
443 | } |
444 | |
445 | void QUnifiedTimer::stopAnimationTimer(QAbstractAnimationTimer *timer) |
446 | { |
447 | QUnifiedTimer *inst = QUnifiedTimer::instance(create: false); |
448 | if (inst) { |
449 | //at this point the unified timer should have been created |
450 | //but it might also have been already destroyed in case the application is shutting down |
451 | |
452 | if (!timer->isRegistered) |
453 | return; |
454 | timer->isRegistered = false; |
455 | |
456 | int idx = inst->animationTimers.indexOf(t: timer); |
457 | if (idx != -1) { |
458 | inst->animationTimers.removeAt(i: idx); |
459 | // this is needed if we unregister an animation while its running |
460 | if (idx <= inst->currentAnimationIdx) |
461 | --inst->currentAnimationIdx; |
462 | |
463 | if (inst->animationTimers.isEmpty() && !inst->stopTimerPending) { |
464 | inst->stopTimerPending = true; |
465 | QMetaObject::invokeMethod(obj: inst, member: "stopTimer" , type: Qt::QueuedConnection); |
466 | } |
467 | } else { |
468 | inst->animationTimersToStart.removeOne(t: timer); |
469 | } |
470 | } |
471 | } |
472 | |
473 | void QUnifiedTimer::pauseAnimationTimer(QAbstractAnimationTimer *timer, int duration) |
474 | { |
475 | QUnifiedTimer *inst = QUnifiedTimer::instance(); |
476 | if (!timer->isRegistered) |
477 | inst->startAnimationTimer(timer); |
478 | |
479 | bool timerWasPaused = timer->isPaused; |
480 | timer->isPaused = true; |
481 | timer->pauseDuration = duration; |
482 | if (!timerWasPaused) |
483 | inst->pausedAnimationTimers << timer; |
484 | inst->localRestart(); |
485 | } |
486 | |
487 | void QUnifiedTimer::resumeAnimationTimer(QAbstractAnimationTimer *timer) |
488 | { |
489 | if (!timer->isPaused) |
490 | return; |
491 | |
492 | timer->isPaused = false; |
493 | QUnifiedTimer *inst = QUnifiedTimer::instance(); |
494 | inst->pausedAnimationTimers.removeOne(t: timer); |
495 | inst->localRestart(); |
496 | } |
497 | |
498 | int QUnifiedTimer::closestPausedAnimationTimerTimeToFinish() |
499 | { |
500 | int closestTimeToFinish = INT_MAX; |
501 | for (TimerListConstIt it = pausedAnimationTimers.constBegin(), cend = pausedAnimationTimers.constEnd(); it != cend; ++it) { |
502 | const int timeToFinish = (*it)->pauseDuration; |
503 | if (timeToFinish < closestTimeToFinish) |
504 | closestTimeToFinish = timeToFinish; |
505 | } |
506 | return closestTimeToFinish; |
507 | } |
508 | |
509 | void QUnifiedTimer::installAnimationDriver(QAnimationDriver *d) |
510 | { |
511 | if (driver != &defaultDriver) { |
512 | qWarning(msg: "QUnifiedTimer: animation driver already installed..." ); |
513 | return; |
514 | } |
515 | |
516 | bool running = driver->isRunning(); |
517 | if (running) |
518 | stopAnimationDriver(); |
519 | driver = d; |
520 | if (running) |
521 | startAnimationDriver(); |
522 | } |
523 | |
524 | void QUnifiedTimer::uninstallAnimationDriver(QAnimationDriver *d) |
525 | { |
526 | if (driver != d) { |
527 | qWarning(msg: "QUnifiedTimer: trying to uninstall a driver that is not installed..." ); |
528 | return; |
529 | } |
530 | |
531 | bool running = driver->isRunning(); |
532 | if (running) |
533 | stopAnimationDriver(); |
534 | driver = &defaultDriver; |
535 | if (running) |
536 | startAnimationDriver(); |
537 | } |
538 | |
539 | /*! |
540 | Returns \c true if \a d is the currently installed animation driver |
541 | and is not the default animation driver (which can never be uninstalled). |
542 | */ |
543 | bool QUnifiedTimer::canUninstallAnimationDriver(QAnimationDriver *d) |
544 | { |
545 | return d == driver && driver != &defaultDriver; |
546 | } |
547 | |
548 | #if QT_CONFIG(thread) |
549 | Q_GLOBAL_STATIC(QThreadStorage<QAnimationTimer *>, animationTimer) |
550 | #endif |
551 | |
552 | QAnimationTimer::QAnimationTimer() : |
553 | QAbstractAnimationTimer(), lastTick(0), |
554 | currentAnimationIdx(0), insideTick(false), |
555 | startAnimationPending(false), stopTimerPending(false), |
556 | runningLeafAnimations(0) |
557 | { |
558 | } |
559 | |
560 | QAnimationTimer *QAnimationTimer::instance(bool create) |
561 | { |
562 | QAnimationTimer *inst; |
563 | #if QT_CONFIG(thread) |
564 | if (create && !animationTimer()->hasLocalData()) { |
565 | inst = new QAnimationTimer; |
566 | animationTimer()->setLocalData(inst); |
567 | } else { |
568 | inst = animationTimer() ? animationTimer()->localData() : 0; |
569 | } |
570 | #else |
571 | Q_UNUSED(create); |
572 | static QAnimationTimer animationTimer; |
573 | inst = &animationTimer; |
574 | #endif |
575 | return inst; |
576 | } |
577 | |
578 | QAnimationTimer *QAnimationTimer::instance() |
579 | { |
580 | return instance(create: true); |
581 | } |
582 | |
583 | void QAnimationTimer::ensureTimerUpdate() |
584 | { |
585 | QAnimationTimer *inst = QAnimationTimer::instance(create: false); |
586 | QUnifiedTimer *instU = QUnifiedTimer::instance(create: false); |
587 | if (instU && inst && inst->isPaused) |
588 | instU->updateAnimationTimers(currentTick: -1); |
589 | } |
590 | |
591 | void QAnimationTimer::updateAnimationsTime(qint64 delta) |
592 | { |
593 | //setCurrentTime can get this called again while we're the for loop. At least with pauseAnimations |
594 | if (insideTick) |
595 | return; |
596 | |
597 | lastTick += delta; |
598 | |
599 | //we make sure we only call update time if the time has actually changed |
600 | //it might happen in some cases that the time doesn't change because events are delayed |
601 | //when the CPU load is high |
602 | if (delta) { |
603 | QScopedValueRollback<bool> guard(insideTick, true); |
604 | for (currentAnimationIdx = 0; currentAnimationIdx < animations.count(); ++currentAnimationIdx) { |
605 | QAbstractAnimation *animation = animations.at(i: currentAnimationIdx); |
606 | int elapsed = QAbstractAnimationPrivate::get(q: animation)->totalCurrentTime |
607 | + (animation->direction() == QAbstractAnimation::Forward ? delta : -delta); |
608 | animation->setCurrentTime(elapsed); |
609 | } |
610 | currentAnimationIdx = 0; |
611 | } |
612 | } |
613 | |
614 | void QAnimationTimer::updateAnimationTimer() |
615 | { |
616 | QAnimationTimer *inst = QAnimationTimer::instance(create: false); |
617 | if (inst) |
618 | inst->restartAnimationTimer(); |
619 | } |
620 | |
621 | void QAnimationTimer::restartAnimationTimer() |
622 | { |
623 | if (runningLeafAnimations == 0 && !runningPauseAnimations.isEmpty()) |
624 | QUnifiedTimer::pauseAnimationTimer(timer: this, duration: closestPauseAnimationTimeToFinish()); |
625 | else if (isPaused) |
626 | QUnifiedTimer::resumeAnimationTimer(timer: this); |
627 | else if (!isRegistered) |
628 | QUnifiedTimer::startAnimationTimer(timer: this); |
629 | } |
630 | |
631 | void QAnimationTimer::startAnimations() |
632 | { |
633 | if (!startAnimationPending) |
634 | return; |
635 | startAnimationPending = false; |
636 | |
637 | //force timer to update, which prevents large deltas for our newly added animations |
638 | QUnifiedTimer::instance()->maybeUpdateAnimationsToCurrentTime(); |
639 | |
640 | //we transfer the waiting animations into the "really running" state |
641 | animations += animationsToStart; |
642 | animationsToStart.clear(); |
643 | if (!animations.isEmpty()) |
644 | restartAnimationTimer(); |
645 | } |
646 | |
647 | void QAnimationTimer::stopTimer() |
648 | { |
649 | stopTimerPending = false; |
650 | bool pendingStart = startAnimationPending && animationsToStart.size() > 0; |
651 | if (animations.isEmpty() && !pendingStart) { |
652 | QUnifiedTimer::resumeAnimationTimer(timer: this); |
653 | QUnifiedTimer::stopAnimationTimer(timer: this); |
654 | // invalidate the start reference time |
655 | lastTick = 0; |
656 | } |
657 | } |
658 | |
659 | void QAnimationTimer::registerAnimation(QAbstractAnimation *animation, bool isTopLevel) |
660 | { |
661 | QAnimationTimer *inst = instance(create: true); //we create the instance if needed |
662 | inst->registerRunningAnimation(animation); |
663 | if (isTopLevel) { |
664 | Q_ASSERT(!QAbstractAnimationPrivate::get(animation)->hasRegisteredTimer); |
665 | QAbstractAnimationPrivate::get(q: animation)->hasRegisteredTimer = true; |
666 | inst->animationsToStart << animation; |
667 | if (!inst->startAnimationPending) { |
668 | inst->startAnimationPending = true; |
669 | QMetaObject::invokeMethod(obj: inst, member: "startAnimations" , type: Qt::QueuedConnection); |
670 | } |
671 | } |
672 | } |
673 | |
674 | void QAnimationTimer::unregisterAnimation(QAbstractAnimation *animation) |
675 | { |
676 | QAnimationTimer *inst = QAnimationTimer::instance(create: false); |
677 | if (inst) { |
678 | //at this point the unified timer should have been created |
679 | //but it might also have been already destroyed in case the application is shutting down |
680 | |
681 | inst->unregisterRunningAnimation(animation); |
682 | |
683 | if (!QAbstractAnimationPrivate::get(q: animation)->hasRegisteredTimer) |
684 | return; |
685 | |
686 | int idx = inst->animations.indexOf(t: animation); |
687 | if (idx != -1) { |
688 | inst->animations.removeAt(i: idx); |
689 | // this is needed if we unregister an animation while its running |
690 | if (idx <= inst->currentAnimationIdx) |
691 | --inst->currentAnimationIdx; |
692 | |
693 | if (inst->animations.isEmpty() && !inst->stopTimerPending) { |
694 | inst->stopTimerPending = true; |
695 | QMetaObject::invokeMethod(obj: inst, member: "stopTimer" , type: Qt::QueuedConnection); |
696 | } |
697 | } else { |
698 | inst->animationsToStart.removeOne(t: animation); |
699 | } |
700 | } |
701 | QAbstractAnimationPrivate::get(q: animation)->hasRegisteredTimer = false; |
702 | } |
703 | |
704 | void QAnimationTimer::registerRunningAnimation(QAbstractAnimation *animation) |
705 | { |
706 | if (QAbstractAnimationPrivate::get(q: animation)->isGroup) |
707 | return; |
708 | |
709 | if (QAbstractAnimationPrivate::get(q: animation)->isPause) { |
710 | runningPauseAnimations << animation; |
711 | } else |
712 | runningLeafAnimations++; |
713 | } |
714 | |
715 | void QAnimationTimer::unregisterRunningAnimation(QAbstractAnimation *animation) |
716 | { |
717 | if (QAbstractAnimationPrivate::get(q: animation)->isGroup) |
718 | return; |
719 | |
720 | if (QAbstractAnimationPrivate::get(q: animation)->isPause) |
721 | runningPauseAnimations.removeOne(t: animation); |
722 | else |
723 | runningLeafAnimations--; |
724 | Q_ASSERT(runningLeafAnimations >= 0); |
725 | } |
726 | |
727 | int QAnimationTimer::closestPauseAnimationTimeToFinish() |
728 | { |
729 | int closestTimeToFinish = INT_MAX; |
730 | for (AnimationListConstIt it = runningPauseAnimations.constBegin(), cend = runningPauseAnimations.constEnd(); it != cend; ++it) { |
731 | const QAbstractAnimation *animation = *it; |
732 | int timeToFinish; |
733 | |
734 | if (animation->direction() == QAbstractAnimation::Forward) |
735 | timeToFinish = animation->duration() - animation->currentLoopTime(); |
736 | else |
737 | timeToFinish = animation->currentLoopTime(); |
738 | |
739 | if (timeToFinish < closestTimeToFinish) |
740 | closestTimeToFinish = timeToFinish; |
741 | } |
742 | return closestTimeToFinish; |
743 | } |
744 | |
745 | /*! |
746 | \class QAnimationDriver |
747 | \inmodule QtCore |
748 | |
749 | \brief The QAnimationDriver class is used to exchange the mechanism that drives animations. |
750 | |
751 | The default animation system is driven by a timer that fires at regular intervals. |
752 | In some scenarios, it is better to drive the animation based on other synchronization |
753 | mechanisms, such as the vertical refresh rate of the screen. |
754 | |
755 | \internal |
756 | */ |
757 | |
758 | QAnimationDriver::QAnimationDriver(QObject *parent) |
759 | : QObject(*(new QAnimationDriverPrivate), parent) |
760 | { |
761 | } |
762 | |
763 | QAnimationDriver::QAnimationDriver(QAnimationDriverPrivate &dd, QObject *parent) |
764 | : QObject(dd, parent) |
765 | { |
766 | } |
767 | |
768 | QAnimationDriver::~QAnimationDriver() |
769 | { |
770 | QUnifiedTimer *timer = QUnifiedTimer::instance(create: false); |
771 | if (timer && timer->canUninstallAnimationDriver(d: this)) |
772 | uninstall(); |
773 | } |
774 | |
775 | |
776 | #if QT_DEPRECATED_SINCE(5, 13) |
777 | /*! |
778 | Sets the time at which an animation driver should start at. |
779 | |
780 | This is to take into account that pauses can occur in running |
781 | animations which will stop the driver, but the time still |
782 | increases. |
783 | |
784 | \obsolete |
785 | |
786 | This logic is now handled internally in the animation system. |
787 | */ |
788 | void QAnimationDriver::setStartTime(qint64) |
789 | { |
790 | } |
791 | |
792 | /*! |
793 | Returns the start time of the animation. |
794 | |
795 | \obsolete |
796 | |
797 | This logic is now handled internally in the animation system. |
798 | */ |
799 | qint64 QAnimationDriver::startTime() const |
800 | { |
801 | return 0; |
802 | } |
803 | #endif |
804 | |
805 | |
806 | /*! |
807 | Advances the animation based to the specified \a timeStep. This function should |
808 | be continuously called by the driver subclasses while the animation is running. |
809 | |
810 | If \a timeStep is positive, it will be used as the current time in the |
811 | calculations; otherwise, the current clock time will be used. |
812 | |
813 | Since 5.4, the timeStep argument is ignored and elapsed() will be |
814 | used instead in combination with the internal time offsets of the |
815 | animation system. |
816 | */ |
817 | |
818 | void QAnimationDriver::advanceAnimation(qint64 timeStep) |
819 | { |
820 | QUnifiedTimer *instance = QUnifiedTimer::instance(); |
821 | |
822 | // update current time on all top level animations |
823 | instance->updateAnimationTimers(currentTick: timeStep); |
824 | instance->restart(); |
825 | } |
826 | |
827 | |
828 | |
829 | /*! |
830 | Advances the animation. This function should be continously called |
831 | by the driver while the animation is running. |
832 | */ |
833 | |
834 | void QAnimationDriver::advance() |
835 | { |
836 | advanceAnimation(timeStep: -1); |
837 | } |
838 | |
839 | |
840 | |
841 | /*! |
842 | Installs this animation driver. The animation driver is thread local and |
843 | will only apply for the thread its installed in. |
844 | */ |
845 | |
846 | void QAnimationDriver::install() |
847 | { |
848 | QUnifiedTimer *timer = QUnifiedTimer::instance(create: true); |
849 | timer->installAnimationDriver(d: this); |
850 | } |
851 | |
852 | |
853 | |
854 | /*! |
855 | Uninstalls this animation driver. |
856 | */ |
857 | |
858 | void QAnimationDriver::uninstall() |
859 | { |
860 | QUnifiedTimer *timer = QUnifiedTimer::instance(create: true); |
861 | timer->uninstallAnimationDriver(d: this); |
862 | } |
863 | |
864 | bool QAnimationDriver::isRunning() const |
865 | { |
866 | return d_func()->running; |
867 | } |
868 | |
869 | |
870 | void QAnimationDriver::start() |
871 | { |
872 | Q_D(QAnimationDriver); |
873 | if (!d->running) { |
874 | d->running = true; |
875 | d->timer.start(); |
876 | emit started(); |
877 | } |
878 | } |
879 | |
880 | |
881 | void QAnimationDriver::stop() |
882 | { |
883 | Q_D(QAnimationDriver); |
884 | if (d->running) { |
885 | d->running = false; |
886 | emit stopped(); |
887 | } |
888 | } |
889 | |
890 | |
891 | /*! |
892 | \fn qint64 QAnimationDriver::elapsed() const |
893 | |
894 | Returns the number of milliseconds since the animations was started. |
895 | */ |
896 | |
897 | qint64 QAnimationDriver::elapsed() const |
898 | { |
899 | Q_D(const QAnimationDriver); |
900 | return d->running ? d->timer.elapsed() : 0; |
901 | } |
902 | |
903 | /*! |
904 | \fn QAnimationDriver::started() |
905 | |
906 | This signal is emitted by the animation framework to notify the driver |
907 | that continuous animation has started. |
908 | |
909 | \internal |
910 | */ |
911 | |
912 | /*! |
913 | \fn QAnimationDriver::stopped() |
914 | |
915 | This signal is emitted by the animation framework to notify the driver |
916 | that continuous animation has stopped. |
917 | |
918 | \internal |
919 | */ |
920 | |
921 | /*! |
922 | The default animation driver just spins the timer... |
923 | */ |
924 | QDefaultAnimationDriver::QDefaultAnimationDriver(QUnifiedTimer *timer) |
925 | : QAnimationDriver(nullptr), m_unified_timer(timer) |
926 | { |
927 | connect(sender: this, SIGNAL(started()), receiver: this, SLOT(startTimer())); |
928 | connect(sender: this, SIGNAL(stopped()), receiver: this, SLOT(stopTimer())); |
929 | } |
930 | |
931 | void QDefaultAnimationDriver::timerEvent(QTimerEvent *e) |
932 | { |
933 | Q_ASSERT(e->timerId() == m_timer.timerId()); |
934 | Q_UNUSED(e); // if the assertions are disabled |
935 | advance(); |
936 | } |
937 | |
938 | void QDefaultAnimationDriver::startTimer() |
939 | { |
940 | // always use a precise timer to drive animations |
941 | m_timer.start(msec: m_unified_timer->timingInterval, timerType: Qt::PreciseTimer, obj: this); |
942 | } |
943 | |
944 | void QDefaultAnimationDriver::stopTimer() |
945 | { |
946 | m_timer.stop(); |
947 | } |
948 | |
949 | |
950 | |
951 | void QAbstractAnimationPrivate::setState(QAbstractAnimation::State newState) |
952 | { |
953 | Q_Q(QAbstractAnimation); |
954 | if (state == newState) |
955 | return; |
956 | |
957 | if (loopCount == 0) |
958 | return; |
959 | |
960 | QAbstractAnimation::State oldState = state; |
961 | int oldCurrentTime = currentTime; |
962 | int oldCurrentLoop = currentLoop; |
963 | QAbstractAnimation::Direction oldDirection = direction; |
964 | |
965 | // check if we should Rewind |
966 | if ((newState == QAbstractAnimation::Paused || newState == QAbstractAnimation::Running) |
967 | && oldState == QAbstractAnimation::Stopped) { |
968 | //here we reset the time if needed |
969 | //we don't call setCurrentTime because this might change the way the animation |
970 | //behaves: changing the state or changing the current value |
971 | totalCurrentTime = currentTime = (direction == QAbstractAnimation::Forward) ? |
972 | 0 : (loopCount == -1 ? q->duration() : q->totalDuration()); |
973 | } |
974 | |
975 | state = newState; |
976 | QPointer<QAbstractAnimation> guard(q); |
977 | |
978 | //(un)registration of the animation must always happen before calls to |
979 | //virtual function (updateState) to ensure a correct state of the timer |
980 | bool isTopLevel = !group || group->state() == QAbstractAnimation::Stopped; |
981 | if (oldState == QAbstractAnimation::Running) { |
982 | if (newState == QAbstractAnimation::Paused && hasRegisteredTimer) |
983 | QAnimationTimer::ensureTimerUpdate(); |
984 | //the animation, is not running any more |
985 | QAnimationTimer::unregisterAnimation(animation: q); |
986 | } else if (newState == QAbstractAnimation::Running) { |
987 | QAnimationTimer::registerAnimation(animation: q, isTopLevel); |
988 | } |
989 | |
990 | q->updateState(newState, oldState); |
991 | if (!guard || newState != state) //this is to be safe if updateState changes the state |
992 | return; |
993 | |
994 | // Notify state change |
995 | emit q->stateChanged(newState, oldState); |
996 | if (!guard || newState != state) //this is to be safe if updateState changes the state |
997 | return; |
998 | |
999 | switch (state) { |
1000 | case QAbstractAnimation::Paused: |
1001 | break; |
1002 | case QAbstractAnimation::Running: |
1003 | { |
1004 | |
1005 | // this ensures that the value is updated now that the animation is running |
1006 | if (oldState == QAbstractAnimation::Stopped) { |
1007 | if (isTopLevel) { |
1008 | // currentTime needs to be updated if pauseTimer is active |
1009 | QAnimationTimer::ensureTimerUpdate(); |
1010 | q->setCurrentTime(totalCurrentTime); |
1011 | } |
1012 | } |
1013 | } |
1014 | break; |
1015 | case QAbstractAnimation::Stopped: |
1016 | // Leave running state. |
1017 | int dura = q->duration(); |
1018 | |
1019 | if (deleteWhenStopped) |
1020 | q->deleteLater(); |
1021 | |
1022 | if (dura == -1 || loopCount < 0 |
1023 | || (oldDirection == QAbstractAnimation::Forward && (oldCurrentTime * (oldCurrentLoop + 1)) == (dura * loopCount)) |
1024 | || (oldDirection == QAbstractAnimation::Backward && oldCurrentTime == 0)) { |
1025 | emit q->finished(); |
1026 | } |
1027 | break; |
1028 | } |
1029 | } |
1030 | |
1031 | /*! |
1032 | Constructs the QAbstractAnimation base class, and passes \a parent to |
1033 | QObject's constructor. |
1034 | |
1035 | \sa QVariantAnimation, QAnimationGroup |
1036 | */ |
1037 | QAbstractAnimation::QAbstractAnimation(QObject *parent) |
1038 | : QObject(*new QAbstractAnimationPrivate, nullptr) |
1039 | { |
1040 | // Allow auto-add on reparent |
1041 | setParent(parent); |
1042 | } |
1043 | |
1044 | /*! |
1045 | \internal |
1046 | */ |
1047 | QAbstractAnimation::QAbstractAnimation(QAbstractAnimationPrivate &dd, QObject *parent) |
1048 | : QObject(dd, nullptr) |
1049 | { |
1050 | // Allow auto-add on reparent |
1051 | setParent(parent); |
1052 | } |
1053 | |
1054 | /*! |
1055 | Stops the animation if it's running, then destroys the |
1056 | QAbstractAnimation. If the animation is part of a QAnimationGroup, it is |
1057 | automatically removed before it's destroyed. |
1058 | */ |
1059 | QAbstractAnimation::~QAbstractAnimation() |
1060 | { |
1061 | Q_D(QAbstractAnimation); |
1062 | //we can't call stop here. Otherwise we get pure virtual calls |
1063 | if (d->state != Stopped) { |
1064 | QAbstractAnimation::State oldState = d->state; |
1065 | d->state = Stopped; |
1066 | emit stateChanged(newState: d->state, oldState); |
1067 | if (oldState == QAbstractAnimation::Running) |
1068 | QAnimationTimer::unregisterAnimation(animation: this); |
1069 | } |
1070 | if (d->group) |
1071 | d->group->removeAnimation(animation: this); |
1072 | } |
1073 | |
1074 | /*! |
1075 | \property QAbstractAnimation::state |
1076 | \brief state of the animation. |
1077 | |
1078 | This property describes the current state of the animation. When the |
1079 | animation state changes, QAbstractAnimation emits the stateChanged() |
1080 | signal. |
1081 | */ |
1082 | QAbstractAnimation::State QAbstractAnimation::state() const |
1083 | { |
1084 | Q_D(const QAbstractAnimation); |
1085 | return d->state; |
1086 | } |
1087 | |
1088 | /*! |
1089 | If this animation is part of a QAnimationGroup, this function returns a |
1090 | pointer to the group; otherwise, it returns \nullptr. |
1091 | |
1092 | \sa QAnimationGroup::addAnimation() |
1093 | */ |
1094 | QAnimationGroup *QAbstractAnimation::group() const |
1095 | { |
1096 | Q_D(const QAbstractAnimation); |
1097 | return d->group; |
1098 | } |
1099 | |
1100 | /*! |
1101 | \enum QAbstractAnimation::State |
1102 | |
1103 | This enum describes the state of the animation. |
1104 | |
1105 | \value Stopped The animation is not running. This is the initial state |
1106 | of QAbstractAnimation, and the state QAbstractAnimation reenters when finished. The current |
1107 | time remain unchanged until either setCurrentTime() is |
1108 | called, or the animation is started by calling start(). |
1109 | |
1110 | \value Paused The animation is paused (i.e., temporarily |
1111 | suspended). Calling resume() will resume animation activity. |
1112 | |
1113 | \value Running The animation is running. While control is in the event |
1114 | loop, QAbstractAnimation will update its current time at regular intervals, |
1115 | calling updateCurrentTime() when appropriate. |
1116 | |
1117 | \sa state(), stateChanged() |
1118 | */ |
1119 | |
1120 | /*! |
1121 | \enum QAbstractAnimation::Direction |
1122 | |
1123 | This enum describes the direction of the animation when in \l Running state. |
1124 | |
1125 | \value Forward The current time of the animation increases with time (i.e., |
1126 | moves from 0 and towards the end / duration). |
1127 | |
1128 | \value Backward The current time of the animation decreases with time (i.e., |
1129 | moves from the end / duration and towards 0). |
1130 | |
1131 | \sa direction |
1132 | */ |
1133 | |
1134 | /*! |
1135 | \property QAbstractAnimation::direction |
1136 | \brief the direction of the animation when it is in \l Running |
1137 | state. |
1138 | |
1139 | This direction indicates whether the time moves from 0 towards the |
1140 | animation duration, or from the value of the duration and towards 0 after |
1141 | start() has been called. |
1142 | |
1143 | By default, this property is set to \l Forward. |
1144 | */ |
1145 | QAbstractAnimation::Direction QAbstractAnimation::direction() const |
1146 | { |
1147 | Q_D(const QAbstractAnimation); |
1148 | return d->direction; |
1149 | } |
1150 | void QAbstractAnimation::setDirection(Direction direction) |
1151 | { |
1152 | Q_D(QAbstractAnimation); |
1153 | if (d->direction == direction) |
1154 | return; |
1155 | |
1156 | if (state() == Stopped) { |
1157 | if (direction == Backward) { |
1158 | d->currentTime = duration(); |
1159 | d->currentLoop = d->loopCount - 1; |
1160 | } else { |
1161 | d->currentTime = 0; |
1162 | d->currentLoop = 0; |
1163 | } |
1164 | } |
1165 | |
1166 | // the commands order below is important: first we need to setCurrentTime with the old direction, |
1167 | // then update the direction on this and all children and finally restart the pauseTimer if needed |
1168 | if (d->hasRegisteredTimer) |
1169 | QAnimationTimer::ensureTimerUpdate(); |
1170 | |
1171 | d->direction = direction; |
1172 | updateDirection(direction); |
1173 | |
1174 | if (d->hasRegisteredTimer) |
1175 | // needed to update the timer interval in case of a pause animation |
1176 | QAnimationTimer::updateAnimationTimer(); |
1177 | |
1178 | emit directionChanged(direction); |
1179 | } |
1180 | |
1181 | /*! |
1182 | \property QAbstractAnimation::duration |
1183 | \brief the duration of the animation. |
1184 | |
1185 | If the duration is -1, it means that the duration is undefined. |
1186 | In this case, loopCount is ignored. |
1187 | */ |
1188 | |
1189 | /*! |
1190 | \property QAbstractAnimation::loopCount |
1191 | \brief the loop count of the animation |
1192 | |
1193 | This property describes the loop count of the animation as an integer. |
1194 | By default this value is 1, indicating that the animation |
1195 | should run once only, and then stop. By changing it you can let the |
1196 | animation loop several times. With a value of 0, the animation will not |
1197 | run at all, and with a value of -1, the animation will loop forever |
1198 | until stopped. |
1199 | It is not supported to have loop on an animation that has an undefined |
1200 | duration. It will only run once. |
1201 | */ |
1202 | int QAbstractAnimation::loopCount() const |
1203 | { |
1204 | Q_D(const QAbstractAnimation); |
1205 | return d->loopCount; |
1206 | } |
1207 | void QAbstractAnimation::setLoopCount(int loopCount) |
1208 | { |
1209 | Q_D(QAbstractAnimation); |
1210 | d->loopCount = loopCount; |
1211 | } |
1212 | |
1213 | /*! |
1214 | \property QAbstractAnimation::currentLoop |
1215 | \brief the current loop of the animation |
1216 | |
1217 | This property describes the current loop of the animation. By default, |
1218 | the animation's loop count is 1, and so the current loop will |
1219 | always be 0. If the loop count is 2 and the animation runs past its |
1220 | duration, it will automatically rewind and restart at current time 0, and |
1221 | current loop 1, and so on. |
1222 | |
1223 | When the current loop changes, QAbstractAnimation emits the |
1224 | currentLoopChanged() signal. |
1225 | */ |
1226 | int QAbstractAnimation::currentLoop() const |
1227 | { |
1228 | Q_D(const QAbstractAnimation); |
1229 | return d->currentLoop; |
1230 | } |
1231 | |
1232 | /*! |
1233 | \fn virtual int QAbstractAnimation::duration() const = 0 |
1234 | |
1235 | This pure virtual function returns the duration of the animation, and |
1236 | defines for how long QAbstractAnimation should update the current |
1237 | time. This duration is local, and does not include the loop count. |
1238 | |
1239 | A return value of -1 indicates that the animation has no defined duration; |
1240 | the animation should run forever until stopped. This is useful for |
1241 | animations that are not time driven, or where you cannot easily predict |
1242 | its duration (e.g., event driven audio playback in a game). |
1243 | |
1244 | If the animation is a parallel QAnimationGroup, the duration will be the longest |
1245 | duration of all its animations. If the animation is a sequential QAnimationGroup, |
1246 | the duration will be the sum of the duration of all its animations. |
1247 | \sa loopCount |
1248 | */ |
1249 | |
1250 | /*! |
1251 | Returns the total and effective duration of the animation, including the |
1252 | loop count. |
1253 | |
1254 | \sa duration(), currentTime |
1255 | */ |
1256 | int QAbstractAnimation::totalDuration() const |
1257 | { |
1258 | int dura = duration(); |
1259 | if (dura <= 0) |
1260 | return dura; |
1261 | int loopcount = loopCount(); |
1262 | if (loopcount < 0) |
1263 | return -1; |
1264 | return dura * loopcount; |
1265 | } |
1266 | |
1267 | /*! |
1268 | Returns the current time inside the current loop. It can go from 0 to duration(). |
1269 | |
1270 | \sa duration(), currentTime |
1271 | */ |
1272 | |
1273 | int QAbstractAnimation::currentLoopTime() const |
1274 | { |
1275 | Q_D(const QAbstractAnimation); |
1276 | return d->currentTime; |
1277 | } |
1278 | |
1279 | /*! |
1280 | \property QAbstractAnimation::currentTime |
1281 | \brief the current time and progress of the animation |
1282 | |
1283 | This property describes the animation's current time. You can change the |
1284 | current time by calling setCurrentTime, or you can call start() and let |
1285 | the animation run, setting the current time automatically as the animation |
1286 | progresses. |
1287 | |
1288 | The animation's current time starts at 0, and ends at totalDuration(). |
1289 | |
1290 | \sa loopCount, currentLoopTime() |
1291 | */ |
1292 | int QAbstractAnimation::currentTime() const |
1293 | { |
1294 | Q_D(const QAbstractAnimation); |
1295 | return d->totalCurrentTime; |
1296 | } |
1297 | void QAbstractAnimation::setCurrentTime(int msecs) |
1298 | { |
1299 | Q_D(QAbstractAnimation); |
1300 | msecs = qMax(a: msecs, b: 0); |
1301 | |
1302 | // Calculate new time and loop. |
1303 | int dura = duration(); |
1304 | int totalDura = dura <= 0 ? dura : ((d->loopCount < 0) ? -1 : dura * d->loopCount); |
1305 | if (totalDura != -1) |
1306 | msecs = qMin(a: totalDura, b: msecs); |
1307 | d->totalCurrentTime = msecs; |
1308 | |
1309 | // Update new values. |
1310 | int oldLoop = d->currentLoop; |
1311 | d->currentLoop = ((dura <= 0) ? 0 : (msecs / dura)); |
1312 | if (d->currentLoop == d->loopCount) { |
1313 | //we're at the end |
1314 | d->currentTime = qMax(a: 0, b: dura); |
1315 | d->currentLoop = qMax(a: 0, b: d->loopCount - 1); |
1316 | } else { |
1317 | if (d->direction == Forward) { |
1318 | d->currentTime = (dura <= 0) ? msecs : (msecs % dura); |
1319 | } else { |
1320 | d->currentTime = (dura <= 0) ? msecs : ((msecs - 1) % dura) + 1; |
1321 | if (d->currentTime == dura) |
1322 | --d->currentLoop; |
1323 | } |
1324 | } |
1325 | |
1326 | updateCurrentTime(currentTime: d->currentTime); |
1327 | if (d->currentLoop != oldLoop) |
1328 | emit currentLoopChanged(currentLoop: d->currentLoop); |
1329 | |
1330 | // All animations are responsible for stopping the animation when their |
1331 | // own end state is reached; in this case the animation is time driven, |
1332 | // and has reached the end. |
1333 | if ((d->direction == Forward && d->totalCurrentTime == totalDura) |
1334 | || (d->direction == Backward && d->totalCurrentTime == 0)) { |
1335 | stop(); |
1336 | } |
1337 | } |
1338 | |
1339 | /*! |
1340 | Starts the animation. The \a policy argument says whether or not the |
1341 | animation should be deleted when it's done. When the animation starts, the |
1342 | stateChanged() signal is emitted, and state() returns Running. When control |
1343 | reaches the event loop, the animation will run by itself, periodically |
1344 | calling updateCurrentTime() as the animation progresses. |
1345 | |
1346 | If the animation is currently stopped or has already reached the end, |
1347 | calling start() will rewind the animation and start again from the beginning. |
1348 | When the animation reaches the end, the animation will either stop, or |
1349 | if the loop level is more than 1, it will rewind and continue from the beginning. |
1350 | |
1351 | If the animation is already running, this function does nothing. |
1352 | |
1353 | \sa stop(), state() |
1354 | */ |
1355 | void QAbstractAnimation::start(DeletionPolicy policy) |
1356 | { |
1357 | Q_D(QAbstractAnimation); |
1358 | if (d->state == Running) |
1359 | return; |
1360 | d->deleteWhenStopped = policy; |
1361 | d->setState(Running); |
1362 | } |
1363 | |
1364 | /*! |
1365 | Stops the animation. When the animation is stopped, it emits the stateChanged() |
1366 | signal, and state() returns Stopped. The current time is not changed. |
1367 | |
1368 | If the animation stops by itself after reaching the end (i.e., |
1369 | currentLoopTime() == duration() and currentLoop() > loopCount() - 1), the |
1370 | finished() signal is emitted. |
1371 | |
1372 | \sa start(), state() |
1373 | */ |
1374 | void QAbstractAnimation::stop() |
1375 | { |
1376 | Q_D(QAbstractAnimation); |
1377 | |
1378 | if (d->state == Stopped) |
1379 | return; |
1380 | |
1381 | d->setState(Stopped); |
1382 | } |
1383 | |
1384 | /*! |
1385 | Pauses the animation. When the animation is paused, state() returns Paused. |
1386 | The value of currentTime will remain unchanged until resume() or start() |
1387 | is called. If you want to continue from the current time, call resume(). |
1388 | |
1389 | \sa start(), state(), resume() |
1390 | */ |
1391 | void QAbstractAnimation::pause() |
1392 | { |
1393 | Q_D(QAbstractAnimation); |
1394 | if (d->state == Stopped) { |
1395 | qWarning(msg: "QAbstractAnimation::pause: Cannot pause a stopped animation" ); |
1396 | return; |
1397 | } |
1398 | |
1399 | d->setState(Paused); |
1400 | } |
1401 | |
1402 | /*! |
1403 | Resumes the animation after it was paused. When the animation is resumed, |
1404 | it emits the resumed() and stateChanged() signals. The currenttime is not |
1405 | changed. |
1406 | |
1407 | \sa start(), pause(), state() |
1408 | */ |
1409 | void QAbstractAnimation::resume() |
1410 | { |
1411 | Q_D(QAbstractAnimation); |
1412 | if (d->state != Paused) { |
1413 | qWarning(msg: "QAbstractAnimation::resume: " |
1414 | "Cannot resume an animation that is not paused" ); |
1415 | return; |
1416 | } |
1417 | |
1418 | d->setState(Running); |
1419 | } |
1420 | |
1421 | /*! |
1422 | If \a paused is true, the animation is paused. |
1423 | If \a paused is false, the animation is resumed. |
1424 | |
1425 | \sa state(), pause(), resume() |
1426 | */ |
1427 | void QAbstractAnimation::setPaused(bool paused) |
1428 | { |
1429 | if (paused) |
1430 | pause(); |
1431 | else |
1432 | resume(); |
1433 | } |
1434 | |
1435 | |
1436 | /*! |
1437 | \reimp |
1438 | */ |
1439 | bool QAbstractAnimation::event(QEvent *event) |
1440 | { |
1441 | return QObject::event(event); |
1442 | } |
1443 | |
1444 | /*! |
1445 | \fn virtual void QAbstractAnimation::updateCurrentTime(int currentTime) = 0; |
1446 | |
1447 | This pure virtual function is called every time the animation's |
1448 | \a currentTime changes. |
1449 | |
1450 | \sa updateState() |
1451 | */ |
1452 | |
1453 | /*! |
1454 | This virtual function is called by QAbstractAnimation when the state |
1455 | of the animation is changed from \a oldState to \a newState. |
1456 | |
1457 | \sa start(), stop(), pause(), resume() |
1458 | */ |
1459 | void QAbstractAnimation::updateState(QAbstractAnimation::State newState, |
1460 | QAbstractAnimation::State oldState) |
1461 | { |
1462 | Q_UNUSED(oldState); |
1463 | Q_UNUSED(newState); |
1464 | } |
1465 | |
1466 | /*! |
1467 | This virtual function is called by QAbstractAnimation when the direction |
1468 | of the animation is changed. The \a direction argument is the new direction. |
1469 | |
1470 | \sa setDirection(), direction() |
1471 | */ |
1472 | void QAbstractAnimation::updateDirection(QAbstractAnimation::Direction direction) |
1473 | { |
1474 | Q_UNUSED(direction); |
1475 | } |
1476 | |
1477 | |
1478 | QT_END_NAMESPACE |
1479 | |
1480 | #include "moc_qabstractanimation.cpp" |
1481 | #include "moc_qabstractanimation_p.cpp" |
1482 | |