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| 39 | |
| 40 | /*! |
| 41 | \class QSequentialAnimationGroup |
| 42 | \inmodule QtCore |
| 43 | \brief The QSequentialAnimationGroup class provides a sequential group of animations. |
| 44 | \since 4.6 |
| 45 | \ingroup animation |
| 46 | |
| 47 | QSequentialAnimationGroup is a QAnimationGroup that runs its |
| 48 | animations in sequence, i.e., it starts one animation after |
| 49 | another has finished playing. The animations are played in the |
| 50 | order they are added to the group (using |
| 51 | \l{QAnimationGroup::}{addAnimation()} or |
| 52 | \l{QAnimationGroup::}{insertAnimation()}). The animation group |
| 53 | finishes when its last animation has finished. |
| 54 | |
| 55 | At each moment there is at most one animation that is active in |
| 56 | the group; it is returned by currentAnimation(). An empty group |
| 57 | has no current animation. |
| 58 | |
| 59 | A sequential animation group can be treated as any other |
| 60 | animation, i.e., it can be started, stopped, and added to other |
| 61 | groups. You can also call addPause() or insertPause() to add a |
| 62 | pause to a sequential animation group. |
| 63 | |
| 64 | \snippet code/src_corelib_animation_qsequentialanimationgroup.cpp 0 |
| 65 | |
| 66 | In this example, \c anim1 and \c anim2 are two already set up |
| 67 | \l{QPropertyAnimation}s. |
| 68 | |
| 69 | \sa QAnimationGroup, QAbstractAnimation, {The Animation Framework} |
| 70 | */ |
| 71 | |
| 72 | #include "qsequentialanimationgroup.h" |
| 73 | #include "qsequentialanimationgroup_p.h" |
| 74 | |
| 75 | #include "qpauseanimation.h" |
| 76 | |
| 77 | #include <QtCore/qdebug.h> |
| 78 | |
| 79 | QT_BEGIN_NAMESPACE |
| 80 | |
| 81 | typedef QList<QAbstractAnimation *>::ConstIterator AnimationListConstIt; |
| 82 | |
| 83 | bool QSequentialAnimationGroupPrivate::atEnd() const |
| 84 | { |
| 85 | // we try to detect if we're at the end of the group |
| 86 | //this is true if the following conditions are true: |
| 87 | // 1. we're in the last loop |
| 88 | // 2. the direction is forward |
| 89 | // 3. the current animation is the last one |
| 90 | // 4. the current animation has reached its end |
| 91 | const int animTotalCurrentTime = QAbstractAnimationPrivate::get(q: currentAnimation)->totalCurrentTime; |
| 92 | return (currentLoop == loopCount - 1 |
| 93 | && direction == QAbstractAnimation::Forward |
| 94 | && currentAnimation == animations.last() |
| 95 | && animTotalCurrentTime == animationActualTotalDuration(index: currentAnimationIndex)); |
| 96 | } |
| 97 | |
| 98 | int QSequentialAnimationGroupPrivate::animationActualTotalDuration(int index) const |
| 99 | { |
| 100 | QAbstractAnimation *anim = animations.at(i: index); |
| 101 | int ret = anim->totalDuration(); |
| 102 | if (ret == -1 && actualDuration.size() > index) |
| 103 | ret = actualDuration.at(i: index); //we can try the actual duration there |
| 104 | return ret; |
| 105 | } |
| 106 | |
| 107 | QSequentialAnimationGroupPrivate::AnimationIndex QSequentialAnimationGroupPrivate::indexForCurrentTime() const |
| 108 | { |
| 109 | Q_ASSERT(!animations.isEmpty()); |
| 110 | |
| 111 | AnimationIndex ret; |
| 112 | int duration = 0; |
| 113 | |
| 114 | for (int i = 0; i < animations.size(); ++i) { |
| 115 | duration = animationActualTotalDuration(index: i); |
| 116 | |
| 117 | // 'animation' is the current animation if one of these reasons is true: |
| 118 | // 1. it's duration is undefined |
| 119 | // 2. it ends after msecs |
| 120 | // 3. it is the last animation (this can happen in case there is at least 1 uncontrolled animation) |
| 121 | // 4. it ends exactly in msecs and the direction is backwards |
| 122 | if (duration == -1 || currentTime < (ret.timeOffset + duration) |
| 123 | || (currentTime == (ret.timeOffset + duration) && direction == QAbstractAnimation::Backward)) { |
| 124 | ret.index = i; |
| 125 | return ret; |
| 126 | } |
| 127 | |
| 128 | // 'animation' has a non-null defined duration and is not the one at time 'msecs'. |
| 129 | ret.timeOffset += duration; |
| 130 | } |
| 131 | |
| 132 | // this can only happen when one of those conditions is true: |
| 133 | // 1. the duration of the group is undefined and we passed its actual duration |
| 134 | // 2. there are only 0-duration animations in the group |
| 135 | ret.timeOffset -= duration; |
| 136 | ret.index = animations.size() - 1; |
| 137 | return ret; |
| 138 | } |
| 139 | |
| 140 | void QSequentialAnimationGroupPrivate::restart() |
| 141 | { |
| 142 | // restarting the group by making the first/last animation the current one |
| 143 | if (direction == QAbstractAnimation::Forward) { |
| 144 | lastLoop = 0; |
| 145 | if (currentAnimationIndex == 0) |
| 146 | activateCurrentAnimation(); |
| 147 | else |
| 148 | setCurrentAnimation(index: 0); |
| 149 | } else { // direction == QAbstractAnimation::Backward |
| 150 | lastLoop = loopCount - 1; |
| 151 | int index = animations.size() - 1; |
| 152 | if (currentAnimationIndex == index) |
| 153 | activateCurrentAnimation(); |
| 154 | else |
| 155 | setCurrentAnimation(index); |
| 156 | } |
| 157 | } |
| 158 | |
| 159 | /*! |
| 160 | \internal |
| 161 | This manages advancing the execution of a group running forwards (time has gone forward), |
| 162 | which is the same behaviour for rewinding the execution of a group running backwards |
| 163 | (time has gone backward). |
| 164 | */ |
| 165 | void QSequentialAnimationGroupPrivate::advanceForwards(const AnimationIndex &newAnimationIndex) |
| 166 | { |
| 167 | if (lastLoop < currentLoop) { |
| 168 | // we need to fast forward to the end |
| 169 | for (int i = currentAnimationIndex; i < animations.size(); ++i) { |
| 170 | QAbstractAnimation *anim = animations.at(i); |
| 171 | setCurrentAnimation(index: i, intermediate: true); |
| 172 | anim->setCurrentTime(animationActualTotalDuration(index: i)); |
| 173 | } |
| 174 | // this will make sure the current animation is reset to the beginning |
| 175 | if (animations.size() == 1) |
| 176 | // we need to force activation because setCurrentAnimation will have no effect |
| 177 | activateCurrentAnimation(); |
| 178 | else |
| 179 | setCurrentAnimation(index: 0, intermediate: true); |
| 180 | } |
| 181 | |
| 182 | // and now we need to fast forward from the current position to |
| 183 | for (int i = currentAnimationIndex; i < newAnimationIndex.index; ++i) { //### WRONG, |
| 184 | QAbstractAnimation *anim = animations.at(i); |
| 185 | setCurrentAnimation(index: i, intermediate: true); |
| 186 | anim->setCurrentTime(animationActualTotalDuration(index: i)); |
| 187 | } |
| 188 | // setting the new current animation will happen later |
| 189 | } |
| 190 | |
| 191 | /*! |
| 192 | \internal |
| 193 | This manages rewinding the execution of a group running forwards (time has gone forward), |
| 194 | which is the same behaviour for advancing the execution of a group running backwards |
| 195 | (time has gone backward). |
| 196 | */ |
| 197 | void QSequentialAnimationGroupPrivate::rewindForwards(const AnimationIndex &newAnimationIndex) |
| 198 | { |
| 199 | if (lastLoop > currentLoop) { |
| 200 | // we need to fast rewind to the beginning |
| 201 | for (int i = currentAnimationIndex; i >= 0 ; --i) { |
| 202 | QAbstractAnimation *anim = animations.at(i); |
| 203 | setCurrentAnimation(index: i, intermediate: true); |
| 204 | anim->setCurrentTime(0); |
| 205 | } |
| 206 | // this will make sure the current animation is reset to the end |
| 207 | if (animations.size() == 1) |
| 208 | // we need to force activation because setCurrentAnimation will have no effect |
| 209 | activateCurrentAnimation(); |
| 210 | else |
| 211 | setCurrentAnimation(index: animations.count() - 1, intermediate: true); |
| 212 | } |
| 213 | |
| 214 | // and now we need to fast rewind from the current position to |
| 215 | for (int i = currentAnimationIndex; i > newAnimationIndex.index; --i) { |
| 216 | QAbstractAnimation *anim = animations.at(i); |
| 217 | setCurrentAnimation(index: i, intermediate: true); |
| 218 | anim->setCurrentTime(0); |
| 219 | } |
| 220 | // setting the new current animation will happen later |
| 221 | } |
| 222 | |
| 223 | /*! |
| 224 | \fn QSequentialAnimationGroup::currentAnimationChanged(QAbstractAnimation *current) |
| 225 | |
| 226 | QSequentialAnimationGroup emits this signal when currentAnimation |
| 227 | has been changed. \a current is the current animation. |
| 228 | |
| 229 | \sa currentAnimation() |
| 230 | */ |
| 231 | |
| 232 | |
| 233 | /*! |
| 234 | Constructs a QSequentialAnimationGroup. |
| 235 | \a parent is passed to QObject's constructor. |
| 236 | */ |
| 237 | QSequentialAnimationGroup::QSequentialAnimationGroup(QObject *parent) |
| 238 | : QAnimationGroup(*new QSequentialAnimationGroupPrivate, parent) |
| 239 | { |
| 240 | } |
| 241 | |
| 242 | /*! |
| 243 | \internal |
| 244 | */ |
| 245 | QSequentialAnimationGroup::QSequentialAnimationGroup(QSequentialAnimationGroupPrivate &dd, |
| 246 | QObject *parent) |
| 247 | : QAnimationGroup(dd, parent) |
| 248 | { |
| 249 | } |
| 250 | |
| 251 | /*! |
| 252 | Destroys the animation group. It will also destroy all its animations. |
| 253 | */ |
| 254 | QSequentialAnimationGroup::~QSequentialAnimationGroup() |
| 255 | { |
| 256 | } |
| 257 | |
| 258 | /*! |
| 259 | Adds a pause of \a msecs to this animation group. |
| 260 | The pause is considered as a special type of animation, thus |
| 261 | \l{QAnimationGroup::animationCount()}{animationCount} will be |
| 262 | increased by one. |
| 263 | |
| 264 | \sa insertPause(), QAnimationGroup::addAnimation() |
| 265 | */ |
| 266 | QPauseAnimation *QSequentialAnimationGroup::addPause(int msecs) |
| 267 | { |
| 268 | QPauseAnimation *pause = new QPauseAnimation(msecs); |
| 269 | addAnimation(animation: pause); |
| 270 | return pause; |
| 271 | } |
| 272 | |
| 273 | /*! |
| 274 | Inserts a pause of \a msecs milliseconds at \a index in this animation |
| 275 | group. |
| 276 | |
| 277 | \sa addPause(), QAnimationGroup::insertAnimation() |
| 278 | */ |
| 279 | QPauseAnimation *QSequentialAnimationGroup::insertPause(int index, int msecs) |
| 280 | { |
| 281 | Q_D(const QSequentialAnimationGroup); |
| 282 | |
| 283 | if (index < 0 || index > d->animations.size()) { |
| 284 | qWarning(msg: "QSequentialAnimationGroup::insertPause: index is out of bounds" ); |
| 285 | return nullptr; |
| 286 | } |
| 287 | |
| 288 | QPauseAnimation *pause = new QPauseAnimation(msecs); |
| 289 | insertAnimation(index, animation: pause); |
| 290 | return pause; |
| 291 | } |
| 292 | |
| 293 | |
| 294 | /*! |
| 295 | \property QSequentialAnimationGroup::currentAnimation |
| 296 | Returns the animation in the current time. |
| 297 | */ |
| 298 | QAbstractAnimation *QSequentialAnimationGroup::currentAnimation() const |
| 299 | { |
| 300 | Q_D(const QSequentialAnimationGroup); |
| 301 | return d->currentAnimation; |
| 302 | } |
| 303 | |
| 304 | /*! |
| 305 | \reimp |
| 306 | */ |
| 307 | int QSequentialAnimationGroup::duration() const |
| 308 | { |
| 309 | Q_D(const QSequentialAnimationGroup); |
| 310 | int ret = 0; |
| 311 | |
| 312 | for (AnimationListConstIt it = d->animations.constBegin(), cend = d->animations.constEnd(); it != cend; ++it) { |
| 313 | const int currentDuration = (*it)->totalDuration(); |
| 314 | if (currentDuration == -1) |
| 315 | return -1; // Undetermined length |
| 316 | |
| 317 | ret += currentDuration; |
| 318 | } |
| 319 | |
| 320 | return ret; |
| 321 | } |
| 322 | |
| 323 | /*! |
| 324 | \reimp |
| 325 | */ |
| 326 | void QSequentialAnimationGroup::updateCurrentTime(int currentTime) |
| 327 | { |
| 328 | Q_D(QSequentialAnimationGroup); |
| 329 | if (!d->currentAnimation) |
| 330 | return; |
| 331 | |
| 332 | const QSequentialAnimationGroupPrivate::AnimationIndex newAnimationIndex = d->indexForCurrentTime(); |
| 333 | |
| 334 | // remove unneeded animations from actualDuration list |
| 335 | while (newAnimationIndex.index < d->actualDuration.size()) |
| 336 | d->actualDuration.removeLast(); |
| 337 | |
| 338 | // newAnimationIndex.index is the new current animation |
| 339 | if (d->lastLoop < d->currentLoop |
| 340 | || (d->lastLoop == d->currentLoop && d->currentAnimationIndex < newAnimationIndex.index)) { |
| 341 | // advancing with forward direction is the same as rewinding with backwards direction |
| 342 | d->advanceForwards(newAnimationIndex); |
| 343 | } else if (d->lastLoop > d->currentLoop |
| 344 | || (d->lastLoop == d->currentLoop && d->currentAnimationIndex > newAnimationIndex.index)) { |
| 345 | // rewinding with forward direction is the same as advancing with backwards direction |
| 346 | d->rewindForwards(newAnimationIndex); |
| 347 | } |
| 348 | |
| 349 | d->setCurrentAnimation(index: newAnimationIndex.index); |
| 350 | |
| 351 | const int newCurrentTime = currentTime - newAnimationIndex.timeOffset; |
| 352 | |
| 353 | if (d->currentAnimation) { |
| 354 | d->currentAnimation->setCurrentTime(newCurrentTime); |
| 355 | if (d->atEnd()) { |
| 356 | //we make sure that we don't exceed the duration here |
| 357 | d->currentTime += QAbstractAnimationPrivate::get(q: d->currentAnimation)->totalCurrentTime - newCurrentTime; |
| 358 | stop(); |
| 359 | } |
| 360 | } else { |
| 361 | //the only case where currentAnimation could be null |
| 362 | //is when all animations have been removed |
| 363 | Q_ASSERT(d->animations.isEmpty()); |
| 364 | d->currentTime = 0; |
| 365 | stop(); |
| 366 | } |
| 367 | |
| 368 | d->lastLoop = d->currentLoop; |
| 369 | } |
| 370 | |
| 371 | /*! |
| 372 | \reimp |
| 373 | */ |
| 374 | void QSequentialAnimationGroup::updateState(QAbstractAnimation::State newState, |
| 375 | QAbstractAnimation::State oldState) |
| 376 | { |
| 377 | Q_D(QSequentialAnimationGroup); |
| 378 | QAnimationGroup::updateState(newState, oldState); |
| 379 | |
| 380 | if (!d->currentAnimation) |
| 381 | return; |
| 382 | |
| 383 | switch (newState) { |
| 384 | case Stopped: |
| 385 | d->currentAnimation->stop(); |
| 386 | break; |
| 387 | case Paused: |
| 388 | if (oldState == d->currentAnimation->state() |
| 389 | && oldState == QSequentialAnimationGroup::Running) { |
| 390 | d->currentAnimation->pause(); |
| 391 | } |
| 392 | else |
| 393 | d->restart(); |
| 394 | break; |
| 395 | case Running: |
| 396 | if (oldState == d->currentAnimation->state() |
| 397 | && oldState == QSequentialAnimationGroup::Paused) |
| 398 | d->currentAnimation->start(); |
| 399 | else |
| 400 | d->restart(); |
| 401 | break; |
| 402 | } |
| 403 | } |
| 404 | |
| 405 | /*! |
| 406 | \reimp |
| 407 | */ |
| 408 | void QSequentialAnimationGroup::updateDirection(QAbstractAnimation::Direction direction) |
| 409 | { |
| 410 | Q_D(QSequentialAnimationGroup); |
| 411 | // we need to update the direction of the current animation |
| 412 | if (state() != Stopped && d->currentAnimation) |
| 413 | d->currentAnimation->setDirection(direction); |
| 414 | } |
| 415 | |
| 416 | /*! |
| 417 | \reimp |
| 418 | */ |
| 419 | bool QSequentialAnimationGroup::event(QEvent *event) |
| 420 | { |
| 421 | return QAnimationGroup::event(event); |
| 422 | } |
| 423 | |
| 424 | void QSequentialAnimationGroupPrivate::setCurrentAnimation(int index, bool intermediate) |
| 425 | { |
| 426 | Q_Q(QSequentialAnimationGroup); |
| 427 | |
| 428 | index = qMin(a: index, b: animations.count() - 1); |
| 429 | |
| 430 | if (index == -1) { |
| 431 | Q_ASSERT(animations.isEmpty()); |
| 432 | currentAnimationIndex = -1; |
| 433 | currentAnimation = nullptr; |
| 434 | return; |
| 435 | } |
| 436 | |
| 437 | // need these two checks below because this func can be called after the current animation |
| 438 | // has been removed |
| 439 | if (index == currentAnimationIndex && animations.at(i: index) == currentAnimation) |
| 440 | return; |
| 441 | |
| 442 | // stop the old current animation |
| 443 | if (currentAnimation) |
| 444 | currentAnimation->stop(); |
| 445 | |
| 446 | currentAnimation = animations.at(i: index); |
| 447 | currentAnimationIndex = index; |
| 448 | |
| 449 | emit q->currentAnimationChanged(current: currentAnimation); |
| 450 | |
| 451 | activateCurrentAnimation(intermediate); |
| 452 | } |
| 453 | |
| 454 | void QSequentialAnimationGroupPrivate::activateCurrentAnimation(bool intermediate) |
| 455 | { |
| 456 | if (!currentAnimation || state == QSequentialAnimationGroup::Stopped) |
| 457 | return; |
| 458 | |
| 459 | currentAnimation->stop(); |
| 460 | |
| 461 | // we ensure the direction is consistent with the group's direction |
| 462 | currentAnimation->setDirection(direction); |
| 463 | |
| 464 | // connects to the finish signal of uncontrolled animations |
| 465 | if (currentAnimation->totalDuration() == -1) |
| 466 | connectUncontrolledAnimation(anim: currentAnimation); |
| 467 | |
| 468 | currentAnimation->start(); |
| 469 | if (!intermediate && state == QSequentialAnimationGroup::Paused) |
| 470 | currentAnimation->pause(); |
| 471 | } |
| 472 | |
| 473 | void QSequentialAnimationGroupPrivate::_q_uncontrolledAnimationFinished() |
| 474 | { |
| 475 | Q_Q(QSequentialAnimationGroup); |
| 476 | Q_ASSERT(qobject_cast<QAbstractAnimation *>(q->sender()) == currentAnimation); |
| 477 | |
| 478 | // we trust the duration returned by the animation |
| 479 | while (actualDuration.size() < (currentAnimationIndex + 1)) |
| 480 | actualDuration.append(t: -1); |
| 481 | actualDuration[currentAnimationIndex] = currentAnimation->currentTime(); |
| 482 | |
| 483 | disconnectUncontrolledAnimation(anim: currentAnimation); |
| 484 | |
| 485 | if ((direction == QAbstractAnimation::Forward && currentAnimation == animations.last()) |
| 486 | || (direction == QAbstractAnimation::Backward && currentAnimationIndex == 0)) { |
| 487 | // we don't handle looping of a group with undefined duration |
| 488 | q->stop(); |
| 489 | } else if (direction == QAbstractAnimation::Forward) { |
| 490 | // set the current animation to be the next one |
| 491 | setCurrentAnimation(index: currentAnimationIndex + 1); |
| 492 | } else { |
| 493 | // set the current animation to be the previous one |
| 494 | setCurrentAnimation(index: currentAnimationIndex - 1); |
| 495 | } |
| 496 | } |
| 497 | |
| 498 | /*! |
| 499 | \internal |
| 500 | This method is called whenever an animation is added to |
| 501 | the group at index \a index. |
| 502 | Note: We only support insertion after the current animation |
| 503 | */ |
| 504 | void QSequentialAnimationGroupPrivate::animationInsertedAt(int index) |
| 505 | { |
| 506 | if (currentAnimation == nullptr) |
| 507 | setCurrentAnimation(index: 0); // initialize the current animation |
| 508 | |
| 509 | if (currentAnimationIndex == index |
| 510 | && currentAnimation->currentTime() == 0 && currentAnimation->currentLoop() == 0) { |
| 511 | //in this case we simply insert an animation before the current one has actually started |
| 512 | setCurrentAnimation(index); |
| 513 | } |
| 514 | |
| 515 | //we update currentAnimationIndex in case it has changed (the animation pointer is still valid) |
| 516 | currentAnimationIndex = animations.indexOf(t: currentAnimation); |
| 517 | |
| 518 | if (index < currentAnimationIndex || currentLoop != 0) { |
| 519 | qWarning(msg: "QSequentialGroup::insertAnimation only supports to add animations after the current one." ); |
| 520 | return; //we're not affected because it is added after the current one |
| 521 | } |
| 522 | } |
| 523 | |
| 524 | /*! |
| 525 | \internal |
| 526 | This method is called whenever an animation is removed from |
| 527 | the group at index \a index. The animation is no more listed when this |
| 528 | method is called. |
| 529 | */ |
| 530 | void QSequentialAnimationGroupPrivate::animationRemoved(int index, QAbstractAnimation *anim) |
| 531 | { |
| 532 | Q_Q(QSequentialAnimationGroup); |
| 533 | QAnimationGroupPrivate::animationRemoved(index, anim); |
| 534 | |
| 535 | if (!currentAnimation) |
| 536 | return; |
| 537 | |
| 538 | if (actualDuration.size() > index) |
| 539 | actualDuration.removeAt(i: index); |
| 540 | |
| 541 | const int currentIndex = animations.indexOf(t: currentAnimation); |
| 542 | if (currentIndex == -1) { |
| 543 | //we're removing the current animation |
| 544 | |
| 545 | disconnectUncontrolledAnimation(anim: currentAnimation); |
| 546 | |
| 547 | if (index < animations.count()) |
| 548 | setCurrentAnimation(index); //let's try to take the next one |
| 549 | else if (index > 0) |
| 550 | setCurrentAnimation(index: index - 1); |
| 551 | else// case all animations were removed |
| 552 | setCurrentAnimation(index: -1); |
| 553 | } else if (currentAnimationIndex > index) { |
| 554 | currentAnimationIndex--; |
| 555 | } |
| 556 | |
| 557 | // duration of the previous animations up to the current animation |
| 558 | currentTime = 0; |
| 559 | for (int i = 0; i < currentAnimationIndex; ++i) { |
| 560 | const int current = animationActualTotalDuration(index: i); |
| 561 | currentTime += current; |
| 562 | } |
| 563 | |
| 564 | if (currentIndex != -1) { |
| 565 | //the current animation is not the one being removed |
| 566 | //so we add its current time to the current time of this group |
| 567 | currentTime += QAbstractAnimationPrivate::get(q: currentAnimation)->totalCurrentTime; |
| 568 | } |
| 569 | |
| 570 | //let's also update the total current time |
| 571 | totalCurrentTime = currentTime + loopCount * q->duration(); |
| 572 | } |
| 573 | |
| 574 | QT_END_NAMESPACE |
| 575 | |
| 576 | #include "moc_qsequentialanimationgroup.cpp" |
| 577 | |