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| 39 | |
| 40 | #include "qvector4d.h" |
| 41 | #include "qvector3d.h" |
| 42 | #include "qvector2d.h" |
| 43 | #include <QtCore/qdatastream.h> |
| 44 | #include <QtCore/qdebug.h> |
| 45 | #include <QtCore/qvariant.h> |
| 46 | #include <QtCore/qmath.h> |
| 47 | |
| 48 | QT_BEGIN_NAMESPACE |
| 49 | |
| 50 | #ifndef QT_NO_VECTOR4D |
| 51 | |
| 52 | Q_STATIC_ASSERT_X(std::is_standard_layout<QVector4D>::value, "QVector4D is supposed to be standard layout" ); |
| 53 | Q_STATIC_ASSERT_X(sizeof(QVector4D) == sizeof(float) * 4, "QVector4D is not supposed to have padding at the end" ); |
| 54 | |
| 55 | // QVector4D used to be defined as class QVector4D { float x, y, z, w; };, |
| 56 | // now instead it is defined as classs QVector4D { float v[4]; };. |
| 57 | // Check that binary compatibility is preserved. |
| 58 | // ### Qt 6: remove all of these checks. |
| 59 | |
| 60 | namespace { |
| 61 | |
| 62 | struct QVector4DOld |
| 63 | { |
| 64 | float x, y, z, w; |
| 65 | }; |
| 66 | |
| 67 | struct QVector4DNew |
| 68 | { |
| 69 | float v[4]; |
| 70 | }; |
| 71 | |
| 72 | Q_STATIC_ASSERT_X(std::is_standard_layout<QVector4DOld>::value, "Binary compatibility break in QVector4D" ); |
| 73 | Q_STATIC_ASSERT_X(std::is_standard_layout<QVector4DNew>::value, "Binary compatibility break in QVector4D" ); |
| 74 | |
| 75 | Q_STATIC_ASSERT_X(sizeof(QVector4DOld) == sizeof(QVector4DNew), "Binary compatibility break in QVector4D" ); |
| 76 | |
| 77 | // requires a constexpr offsetof |
| 78 | #if !defined(Q_CC_MSVC) || (_MSC_VER >= 1910) |
| 79 | Q_STATIC_ASSERT_X(offsetof(QVector4DOld, x) == offsetof(QVector4DNew, v) + sizeof(QVector4DNew::v[0]) * 0, "Binary compatibility break in QVector4D" ); |
| 80 | Q_STATIC_ASSERT_X(offsetof(QVector4DOld, y) == offsetof(QVector4DNew, v) + sizeof(QVector4DNew::v[0]) * 1, "Binary compatibility break in QVector4D" ); |
| 81 | Q_STATIC_ASSERT_X(offsetof(QVector4DOld, z) == offsetof(QVector4DNew, v) + sizeof(QVector4DNew::v[0]) * 2, "Binary compatibility break in QVector4D" ); |
| 82 | Q_STATIC_ASSERT_X(offsetof(QVector4DOld, w) == offsetof(QVector4DNew, v) + sizeof(QVector4DNew::v[0]) * 3, "Binary compatibility break in QVector4D" ); |
| 83 | #endif |
| 84 | |
| 85 | |
| 86 | } // anonymous namespace |
| 87 | |
| 88 | /*! |
| 89 | \class QVector4D |
| 90 | \brief The QVector4D class represents a vector or vertex in 4D space. |
| 91 | \since 4.6 |
| 92 | \ingroup painting-3D |
| 93 | \inmodule QtGui |
| 94 | |
| 95 | The QVector4D class can also be used to represent vertices in 4D space. |
| 96 | We therefore do not need to provide a separate vertex class. |
| 97 | |
| 98 | \sa QQuaternion, QVector2D, QVector3D |
| 99 | */ |
| 100 | |
| 101 | /*! |
| 102 | \fn QVector4D::QVector4D() |
| 103 | |
| 104 | Constructs a null vector, i.e. with coordinates (0, 0, 0, 0). |
| 105 | */ |
| 106 | |
| 107 | /*! |
| 108 | \fn QVector4D::QVector4D(Qt::Initialization) |
| 109 | \since 5.5 |
| 110 | \internal |
| 111 | |
| 112 | Constructs a vector without initializing the contents. |
| 113 | */ |
| 114 | |
| 115 | /*! |
| 116 | \fn QVector4D::QVector4D(float xpos, float ypos, float zpos, float wpos) |
| 117 | |
| 118 | Constructs a vector with coordinates (\a xpos, \a ypos, \a zpos, \a wpos). |
| 119 | */ |
| 120 | |
| 121 | /*! |
| 122 | \fn QVector4D::QVector4D(const QPoint& point) |
| 123 | |
| 124 | Constructs a vector with x and y coordinates from a 2D \a point, and |
| 125 | z and w coordinates of 0. |
| 126 | */ |
| 127 | |
| 128 | /*! |
| 129 | \fn QVector4D::QVector4D(const QPointF& point) |
| 130 | |
| 131 | Constructs a vector with x and y coordinates from a 2D \a point, and |
| 132 | z and w coordinates of 0. |
| 133 | */ |
| 134 | |
| 135 | #ifndef QT_NO_VECTOR2D |
| 136 | |
| 137 | /*! |
| 138 | Constructs a 4D vector from the specified 2D \a vector. The z |
| 139 | and w coordinates are set to zero. |
| 140 | |
| 141 | \sa toVector2D() |
| 142 | */ |
| 143 | QVector4D::QVector4D(const QVector2D& vector) |
| 144 | { |
| 145 | v[0] = vector.v[0]; |
| 146 | v[1] = vector.v[1]; |
| 147 | v[2] = 0.0f; |
| 148 | v[3] = 0.0f; |
| 149 | } |
| 150 | |
| 151 | /*! |
| 152 | Constructs a 4D vector from the specified 2D \a vector. The z |
| 153 | and w coordinates are set to \a zpos and \a wpos respectively. |
| 154 | |
| 155 | \sa toVector2D() |
| 156 | */ |
| 157 | QVector4D::QVector4D(const QVector2D& vector, float zpos, float wpos) |
| 158 | { |
| 159 | v[0] = vector.v[0]; |
| 160 | v[1] = vector.v[1]; |
| 161 | v[2] = zpos; |
| 162 | v[3] = wpos; |
| 163 | } |
| 164 | |
| 165 | #endif |
| 166 | |
| 167 | #ifndef QT_NO_VECTOR3D |
| 168 | |
| 169 | /*! |
| 170 | Constructs a 4D vector from the specified 3D \a vector. The w |
| 171 | coordinate is set to zero. |
| 172 | |
| 173 | \sa toVector3D() |
| 174 | */ |
| 175 | QVector4D::QVector4D(const QVector3D& vector) |
| 176 | { |
| 177 | v[0] = vector.v[0]; |
| 178 | v[1] = vector.v[1]; |
| 179 | v[2] = vector.v[2]; |
| 180 | v[3] = 0.0f; |
| 181 | } |
| 182 | |
| 183 | /*! |
| 184 | Constructs a 4D vector from the specified 3D \a vector. The w |
| 185 | coordinate is set to \a wpos. |
| 186 | |
| 187 | \sa toVector3D() |
| 188 | */ |
| 189 | QVector4D::QVector4D(const QVector3D& vector, float wpos) |
| 190 | { |
| 191 | v[0] = vector.v[0]; |
| 192 | v[1] = vector.v[1]; |
| 193 | v[2] = vector.v[2]; |
| 194 | v[3] = wpos; |
| 195 | } |
| 196 | |
| 197 | #endif |
| 198 | |
| 199 | /*! |
| 200 | \fn bool QVector4D::isNull() const |
| 201 | |
| 202 | Returns \c true if the x, y, z, and w coordinates are set to 0.0, |
| 203 | otherwise returns \c false. |
| 204 | */ |
| 205 | |
| 206 | /*! |
| 207 | \fn float QVector4D::x() const |
| 208 | |
| 209 | Returns the x coordinate of this point. |
| 210 | |
| 211 | \sa setX(), y(), z(), w() |
| 212 | */ |
| 213 | |
| 214 | /*! |
| 215 | \fn float QVector4D::y() const |
| 216 | |
| 217 | Returns the y coordinate of this point. |
| 218 | |
| 219 | \sa setY(), x(), z(), w() |
| 220 | */ |
| 221 | |
| 222 | /*! |
| 223 | \fn float QVector4D::z() const |
| 224 | |
| 225 | Returns the z coordinate of this point. |
| 226 | |
| 227 | \sa setZ(), x(), y(), w() |
| 228 | */ |
| 229 | |
| 230 | /*! |
| 231 | \fn float QVector4D::w() const |
| 232 | |
| 233 | Returns the w coordinate of this point. |
| 234 | |
| 235 | \sa setW(), x(), y(), z() |
| 236 | */ |
| 237 | |
| 238 | /*! |
| 239 | \fn void QVector4D::setX(float x) |
| 240 | |
| 241 | Sets the x coordinate of this point to the given \a x coordinate. |
| 242 | |
| 243 | \sa x(), setY(), setZ(), setW() |
| 244 | */ |
| 245 | |
| 246 | /*! |
| 247 | \fn void QVector4D::setY(float y) |
| 248 | |
| 249 | Sets the y coordinate of this point to the given \a y coordinate. |
| 250 | |
| 251 | \sa y(), setX(), setZ(), setW() |
| 252 | */ |
| 253 | |
| 254 | /*! |
| 255 | \fn void QVector4D::setZ(float z) |
| 256 | |
| 257 | Sets the z coordinate of this point to the given \a z coordinate. |
| 258 | |
| 259 | \sa z(), setX(), setY(), setW() |
| 260 | */ |
| 261 | |
| 262 | /*! |
| 263 | \fn void QVector4D::setW(float w) |
| 264 | |
| 265 | Sets the w coordinate of this point to the given \a w coordinate. |
| 266 | |
| 267 | \sa w(), setX(), setY(), setZ() |
| 268 | */ |
| 269 | |
| 270 | /*! \fn float &QVector4D::operator[](int i) |
| 271 | \since 5.2 |
| 272 | |
| 273 | Returns the component of the vector at index position \a i |
| 274 | as a modifiable reference. |
| 275 | |
| 276 | \a i must be a valid index position in the vector (i.e., 0 <= \a i |
| 277 | < 4). |
| 278 | */ |
| 279 | |
| 280 | /*! \fn float QVector4D::operator[](int i) const |
| 281 | \since 5.2 |
| 282 | |
| 283 | Returns the component of the vector at index position \a i. |
| 284 | |
| 285 | \a i must be a valid index position in the vector (i.e., 0 <= \a i |
| 286 | < 4). |
| 287 | */ |
| 288 | |
| 289 | /*! |
| 290 | Returns the length of the vector from the origin. |
| 291 | |
| 292 | \sa lengthSquared(), normalized() |
| 293 | */ |
| 294 | float QVector4D::length() const |
| 295 | { |
| 296 | // Need some extra precision if the length is very small. |
| 297 | double len = double(v[0]) * double(v[0]) + |
| 298 | double(v[1]) * double(v[1]) + |
| 299 | double(v[2]) * double(v[2]) + |
| 300 | double(v[3]) * double(v[3]); |
| 301 | return float(std::sqrt(x: len)); |
| 302 | } |
| 303 | |
| 304 | /*! |
| 305 | Returns the squared length of the vector from the origin. |
| 306 | This is equivalent to the dot product of the vector with itself. |
| 307 | |
| 308 | \sa length(), dotProduct() |
| 309 | */ |
| 310 | float QVector4D::lengthSquared() const |
| 311 | { |
| 312 | return v[0] * v[0] + v[1] * v[1] + v[2] * v[2] + v[3] * v[3]; |
| 313 | } |
| 314 | |
| 315 | /*! |
| 316 | Returns the normalized unit vector form of this vector. |
| 317 | |
| 318 | If this vector is null, then a null vector is returned. If the length |
| 319 | of the vector is very close to 1, then the vector will be returned as-is. |
| 320 | Otherwise the normalized form of the vector of length 1 will be returned. |
| 321 | |
| 322 | \sa length(), normalize() |
| 323 | */ |
| 324 | QVector4D QVector4D::normalized() const |
| 325 | { |
| 326 | // Need some extra precision if the length is very small. |
| 327 | double len = double(v[0]) * double(v[0]) + |
| 328 | double(v[1]) * double(v[1]) + |
| 329 | double(v[2]) * double(v[2]) + |
| 330 | double(v[3]) * double(v[3]); |
| 331 | if (qFuzzyIsNull(d: len - 1.0f)) { |
| 332 | return *this; |
| 333 | } else if (!qFuzzyIsNull(d: len)) { |
| 334 | double sqrtLen = std::sqrt(x: len); |
| 335 | return QVector4D(float(double(v[0]) / sqrtLen), |
| 336 | float(double(v[1]) / sqrtLen), |
| 337 | float(double(v[2]) / sqrtLen), |
| 338 | float(double(v[3]) / sqrtLen)); |
| 339 | } else { |
| 340 | return QVector4D(); |
| 341 | } |
| 342 | } |
| 343 | |
| 344 | /*! |
| 345 | Normalizes the currect vector in place. Nothing happens if this |
| 346 | vector is a null vector or the length of the vector is very close to 1. |
| 347 | |
| 348 | \sa length(), normalized() |
| 349 | */ |
| 350 | void QVector4D::normalize() |
| 351 | { |
| 352 | // Need some extra precision if the length is very small. |
| 353 | double len = double(v[0]) * double(v[0]) + |
| 354 | double(v[1]) * double(v[1]) + |
| 355 | double(v[2]) * double(v[2]) + |
| 356 | double(v[3]) * double(v[3]); |
| 357 | if (qFuzzyIsNull(d: len - 1.0f) || qFuzzyIsNull(d: len)) |
| 358 | return; |
| 359 | |
| 360 | len = std::sqrt(x: len); |
| 361 | |
| 362 | v[0] = float(double(v[0]) / len); |
| 363 | v[1] = float(double(v[1]) / len); |
| 364 | v[2] = float(double(v[2]) / len); |
| 365 | v[3] = float(double(v[3]) / len); |
| 366 | } |
| 367 | |
| 368 | /*! |
| 369 | \fn QVector4D &QVector4D::operator+=(const QVector4D &vector) |
| 370 | |
| 371 | Adds the given \a vector to this vector and returns a reference to |
| 372 | this vector. |
| 373 | |
| 374 | \sa operator-=() |
| 375 | */ |
| 376 | |
| 377 | /*! |
| 378 | \fn QVector4D &QVector4D::operator-=(const QVector4D &vector) |
| 379 | |
| 380 | Subtracts the given \a vector from this vector and returns a reference to |
| 381 | this vector. |
| 382 | |
| 383 | \sa operator+=() |
| 384 | */ |
| 385 | |
| 386 | /*! |
| 387 | \fn QVector4D &QVector4D::operator*=(float factor) |
| 388 | |
| 389 | Multiplies this vector's coordinates by the given \a factor, and |
| 390 | returns a reference to this vector. |
| 391 | |
| 392 | \sa operator/=() |
| 393 | */ |
| 394 | |
| 395 | /*! |
| 396 | \fn QVector4D &QVector4D::operator*=(const QVector4D &vector) |
| 397 | |
| 398 | Multiplies the components of this vector by the corresponding |
| 399 | components in \a vector. |
| 400 | */ |
| 401 | |
| 402 | /*! |
| 403 | \fn QVector4D &QVector4D::operator/=(float divisor) |
| 404 | |
| 405 | Divides this vector's coordinates by the given \a divisor, and |
| 406 | returns a reference to this vector. |
| 407 | |
| 408 | \sa operator*=() |
| 409 | */ |
| 410 | |
| 411 | /*! |
| 412 | \fn QVector4D &QVector4D::operator/=(const QVector4D &vector) |
| 413 | \since 5.5 |
| 414 | |
| 415 | Divides the components of this vector by the corresponding |
| 416 | components in \a vector. |
| 417 | |
| 418 | \sa operator*=() |
| 419 | */ |
| 420 | |
| 421 | /*! |
| 422 | Returns the dot product of \a v1 and \a v2. |
| 423 | */ |
| 424 | float QVector4D::dotProduct(const QVector4D& v1, const QVector4D& v2) |
| 425 | { |
| 426 | return v1.v[0] * v2.v[0] + v1.v[1] * v2.v[1] + v1.v[2] * v2.v[2] + v1.v[3] * v2.v[3]; |
| 427 | } |
| 428 | |
| 429 | /*! |
| 430 | \fn bool operator==(const QVector4D &v1, const QVector4D &v2) |
| 431 | \relates QVector4D |
| 432 | |
| 433 | Returns \c true if \a v1 is equal to \a v2; otherwise returns \c false. |
| 434 | This operator uses an exact floating-point comparison. |
| 435 | */ |
| 436 | |
| 437 | /*! |
| 438 | \fn bool operator!=(const QVector4D &v1, const QVector4D &v2) |
| 439 | \relates QVector4D |
| 440 | |
| 441 | Returns \c true if \a v1 is not equal to \a v2; otherwise returns \c false. |
| 442 | This operator uses an exact floating-point comparison. |
| 443 | */ |
| 444 | |
| 445 | /*! |
| 446 | \fn const QVector4D operator+(const QVector4D &v1, const QVector4D &v2) |
| 447 | \relates QVector4D |
| 448 | |
| 449 | Returns a QVector4D object that is the sum of the given vectors, \a v1 |
| 450 | and \a v2; each component is added separately. |
| 451 | |
| 452 | \sa QVector4D::operator+=() |
| 453 | */ |
| 454 | |
| 455 | /*! |
| 456 | \fn const QVector4D operator-(const QVector4D &v1, const QVector4D &v2) |
| 457 | \relates QVector4D |
| 458 | |
| 459 | Returns a QVector4D object that is formed by subtracting \a v2 from \a v1; |
| 460 | each component is subtracted separately. |
| 461 | |
| 462 | \sa QVector4D::operator-=() |
| 463 | */ |
| 464 | |
| 465 | /*! |
| 466 | \fn const QVector4D operator*(float factor, const QVector4D &vector) |
| 467 | \relates QVector4D |
| 468 | |
| 469 | Returns a copy of the given \a vector, multiplied by the given \a factor. |
| 470 | |
| 471 | \sa QVector4D::operator*=() |
| 472 | */ |
| 473 | |
| 474 | /*! |
| 475 | \fn const QVector4D operator*(const QVector4D &vector, float factor) |
| 476 | \relates QVector4D |
| 477 | |
| 478 | Returns a copy of the given \a vector, multiplied by the given \a factor. |
| 479 | |
| 480 | \sa QVector4D::operator*=() |
| 481 | */ |
| 482 | |
| 483 | /*! |
| 484 | \fn const QVector4D operator*(const QVector4D &v1, const QVector4D& v2) |
| 485 | \relates QVector4D |
| 486 | |
| 487 | Returns the vector consisting of the multiplication of the |
| 488 | components from \a v1 and \a v2. |
| 489 | |
| 490 | \sa QVector4D::operator*=() |
| 491 | */ |
| 492 | |
| 493 | /*! |
| 494 | \fn const QVector4D operator-(const QVector4D &vector) |
| 495 | \relates QVector4D |
| 496 | \overload |
| 497 | |
| 498 | Returns a QVector4D object that is formed by changing the sign of |
| 499 | all three components of the given \a vector. |
| 500 | |
| 501 | Equivalent to \c {QVector4D(0,0,0,0) - vector}. |
| 502 | */ |
| 503 | |
| 504 | /*! |
| 505 | \fn const QVector4D operator/(const QVector4D &vector, float divisor) |
| 506 | \relates QVector4D |
| 507 | |
| 508 | Returns the QVector4D object formed by dividing all four components of |
| 509 | the given \a vector by the given \a divisor. |
| 510 | |
| 511 | \sa QVector4D::operator/=() |
| 512 | */ |
| 513 | |
| 514 | /*! |
| 515 | \fn const QVector4D operator/(const QVector4D &vector, const QVector4D &divisor) |
| 516 | \relates QVector4D |
| 517 | \since 5.5 |
| 518 | |
| 519 | Returns the QVector4D object formed by dividing components of the given |
| 520 | \a vector by a respective components of the given \a divisor. |
| 521 | |
| 522 | \sa QVector4D::operator/=() |
| 523 | */ |
| 524 | |
| 525 | /*! |
| 526 | \fn bool qFuzzyCompare(const QVector4D& v1, const QVector4D& v2) |
| 527 | \relates QVector4D |
| 528 | |
| 529 | Returns \c true if \a v1 and \a v2 are equal, allowing for a small |
| 530 | fuzziness factor for floating-point comparisons; false otherwise. |
| 531 | */ |
| 532 | |
| 533 | #ifndef QT_NO_VECTOR2D |
| 534 | |
| 535 | /*! |
| 536 | Returns the 2D vector form of this 4D vector, dropping the z and w coordinates. |
| 537 | |
| 538 | \sa toVector2DAffine(), toVector3D(), toPoint() |
| 539 | */ |
| 540 | QVector2D QVector4D::toVector2D() const |
| 541 | { |
| 542 | return QVector2D(v[0], v[1]); |
| 543 | } |
| 544 | |
| 545 | /*! |
| 546 | Returns the 2D vector form of this 4D vector, dividing the x and y |
| 547 | coordinates by the w coordinate and dropping the z coordinate. |
| 548 | Returns a null vector if w is zero. |
| 549 | |
| 550 | \sa toVector2D(), toVector3DAffine(), toPoint() |
| 551 | */ |
| 552 | QVector2D QVector4D::toVector2DAffine() const |
| 553 | { |
| 554 | if (qIsNull(f: v[3])) |
| 555 | return QVector2D(); |
| 556 | return QVector2D(v[0] / v[3], v[1] / v[3]); |
| 557 | } |
| 558 | |
| 559 | #endif |
| 560 | |
| 561 | #ifndef QT_NO_VECTOR3D |
| 562 | |
| 563 | /*! |
| 564 | Returns the 3D vector form of this 4D vector, dropping the w coordinate. |
| 565 | |
| 566 | \sa toVector3DAffine(), toVector2D(), toPoint() |
| 567 | */ |
| 568 | QVector3D QVector4D::toVector3D() const |
| 569 | { |
| 570 | return QVector3D(v[0], v[1], v[2]); |
| 571 | } |
| 572 | |
| 573 | /*! |
| 574 | Returns the 3D vector form of this 4D vector, dividing the x, y, and |
| 575 | z coordinates by the w coordinate. Returns a null vector if w is zero. |
| 576 | |
| 577 | \sa toVector3D(), toVector2DAffine(), toPoint() |
| 578 | */ |
| 579 | QVector3D QVector4D::toVector3DAffine() const |
| 580 | { |
| 581 | if (qIsNull(f: v[3])) |
| 582 | return QVector3D(); |
| 583 | return QVector3D(v[0] / v[3], v[1] / v[3], v[2] / v[3]); |
| 584 | } |
| 585 | |
| 586 | #endif |
| 587 | |
| 588 | /*! |
| 589 | \fn QPoint QVector4D::toPoint() const |
| 590 | |
| 591 | Returns the QPoint form of this 4D vector. The z and w coordinates |
| 592 | are dropped. |
| 593 | |
| 594 | \sa toPointF(), toVector2D() |
| 595 | */ |
| 596 | |
| 597 | /*! |
| 598 | \fn QPointF QVector4D::toPointF() const |
| 599 | |
| 600 | Returns the QPointF form of this 4D vector. The z and w coordinates |
| 601 | are dropped. |
| 602 | |
| 603 | \sa toPoint(), toVector2D() |
| 604 | */ |
| 605 | |
| 606 | /*! |
| 607 | Returns the 4D vector as a QVariant. |
| 608 | */ |
| 609 | QVector4D::operator QVariant() const |
| 610 | { |
| 611 | return QVariant(QMetaType::QVector4D, this); |
| 612 | } |
| 613 | |
| 614 | #ifndef QT_NO_DEBUG_STREAM |
| 615 | |
| 616 | QDebug operator<<(QDebug dbg, const QVector4D &vector) |
| 617 | { |
| 618 | QDebugStateSaver saver(dbg); |
| 619 | dbg.nospace() << "QVector4D(" |
| 620 | << vector.x() << ", " << vector.y() << ", " |
| 621 | << vector.z() << ", " << vector.w() << ')'; |
| 622 | return dbg; |
| 623 | } |
| 624 | |
| 625 | #endif |
| 626 | |
| 627 | #ifndef QT_NO_DATASTREAM |
| 628 | |
| 629 | /*! |
| 630 | \fn QDataStream &operator<<(QDataStream &stream, const QVector4D &vector) |
| 631 | \relates QVector4D |
| 632 | |
| 633 | Writes the given \a vector to the given \a stream and returns a |
| 634 | reference to the stream. |
| 635 | |
| 636 | \sa {Serializing Qt Data Types} |
| 637 | */ |
| 638 | |
| 639 | QDataStream &operator<<(QDataStream &stream, const QVector4D &vector) |
| 640 | { |
| 641 | stream << vector.x() << vector.y() |
| 642 | << vector.z() << vector.w(); |
| 643 | return stream; |
| 644 | } |
| 645 | |
| 646 | /*! |
| 647 | \fn QDataStream &operator>>(QDataStream &stream, QVector4D &vector) |
| 648 | \relates QVector4D |
| 649 | |
| 650 | Reads a 4D vector from the given \a stream into the given \a vector |
| 651 | and returns a reference to the stream. |
| 652 | |
| 653 | \sa {Serializing Qt Data Types} |
| 654 | */ |
| 655 | |
| 656 | QDataStream &operator>>(QDataStream &stream, QVector4D &vector) |
| 657 | { |
| 658 | float x, y, z, w; |
| 659 | stream >> x; |
| 660 | stream >> y; |
| 661 | stream >> z; |
| 662 | stream >> w; |
| 663 | vector.setX(x); |
| 664 | vector.setY(y); |
| 665 | vector.setZ(z); |
| 666 | vector.setW(w); |
| 667 | return stream; |
| 668 | } |
| 669 | |
| 670 | #endif // QT_NO_DATASTREAM |
| 671 | |
| 672 | #endif // QT_NO_VECTOR4D |
| 673 | |
| 674 | QT_END_NAMESPACE |
| 675 | |