| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtGui module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | // |
| 41 | // W A R N I N G |
| 42 | // ------------- |
| 43 | // |
| 44 | // This file is not part of the Qt API. It exists purely as an |
| 45 | // implementation detail. This header file may change from version to |
| 46 | // version without notice, or even be removed. |
| 47 | // |
| 48 | // We mean it. |
| 49 | // |
| 50 | |
| 51 | #ifndef QOPENGL2PEXVERTEXARRAY_P_H |
| 52 | #define QOPENGL2PEXVERTEXARRAY_P_H |
| 53 | |
| 54 | #include <QtGui/private/qtguiglobal_p.h> |
| 55 | #include <QRectF> |
| 56 | |
| 57 | #include <private/qdatabuffer_p.h> |
| 58 | #include <private/qvectorpath_p.h> |
| 59 | #include <private/qopenglcontext_p.h> |
| 60 | |
| 61 | QT_BEGIN_NAMESPACE |
| 62 | |
| 63 | class QOpenGLPoint |
| 64 | { |
| 65 | public: |
| 66 | QOpenGLPoint(GLfloat new_x, GLfloat new_y) : |
| 67 | x(new_x), y(new_y) {}; |
| 68 | |
| 69 | QOpenGLPoint(const QPointF &p) : |
| 70 | x(p.x()), y(p.y()) {}; |
| 71 | |
| 72 | QOpenGLPoint(const QPointF* p) : |
| 73 | x(p->x()), y(p->y()) {}; |
| 74 | |
| 75 | GLfloat x; |
| 76 | GLfloat y; |
| 77 | |
| 78 | operator QPointF() {return QPointF(x,y);} |
| 79 | operator QPointF() const {return QPointF(x,y);} |
| 80 | }; |
| 81 | |
| 82 | struct QOpenGLRect |
| 83 | { |
| 84 | QOpenGLRect(const QRectF &r) |
| 85 | : left(r.left()), top(r.top()), right(r.right()), bottom(r.bottom()) {} |
| 86 | |
| 87 | QOpenGLRect(GLfloat l, GLfloat t, GLfloat r, GLfloat b) |
| 88 | : left(l), top(t), right(r), bottom(b) {} |
| 89 | |
| 90 | GLfloat left; |
| 91 | GLfloat top; |
| 92 | GLfloat right; |
| 93 | GLfloat bottom; |
| 94 | |
| 95 | operator QRectF() const {return QRectF(left, top, right-left, bottom-top);} |
| 96 | }; |
| 97 | |
| 98 | class QOpenGL2PEXVertexArray |
| 99 | { |
| 100 | public: |
| 101 | QOpenGL2PEXVertexArray() : |
| 102 | vertexArray(0), vertexArrayStops(0), |
| 103 | maxX(-2e10), maxY(-2e10), minX(2e10), minY(2e10), |
| 104 | boundingRectDirty(true) |
| 105 | { } |
| 106 | |
| 107 | inline void addRect(const QRectF &rect) |
| 108 | { |
| 109 | qreal top = rect.top(); |
| 110 | qreal left = rect.left(); |
| 111 | qreal bottom = rect.bottom(); |
| 112 | qreal right = rect.right(); |
| 113 | |
| 114 | vertexArray << QOpenGLPoint(left, top) |
| 115 | << QOpenGLPoint(right, top) |
| 116 | << QOpenGLPoint(right, bottom) |
| 117 | << QOpenGLPoint(right, bottom) |
| 118 | << QOpenGLPoint(left, bottom) |
| 119 | << QOpenGLPoint(left, top); |
| 120 | } |
| 121 | |
| 122 | inline void addQuad(const QRectF &rect) |
| 123 | { |
| 124 | qreal top = rect.top(); |
| 125 | qreal left = rect.left(); |
| 126 | qreal bottom = rect.bottom(); |
| 127 | qreal right = rect.right(); |
| 128 | |
| 129 | vertexArray << QOpenGLPoint(left, top) |
| 130 | << QOpenGLPoint(right, top) |
| 131 | << QOpenGLPoint(left, bottom) |
| 132 | << QOpenGLPoint(right, bottom); |
| 133 | |
| 134 | } |
| 135 | |
| 136 | inline void addVertex(const GLfloat x, const GLfloat y) |
| 137 | { |
| 138 | vertexArray.add(t: QOpenGLPoint(x, y)); |
| 139 | } |
| 140 | |
| 141 | void addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline = true); |
| 142 | void clear(); |
| 143 | |
| 144 | QOpenGLPoint* data() {return vertexArray.data();} |
| 145 | int *stops() const { return vertexArrayStops.data(); } |
| 146 | int stopCount() const { return vertexArrayStops.size(); } |
| 147 | QOpenGLRect boundingRect() const; |
| 148 | |
| 149 | int vertexCount() const { return vertexArray.size(); } |
| 150 | |
| 151 | void lineToArray(const GLfloat x, const GLfloat y); |
| 152 | |
| 153 | private: |
| 154 | QDataBuffer<QOpenGLPoint> vertexArray; |
| 155 | QDataBuffer<int> vertexArrayStops; |
| 156 | |
| 157 | GLfloat maxX; |
| 158 | GLfloat maxY; |
| 159 | GLfloat minX; |
| 160 | GLfloat minY; |
| 161 | bool boundingRectDirty; |
| 162 | void addClosingLine(int index); |
| 163 | void addCentroid(const QVectorPath &path, int subPathIndex); |
| 164 | }; |
| 165 | |
| 166 | QT_END_NAMESPACE |
| 167 | |
| 168 | #endif |
| 169 | |