1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
4 | ** Copyright (C) 2016 The Qt Company Ltd. |
5 | ** Contact: https://www.qt.io/licensing/ |
6 | ** |
7 | ** This file is part of the QtGui module of the Qt Toolkit. |
8 | ** |
9 | ** $QT_BEGIN_LICENSE:LGPL$ |
10 | ** Commercial License Usage |
11 | ** Licensees holding valid commercial Qt licenses may use this file in |
12 | ** accordance with the commercial license agreement provided with the |
13 | ** Software or, alternatively, in accordance with the terms contained in |
14 | ** a written agreement between you and The Qt Company. For licensing terms |
15 | ** and conditions see https://www.qt.io/terms-conditions. For further |
16 | ** information use the contact form at https://www.qt.io/contact-us. |
17 | ** |
18 | ** GNU Lesser General Public License Usage |
19 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
20 | ** General Public License version 3 as published by the Free Software |
21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
22 | ** packaging of this file. Please review the following information to |
23 | ** ensure the GNU Lesser General Public License version 3 requirements |
24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
25 | ** |
26 | ** GNU General Public License Usage |
27 | ** Alternatively, this file may be used under the terms of the GNU |
28 | ** General Public License version 2.0 or (at your option) the GNU General |
29 | ** Public license version 3 or any later version approved by the KDE Free |
30 | ** Qt Foundation. The licenses are as published by the Free Software |
31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
32 | ** included in the packaging of this file. Please review the following |
33 | ** information to ensure the GNU General Public License requirements will |
34 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
35 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
36 | ** |
37 | ** $QT_END_LICENSE$ |
38 | ** |
39 | ** |
40 | ** This file was generated by glgen version 0.1 |
41 | ** Command line was: glgen |
42 | ** |
43 | ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
44 | ** |
45 | ** This is an auto-generated file. |
46 | ** Do not edit! All changes made to it will be lost. |
47 | ** |
48 | ****************************************************************************/ |
49 | |
50 | #ifndef QOPENGLVERSIONFUNCTIONS_1_0_H |
51 | #define QOPENGLVERSIONFUNCTIONS_1_0_H |
52 | |
53 | #include <QtGui/qtguiglobal.h> |
54 | |
55 | #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2) |
56 | |
57 | #include <QtGui/QOpenGLVersionFunctions> |
58 | #include <QtGui/qopenglcontext.h> |
59 | |
60 | QT_BEGIN_NAMESPACE |
61 | |
62 | class Q_GUI_EXPORT QOpenGLFunctions_1_0 : public QAbstractOpenGLFunctions |
63 | { |
64 | public: |
65 | QOpenGLFunctions_1_0(); |
66 | ~QOpenGLFunctions_1_0(); |
67 | |
68 | bool initializeOpenGLFunctions() override; |
69 | |
70 | // OpenGL 1.0 core functions |
71 | void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
72 | void glDepthRange(GLdouble nearVal, GLdouble farVal); |
73 | GLboolean glIsEnabled(GLenum cap); |
74 | void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
75 | void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
76 | void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
77 | void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
78 | void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
79 | const GLubyte * glGetString(GLenum name); |
80 | void glGetIntegerv(GLenum pname, GLint *params); |
81 | void glGetFloatv(GLenum pname, GLfloat *params); |
82 | GLenum glGetError(); |
83 | void glGetDoublev(GLenum pname, GLdouble *params); |
84 | void glGetBooleanv(GLenum pname, GLboolean *params); |
85 | void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
86 | void glReadBuffer(GLenum mode); |
87 | void glPixelStorei(GLenum pname, GLint param); |
88 | void glPixelStoref(GLenum pname, GLfloat param); |
89 | void glDepthFunc(GLenum func); |
90 | void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
91 | void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
92 | void glLogicOp(GLenum opcode); |
93 | void glBlendFunc(GLenum sfactor, GLenum dfactor); |
94 | void glFlush(); |
95 | void glFinish(); |
96 | void glEnable(GLenum cap); |
97 | void glDisable(GLenum cap); |
98 | void glDepthMask(GLboolean flag); |
99 | void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
100 | void glStencilMask(GLuint mask); |
101 | void glClearDepth(GLdouble depth); |
102 | void glClearStencil(GLint s); |
103 | void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
104 | void glClear(GLbitfield mask); |
105 | void glDrawBuffer(GLenum mode); |
106 | void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
107 | void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
108 | void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
109 | void glTexParameteri(GLenum target, GLenum pname, GLint param); |
110 | void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
111 | void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
112 | void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
113 | void glPolygonMode(GLenum face, GLenum mode); |
114 | void glPointSize(GLfloat size); |
115 | void glLineWidth(GLfloat width); |
116 | void glHint(GLenum target, GLenum mode); |
117 | void glFrontFace(GLenum mode); |
118 | void glCullFace(GLenum mode); |
119 | |
120 | // OpenGL 1.0 deprecated functions |
121 | void glTranslatef(GLfloat x, GLfloat y, GLfloat z); |
122 | void glTranslated(GLdouble x, GLdouble y, GLdouble z); |
123 | void glScalef(GLfloat x, GLfloat y, GLfloat z); |
124 | void glScaled(GLdouble x, GLdouble y, GLdouble z); |
125 | void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
126 | void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
127 | void glPushMatrix(); |
128 | void glPopMatrix(); |
129 | void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
130 | void glMultMatrixd(const GLdouble *m); |
131 | void glMultMatrixf(const GLfloat *m); |
132 | void glMatrixMode(GLenum mode); |
133 | void glLoadMatrixd(const GLdouble *m); |
134 | void glLoadMatrixf(const GLfloat *m); |
135 | void glLoadIdentity(); |
136 | void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
137 | GLboolean glIsList(GLuint list); |
138 | void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); |
139 | void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); |
140 | void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); |
141 | void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); |
142 | void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); |
143 | void glGetPolygonStipple(GLubyte *mask); |
144 | void glGetPixelMapusv(GLenum map, GLushort *values); |
145 | void glGetPixelMapuiv(GLenum map, GLuint *values); |
146 | void glGetPixelMapfv(GLenum map, GLfloat *values); |
147 | void glGetMaterialiv(GLenum face, GLenum pname, GLint *params); |
148 | void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); |
149 | void glGetMapiv(GLenum target, GLenum query, GLint *v); |
150 | void glGetMapfv(GLenum target, GLenum query, GLfloat *v); |
151 | void glGetMapdv(GLenum target, GLenum query, GLdouble *v); |
152 | void glGetLightiv(GLenum light, GLenum pname, GLint *params); |
153 | void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); |
154 | void glGetClipPlane(GLenum plane, GLdouble *equation); |
155 | void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
156 | void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
157 | void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); |
158 | void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); |
159 | void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); |
160 | void glPixelTransferi(GLenum pname, GLint param); |
161 | void glPixelTransferf(GLenum pname, GLfloat param); |
162 | void glPixelZoom(GLfloat xfactor, GLfloat yfactor); |
163 | void glAlphaFunc(GLenum func, GLfloat ref); |
164 | void glEvalPoint2(GLint i, GLint j); |
165 | void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
166 | void glEvalPoint1(GLint i); |
167 | void glEvalMesh1(GLenum mode, GLint i1, GLint i2); |
168 | void glEvalCoord2fv(const GLfloat *u); |
169 | void glEvalCoord2f(GLfloat u, GLfloat v); |
170 | void glEvalCoord2dv(const GLdouble *u); |
171 | void glEvalCoord2d(GLdouble u, GLdouble v); |
172 | void glEvalCoord1fv(const GLfloat *u); |
173 | void glEvalCoord1f(GLfloat u); |
174 | void glEvalCoord1dv(const GLdouble *u); |
175 | void glEvalCoord1d(GLdouble u); |
176 | void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
177 | void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
178 | void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); |
179 | void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); |
180 | void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); |
181 | void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); |
182 | void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); |
183 | void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); |
184 | void glPushAttrib(GLbitfield mask); |
185 | void glPopAttrib(); |
186 | void glAccum(GLenum op, GLfloat value); |
187 | void glIndexMask(GLuint mask); |
188 | void glClearIndex(GLfloat c); |
189 | void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
190 | void glPushName(GLuint name); |
191 | void glPopName(); |
192 | void glPassThrough(GLfloat token); |
193 | void glLoadName(GLuint name); |
194 | void glInitNames(); |
195 | GLint glRenderMode(GLenum mode); |
196 | void glSelectBuffer(GLsizei size, GLuint *buffer); |
197 | void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); |
198 | void glTexGeniv(GLenum coord, GLenum pname, const GLint *params); |
199 | void glTexGeni(GLenum coord, GLenum pname, GLint param); |
200 | void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); |
201 | void glTexGenf(GLenum coord, GLenum pname, GLfloat param); |
202 | void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); |
203 | void glTexGend(GLenum coord, GLenum pname, GLdouble param); |
204 | void glTexEnviv(GLenum target, GLenum pname, const GLint *params); |
205 | void glTexEnvi(GLenum target, GLenum pname, GLint param); |
206 | void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); |
207 | void glTexEnvf(GLenum target, GLenum pname, GLfloat param); |
208 | void glShadeModel(GLenum mode); |
209 | void glPolygonStipple(const GLubyte *mask); |
210 | void glMaterialiv(GLenum face, GLenum pname, const GLint *params); |
211 | void glMateriali(GLenum face, GLenum pname, GLint param); |
212 | void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); |
213 | void glMaterialf(GLenum face, GLenum pname, GLfloat param); |
214 | void glLineStipple(GLint factor, GLushort pattern); |
215 | void glLightModeliv(GLenum pname, const GLint *params); |
216 | void glLightModeli(GLenum pname, GLint param); |
217 | void glLightModelfv(GLenum pname, const GLfloat *params); |
218 | void glLightModelf(GLenum pname, GLfloat param); |
219 | void glLightiv(GLenum light, GLenum pname, const GLint *params); |
220 | void glLighti(GLenum light, GLenum pname, GLint param); |
221 | void glLightfv(GLenum light, GLenum pname, const GLfloat *params); |
222 | void glLightf(GLenum light, GLenum pname, GLfloat param); |
223 | void glFogiv(GLenum pname, const GLint *params); |
224 | void glFogi(GLenum pname, GLint param); |
225 | void glFogfv(GLenum pname, const GLfloat *params); |
226 | void glFogf(GLenum pname, GLfloat param); |
227 | void glColorMaterial(GLenum face, GLenum mode); |
228 | void glClipPlane(GLenum plane, const GLdouble *equation); |
229 | void glVertex4sv(const GLshort *v); |
230 | void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); |
231 | void glVertex4iv(const GLint *v); |
232 | void glVertex4i(GLint x, GLint y, GLint z, GLint w); |
233 | void glVertex4fv(const GLfloat *v); |
234 | void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
235 | void glVertex4dv(const GLdouble *v); |
236 | void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
237 | void glVertex3sv(const GLshort *v); |
238 | void glVertex3s(GLshort x, GLshort y, GLshort z); |
239 | void glVertex3iv(const GLint *v); |
240 | void glVertex3i(GLint x, GLint y, GLint z); |
241 | void glVertex3fv(const GLfloat *v); |
242 | void glVertex3f(GLfloat x, GLfloat y, GLfloat z); |
243 | void glVertex3dv(const GLdouble *v); |
244 | void glVertex3d(GLdouble x, GLdouble y, GLdouble z); |
245 | void glVertex2sv(const GLshort *v); |
246 | void glVertex2s(GLshort x, GLshort y); |
247 | void glVertex2iv(const GLint *v); |
248 | void glVertex2i(GLint x, GLint y); |
249 | void glVertex2fv(const GLfloat *v); |
250 | void glVertex2f(GLfloat x, GLfloat y); |
251 | void glVertex2dv(const GLdouble *v); |
252 | void glVertex2d(GLdouble x, GLdouble y); |
253 | void glTexCoord4sv(const GLshort *v); |
254 | void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); |
255 | void glTexCoord4iv(const GLint *v); |
256 | void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); |
257 | void glTexCoord4fv(const GLfloat *v); |
258 | void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
259 | void glTexCoord4dv(const GLdouble *v); |
260 | void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
261 | void glTexCoord3sv(const GLshort *v); |
262 | void glTexCoord3s(GLshort s, GLshort t, GLshort r); |
263 | void glTexCoord3iv(const GLint *v); |
264 | void glTexCoord3i(GLint s, GLint t, GLint r); |
265 | void glTexCoord3fv(const GLfloat *v); |
266 | void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); |
267 | void glTexCoord3dv(const GLdouble *v); |
268 | void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); |
269 | void glTexCoord2sv(const GLshort *v); |
270 | void glTexCoord2s(GLshort s, GLshort t); |
271 | void glTexCoord2iv(const GLint *v); |
272 | void glTexCoord2i(GLint s, GLint t); |
273 | void glTexCoord2fv(const GLfloat *v); |
274 | void glTexCoord2f(GLfloat s, GLfloat t); |
275 | void glTexCoord2dv(const GLdouble *v); |
276 | void glTexCoord2d(GLdouble s, GLdouble t); |
277 | void glTexCoord1sv(const GLshort *v); |
278 | void glTexCoord1s(GLshort s); |
279 | void glTexCoord1iv(const GLint *v); |
280 | void glTexCoord1i(GLint s); |
281 | void glTexCoord1fv(const GLfloat *v); |
282 | void glTexCoord1f(GLfloat s); |
283 | void glTexCoord1dv(const GLdouble *v); |
284 | void glTexCoord1d(GLdouble s); |
285 | void glRectsv(const GLshort *v1, const GLshort *v2); |
286 | void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
287 | void glRectiv(const GLint *v1, const GLint *v2); |
288 | void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); |
289 | void glRectfv(const GLfloat *v1, const GLfloat *v2); |
290 | void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
291 | void glRectdv(const GLdouble *v1, const GLdouble *v2); |
292 | void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
293 | void glRasterPos4sv(const GLshort *v); |
294 | void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); |
295 | void glRasterPos4iv(const GLint *v); |
296 | void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); |
297 | void glRasterPos4fv(const GLfloat *v); |
298 | void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
299 | void glRasterPos4dv(const GLdouble *v); |
300 | void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
301 | void glRasterPos3sv(const GLshort *v); |
302 | void glRasterPos3s(GLshort x, GLshort y, GLshort z); |
303 | void glRasterPos3iv(const GLint *v); |
304 | void glRasterPos3i(GLint x, GLint y, GLint z); |
305 | void glRasterPos3fv(const GLfloat *v); |
306 | void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); |
307 | void glRasterPos3dv(const GLdouble *v); |
308 | void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); |
309 | void glRasterPos2sv(const GLshort *v); |
310 | void glRasterPos2s(GLshort x, GLshort y); |
311 | void glRasterPos2iv(const GLint *v); |
312 | void glRasterPos2i(GLint x, GLint y); |
313 | void glRasterPos2fv(const GLfloat *v); |
314 | void glRasterPos2f(GLfloat x, GLfloat y); |
315 | void glRasterPos2dv(const GLdouble *v); |
316 | void glRasterPos2d(GLdouble x, GLdouble y); |
317 | void glNormal3sv(const GLshort *v); |
318 | void glNormal3s(GLshort nx, GLshort ny, GLshort nz); |
319 | void glNormal3iv(const GLint *v); |
320 | void glNormal3i(GLint nx, GLint ny, GLint nz); |
321 | void glNormal3fv(const GLfloat *v); |
322 | void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
323 | void glNormal3dv(const GLdouble *v); |
324 | void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); |
325 | void glNormal3bv(const GLbyte *v); |
326 | void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); |
327 | void glIndexsv(const GLshort *c); |
328 | void glIndexs(GLshort c); |
329 | void glIndexiv(const GLint *c); |
330 | void glIndexi(GLint c); |
331 | void glIndexfv(const GLfloat *c); |
332 | void glIndexf(GLfloat c); |
333 | void glIndexdv(const GLdouble *c); |
334 | void glIndexd(GLdouble c); |
335 | void glEnd(); |
336 | void glEdgeFlagv(const GLboolean *flag); |
337 | void glEdgeFlag(GLboolean flag); |
338 | void glColor4usv(const GLushort *v); |
339 | void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
340 | void glColor4uiv(const GLuint *v); |
341 | void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
342 | void glColor4ubv(const GLubyte *v); |
343 | void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
344 | void glColor4sv(const GLshort *v); |
345 | void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
346 | void glColor4iv(const GLint *v); |
347 | void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); |
348 | void glColor4fv(const GLfloat *v); |
349 | void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
350 | void glColor4dv(const GLdouble *v); |
351 | void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
352 | void glColor4bv(const GLbyte *v); |
353 | void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
354 | void glColor3usv(const GLushort *v); |
355 | void glColor3us(GLushort red, GLushort green, GLushort blue); |
356 | void glColor3uiv(const GLuint *v); |
357 | void glColor3ui(GLuint red, GLuint green, GLuint blue); |
358 | void glColor3ubv(const GLubyte *v); |
359 | void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
360 | void glColor3sv(const GLshort *v); |
361 | void glColor3s(GLshort red, GLshort green, GLshort blue); |
362 | void glColor3iv(const GLint *v); |
363 | void glColor3i(GLint red, GLint green, GLint blue); |
364 | void glColor3fv(const GLfloat *v); |
365 | void glColor3f(GLfloat red, GLfloat green, GLfloat blue); |
366 | void glColor3dv(const GLdouble *v); |
367 | void glColor3d(GLdouble red, GLdouble green, GLdouble blue); |
368 | void glColor3bv(const GLbyte *v); |
369 | void glColor3b(GLbyte red, GLbyte green, GLbyte blue); |
370 | void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); |
371 | void glBegin(GLenum mode); |
372 | void glListBase(GLuint base); |
373 | GLuint glGenLists(GLsizei range); |
374 | void glDeleteLists(GLuint list, GLsizei range); |
375 | void glCallLists(GLsizei n, GLenum type, const GLvoid *lists); |
376 | void glCallList(GLuint list); |
377 | void glEndList(); |
378 | void glNewList(GLuint list, GLenum mode); |
379 | |
380 | private: |
381 | friend class QOpenGLContext; |
382 | |
383 | static bool isContextCompatible(QOpenGLContext *context); |
384 | static QOpenGLVersionProfile versionProfile(); |
385 | |
386 | QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; |
387 | QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated; |
388 | }; |
389 | |
390 | // OpenGL 1.0 core functions |
391 | inline void QOpenGLFunctions_1_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
392 | { |
393 | d_1_0_Core->f.Viewport(x, y, width, height); |
394 | } |
395 | |
396 | inline void QOpenGLFunctions_1_0::glDepthRange(GLdouble nearVal, GLdouble farVal) |
397 | { |
398 | d_1_0_Core->f.DepthRange(nearVal, farVal); |
399 | } |
400 | |
401 | inline GLboolean QOpenGLFunctions_1_0::glIsEnabled(GLenum cap) |
402 | { |
403 | return d_1_0_Core->f.IsEnabled(cap); |
404 | } |
405 | |
406 | inline void QOpenGLFunctions_1_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
407 | { |
408 | d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); |
409 | } |
410 | |
411 | inline void QOpenGLFunctions_1_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
412 | { |
413 | d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); |
414 | } |
415 | |
416 | inline void QOpenGLFunctions_1_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
417 | { |
418 | d_1_0_Core->f.GetTexParameteriv(target, pname, params); |
419 | } |
420 | |
421 | inline void QOpenGLFunctions_1_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
422 | { |
423 | d_1_0_Core->f.GetTexParameterfv(target, pname, params); |
424 | } |
425 | |
426 | inline void QOpenGLFunctions_1_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
427 | { |
428 | d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); |
429 | } |
430 | |
431 | inline const GLubyte * QOpenGLFunctions_1_0::glGetString(GLenum name) |
432 | { |
433 | return d_1_0_Core->f.GetString(name); |
434 | } |
435 | |
436 | inline void QOpenGLFunctions_1_0::glGetIntegerv(GLenum pname, GLint *params) |
437 | { |
438 | d_1_0_Core->f.GetIntegerv(pname, params); |
439 | } |
440 | |
441 | inline void QOpenGLFunctions_1_0::glGetFloatv(GLenum pname, GLfloat *params) |
442 | { |
443 | d_1_0_Core->f.GetFloatv(pname, params); |
444 | } |
445 | |
446 | inline GLenum QOpenGLFunctions_1_0::glGetError() |
447 | { |
448 | return d_1_0_Core->f.GetError(); |
449 | } |
450 | |
451 | inline void QOpenGLFunctions_1_0::glGetDoublev(GLenum pname, GLdouble *params) |
452 | { |
453 | d_1_0_Core->f.GetDoublev(pname, params); |
454 | } |
455 | |
456 | inline void QOpenGLFunctions_1_0::glGetBooleanv(GLenum pname, GLboolean *params) |
457 | { |
458 | d_1_0_Core->f.GetBooleanv(pname, params); |
459 | } |
460 | |
461 | inline void QOpenGLFunctions_1_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
462 | { |
463 | d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); |
464 | } |
465 | |
466 | inline void QOpenGLFunctions_1_0::glReadBuffer(GLenum mode) |
467 | { |
468 | d_1_0_Core->f.ReadBuffer(mode); |
469 | } |
470 | |
471 | inline void QOpenGLFunctions_1_0::glPixelStorei(GLenum pname, GLint param) |
472 | { |
473 | d_1_0_Core->f.PixelStorei(pname, param); |
474 | } |
475 | |
476 | inline void QOpenGLFunctions_1_0::glPixelStoref(GLenum pname, GLfloat param) |
477 | { |
478 | d_1_0_Core->f.PixelStoref(pname, param); |
479 | } |
480 | |
481 | inline void QOpenGLFunctions_1_0::glDepthFunc(GLenum func) |
482 | { |
483 | d_1_0_Core->f.DepthFunc(func); |
484 | } |
485 | |
486 | inline void QOpenGLFunctions_1_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
487 | { |
488 | d_1_0_Core->f.StencilOp(fail, zfail, zpass); |
489 | } |
490 | |
491 | inline void QOpenGLFunctions_1_0::glStencilFunc(GLenum func, GLint ref, GLuint mask) |
492 | { |
493 | d_1_0_Core->f.StencilFunc(func, ref, mask); |
494 | } |
495 | |
496 | inline void QOpenGLFunctions_1_0::glLogicOp(GLenum opcode) |
497 | { |
498 | d_1_0_Core->f.LogicOp(opcode); |
499 | } |
500 | |
501 | inline void QOpenGLFunctions_1_0::glBlendFunc(GLenum sfactor, GLenum dfactor) |
502 | { |
503 | d_1_0_Core->f.BlendFunc(sfactor, dfactor); |
504 | } |
505 | |
506 | inline void QOpenGLFunctions_1_0::glFlush() |
507 | { |
508 | d_1_0_Core->f.Flush(); |
509 | } |
510 | |
511 | inline void QOpenGLFunctions_1_0::glFinish() |
512 | { |
513 | d_1_0_Core->f.Finish(); |
514 | } |
515 | |
516 | inline void QOpenGLFunctions_1_0::glEnable(GLenum cap) |
517 | { |
518 | d_1_0_Core->f.Enable(cap); |
519 | } |
520 | |
521 | inline void QOpenGLFunctions_1_0::glDisable(GLenum cap) |
522 | { |
523 | d_1_0_Core->f.Disable(cap); |
524 | } |
525 | |
526 | inline void QOpenGLFunctions_1_0::glDepthMask(GLboolean flag) |
527 | { |
528 | d_1_0_Core->f.DepthMask(flag); |
529 | } |
530 | |
531 | inline void QOpenGLFunctions_1_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
532 | { |
533 | d_1_0_Core->f.ColorMask(red, green, blue, alpha); |
534 | } |
535 | |
536 | inline void QOpenGLFunctions_1_0::glStencilMask(GLuint mask) |
537 | { |
538 | d_1_0_Core->f.StencilMask(mask); |
539 | } |
540 | |
541 | inline void QOpenGLFunctions_1_0::glClearDepth(GLdouble depth) |
542 | { |
543 | d_1_0_Core->f.ClearDepth(depth); |
544 | } |
545 | |
546 | inline void QOpenGLFunctions_1_0::glClearStencil(GLint s) |
547 | { |
548 | d_1_0_Core->f.ClearStencil(s); |
549 | } |
550 | |
551 | inline void QOpenGLFunctions_1_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
552 | { |
553 | d_1_0_Core->f.ClearColor(red, green, blue, alpha); |
554 | } |
555 | |
556 | inline void QOpenGLFunctions_1_0::glClear(GLbitfield mask) |
557 | { |
558 | d_1_0_Core->f.Clear(mask); |
559 | } |
560 | |
561 | inline void QOpenGLFunctions_1_0::glDrawBuffer(GLenum mode) |
562 | { |
563 | d_1_0_Core->f.DrawBuffer(mode); |
564 | } |
565 | |
566 | inline void QOpenGLFunctions_1_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
567 | { |
568 | d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
569 | } |
570 | |
571 | inline void QOpenGLFunctions_1_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
572 | { |
573 | d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); |
574 | } |
575 | |
576 | inline void QOpenGLFunctions_1_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
577 | { |
578 | d_1_0_Core->f.TexParameteriv(target, pname, params); |
579 | } |
580 | |
581 | inline void QOpenGLFunctions_1_0::glTexParameteri(GLenum target, GLenum pname, GLint param) |
582 | { |
583 | d_1_0_Core->f.TexParameteri(target, pname, param); |
584 | } |
585 | |
586 | inline void QOpenGLFunctions_1_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
587 | { |
588 | d_1_0_Core->f.TexParameterfv(target, pname, params); |
589 | } |
590 | |
591 | inline void QOpenGLFunctions_1_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
592 | { |
593 | d_1_0_Core->f.TexParameterf(target, pname, param); |
594 | } |
595 | |
596 | inline void QOpenGLFunctions_1_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
597 | { |
598 | d_1_0_Core->f.Scissor(x, y, width, height); |
599 | } |
600 | |
601 | inline void QOpenGLFunctions_1_0::glPolygonMode(GLenum face, GLenum mode) |
602 | { |
603 | d_1_0_Core->f.PolygonMode(face, mode); |
604 | } |
605 | |
606 | inline void QOpenGLFunctions_1_0::glPointSize(GLfloat size) |
607 | { |
608 | d_1_0_Core->f.PointSize(size); |
609 | } |
610 | |
611 | inline void QOpenGLFunctions_1_0::glLineWidth(GLfloat width) |
612 | { |
613 | d_1_0_Core->f.LineWidth(width); |
614 | } |
615 | |
616 | inline void QOpenGLFunctions_1_0::glHint(GLenum target, GLenum mode) |
617 | { |
618 | d_1_0_Core->f.Hint(target, mode); |
619 | } |
620 | |
621 | inline void QOpenGLFunctions_1_0::glFrontFace(GLenum mode) |
622 | { |
623 | d_1_0_Core->f.FrontFace(mode); |
624 | } |
625 | |
626 | inline void QOpenGLFunctions_1_0::glCullFace(GLenum mode) |
627 | { |
628 | d_1_0_Core->f.CullFace(mode); |
629 | } |
630 | |
631 | |
632 | // OpenGL 1.0 deprecated functions |
633 | inline void QOpenGLFunctions_1_0::glTranslatef(GLfloat x, GLfloat y, GLfloat z) |
634 | { |
635 | d_1_0_Deprecated->f.Translatef(x, y, z); |
636 | } |
637 | |
638 | inline void QOpenGLFunctions_1_0::glTranslated(GLdouble x, GLdouble y, GLdouble z) |
639 | { |
640 | d_1_0_Deprecated->f.Translated(x, y, z); |
641 | } |
642 | |
643 | inline void QOpenGLFunctions_1_0::glScalef(GLfloat x, GLfloat y, GLfloat z) |
644 | { |
645 | d_1_0_Deprecated->f.Scalef(x, y, z); |
646 | } |
647 | |
648 | inline void QOpenGLFunctions_1_0::glScaled(GLdouble x, GLdouble y, GLdouble z) |
649 | { |
650 | d_1_0_Deprecated->f.Scaled(x, y, z); |
651 | } |
652 | |
653 | inline void QOpenGLFunctions_1_0::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
654 | { |
655 | d_1_0_Deprecated->f.Rotatef(angle, x, y, z); |
656 | } |
657 | |
658 | inline void QOpenGLFunctions_1_0::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
659 | { |
660 | d_1_0_Deprecated->f.Rotated(angle, x, y, z); |
661 | } |
662 | |
663 | inline void QOpenGLFunctions_1_0::glPushMatrix() |
664 | { |
665 | d_1_0_Deprecated->f.PushMatrix(); |
666 | } |
667 | |
668 | inline void QOpenGLFunctions_1_0::glPopMatrix() |
669 | { |
670 | d_1_0_Deprecated->f.PopMatrix(); |
671 | } |
672 | |
673 | inline void QOpenGLFunctions_1_0::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
674 | { |
675 | d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar); |
676 | } |
677 | |
678 | inline void QOpenGLFunctions_1_0::glMultMatrixd(const GLdouble *m) |
679 | { |
680 | d_1_0_Deprecated->f.MultMatrixd(m); |
681 | } |
682 | |
683 | inline void QOpenGLFunctions_1_0::glMultMatrixf(const GLfloat *m) |
684 | { |
685 | d_1_0_Deprecated->f.MultMatrixf(m); |
686 | } |
687 | |
688 | inline void QOpenGLFunctions_1_0::glMatrixMode(GLenum mode) |
689 | { |
690 | d_1_0_Deprecated->f.MatrixMode(mode); |
691 | } |
692 | |
693 | inline void QOpenGLFunctions_1_0::glLoadMatrixd(const GLdouble *m) |
694 | { |
695 | d_1_0_Deprecated->f.LoadMatrixd(m); |
696 | } |
697 | |
698 | inline void QOpenGLFunctions_1_0::glLoadMatrixf(const GLfloat *m) |
699 | { |
700 | d_1_0_Deprecated->f.LoadMatrixf(m); |
701 | } |
702 | |
703 | inline void QOpenGLFunctions_1_0::glLoadIdentity() |
704 | { |
705 | d_1_0_Deprecated->f.LoadIdentity(); |
706 | } |
707 | |
708 | inline void QOpenGLFunctions_1_0::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
709 | { |
710 | d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar); |
711 | } |
712 | |
713 | inline GLboolean QOpenGLFunctions_1_0::glIsList(GLuint list) |
714 | { |
715 | return d_1_0_Deprecated->f.IsList(list); |
716 | } |
717 | |
718 | inline void QOpenGLFunctions_1_0::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) |
719 | { |
720 | d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params); |
721 | } |
722 | |
723 | inline void QOpenGLFunctions_1_0::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) |
724 | { |
725 | d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params); |
726 | } |
727 | |
728 | inline void QOpenGLFunctions_1_0::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) |
729 | { |
730 | d_1_0_Deprecated->f.GetTexGendv(coord, pname, params); |
731 | } |
732 | |
733 | inline void QOpenGLFunctions_1_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params) |
734 | { |
735 | d_1_0_Deprecated->f.GetTexEnviv(target, pname, params); |
736 | } |
737 | |
738 | inline void QOpenGLFunctions_1_0::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) |
739 | { |
740 | d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params); |
741 | } |
742 | |
743 | inline void QOpenGLFunctions_1_0::glGetPolygonStipple(GLubyte *mask) |
744 | { |
745 | d_1_0_Deprecated->f.GetPolygonStipple(mask); |
746 | } |
747 | |
748 | inline void QOpenGLFunctions_1_0::glGetPixelMapusv(GLenum map, GLushort *values) |
749 | { |
750 | d_1_0_Deprecated->f.GetPixelMapusv(map, values); |
751 | } |
752 | |
753 | inline void QOpenGLFunctions_1_0::glGetPixelMapuiv(GLenum map, GLuint *values) |
754 | { |
755 | d_1_0_Deprecated->f.GetPixelMapuiv(map, values); |
756 | } |
757 | |
758 | inline void QOpenGLFunctions_1_0::glGetPixelMapfv(GLenum map, GLfloat *values) |
759 | { |
760 | d_1_0_Deprecated->f.GetPixelMapfv(map, values); |
761 | } |
762 | |
763 | inline void QOpenGLFunctions_1_0::glGetMaterialiv(GLenum face, GLenum pname, GLint *params) |
764 | { |
765 | d_1_0_Deprecated->f.GetMaterialiv(face, pname, params); |
766 | } |
767 | |
768 | inline void QOpenGLFunctions_1_0::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) |
769 | { |
770 | d_1_0_Deprecated->f.GetMaterialfv(face, pname, params); |
771 | } |
772 | |
773 | inline void QOpenGLFunctions_1_0::glGetMapiv(GLenum target, GLenum query, GLint *v) |
774 | { |
775 | d_1_0_Deprecated->f.GetMapiv(target, query, v); |
776 | } |
777 | |
778 | inline void QOpenGLFunctions_1_0::glGetMapfv(GLenum target, GLenum query, GLfloat *v) |
779 | { |
780 | d_1_0_Deprecated->f.GetMapfv(target, query, v); |
781 | } |
782 | |
783 | inline void QOpenGLFunctions_1_0::glGetMapdv(GLenum target, GLenum query, GLdouble *v) |
784 | { |
785 | d_1_0_Deprecated->f.GetMapdv(target, query, v); |
786 | } |
787 | |
788 | inline void QOpenGLFunctions_1_0::glGetLightiv(GLenum light, GLenum pname, GLint *params) |
789 | { |
790 | d_1_0_Deprecated->f.GetLightiv(light, pname, params); |
791 | } |
792 | |
793 | inline void QOpenGLFunctions_1_0::glGetLightfv(GLenum light, GLenum pname, GLfloat *params) |
794 | { |
795 | d_1_0_Deprecated->f.GetLightfv(light, pname, params); |
796 | } |
797 | |
798 | inline void QOpenGLFunctions_1_0::glGetClipPlane(GLenum plane, GLdouble *equation) |
799 | { |
800 | d_1_0_Deprecated->f.GetClipPlane(plane, equation); |
801 | } |
802 | |
803 | inline void QOpenGLFunctions_1_0::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
804 | { |
805 | d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels); |
806 | } |
807 | |
808 | inline void QOpenGLFunctions_1_0::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
809 | { |
810 | d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type); |
811 | } |
812 | |
813 | inline void QOpenGLFunctions_1_0::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) |
814 | { |
815 | d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values); |
816 | } |
817 | |
818 | inline void QOpenGLFunctions_1_0::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) |
819 | { |
820 | d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values); |
821 | } |
822 | |
823 | inline void QOpenGLFunctions_1_0::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) |
824 | { |
825 | d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values); |
826 | } |
827 | |
828 | inline void QOpenGLFunctions_1_0::glPixelTransferi(GLenum pname, GLint param) |
829 | { |
830 | d_1_0_Deprecated->f.PixelTransferi(pname, param); |
831 | } |
832 | |
833 | inline void QOpenGLFunctions_1_0::glPixelTransferf(GLenum pname, GLfloat param) |
834 | { |
835 | d_1_0_Deprecated->f.PixelTransferf(pname, param); |
836 | } |
837 | |
838 | inline void QOpenGLFunctions_1_0::glPixelZoom(GLfloat xfactor, GLfloat yfactor) |
839 | { |
840 | d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor); |
841 | } |
842 | |
843 | inline void QOpenGLFunctions_1_0::glAlphaFunc(GLenum func, GLfloat ref) |
844 | { |
845 | d_1_0_Deprecated->f.AlphaFunc(func, ref); |
846 | } |
847 | |
848 | inline void QOpenGLFunctions_1_0::glEvalPoint2(GLint i, GLint j) |
849 | { |
850 | d_1_0_Deprecated->f.EvalPoint2(i, j); |
851 | } |
852 | |
853 | inline void QOpenGLFunctions_1_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
854 | { |
855 | d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2); |
856 | } |
857 | |
858 | inline void QOpenGLFunctions_1_0::glEvalPoint1(GLint i) |
859 | { |
860 | d_1_0_Deprecated->f.EvalPoint1(i); |
861 | } |
862 | |
863 | inline void QOpenGLFunctions_1_0::glEvalMesh1(GLenum mode, GLint i1, GLint i2) |
864 | { |
865 | d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2); |
866 | } |
867 | |
868 | inline void QOpenGLFunctions_1_0::glEvalCoord2fv(const GLfloat *u) |
869 | { |
870 | d_1_0_Deprecated->f.EvalCoord2fv(u); |
871 | } |
872 | |
873 | inline void QOpenGLFunctions_1_0::glEvalCoord2f(GLfloat u, GLfloat v) |
874 | { |
875 | d_1_0_Deprecated->f.EvalCoord2f(u, v); |
876 | } |
877 | |
878 | inline void QOpenGLFunctions_1_0::glEvalCoord2dv(const GLdouble *u) |
879 | { |
880 | d_1_0_Deprecated->f.EvalCoord2dv(u); |
881 | } |
882 | |
883 | inline void QOpenGLFunctions_1_0::glEvalCoord2d(GLdouble u, GLdouble v) |
884 | { |
885 | d_1_0_Deprecated->f.EvalCoord2d(u, v); |
886 | } |
887 | |
888 | inline void QOpenGLFunctions_1_0::glEvalCoord1fv(const GLfloat *u) |
889 | { |
890 | d_1_0_Deprecated->f.EvalCoord1fv(u); |
891 | } |
892 | |
893 | inline void QOpenGLFunctions_1_0::glEvalCoord1f(GLfloat u) |
894 | { |
895 | d_1_0_Deprecated->f.EvalCoord1f(u); |
896 | } |
897 | |
898 | inline void QOpenGLFunctions_1_0::glEvalCoord1dv(const GLdouble *u) |
899 | { |
900 | d_1_0_Deprecated->f.EvalCoord1dv(u); |
901 | } |
902 | |
903 | inline void QOpenGLFunctions_1_0::glEvalCoord1d(GLdouble u) |
904 | { |
905 | d_1_0_Deprecated->f.EvalCoord1d(u); |
906 | } |
907 | |
908 | inline void QOpenGLFunctions_1_0::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
909 | { |
910 | d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2); |
911 | } |
912 | |
913 | inline void QOpenGLFunctions_1_0::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
914 | { |
915 | d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2); |
916 | } |
917 | |
918 | inline void QOpenGLFunctions_1_0::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) |
919 | { |
920 | d_1_0_Deprecated->f.MapGrid1f(un, u1, u2); |
921 | } |
922 | |
923 | inline void QOpenGLFunctions_1_0::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) |
924 | { |
925 | d_1_0_Deprecated->f.MapGrid1d(un, u1, u2); |
926 | } |
927 | |
928 | inline void QOpenGLFunctions_1_0::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) |
929 | { |
930 | d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
931 | } |
932 | |
933 | inline void QOpenGLFunctions_1_0::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) |
934 | { |
935 | d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
936 | } |
937 | |
938 | inline void QOpenGLFunctions_1_0::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) |
939 | { |
940 | d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points); |
941 | } |
942 | |
943 | inline void QOpenGLFunctions_1_0::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) |
944 | { |
945 | d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points); |
946 | } |
947 | |
948 | inline void QOpenGLFunctions_1_0::glPushAttrib(GLbitfield mask) |
949 | { |
950 | d_1_0_Deprecated->f.PushAttrib(mask); |
951 | } |
952 | |
953 | inline void QOpenGLFunctions_1_0::glPopAttrib() |
954 | { |
955 | d_1_0_Deprecated->f.PopAttrib(); |
956 | } |
957 | |
958 | inline void QOpenGLFunctions_1_0::glAccum(GLenum op, GLfloat value) |
959 | { |
960 | d_1_0_Deprecated->f.Accum(op, value); |
961 | } |
962 | |
963 | inline void QOpenGLFunctions_1_0::glIndexMask(GLuint mask) |
964 | { |
965 | d_1_0_Deprecated->f.IndexMask(mask); |
966 | } |
967 | |
968 | inline void QOpenGLFunctions_1_0::glClearIndex(GLfloat c) |
969 | { |
970 | d_1_0_Deprecated->f.ClearIndex(c); |
971 | } |
972 | |
973 | inline void QOpenGLFunctions_1_0::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
974 | { |
975 | d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha); |
976 | } |
977 | |
978 | inline void QOpenGLFunctions_1_0::glPushName(GLuint name) |
979 | { |
980 | d_1_0_Deprecated->f.PushName(name); |
981 | } |
982 | |
983 | inline void QOpenGLFunctions_1_0::glPopName() |
984 | { |
985 | d_1_0_Deprecated->f.PopName(); |
986 | } |
987 | |
988 | inline void QOpenGLFunctions_1_0::glPassThrough(GLfloat token) |
989 | { |
990 | d_1_0_Deprecated->f.PassThrough(token); |
991 | } |
992 | |
993 | inline void QOpenGLFunctions_1_0::glLoadName(GLuint name) |
994 | { |
995 | d_1_0_Deprecated->f.LoadName(name); |
996 | } |
997 | |
998 | inline void QOpenGLFunctions_1_0::glInitNames() |
999 | { |
1000 | d_1_0_Deprecated->f.InitNames(); |
1001 | } |
1002 | |
1003 | inline GLint QOpenGLFunctions_1_0::glRenderMode(GLenum mode) |
1004 | { |
1005 | return d_1_0_Deprecated->f.RenderMode(mode); |
1006 | } |
1007 | |
1008 | inline void QOpenGLFunctions_1_0::glSelectBuffer(GLsizei size, GLuint *buffer) |
1009 | { |
1010 | d_1_0_Deprecated->f.SelectBuffer(size, buffer); |
1011 | } |
1012 | |
1013 | inline void QOpenGLFunctions_1_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) |
1014 | { |
1015 | d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer); |
1016 | } |
1017 | |
1018 | inline void QOpenGLFunctions_1_0::glTexGeniv(GLenum coord, GLenum pname, const GLint *params) |
1019 | { |
1020 | d_1_0_Deprecated->f.TexGeniv(coord, pname, params); |
1021 | } |
1022 | |
1023 | inline void QOpenGLFunctions_1_0::glTexGeni(GLenum coord, GLenum pname, GLint param) |
1024 | { |
1025 | d_1_0_Deprecated->f.TexGeni(coord, pname, param); |
1026 | } |
1027 | |
1028 | inline void QOpenGLFunctions_1_0::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) |
1029 | { |
1030 | d_1_0_Deprecated->f.TexGenfv(coord, pname, params); |
1031 | } |
1032 | |
1033 | inline void QOpenGLFunctions_1_0::glTexGenf(GLenum coord, GLenum pname, GLfloat param) |
1034 | { |
1035 | d_1_0_Deprecated->f.TexGenf(coord, pname, param); |
1036 | } |
1037 | |
1038 | inline void QOpenGLFunctions_1_0::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) |
1039 | { |
1040 | d_1_0_Deprecated->f.TexGendv(coord, pname, params); |
1041 | } |
1042 | |
1043 | inline void QOpenGLFunctions_1_0::glTexGend(GLenum coord, GLenum pname, GLdouble param) |
1044 | { |
1045 | d_1_0_Deprecated->f.TexGend(coord, pname, param); |
1046 | } |
1047 | |
1048 | inline void QOpenGLFunctions_1_0::glTexEnviv(GLenum target, GLenum pname, const GLint *params) |
1049 | { |
1050 | d_1_0_Deprecated->f.TexEnviv(target, pname, params); |
1051 | } |
1052 | |
1053 | inline void QOpenGLFunctions_1_0::glTexEnvi(GLenum target, GLenum pname, GLint param) |
1054 | { |
1055 | d_1_0_Deprecated->f.TexEnvi(target, pname, param); |
1056 | } |
1057 | |
1058 | inline void QOpenGLFunctions_1_0::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) |
1059 | { |
1060 | d_1_0_Deprecated->f.TexEnvfv(target, pname, params); |
1061 | } |
1062 | |
1063 | inline void QOpenGLFunctions_1_0::glTexEnvf(GLenum target, GLenum pname, GLfloat param) |
1064 | { |
1065 | d_1_0_Deprecated->f.TexEnvf(target, pname, param); |
1066 | } |
1067 | |
1068 | inline void QOpenGLFunctions_1_0::glShadeModel(GLenum mode) |
1069 | { |
1070 | d_1_0_Deprecated->f.ShadeModel(mode); |
1071 | } |
1072 | |
1073 | inline void QOpenGLFunctions_1_0::glPolygonStipple(const GLubyte *mask) |
1074 | { |
1075 | d_1_0_Deprecated->f.PolygonStipple(mask); |
1076 | } |
1077 | |
1078 | inline void QOpenGLFunctions_1_0::glMaterialiv(GLenum face, GLenum pname, const GLint *params) |
1079 | { |
1080 | d_1_0_Deprecated->f.Materialiv(face, pname, params); |
1081 | } |
1082 | |
1083 | inline void QOpenGLFunctions_1_0::glMateriali(GLenum face, GLenum pname, GLint param) |
1084 | { |
1085 | d_1_0_Deprecated->f.Materiali(face, pname, param); |
1086 | } |
1087 | |
1088 | inline void QOpenGLFunctions_1_0::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) |
1089 | { |
1090 | d_1_0_Deprecated->f.Materialfv(face, pname, params); |
1091 | } |
1092 | |
1093 | inline void QOpenGLFunctions_1_0::glMaterialf(GLenum face, GLenum pname, GLfloat param) |
1094 | { |
1095 | d_1_0_Deprecated->f.Materialf(face, pname, param); |
1096 | } |
1097 | |
1098 | inline void QOpenGLFunctions_1_0::glLineStipple(GLint factor, GLushort pattern) |
1099 | { |
1100 | d_1_0_Deprecated->f.LineStipple(factor, pattern); |
1101 | } |
1102 | |
1103 | inline void QOpenGLFunctions_1_0::glLightModeliv(GLenum pname, const GLint *params) |
1104 | { |
1105 | d_1_0_Deprecated->f.LightModeliv(pname, params); |
1106 | } |
1107 | |
1108 | inline void QOpenGLFunctions_1_0::glLightModeli(GLenum pname, GLint param) |
1109 | { |
1110 | d_1_0_Deprecated->f.LightModeli(pname, param); |
1111 | } |
1112 | |
1113 | inline void QOpenGLFunctions_1_0::glLightModelfv(GLenum pname, const GLfloat *params) |
1114 | { |
1115 | d_1_0_Deprecated->f.LightModelfv(pname, params); |
1116 | } |
1117 | |
1118 | inline void QOpenGLFunctions_1_0::glLightModelf(GLenum pname, GLfloat param) |
1119 | { |
1120 | d_1_0_Deprecated->f.LightModelf(pname, param); |
1121 | } |
1122 | |
1123 | inline void QOpenGLFunctions_1_0::glLightiv(GLenum light, GLenum pname, const GLint *params) |
1124 | { |
1125 | d_1_0_Deprecated->f.Lightiv(light, pname, params); |
1126 | } |
1127 | |
1128 | inline void QOpenGLFunctions_1_0::glLighti(GLenum light, GLenum pname, GLint param) |
1129 | { |
1130 | d_1_0_Deprecated->f.Lighti(light, pname, param); |
1131 | } |
1132 | |
1133 | inline void QOpenGLFunctions_1_0::glLightfv(GLenum light, GLenum pname, const GLfloat *params) |
1134 | { |
1135 | d_1_0_Deprecated->f.Lightfv(light, pname, params); |
1136 | } |
1137 | |
1138 | inline void QOpenGLFunctions_1_0::glLightf(GLenum light, GLenum pname, GLfloat param) |
1139 | { |
1140 | d_1_0_Deprecated->f.Lightf(light, pname, param); |
1141 | } |
1142 | |
1143 | inline void QOpenGLFunctions_1_0::glFogiv(GLenum pname, const GLint *params) |
1144 | { |
1145 | d_1_0_Deprecated->f.Fogiv(pname, params); |
1146 | } |
1147 | |
1148 | inline void QOpenGLFunctions_1_0::glFogi(GLenum pname, GLint param) |
1149 | { |
1150 | d_1_0_Deprecated->f.Fogi(pname, param); |
1151 | } |
1152 | |
1153 | inline void QOpenGLFunctions_1_0::glFogfv(GLenum pname, const GLfloat *params) |
1154 | { |
1155 | d_1_0_Deprecated->f.Fogfv(pname, params); |
1156 | } |
1157 | |
1158 | inline void QOpenGLFunctions_1_0::glFogf(GLenum pname, GLfloat param) |
1159 | { |
1160 | d_1_0_Deprecated->f.Fogf(pname, param); |
1161 | } |
1162 | |
1163 | inline void QOpenGLFunctions_1_0::glColorMaterial(GLenum face, GLenum mode) |
1164 | { |
1165 | d_1_0_Deprecated->f.ColorMaterial(face, mode); |
1166 | } |
1167 | |
1168 | inline void QOpenGLFunctions_1_0::glClipPlane(GLenum plane, const GLdouble *equation) |
1169 | { |
1170 | d_1_0_Deprecated->f.ClipPlane(plane, equation); |
1171 | } |
1172 | |
1173 | inline void QOpenGLFunctions_1_0::glVertex4sv(const GLshort *v) |
1174 | { |
1175 | d_1_0_Deprecated->f.Vertex4sv(v); |
1176 | } |
1177 | |
1178 | inline void QOpenGLFunctions_1_0::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) |
1179 | { |
1180 | d_1_0_Deprecated->f.Vertex4s(x, y, z, w); |
1181 | } |
1182 | |
1183 | inline void QOpenGLFunctions_1_0::glVertex4iv(const GLint *v) |
1184 | { |
1185 | d_1_0_Deprecated->f.Vertex4iv(v); |
1186 | } |
1187 | |
1188 | inline void QOpenGLFunctions_1_0::glVertex4i(GLint x, GLint y, GLint z, GLint w) |
1189 | { |
1190 | d_1_0_Deprecated->f.Vertex4i(x, y, z, w); |
1191 | } |
1192 | |
1193 | inline void QOpenGLFunctions_1_0::glVertex4fv(const GLfloat *v) |
1194 | { |
1195 | d_1_0_Deprecated->f.Vertex4fv(v); |
1196 | } |
1197 | |
1198 | inline void QOpenGLFunctions_1_0::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
1199 | { |
1200 | d_1_0_Deprecated->f.Vertex4f(x, y, z, w); |
1201 | } |
1202 | |
1203 | inline void QOpenGLFunctions_1_0::glVertex4dv(const GLdouble *v) |
1204 | { |
1205 | d_1_0_Deprecated->f.Vertex4dv(v); |
1206 | } |
1207 | |
1208 | inline void QOpenGLFunctions_1_0::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
1209 | { |
1210 | d_1_0_Deprecated->f.Vertex4d(x, y, z, w); |
1211 | } |
1212 | |
1213 | inline void QOpenGLFunctions_1_0::glVertex3sv(const GLshort *v) |
1214 | { |
1215 | d_1_0_Deprecated->f.Vertex3sv(v); |
1216 | } |
1217 | |
1218 | inline void QOpenGLFunctions_1_0::glVertex3s(GLshort x, GLshort y, GLshort z) |
1219 | { |
1220 | d_1_0_Deprecated->f.Vertex3s(x, y, z); |
1221 | } |
1222 | |
1223 | inline void QOpenGLFunctions_1_0::glVertex3iv(const GLint *v) |
1224 | { |
1225 | d_1_0_Deprecated->f.Vertex3iv(v); |
1226 | } |
1227 | |
1228 | inline void QOpenGLFunctions_1_0::glVertex3i(GLint x, GLint y, GLint z) |
1229 | { |
1230 | d_1_0_Deprecated->f.Vertex3i(x, y, z); |
1231 | } |
1232 | |
1233 | inline void QOpenGLFunctions_1_0::glVertex3fv(const GLfloat *v) |
1234 | { |
1235 | d_1_0_Deprecated->f.Vertex3fv(v); |
1236 | } |
1237 | |
1238 | inline void QOpenGLFunctions_1_0::glVertex3f(GLfloat x, GLfloat y, GLfloat z) |
1239 | { |
1240 | d_1_0_Deprecated->f.Vertex3f(x, y, z); |
1241 | } |
1242 | |
1243 | inline void QOpenGLFunctions_1_0::glVertex3dv(const GLdouble *v) |
1244 | { |
1245 | d_1_0_Deprecated->f.Vertex3dv(v); |
1246 | } |
1247 | |
1248 | inline void QOpenGLFunctions_1_0::glVertex3d(GLdouble x, GLdouble y, GLdouble z) |
1249 | { |
1250 | d_1_0_Deprecated->f.Vertex3d(x, y, z); |
1251 | } |
1252 | |
1253 | inline void QOpenGLFunctions_1_0::glVertex2sv(const GLshort *v) |
1254 | { |
1255 | d_1_0_Deprecated->f.Vertex2sv(v); |
1256 | } |
1257 | |
1258 | inline void QOpenGLFunctions_1_0::glVertex2s(GLshort x, GLshort y) |
1259 | { |
1260 | d_1_0_Deprecated->f.Vertex2s(x, y); |
1261 | } |
1262 | |
1263 | inline void QOpenGLFunctions_1_0::glVertex2iv(const GLint *v) |
1264 | { |
1265 | d_1_0_Deprecated->f.Vertex2iv(v); |
1266 | } |
1267 | |
1268 | inline void QOpenGLFunctions_1_0::glVertex2i(GLint x, GLint y) |
1269 | { |
1270 | d_1_0_Deprecated->f.Vertex2i(x, y); |
1271 | } |
1272 | |
1273 | inline void QOpenGLFunctions_1_0::glVertex2fv(const GLfloat *v) |
1274 | { |
1275 | d_1_0_Deprecated->f.Vertex2fv(v); |
1276 | } |
1277 | |
1278 | inline void QOpenGLFunctions_1_0::glVertex2f(GLfloat x, GLfloat y) |
1279 | { |
1280 | d_1_0_Deprecated->f.Vertex2f(x, y); |
1281 | } |
1282 | |
1283 | inline void QOpenGLFunctions_1_0::glVertex2dv(const GLdouble *v) |
1284 | { |
1285 | d_1_0_Deprecated->f.Vertex2dv(v); |
1286 | } |
1287 | |
1288 | inline void QOpenGLFunctions_1_0::glVertex2d(GLdouble x, GLdouble y) |
1289 | { |
1290 | d_1_0_Deprecated->f.Vertex2d(x, y); |
1291 | } |
1292 | |
1293 | inline void QOpenGLFunctions_1_0::glTexCoord4sv(const GLshort *v) |
1294 | { |
1295 | d_1_0_Deprecated->f.TexCoord4sv(v); |
1296 | } |
1297 | |
1298 | inline void QOpenGLFunctions_1_0::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) |
1299 | { |
1300 | d_1_0_Deprecated->f.TexCoord4s(s, t, r, q); |
1301 | } |
1302 | |
1303 | inline void QOpenGLFunctions_1_0::glTexCoord4iv(const GLint *v) |
1304 | { |
1305 | d_1_0_Deprecated->f.TexCoord4iv(v); |
1306 | } |
1307 | |
1308 | inline void QOpenGLFunctions_1_0::glTexCoord4i(GLint s, GLint t, GLint r, GLint q) |
1309 | { |
1310 | d_1_0_Deprecated->f.TexCoord4i(s, t, r, q); |
1311 | } |
1312 | |
1313 | inline void QOpenGLFunctions_1_0::glTexCoord4fv(const GLfloat *v) |
1314 | { |
1315 | d_1_0_Deprecated->f.TexCoord4fv(v); |
1316 | } |
1317 | |
1318 | inline void QOpenGLFunctions_1_0::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
1319 | { |
1320 | d_1_0_Deprecated->f.TexCoord4f(s, t, r, q); |
1321 | } |
1322 | |
1323 | inline void QOpenGLFunctions_1_0::glTexCoord4dv(const GLdouble *v) |
1324 | { |
1325 | d_1_0_Deprecated->f.TexCoord4dv(v); |
1326 | } |
1327 | |
1328 | inline void QOpenGLFunctions_1_0::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
1329 | { |
1330 | d_1_0_Deprecated->f.TexCoord4d(s, t, r, q); |
1331 | } |
1332 | |
1333 | inline void QOpenGLFunctions_1_0::glTexCoord3sv(const GLshort *v) |
1334 | { |
1335 | d_1_0_Deprecated->f.TexCoord3sv(v); |
1336 | } |
1337 | |
1338 | inline void QOpenGLFunctions_1_0::glTexCoord3s(GLshort s, GLshort t, GLshort r) |
1339 | { |
1340 | d_1_0_Deprecated->f.TexCoord3s(s, t, r); |
1341 | } |
1342 | |
1343 | inline void QOpenGLFunctions_1_0::glTexCoord3iv(const GLint *v) |
1344 | { |
1345 | d_1_0_Deprecated->f.TexCoord3iv(v); |
1346 | } |
1347 | |
1348 | inline void QOpenGLFunctions_1_0::glTexCoord3i(GLint s, GLint t, GLint r) |
1349 | { |
1350 | d_1_0_Deprecated->f.TexCoord3i(s, t, r); |
1351 | } |
1352 | |
1353 | inline void QOpenGLFunctions_1_0::glTexCoord3fv(const GLfloat *v) |
1354 | { |
1355 | d_1_0_Deprecated->f.TexCoord3fv(v); |
1356 | } |
1357 | |
1358 | inline void QOpenGLFunctions_1_0::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) |
1359 | { |
1360 | d_1_0_Deprecated->f.TexCoord3f(s, t, r); |
1361 | } |
1362 | |
1363 | inline void QOpenGLFunctions_1_0::glTexCoord3dv(const GLdouble *v) |
1364 | { |
1365 | d_1_0_Deprecated->f.TexCoord3dv(v); |
1366 | } |
1367 | |
1368 | inline void QOpenGLFunctions_1_0::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) |
1369 | { |
1370 | d_1_0_Deprecated->f.TexCoord3d(s, t, r); |
1371 | } |
1372 | |
1373 | inline void QOpenGLFunctions_1_0::glTexCoord2sv(const GLshort *v) |
1374 | { |
1375 | d_1_0_Deprecated->f.TexCoord2sv(v); |
1376 | } |
1377 | |
1378 | inline void QOpenGLFunctions_1_0::glTexCoord2s(GLshort s, GLshort t) |
1379 | { |
1380 | d_1_0_Deprecated->f.TexCoord2s(s, t); |
1381 | } |
1382 | |
1383 | inline void QOpenGLFunctions_1_0::glTexCoord2iv(const GLint *v) |
1384 | { |
1385 | d_1_0_Deprecated->f.TexCoord2iv(v); |
1386 | } |
1387 | |
1388 | inline void QOpenGLFunctions_1_0::glTexCoord2i(GLint s, GLint t) |
1389 | { |
1390 | d_1_0_Deprecated->f.TexCoord2i(s, t); |
1391 | } |
1392 | |
1393 | inline void QOpenGLFunctions_1_0::glTexCoord2fv(const GLfloat *v) |
1394 | { |
1395 | d_1_0_Deprecated->f.TexCoord2fv(v); |
1396 | } |
1397 | |
1398 | inline void QOpenGLFunctions_1_0::glTexCoord2f(GLfloat s, GLfloat t) |
1399 | { |
1400 | d_1_0_Deprecated->f.TexCoord2f(s, t); |
1401 | } |
1402 | |
1403 | inline void QOpenGLFunctions_1_0::glTexCoord2dv(const GLdouble *v) |
1404 | { |
1405 | d_1_0_Deprecated->f.TexCoord2dv(v); |
1406 | } |
1407 | |
1408 | inline void QOpenGLFunctions_1_0::glTexCoord2d(GLdouble s, GLdouble t) |
1409 | { |
1410 | d_1_0_Deprecated->f.TexCoord2d(s, t); |
1411 | } |
1412 | |
1413 | inline void QOpenGLFunctions_1_0::glTexCoord1sv(const GLshort *v) |
1414 | { |
1415 | d_1_0_Deprecated->f.TexCoord1sv(v); |
1416 | } |
1417 | |
1418 | inline void QOpenGLFunctions_1_0::glTexCoord1s(GLshort s) |
1419 | { |
1420 | d_1_0_Deprecated->f.TexCoord1s(s); |
1421 | } |
1422 | |
1423 | inline void QOpenGLFunctions_1_0::glTexCoord1iv(const GLint *v) |
1424 | { |
1425 | d_1_0_Deprecated->f.TexCoord1iv(v); |
1426 | } |
1427 | |
1428 | inline void QOpenGLFunctions_1_0::glTexCoord1i(GLint s) |
1429 | { |
1430 | d_1_0_Deprecated->f.TexCoord1i(s); |
1431 | } |
1432 | |
1433 | inline void QOpenGLFunctions_1_0::glTexCoord1fv(const GLfloat *v) |
1434 | { |
1435 | d_1_0_Deprecated->f.TexCoord1fv(v); |
1436 | } |
1437 | |
1438 | inline void QOpenGLFunctions_1_0::glTexCoord1f(GLfloat s) |
1439 | { |
1440 | d_1_0_Deprecated->f.TexCoord1f(s); |
1441 | } |
1442 | |
1443 | inline void QOpenGLFunctions_1_0::glTexCoord1dv(const GLdouble *v) |
1444 | { |
1445 | d_1_0_Deprecated->f.TexCoord1dv(v); |
1446 | } |
1447 | |
1448 | inline void QOpenGLFunctions_1_0::glTexCoord1d(GLdouble s) |
1449 | { |
1450 | d_1_0_Deprecated->f.TexCoord1d(s); |
1451 | } |
1452 | |
1453 | inline void QOpenGLFunctions_1_0::glRectsv(const GLshort *v1, const GLshort *v2) |
1454 | { |
1455 | d_1_0_Deprecated->f.Rectsv(v1, v2); |
1456 | } |
1457 | |
1458 | inline void QOpenGLFunctions_1_0::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
1459 | { |
1460 | d_1_0_Deprecated->f.Rects(x1, y1, x2, y2); |
1461 | } |
1462 | |
1463 | inline void QOpenGLFunctions_1_0::glRectiv(const GLint *v1, const GLint *v2) |
1464 | { |
1465 | d_1_0_Deprecated->f.Rectiv(v1, v2); |
1466 | } |
1467 | |
1468 | inline void QOpenGLFunctions_1_0::glRecti(GLint x1, GLint y1, GLint x2, GLint y2) |
1469 | { |
1470 | d_1_0_Deprecated->f.Recti(x1, y1, x2, y2); |
1471 | } |
1472 | |
1473 | inline void QOpenGLFunctions_1_0::glRectfv(const GLfloat *v1, const GLfloat *v2) |
1474 | { |
1475 | d_1_0_Deprecated->f.Rectfv(v1, v2); |
1476 | } |
1477 | |
1478 | inline void QOpenGLFunctions_1_0::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
1479 | { |
1480 | d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2); |
1481 | } |
1482 | |
1483 | inline void QOpenGLFunctions_1_0::glRectdv(const GLdouble *v1, const GLdouble *v2) |
1484 | { |
1485 | d_1_0_Deprecated->f.Rectdv(v1, v2); |
1486 | } |
1487 | |
1488 | inline void QOpenGLFunctions_1_0::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
1489 | { |
1490 | d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2); |
1491 | } |
1492 | |
1493 | inline void QOpenGLFunctions_1_0::glRasterPos4sv(const GLshort *v) |
1494 | { |
1495 | d_1_0_Deprecated->f.RasterPos4sv(v); |
1496 | } |
1497 | |
1498 | inline void QOpenGLFunctions_1_0::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) |
1499 | { |
1500 | d_1_0_Deprecated->f.RasterPos4s(x, y, z, w); |
1501 | } |
1502 | |
1503 | inline void QOpenGLFunctions_1_0::glRasterPos4iv(const GLint *v) |
1504 | { |
1505 | d_1_0_Deprecated->f.RasterPos4iv(v); |
1506 | } |
1507 | |
1508 | inline void QOpenGLFunctions_1_0::glRasterPos4i(GLint x, GLint y, GLint z, GLint w) |
1509 | { |
1510 | d_1_0_Deprecated->f.RasterPos4i(x, y, z, w); |
1511 | } |
1512 | |
1513 | inline void QOpenGLFunctions_1_0::glRasterPos4fv(const GLfloat *v) |
1514 | { |
1515 | d_1_0_Deprecated->f.RasterPos4fv(v); |
1516 | } |
1517 | |
1518 | inline void QOpenGLFunctions_1_0::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
1519 | { |
1520 | d_1_0_Deprecated->f.RasterPos4f(x, y, z, w); |
1521 | } |
1522 | |
1523 | inline void QOpenGLFunctions_1_0::glRasterPos4dv(const GLdouble *v) |
1524 | { |
1525 | d_1_0_Deprecated->f.RasterPos4dv(v); |
1526 | } |
1527 | |
1528 | inline void QOpenGLFunctions_1_0::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
1529 | { |
1530 | d_1_0_Deprecated->f.RasterPos4d(x, y, z, w); |
1531 | } |
1532 | |
1533 | inline void QOpenGLFunctions_1_0::glRasterPos3sv(const GLshort *v) |
1534 | { |
1535 | d_1_0_Deprecated->f.RasterPos3sv(v); |
1536 | } |
1537 | |
1538 | inline void QOpenGLFunctions_1_0::glRasterPos3s(GLshort x, GLshort y, GLshort z) |
1539 | { |
1540 | d_1_0_Deprecated->f.RasterPos3s(x, y, z); |
1541 | } |
1542 | |
1543 | inline void QOpenGLFunctions_1_0::glRasterPos3iv(const GLint *v) |
1544 | { |
1545 | d_1_0_Deprecated->f.RasterPos3iv(v); |
1546 | } |
1547 | |
1548 | inline void QOpenGLFunctions_1_0::glRasterPos3i(GLint x, GLint y, GLint z) |
1549 | { |
1550 | d_1_0_Deprecated->f.RasterPos3i(x, y, z); |
1551 | } |
1552 | |
1553 | inline void QOpenGLFunctions_1_0::glRasterPos3fv(const GLfloat *v) |
1554 | { |
1555 | d_1_0_Deprecated->f.RasterPos3fv(v); |
1556 | } |
1557 | |
1558 | inline void QOpenGLFunctions_1_0::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) |
1559 | { |
1560 | d_1_0_Deprecated->f.RasterPos3f(x, y, z); |
1561 | } |
1562 | |
1563 | inline void QOpenGLFunctions_1_0::glRasterPos3dv(const GLdouble *v) |
1564 | { |
1565 | d_1_0_Deprecated->f.RasterPos3dv(v); |
1566 | } |
1567 | |
1568 | inline void QOpenGLFunctions_1_0::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) |
1569 | { |
1570 | d_1_0_Deprecated->f.RasterPos3d(x, y, z); |
1571 | } |
1572 | |
1573 | inline void QOpenGLFunctions_1_0::glRasterPos2sv(const GLshort *v) |
1574 | { |
1575 | d_1_0_Deprecated->f.RasterPos2sv(v); |
1576 | } |
1577 | |
1578 | inline void QOpenGLFunctions_1_0::glRasterPos2s(GLshort x, GLshort y) |
1579 | { |
1580 | d_1_0_Deprecated->f.RasterPos2s(x, y); |
1581 | } |
1582 | |
1583 | inline void QOpenGLFunctions_1_0::glRasterPos2iv(const GLint *v) |
1584 | { |
1585 | d_1_0_Deprecated->f.RasterPos2iv(v); |
1586 | } |
1587 | |
1588 | inline void QOpenGLFunctions_1_0::glRasterPos2i(GLint x, GLint y) |
1589 | { |
1590 | d_1_0_Deprecated->f.RasterPos2i(x, y); |
1591 | } |
1592 | |
1593 | inline void QOpenGLFunctions_1_0::glRasterPos2fv(const GLfloat *v) |
1594 | { |
1595 | d_1_0_Deprecated->f.RasterPos2fv(v); |
1596 | } |
1597 | |
1598 | inline void QOpenGLFunctions_1_0::glRasterPos2f(GLfloat x, GLfloat y) |
1599 | { |
1600 | d_1_0_Deprecated->f.RasterPos2f(x, y); |
1601 | } |
1602 | |
1603 | inline void QOpenGLFunctions_1_0::glRasterPos2dv(const GLdouble *v) |
1604 | { |
1605 | d_1_0_Deprecated->f.RasterPos2dv(v); |
1606 | } |
1607 | |
1608 | inline void QOpenGLFunctions_1_0::glRasterPos2d(GLdouble x, GLdouble y) |
1609 | { |
1610 | d_1_0_Deprecated->f.RasterPos2d(x, y); |
1611 | } |
1612 | |
1613 | inline void QOpenGLFunctions_1_0::glNormal3sv(const GLshort *v) |
1614 | { |
1615 | d_1_0_Deprecated->f.Normal3sv(v); |
1616 | } |
1617 | |
1618 | inline void QOpenGLFunctions_1_0::glNormal3s(GLshort nx, GLshort ny, GLshort nz) |
1619 | { |
1620 | d_1_0_Deprecated->f.Normal3s(nx, ny, nz); |
1621 | } |
1622 | |
1623 | inline void QOpenGLFunctions_1_0::glNormal3iv(const GLint *v) |
1624 | { |
1625 | d_1_0_Deprecated->f.Normal3iv(v); |
1626 | } |
1627 | |
1628 | inline void QOpenGLFunctions_1_0::glNormal3i(GLint nx, GLint ny, GLint nz) |
1629 | { |
1630 | d_1_0_Deprecated->f.Normal3i(nx, ny, nz); |
1631 | } |
1632 | |
1633 | inline void QOpenGLFunctions_1_0::glNormal3fv(const GLfloat *v) |
1634 | { |
1635 | d_1_0_Deprecated->f.Normal3fv(v); |
1636 | } |
1637 | |
1638 | inline void QOpenGLFunctions_1_0::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) |
1639 | { |
1640 | d_1_0_Deprecated->f.Normal3f(nx, ny, nz); |
1641 | } |
1642 | |
1643 | inline void QOpenGLFunctions_1_0::glNormal3dv(const GLdouble *v) |
1644 | { |
1645 | d_1_0_Deprecated->f.Normal3dv(v); |
1646 | } |
1647 | |
1648 | inline void QOpenGLFunctions_1_0::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) |
1649 | { |
1650 | d_1_0_Deprecated->f.Normal3d(nx, ny, nz); |
1651 | } |
1652 | |
1653 | inline void QOpenGLFunctions_1_0::glNormal3bv(const GLbyte *v) |
1654 | { |
1655 | d_1_0_Deprecated->f.Normal3bv(v); |
1656 | } |
1657 | |
1658 | inline void QOpenGLFunctions_1_0::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) |
1659 | { |
1660 | d_1_0_Deprecated->f.Normal3b(nx, ny, nz); |
1661 | } |
1662 | |
1663 | inline void QOpenGLFunctions_1_0::glIndexsv(const GLshort *c) |
1664 | { |
1665 | d_1_0_Deprecated->f.Indexsv(c); |
1666 | } |
1667 | |
1668 | inline void QOpenGLFunctions_1_0::glIndexs(GLshort c) |
1669 | { |
1670 | d_1_0_Deprecated->f.Indexs(c); |
1671 | } |
1672 | |
1673 | inline void QOpenGLFunctions_1_0::glIndexiv(const GLint *c) |
1674 | { |
1675 | d_1_0_Deprecated->f.Indexiv(c); |
1676 | } |
1677 | |
1678 | inline void QOpenGLFunctions_1_0::glIndexi(GLint c) |
1679 | { |
1680 | d_1_0_Deprecated->f.Indexi(c); |
1681 | } |
1682 | |
1683 | inline void QOpenGLFunctions_1_0::glIndexfv(const GLfloat *c) |
1684 | { |
1685 | d_1_0_Deprecated->f.Indexfv(c); |
1686 | } |
1687 | |
1688 | inline void QOpenGLFunctions_1_0::glIndexf(GLfloat c) |
1689 | { |
1690 | d_1_0_Deprecated->f.Indexf(c); |
1691 | } |
1692 | |
1693 | inline void QOpenGLFunctions_1_0::glIndexdv(const GLdouble *c) |
1694 | { |
1695 | d_1_0_Deprecated->f.Indexdv(c); |
1696 | } |
1697 | |
1698 | inline void QOpenGLFunctions_1_0::glIndexd(GLdouble c) |
1699 | { |
1700 | d_1_0_Deprecated->f.Indexd(c); |
1701 | } |
1702 | |
1703 | inline void QOpenGLFunctions_1_0::glEnd() |
1704 | { |
1705 | d_1_0_Deprecated->f.End(); |
1706 | } |
1707 | |
1708 | inline void QOpenGLFunctions_1_0::glEdgeFlagv(const GLboolean *flag) |
1709 | { |
1710 | d_1_0_Deprecated->f.EdgeFlagv(flag); |
1711 | } |
1712 | |
1713 | inline void QOpenGLFunctions_1_0::glEdgeFlag(GLboolean flag) |
1714 | { |
1715 | d_1_0_Deprecated->f.EdgeFlag(flag); |
1716 | } |
1717 | |
1718 | inline void QOpenGLFunctions_1_0::glColor4usv(const GLushort *v) |
1719 | { |
1720 | d_1_0_Deprecated->f.Color4usv(v); |
1721 | } |
1722 | |
1723 | inline void QOpenGLFunctions_1_0::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) |
1724 | { |
1725 | d_1_0_Deprecated->f.Color4us(red, green, blue, alpha); |
1726 | } |
1727 | |
1728 | inline void QOpenGLFunctions_1_0::glColor4uiv(const GLuint *v) |
1729 | { |
1730 | d_1_0_Deprecated->f.Color4uiv(v); |
1731 | } |
1732 | |
1733 | inline void QOpenGLFunctions_1_0::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) |
1734 | { |
1735 | d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha); |
1736 | } |
1737 | |
1738 | inline void QOpenGLFunctions_1_0::glColor4ubv(const GLubyte *v) |
1739 | { |
1740 | d_1_0_Deprecated->f.Color4ubv(v); |
1741 | } |
1742 | |
1743 | inline void QOpenGLFunctions_1_0::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
1744 | { |
1745 | d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha); |
1746 | } |
1747 | |
1748 | inline void QOpenGLFunctions_1_0::glColor4sv(const GLshort *v) |
1749 | { |
1750 | d_1_0_Deprecated->f.Color4sv(v); |
1751 | } |
1752 | |
1753 | inline void QOpenGLFunctions_1_0::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) |
1754 | { |
1755 | d_1_0_Deprecated->f.Color4s(red, green, blue, alpha); |
1756 | } |
1757 | |
1758 | inline void QOpenGLFunctions_1_0::glColor4iv(const GLint *v) |
1759 | { |
1760 | d_1_0_Deprecated->f.Color4iv(v); |
1761 | } |
1762 | |
1763 | inline void QOpenGLFunctions_1_0::glColor4i(GLint red, GLint green, GLint blue, GLint alpha) |
1764 | { |
1765 | d_1_0_Deprecated->f.Color4i(red, green, blue, alpha); |
1766 | } |
1767 | |
1768 | inline void QOpenGLFunctions_1_0::glColor4fv(const GLfloat *v) |
1769 | { |
1770 | d_1_0_Deprecated->f.Color4fv(v); |
1771 | } |
1772 | |
1773 | inline void QOpenGLFunctions_1_0::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
1774 | { |
1775 | d_1_0_Deprecated->f.Color4f(red, green, blue, alpha); |
1776 | } |
1777 | |
1778 | inline void QOpenGLFunctions_1_0::glColor4dv(const GLdouble *v) |
1779 | { |
1780 | d_1_0_Deprecated->f.Color4dv(v); |
1781 | } |
1782 | |
1783 | inline void QOpenGLFunctions_1_0::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
1784 | { |
1785 | d_1_0_Deprecated->f.Color4d(red, green, blue, alpha); |
1786 | } |
1787 | |
1788 | inline void QOpenGLFunctions_1_0::glColor4bv(const GLbyte *v) |
1789 | { |
1790 | d_1_0_Deprecated->f.Color4bv(v); |
1791 | } |
1792 | |
1793 | inline void QOpenGLFunctions_1_0::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
1794 | { |
1795 | d_1_0_Deprecated->f.Color4b(red, green, blue, alpha); |
1796 | } |
1797 | |
1798 | inline void QOpenGLFunctions_1_0::glColor3usv(const GLushort *v) |
1799 | { |
1800 | d_1_0_Deprecated->f.Color3usv(v); |
1801 | } |
1802 | |
1803 | inline void QOpenGLFunctions_1_0::glColor3us(GLushort red, GLushort green, GLushort blue) |
1804 | { |
1805 | d_1_0_Deprecated->f.Color3us(red, green, blue); |
1806 | } |
1807 | |
1808 | inline void QOpenGLFunctions_1_0::glColor3uiv(const GLuint *v) |
1809 | { |
1810 | d_1_0_Deprecated->f.Color3uiv(v); |
1811 | } |
1812 | |
1813 | inline void QOpenGLFunctions_1_0::glColor3ui(GLuint red, GLuint green, GLuint blue) |
1814 | { |
1815 | d_1_0_Deprecated->f.Color3ui(red, green, blue); |
1816 | } |
1817 | |
1818 | inline void QOpenGLFunctions_1_0::glColor3ubv(const GLubyte *v) |
1819 | { |
1820 | d_1_0_Deprecated->f.Color3ubv(v); |
1821 | } |
1822 | |
1823 | inline void QOpenGLFunctions_1_0::glColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
1824 | { |
1825 | d_1_0_Deprecated->f.Color3ub(red, green, blue); |
1826 | } |
1827 | |
1828 | inline void QOpenGLFunctions_1_0::glColor3sv(const GLshort *v) |
1829 | { |
1830 | d_1_0_Deprecated->f.Color3sv(v); |
1831 | } |
1832 | |
1833 | inline void QOpenGLFunctions_1_0::glColor3s(GLshort red, GLshort green, GLshort blue) |
1834 | { |
1835 | d_1_0_Deprecated->f.Color3s(red, green, blue); |
1836 | } |
1837 | |
1838 | inline void QOpenGLFunctions_1_0::glColor3iv(const GLint *v) |
1839 | { |
1840 | d_1_0_Deprecated->f.Color3iv(v); |
1841 | } |
1842 | |
1843 | inline void QOpenGLFunctions_1_0::glColor3i(GLint red, GLint green, GLint blue) |
1844 | { |
1845 | d_1_0_Deprecated->f.Color3i(red, green, blue); |
1846 | } |
1847 | |
1848 | inline void QOpenGLFunctions_1_0::glColor3fv(const GLfloat *v) |
1849 | { |
1850 | d_1_0_Deprecated->f.Color3fv(v); |
1851 | } |
1852 | |
1853 | inline void QOpenGLFunctions_1_0::glColor3f(GLfloat red, GLfloat green, GLfloat blue) |
1854 | { |
1855 | d_1_0_Deprecated->f.Color3f(red, green, blue); |
1856 | } |
1857 | |
1858 | inline void QOpenGLFunctions_1_0::glColor3dv(const GLdouble *v) |
1859 | { |
1860 | d_1_0_Deprecated->f.Color3dv(v); |
1861 | } |
1862 | |
1863 | inline void QOpenGLFunctions_1_0::glColor3d(GLdouble red, GLdouble green, GLdouble blue) |
1864 | { |
1865 | d_1_0_Deprecated->f.Color3d(red, green, blue); |
1866 | } |
1867 | |
1868 | inline void QOpenGLFunctions_1_0::glColor3bv(const GLbyte *v) |
1869 | { |
1870 | d_1_0_Deprecated->f.Color3bv(v); |
1871 | } |
1872 | |
1873 | inline void QOpenGLFunctions_1_0::glColor3b(GLbyte red, GLbyte green, GLbyte blue) |
1874 | { |
1875 | d_1_0_Deprecated->f.Color3b(red, green, blue); |
1876 | } |
1877 | |
1878 | inline void QOpenGLFunctions_1_0::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) |
1879 | { |
1880 | d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap); |
1881 | } |
1882 | |
1883 | inline void QOpenGLFunctions_1_0::glBegin(GLenum mode) |
1884 | { |
1885 | d_1_0_Deprecated->f.Begin(mode); |
1886 | } |
1887 | |
1888 | inline void QOpenGLFunctions_1_0::glListBase(GLuint base) |
1889 | { |
1890 | d_1_0_Deprecated->f.ListBase(base); |
1891 | } |
1892 | |
1893 | inline GLuint QOpenGLFunctions_1_0::glGenLists(GLsizei range) |
1894 | { |
1895 | return d_1_0_Deprecated->f.GenLists(range); |
1896 | } |
1897 | |
1898 | inline void QOpenGLFunctions_1_0::glDeleteLists(GLuint list, GLsizei range) |
1899 | { |
1900 | d_1_0_Deprecated->f.DeleteLists(list, range); |
1901 | } |
1902 | |
1903 | inline void QOpenGLFunctions_1_0::glCallLists(GLsizei n, GLenum type, const GLvoid *lists) |
1904 | { |
1905 | d_1_0_Deprecated->f.CallLists(n, type, lists); |
1906 | } |
1907 | |
1908 | inline void QOpenGLFunctions_1_0::glCallList(GLuint list) |
1909 | { |
1910 | d_1_0_Deprecated->f.CallList(list); |
1911 | } |
1912 | |
1913 | inline void QOpenGLFunctions_1_0::glEndList() |
1914 | { |
1915 | d_1_0_Deprecated->f.EndList(); |
1916 | } |
1917 | |
1918 | inline void QOpenGLFunctions_1_0::glNewList(GLuint list, GLenum mode) |
1919 | { |
1920 | d_1_0_Deprecated->f.NewList(list, mode); |
1921 | } |
1922 | |
1923 | |
1924 | |
1925 | QT_END_NAMESPACE |
1926 | |
1927 | #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2 |
1928 | |
1929 | #endif |
1930 | |