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1 | /**************************************************************************** |
---|---|
2 | ** |
3 | ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
4 | ** Copyright (C) 2016 The Qt Company Ltd. |
5 | ** Contact: https://www.qt.io/licensing/ |
6 | ** |
7 | ** This file is part of the QtGui module of the Qt Toolkit. |
8 | ** |
9 | ** $QT_BEGIN_LICENSE:LGPL$ |
10 | ** Commercial License Usage |
11 | ** Licensees holding valid commercial Qt licenses may use this file in |
12 | ** accordance with the commercial license agreement provided with the |
13 | ** Software or, alternatively, in accordance with the terms contained in |
14 | ** a written agreement between you and The Qt Company. For licensing terms |
15 | ** and conditions see https://www.qt.io/terms-conditions. For further |
16 | ** information use the contact form at https://www.qt.io/contact-us. |
17 | ** |
18 | ** GNU Lesser General Public License Usage |
19 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
20 | ** General Public License version 3 as published by the Free Software |
21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
22 | ** packaging of this file. Please review the following information to |
23 | ** ensure the GNU Lesser General Public License version 3 requirements |
24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
25 | ** |
26 | ** GNU General Public License Usage |
27 | ** Alternatively, this file may be used under the terms of the GNU |
28 | ** General Public License version 2.0 or (at your option) the GNU General |
29 | ** Public license version 3 or any later version approved by the KDE Free |
30 | ** Qt Foundation. The licenses are as published by the Free Software |
31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
32 | ** included in the packaging of this file. Please review the following |
33 | ** information to ensure the GNU General Public License requirements will |
34 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
35 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
36 | ** |
37 | ** $QT_END_LICENSE$ |
38 | ** |
39 | ** |
40 | ** This file was generated by glgen version 0.1 |
41 | ** Command line was: glgen |
42 | ** |
43 | ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
44 | ** |
45 | ** This is an auto-generated file. |
46 | ** Do not edit! All changes made to it will be lost. |
47 | ** |
48 | ****************************************************************************/ |
49 | |
50 | #ifndef QOPENGLVERSIONFUNCTIONS_1_1_H |
51 | #define QOPENGLVERSIONFUNCTIONS_1_1_H |
52 | |
53 | #include <QtGui/qtguiglobal.h> |
54 | |
55 | #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2) |
56 | |
57 | #include <QtGui/QOpenGLVersionFunctions> |
58 | #include <QtGui/qopenglcontext.h> |
59 | |
60 | QT_BEGIN_NAMESPACE |
61 | |
62 | class Q_GUI_EXPORT QOpenGLFunctions_1_1 : public QAbstractOpenGLFunctions |
63 | { |
64 | public: |
65 | QOpenGLFunctions_1_1(); |
66 | ~QOpenGLFunctions_1_1(); |
67 | |
68 | bool initializeOpenGLFunctions() override; |
69 | |
70 | // OpenGL 1.0 core functions |
71 | void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
72 | void glDepthRange(GLdouble nearVal, GLdouble farVal); |
73 | GLboolean glIsEnabled(GLenum cap); |
74 | void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
75 | void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
76 | void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
77 | void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
78 | void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
79 | const GLubyte * glGetString(GLenum name); |
80 | void glGetIntegerv(GLenum pname, GLint *params); |
81 | void glGetFloatv(GLenum pname, GLfloat *params); |
82 | GLenum glGetError(); |
83 | void glGetDoublev(GLenum pname, GLdouble *params); |
84 | void glGetBooleanv(GLenum pname, GLboolean *params); |
85 | void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
86 | void glReadBuffer(GLenum mode); |
87 | void glPixelStorei(GLenum pname, GLint param); |
88 | void glPixelStoref(GLenum pname, GLfloat param); |
89 | void glDepthFunc(GLenum func); |
90 | void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
91 | void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
92 | void glLogicOp(GLenum opcode); |
93 | void glBlendFunc(GLenum sfactor, GLenum dfactor); |
94 | void glFlush(); |
95 | void glFinish(); |
96 | void glEnable(GLenum cap); |
97 | void glDisable(GLenum cap); |
98 | void glDepthMask(GLboolean flag); |
99 | void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
100 | void glStencilMask(GLuint mask); |
101 | void glClearDepth(GLdouble depth); |
102 | void glClearStencil(GLint s); |
103 | void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
104 | void glClear(GLbitfield mask); |
105 | void glDrawBuffer(GLenum mode); |
106 | void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
107 | void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
108 | void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
109 | void glTexParameteri(GLenum target, GLenum pname, GLint param); |
110 | void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
111 | void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
112 | void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
113 | void glPolygonMode(GLenum face, GLenum mode); |
114 | void glPointSize(GLfloat size); |
115 | void glLineWidth(GLfloat width); |
116 | void glHint(GLenum target, GLenum mode); |
117 | void glFrontFace(GLenum mode); |
118 | void glCullFace(GLenum mode); |
119 | |
120 | // OpenGL 1.1 core functions |
121 | void glIndexubv(const GLubyte *c); |
122 | void glIndexub(GLubyte c); |
123 | GLboolean glIsTexture(GLuint texture); |
124 | void glGenTextures(GLsizei n, GLuint *textures); |
125 | void glDeleteTextures(GLsizei n, const GLuint *textures); |
126 | void glBindTexture(GLenum target, GLuint texture); |
127 | void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
128 | void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
129 | void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
130 | void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
131 | void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
132 | void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
133 | void glPolygonOffset(GLfloat factor, GLfloat units); |
134 | void glGetPointerv(GLenum pname, GLvoid* *params); |
135 | void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
136 | void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
137 | |
138 | // OpenGL 1.0 deprecated functions |
139 | void glTranslatef(GLfloat x, GLfloat y, GLfloat z); |
140 | void glTranslated(GLdouble x, GLdouble y, GLdouble z); |
141 | void glScalef(GLfloat x, GLfloat y, GLfloat z); |
142 | void glScaled(GLdouble x, GLdouble y, GLdouble z); |
143 | void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
144 | void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
145 | void glPushMatrix(); |
146 | void glPopMatrix(); |
147 | void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
148 | void glMultMatrixd(const GLdouble *m); |
149 | void glMultMatrixf(const GLfloat *m); |
150 | void glMatrixMode(GLenum mode); |
151 | void glLoadMatrixd(const GLdouble *m); |
152 | void glLoadMatrixf(const GLfloat *m); |
153 | void glLoadIdentity(); |
154 | void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
155 | GLboolean glIsList(GLuint list); |
156 | void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); |
157 | void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); |
158 | void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); |
159 | void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); |
160 | void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); |
161 | void glGetPolygonStipple(GLubyte *mask); |
162 | void glGetPixelMapusv(GLenum map, GLushort *values); |
163 | void glGetPixelMapuiv(GLenum map, GLuint *values); |
164 | void glGetPixelMapfv(GLenum map, GLfloat *values); |
165 | void glGetMaterialiv(GLenum face, GLenum pname, GLint *params); |
166 | void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); |
167 | void glGetMapiv(GLenum target, GLenum query, GLint *v); |
168 | void glGetMapfv(GLenum target, GLenum query, GLfloat *v); |
169 | void glGetMapdv(GLenum target, GLenum query, GLdouble *v); |
170 | void glGetLightiv(GLenum light, GLenum pname, GLint *params); |
171 | void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); |
172 | void glGetClipPlane(GLenum plane, GLdouble *equation); |
173 | void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
174 | void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
175 | void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); |
176 | void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); |
177 | void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); |
178 | void glPixelTransferi(GLenum pname, GLint param); |
179 | void glPixelTransferf(GLenum pname, GLfloat param); |
180 | void glPixelZoom(GLfloat xfactor, GLfloat yfactor); |
181 | void glAlphaFunc(GLenum func, GLfloat ref); |
182 | void glEvalPoint2(GLint i, GLint j); |
183 | void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
184 | void glEvalPoint1(GLint i); |
185 | void glEvalMesh1(GLenum mode, GLint i1, GLint i2); |
186 | void glEvalCoord2fv(const GLfloat *u); |
187 | void glEvalCoord2f(GLfloat u, GLfloat v); |
188 | void glEvalCoord2dv(const GLdouble *u); |
189 | void glEvalCoord2d(GLdouble u, GLdouble v); |
190 | void glEvalCoord1fv(const GLfloat *u); |
191 | void glEvalCoord1f(GLfloat u); |
192 | void glEvalCoord1dv(const GLdouble *u); |
193 | void glEvalCoord1d(GLdouble u); |
194 | void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
195 | void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
196 | void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); |
197 | void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); |
198 | void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); |
199 | void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); |
200 | void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); |
201 | void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); |
202 | void glPushAttrib(GLbitfield mask); |
203 | void glPopAttrib(); |
204 | void glAccum(GLenum op, GLfloat value); |
205 | void glIndexMask(GLuint mask); |
206 | void glClearIndex(GLfloat c); |
207 | void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
208 | void glPushName(GLuint name); |
209 | void glPopName(); |
210 | void glPassThrough(GLfloat token); |
211 | void glLoadName(GLuint name); |
212 | void glInitNames(); |
213 | GLint glRenderMode(GLenum mode); |
214 | void glSelectBuffer(GLsizei size, GLuint *buffer); |
215 | void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); |
216 | void glTexGeniv(GLenum coord, GLenum pname, const GLint *params); |
217 | void glTexGeni(GLenum coord, GLenum pname, GLint param); |
218 | void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); |
219 | void glTexGenf(GLenum coord, GLenum pname, GLfloat param); |
220 | void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); |
221 | void glTexGend(GLenum coord, GLenum pname, GLdouble param); |
222 | void glTexEnviv(GLenum target, GLenum pname, const GLint *params); |
223 | void glTexEnvi(GLenum target, GLenum pname, GLint param); |
224 | void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); |
225 | void glTexEnvf(GLenum target, GLenum pname, GLfloat param); |
226 | void glShadeModel(GLenum mode); |
227 | void glPolygonStipple(const GLubyte *mask); |
228 | void glMaterialiv(GLenum face, GLenum pname, const GLint *params); |
229 | void glMateriali(GLenum face, GLenum pname, GLint param); |
230 | void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); |
231 | void glMaterialf(GLenum face, GLenum pname, GLfloat param); |
232 | void glLineStipple(GLint factor, GLushort pattern); |
233 | void glLightModeliv(GLenum pname, const GLint *params); |
234 | void glLightModeli(GLenum pname, GLint param); |
235 | void glLightModelfv(GLenum pname, const GLfloat *params); |
236 | void glLightModelf(GLenum pname, GLfloat param); |
237 | void glLightiv(GLenum light, GLenum pname, const GLint *params); |
238 | void glLighti(GLenum light, GLenum pname, GLint param); |
239 | void glLightfv(GLenum light, GLenum pname, const GLfloat *params); |
240 | void glLightf(GLenum light, GLenum pname, GLfloat param); |
241 | void glFogiv(GLenum pname, const GLint *params); |
242 | void glFogi(GLenum pname, GLint param); |
243 | void glFogfv(GLenum pname, const GLfloat *params); |
244 | void glFogf(GLenum pname, GLfloat param); |
245 | void glColorMaterial(GLenum face, GLenum mode); |
246 | void glClipPlane(GLenum plane, const GLdouble *equation); |
247 | void glVertex4sv(const GLshort *v); |
248 | void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); |
249 | void glVertex4iv(const GLint *v); |
250 | void glVertex4i(GLint x, GLint y, GLint z, GLint w); |
251 | void glVertex4fv(const GLfloat *v); |
252 | void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
253 | void glVertex4dv(const GLdouble *v); |
254 | void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
255 | void glVertex3sv(const GLshort *v); |
256 | void glVertex3s(GLshort x, GLshort y, GLshort z); |
257 | void glVertex3iv(const GLint *v); |
258 | void glVertex3i(GLint x, GLint y, GLint z); |
259 | void glVertex3fv(const GLfloat *v); |
260 | void glVertex3f(GLfloat x, GLfloat y, GLfloat z); |
261 | void glVertex3dv(const GLdouble *v); |
262 | void glVertex3d(GLdouble x, GLdouble y, GLdouble z); |
263 | void glVertex2sv(const GLshort *v); |
264 | void glVertex2s(GLshort x, GLshort y); |
265 | void glVertex2iv(const GLint *v); |
266 | void glVertex2i(GLint x, GLint y); |
267 | void glVertex2fv(const GLfloat *v); |
268 | void glVertex2f(GLfloat x, GLfloat y); |
269 | void glVertex2dv(const GLdouble *v); |
270 | void glVertex2d(GLdouble x, GLdouble y); |
271 | void glTexCoord4sv(const GLshort *v); |
272 | void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); |
273 | void glTexCoord4iv(const GLint *v); |
274 | void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); |
275 | void glTexCoord4fv(const GLfloat *v); |
276 | void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
277 | void glTexCoord4dv(const GLdouble *v); |
278 | void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
279 | void glTexCoord3sv(const GLshort *v); |
280 | void glTexCoord3s(GLshort s, GLshort t, GLshort r); |
281 | void glTexCoord3iv(const GLint *v); |
282 | void glTexCoord3i(GLint s, GLint t, GLint r); |
283 | void glTexCoord3fv(const GLfloat *v); |
284 | void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); |
285 | void glTexCoord3dv(const GLdouble *v); |
286 | void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); |
287 | void glTexCoord2sv(const GLshort *v); |
288 | void glTexCoord2s(GLshort s, GLshort t); |
289 | void glTexCoord2iv(const GLint *v); |
290 | void glTexCoord2i(GLint s, GLint t); |
291 | void glTexCoord2fv(const GLfloat *v); |
292 | void glTexCoord2f(GLfloat s, GLfloat t); |
293 | void glTexCoord2dv(const GLdouble *v); |
294 | void glTexCoord2d(GLdouble s, GLdouble t); |
295 | void glTexCoord1sv(const GLshort *v); |
296 | void glTexCoord1s(GLshort s); |
297 | void glTexCoord1iv(const GLint *v); |
298 | void glTexCoord1i(GLint s); |
299 | void glTexCoord1fv(const GLfloat *v); |
300 | void glTexCoord1f(GLfloat s); |
301 | void glTexCoord1dv(const GLdouble *v); |
302 | void glTexCoord1d(GLdouble s); |
303 | void glRectsv(const GLshort *v1, const GLshort *v2); |
304 | void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
305 | void glRectiv(const GLint *v1, const GLint *v2); |
306 | void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); |
307 | void glRectfv(const GLfloat *v1, const GLfloat *v2); |
308 | void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
309 | void glRectdv(const GLdouble *v1, const GLdouble *v2); |
310 | void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
311 | void glRasterPos4sv(const GLshort *v); |
312 | void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); |
313 | void glRasterPos4iv(const GLint *v); |
314 | void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); |
315 | void glRasterPos4fv(const GLfloat *v); |
316 | void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
317 | void glRasterPos4dv(const GLdouble *v); |
318 | void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
319 | void glRasterPos3sv(const GLshort *v); |
320 | void glRasterPos3s(GLshort x, GLshort y, GLshort z); |
321 | void glRasterPos3iv(const GLint *v); |
322 | void glRasterPos3i(GLint x, GLint y, GLint z); |
323 | void glRasterPos3fv(const GLfloat *v); |
324 | void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); |
325 | void glRasterPos3dv(const GLdouble *v); |
326 | void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); |
327 | void glRasterPos2sv(const GLshort *v); |
328 | void glRasterPos2s(GLshort x, GLshort y); |
329 | void glRasterPos2iv(const GLint *v); |
330 | void glRasterPos2i(GLint x, GLint y); |
331 | void glRasterPos2fv(const GLfloat *v); |
332 | void glRasterPos2f(GLfloat x, GLfloat y); |
333 | void glRasterPos2dv(const GLdouble *v); |
334 | void glRasterPos2d(GLdouble x, GLdouble y); |
335 | void glNormal3sv(const GLshort *v); |
336 | void glNormal3s(GLshort nx, GLshort ny, GLshort nz); |
337 | void glNormal3iv(const GLint *v); |
338 | void glNormal3i(GLint nx, GLint ny, GLint nz); |
339 | void glNormal3fv(const GLfloat *v); |
340 | void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
341 | void glNormal3dv(const GLdouble *v); |
342 | void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); |
343 | void glNormal3bv(const GLbyte *v); |
344 | void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); |
345 | void glIndexsv(const GLshort *c); |
346 | void glIndexs(GLshort c); |
347 | void glIndexiv(const GLint *c); |
348 | void glIndexi(GLint c); |
349 | void glIndexfv(const GLfloat *c); |
350 | void glIndexf(GLfloat c); |
351 | void glIndexdv(const GLdouble *c); |
352 | void glIndexd(GLdouble c); |
353 | void glEnd(); |
354 | void glEdgeFlagv(const GLboolean *flag); |
355 | void glEdgeFlag(GLboolean flag); |
356 | void glColor4usv(const GLushort *v); |
357 | void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
358 | void glColor4uiv(const GLuint *v); |
359 | void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
360 | void glColor4ubv(const GLubyte *v); |
361 | void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
362 | void glColor4sv(const GLshort *v); |
363 | void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
364 | void glColor4iv(const GLint *v); |
365 | void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); |
366 | void glColor4fv(const GLfloat *v); |
367 | void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
368 | void glColor4dv(const GLdouble *v); |
369 | void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
370 | void glColor4bv(const GLbyte *v); |
371 | void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
372 | void glColor3usv(const GLushort *v); |
373 | void glColor3us(GLushort red, GLushort green, GLushort blue); |
374 | void glColor3uiv(const GLuint *v); |
375 | void glColor3ui(GLuint red, GLuint green, GLuint blue); |
376 | void glColor3ubv(const GLubyte *v); |
377 | void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
378 | void glColor3sv(const GLshort *v); |
379 | void glColor3s(GLshort red, GLshort green, GLshort blue); |
380 | void glColor3iv(const GLint *v); |
381 | void glColor3i(GLint red, GLint green, GLint blue); |
382 | void glColor3fv(const GLfloat *v); |
383 | void glColor3f(GLfloat red, GLfloat green, GLfloat blue); |
384 | void glColor3dv(const GLdouble *v); |
385 | void glColor3d(GLdouble red, GLdouble green, GLdouble blue); |
386 | void glColor3bv(const GLbyte *v); |
387 | void glColor3b(GLbyte red, GLbyte green, GLbyte blue); |
388 | void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); |
389 | void glBegin(GLenum mode); |
390 | void glListBase(GLuint base); |
391 | GLuint glGenLists(GLsizei range); |
392 | void glDeleteLists(GLuint list, GLsizei range); |
393 | void glCallLists(GLsizei n, GLenum type, const GLvoid *lists); |
394 | void glCallList(GLuint list); |
395 | void glEndList(); |
396 | void glNewList(GLuint list, GLenum mode); |
397 | |
398 | // OpenGL 1.1 deprecated functions |
399 | void glPushClientAttrib(GLbitfield mask); |
400 | void glPopClientAttrib(); |
401 | void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities); |
402 | GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); |
403 | void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
404 | void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
405 | void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
406 | void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); |
407 | void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
408 | void glEnableClientState(GLenum array); |
409 | void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); |
410 | void glDisableClientState(GLenum array); |
411 | void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
412 | void glArrayElement(GLint i); |
413 | |
414 | private: |
415 | friend class QOpenGLContext; |
416 | |
417 | static bool isContextCompatible(QOpenGLContext *context); |
418 | static QOpenGLVersionProfile versionProfile(); |
419 | |
420 | QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; |
421 | QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; |
422 | QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated; |
423 | QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated; |
424 | }; |
425 | |
426 | // OpenGL 1.0 core functions |
427 | inline void QOpenGLFunctions_1_1::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
428 | { |
429 | d_1_0_Core->f.Viewport(x, y, width, height); |
430 | } |
431 | |
432 | inline void QOpenGLFunctions_1_1::glDepthRange(GLdouble nearVal, GLdouble farVal) |
433 | { |
434 | d_1_0_Core->f.DepthRange(nearVal, farVal); |
435 | } |
436 | |
437 | inline GLboolean QOpenGLFunctions_1_1::glIsEnabled(GLenum cap) |
438 | { |
439 | return d_1_0_Core->f.IsEnabled(cap); |
440 | } |
441 | |
442 | inline void QOpenGLFunctions_1_1::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
443 | { |
444 | d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); |
445 | } |
446 | |
447 | inline void QOpenGLFunctions_1_1::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
448 | { |
449 | d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); |
450 | } |
451 | |
452 | inline void QOpenGLFunctions_1_1::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
453 | { |
454 | d_1_0_Core->f.GetTexParameteriv(target, pname, params); |
455 | } |
456 | |
457 | inline void QOpenGLFunctions_1_1::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
458 | { |
459 | d_1_0_Core->f.GetTexParameterfv(target, pname, params); |
460 | } |
461 | |
462 | inline void QOpenGLFunctions_1_1::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
463 | { |
464 | d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); |
465 | } |
466 | |
467 | inline const GLubyte * QOpenGLFunctions_1_1::glGetString(GLenum name) |
468 | { |
469 | return d_1_0_Core->f.GetString(name); |
470 | } |
471 | |
472 | inline void QOpenGLFunctions_1_1::glGetIntegerv(GLenum pname, GLint *params) |
473 | { |
474 | d_1_0_Core->f.GetIntegerv(pname, params); |
475 | } |
476 | |
477 | inline void QOpenGLFunctions_1_1::glGetFloatv(GLenum pname, GLfloat *params) |
478 | { |
479 | d_1_0_Core->f.GetFloatv(pname, params); |
480 | } |
481 | |
482 | inline GLenum QOpenGLFunctions_1_1::glGetError() |
483 | { |
484 | return d_1_0_Core->f.GetError(); |
485 | } |
486 | |
487 | inline void QOpenGLFunctions_1_1::glGetDoublev(GLenum pname, GLdouble *params) |
488 | { |
489 | d_1_0_Core->f.GetDoublev(pname, params); |
490 | } |
491 | |
492 | inline void QOpenGLFunctions_1_1::glGetBooleanv(GLenum pname, GLboolean *params) |
493 | { |
494 | d_1_0_Core->f.GetBooleanv(pname, params); |
495 | } |
496 | |
497 | inline void QOpenGLFunctions_1_1::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
498 | { |
499 | d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); |
500 | } |
501 | |
502 | inline void QOpenGLFunctions_1_1::glReadBuffer(GLenum mode) |
503 | { |
504 | d_1_0_Core->f.ReadBuffer(mode); |
505 | } |
506 | |
507 | inline void QOpenGLFunctions_1_1::glPixelStorei(GLenum pname, GLint param) |
508 | { |
509 | d_1_0_Core->f.PixelStorei(pname, param); |
510 | } |
511 | |
512 | inline void QOpenGLFunctions_1_1::glPixelStoref(GLenum pname, GLfloat param) |
513 | { |
514 | d_1_0_Core->f.PixelStoref(pname, param); |
515 | } |
516 | |
517 | inline void QOpenGLFunctions_1_1::glDepthFunc(GLenum func) |
518 | { |
519 | d_1_0_Core->f.DepthFunc(func); |
520 | } |
521 | |
522 | inline void QOpenGLFunctions_1_1::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
523 | { |
524 | d_1_0_Core->f.StencilOp(fail, zfail, zpass); |
525 | } |
526 | |
527 | inline void QOpenGLFunctions_1_1::glStencilFunc(GLenum func, GLint ref, GLuint mask) |
528 | { |
529 | d_1_0_Core->f.StencilFunc(func, ref, mask); |
530 | } |
531 | |
532 | inline void QOpenGLFunctions_1_1::glLogicOp(GLenum opcode) |
533 | { |
534 | d_1_0_Core->f.LogicOp(opcode); |
535 | } |
536 | |
537 | inline void QOpenGLFunctions_1_1::glBlendFunc(GLenum sfactor, GLenum dfactor) |
538 | { |
539 | d_1_0_Core->f.BlendFunc(sfactor, dfactor); |
540 | } |
541 | |
542 | inline void QOpenGLFunctions_1_1::glFlush() |
543 | { |
544 | d_1_0_Core->f.Flush(); |
545 | } |
546 | |
547 | inline void QOpenGLFunctions_1_1::glFinish() |
548 | { |
549 | d_1_0_Core->f.Finish(); |
550 | } |
551 | |
552 | inline void QOpenGLFunctions_1_1::glEnable(GLenum cap) |
553 | { |
554 | d_1_0_Core->f.Enable(cap); |
555 | } |
556 | |
557 | inline void QOpenGLFunctions_1_1::glDisable(GLenum cap) |
558 | { |
559 | d_1_0_Core->f.Disable(cap); |
560 | } |
561 | |
562 | inline void QOpenGLFunctions_1_1::glDepthMask(GLboolean flag) |
563 | { |
564 | d_1_0_Core->f.DepthMask(flag); |
565 | } |
566 | |
567 | inline void QOpenGLFunctions_1_1::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
568 | { |
569 | d_1_0_Core->f.ColorMask(red, green, blue, alpha); |
570 | } |
571 | |
572 | inline void QOpenGLFunctions_1_1::glStencilMask(GLuint mask) |
573 | { |
574 | d_1_0_Core->f.StencilMask(mask); |
575 | } |
576 | |
577 | inline void QOpenGLFunctions_1_1::glClearDepth(GLdouble depth) |
578 | { |
579 | d_1_0_Core->f.ClearDepth(depth); |
580 | } |
581 | |
582 | inline void QOpenGLFunctions_1_1::glClearStencil(GLint s) |
583 | { |
584 | d_1_0_Core->f.ClearStencil(s); |
585 | } |
586 | |
587 | inline void QOpenGLFunctions_1_1::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
588 | { |
589 | d_1_0_Core->f.ClearColor(red, green, blue, alpha); |
590 | } |
591 | |
592 | inline void QOpenGLFunctions_1_1::glClear(GLbitfield mask) |
593 | { |
594 | d_1_0_Core->f.Clear(mask); |
595 | } |
596 | |
597 | inline void QOpenGLFunctions_1_1::glDrawBuffer(GLenum mode) |
598 | { |
599 | d_1_0_Core->f.DrawBuffer(mode); |
600 | } |
601 | |
602 | inline void QOpenGLFunctions_1_1::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
603 | { |
604 | d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
605 | } |
606 | |
607 | inline void QOpenGLFunctions_1_1::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
608 | { |
609 | d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); |
610 | } |
611 | |
612 | inline void QOpenGLFunctions_1_1::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
613 | { |
614 | d_1_0_Core->f.TexParameteriv(target, pname, params); |
615 | } |
616 | |
617 | inline void QOpenGLFunctions_1_1::glTexParameteri(GLenum target, GLenum pname, GLint param) |
618 | { |
619 | d_1_0_Core->f.TexParameteri(target, pname, param); |
620 | } |
621 | |
622 | inline void QOpenGLFunctions_1_1::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
623 | { |
624 | d_1_0_Core->f.TexParameterfv(target, pname, params); |
625 | } |
626 | |
627 | inline void QOpenGLFunctions_1_1::glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
628 | { |
629 | d_1_0_Core->f.TexParameterf(target, pname, param); |
630 | } |
631 | |
632 | inline void QOpenGLFunctions_1_1::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
633 | { |
634 | d_1_0_Core->f.Scissor(x, y, width, height); |
635 | } |
636 | |
637 | inline void QOpenGLFunctions_1_1::glPolygonMode(GLenum face, GLenum mode) |
638 | { |
639 | d_1_0_Core->f.PolygonMode(face, mode); |
640 | } |
641 | |
642 | inline void QOpenGLFunctions_1_1::glPointSize(GLfloat size) |
643 | { |
644 | d_1_0_Core->f.PointSize(size); |
645 | } |
646 | |
647 | inline void QOpenGLFunctions_1_1::glLineWidth(GLfloat width) |
648 | { |
649 | d_1_0_Core->f.LineWidth(width); |
650 | } |
651 | |
652 | inline void QOpenGLFunctions_1_1::glHint(GLenum target, GLenum mode) |
653 | { |
654 | d_1_0_Core->f.Hint(target, mode); |
655 | } |
656 | |
657 | inline void QOpenGLFunctions_1_1::glFrontFace(GLenum mode) |
658 | { |
659 | d_1_0_Core->f.FrontFace(mode); |
660 | } |
661 | |
662 | inline void QOpenGLFunctions_1_1::glCullFace(GLenum mode) |
663 | { |
664 | d_1_0_Core->f.CullFace(mode); |
665 | } |
666 | |
667 | |
668 | // OpenGL 1.1 core functions |
669 | inline void QOpenGLFunctions_1_1::glIndexubv(const GLubyte *c) |
670 | { |
671 | d_1_1_Deprecated->f.Indexubv(c); |
672 | } |
673 | |
674 | inline void QOpenGLFunctions_1_1::glIndexub(GLubyte c) |
675 | { |
676 | d_1_1_Deprecated->f.Indexub(c); |
677 | } |
678 | |
679 | inline GLboolean QOpenGLFunctions_1_1::glIsTexture(GLuint texture) |
680 | { |
681 | return d_1_1_Core->f.IsTexture(texture); |
682 | } |
683 | |
684 | inline void QOpenGLFunctions_1_1::glGenTextures(GLsizei n, GLuint *textures) |
685 | { |
686 | d_1_1_Core->f.GenTextures(n, textures); |
687 | } |
688 | |
689 | inline void QOpenGLFunctions_1_1::glDeleteTextures(GLsizei n, const GLuint *textures) |
690 | { |
691 | d_1_1_Core->f.DeleteTextures(n, textures); |
692 | } |
693 | |
694 | inline void QOpenGLFunctions_1_1::glBindTexture(GLenum target, GLuint texture) |
695 | { |
696 | d_1_1_Core->f.BindTexture(target, texture); |
697 | } |
698 | |
699 | inline void QOpenGLFunctions_1_1::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
700 | { |
701 | d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
702 | } |
703 | |
704 | inline void QOpenGLFunctions_1_1::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
705 | { |
706 | d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); |
707 | } |
708 | |
709 | inline void QOpenGLFunctions_1_1::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
710 | { |
711 | d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
712 | } |
713 | |
714 | inline void QOpenGLFunctions_1_1::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
715 | { |
716 | d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); |
717 | } |
718 | |
719 | inline void QOpenGLFunctions_1_1::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
720 | { |
721 | d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
722 | } |
723 | |
724 | inline void QOpenGLFunctions_1_1::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
725 | { |
726 | d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); |
727 | } |
728 | |
729 | inline void QOpenGLFunctions_1_1::glPolygonOffset(GLfloat factor, GLfloat units) |
730 | { |
731 | d_1_1_Core->f.PolygonOffset(factor, units); |
732 | } |
733 | |
734 | inline void QOpenGLFunctions_1_1::glGetPointerv(GLenum pname, GLvoid* *params) |
735 | { |
736 | d_1_1_Deprecated->f.GetPointerv(pname, params); |
737 | } |
738 | |
739 | inline void QOpenGLFunctions_1_1::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
740 | { |
741 | d_1_1_Core->f.DrawElements(mode, count, type, indices); |
742 | } |
743 | |
744 | inline void QOpenGLFunctions_1_1::glDrawArrays(GLenum mode, GLint first, GLsizei count) |
745 | { |
746 | d_1_1_Core->f.DrawArrays(mode, first, count); |
747 | } |
748 | |
749 | |
750 | // OpenGL 1.0 deprecated functions |
751 | inline void QOpenGLFunctions_1_1::glTranslatef(GLfloat x, GLfloat y, GLfloat z) |
752 | { |
753 | d_1_0_Deprecated->f.Translatef(x, y, z); |
754 | } |
755 | |
756 | inline void QOpenGLFunctions_1_1::glTranslated(GLdouble x, GLdouble y, GLdouble z) |
757 | { |
758 | d_1_0_Deprecated->f.Translated(x, y, z); |
759 | } |
760 | |
761 | inline void QOpenGLFunctions_1_1::glScalef(GLfloat x, GLfloat y, GLfloat z) |
762 | { |
763 | d_1_0_Deprecated->f.Scalef(x, y, z); |
764 | } |
765 | |
766 | inline void QOpenGLFunctions_1_1::glScaled(GLdouble x, GLdouble y, GLdouble z) |
767 | { |
768 | d_1_0_Deprecated->f.Scaled(x, y, z); |
769 | } |
770 | |
771 | inline void QOpenGLFunctions_1_1::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
772 | { |
773 | d_1_0_Deprecated->f.Rotatef(angle, x, y, z); |
774 | } |
775 | |
776 | inline void QOpenGLFunctions_1_1::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
777 | { |
778 | d_1_0_Deprecated->f.Rotated(angle, x, y, z); |
779 | } |
780 | |
781 | inline void QOpenGLFunctions_1_1::glPushMatrix() |
782 | { |
783 | d_1_0_Deprecated->f.PushMatrix(); |
784 | } |
785 | |
786 | inline void QOpenGLFunctions_1_1::glPopMatrix() |
787 | { |
788 | d_1_0_Deprecated->f.PopMatrix(); |
789 | } |
790 | |
791 | inline void QOpenGLFunctions_1_1::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
792 | { |
793 | d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar); |
794 | } |
795 | |
796 | inline void QOpenGLFunctions_1_1::glMultMatrixd(const GLdouble *m) |
797 | { |
798 | d_1_0_Deprecated->f.MultMatrixd(m); |
799 | } |
800 | |
801 | inline void QOpenGLFunctions_1_1::glMultMatrixf(const GLfloat *m) |
802 | { |
803 | d_1_0_Deprecated->f.MultMatrixf(m); |
804 | } |
805 | |
806 | inline void QOpenGLFunctions_1_1::glMatrixMode(GLenum mode) |
807 | { |
808 | d_1_0_Deprecated->f.MatrixMode(mode); |
809 | } |
810 | |
811 | inline void QOpenGLFunctions_1_1::glLoadMatrixd(const GLdouble *m) |
812 | { |
813 | d_1_0_Deprecated->f.LoadMatrixd(m); |
814 | } |
815 | |
816 | inline void QOpenGLFunctions_1_1::glLoadMatrixf(const GLfloat *m) |
817 | { |
818 | d_1_0_Deprecated->f.LoadMatrixf(m); |
819 | } |
820 | |
821 | inline void QOpenGLFunctions_1_1::glLoadIdentity() |
822 | { |
823 | d_1_0_Deprecated->f.LoadIdentity(); |
824 | } |
825 | |
826 | inline void QOpenGLFunctions_1_1::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
827 | { |
828 | d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar); |
829 | } |
830 | |
831 | inline GLboolean QOpenGLFunctions_1_1::glIsList(GLuint list) |
832 | { |
833 | return d_1_0_Deprecated->f.IsList(list); |
834 | } |
835 | |
836 | inline void QOpenGLFunctions_1_1::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) |
837 | { |
838 | d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params); |
839 | } |
840 | |
841 | inline void QOpenGLFunctions_1_1::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) |
842 | { |
843 | d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params); |
844 | } |
845 | |
846 | inline void QOpenGLFunctions_1_1::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) |
847 | { |
848 | d_1_0_Deprecated->f.GetTexGendv(coord, pname, params); |
849 | } |
850 | |
851 | inline void QOpenGLFunctions_1_1::glGetTexEnviv(GLenum target, GLenum pname, GLint *params) |
852 | { |
853 | d_1_0_Deprecated->f.GetTexEnviv(target, pname, params); |
854 | } |
855 | |
856 | inline void QOpenGLFunctions_1_1::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) |
857 | { |
858 | d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params); |
859 | } |
860 | |
861 | inline void QOpenGLFunctions_1_1::glGetPolygonStipple(GLubyte *mask) |
862 | { |
863 | d_1_0_Deprecated->f.GetPolygonStipple(mask); |
864 | } |
865 | |
866 | inline void QOpenGLFunctions_1_1::glGetPixelMapusv(GLenum map, GLushort *values) |
867 | { |
868 | d_1_0_Deprecated->f.GetPixelMapusv(map, values); |
869 | } |
870 | |
871 | inline void QOpenGLFunctions_1_1::glGetPixelMapuiv(GLenum map, GLuint *values) |
872 | { |
873 | d_1_0_Deprecated->f.GetPixelMapuiv(map, values); |
874 | } |
875 | |
876 | inline void QOpenGLFunctions_1_1::glGetPixelMapfv(GLenum map, GLfloat *values) |
877 | { |
878 | d_1_0_Deprecated->f.GetPixelMapfv(map, values); |
879 | } |
880 | |
881 | inline void QOpenGLFunctions_1_1::glGetMaterialiv(GLenum face, GLenum pname, GLint *params) |
882 | { |
883 | d_1_0_Deprecated->f.GetMaterialiv(face, pname, params); |
884 | } |
885 | |
886 | inline void QOpenGLFunctions_1_1::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) |
887 | { |
888 | d_1_0_Deprecated->f.GetMaterialfv(face, pname, params); |
889 | } |
890 | |
891 | inline void QOpenGLFunctions_1_1::glGetMapiv(GLenum target, GLenum query, GLint *v) |
892 | { |
893 | d_1_0_Deprecated->f.GetMapiv(target, query, v); |
894 | } |
895 | |
896 | inline void QOpenGLFunctions_1_1::glGetMapfv(GLenum target, GLenum query, GLfloat *v) |
897 | { |
898 | d_1_0_Deprecated->f.GetMapfv(target, query, v); |
899 | } |
900 | |
901 | inline void QOpenGLFunctions_1_1::glGetMapdv(GLenum target, GLenum query, GLdouble *v) |
902 | { |
903 | d_1_0_Deprecated->f.GetMapdv(target, query, v); |
904 | } |
905 | |
906 | inline void QOpenGLFunctions_1_1::glGetLightiv(GLenum light, GLenum pname, GLint *params) |
907 | { |
908 | d_1_0_Deprecated->f.GetLightiv(light, pname, params); |
909 | } |
910 | |
911 | inline void QOpenGLFunctions_1_1::glGetLightfv(GLenum light, GLenum pname, GLfloat *params) |
912 | { |
913 | d_1_0_Deprecated->f.GetLightfv(light, pname, params); |
914 | } |
915 | |
916 | inline void QOpenGLFunctions_1_1::glGetClipPlane(GLenum plane, GLdouble *equation) |
917 | { |
918 | d_1_0_Deprecated->f.GetClipPlane(plane, equation); |
919 | } |
920 | |
921 | inline void QOpenGLFunctions_1_1::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
922 | { |
923 | d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels); |
924 | } |
925 | |
926 | inline void QOpenGLFunctions_1_1::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
927 | { |
928 | d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type); |
929 | } |
930 | |
931 | inline void QOpenGLFunctions_1_1::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) |
932 | { |
933 | d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values); |
934 | } |
935 | |
936 | inline void QOpenGLFunctions_1_1::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) |
937 | { |
938 | d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values); |
939 | } |
940 | |
941 | inline void QOpenGLFunctions_1_1::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) |
942 | { |
943 | d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values); |
944 | } |
945 | |
946 | inline void QOpenGLFunctions_1_1::glPixelTransferi(GLenum pname, GLint param) |
947 | { |
948 | d_1_0_Deprecated->f.PixelTransferi(pname, param); |
949 | } |
950 | |
951 | inline void QOpenGLFunctions_1_1::glPixelTransferf(GLenum pname, GLfloat param) |
952 | { |
953 | d_1_0_Deprecated->f.PixelTransferf(pname, param); |
954 | } |
955 | |
956 | inline void QOpenGLFunctions_1_1::glPixelZoom(GLfloat xfactor, GLfloat yfactor) |
957 | { |
958 | d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor); |
959 | } |
960 | |
961 | inline void QOpenGLFunctions_1_1::glAlphaFunc(GLenum func, GLfloat ref) |
962 | { |
963 | d_1_0_Deprecated->f.AlphaFunc(func, ref); |
964 | } |
965 | |
966 | inline void QOpenGLFunctions_1_1::glEvalPoint2(GLint i, GLint j) |
967 | { |
968 | d_1_0_Deprecated->f.EvalPoint2(i, j); |
969 | } |
970 | |
971 | inline void QOpenGLFunctions_1_1::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
972 | { |
973 | d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2); |
974 | } |
975 | |
976 | inline void QOpenGLFunctions_1_1::glEvalPoint1(GLint i) |
977 | { |
978 | d_1_0_Deprecated->f.EvalPoint1(i); |
979 | } |
980 | |
981 | inline void QOpenGLFunctions_1_1::glEvalMesh1(GLenum mode, GLint i1, GLint i2) |
982 | { |
983 | d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2); |
984 | } |
985 | |
986 | inline void QOpenGLFunctions_1_1::glEvalCoord2fv(const GLfloat *u) |
987 | { |
988 | d_1_0_Deprecated->f.EvalCoord2fv(u); |
989 | } |
990 | |
991 | inline void QOpenGLFunctions_1_1::glEvalCoord2f(GLfloat u, GLfloat v) |
992 | { |
993 | d_1_0_Deprecated->f.EvalCoord2f(u, v); |
994 | } |
995 | |
996 | inline void QOpenGLFunctions_1_1::glEvalCoord2dv(const GLdouble *u) |
997 | { |
998 | d_1_0_Deprecated->f.EvalCoord2dv(u); |
999 | } |
1000 | |
1001 | inline void QOpenGLFunctions_1_1::glEvalCoord2d(GLdouble u, GLdouble v) |
1002 | { |
1003 | d_1_0_Deprecated->f.EvalCoord2d(u, v); |
1004 | } |
1005 | |
1006 | inline void QOpenGLFunctions_1_1::glEvalCoord1fv(const GLfloat *u) |
1007 | { |
1008 | d_1_0_Deprecated->f.EvalCoord1fv(u); |
1009 | } |
1010 | |
1011 | inline void QOpenGLFunctions_1_1::glEvalCoord1f(GLfloat u) |
1012 | { |
1013 | d_1_0_Deprecated->f.EvalCoord1f(u); |
1014 | } |
1015 | |
1016 | inline void QOpenGLFunctions_1_1::glEvalCoord1dv(const GLdouble *u) |
1017 | { |
1018 | d_1_0_Deprecated->f.EvalCoord1dv(u); |
1019 | } |
1020 | |
1021 | inline void QOpenGLFunctions_1_1::glEvalCoord1d(GLdouble u) |
1022 | { |
1023 | d_1_0_Deprecated->f.EvalCoord1d(u); |
1024 | } |
1025 | |
1026 | inline void QOpenGLFunctions_1_1::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
1027 | { |
1028 | d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2); |
1029 | } |
1030 | |
1031 | inline void QOpenGLFunctions_1_1::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
1032 | { |
1033 | d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2); |
1034 | } |
1035 | |
1036 | inline void QOpenGLFunctions_1_1::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) |
1037 | { |
1038 | d_1_0_Deprecated->f.MapGrid1f(un, u1, u2); |
1039 | } |
1040 | |
1041 | inline void QOpenGLFunctions_1_1::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) |
1042 | { |
1043 | d_1_0_Deprecated->f.MapGrid1d(un, u1, u2); |
1044 | } |
1045 | |
1046 | inline void QOpenGLFunctions_1_1::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) |
1047 | { |
1048 | d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
1049 | } |
1050 | |
1051 | inline void QOpenGLFunctions_1_1::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) |
1052 | { |
1053 | d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
1054 | } |
1055 | |
1056 | inline void QOpenGLFunctions_1_1::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) |
1057 | { |
1058 | d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points); |
1059 | } |
1060 | |
1061 | inline void QOpenGLFunctions_1_1::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) |
1062 | { |
1063 | d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points); |
1064 | } |
1065 | |
1066 | inline void QOpenGLFunctions_1_1::glPushAttrib(GLbitfield mask) |
1067 | { |
1068 | d_1_0_Deprecated->f.PushAttrib(mask); |
1069 | } |
1070 | |
1071 | inline void QOpenGLFunctions_1_1::glPopAttrib() |
1072 | { |
1073 | d_1_0_Deprecated->f.PopAttrib(); |
1074 | } |
1075 | |
1076 | inline void QOpenGLFunctions_1_1::glAccum(GLenum op, GLfloat value) |
1077 | { |
1078 | d_1_0_Deprecated->f.Accum(op, value); |
1079 | } |
1080 | |
1081 | inline void QOpenGLFunctions_1_1::glIndexMask(GLuint mask) |
1082 | { |
1083 | d_1_0_Deprecated->f.IndexMask(mask); |
1084 | } |
1085 | |
1086 | inline void QOpenGLFunctions_1_1::glClearIndex(GLfloat c) |
1087 | { |
1088 | d_1_0_Deprecated->f.ClearIndex(c); |
1089 | } |
1090 | |
1091 | inline void QOpenGLFunctions_1_1::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
1092 | { |
1093 | d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha); |
1094 | } |
1095 | |
1096 | inline void QOpenGLFunctions_1_1::glPushName(GLuint name) |
1097 | { |
1098 | d_1_0_Deprecated->f.PushName(name); |
1099 | } |
1100 | |
1101 | inline void QOpenGLFunctions_1_1::glPopName() |
1102 | { |
1103 | d_1_0_Deprecated->f.PopName(); |
1104 | } |
1105 | |
1106 | inline void QOpenGLFunctions_1_1::glPassThrough(GLfloat token) |
1107 | { |
1108 | d_1_0_Deprecated->f.PassThrough(token); |
1109 | } |
1110 | |
1111 | inline void QOpenGLFunctions_1_1::glLoadName(GLuint name) |
1112 | { |
1113 | d_1_0_Deprecated->f.LoadName(name); |
1114 | } |
1115 | |
1116 | inline void QOpenGLFunctions_1_1::glInitNames() |
1117 | { |
1118 | d_1_0_Deprecated->f.InitNames(); |
1119 | } |
1120 | |
1121 | inline GLint QOpenGLFunctions_1_1::glRenderMode(GLenum mode) |
1122 | { |
1123 | return d_1_0_Deprecated->f.RenderMode(mode); |
1124 | } |
1125 | |
1126 | inline void QOpenGLFunctions_1_1::glSelectBuffer(GLsizei size, GLuint *buffer) |
1127 | { |
1128 | d_1_0_Deprecated->f.SelectBuffer(size, buffer); |
1129 | } |
1130 | |
1131 | inline void QOpenGLFunctions_1_1::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) |
1132 | { |
1133 | d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer); |
1134 | } |
1135 | |
1136 | inline void QOpenGLFunctions_1_1::glTexGeniv(GLenum coord, GLenum pname, const GLint *params) |
1137 | { |
1138 | d_1_0_Deprecated->f.TexGeniv(coord, pname, params); |
1139 | } |
1140 | |
1141 | inline void QOpenGLFunctions_1_1::glTexGeni(GLenum coord, GLenum pname, GLint param) |
1142 | { |
1143 | d_1_0_Deprecated->f.TexGeni(coord, pname, param); |
1144 | } |
1145 | |
1146 | inline void QOpenGLFunctions_1_1::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) |
1147 | { |
1148 | d_1_0_Deprecated->f.TexGenfv(coord, pname, params); |
1149 | } |
1150 | |
1151 | inline void QOpenGLFunctions_1_1::glTexGenf(GLenum coord, GLenum pname, GLfloat param) |
1152 | { |
1153 | d_1_0_Deprecated->f.TexGenf(coord, pname, param); |
1154 | } |
1155 | |
1156 | inline void QOpenGLFunctions_1_1::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) |
1157 | { |
1158 | d_1_0_Deprecated->f.TexGendv(coord, pname, params); |
1159 | } |
1160 | |
1161 | inline void QOpenGLFunctions_1_1::glTexGend(GLenum coord, GLenum pname, GLdouble param) |
1162 | { |
1163 | d_1_0_Deprecated->f.TexGend(coord, pname, param); |
1164 | } |
1165 | |
1166 | inline void QOpenGLFunctions_1_1::glTexEnviv(GLenum target, GLenum pname, const GLint *params) |
1167 | { |
1168 | d_1_0_Deprecated->f.TexEnviv(target, pname, params); |
1169 | } |
1170 | |
1171 | inline void QOpenGLFunctions_1_1::glTexEnvi(GLenum target, GLenum pname, GLint param) |
1172 | { |
1173 | d_1_0_Deprecated->f.TexEnvi(target, pname, param); |
1174 | } |
1175 | |
1176 | inline void QOpenGLFunctions_1_1::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) |
1177 | { |
1178 | d_1_0_Deprecated->f.TexEnvfv(target, pname, params); |
1179 | } |
1180 | |
1181 | inline void QOpenGLFunctions_1_1::glTexEnvf(GLenum target, GLenum pname, GLfloat param) |
1182 | { |
1183 | d_1_0_Deprecated->f.TexEnvf(target, pname, param); |
1184 | } |
1185 | |
1186 | inline void QOpenGLFunctions_1_1::glShadeModel(GLenum mode) |
1187 | { |
1188 | d_1_0_Deprecated->f.ShadeModel(mode); |
1189 | } |
1190 | |
1191 | inline void QOpenGLFunctions_1_1::glPolygonStipple(const GLubyte *mask) |
1192 | { |
1193 | d_1_0_Deprecated->f.PolygonStipple(mask); |
1194 | } |
1195 | |
1196 | inline void QOpenGLFunctions_1_1::glMaterialiv(GLenum face, GLenum pname, const GLint *params) |
1197 | { |
1198 | d_1_0_Deprecated->f.Materialiv(face, pname, params); |
1199 | } |
1200 | |
1201 | inline void QOpenGLFunctions_1_1::glMateriali(GLenum face, GLenum pname, GLint param) |
1202 | { |
1203 | d_1_0_Deprecated->f.Materiali(face, pname, param); |
1204 | } |
1205 | |
1206 | inline void QOpenGLFunctions_1_1::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) |
1207 | { |
1208 | d_1_0_Deprecated->f.Materialfv(face, pname, params); |
1209 | } |
1210 | |
1211 | inline void QOpenGLFunctions_1_1::glMaterialf(GLenum face, GLenum pname, GLfloat param) |
1212 | { |
1213 | d_1_0_Deprecated->f.Materialf(face, pname, param); |
1214 | } |
1215 | |
1216 | inline void QOpenGLFunctions_1_1::glLineStipple(GLint factor, GLushort pattern) |
1217 | { |
1218 | d_1_0_Deprecated->f.LineStipple(factor, pattern); |
1219 | } |
1220 | |
1221 | inline void QOpenGLFunctions_1_1::glLightModeliv(GLenum pname, const GLint *params) |
1222 | { |
1223 | d_1_0_Deprecated->f.LightModeliv(pname, params); |
1224 | } |
1225 | |
1226 | inline void QOpenGLFunctions_1_1::glLightModeli(GLenum pname, GLint param) |
1227 | { |
1228 | d_1_0_Deprecated->f.LightModeli(pname, param); |
1229 | } |
1230 | |
1231 | inline void QOpenGLFunctions_1_1::glLightModelfv(GLenum pname, const GLfloat *params) |
1232 | { |
1233 | d_1_0_Deprecated->f.LightModelfv(pname, params); |
1234 | } |
1235 | |
1236 | inline void QOpenGLFunctions_1_1::glLightModelf(GLenum pname, GLfloat param) |
1237 | { |
1238 | d_1_0_Deprecated->f.LightModelf(pname, param); |
1239 | } |
1240 | |
1241 | inline void QOpenGLFunctions_1_1::glLightiv(GLenum light, GLenum pname, const GLint *params) |
1242 | { |
1243 | d_1_0_Deprecated->f.Lightiv(light, pname, params); |
1244 | } |
1245 | |
1246 | inline void QOpenGLFunctions_1_1::glLighti(GLenum light, GLenum pname, GLint param) |
1247 | { |
1248 | d_1_0_Deprecated->f.Lighti(light, pname, param); |
1249 | } |
1250 | |
1251 | inline void QOpenGLFunctions_1_1::glLightfv(GLenum light, GLenum pname, const GLfloat *params) |
1252 | { |
1253 | d_1_0_Deprecated->f.Lightfv(light, pname, params); |
1254 | } |
1255 | |
1256 | inline void QOpenGLFunctions_1_1::glLightf(GLenum light, GLenum pname, GLfloat param) |
1257 | { |
1258 | d_1_0_Deprecated->f.Lightf(light, pname, param); |
1259 | } |
1260 | |
1261 | inline void QOpenGLFunctions_1_1::glFogiv(GLenum pname, const GLint *params) |
1262 | { |
1263 | d_1_0_Deprecated->f.Fogiv(pname, params); |
1264 | } |
1265 | |
1266 | inline void QOpenGLFunctions_1_1::glFogi(GLenum pname, GLint param) |
1267 | { |
1268 | d_1_0_Deprecated->f.Fogi(pname, param); |
1269 | } |
1270 | |
1271 | inline void QOpenGLFunctions_1_1::glFogfv(GLenum pname, const GLfloat *params) |
1272 | { |
1273 | d_1_0_Deprecated->f.Fogfv(pname, params); |
1274 | } |
1275 | |
1276 | inline void QOpenGLFunctions_1_1::glFogf(GLenum pname, GLfloat param) |
1277 | { |
1278 | d_1_0_Deprecated->f.Fogf(pname, param); |
1279 | } |
1280 | |
1281 | inline void QOpenGLFunctions_1_1::glColorMaterial(GLenum face, GLenum mode) |
1282 | { |
1283 | d_1_0_Deprecated->f.ColorMaterial(face, mode); |
1284 | } |
1285 | |
1286 | inline void QOpenGLFunctions_1_1::glClipPlane(GLenum plane, const GLdouble *equation) |
1287 | { |
1288 | d_1_0_Deprecated->f.ClipPlane(plane, equation); |
1289 | } |
1290 | |
1291 | inline void QOpenGLFunctions_1_1::glVertex4sv(const GLshort *v) |
1292 | { |
1293 | d_1_0_Deprecated->f.Vertex4sv(v); |
1294 | } |
1295 | |
1296 | inline void QOpenGLFunctions_1_1::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) |
1297 | { |
1298 | d_1_0_Deprecated->f.Vertex4s(x, y, z, w); |
1299 | } |
1300 | |
1301 | inline void QOpenGLFunctions_1_1::glVertex4iv(const GLint *v) |
1302 | { |
1303 | d_1_0_Deprecated->f.Vertex4iv(v); |
1304 | } |
1305 | |
1306 | inline void QOpenGLFunctions_1_1::glVertex4i(GLint x, GLint y, GLint z, GLint w) |
1307 | { |
1308 | d_1_0_Deprecated->f.Vertex4i(x, y, z, w); |
1309 | } |
1310 | |
1311 | inline void QOpenGLFunctions_1_1::glVertex4fv(const GLfloat *v) |
1312 | { |
1313 | d_1_0_Deprecated->f.Vertex4fv(v); |
1314 | } |
1315 | |
1316 | inline void QOpenGLFunctions_1_1::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
1317 | { |
1318 | d_1_0_Deprecated->f.Vertex4f(x, y, z, w); |
1319 | } |
1320 | |
1321 | inline void QOpenGLFunctions_1_1::glVertex4dv(const GLdouble *v) |
1322 | { |
1323 | d_1_0_Deprecated->f.Vertex4dv(v); |
1324 | } |
1325 | |
1326 | inline void QOpenGLFunctions_1_1::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
1327 | { |
1328 | d_1_0_Deprecated->f.Vertex4d(x, y, z, w); |
1329 | } |
1330 | |
1331 | inline void QOpenGLFunctions_1_1::glVertex3sv(const GLshort *v) |
1332 | { |
1333 | d_1_0_Deprecated->f.Vertex3sv(v); |
1334 | } |
1335 | |
1336 | inline void QOpenGLFunctions_1_1::glVertex3s(GLshort x, GLshort y, GLshort z) |
1337 | { |
1338 | d_1_0_Deprecated->f.Vertex3s(x, y, z); |
1339 | } |
1340 | |
1341 | inline void QOpenGLFunctions_1_1::glVertex3iv(const GLint *v) |
1342 | { |
1343 | d_1_0_Deprecated->f.Vertex3iv(v); |
1344 | } |
1345 | |
1346 | inline void QOpenGLFunctions_1_1::glVertex3i(GLint x, GLint y, GLint z) |
1347 | { |
1348 | d_1_0_Deprecated->f.Vertex3i(x, y, z); |
1349 | } |
1350 | |
1351 | inline void QOpenGLFunctions_1_1::glVertex3fv(const GLfloat *v) |
1352 | { |
1353 | d_1_0_Deprecated->f.Vertex3fv(v); |
1354 | } |
1355 | |
1356 | inline void QOpenGLFunctions_1_1::glVertex3f(GLfloat x, GLfloat y, GLfloat z) |
1357 | { |
1358 | d_1_0_Deprecated->f.Vertex3f(x, y, z); |
1359 | } |
1360 | |
1361 | inline void QOpenGLFunctions_1_1::glVertex3dv(const GLdouble *v) |
1362 | { |
1363 | d_1_0_Deprecated->f.Vertex3dv(v); |
1364 | } |
1365 | |
1366 | inline void QOpenGLFunctions_1_1::glVertex3d(GLdouble x, GLdouble y, GLdouble z) |
1367 | { |
1368 | d_1_0_Deprecated->f.Vertex3d(x, y, z); |
1369 | } |
1370 | |
1371 | inline void QOpenGLFunctions_1_1::glVertex2sv(const GLshort *v) |
1372 | { |
1373 | d_1_0_Deprecated->f.Vertex2sv(v); |
1374 | } |
1375 | |
1376 | inline void QOpenGLFunctions_1_1::glVertex2s(GLshort x, GLshort y) |
1377 | { |
1378 | d_1_0_Deprecated->f.Vertex2s(x, y); |
1379 | } |
1380 | |
1381 | inline void QOpenGLFunctions_1_1::glVertex2iv(const GLint *v) |
1382 | { |
1383 | d_1_0_Deprecated->f.Vertex2iv(v); |
1384 | } |
1385 | |
1386 | inline void QOpenGLFunctions_1_1::glVertex2i(GLint x, GLint y) |
1387 | { |
1388 | d_1_0_Deprecated->f.Vertex2i(x, y); |
1389 | } |
1390 | |
1391 | inline void QOpenGLFunctions_1_1::glVertex2fv(const GLfloat *v) |
1392 | { |
1393 | d_1_0_Deprecated->f.Vertex2fv(v); |
1394 | } |
1395 | |
1396 | inline void QOpenGLFunctions_1_1::glVertex2f(GLfloat x, GLfloat y) |
1397 | { |
1398 | d_1_0_Deprecated->f.Vertex2f(x, y); |
1399 | } |
1400 | |
1401 | inline void QOpenGLFunctions_1_1::glVertex2dv(const GLdouble *v) |
1402 | { |
1403 | d_1_0_Deprecated->f.Vertex2dv(v); |
1404 | } |
1405 | |
1406 | inline void QOpenGLFunctions_1_1::glVertex2d(GLdouble x, GLdouble y) |
1407 | { |
1408 | d_1_0_Deprecated->f.Vertex2d(x, y); |
1409 | } |
1410 | |
1411 | inline void QOpenGLFunctions_1_1::glTexCoord4sv(const GLshort *v) |
1412 | { |
1413 | d_1_0_Deprecated->f.TexCoord4sv(v); |
1414 | } |
1415 | |
1416 | inline void QOpenGLFunctions_1_1::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) |
1417 | { |
1418 | d_1_0_Deprecated->f.TexCoord4s(s, t, r, q); |
1419 | } |
1420 | |
1421 | inline void QOpenGLFunctions_1_1::glTexCoord4iv(const GLint *v) |
1422 | { |
1423 | d_1_0_Deprecated->f.TexCoord4iv(v); |
1424 | } |
1425 | |
1426 | inline void QOpenGLFunctions_1_1::glTexCoord4i(GLint s, GLint t, GLint r, GLint q) |
1427 | { |
1428 | d_1_0_Deprecated->f.TexCoord4i(s, t, r, q); |
1429 | } |
1430 | |
1431 | inline void QOpenGLFunctions_1_1::glTexCoord4fv(const GLfloat *v) |
1432 | { |
1433 | d_1_0_Deprecated->f.TexCoord4fv(v); |
1434 | } |
1435 | |
1436 | inline void QOpenGLFunctions_1_1::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
1437 | { |
1438 | d_1_0_Deprecated->f.TexCoord4f(s, t, r, q); |
1439 | } |
1440 | |
1441 | inline void QOpenGLFunctions_1_1::glTexCoord4dv(const GLdouble *v) |
1442 | { |
1443 | d_1_0_Deprecated->f.TexCoord4dv(v); |
1444 | } |
1445 | |
1446 | inline void QOpenGLFunctions_1_1::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
1447 | { |
1448 | d_1_0_Deprecated->f.TexCoord4d(s, t, r, q); |
1449 | } |
1450 | |
1451 | inline void QOpenGLFunctions_1_1::glTexCoord3sv(const GLshort *v) |
1452 | { |
1453 | d_1_0_Deprecated->f.TexCoord3sv(v); |
1454 | } |
1455 | |
1456 | inline void QOpenGLFunctions_1_1::glTexCoord3s(GLshort s, GLshort t, GLshort r) |
1457 | { |
1458 | d_1_0_Deprecated->f.TexCoord3s(s, t, r); |
1459 | } |
1460 | |
1461 | inline void QOpenGLFunctions_1_1::glTexCoord3iv(const GLint *v) |
1462 | { |
1463 | d_1_0_Deprecated->f.TexCoord3iv(v); |
1464 | } |
1465 | |
1466 | inline void QOpenGLFunctions_1_1::glTexCoord3i(GLint s, GLint t, GLint r) |
1467 | { |
1468 | d_1_0_Deprecated->f.TexCoord3i(s, t, r); |
1469 | } |
1470 | |
1471 | inline void QOpenGLFunctions_1_1::glTexCoord3fv(const GLfloat *v) |
1472 | { |
1473 | d_1_0_Deprecated->f.TexCoord3fv(v); |
1474 | } |
1475 | |
1476 | inline void QOpenGLFunctions_1_1::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) |
1477 | { |
1478 | d_1_0_Deprecated->f.TexCoord3f(s, t, r); |
1479 | } |
1480 | |
1481 | inline void QOpenGLFunctions_1_1::glTexCoord3dv(const GLdouble *v) |
1482 | { |
1483 | d_1_0_Deprecated->f.TexCoord3dv(v); |
1484 | } |
1485 | |
1486 | inline void QOpenGLFunctions_1_1::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) |
1487 | { |
1488 | d_1_0_Deprecated->f.TexCoord3d(s, t, r); |
1489 | } |
1490 | |
1491 | inline void QOpenGLFunctions_1_1::glTexCoord2sv(const GLshort *v) |
1492 | { |
1493 | d_1_0_Deprecated->f.TexCoord2sv(v); |
1494 | } |
1495 | |
1496 | inline void QOpenGLFunctions_1_1::glTexCoord2s(GLshort s, GLshort t) |
1497 | { |
1498 | d_1_0_Deprecated->f.TexCoord2s(s, t); |
1499 | } |
1500 | |
1501 | inline void QOpenGLFunctions_1_1::glTexCoord2iv(const GLint *v) |
1502 | { |
1503 | d_1_0_Deprecated->f.TexCoord2iv(v); |
1504 | } |
1505 | |
1506 | inline void QOpenGLFunctions_1_1::glTexCoord2i(GLint s, GLint t) |
1507 | { |
1508 | d_1_0_Deprecated->f.TexCoord2i(s, t); |
1509 | } |
1510 | |
1511 | inline void QOpenGLFunctions_1_1::glTexCoord2fv(const GLfloat *v) |
1512 | { |
1513 | d_1_0_Deprecated->f.TexCoord2fv(v); |
1514 | } |
1515 | |
1516 | inline void QOpenGLFunctions_1_1::glTexCoord2f(GLfloat s, GLfloat t) |
1517 | { |
1518 | d_1_0_Deprecated->f.TexCoord2f(s, t); |
1519 | } |
1520 | |
1521 | inline void QOpenGLFunctions_1_1::glTexCoord2dv(const GLdouble *v) |
1522 | { |
1523 | d_1_0_Deprecated->f.TexCoord2dv(v); |
1524 | } |
1525 | |
1526 | inline void QOpenGLFunctions_1_1::glTexCoord2d(GLdouble s, GLdouble t) |
1527 | { |
1528 | d_1_0_Deprecated->f.TexCoord2d(s, t); |
1529 | } |
1530 | |
1531 | inline void QOpenGLFunctions_1_1::glTexCoord1sv(const GLshort *v) |
1532 | { |
1533 | d_1_0_Deprecated->f.TexCoord1sv(v); |
1534 | } |
1535 | |
1536 | inline void QOpenGLFunctions_1_1::glTexCoord1s(GLshort s) |
1537 | { |
1538 | d_1_0_Deprecated->f.TexCoord1s(s); |
1539 | } |
1540 | |
1541 | inline void QOpenGLFunctions_1_1::glTexCoord1iv(const GLint *v) |
1542 | { |
1543 | d_1_0_Deprecated->f.TexCoord1iv(v); |
1544 | } |
1545 | |
1546 | inline void QOpenGLFunctions_1_1::glTexCoord1i(GLint s) |
1547 | { |
1548 | d_1_0_Deprecated->f.TexCoord1i(s); |
1549 | } |
1550 | |
1551 | inline void QOpenGLFunctions_1_1::glTexCoord1fv(const GLfloat *v) |
1552 | { |
1553 | d_1_0_Deprecated->f.TexCoord1fv(v); |
1554 | } |
1555 | |
1556 | inline void QOpenGLFunctions_1_1::glTexCoord1f(GLfloat s) |
1557 | { |
1558 | d_1_0_Deprecated->f.TexCoord1f(s); |
1559 | } |
1560 | |
1561 | inline void QOpenGLFunctions_1_1::glTexCoord1dv(const GLdouble *v) |
1562 | { |
1563 | d_1_0_Deprecated->f.TexCoord1dv(v); |
1564 | } |
1565 | |
1566 | inline void QOpenGLFunctions_1_1::glTexCoord1d(GLdouble s) |
1567 | { |
1568 | d_1_0_Deprecated->f.TexCoord1d(s); |
1569 | } |
1570 | |
1571 | inline void QOpenGLFunctions_1_1::glRectsv(const GLshort *v1, const GLshort *v2) |
1572 | { |
1573 | d_1_0_Deprecated->f.Rectsv(v1, v2); |
1574 | } |
1575 | |
1576 | inline void QOpenGLFunctions_1_1::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
1577 | { |
1578 | d_1_0_Deprecated->f.Rects(x1, y1, x2, y2); |
1579 | } |
1580 | |
1581 | inline void QOpenGLFunctions_1_1::glRectiv(const GLint *v1, const GLint *v2) |
1582 | { |
1583 | d_1_0_Deprecated->f.Rectiv(v1, v2); |
1584 | } |
1585 | |
1586 | inline void QOpenGLFunctions_1_1::glRecti(GLint x1, GLint y1, GLint x2, GLint y2) |
1587 | { |
1588 | d_1_0_Deprecated->f.Recti(x1, y1, x2, y2); |
1589 | } |
1590 | |
1591 | inline void QOpenGLFunctions_1_1::glRectfv(const GLfloat *v1, const GLfloat *v2) |
1592 | { |
1593 | d_1_0_Deprecated->f.Rectfv(v1, v2); |
1594 | } |
1595 | |
1596 | inline void QOpenGLFunctions_1_1::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
1597 | { |
1598 | d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2); |
1599 | } |
1600 | |
1601 | inline void QOpenGLFunctions_1_1::glRectdv(const GLdouble *v1, const GLdouble *v2) |
1602 | { |
1603 | d_1_0_Deprecated->f.Rectdv(v1, v2); |
1604 | } |
1605 | |
1606 | inline void QOpenGLFunctions_1_1::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
1607 | { |
1608 | d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2); |
1609 | } |
1610 | |
1611 | inline void QOpenGLFunctions_1_1::glRasterPos4sv(const GLshort *v) |
1612 | { |
1613 | d_1_0_Deprecated->f.RasterPos4sv(v); |
1614 | } |
1615 | |
1616 | inline void QOpenGLFunctions_1_1::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) |
1617 | { |
1618 | d_1_0_Deprecated->f.RasterPos4s(x, y, z, w); |
1619 | } |
1620 | |
1621 | inline void QOpenGLFunctions_1_1::glRasterPos4iv(const GLint *v) |
1622 | { |
1623 | d_1_0_Deprecated->f.RasterPos4iv(v); |
1624 | } |
1625 | |
1626 | inline void QOpenGLFunctions_1_1::glRasterPos4i(GLint x, GLint y, GLint z, GLint w) |
1627 | { |
1628 | d_1_0_Deprecated->f.RasterPos4i(x, y, z, w); |
1629 | } |
1630 | |
1631 | inline void QOpenGLFunctions_1_1::glRasterPos4fv(const GLfloat *v) |
1632 | { |
1633 | d_1_0_Deprecated->f.RasterPos4fv(v); |
1634 | } |
1635 | |
1636 | inline void QOpenGLFunctions_1_1::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
1637 | { |
1638 | d_1_0_Deprecated->f.RasterPos4f(x, y, z, w); |
1639 | } |
1640 | |
1641 | inline void QOpenGLFunctions_1_1::glRasterPos4dv(const GLdouble *v) |
1642 | { |
1643 | d_1_0_Deprecated->f.RasterPos4dv(v); |
1644 | } |
1645 | |
1646 | inline void QOpenGLFunctions_1_1::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
1647 | { |
1648 | d_1_0_Deprecated->f.RasterPos4d(x, y, z, w); |
1649 | } |
1650 | |
1651 | inline void QOpenGLFunctions_1_1::glRasterPos3sv(const GLshort *v) |
1652 | { |
1653 | d_1_0_Deprecated->f.RasterPos3sv(v); |
1654 | } |
1655 | |
1656 | inline void QOpenGLFunctions_1_1::glRasterPos3s(GLshort x, GLshort y, GLshort z) |
1657 | { |
1658 | d_1_0_Deprecated->f.RasterPos3s(x, y, z); |
1659 | } |
1660 | |
1661 | inline void QOpenGLFunctions_1_1::glRasterPos3iv(const GLint *v) |
1662 | { |
1663 | d_1_0_Deprecated->f.RasterPos3iv(v); |
1664 | } |
1665 | |
1666 | inline void QOpenGLFunctions_1_1::glRasterPos3i(GLint x, GLint y, GLint z) |
1667 | { |
1668 | d_1_0_Deprecated->f.RasterPos3i(x, y, z); |
1669 | } |
1670 | |
1671 | inline void QOpenGLFunctions_1_1::glRasterPos3fv(const GLfloat *v) |
1672 | { |
1673 | d_1_0_Deprecated->f.RasterPos3fv(v); |
1674 | } |
1675 | |
1676 | inline void QOpenGLFunctions_1_1::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) |
1677 | { |
1678 | d_1_0_Deprecated->f.RasterPos3f(x, y, z); |
1679 | } |
1680 | |
1681 | inline void QOpenGLFunctions_1_1::glRasterPos3dv(const GLdouble *v) |
1682 | { |
1683 | d_1_0_Deprecated->f.RasterPos3dv(v); |
1684 | } |
1685 | |
1686 | inline void QOpenGLFunctions_1_1::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) |
1687 | { |
1688 | d_1_0_Deprecated->f.RasterPos3d(x, y, z); |
1689 | } |
1690 | |
1691 | inline void QOpenGLFunctions_1_1::glRasterPos2sv(const GLshort *v) |
1692 | { |
1693 | d_1_0_Deprecated->f.RasterPos2sv(v); |
1694 | } |
1695 | |
1696 | inline void QOpenGLFunctions_1_1::glRasterPos2s(GLshort x, GLshort y) |
1697 | { |
1698 | d_1_0_Deprecated->f.RasterPos2s(x, y); |
1699 | } |
1700 | |
1701 | inline void QOpenGLFunctions_1_1::glRasterPos2iv(const GLint *v) |
1702 | { |
1703 | d_1_0_Deprecated->f.RasterPos2iv(v); |
1704 | } |
1705 | |
1706 | inline void QOpenGLFunctions_1_1::glRasterPos2i(GLint x, GLint y) |
1707 | { |
1708 | d_1_0_Deprecated->f.RasterPos2i(x, y); |
1709 | } |
1710 | |
1711 | inline void QOpenGLFunctions_1_1::glRasterPos2fv(const GLfloat *v) |
1712 | { |
1713 | d_1_0_Deprecated->f.RasterPos2fv(v); |
1714 | } |
1715 | |
1716 | inline void QOpenGLFunctions_1_1::glRasterPos2f(GLfloat x, GLfloat y) |
1717 | { |
1718 | d_1_0_Deprecated->f.RasterPos2f(x, y); |
1719 | } |
1720 | |
1721 | inline void QOpenGLFunctions_1_1::glRasterPos2dv(const GLdouble *v) |
1722 | { |
1723 | d_1_0_Deprecated->f.RasterPos2dv(v); |
1724 | } |
1725 | |
1726 | inline void QOpenGLFunctions_1_1::glRasterPos2d(GLdouble x, GLdouble y) |
1727 | { |
1728 | d_1_0_Deprecated->f.RasterPos2d(x, y); |
1729 | } |
1730 | |
1731 | inline void QOpenGLFunctions_1_1::glNormal3sv(const GLshort *v) |
1732 | { |
1733 | d_1_0_Deprecated->f.Normal3sv(v); |
1734 | } |
1735 | |
1736 | inline void QOpenGLFunctions_1_1::glNormal3s(GLshort nx, GLshort ny, GLshort nz) |
1737 | { |
1738 | d_1_0_Deprecated->f.Normal3s(nx, ny, nz); |
1739 | } |
1740 | |
1741 | inline void QOpenGLFunctions_1_1::glNormal3iv(const GLint *v) |
1742 | { |
1743 | d_1_0_Deprecated->f.Normal3iv(v); |
1744 | } |
1745 | |
1746 | inline void QOpenGLFunctions_1_1::glNormal3i(GLint nx, GLint ny, GLint nz) |
1747 | { |
1748 | d_1_0_Deprecated->f.Normal3i(nx, ny, nz); |
1749 | } |
1750 | |
1751 | inline void QOpenGLFunctions_1_1::glNormal3fv(const GLfloat *v) |
1752 | { |
1753 | d_1_0_Deprecated->f.Normal3fv(v); |
1754 | } |
1755 | |
1756 | inline void QOpenGLFunctions_1_1::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) |
1757 | { |
1758 | d_1_0_Deprecated->f.Normal3f(nx, ny, nz); |
1759 | } |
1760 | |
1761 | inline void QOpenGLFunctions_1_1::glNormal3dv(const GLdouble *v) |
1762 | { |
1763 | d_1_0_Deprecated->f.Normal3dv(v); |
1764 | } |
1765 | |
1766 | inline void QOpenGLFunctions_1_1::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) |
1767 | { |
1768 | d_1_0_Deprecated->f.Normal3d(nx, ny, nz); |
1769 | } |
1770 | |
1771 | inline void QOpenGLFunctions_1_1::glNormal3bv(const GLbyte *v) |
1772 | { |
1773 | d_1_0_Deprecated->f.Normal3bv(v); |
1774 | } |
1775 | |
1776 | inline void QOpenGLFunctions_1_1::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) |
1777 | { |
1778 | d_1_0_Deprecated->f.Normal3b(nx, ny, nz); |
1779 | } |
1780 | |
1781 | inline void QOpenGLFunctions_1_1::glIndexsv(const GLshort *c) |
1782 | { |
1783 | d_1_0_Deprecated->f.Indexsv(c); |
1784 | } |
1785 | |
1786 | inline void QOpenGLFunctions_1_1::glIndexs(GLshort c) |
1787 | { |
1788 | d_1_0_Deprecated->f.Indexs(c); |
1789 | } |
1790 | |
1791 | inline void QOpenGLFunctions_1_1::glIndexiv(const GLint *c) |
1792 | { |
1793 | d_1_0_Deprecated->f.Indexiv(c); |
1794 | } |
1795 | |
1796 | inline void QOpenGLFunctions_1_1::glIndexi(GLint c) |
1797 | { |
1798 | d_1_0_Deprecated->f.Indexi(c); |
1799 | } |
1800 | |
1801 | inline void QOpenGLFunctions_1_1::glIndexfv(const GLfloat *c) |
1802 | { |
1803 | d_1_0_Deprecated->f.Indexfv(c); |
1804 | } |
1805 | |
1806 | inline void QOpenGLFunctions_1_1::glIndexf(GLfloat c) |
1807 | { |
1808 | d_1_0_Deprecated->f.Indexf(c); |
1809 | } |
1810 | |
1811 | inline void QOpenGLFunctions_1_1::glIndexdv(const GLdouble *c) |
1812 | { |
1813 | d_1_0_Deprecated->f.Indexdv(c); |
1814 | } |
1815 | |
1816 | inline void QOpenGLFunctions_1_1::glIndexd(GLdouble c) |
1817 | { |
1818 | d_1_0_Deprecated->f.Indexd(c); |
1819 | } |
1820 | |
1821 | inline void QOpenGLFunctions_1_1::glEnd() |
1822 | { |
1823 | d_1_0_Deprecated->f.End(); |
1824 | } |
1825 | |
1826 | inline void QOpenGLFunctions_1_1::glEdgeFlagv(const GLboolean *flag) |
1827 | { |
1828 | d_1_0_Deprecated->f.EdgeFlagv(flag); |
1829 | } |
1830 | |
1831 | inline void QOpenGLFunctions_1_1::glEdgeFlag(GLboolean flag) |
1832 | { |
1833 | d_1_0_Deprecated->f.EdgeFlag(flag); |
1834 | } |
1835 | |
1836 | inline void QOpenGLFunctions_1_1::glColor4usv(const GLushort *v) |
1837 | { |
1838 | d_1_0_Deprecated->f.Color4usv(v); |
1839 | } |
1840 | |
1841 | inline void QOpenGLFunctions_1_1::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) |
1842 | { |
1843 | d_1_0_Deprecated->f.Color4us(red, green, blue, alpha); |
1844 | } |
1845 | |
1846 | inline void QOpenGLFunctions_1_1::glColor4uiv(const GLuint *v) |
1847 | { |
1848 | d_1_0_Deprecated->f.Color4uiv(v); |
1849 | } |
1850 | |
1851 | inline void QOpenGLFunctions_1_1::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) |
1852 | { |
1853 | d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha); |
1854 | } |
1855 | |
1856 | inline void QOpenGLFunctions_1_1::glColor4ubv(const GLubyte *v) |
1857 | { |
1858 | d_1_0_Deprecated->f.Color4ubv(v); |
1859 | } |
1860 | |
1861 | inline void QOpenGLFunctions_1_1::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
1862 | { |
1863 | d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha); |
1864 | } |
1865 | |
1866 | inline void QOpenGLFunctions_1_1::glColor4sv(const GLshort *v) |
1867 | { |
1868 | d_1_0_Deprecated->f.Color4sv(v); |
1869 | } |
1870 | |
1871 | inline void QOpenGLFunctions_1_1::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) |
1872 | { |
1873 | d_1_0_Deprecated->f.Color4s(red, green, blue, alpha); |
1874 | } |
1875 | |
1876 | inline void QOpenGLFunctions_1_1::glColor4iv(const GLint *v) |
1877 | { |
1878 | d_1_0_Deprecated->f.Color4iv(v); |
1879 | } |
1880 | |
1881 | inline void QOpenGLFunctions_1_1::glColor4i(GLint red, GLint green, GLint blue, GLint alpha) |
1882 | { |
1883 | d_1_0_Deprecated->f.Color4i(red, green, blue, alpha); |
1884 | } |
1885 | |
1886 | inline void QOpenGLFunctions_1_1::glColor4fv(const GLfloat *v) |
1887 | { |
1888 | d_1_0_Deprecated->f.Color4fv(v); |
1889 | } |
1890 | |
1891 | inline void QOpenGLFunctions_1_1::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
1892 | { |
1893 | d_1_0_Deprecated->f.Color4f(red, green, blue, alpha); |
1894 | } |
1895 | |
1896 | inline void QOpenGLFunctions_1_1::glColor4dv(const GLdouble *v) |
1897 | { |
1898 | d_1_0_Deprecated->f.Color4dv(v); |
1899 | } |
1900 | |
1901 | inline void QOpenGLFunctions_1_1::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
1902 | { |
1903 | d_1_0_Deprecated->f.Color4d(red, green, blue, alpha); |
1904 | } |
1905 | |
1906 | inline void QOpenGLFunctions_1_1::glColor4bv(const GLbyte *v) |
1907 | { |
1908 | d_1_0_Deprecated->f.Color4bv(v); |
1909 | } |
1910 | |
1911 | inline void QOpenGLFunctions_1_1::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
1912 | { |
1913 | d_1_0_Deprecated->f.Color4b(red, green, blue, alpha); |
1914 | } |
1915 | |
1916 | inline void QOpenGLFunctions_1_1::glColor3usv(const GLushort *v) |
1917 | { |
1918 | d_1_0_Deprecated->f.Color3usv(v); |
1919 | } |
1920 | |
1921 | inline void QOpenGLFunctions_1_1::glColor3us(GLushort red, GLushort green, GLushort blue) |
1922 | { |
1923 | d_1_0_Deprecated->f.Color3us(red, green, blue); |
1924 | } |
1925 | |
1926 | inline void QOpenGLFunctions_1_1::glColor3uiv(const GLuint *v) |
1927 | { |
1928 | d_1_0_Deprecated->f.Color3uiv(v); |
1929 | } |
1930 | |
1931 | inline void QOpenGLFunctions_1_1::glColor3ui(GLuint red, GLuint green, GLuint blue) |
1932 | { |
1933 | d_1_0_Deprecated->f.Color3ui(red, green, blue); |
1934 | } |
1935 | |
1936 | inline void QOpenGLFunctions_1_1::glColor3ubv(const GLubyte *v) |
1937 | { |
1938 | d_1_0_Deprecated->f.Color3ubv(v); |
1939 | } |
1940 | |
1941 | inline void QOpenGLFunctions_1_1::glColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
1942 | { |
1943 | d_1_0_Deprecated->f.Color3ub(red, green, blue); |
1944 | } |
1945 | |
1946 | inline void QOpenGLFunctions_1_1::glColor3sv(const GLshort *v) |
1947 | { |
1948 | d_1_0_Deprecated->f.Color3sv(v); |
1949 | } |
1950 | |
1951 | inline void QOpenGLFunctions_1_1::glColor3s(GLshort red, GLshort green, GLshort blue) |
1952 | { |
1953 | d_1_0_Deprecated->f.Color3s(red, green, blue); |
1954 | } |
1955 | |
1956 | inline void QOpenGLFunctions_1_1::glColor3iv(const GLint *v) |
1957 | { |
1958 | d_1_0_Deprecated->f.Color3iv(v); |
1959 | } |
1960 | |
1961 | inline void QOpenGLFunctions_1_1::glColor3i(GLint red, GLint green, GLint blue) |
1962 | { |
1963 | d_1_0_Deprecated->f.Color3i(red, green, blue); |
1964 | } |
1965 | |
1966 | inline void QOpenGLFunctions_1_1::glColor3fv(const GLfloat *v) |
1967 | { |
1968 | d_1_0_Deprecated->f.Color3fv(v); |
1969 | } |
1970 | |
1971 | inline void QOpenGLFunctions_1_1::glColor3f(GLfloat red, GLfloat green, GLfloat blue) |
1972 | { |
1973 | d_1_0_Deprecated->f.Color3f(red, green, blue); |
1974 | } |
1975 | |
1976 | inline void QOpenGLFunctions_1_1::glColor3dv(const GLdouble *v) |
1977 | { |
1978 | d_1_0_Deprecated->f.Color3dv(v); |
1979 | } |
1980 | |
1981 | inline void QOpenGLFunctions_1_1::glColor3d(GLdouble red, GLdouble green, GLdouble blue) |
1982 | { |
1983 | d_1_0_Deprecated->f.Color3d(red, green, blue); |
1984 | } |
1985 | |
1986 | inline void QOpenGLFunctions_1_1::glColor3bv(const GLbyte *v) |
1987 | { |
1988 | d_1_0_Deprecated->f.Color3bv(v); |
1989 | } |
1990 | |
1991 | inline void QOpenGLFunctions_1_1::glColor3b(GLbyte red, GLbyte green, GLbyte blue) |
1992 | { |
1993 | d_1_0_Deprecated->f.Color3b(red, green, blue); |
1994 | } |
1995 | |
1996 | inline void QOpenGLFunctions_1_1::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) |
1997 | { |
1998 | d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap); |
1999 | } |
2000 | |
2001 | inline void QOpenGLFunctions_1_1::glBegin(GLenum mode) |
2002 | { |
2003 | d_1_0_Deprecated->f.Begin(mode); |
2004 | } |
2005 | |
2006 | inline void QOpenGLFunctions_1_1::glListBase(GLuint base) |
2007 | { |
2008 | d_1_0_Deprecated->f.ListBase(base); |
2009 | } |
2010 | |
2011 | inline GLuint QOpenGLFunctions_1_1::glGenLists(GLsizei range) |
2012 | { |
2013 | return d_1_0_Deprecated->f.GenLists(range); |
2014 | } |
2015 | |
2016 | inline void QOpenGLFunctions_1_1::glDeleteLists(GLuint list, GLsizei range) |
2017 | { |
2018 | d_1_0_Deprecated->f.DeleteLists(list, range); |
2019 | } |
2020 | |
2021 | inline void QOpenGLFunctions_1_1::glCallLists(GLsizei n, GLenum type, const GLvoid *lists) |
2022 | { |
2023 | d_1_0_Deprecated->f.CallLists(n, type, lists); |
2024 | } |
2025 | |
2026 | inline void QOpenGLFunctions_1_1::glCallList(GLuint list) |
2027 | { |
2028 | d_1_0_Deprecated->f.CallList(list); |
2029 | } |
2030 | |
2031 | inline void QOpenGLFunctions_1_1::glEndList() |
2032 | { |
2033 | d_1_0_Deprecated->f.EndList(); |
2034 | } |
2035 | |
2036 | inline void QOpenGLFunctions_1_1::glNewList(GLuint list, GLenum mode) |
2037 | { |
2038 | d_1_0_Deprecated->f.NewList(list, mode); |
2039 | } |
2040 | |
2041 | |
2042 | // OpenGL 1.1 deprecated functions |
2043 | inline void QOpenGLFunctions_1_1::glPushClientAttrib(GLbitfield mask) |
2044 | { |
2045 | d_1_1_Deprecated->f.PushClientAttrib(mask); |
2046 | } |
2047 | |
2048 | inline void QOpenGLFunctions_1_1::glPopClientAttrib() |
2049 | { |
2050 | d_1_1_Deprecated->f.PopClientAttrib(); |
2051 | } |
2052 | |
2053 | inline void QOpenGLFunctions_1_1::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) |
2054 | { |
2055 | d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities); |
2056 | } |
2057 | |
2058 | inline GLboolean QOpenGLFunctions_1_1::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) |
2059 | { |
2060 | return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences); |
2061 | } |
2062 | |
2063 | inline void QOpenGLFunctions_1_1::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
2064 | { |
2065 | d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer); |
2066 | } |
2067 | |
2068 | inline void QOpenGLFunctions_1_1::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
2069 | { |
2070 | d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer); |
2071 | } |
2072 | |
2073 | inline void QOpenGLFunctions_1_1::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
2074 | { |
2075 | d_1_1_Deprecated->f.NormalPointer(type, stride, pointer); |
2076 | } |
2077 | |
2078 | inline void QOpenGLFunctions_1_1::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) |
2079 | { |
2080 | d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer); |
2081 | } |
2082 | |
2083 | inline void QOpenGLFunctions_1_1::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
2084 | { |
2085 | d_1_1_Deprecated->f.IndexPointer(type, stride, pointer); |
2086 | } |
2087 | |
2088 | inline void QOpenGLFunctions_1_1::glEnableClientState(GLenum array) |
2089 | { |
2090 | d_1_1_Deprecated->f.EnableClientState(array); |
2091 | } |
2092 | |
2093 | inline void QOpenGLFunctions_1_1::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) |
2094 | { |
2095 | d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer); |
2096 | } |
2097 | |
2098 | inline void QOpenGLFunctions_1_1::glDisableClientState(GLenum array) |
2099 | { |
2100 | d_1_1_Deprecated->f.DisableClientState(array); |
2101 | } |
2102 | |
2103 | inline void QOpenGLFunctions_1_1::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
2104 | { |
2105 | d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer); |
2106 | } |
2107 | |
2108 | inline void QOpenGLFunctions_1_1::glArrayElement(GLint i) |
2109 | { |
2110 | d_1_1_Deprecated->f.ArrayElement(i); |
2111 | } |
2112 | |
2113 | |
2114 | |
2115 | QT_END_NAMESPACE |
2116 | |
2117 | #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2 |
2118 | |
2119 | #endif |
2120 |
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