1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
4 | ** Copyright (C) 2016 The Qt Company Ltd. |
5 | ** Contact: https://www.qt.io/licensing/ |
6 | ** |
7 | ** This file is part of the QtGui module of the Qt Toolkit. |
8 | ** |
9 | ** $QT_BEGIN_LICENSE:LGPL$ |
10 | ** Commercial License Usage |
11 | ** Licensees holding valid commercial Qt licenses may use this file in |
12 | ** accordance with the commercial license agreement provided with the |
13 | ** Software or, alternatively, in accordance with the terms contained in |
14 | ** a written agreement between you and The Qt Company. For licensing terms |
15 | ** and conditions see https://www.qt.io/terms-conditions. For further |
16 | ** information use the contact form at https://www.qt.io/contact-us. |
17 | ** |
18 | ** GNU Lesser General Public License Usage |
19 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
20 | ** General Public License version 3 as published by the Free Software |
21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
22 | ** packaging of this file. Please review the following information to |
23 | ** ensure the GNU Lesser General Public License version 3 requirements |
24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
25 | ** |
26 | ** GNU General Public License Usage |
27 | ** Alternatively, this file may be used under the terms of the GNU |
28 | ** General Public License version 2.0 or (at your option) the GNU General |
29 | ** Public license version 3 or any later version approved by the KDE Free |
30 | ** Qt Foundation. The licenses are as published by the Free Software |
31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
32 | ** included in the packaging of this file. Please review the following |
33 | ** information to ensure the GNU General Public License requirements will |
34 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
35 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
36 | ** |
37 | ** $QT_END_LICENSE$ |
38 | ** |
39 | ** |
40 | ** This file was generated by glgen version 0.1 |
41 | ** Command line was: glgen |
42 | ** |
43 | ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
44 | ** |
45 | ** This is an auto-generated file. |
46 | ** Do not edit! All changes made to it will be lost. |
47 | ** |
48 | ****************************************************************************/ |
49 | |
50 | #ifndef QOPENGLVERSIONFUNCTIONS_1_3_H |
51 | #define QOPENGLVERSIONFUNCTIONS_1_3_H |
52 | |
53 | #include <QtGui/qtguiglobal.h> |
54 | |
55 | #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2) |
56 | |
57 | #include <QtGui/QOpenGLVersionFunctions> |
58 | #include <QtGui/qopenglcontext.h> |
59 | |
60 | QT_BEGIN_NAMESPACE |
61 | |
62 | class Q_GUI_EXPORT QOpenGLFunctions_1_3 : public QAbstractOpenGLFunctions |
63 | { |
64 | public: |
65 | QOpenGLFunctions_1_3(); |
66 | ~QOpenGLFunctions_1_3(); |
67 | |
68 | bool initializeOpenGLFunctions() override; |
69 | |
70 | // OpenGL 1.0 core functions |
71 | void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
72 | void glDepthRange(GLdouble nearVal, GLdouble farVal); |
73 | GLboolean glIsEnabled(GLenum cap); |
74 | void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
75 | void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
76 | void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
77 | void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
78 | void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
79 | const GLubyte * glGetString(GLenum name); |
80 | void glGetIntegerv(GLenum pname, GLint *params); |
81 | void glGetFloatv(GLenum pname, GLfloat *params); |
82 | GLenum glGetError(); |
83 | void glGetDoublev(GLenum pname, GLdouble *params); |
84 | void glGetBooleanv(GLenum pname, GLboolean *params); |
85 | void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
86 | void glReadBuffer(GLenum mode); |
87 | void glPixelStorei(GLenum pname, GLint param); |
88 | void glPixelStoref(GLenum pname, GLfloat param); |
89 | void glDepthFunc(GLenum func); |
90 | void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
91 | void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
92 | void glLogicOp(GLenum opcode); |
93 | void glBlendFunc(GLenum sfactor, GLenum dfactor); |
94 | void glFlush(); |
95 | void glFinish(); |
96 | void glEnable(GLenum cap); |
97 | void glDisable(GLenum cap); |
98 | void glDepthMask(GLboolean flag); |
99 | void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
100 | void glStencilMask(GLuint mask); |
101 | void glClearDepth(GLdouble depth); |
102 | void glClearStencil(GLint s); |
103 | void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
104 | void glClear(GLbitfield mask); |
105 | void glDrawBuffer(GLenum mode); |
106 | void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
107 | void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
108 | void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
109 | void glTexParameteri(GLenum target, GLenum pname, GLint param); |
110 | void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
111 | void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
112 | void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
113 | void glPolygonMode(GLenum face, GLenum mode); |
114 | void glPointSize(GLfloat size); |
115 | void glLineWidth(GLfloat width); |
116 | void glHint(GLenum target, GLenum mode); |
117 | void glFrontFace(GLenum mode); |
118 | void glCullFace(GLenum mode); |
119 | |
120 | // OpenGL 1.1 core functions |
121 | void glIndexubv(const GLubyte *c); |
122 | void glIndexub(GLubyte c); |
123 | GLboolean glIsTexture(GLuint texture); |
124 | void glGenTextures(GLsizei n, GLuint *textures); |
125 | void glDeleteTextures(GLsizei n, const GLuint *textures); |
126 | void glBindTexture(GLenum target, GLuint texture); |
127 | void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
128 | void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
129 | void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
130 | void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
131 | void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
132 | void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
133 | void glPolygonOffset(GLfloat factor, GLfloat units); |
134 | void glGetPointerv(GLenum pname, GLvoid* *params); |
135 | void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
136 | void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
137 | |
138 | // OpenGL 1.2 core functions |
139 | void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
140 | void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); |
141 | void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
142 | void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); |
143 | void glBlendEquation(GLenum mode); |
144 | void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
145 | |
146 | // OpenGL 1.3 core functions |
147 | void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); |
148 | void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); |
149 | void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); |
150 | void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); |
151 | void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); |
152 | void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); |
153 | void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); |
154 | void glSampleCoverage(GLfloat value, GLboolean invert); |
155 | void glActiveTexture(GLenum texture); |
156 | |
157 | // OpenGL 1.0 deprecated functions |
158 | void glTranslatef(GLfloat x, GLfloat y, GLfloat z); |
159 | void glTranslated(GLdouble x, GLdouble y, GLdouble z); |
160 | void glScalef(GLfloat x, GLfloat y, GLfloat z); |
161 | void glScaled(GLdouble x, GLdouble y, GLdouble z); |
162 | void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
163 | void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
164 | void glPushMatrix(); |
165 | void glPopMatrix(); |
166 | void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
167 | void glMultMatrixd(const GLdouble *m); |
168 | void glMultMatrixf(const GLfloat *m); |
169 | void glMatrixMode(GLenum mode); |
170 | void glLoadMatrixd(const GLdouble *m); |
171 | void glLoadMatrixf(const GLfloat *m); |
172 | void glLoadIdentity(); |
173 | void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
174 | GLboolean glIsList(GLuint list); |
175 | void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); |
176 | void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); |
177 | void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); |
178 | void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); |
179 | void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); |
180 | void glGetPolygonStipple(GLubyte *mask); |
181 | void glGetPixelMapusv(GLenum map, GLushort *values); |
182 | void glGetPixelMapuiv(GLenum map, GLuint *values); |
183 | void glGetPixelMapfv(GLenum map, GLfloat *values); |
184 | void glGetMaterialiv(GLenum face, GLenum pname, GLint *params); |
185 | void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); |
186 | void glGetMapiv(GLenum target, GLenum query, GLint *v); |
187 | void glGetMapfv(GLenum target, GLenum query, GLfloat *v); |
188 | void glGetMapdv(GLenum target, GLenum query, GLdouble *v); |
189 | void glGetLightiv(GLenum light, GLenum pname, GLint *params); |
190 | void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); |
191 | void glGetClipPlane(GLenum plane, GLdouble *equation); |
192 | void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
193 | void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
194 | void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); |
195 | void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); |
196 | void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); |
197 | void glPixelTransferi(GLenum pname, GLint param); |
198 | void glPixelTransferf(GLenum pname, GLfloat param); |
199 | void glPixelZoom(GLfloat xfactor, GLfloat yfactor); |
200 | void glAlphaFunc(GLenum func, GLfloat ref); |
201 | void glEvalPoint2(GLint i, GLint j); |
202 | void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
203 | void glEvalPoint1(GLint i); |
204 | void glEvalMesh1(GLenum mode, GLint i1, GLint i2); |
205 | void glEvalCoord2fv(const GLfloat *u); |
206 | void glEvalCoord2f(GLfloat u, GLfloat v); |
207 | void glEvalCoord2dv(const GLdouble *u); |
208 | void glEvalCoord2d(GLdouble u, GLdouble v); |
209 | void glEvalCoord1fv(const GLfloat *u); |
210 | void glEvalCoord1f(GLfloat u); |
211 | void glEvalCoord1dv(const GLdouble *u); |
212 | void glEvalCoord1d(GLdouble u); |
213 | void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
214 | void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
215 | void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); |
216 | void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); |
217 | void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); |
218 | void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); |
219 | void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); |
220 | void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); |
221 | void glPushAttrib(GLbitfield mask); |
222 | void glPopAttrib(); |
223 | void glAccum(GLenum op, GLfloat value); |
224 | void glIndexMask(GLuint mask); |
225 | void glClearIndex(GLfloat c); |
226 | void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
227 | void glPushName(GLuint name); |
228 | void glPopName(); |
229 | void glPassThrough(GLfloat token); |
230 | void glLoadName(GLuint name); |
231 | void glInitNames(); |
232 | GLint glRenderMode(GLenum mode); |
233 | void glSelectBuffer(GLsizei size, GLuint *buffer); |
234 | void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); |
235 | void glTexGeniv(GLenum coord, GLenum pname, const GLint *params); |
236 | void glTexGeni(GLenum coord, GLenum pname, GLint param); |
237 | void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); |
238 | void glTexGenf(GLenum coord, GLenum pname, GLfloat param); |
239 | void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); |
240 | void glTexGend(GLenum coord, GLenum pname, GLdouble param); |
241 | void glTexEnviv(GLenum target, GLenum pname, const GLint *params); |
242 | void glTexEnvi(GLenum target, GLenum pname, GLint param); |
243 | void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); |
244 | void glTexEnvf(GLenum target, GLenum pname, GLfloat param); |
245 | void glShadeModel(GLenum mode); |
246 | void glPolygonStipple(const GLubyte *mask); |
247 | void glMaterialiv(GLenum face, GLenum pname, const GLint *params); |
248 | void glMateriali(GLenum face, GLenum pname, GLint param); |
249 | void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); |
250 | void glMaterialf(GLenum face, GLenum pname, GLfloat param); |
251 | void glLineStipple(GLint factor, GLushort pattern); |
252 | void glLightModeliv(GLenum pname, const GLint *params); |
253 | void glLightModeli(GLenum pname, GLint param); |
254 | void glLightModelfv(GLenum pname, const GLfloat *params); |
255 | void glLightModelf(GLenum pname, GLfloat param); |
256 | void glLightiv(GLenum light, GLenum pname, const GLint *params); |
257 | void glLighti(GLenum light, GLenum pname, GLint param); |
258 | void glLightfv(GLenum light, GLenum pname, const GLfloat *params); |
259 | void glLightf(GLenum light, GLenum pname, GLfloat param); |
260 | void glFogiv(GLenum pname, const GLint *params); |
261 | void glFogi(GLenum pname, GLint param); |
262 | void glFogfv(GLenum pname, const GLfloat *params); |
263 | void glFogf(GLenum pname, GLfloat param); |
264 | void glColorMaterial(GLenum face, GLenum mode); |
265 | void glClipPlane(GLenum plane, const GLdouble *equation); |
266 | void glVertex4sv(const GLshort *v); |
267 | void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); |
268 | void glVertex4iv(const GLint *v); |
269 | void glVertex4i(GLint x, GLint y, GLint z, GLint w); |
270 | void glVertex4fv(const GLfloat *v); |
271 | void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
272 | void glVertex4dv(const GLdouble *v); |
273 | void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
274 | void glVertex3sv(const GLshort *v); |
275 | void glVertex3s(GLshort x, GLshort y, GLshort z); |
276 | void glVertex3iv(const GLint *v); |
277 | void glVertex3i(GLint x, GLint y, GLint z); |
278 | void glVertex3fv(const GLfloat *v); |
279 | void glVertex3f(GLfloat x, GLfloat y, GLfloat z); |
280 | void glVertex3dv(const GLdouble *v); |
281 | void glVertex3d(GLdouble x, GLdouble y, GLdouble z); |
282 | void glVertex2sv(const GLshort *v); |
283 | void glVertex2s(GLshort x, GLshort y); |
284 | void glVertex2iv(const GLint *v); |
285 | void glVertex2i(GLint x, GLint y); |
286 | void glVertex2fv(const GLfloat *v); |
287 | void glVertex2f(GLfloat x, GLfloat y); |
288 | void glVertex2dv(const GLdouble *v); |
289 | void glVertex2d(GLdouble x, GLdouble y); |
290 | void glTexCoord4sv(const GLshort *v); |
291 | void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); |
292 | void glTexCoord4iv(const GLint *v); |
293 | void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); |
294 | void glTexCoord4fv(const GLfloat *v); |
295 | void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
296 | void glTexCoord4dv(const GLdouble *v); |
297 | void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
298 | void glTexCoord3sv(const GLshort *v); |
299 | void glTexCoord3s(GLshort s, GLshort t, GLshort r); |
300 | void glTexCoord3iv(const GLint *v); |
301 | void glTexCoord3i(GLint s, GLint t, GLint r); |
302 | void glTexCoord3fv(const GLfloat *v); |
303 | void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); |
304 | void glTexCoord3dv(const GLdouble *v); |
305 | void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); |
306 | void glTexCoord2sv(const GLshort *v); |
307 | void glTexCoord2s(GLshort s, GLshort t); |
308 | void glTexCoord2iv(const GLint *v); |
309 | void glTexCoord2i(GLint s, GLint t); |
310 | void glTexCoord2fv(const GLfloat *v); |
311 | void glTexCoord2f(GLfloat s, GLfloat t); |
312 | void glTexCoord2dv(const GLdouble *v); |
313 | void glTexCoord2d(GLdouble s, GLdouble t); |
314 | void glTexCoord1sv(const GLshort *v); |
315 | void glTexCoord1s(GLshort s); |
316 | void glTexCoord1iv(const GLint *v); |
317 | void glTexCoord1i(GLint s); |
318 | void glTexCoord1fv(const GLfloat *v); |
319 | void glTexCoord1f(GLfloat s); |
320 | void glTexCoord1dv(const GLdouble *v); |
321 | void glTexCoord1d(GLdouble s); |
322 | void glRectsv(const GLshort *v1, const GLshort *v2); |
323 | void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
324 | void glRectiv(const GLint *v1, const GLint *v2); |
325 | void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); |
326 | void glRectfv(const GLfloat *v1, const GLfloat *v2); |
327 | void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
328 | void glRectdv(const GLdouble *v1, const GLdouble *v2); |
329 | void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
330 | void glRasterPos4sv(const GLshort *v); |
331 | void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); |
332 | void glRasterPos4iv(const GLint *v); |
333 | void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); |
334 | void glRasterPos4fv(const GLfloat *v); |
335 | void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
336 | void glRasterPos4dv(const GLdouble *v); |
337 | void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
338 | void glRasterPos3sv(const GLshort *v); |
339 | void glRasterPos3s(GLshort x, GLshort y, GLshort z); |
340 | void glRasterPos3iv(const GLint *v); |
341 | void glRasterPos3i(GLint x, GLint y, GLint z); |
342 | void glRasterPos3fv(const GLfloat *v); |
343 | void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); |
344 | void glRasterPos3dv(const GLdouble *v); |
345 | void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); |
346 | void glRasterPos2sv(const GLshort *v); |
347 | void glRasterPos2s(GLshort x, GLshort y); |
348 | void glRasterPos2iv(const GLint *v); |
349 | void glRasterPos2i(GLint x, GLint y); |
350 | void glRasterPos2fv(const GLfloat *v); |
351 | void glRasterPos2f(GLfloat x, GLfloat y); |
352 | void glRasterPos2dv(const GLdouble *v); |
353 | void glRasterPos2d(GLdouble x, GLdouble y); |
354 | void glNormal3sv(const GLshort *v); |
355 | void glNormal3s(GLshort nx, GLshort ny, GLshort nz); |
356 | void glNormal3iv(const GLint *v); |
357 | void glNormal3i(GLint nx, GLint ny, GLint nz); |
358 | void glNormal3fv(const GLfloat *v); |
359 | void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
360 | void glNormal3dv(const GLdouble *v); |
361 | void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); |
362 | void glNormal3bv(const GLbyte *v); |
363 | void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); |
364 | void glIndexsv(const GLshort *c); |
365 | void glIndexs(GLshort c); |
366 | void glIndexiv(const GLint *c); |
367 | void glIndexi(GLint c); |
368 | void glIndexfv(const GLfloat *c); |
369 | void glIndexf(GLfloat c); |
370 | void glIndexdv(const GLdouble *c); |
371 | void glIndexd(GLdouble c); |
372 | void glEnd(); |
373 | void glEdgeFlagv(const GLboolean *flag); |
374 | void glEdgeFlag(GLboolean flag); |
375 | void glColor4usv(const GLushort *v); |
376 | void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
377 | void glColor4uiv(const GLuint *v); |
378 | void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
379 | void glColor4ubv(const GLubyte *v); |
380 | void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
381 | void glColor4sv(const GLshort *v); |
382 | void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
383 | void glColor4iv(const GLint *v); |
384 | void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); |
385 | void glColor4fv(const GLfloat *v); |
386 | void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
387 | void glColor4dv(const GLdouble *v); |
388 | void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
389 | void glColor4bv(const GLbyte *v); |
390 | void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
391 | void glColor3usv(const GLushort *v); |
392 | void glColor3us(GLushort red, GLushort green, GLushort blue); |
393 | void glColor3uiv(const GLuint *v); |
394 | void glColor3ui(GLuint red, GLuint green, GLuint blue); |
395 | void glColor3ubv(const GLubyte *v); |
396 | void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
397 | void glColor3sv(const GLshort *v); |
398 | void glColor3s(GLshort red, GLshort green, GLshort blue); |
399 | void glColor3iv(const GLint *v); |
400 | void glColor3i(GLint red, GLint green, GLint blue); |
401 | void glColor3fv(const GLfloat *v); |
402 | void glColor3f(GLfloat red, GLfloat green, GLfloat blue); |
403 | void glColor3dv(const GLdouble *v); |
404 | void glColor3d(GLdouble red, GLdouble green, GLdouble blue); |
405 | void glColor3bv(const GLbyte *v); |
406 | void glColor3b(GLbyte red, GLbyte green, GLbyte blue); |
407 | void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); |
408 | void glBegin(GLenum mode); |
409 | void glListBase(GLuint base); |
410 | GLuint glGenLists(GLsizei range); |
411 | void glDeleteLists(GLuint list, GLsizei range); |
412 | void glCallLists(GLsizei n, GLenum type, const GLvoid *lists); |
413 | void glCallList(GLuint list); |
414 | void glEndList(); |
415 | void glNewList(GLuint list, GLenum mode); |
416 | |
417 | // OpenGL 1.1 deprecated functions |
418 | void glPushClientAttrib(GLbitfield mask); |
419 | void glPopClientAttrib(); |
420 | void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities); |
421 | GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); |
422 | void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
423 | void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
424 | void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
425 | void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); |
426 | void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
427 | void glEnableClientState(GLenum array); |
428 | void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); |
429 | void glDisableClientState(GLenum array); |
430 | void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
431 | void glArrayElement(GLint i); |
432 | |
433 | // OpenGL 1.2 deprecated functions |
434 | void glResetMinmax(GLenum target); |
435 | void glResetHistogram(GLenum target); |
436 | void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); |
437 | void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); |
438 | void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params); |
439 | void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params); |
440 | void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
441 | void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params); |
442 | void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params); |
443 | void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
444 | void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); |
445 | void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); |
446 | void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params); |
447 | void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params); |
448 | void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image); |
449 | void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); |
450 | void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
451 | void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params); |
452 | void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); |
453 | void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
454 | void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); |
455 | void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); |
456 | void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); |
457 | void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); |
458 | void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); |
459 | void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params); |
460 | void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params); |
461 | void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table); |
462 | void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
463 | void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params); |
464 | void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
465 | void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); |
466 | |
467 | // OpenGL 1.3 deprecated functions |
468 | void glMultTransposeMatrixd(const GLdouble *m); |
469 | void glMultTransposeMatrixf(const GLfloat *m); |
470 | void glLoadTransposeMatrixd(const GLdouble *m); |
471 | void glLoadTransposeMatrixf(const GLfloat *m); |
472 | void glMultiTexCoord4sv(GLenum target, const GLshort *v); |
473 | void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
474 | void glMultiTexCoord4iv(GLenum target, const GLint *v); |
475 | void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); |
476 | void glMultiTexCoord4fv(GLenum target, const GLfloat *v); |
477 | void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
478 | void glMultiTexCoord4dv(GLenum target, const GLdouble *v); |
479 | void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
480 | void glMultiTexCoord3sv(GLenum target, const GLshort *v); |
481 | void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); |
482 | void glMultiTexCoord3iv(GLenum target, const GLint *v); |
483 | void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); |
484 | void glMultiTexCoord3fv(GLenum target, const GLfloat *v); |
485 | void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
486 | void glMultiTexCoord3dv(GLenum target, const GLdouble *v); |
487 | void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
488 | void glMultiTexCoord2sv(GLenum target, const GLshort *v); |
489 | void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); |
490 | void glMultiTexCoord2iv(GLenum target, const GLint *v); |
491 | void glMultiTexCoord2i(GLenum target, GLint s, GLint t); |
492 | void glMultiTexCoord2fv(GLenum target, const GLfloat *v); |
493 | void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); |
494 | void glMultiTexCoord2dv(GLenum target, const GLdouble *v); |
495 | void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); |
496 | void glMultiTexCoord1sv(GLenum target, const GLshort *v); |
497 | void glMultiTexCoord1s(GLenum target, GLshort s); |
498 | void glMultiTexCoord1iv(GLenum target, const GLint *v); |
499 | void glMultiTexCoord1i(GLenum target, GLint s); |
500 | void glMultiTexCoord1fv(GLenum target, const GLfloat *v); |
501 | void glMultiTexCoord1f(GLenum target, GLfloat s); |
502 | void glMultiTexCoord1dv(GLenum target, const GLdouble *v); |
503 | void glMultiTexCoord1d(GLenum target, GLdouble s); |
504 | void glClientActiveTexture(GLenum texture); |
505 | |
506 | private: |
507 | friend class QOpenGLContext; |
508 | |
509 | static bool isContextCompatible(QOpenGLContext *context); |
510 | static QOpenGLVersionProfile versionProfile(); |
511 | |
512 | QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; |
513 | QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; |
514 | QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; |
515 | QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; |
516 | QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated; |
517 | QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated; |
518 | QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated; |
519 | QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated; |
520 | }; |
521 | |
522 | // OpenGL 1.0 core functions |
523 | inline void QOpenGLFunctions_1_3::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
524 | { |
525 | d_1_0_Core->f.Viewport(x, y, width, height); |
526 | } |
527 | |
528 | inline void QOpenGLFunctions_1_3::glDepthRange(GLdouble nearVal, GLdouble farVal) |
529 | { |
530 | d_1_0_Core->f.DepthRange(nearVal, farVal); |
531 | } |
532 | |
533 | inline GLboolean QOpenGLFunctions_1_3::glIsEnabled(GLenum cap) |
534 | { |
535 | return d_1_0_Core->f.IsEnabled(cap); |
536 | } |
537 | |
538 | inline void QOpenGLFunctions_1_3::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
539 | { |
540 | d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); |
541 | } |
542 | |
543 | inline void QOpenGLFunctions_1_3::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
544 | { |
545 | d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); |
546 | } |
547 | |
548 | inline void QOpenGLFunctions_1_3::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
549 | { |
550 | d_1_0_Core->f.GetTexParameteriv(target, pname, params); |
551 | } |
552 | |
553 | inline void QOpenGLFunctions_1_3::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
554 | { |
555 | d_1_0_Core->f.GetTexParameterfv(target, pname, params); |
556 | } |
557 | |
558 | inline void QOpenGLFunctions_1_3::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
559 | { |
560 | d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); |
561 | } |
562 | |
563 | inline const GLubyte * QOpenGLFunctions_1_3::glGetString(GLenum name) |
564 | { |
565 | return d_1_0_Core->f.GetString(name); |
566 | } |
567 | |
568 | inline void QOpenGLFunctions_1_3::glGetIntegerv(GLenum pname, GLint *params) |
569 | { |
570 | d_1_0_Core->f.GetIntegerv(pname, params); |
571 | } |
572 | |
573 | inline void QOpenGLFunctions_1_3::glGetFloatv(GLenum pname, GLfloat *params) |
574 | { |
575 | d_1_0_Core->f.GetFloatv(pname, params); |
576 | } |
577 | |
578 | inline GLenum QOpenGLFunctions_1_3::glGetError() |
579 | { |
580 | return d_1_0_Core->f.GetError(); |
581 | } |
582 | |
583 | inline void QOpenGLFunctions_1_3::glGetDoublev(GLenum pname, GLdouble *params) |
584 | { |
585 | d_1_0_Core->f.GetDoublev(pname, params); |
586 | } |
587 | |
588 | inline void QOpenGLFunctions_1_3::glGetBooleanv(GLenum pname, GLboolean *params) |
589 | { |
590 | d_1_0_Core->f.GetBooleanv(pname, params); |
591 | } |
592 | |
593 | inline void QOpenGLFunctions_1_3::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
594 | { |
595 | d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); |
596 | } |
597 | |
598 | inline void QOpenGLFunctions_1_3::glReadBuffer(GLenum mode) |
599 | { |
600 | d_1_0_Core->f.ReadBuffer(mode); |
601 | } |
602 | |
603 | inline void QOpenGLFunctions_1_3::glPixelStorei(GLenum pname, GLint param) |
604 | { |
605 | d_1_0_Core->f.PixelStorei(pname, param); |
606 | } |
607 | |
608 | inline void QOpenGLFunctions_1_3::glPixelStoref(GLenum pname, GLfloat param) |
609 | { |
610 | d_1_0_Core->f.PixelStoref(pname, param); |
611 | } |
612 | |
613 | inline void QOpenGLFunctions_1_3::glDepthFunc(GLenum func) |
614 | { |
615 | d_1_0_Core->f.DepthFunc(func); |
616 | } |
617 | |
618 | inline void QOpenGLFunctions_1_3::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
619 | { |
620 | d_1_0_Core->f.StencilOp(fail, zfail, zpass); |
621 | } |
622 | |
623 | inline void QOpenGLFunctions_1_3::glStencilFunc(GLenum func, GLint ref, GLuint mask) |
624 | { |
625 | d_1_0_Core->f.StencilFunc(func, ref, mask); |
626 | } |
627 | |
628 | inline void QOpenGLFunctions_1_3::glLogicOp(GLenum opcode) |
629 | { |
630 | d_1_0_Core->f.LogicOp(opcode); |
631 | } |
632 | |
633 | inline void QOpenGLFunctions_1_3::glBlendFunc(GLenum sfactor, GLenum dfactor) |
634 | { |
635 | d_1_0_Core->f.BlendFunc(sfactor, dfactor); |
636 | } |
637 | |
638 | inline void QOpenGLFunctions_1_3::glFlush() |
639 | { |
640 | d_1_0_Core->f.Flush(); |
641 | } |
642 | |
643 | inline void QOpenGLFunctions_1_3::glFinish() |
644 | { |
645 | d_1_0_Core->f.Finish(); |
646 | } |
647 | |
648 | inline void QOpenGLFunctions_1_3::glEnable(GLenum cap) |
649 | { |
650 | d_1_0_Core->f.Enable(cap); |
651 | } |
652 | |
653 | inline void QOpenGLFunctions_1_3::glDisable(GLenum cap) |
654 | { |
655 | d_1_0_Core->f.Disable(cap); |
656 | } |
657 | |
658 | inline void QOpenGLFunctions_1_3::glDepthMask(GLboolean flag) |
659 | { |
660 | d_1_0_Core->f.DepthMask(flag); |
661 | } |
662 | |
663 | inline void QOpenGLFunctions_1_3::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
664 | { |
665 | d_1_0_Core->f.ColorMask(red, green, blue, alpha); |
666 | } |
667 | |
668 | inline void QOpenGLFunctions_1_3::glStencilMask(GLuint mask) |
669 | { |
670 | d_1_0_Core->f.StencilMask(mask); |
671 | } |
672 | |
673 | inline void QOpenGLFunctions_1_3::glClearDepth(GLdouble depth) |
674 | { |
675 | d_1_0_Core->f.ClearDepth(depth); |
676 | } |
677 | |
678 | inline void QOpenGLFunctions_1_3::glClearStencil(GLint s) |
679 | { |
680 | d_1_0_Core->f.ClearStencil(s); |
681 | } |
682 | |
683 | inline void QOpenGLFunctions_1_3::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
684 | { |
685 | d_1_0_Core->f.ClearColor(red, green, blue, alpha); |
686 | } |
687 | |
688 | inline void QOpenGLFunctions_1_3::glClear(GLbitfield mask) |
689 | { |
690 | d_1_0_Core->f.Clear(mask); |
691 | } |
692 | |
693 | inline void QOpenGLFunctions_1_3::glDrawBuffer(GLenum mode) |
694 | { |
695 | d_1_0_Core->f.DrawBuffer(mode); |
696 | } |
697 | |
698 | inline void QOpenGLFunctions_1_3::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
699 | { |
700 | d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
701 | } |
702 | |
703 | inline void QOpenGLFunctions_1_3::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
704 | { |
705 | d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); |
706 | } |
707 | |
708 | inline void QOpenGLFunctions_1_3::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
709 | { |
710 | d_1_0_Core->f.TexParameteriv(target, pname, params); |
711 | } |
712 | |
713 | inline void QOpenGLFunctions_1_3::glTexParameteri(GLenum target, GLenum pname, GLint param) |
714 | { |
715 | d_1_0_Core->f.TexParameteri(target, pname, param); |
716 | } |
717 | |
718 | inline void QOpenGLFunctions_1_3::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
719 | { |
720 | d_1_0_Core->f.TexParameterfv(target, pname, params); |
721 | } |
722 | |
723 | inline void QOpenGLFunctions_1_3::glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
724 | { |
725 | d_1_0_Core->f.TexParameterf(target, pname, param); |
726 | } |
727 | |
728 | inline void QOpenGLFunctions_1_3::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
729 | { |
730 | d_1_0_Core->f.Scissor(x, y, width, height); |
731 | } |
732 | |
733 | inline void QOpenGLFunctions_1_3::glPolygonMode(GLenum face, GLenum mode) |
734 | { |
735 | d_1_0_Core->f.PolygonMode(face, mode); |
736 | } |
737 | |
738 | inline void QOpenGLFunctions_1_3::glPointSize(GLfloat size) |
739 | { |
740 | d_1_0_Core->f.PointSize(size); |
741 | } |
742 | |
743 | inline void QOpenGLFunctions_1_3::glLineWidth(GLfloat width) |
744 | { |
745 | d_1_0_Core->f.LineWidth(width); |
746 | } |
747 | |
748 | inline void QOpenGLFunctions_1_3::glHint(GLenum target, GLenum mode) |
749 | { |
750 | d_1_0_Core->f.Hint(target, mode); |
751 | } |
752 | |
753 | inline void QOpenGLFunctions_1_3::glFrontFace(GLenum mode) |
754 | { |
755 | d_1_0_Core->f.FrontFace(mode); |
756 | } |
757 | |
758 | inline void QOpenGLFunctions_1_3::glCullFace(GLenum mode) |
759 | { |
760 | d_1_0_Core->f.CullFace(mode); |
761 | } |
762 | |
763 | |
764 | // OpenGL 1.1 core functions |
765 | inline void QOpenGLFunctions_1_3::glIndexubv(const GLubyte *c) |
766 | { |
767 | d_1_1_Deprecated->f.Indexubv(c); |
768 | } |
769 | |
770 | inline void QOpenGLFunctions_1_3::glIndexub(GLubyte c) |
771 | { |
772 | d_1_1_Deprecated->f.Indexub(c); |
773 | } |
774 | |
775 | inline GLboolean QOpenGLFunctions_1_3::glIsTexture(GLuint texture) |
776 | { |
777 | return d_1_1_Core->f.IsTexture(texture); |
778 | } |
779 | |
780 | inline void QOpenGLFunctions_1_3::glGenTextures(GLsizei n, GLuint *textures) |
781 | { |
782 | d_1_1_Core->f.GenTextures(n, textures); |
783 | } |
784 | |
785 | inline void QOpenGLFunctions_1_3::glDeleteTextures(GLsizei n, const GLuint *textures) |
786 | { |
787 | d_1_1_Core->f.DeleteTextures(n, textures); |
788 | } |
789 | |
790 | inline void QOpenGLFunctions_1_3::glBindTexture(GLenum target, GLuint texture) |
791 | { |
792 | d_1_1_Core->f.BindTexture(target, texture); |
793 | } |
794 | |
795 | inline void QOpenGLFunctions_1_3::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
796 | { |
797 | d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
798 | } |
799 | |
800 | inline void QOpenGLFunctions_1_3::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
801 | { |
802 | d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); |
803 | } |
804 | |
805 | inline void QOpenGLFunctions_1_3::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
806 | { |
807 | d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
808 | } |
809 | |
810 | inline void QOpenGLFunctions_1_3::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
811 | { |
812 | d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); |
813 | } |
814 | |
815 | inline void QOpenGLFunctions_1_3::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
816 | { |
817 | d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
818 | } |
819 | |
820 | inline void QOpenGLFunctions_1_3::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
821 | { |
822 | d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); |
823 | } |
824 | |
825 | inline void QOpenGLFunctions_1_3::glPolygonOffset(GLfloat factor, GLfloat units) |
826 | { |
827 | d_1_1_Core->f.PolygonOffset(factor, units); |
828 | } |
829 | |
830 | inline void QOpenGLFunctions_1_3::glGetPointerv(GLenum pname, GLvoid* *params) |
831 | { |
832 | d_1_1_Deprecated->f.GetPointerv(pname, params); |
833 | } |
834 | |
835 | inline void QOpenGLFunctions_1_3::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
836 | { |
837 | d_1_1_Core->f.DrawElements(mode, count, type, indices); |
838 | } |
839 | |
840 | inline void QOpenGLFunctions_1_3::glDrawArrays(GLenum mode, GLint first, GLsizei count) |
841 | { |
842 | d_1_1_Core->f.DrawArrays(mode, first, count); |
843 | } |
844 | |
845 | |
846 | // OpenGL 1.2 core functions |
847 | inline void QOpenGLFunctions_1_3::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
848 | { |
849 | d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
850 | } |
851 | |
852 | inline void QOpenGLFunctions_1_3::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
853 | { |
854 | d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
855 | } |
856 | |
857 | inline void QOpenGLFunctions_1_3::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
858 | { |
859 | d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); |
860 | } |
861 | |
862 | inline void QOpenGLFunctions_1_3::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
863 | { |
864 | d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); |
865 | } |
866 | |
867 | inline void QOpenGLFunctions_1_3::glBlendEquation(GLenum mode) |
868 | { |
869 | d_1_2_Core->f.BlendEquation(mode); |
870 | } |
871 | |
872 | inline void QOpenGLFunctions_1_3::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
873 | { |
874 | d_1_2_Core->f.BlendColor(red, green, blue, alpha); |
875 | } |
876 | |
877 | |
878 | // OpenGL 1.3 core functions |
879 | inline void QOpenGLFunctions_1_3::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) |
880 | { |
881 | d_1_3_Core->f.GetCompressedTexImage(target, level, img); |
882 | } |
883 | |
884 | inline void QOpenGLFunctions_1_3::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
885 | { |
886 | d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); |
887 | } |
888 | |
889 | inline void QOpenGLFunctions_1_3::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
890 | { |
891 | d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
892 | } |
893 | |
894 | inline void QOpenGLFunctions_1_3::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
895 | { |
896 | d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
897 | } |
898 | |
899 | inline void QOpenGLFunctions_1_3::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
900 | { |
901 | d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); |
902 | } |
903 | |
904 | inline void QOpenGLFunctions_1_3::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
905 | { |
906 | d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
907 | } |
908 | |
909 | inline void QOpenGLFunctions_1_3::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
910 | { |
911 | d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); |
912 | } |
913 | |
914 | inline void QOpenGLFunctions_1_3::glSampleCoverage(GLfloat value, GLboolean invert) |
915 | { |
916 | d_1_3_Core->f.SampleCoverage(value, invert); |
917 | } |
918 | |
919 | inline void QOpenGLFunctions_1_3::glActiveTexture(GLenum texture) |
920 | { |
921 | d_1_3_Core->f.ActiveTexture(texture); |
922 | } |
923 | |
924 | |
925 | // OpenGL 1.0 deprecated functions |
926 | inline void QOpenGLFunctions_1_3::glTranslatef(GLfloat x, GLfloat y, GLfloat z) |
927 | { |
928 | d_1_0_Deprecated->f.Translatef(x, y, z); |
929 | } |
930 | |
931 | inline void QOpenGLFunctions_1_3::glTranslated(GLdouble x, GLdouble y, GLdouble z) |
932 | { |
933 | d_1_0_Deprecated->f.Translated(x, y, z); |
934 | } |
935 | |
936 | inline void QOpenGLFunctions_1_3::glScalef(GLfloat x, GLfloat y, GLfloat z) |
937 | { |
938 | d_1_0_Deprecated->f.Scalef(x, y, z); |
939 | } |
940 | |
941 | inline void QOpenGLFunctions_1_3::glScaled(GLdouble x, GLdouble y, GLdouble z) |
942 | { |
943 | d_1_0_Deprecated->f.Scaled(x, y, z); |
944 | } |
945 | |
946 | inline void QOpenGLFunctions_1_3::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
947 | { |
948 | d_1_0_Deprecated->f.Rotatef(angle, x, y, z); |
949 | } |
950 | |
951 | inline void QOpenGLFunctions_1_3::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
952 | { |
953 | d_1_0_Deprecated->f.Rotated(angle, x, y, z); |
954 | } |
955 | |
956 | inline void QOpenGLFunctions_1_3::glPushMatrix() |
957 | { |
958 | d_1_0_Deprecated->f.PushMatrix(); |
959 | } |
960 | |
961 | inline void QOpenGLFunctions_1_3::glPopMatrix() |
962 | { |
963 | d_1_0_Deprecated->f.PopMatrix(); |
964 | } |
965 | |
966 | inline void QOpenGLFunctions_1_3::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
967 | { |
968 | d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar); |
969 | } |
970 | |
971 | inline void QOpenGLFunctions_1_3::glMultMatrixd(const GLdouble *m) |
972 | { |
973 | d_1_0_Deprecated->f.MultMatrixd(m); |
974 | } |
975 | |
976 | inline void QOpenGLFunctions_1_3::glMultMatrixf(const GLfloat *m) |
977 | { |
978 | d_1_0_Deprecated->f.MultMatrixf(m); |
979 | } |
980 | |
981 | inline void QOpenGLFunctions_1_3::glMatrixMode(GLenum mode) |
982 | { |
983 | d_1_0_Deprecated->f.MatrixMode(mode); |
984 | } |
985 | |
986 | inline void QOpenGLFunctions_1_3::glLoadMatrixd(const GLdouble *m) |
987 | { |
988 | d_1_0_Deprecated->f.LoadMatrixd(m); |
989 | } |
990 | |
991 | inline void QOpenGLFunctions_1_3::glLoadMatrixf(const GLfloat *m) |
992 | { |
993 | d_1_0_Deprecated->f.LoadMatrixf(m); |
994 | } |
995 | |
996 | inline void QOpenGLFunctions_1_3::glLoadIdentity() |
997 | { |
998 | d_1_0_Deprecated->f.LoadIdentity(); |
999 | } |
1000 | |
1001 | inline void QOpenGLFunctions_1_3::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
1002 | { |
1003 | d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar); |
1004 | } |
1005 | |
1006 | inline GLboolean QOpenGLFunctions_1_3::glIsList(GLuint list) |
1007 | { |
1008 | return d_1_0_Deprecated->f.IsList(list); |
1009 | } |
1010 | |
1011 | inline void QOpenGLFunctions_1_3::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) |
1012 | { |
1013 | d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params); |
1014 | } |
1015 | |
1016 | inline void QOpenGLFunctions_1_3::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) |
1017 | { |
1018 | d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params); |
1019 | } |
1020 | |
1021 | inline void QOpenGLFunctions_1_3::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) |
1022 | { |
1023 | d_1_0_Deprecated->f.GetTexGendv(coord, pname, params); |
1024 | } |
1025 | |
1026 | inline void QOpenGLFunctions_1_3::glGetTexEnviv(GLenum target, GLenum pname, GLint *params) |
1027 | { |
1028 | d_1_0_Deprecated->f.GetTexEnviv(target, pname, params); |
1029 | } |
1030 | |
1031 | inline void QOpenGLFunctions_1_3::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) |
1032 | { |
1033 | d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params); |
1034 | } |
1035 | |
1036 | inline void QOpenGLFunctions_1_3::glGetPolygonStipple(GLubyte *mask) |
1037 | { |
1038 | d_1_0_Deprecated->f.GetPolygonStipple(mask); |
1039 | } |
1040 | |
1041 | inline void QOpenGLFunctions_1_3::glGetPixelMapusv(GLenum map, GLushort *values) |
1042 | { |
1043 | d_1_0_Deprecated->f.GetPixelMapusv(map, values); |
1044 | } |
1045 | |
1046 | inline void QOpenGLFunctions_1_3::glGetPixelMapuiv(GLenum map, GLuint *values) |
1047 | { |
1048 | d_1_0_Deprecated->f.GetPixelMapuiv(map, values); |
1049 | } |
1050 | |
1051 | inline void QOpenGLFunctions_1_3::glGetPixelMapfv(GLenum map, GLfloat *values) |
1052 | { |
1053 | d_1_0_Deprecated->f.GetPixelMapfv(map, values); |
1054 | } |
1055 | |
1056 | inline void QOpenGLFunctions_1_3::glGetMaterialiv(GLenum face, GLenum pname, GLint *params) |
1057 | { |
1058 | d_1_0_Deprecated->f.GetMaterialiv(face, pname, params); |
1059 | } |
1060 | |
1061 | inline void QOpenGLFunctions_1_3::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) |
1062 | { |
1063 | d_1_0_Deprecated->f.GetMaterialfv(face, pname, params); |
1064 | } |
1065 | |
1066 | inline void QOpenGLFunctions_1_3::glGetMapiv(GLenum target, GLenum query, GLint *v) |
1067 | { |
1068 | d_1_0_Deprecated->f.GetMapiv(target, query, v); |
1069 | } |
1070 | |
1071 | inline void QOpenGLFunctions_1_3::glGetMapfv(GLenum target, GLenum query, GLfloat *v) |
1072 | { |
1073 | d_1_0_Deprecated->f.GetMapfv(target, query, v); |
1074 | } |
1075 | |
1076 | inline void QOpenGLFunctions_1_3::glGetMapdv(GLenum target, GLenum query, GLdouble *v) |
1077 | { |
1078 | d_1_0_Deprecated->f.GetMapdv(target, query, v); |
1079 | } |
1080 | |
1081 | inline void QOpenGLFunctions_1_3::glGetLightiv(GLenum light, GLenum pname, GLint *params) |
1082 | { |
1083 | d_1_0_Deprecated->f.GetLightiv(light, pname, params); |
1084 | } |
1085 | |
1086 | inline void QOpenGLFunctions_1_3::glGetLightfv(GLenum light, GLenum pname, GLfloat *params) |
1087 | { |
1088 | d_1_0_Deprecated->f.GetLightfv(light, pname, params); |
1089 | } |
1090 | |
1091 | inline void QOpenGLFunctions_1_3::glGetClipPlane(GLenum plane, GLdouble *equation) |
1092 | { |
1093 | d_1_0_Deprecated->f.GetClipPlane(plane, equation); |
1094 | } |
1095 | |
1096 | inline void QOpenGLFunctions_1_3::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
1097 | { |
1098 | d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels); |
1099 | } |
1100 | |
1101 | inline void QOpenGLFunctions_1_3::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
1102 | { |
1103 | d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type); |
1104 | } |
1105 | |
1106 | inline void QOpenGLFunctions_1_3::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) |
1107 | { |
1108 | d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values); |
1109 | } |
1110 | |
1111 | inline void QOpenGLFunctions_1_3::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) |
1112 | { |
1113 | d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values); |
1114 | } |
1115 | |
1116 | inline void QOpenGLFunctions_1_3::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) |
1117 | { |
1118 | d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values); |
1119 | } |
1120 | |
1121 | inline void QOpenGLFunctions_1_3::glPixelTransferi(GLenum pname, GLint param) |
1122 | { |
1123 | d_1_0_Deprecated->f.PixelTransferi(pname, param); |
1124 | } |
1125 | |
1126 | inline void QOpenGLFunctions_1_3::glPixelTransferf(GLenum pname, GLfloat param) |
1127 | { |
1128 | d_1_0_Deprecated->f.PixelTransferf(pname, param); |
1129 | } |
1130 | |
1131 | inline void QOpenGLFunctions_1_3::glPixelZoom(GLfloat xfactor, GLfloat yfactor) |
1132 | { |
1133 | d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor); |
1134 | } |
1135 | |
1136 | inline void QOpenGLFunctions_1_3::glAlphaFunc(GLenum func, GLfloat ref) |
1137 | { |
1138 | d_1_0_Deprecated->f.AlphaFunc(func, ref); |
1139 | } |
1140 | |
1141 | inline void QOpenGLFunctions_1_3::glEvalPoint2(GLint i, GLint j) |
1142 | { |
1143 | d_1_0_Deprecated->f.EvalPoint2(i, j); |
1144 | } |
1145 | |
1146 | inline void QOpenGLFunctions_1_3::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
1147 | { |
1148 | d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2); |
1149 | } |
1150 | |
1151 | inline void QOpenGLFunctions_1_3::glEvalPoint1(GLint i) |
1152 | { |
1153 | d_1_0_Deprecated->f.EvalPoint1(i); |
1154 | } |
1155 | |
1156 | inline void QOpenGLFunctions_1_3::glEvalMesh1(GLenum mode, GLint i1, GLint i2) |
1157 | { |
1158 | d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2); |
1159 | } |
1160 | |
1161 | inline void QOpenGLFunctions_1_3::glEvalCoord2fv(const GLfloat *u) |
1162 | { |
1163 | d_1_0_Deprecated->f.EvalCoord2fv(u); |
1164 | } |
1165 | |
1166 | inline void QOpenGLFunctions_1_3::glEvalCoord2f(GLfloat u, GLfloat v) |
1167 | { |
1168 | d_1_0_Deprecated->f.EvalCoord2f(u, v); |
1169 | } |
1170 | |
1171 | inline void QOpenGLFunctions_1_3::glEvalCoord2dv(const GLdouble *u) |
1172 | { |
1173 | d_1_0_Deprecated->f.EvalCoord2dv(u); |
1174 | } |
1175 | |
1176 | inline void QOpenGLFunctions_1_3::glEvalCoord2d(GLdouble u, GLdouble v) |
1177 | { |
1178 | d_1_0_Deprecated->f.EvalCoord2d(u, v); |
1179 | } |
1180 | |
1181 | inline void QOpenGLFunctions_1_3::glEvalCoord1fv(const GLfloat *u) |
1182 | { |
1183 | d_1_0_Deprecated->f.EvalCoord1fv(u); |
1184 | } |
1185 | |
1186 | inline void QOpenGLFunctions_1_3::glEvalCoord1f(GLfloat u) |
1187 | { |
1188 | d_1_0_Deprecated->f.EvalCoord1f(u); |
1189 | } |
1190 | |
1191 | inline void QOpenGLFunctions_1_3::glEvalCoord1dv(const GLdouble *u) |
1192 | { |
1193 | d_1_0_Deprecated->f.EvalCoord1dv(u); |
1194 | } |
1195 | |
1196 | inline void QOpenGLFunctions_1_3::glEvalCoord1d(GLdouble u) |
1197 | { |
1198 | d_1_0_Deprecated->f.EvalCoord1d(u); |
1199 | } |
1200 | |
1201 | inline void QOpenGLFunctions_1_3::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
1202 | { |
1203 | d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2); |
1204 | } |
1205 | |
1206 | inline void QOpenGLFunctions_1_3::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
1207 | { |
1208 | d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2); |
1209 | } |
1210 | |
1211 | inline void QOpenGLFunctions_1_3::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) |
1212 | { |
1213 | d_1_0_Deprecated->f.MapGrid1f(un, u1, u2); |
1214 | } |
1215 | |
1216 | inline void QOpenGLFunctions_1_3::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) |
1217 | { |
1218 | d_1_0_Deprecated->f.MapGrid1d(un, u1, u2); |
1219 | } |
1220 | |
1221 | inline void QOpenGLFunctions_1_3::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) |
1222 | { |
1223 | d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
1224 | } |
1225 | |
1226 | inline void QOpenGLFunctions_1_3::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) |
1227 | { |
1228 | d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
1229 | } |
1230 | |
1231 | inline void QOpenGLFunctions_1_3::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) |
1232 | { |
1233 | d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points); |
1234 | } |
1235 | |
1236 | inline void QOpenGLFunctions_1_3::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) |
1237 | { |
1238 | d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points); |
1239 | } |
1240 | |
1241 | inline void QOpenGLFunctions_1_3::glPushAttrib(GLbitfield mask) |
1242 | { |
1243 | d_1_0_Deprecated->f.PushAttrib(mask); |
1244 | } |
1245 | |
1246 | inline void QOpenGLFunctions_1_3::glPopAttrib() |
1247 | { |
1248 | d_1_0_Deprecated->f.PopAttrib(); |
1249 | } |
1250 | |
1251 | inline void QOpenGLFunctions_1_3::glAccum(GLenum op, GLfloat value) |
1252 | { |
1253 | d_1_0_Deprecated->f.Accum(op, value); |
1254 | } |
1255 | |
1256 | inline void QOpenGLFunctions_1_3::glIndexMask(GLuint mask) |
1257 | { |
1258 | d_1_0_Deprecated->f.IndexMask(mask); |
1259 | } |
1260 | |
1261 | inline void QOpenGLFunctions_1_3::glClearIndex(GLfloat c) |
1262 | { |
1263 | d_1_0_Deprecated->f.ClearIndex(c); |
1264 | } |
1265 | |
1266 | inline void QOpenGLFunctions_1_3::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
1267 | { |
1268 | d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha); |
1269 | } |
1270 | |
1271 | inline void QOpenGLFunctions_1_3::glPushName(GLuint name) |
1272 | { |
1273 | d_1_0_Deprecated->f.PushName(name); |
1274 | } |
1275 | |
1276 | inline void QOpenGLFunctions_1_3::glPopName() |
1277 | { |
1278 | d_1_0_Deprecated->f.PopName(); |
1279 | } |
1280 | |
1281 | inline void QOpenGLFunctions_1_3::glPassThrough(GLfloat token) |
1282 | { |
1283 | d_1_0_Deprecated->f.PassThrough(token); |
1284 | } |
1285 | |
1286 | inline void QOpenGLFunctions_1_3::glLoadName(GLuint name) |
1287 | { |
1288 | d_1_0_Deprecated->f.LoadName(name); |
1289 | } |
1290 | |
1291 | inline void QOpenGLFunctions_1_3::glInitNames() |
1292 | { |
1293 | d_1_0_Deprecated->f.InitNames(); |
1294 | } |
1295 | |
1296 | inline GLint QOpenGLFunctions_1_3::glRenderMode(GLenum mode) |
1297 | { |
1298 | return d_1_0_Deprecated->f.RenderMode(mode); |
1299 | } |
1300 | |
1301 | inline void QOpenGLFunctions_1_3::glSelectBuffer(GLsizei size, GLuint *buffer) |
1302 | { |
1303 | d_1_0_Deprecated->f.SelectBuffer(size, buffer); |
1304 | } |
1305 | |
1306 | inline void QOpenGLFunctions_1_3::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) |
1307 | { |
1308 | d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer); |
1309 | } |
1310 | |
1311 | inline void QOpenGLFunctions_1_3::glTexGeniv(GLenum coord, GLenum pname, const GLint *params) |
1312 | { |
1313 | d_1_0_Deprecated->f.TexGeniv(coord, pname, params); |
1314 | } |
1315 | |
1316 | inline void QOpenGLFunctions_1_3::glTexGeni(GLenum coord, GLenum pname, GLint param) |
1317 | { |
1318 | d_1_0_Deprecated->f.TexGeni(coord, pname, param); |
1319 | } |
1320 | |
1321 | inline void QOpenGLFunctions_1_3::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) |
1322 | { |
1323 | d_1_0_Deprecated->f.TexGenfv(coord, pname, params); |
1324 | } |
1325 | |
1326 | inline void QOpenGLFunctions_1_3::glTexGenf(GLenum coord, GLenum pname, GLfloat param) |
1327 | { |
1328 | d_1_0_Deprecated->f.TexGenf(coord, pname, param); |
1329 | } |
1330 | |
1331 | inline void QOpenGLFunctions_1_3::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) |
1332 | { |
1333 | d_1_0_Deprecated->f.TexGendv(coord, pname, params); |
1334 | } |
1335 | |
1336 | inline void QOpenGLFunctions_1_3::glTexGend(GLenum coord, GLenum pname, GLdouble param) |
1337 | { |
1338 | d_1_0_Deprecated->f.TexGend(coord, pname, param); |
1339 | } |
1340 | |
1341 | inline void QOpenGLFunctions_1_3::glTexEnviv(GLenum target, GLenum pname, const GLint *params) |
1342 | { |
1343 | d_1_0_Deprecated->f.TexEnviv(target, pname, params); |
1344 | } |
1345 | |
1346 | inline void QOpenGLFunctions_1_3::glTexEnvi(GLenum target, GLenum pname, GLint param) |
1347 | { |
1348 | d_1_0_Deprecated->f.TexEnvi(target, pname, param); |
1349 | } |
1350 | |
1351 | inline void QOpenGLFunctions_1_3::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) |
1352 | { |
1353 | d_1_0_Deprecated->f.TexEnvfv(target, pname, params); |
1354 | } |
1355 | |
1356 | inline void QOpenGLFunctions_1_3::glTexEnvf(GLenum target, GLenum pname, GLfloat param) |
1357 | { |
1358 | d_1_0_Deprecated->f.TexEnvf(target, pname, param); |
1359 | } |
1360 | |
1361 | inline void QOpenGLFunctions_1_3::glShadeModel(GLenum mode) |
1362 | { |
1363 | d_1_0_Deprecated->f.ShadeModel(mode); |
1364 | } |
1365 | |
1366 | inline void QOpenGLFunctions_1_3::glPolygonStipple(const GLubyte *mask) |
1367 | { |
1368 | d_1_0_Deprecated->f.PolygonStipple(mask); |
1369 | } |
1370 | |
1371 | inline void QOpenGLFunctions_1_3::glMaterialiv(GLenum face, GLenum pname, const GLint *params) |
1372 | { |
1373 | d_1_0_Deprecated->f.Materialiv(face, pname, params); |
1374 | } |
1375 | |
1376 | inline void QOpenGLFunctions_1_3::glMateriali(GLenum face, GLenum pname, GLint param) |
1377 | { |
1378 | d_1_0_Deprecated->f.Materiali(face, pname, param); |
1379 | } |
1380 | |
1381 | inline void QOpenGLFunctions_1_3::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) |
1382 | { |
1383 | d_1_0_Deprecated->f.Materialfv(face, pname, params); |
1384 | } |
1385 | |
1386 | inline void QOpenGLFunctions_1_3::glMaterialf(GLenum face, GLenum pname, GLfloat param) |
1387 | { |
1388 | d_1_0_Deprecated->f.Materialf(face, pname, param); |
1389 | } |
1390 | |
1391 | inline void QOpenGLFunctions_1_3::glLineStipple(GLint factor, GLushort pattern) |
1392 | { |
1393 | d_1_0_Deprecated->f.LineStipple(factor, pattern); |
1394 | } |
1395 | |
1396 | inline void QOpenGLFunctions_1_3::glLightModeliv(GLenum pname, const GLint *params) |
1397 | { |
1398 | d_1_0_Deprecated->f.LightModeliv(pname, params); |
1399 | } |
1400 | |
1401 | inline void QOpenGLFunctions_1_3::glLightModeli(GLenum pname, GLint param) |
1402 | { |
1403 | d_1_0_Deprecated->f.LightModeli(pname, param); |
1404 | } |
1405 | |
1406 | inline void QOpenGLFunctions_1_3::glLightModelfv(GLenum pname, const GLfloat *params) |
1407 | { |
1408 | d_1_0_Deprecated->f.LightModelfv(pname, params); |
1409 | } |
1410 | |
1411 | inline void QOpenGLFunctions_1_3::glLightModelf(GLenum pname, GLfloat param) |
1412 | { |
1413 | d_1_0_Deprecated->f.LightModelf(pname, param); |
1414 | } |
1415 | |
1416 | inline void QOpenGLFunctions_1_3::glLightiv(GLenum light, GLenum pname, const GLint *params) |
1417 | { |
1418 | d_1_0_Deprecated->f.Lightiv(light, pname, params); |
1419 | } |
1420 | |
1421 | inline void QOpenGLFunctions_1_3::glLighti(GLenum light, GLenum pname, GLint param) |
1422 | { |
1423 | d_1_0_Deprecated->f.Lighti(light, pname, param); |
1424 | } |
1425 | |
1426 | inline void QOpenGLFunctions_1_3::glLightfv(GLenum light, GLenum pname, const GLfloat *params) |
1427 | { |
1428 | d_1_0_Deprecated->f.Lightfv(light, pname, params); |
1429 | } |
1430 | |
1431 | inline void QOpenGLFunctions_1_3::glLightf(GLenum light, GLenum pname, GLfloat param) |
1432 | { |
1433 | d_1_0_Deprecated->f.Lightf(light, pname, param); |
1434 | } |
1435 | |
1436 | inline void QOpenGLFunctions_1_3::glFogiv(GLenum pname, const GLint *params) |
1437 | { |
1438 | d_1_0_Deprecated->f.Fogiv(pname, params); |
1439 | } |
1440 | |
1441 | inline void QOpenGLFunctions_1_3::glFogi(GLenum pname, GLint param) |
1442 | { |
1443 | d_1_0_Deprecated->f.Fogi(pname, param); |
1444 | } |
1445 | |
1446 | inline void QOpenGLFunctions_1_3::glFogfv(GLenum pname, const GLfloat *params) |
1447 | { |
1448 | d_1_0_Deprecated->f.Fogfv(pname, params); |
1449 | } |
1450 | |
1451 | inline void QOpenGLFunctions_1_3::glFogf(GLenum pname, GLfloat param) |
1452 | { |
1453 | d_1_0_Deprecated->f.Fogf(pname, param); |
1454 | } |
1455 | |
1456 | inline void QOpenGLFunctions_1_3::glColorMaterial(GLenum face, GLenum mode) |
1457 | { |
1458 | d_1_0_Deprecated->f.ColorMaterial(face, mode); |
1459 | } |
1460 | |
1461 | inline void QOpenGLFunctions_1_3::glClipPlane(GLenum plane, const GLdouble *equation) |
1462 | { |
1463 | d_1_0_Deprecated->f.ClipPlane(plane, equation); |
1464 | } |
1465 | |
1466 | inline void QOpenGLFunctions_1_3::glVertex4sv(const GLshort *v) |
1467 | { |
1468 | d_1_0_Deprecated->f.Vertex4sv(v); |
1469 | } |
1470 | |
1471 | inline void QOpenGLFunctions_1_3::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) |
1472 | { |
1473 | d_1_0_Deprecated->f.Vertex4s(x, y, z, w); |
1474 | } |
1475 | |
1476 | inline void QOpenGLFunctions_1_3::glVertex4iv(const GLint *v) |
1477 | { |
1478 | d_1_0_Deprecated->f.Vertex4iv(v); |
1479 | } |
1480 | |
1481 | inline void QOpenGLFunctions_1_3::glVertex4i(GLint x, GLint y, GLint z, GLint w) |
1482 | { |
1483 | d_1_0_Deprecated->f.Vertex4i(x, y, z, w); |
1484 | } |
1485 | |
1486 | inline void QOpenGLFunctions_1_3::glVertex4fv(const GLfloat *v) |
1487 | { |
1488 | d_1_0_Deprecated->f.Vertex4fv(v); |
1489 | } |
1490 | |
1491 | inline void QOpenGLFunctions_1_3::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
1492 | { |
1493 | d_1_0_Deprecated->f.Vertex4f(x, y, z, w); |
1494 | } |
1495 | |
1496 | inline void QOpenGLFunctions_1_3::glVertex4dv(const GLdouble *v) |
1497 | { |
1498 | d_1_0_Deprecated->f.Vertex4dv(v); |
1499 | } |
1500 | |
1501 | inline void QOpenGLFunctions_1_3::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
1502 | { |
1503 | d_1_0_Deprecated->f.Vertex4d(x, y, z, w); |
1504 | } |
1505 | |
1506 | inline void QOpenGLFunctions_1_3::glVertex3sv(const GLshort *v) |
1507 | { |
1508 | d_1_0_Deprecated->f.Vertex3sv(v); |
1509 | } |
1510 | |
1511 | inline void QOpenGLFunctions_1_3::glVertex3s(GLshort x, GLshort y, GLshort z) |
1512 | { |
1513 | d_1_0_Deprecated->f.Vertex3s(x, y, z); |
1514 | } |
1515 | |
1516 | inline void QOpenGLFunctions_1_3::glVertex3iv(const GLint *v) |
1517 | { |
1518 | d_1_0_Deprecated->f.Vertex3iv(v); |
1519 | } |
1520 | |
1521 | inline void QOpenGLFunctions_1_3::glVertex3i(GLint x, GLint y, GLint z) |
1522 | { |
1523 | d_1_0_Deprecated->f.Vertex3i(x, y, z); |
1524 | } |
1525 | |
1526 | inline void QOpenGLFunctions_1_3::glVertex3fv(const GLfloat *v) |
1527 | { |
1528 | d_1_0_Deprecated->f.Vertex3fv(v); |
1529 | } |
1530 | |
1531 | inline void QOpenGLFunctions_1_3::glVertex3f(GLfloat x, GLfloat y, GLfloat z) |
1532 | { |
1533 | d_1_0_Deprecated->f.Vertex3f(x, y, z); |
1534 | } |
1535 | |
1536 | inline void QOpenGLFunctions_1_3::glVertex3dv(const GLdouble *v) |
1537 | { |
1538 | d_1_0_Deprecated->f.Vertex3dv(v); |
1539 | } |
1540 | |
1541 | inline void QOpenGLFunctions_1_3::glVertex3d(GLdouble x, GLdouble y, GLdouble z) |
1542 | { |
1543 | d_1_0_Deprecated->f.Vertex3d(x, y, z); |
1544 | } |
1545 | |
1546 | inline void QOpenGLFunctions_1_3::glVertex2sv(const GLshort *v) |
1547 | { |
1548 | d_1_0_Deprecated->f.Vertex2sv(v); |
1549 | } |
1550 | |
1551 | inline void QOpenGLFunctions_1_3::glVertex2s(GLshort x, GLshort y) |
1552 | { |
1553 | d_1_0_Deprecated->f.Vertex2s(x, y); |
1554 | } |
1555 | |
1556 | inline void QOpenGLFunctions_1_3::glVertex2iv(const GLint *v) |
1557 | { |
1558 | d_1_0_Deprecated->f.Vertex2iv(v); |
1559 | } |
1560 | |
1561 | inline void QOpenGLFunctions_1_3::glVertex2i(GLint x, GLint y) |
1562 | { |
1563 | d_1_0_Deprecated->f.Vertex2i(x, y); |
1564 | } |
1565 | |
1566 | inline void QOpenGLFunctions_1_3::glVertex2fv(const GLfloat *v) |
1567 | { |
1568 | d_1_0_Deprecated->f.Vertex2fv(v); |
1569 | } |
1570 | |
1571 | inline void QOpenGLFunctions_1_3::glVertex2f(GLfloat x, GLfloat y) |
1572 | { |
1573 | d_1_0_Deprecated->f.Vertex2f(x, y); |
1574 | } |
1575 | |
1576 | inline void QOpenGLFunctions_1_3::glVertex2dv(const GLdouble *v) |
1577 | { |
1578 | d_1_0_Deprecated->f.Vertex2dv(v); |
1579 | } |
1580 | |
1581 | inline void QOpenGLFunctions_1_3::glVertex2d(GLdouble x, GLdouble y) |
1582 | { |
1583 | d_1_0_Deprecated->f.Vertex2d(x, y); |
1584 | } |
1585 | |
1586 | inline void QOpenGLFunctions_1_3::glTexCoord4sv(const GLshort *v) |
1587 | { |
1588 | d_1_0_Deprecated->f.TexCoord4sv(v); |
1589 | } |
1590 | |
1591 | inline void QOpenGLFunctions_1_3::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) |
1592 | { |
1593 | d_1_0_Deprecated->f.TexCoord4s(s, t, r, q); |
1594 | } |
1595 | |
1596 | inline void QOpenGLFunctions_1_3::glTexCoord4iv(const GLint *v) |
1597 | { |
1598 | d_1_0_Deprecated->f.TexCoord4iv(v); |
1599 | } |
1600 | |
1601 | inline void QOpenGLFunctions_1_3::glTexCoord4i(GLint s, GLint t, GLint r, GLint q) |
1602 | { |
1603 | d_1_0_Deprecated->f.TexCoord4i(s, t, r, q); |
1604 | } |
1605 | |
1606 | inline void QOpenGLFunctions_1_3::glTexCoord4fv(const GLfloat *v) |
1607 | { |
1608 | d_1_0_Deprecated->f.TexCoord4fv(v); |
1609 | } |
1610 | |
1611 | inline void QOpenGLFunctions_1_3::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
1612 | { |
1613 | d_1_0_Deprecated->f.TexCoord4f(s, t, r, q); |
1614 | } |
1615 | |
1616 | inline void QOpenGLFunctions_1_3::glTexCoord4dv(const GLdouble *v) |
1617 | { |
1618 | d_1_0_Deprecated->f.TexCoord4dv(v); |
1619 | } |
1620 | |
1621 | inline void QOpenGLFunctions_1_3::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
1622 | { |
1623 | d_1_0_Deprecated->f.TexCoord4d(s, t, r, q); |
1624 | } |
1625 | |
1626 | inline void QOpenGLFunctions_1_3::glTexCoord3sv(const GLshort *v) |
1627 | { |
1628 | d_1_0_Deprecated->f.TexCoord3sv(v); |
1629 | } |
1630 | |
1631 | inline void QOpenGLFunctions_1_3::glTexCoord3s(GLshort s, GLshort t, GLshort r) |
1632 | { |
1633 | d_1_0_Deprecated->f.TexCoord3s(s, t, r); |
1634 | } |
1635 | |
1636 | inline void QOpenGLFunctions_1_3::glTexCoord3iv(const GLint *v) |
1637 | { |
1638 | d_1_0_Deprecated->f.TexCoord3iv(v); |
1639 | } |
1640 | |
1641 | inline void QOpenGLFunctions_1_3::glTexCoord3i(GLint s, GLint t, GLint r) |
1642 | { |
1643 | d_1_0_Deprecated->f.TexCoord3i(s, t, r); |
1644 | } |
1645 | |
1646 | inline void QOpenGLFunctions_1_3::glTexCoord3fv(const GLfloat *v) |
1647 | { |
1648 | d_1_0_Deprecated->f.TexCoord3fv(v); |
1649 | } |
1650 | |
1651 | inline void QOpenGLFunctions_1_3::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) |
1652 | { |
1653 | d_1_0_Deprecated->f.TexCoord3f(s, t, r); |
1654 | } |
1655 | |
1656 | inline void QOpenGLFunctions_1_3::glTexCoord3dv(const GLdouble *v) |
1657 | { |
1658 | d_1_0_Deprecated->f.TexCoord3dv(v); |
1659 | } |
1660 | |
1661 | inline void QOpenGLFunctions_1_3::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) |
1662 | { |
1663 | d_1_0_Deprecated->f.TexCoord3d(s, t, r); |
1664 | } |
1665 | |
1666 | inline void QOpenGLFunctions_1_3::glTexCoord2sv(const GLshort *v) |
1667 | { |
1668 | d_1_0_Deprecated->f.TexCoord2sv(v); |
1669 | } |
1670 | |
1671 | inline void QOpenGLFunctions_1_3::glTexCoord2s(GLshort s, GLshort t) |
1672 | { |
1673 | d_1_0_Deprecated->f.TexCoord2s(s, t); |
1674 | } |
1675 | |
1676 | inline void QOpenGLFunctions_1_3::glTexCoord2iv(const GLint *v) |
1677 | { |
1678 | d_1_0_Deprecated->f.TexCoord2iv(v); |
1679 | } |
1680 | |
1681 | inline void QOpenGLFunctions_1_3::glTexCoord2i(GLint s, GLint t) |
1682 | { |
1683 | d_1_0_Deprecated->f.TexCoord2i(s, t); |
1684 | } |
1685 | |
1686 | inline void QOpenGLFunctions_1_3::glTexCoord2fv(const GLfloat *v) |
1687 | { |
1688 | d_1_0_Deprecated->f.TexCoord2fv(v); |
1689 | } |
1690 | |
1691 | inline void QOpenGLFunctions_1_3::glTexCoord2f(GLfloat s, GLfloat t) |
1692 | { |
1693 | d_1_0_Deprecated->f.TexCoord2f(s, t); |
1694 | } |
1695 | |
1696 | inline void QOpenGLFunctions_1_3::glTexCoord2dv(const GLdouble *v) |
1697 | { |
1698 | d_1_0_Deprecated->f.TexCoord2dv(v); |
1699 | } |
1700 | |
1701 | inline void QOpenGLFunctions_1_3::glTexCoord2d(GLdouble s, GLdouble t) |
1702 | { |
1703 | d_1_0_Deprecated->f.TexCoord2d(s, t); |
1704 | } |
1705 | |
1706 | inline void QOpenGLFunctions_1_3::glTexCoord1sv(const GLshort *v) |
1707 | { |
1708 | d_1_0_Deprecated->f.TexCoord1sv(v); |
1709 | } |
1710 | |
1711 | inline void QOpenGLFunctions_1_3::glTexCoord1s(GLshort s) |
1712 | { |
1713 | d_1_0_Deprecated->f.TexCoord1s(s); |
1714 | } |
1715 | |
1716 | inline void QOpenGLFunctions_1_3::glTexCoord1iv(const GLint *v) |
1717 | { |
1718 | d_1_0_Deprecated->f.TexCoord1iv(v); |
1719 | } |
1720 | |
1721 | inline void QOpenGLFunctions_1_3::glTexCoord1i(GLint s) |
1722 | { |
1723 | d_1_0_Deprecated->f.TexCoord1i(s); |
1724 | } |
1725 | |
1726 | inline void QOpenGLFunctions_1_3::glTexCoord1fv(const GLfloat *v) |
1727 | { |
1728 | d_1_0_Deprecated->f.TexCoord1fv(v); |
1729 | } |
1730 | |
1731 | inline void QOpenGLFunctions_1_3::glTexCoord1f(GLfloat s) |
1732 | { |
1733 | d_1_0_Deprecated->f.TexCoord1f(s); |
1734 | } |
1735 | |
1736 | inline void QOpenGLFunctions_1_3::glTexCoord1dv(const GLdouble *v) |
1737 | { |
1738 | d_1_0_Deprecated->f.TexCoord1dv(v); |
1739 | } |
1740 | |
1741 | inline void QOpenGLFunctions_1_3::glTexCoord1d(GLdouble s) |
1742 | { |
1743 | d_1_0_Deprecated->f.TexCoord1d(s); |
1744 | } |
1745 | |
1746 | inline void QOpenGLFunctions_1_3::glRectsv(const GLshort *v1, const GLshort *v2) |
1747 | { |
1748 | d_1_0_Deprecated->f.Rectsv(v1, v2); |
1749 | } |
1750 | |
1751 | inline void QOpenGLFunctions_1_3::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
1752 | { |
1753 | d_1_0_Deprecated->f.Rects(x1, y1, x2, y2); |
1754 | } |
1755 | |
1756 | inline void QOpenGLFunctions_1_3::glRectiv(const GLint *v1, const GLint *v2) |
1757 | { |
1758 | d_1_0_Deprecated->f.Rectiv(v1, v2); |
1759 | } |
1760 | |
1761 | inline void QOpenGLFunctions_1_3::glRecti(GLint x1, GLint y1, GLint x2, GLint y2) |
1762 | { |
1763 | d_1_0_Deprecated->f.Recti(x1, y1, x2, y2); |
1764 | } |
1765 | |
1766 | inline void QOpenGLFunctions_1_3::glRectfv(const GLfloat *v1, const GLfloat *v2) |
1767 | { |
1768 | d_1_0_Deprecated->f.Rectfv(v1, v2); |
1769 | } |
1770 | |
1771 | inline void QOpenGLFunctions_1_3::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
1772 | { |
1773 | d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2); |
1774 | } |
1775 | |
1776 | inline void QOpenGLFunctions_1_3::glRectdv(const GLdouble *v1, const GLdouble *v2) |
1777 | { |
1778 | d_1_0_Deprecated->f.Rectdv(v1, v2); |
1779 | } |
1780 | |
1781 | inline void QOpenGLFunctions_1_3::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
1782 | { |
1783 | d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2); |
1784 | } |
1785 | |
1786 | inline void QOpenGLFunctions_1_3::glRasterPos4sv(const GLshort *v) |
1787 | { |
1788 | d_1_0_Deprecated->f.RasterPos4sv(v); |
1789 | } |
1790 | |
1791 | inline void QOpenGLFunctions_1_3::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) |
1792 | { |
1793 | d_1_0_Deprecated->f.RasterPos4s(x, y, z, w); |
1794 | } |
1795 | |
1796 | inline void QOpenGLFunctions_1_3::glRasterPos4iv(const GLint *v) |
1797 | { |
1798 | d_1_0_Deprecated->f.RasterPos4iv(v); |
1799 | } |
1800 | |
1801 | inline void QOpenGLFunctions_1_3::glRasterPos4i(GLint x, GLint y, GLint z, GLint w) |
1802 | { |
1803 | d_1_0_Deprecated->f.RasterPos4i(x, y, z, w); |
1804 | } |
1805 | |
1806 | inline void QOpenGLFunctions_1_3::glRasterPos4fv(const GLfloat *v) |
1807 | { |
1808 | d_1_0_Deprecated->f.RasterPos4fv(v); |
1809 | } |
1810 | |
1811 | inline void QOpenGLFunctions_1_3::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
1812 | { |
1813 | d_1_0_Deprecated->f.RasterPos4f(x, y, z, w); |
1814 | } |
1815 | |
1816 | inline void QOpenGLFunctions_1_3::glRasterPos4dv(const GLdouble *v) |
1817 | { |
1818 | d_1_0_Deprecated->f.RasterPos4dv(v); |
1819 | } |
1820 | |
1821 | inline void QOpenGLFunctions_1_3::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
1822 | { |
1823 | d_1_0_Deprecated->f.RasterPos4d(x, y, z, w); |
1824 | } |
1825 | |
1826 | inline void QOpenGLFunctions_1_3::glRasterPos3sv(const GLshort *v) |
1827 | { |
1828 | d_1_0_Deprecated->f.RasterPos3sv(v); |
1829 | } |
1830 | |
1831 | inline void QOpenGLFunctions_1_3::glRasterPos3s(GLshort x, GLshort y, GLshort z) |
1832 | { |
1833 | d_1_0_Deprecated->f.RasterPos3s(x, y, z); |
1834 | } |
1835 | |
1836 | inline void QOpenGLFunctions_1_3::glRasterPos3iv(const GLint *v) |
1837 | { |
1838 | d_1_0_Deprecated->f.RasterPos3iv(v); |
1839 | } |
1840 | |
1841 | inline void QOpenGLFunctions_1_3::glRasterPos3i(GLint x, GLint y, GLint z) |
1842 | { |
1843 | d_1_0_Deprecated->f.RasterPos3i(x, y, z); |
1844 | } |
1845 | |
1846 | inline void QOpenGLFunctions_1_3::glRasterPos3fv(const GLfloat *v) |
1847 | { |
1848 | d_1_0_Deprecated->f.RasterPos3fv(v); |
1849 | } |
1850 | |
1851 | inline void QOpenGLFunctions_1_3::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) |
1852 | { |
1853 | d_1_0_Deprecated->f.RasterPos3f(x, y, z); |
1854 | } |
1855 | |
1856 | inline void QOpenGLFunctions_1_3::glRasterPos3dv(const GLdouble *v) |
1857 | { |
1858 | d_1_0_Deprecated->f.RasterPos3dv(v); |
1859 | } |
1860 | |
1861 | inline void QOpenGLFunctions_1_3::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) |
1862 | { |
1863 | d_1_0_Deprecated->f.RasterPos3d(x, y, z); |
1864 | } |
1865 | |
1866 | inline void QOpenGLFunctions_1_3::glRasterPos2sv(const GLshort *v) |
1867 | { |
1868 | d_1_0_Deprecated->f.RasterPos2sv(v); |
1869 | } |
1870 | |
1871 | inline void QOpenGLFunctions_1_3::glRasterPos2s(GLshort x, GLshort y) |
1872 | { |
1873 | d_1_0_Deprecated->f.RasterPos2s(x, y); |
1874 | } |
1875 | |
1876 | inline void QOpenGLFunctions_1_3::glRasterPos2iv(const GLint *v) |
1877 | { |
1878 | d_1_0_Deprecated->f.RasterPos2iv(v); |
1879 | } |
1880 | |
1881 | inline void QOpenGLFunctions_1_3::glRasterPos2i(GLint x, GLint y) |
1882 | { |
1883 | d_1_0_Deprecated->f.RasterPos2i(x, y); |
1884 | } |
1885 | |
1886 | inline void QOpenGLFunctions_1_3::glRasterPos2fv(const GLfloat *v) |
1887 | { |
1888 | d_1_0_Deprecated->f.RasterPos2fv(v); |
1889 | } |
1890 | |
1891 | inline void QOpenGLFunctions_1_3::glRasterPos2f(GLfloat x, GLfloat y) |
1892 | { |
1893 | d_1_0_Deprecated->f.RasterPos2f(x, y); |
1894 | } |
1895 | |
1896 | inline void QOpenGLFunctions_1_3::glRasterPos2dv(const GLdouble *v) |
1897 | { |
1898 | d_1_0_Deprecated->f.RasterPos2dv(v); |
1899 | } |
1900 | |
1901 | inline void QOpenGLFunctions_1_3::glRasterPos2d(GLdouble x, GLdouble y) |
1902 | { |
1903 | d_1_0_Deprecated->f.RasterPos2d(x, y); |
1904 | } |
1905 | |
1906 | inline void QOpenGLFunctions_1_3::glNormal3sv(const GLshort *v) |
1907 | { |
1908 | d_1_0_Deprecated->f.Normal3sv(v); |
1909 | } |
1910 | |
1911 | inline void QOpenGLFunctions_1_3::glNormal3s(GLshort nx, GLshort ny, GLshort nz) |
1912 | { |
1913 | d_1_0_Deprecated->f.Normal3s(nx, ny, nz); |
1914 | } |
1915 | |
1916 | inline void QOpenGLFunctions_1_3::glNormal3iv(const GLint *v) |
1917 | { |
1918 | d_1_0_Deprecated->f.Normal3iv(v); |
1919 | } |
1920 | |
1921 | inline void QOpenGLFunctions_1_3::glNormal3i(GLint nx, GLint ny, GLint nz) |
1922 | { |
1923 | d_1_0_Deprecated->f.Normal3i(nx, ny, nz); |
1924 | } |
1925 | |
1926 | inline void QOpenGLFunctions_1_3::glNormal3fv(const GLfloat *v) |
1927 | { |
1928 | d_1_0_Deprecated->f.Normal3fv(v); |
1929 | } |
1930 | |
1931 | inline void QOpenGLFunctions_1_3::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) |
1932 | { |
1933 | d_1_0_Deprecated->f.Normal3f(nx, ny, nz); |
1934 | } |
1935 | |
1936 | inline void QOpenGLFunctions_1_3::glNormal3dv(const GLdouble *v) |
1937 | { |
1938 | d_1_0_Deprecated->f.Normal3dv(v); |
1939 | } |
1940 | |
1941 | inline void QOpenGLFunctions_1_3::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) |
1942 | { |
1943 | d_1_0_Deprecated->f.Normal3d(nx, ny, nz); |
1944 | } |
1945 | |
1946 | inline void QOpenGLFunctions_1_3::glNormal3bv(const GLbyte *v) |
1947 | { |
1948 | d_1_0_Deprecated->f.Normal3bv(v); |
1949 | } |
1950 | |
1951 | inline void QOpenGLFunctions_1_3::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) |
1952 | { |
1953 | d_1_0_Deprecated->f.Normal3b(nx, ny, nz); |
1954 | } |
1955 | |
1956 | inline void QOpenGLFunctions_1_3::glIndexsv(const GLshort *c) |
1957 | { |
1958 | d_1_0_Deprecated->f.Indexsv(c); |
1959 | } |
1960 | |
1961 | inline void QOpenGLFunctions_1_3::glIndexs(GLshort c) |
1962 | { |
1963 | d_1_0_Deprecated->f.Indexs(c); |
1964 | } |
1965 | |
1966 | inline void QOpenGLFunctions_1_3::glIndexiv(const GLint *c) |
1967 | { |
1968 | d_1_0_Deprecated->f.Indexiv(c); |
1969 | } |
1970 | |
1971 | inline void QOpenGLFunctions_1_3::glIndexi(GLint c) |
1972 | { |
1973 | d_1_0_Deprecated->f.Indexi(c); |
1974 | } |
1975 | |
1976 | inline void QOpenGLFunctions_1_3::glIndexfv(const GLfloat *c) |
1977 | { |
1978 | d_1_0_Deprecated->f.Indexfv(c); |
1979 | } |
1980 | |
1981 | inline void QOpenGLFunctions_1_3::glIndexf(GLfloat c) |
1982 | { |
1983 | d_1_0_Deprecated->f.Indexf(c); |
1984 | } |
1985 | |
1986 | inline void QOpenGLFunctions_1_3::glIndexdv(const GLdouble *c) |
1987 | { |
1988 | d_1_0_Deprecated->f.Indexdv(c); |
1989 | } |
1990 | |
1991 | inline void QOpenGLFunctions_1_3::glIndexd(GLdouble c) |
1992 | { |
1993 | d_1_0_Deprecated->f.Indexd(c); |
1994 | } |
1995 | |
1996 | inline void QOpenGLFunctions_1_3::glEnd() |
1997 | { |
1998 | d_1_0_Deprecated->f.End(); |
1999 | } |
2000 | |
2001 | inline void QOpenGLFunctions_1_3::glEdgeFlagv(const GLboolean *flag) |
2002 | { |
2003 | d_1_0_Deprecated->f.EdgeFlagv(flag); |
2004 | } |
2005 | |
2006 | inline void QOpenGLFunctions_1_3::glEdgeFlag(GLboolean flag) |
2007 | { |
2008 | d_1_0_Deprecated->f.EdgeFlag(flag); |
2009 | } |
2010 | |
2011 | inline void QOpenGLFunctions_1_3::glColor4usv(const GLushort *v) |
2012 | { |
2013 | d_1_0_Deprecated->f.Color4usv(v); |
2014 | } |
2015 | |
2016 | inline void QOpenGLFunctions_1_3::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) |
2017 | { |
2018 | d_1_0_Deprecated->f.Color4us(red, green, blue, alpha); |
2019 | } |
2020 | |
2021 | inline void QOpenGLFunctions_1_3::glColor4uiv(const GLuint *v) |
2022 | { |
2023 | d_1_0_Deprecated->f.Color4uiv(v); |
2024 | } |
2025 | |
2026 | inline void QOpenGLFunctions_1_3::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) |
2027 | { |
2028 | d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha); |
2029 | } |
2030 | |
2031 | inline void QOpenGLFunctions_1_3::glColor4ubv(const GLubyte *v) |
2032 | { |
2033 | d_1_0_Deprecated->f.Color4ubv(v); |
2034 | } |
2035 | |
2036 | inline void QOpenGLFunctions_1_3::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
2037 | { |
2038 | d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha); |
2039 | } |
2040 | |
2041 | inline void QOpenGLFunctions_1_3::glColor4sv(const GLshort *v) |
2042 | { |
2043 | d_1_0_Deprecated->f.Color4sv(v); |
2044 | } |
2045 | |
2046 | inline void QOpenGLFunctions_1_3::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) |
2047 | { |
2048 | d_1_0_Deprecated->f.Color4s(red, green, blue, alpha); |
2049 | } |
2050 | |
2051 | inline void QOpenGLFunctions_1_3::glColor4iv(const GLint *v) |
2052 | { |
2053 | d_1_0_Deprecated->f.Color4iv(v); |
2054 | } |
2055 | |
2056 | inline void QOpenGLFunctions_1_3::glColor4i(GLint red, GLint green, GLint blue, GLint alpha) |
2057 | { |
2058 | d_1_0_Deprecated->f.Color4i(red, green, blue, alpha); |
2059 | } |
2060 | |
2061 | inline void QOpenGLFunctions_1_3::glColor4fv(const GLfloat *v) |
2062 | { |
2063 | d_1_0_Deprecated->f.Color4fv(v); |
2064 | } |
2065 | |
2066 | inline void QOpenGLFunctions_1_3::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
2067 | { |
2068 | d_1_0_Deprecated->f.Color4f(red, green, blue, alpha); |
2069 | } |
2070 | |
2071 | inline void QOpenGLFunctions_1_3::glColor4dv(const GLdouble *v) |
2072 | { |
2073 | d_1_0_Deprecated->f.Color4dv(v); |
2074 | } |
2075 | |
2076 | inline void QOpenGLFunctions_1_3::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
2077 | { |
2078 | d_1_0_Deprecated->f.Color4d(red, green, blue, alpha); |
2079 | } |
2080 | |
2081 | inline void QOpenGLFunctions_1_3::glColor4bv(const GLbyte *v) |
2082 | { |
2083 | d_1_0_Deprecated->f.Color4bv(v); |
2084 | } |
2085 | |
2086 | inline void QOpenGLFunctions_1_3::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
2087 | { |
2088 | d_1_0_Deprecated->f.Color4b(red, green, blue, alpha); |
2089 | } |
2090 | |
2091 | inline void QOpenGLFunctions_1_3::glColor3usv(const GLushort *v) |
2092 | { |
2093 | d_1_0_Deprecated->f.Color3usv(v); |
2094 | } |
2095 | |
2096 | inline void QOpenGLFunctions_1_3::glColor3us(GLushort red, GLushort green, GLushort blue) |
2097 | { |
2098 | d_1_0_Deprecated->f.Color3us(red, green, blue); |
2099 | } |
2100 | |
2101 | inline void QOpenGLFunctions_1_3::glColor3uiv(const GLuint *v) |
2102 | { |
2103 | d_1_0_Deprecated->f.Color3uiv(v); |
2104 | } |
2105 | |
2106 | inline void QOpenGLFunctions_1_3::glColor3ui(GLuint red, GLuint green, GLuint blue) |
2107 | { |
2108 | d_1_0_Deprecated->f.Color3ui(red, green, blue); |
2109 | } |
2110 | |
2111 | inline void QOpenGLFunctions_1_3::glColor3ubv(const GLubyte *v) |
2112 | { |
2113 | d_1_0_Deprecated->f.Color3ubv(v); |
2114 | } |
2115 | |
2116 | inline void QOpenGLFunctions_1_3::glColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
2117 | { |
2118 | d_1_0_Deprecated->f.Color3ub(red, green, blue); |
2119 | } |
2120 | |
2121 | inline void QOpenGLFunctions_1_3::glColor3sv(const GLshort *v) |
2122 | { |
2123 | d_1_0_Deprecated->f.Color3sv(v); |
2124 | } |
2125 | |
2126 | inline void QOpenGLFunctions_1_3::glColor3s(GLshort red, GLshort green, GLshort blue) |
2127 | { |
2128 | d_1_0_Deprecated->f.Color3s(red, green, blue); |
2129 | } |
2130 | |
2131 | inline void QOpenGLFunctions_1_3::glColor3iv(const GLint *v) |
2132 | { |
2133 | d_1_0_Deprecated->f.Color3iv(v); |
2134 | } |
2135 | |
2136 | inline void QOpenGLFunctions_1_3::glColor3i(GLint red, GLint green, GLint blue) |
2137 | { |
2138 | d_1_0_Deprecated->f.Color3i(red, green, blue); |
2139 | } |
2140 | |
2141 | inline void QOpenGLFunctions_1_3::glColor3fv(const GLfloat *v) |
2142 | { |
2143 | d_1_0_Deprecated->f.Color3fv(v); |
2144 | } |
2145 | |
2146 | inline void QOpenGLFunctions_1_3::glColor3f(GLfloat red, GLfloat green, GLfloat blue) |
2147 | { |
2148 | d_1_0_Deprecated->f.Color3f(red, green, blue); |
2149 | } |
2150 | |
2151 | inline void QOpenGLFunctions_1_3::glColor3dv(const GLdouble *v) |
2152 | { |
2153 | d_1_0_Deprecated->f.Color3dv(v); |
2154 | } |
2155 | |
2156 | inline void QOpenGLFunctions_1_3::glColor3d(GLdouble red, GLdouble green, GLdouble blue) |
2157 | { |
2158 | d_1_0_Deprecated->f.Color3d(red, green, blue); |
2159 | } |
2160 | |
2161 | inline void QOpenGLFunctions_1_3::glColor3bv(const GLbyte *v) |
2162 | { |
2163 | d_1_0_Deprecated->f.Color3bv(v); |
2164 | } |
2165 | |
2166 | inline void QOpenGLFunctions_1_3::glColor3b(GLbyte red, GLbyte green, GLbyte blue) |
2167 | { |
2168 | d_1_0_Deprecated->f.Color3b(red, green, blue); |
2169 | } |
2170 | |
2171 | inline void QOpenGLFunctions_1_3::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) |
2172 | { |
2173 | d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap); |
2174 | } |
2175 | |
2176 | inline void QOpenGLFunctions_1_3::glBegin(GLenum mode) |
2177 | { |
2178 | d_1_0_Deprecated->f.Begin(mode); |
2179 | } |
2180 | |
2181 | inline void QOpenGLFunctions_1_3::glListBase(GLuint base) |
2182 | { |
2183 | d_1_0_Deprecated->f.ListBase(base); |
2184 | } |
2185 | |
2186 | inline GLuint QOpenGLFunctions_1_3::glGenLists(GLsizei range) |
2187 | { |
2188 | return d_1_0_Deprecated->f.GenLists(range); |
2189 | } |
2190 | |
2191 | inline void QOpenGLFunctions_1_3::glDeleteLists(GLuint list, GLsizei range) |
2192 | { |
2193 | d_1_0_Deprecated->f.DeleteLists(list, range); |
2194 | } |
2195 | |
2196 | inline void QOpenGLFunctions_1_3::glCallLists(GLsizei n, GLenum type, const GLvoid *lists) |
2197 | { |
2198 | d_1_0_Deprecated->f.CallLists(n, type, lists); |
2199 | } |
2200 | |
2201 | inline void QOpenGLFunctions_1_3::glCallList(GLuint list) |
2202 | { |
2203 | d_1_0_Deprecated->f.CallList(list); |
2204 | } |
2205 | |
2206 | inline void QOpenGLFunctions_1_3::glEndList() |
2207 | { |
2208 | d_1_0_Deprecated->f.EndList(); |
2209 | } |
2210 | |
2211 | inline void QOpenGLFunctions_1_3::glNewList(GLuint list, GLenum mode) |
2212 | { |
2213 | d_1_0_Deprecated->f.NewList(list, mode); |
2214 | } |
2215 | |
2216 | |
2217 | // OpenGL 1.1 deprecated functions |
2218 | inline void QOpenGLFunctions_1_3::glPushClientAttrib(GLbitfield mask) |
2219 | { |
2220 | d_1_1_Deprecated->f.PushClientAttrib(mask); |
2221 | } |
2222 | |
2223 | inline void QOpenGLFunctions_1_3::glPopClientAttrib() |
2224 | { |
2225 | d_1_1_Deprecated->f.PopClientAttrib(); |
2226 | } |
2227 | |
2228 | inline void QOpenGLFunctions_1_3::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) |
2229 | { |
2230 | d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities); |
2231 | } |
2232 | |
2233 | inline GLboolean QOpenGLFunctions_1_3::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) |
2234 | { |
2235 | return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences); |
2236 | } |
2237 | |
2238 | inline void QOpenGLFunctions_1_3::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
2239 | { |
2240 | d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer); |
2241 | } |
2242 | |
2243 | inline void QOpenGLFunctions_1_3::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
2244 | { |
2245 | d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer); |
2246 | } |
2247 | |
2248 | inline void QOpenGLFunctions_1_3::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
2249 | { |
2250 | d_1_1_Deprecated->f.NormalPointer(type, stride, pointer); |
2251 | } |
2252 | |
2253 | inline void QOpenGLFunctions_1_3::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) |
2254 | { |
2255 | d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer); |
2256 | } |
2257 | |
2258 | inline void QOpenGLFunctions_1_3::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
2259 | { |
2260 | d_1_1_Deprecated->f.IndexPointer(type, stride, pointer); |
2261 | } |
2262 | |
2263 | inline void QOpenGLFunctions_1_3::glEnableClientState(GLenum array) |
2264 | { |
2265 | d_1_1_Deprecated->f.EnableClientState(array); |
2266 | } |
2267 | |
2268 | inline void QOpenGLFunctions_1_3::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) |
2269 | { |
2270 | d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer); |
2271 | } |
2272 | |
2273 | inline void QOpenGLFunctions_1_3::glDisableClientState(GLenum array) |
2274 | { |
2275 | d_1_1_Deprecated->f.DisableClientState(array); |
2276 | } |
2277 | |
2278 | inline void QOpenGLFunctions_1_3::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
2279 | { |
2280 | d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer); |
2281 | } |
2282 | |
2283 | inline void QOpenGLFunctions_1_3::glArrayElement(GLint i) |
2284 | { |
2285 | d_1_1_Deprecated->f.ArrayElement(i); |
2286 | } |
2287 | |
2288 | |
2289 | // OpenGL 1.2 deprecated functions |
2290 | inline void QOpenGLFunctions_1_3::glResetMinmax(GLenum target) |
2291 | { |
2292 | d_1_2_Deprecated->f.ResetMinmax(target); |
2293 | } |
2294 | |
2295 | inline void QOpenGLFunctions_1_3::glResetHistogram(GLenum target) |
2296 | { |
2297 | d_1_2_Deprecated->f.ResetHistogram(target); |
2298 | } |
2299 | |
2300 | inline void QOpenGLFunctions_1_3::glMinmax(GLenum target, GLenum internalformat, GLboolean sink) |
2301 | { |
2302 | d_1_2_Deprecated->f.Minmax(target, internalformat, sink); |
2303 | } |
2304 | |
2305 | inline void QOpenGLFunctions_1_3::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) |
2306 | { |
2307 | d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink); |
2308 | } |
2309 | |
2310 | inline void QOpenGLFunctions_1_3::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) |
2311 | { |
2312 | d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params); |
2313 | } |
2314 | |
2315 | inline void QOpenGLFunctions_1_3::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) |
2316 | { |
2317 | d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params); |
2318 | } |
2319 | |
2320 | inline void QOpenGLFunctions_1_3::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) |
2321 | { |
2322 | d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values); |
2323 | } |
2324 | |
2325 | inline void QOpenGLFunctions_1_3::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) |
2326 | { |
2327 | d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params); |
2328 | } |
2329 | |
2330 | inline void QOpenGLFunctions_1_3::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) |
2331 | { |
2332 | d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params); |
2333 | } |
2334 | |
2335 | inline void QOpenGLFunctions_1_3::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) |
2336 | { |
2337 | d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values); |
2338 | } |
2339 | |
2340 | inline void QOpenGLFunctions_1_3::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) |
2341 | { |
2342 | d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column); |
2343 | } |
2344 | |
2345 | inline void QOpenGLFunctions_1_3::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) |
2346 | { |
2347 | d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span); |
2348 | } |
2349 | |
2350 | inline void QOpenGLFunctions_1_3::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) |
2351 | { |
2352 | d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params); |
2353 | } |
2354 | |
2355 | inline void QOpenGLFunctions_1_3::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) |
2356 | { |
2357 | d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params); |
2358 | } |
2359 | |
2360 | inline void QOpenGLFunctions_1_3::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image) |
2361 | { |
2362 | d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image); |
2363 | } |
2364 | |
2365 | inline void QOpenGLFunctions_1_3::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) |
2366 | { |
2367 | d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height); |
2368 | } |
2369 | |
2370 | inline void QOpenGLFunctions_1_3::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
2371 | { |
2372 | d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width); |
2373 | } |
2374 | |
2375 | inline void QOpenGLFunctions_1_3::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) |
2376 | { |
2377 | d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params); |
2378 | } |
2379 | |
2380 | inline void QOpenGLFunctions_1_3::glConvolutionParameteri(GLenum target, GLenum pname, GLint params) |
2381 | { |
2382 | d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params); |
2383 | } |
2384 | |
2385 | inline void QOpenGLFunctions_1_3::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
2386 | { |
2387 | d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params); |
2388 | } |
2389 | |
2390 | inline void QOpenGLFunctions_1_3::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) |
2391 | { |
2392 | d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params); |
2393 | } |
2394 | |
2395 | inline void QOpenGLFunctions_1_3::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) |
2396 | { |
2397 | d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image); |
2398 | } |
2399 | |
2400 | inline void QOpenGLFunctions_1_3::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) |
2401 | { |
2402 | d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image); |
2403 | } |
2404 | |
2405 | inline void QOpenGLFunctions_1_3::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) |
2406 | { |
2407 | d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width); |
2408 | } |
2409 | |
2410 | inline void QOpenGLFunctions_1_3::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) |
2411 | { |
2412 | d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data); |
2413 | } |
2414 | |
2415 | inline void QOpenGLFunctions_1_3::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) |
2416 | { |
2417 | d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params); |
2418 | } |
2419 | |
2420 | inline void QOpenGLFunctions_1_3::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) |
2421 | { |
2422 | d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params); |
2423 | } |
2424 | |
2425 | inline void QOpenGLFunctions_1_3::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table) |
2426 | { |
2427 | d_1_2_Deprecated->f.GetColorTable(target, format, type, table); |
2428 | } |
2429 | |
2430 | inline void QOpenGLFunctions_1_3::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
2431 | { |
2432 | d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width); |
2433 | } |
2434 | |
2435 | inline void QOpenGLFunctions_1_3::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) |
2436 | { |
2437 | d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params); |
2438 | } |
2439 | |
2440 | inline void QOpenGLFunctions_1_3::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
2441 | { |
2442 | d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params); |
2443 | } |
2444 | |
2445 | inline void QOpenGLFunctions_1_3::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) |
2446 | { |
2447 | d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table); |
2448 | } |
2449 | |
2450 | |
2451 | // OpenGL 1.3 deprecated functions |
2452 | inline void QOpenGLFunctions_1_3::glMultTransposeMatrixd(const GLdouble *m) |
2453 | { |
2454 | d_1_3_Deprecated->f.MultTransposeMatrixd(m); |
2455 | } |
2456 | |
2457 | inline void QOpenGLFunctions_1_3::glMultTransposeMatrixf(const GLfloat *m) |
2458 | { |
2459 | d_1_3_Deprecated->f.MultTransposeMatrixf(m); |
2460 | } |
2461 | |
2462 | inline void QOpenGLFunctions_1_3::glLoadTransposeMatrixd(const GLdouble *m) |
2463 | { |
2464 | d_1_3_Deprecated->f.LoadTransposeMatrixd(m); |
2465 | } |
2466 | |
2467 | inline void QOpenGLFunctions_1_3::glLoadTransposeMatrixf(const GLfloat *m) |
2468 | { |
2469 | d_1_3_Deprecated->f.LoadTransposeMatrixf(m); |
2470 | } |
2471 | |
2472 | inline void QOpenGLFunctions_1_3::glMultiTexCoord4sv(GLenum target, const GLshort *v) |
2473 | { |
2474 | d_1_3_Deprecated->f.MultiTexCoord4sv(target, v); |
2475 | } |
2476 | |
2477 | inline void QOpenGLFunctions_1_3::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) |
2478 | { |
2479 | d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q); |
2480 | } |
2481 | |
2482 | inline void QOpenGLFunctions_1_3::glMultiTexCoord4iv(GLenum target, const GLint *v) |
2483 | { |
2484 | d_1_3_Deprecated->f.MultiTexCoord4iv(target, v); |
2485 | } |
2486 | |
2487 | inline void QOpenGLFunctions_1_3::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) |
2488 | { |
2489 | d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q); |
2490 | } |
2491 | |
2492 | inline void QOpenGLFunctions_1_3::glMultiTexCoord4fv(GLenum target, const GLfloat *v) |
2493 | { |
2494 | d_1_3_Deprecated->f.MultiTexCoord4fv(target, v); |
2495 | } |
2496 | |
2497 | inline void QOpenGLFunctions_1_3::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
2498 | { |
2499 | d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q); |
2500 | } |
2501 | |
2502 | inline void QOpenGLFunctions_1_3::glMultiTexCoord4dv(GLenum target, const GLdouble *v) |
2503 | { |
2504 | d_1_3_Deprecated->f.MultiTexCoord4dv(target, v); |
2505 | } |
2506 | |
2507 | inline void QOpenGLFunctions_1_3::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
2508 | { |
2509 | d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q); |
2510 | } |
2511 | |
2512 | inline void QOpenGLFunctions_1_3::glMultiTexCoord3sv(GLenum target, const GLshort *v) |
2513 | { |
2514 | d_1_3_Deprecated->f.MultiTexCoord3sv(target, v); |
2515 | } |
2516 | |
2517 | inline void QOpenGLFunctions_1_3::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) |
2518 | { |
2519 | d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r); |
2520 | } |
2521 | |
2522 | inline void QOpenGLFunctions_1_3::glMultiTexCoord3iv(GLenum target, const GLint *v) |
2523 | { |
2524 | d_1_3_Deprecated->f.MultiTexCoord3iv(target, v); |
2525 | } |
2526 | |
2527 | inline void QOpenGLFunctions_1_3::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) |
2528 | { |
2529 | d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r); |
2530 | } |
2531 | |
2532 | inline void QOpenGLFunctions_1_3::glMultiTexCoord3fv(GLenum target, const GLfloat *v) |
2533 | { |
2534 | d_1_3_Deprecated->f.MultiTexCoord3fv(target, v); |
2535 | } |
2536 | |
2537 | inline void QOpenGLFunctions_1_3::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) |
2538 | { |
2539 | d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r); |
2540 | } |
2541 | |
2542 | inline void QOpenGLFunctions_1_3::glMultiTexCoord3dv(GLenum target, const GLdouble *v) |
2543 | { |
2544 | d_1_3_Deprecated->f.MultiTexCoord3dv(target, v); |
2545 | } |
2546 | |
2547 | inline void QOpenGLFunctions_1_3::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) |
2548 | { |
2549 | d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r); |
2550 | } |
2551 | |
2552 | inline void QOpenGLFunctions_1_3::glMultiTexCoord2sv(GLenum target, const GLshort *v) |
2553 | { |
2554 | d_1_3_Deprecated->f.MultiTexCoord2sv(target, v); |
2555 | } |
2556 | |
2557 | inline void QOpenGLFunctions_1_3::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) |
2558 | { |
2559 | d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t); |
2560 | } |
2561 | |
2562 | inline void QOpenGLFunctions_1_3::glMultiTexCoord2iv(GLenum target, const GLint *v) |
2563 | { |
2564 | d_1_3_Deprecated->f.MultiTexCoord2iv(target, v); |
2565 | } |
2566 | |
2567 | inline void QOpenGLFunctions_1_3::glMultiTexCoord2i(GLenum target, GLint s, GLint t) |
2568 | { |
2569 | d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t); |
2570 | } |
2571 | |
2572 | inline void QOpenGLFunctions_1_3::glMultiTexCoord2fv(GLenum target, const GLfloat *v) |
2573 | { |
2574 | d_1_3_Deprecated->f.MultiTexCoord2fv(target, v); |
2575 | } |
2576 | |
2577 | inline void QOpenGLFunctions_1_3::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) |
2578 | { |
2579 | d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t); |
2580 | } |
2581 | |
2582 | inline void QOpenGLFunctions_1_3::glMultiTexCoord2dv(GLenum target, const GLdouble *v) |
2583 | { |
2584 | d_1_3_Deprecated->f.MultiTexCoord2dv(target, v); |
2585 | } |
2586 | |
2587 | inline void QOpenGLFunctions_1_3::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) |
2588 | { |
2589 | d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t); |
2590 | } |
2591 | |
2592 | inline void QOpenGLFunctions_1_3::glMultiTexCoord1sv(GLenum target, const GLshort *v) |
2593 | { |
2594 | d_1_3_Deprecated->f.MultiTexCoord1sv(target, v); |
2595 | } |
2596 | |
2597 | inline void QOpenGLFunctions_1_3::glMultiTexCoord1s(GLenum target, GLshort s) |
2598 | { |
2599 | d_1_3_Deprecated->f.MultiTexCoord1s(target, s); |
2600 | } |
2601 | |
2602 | inline void QOpenGLFunctions_1_3::glMultiTexCoord1iv(GLenum target, const GLint *v) |
2603 | { |
2604 | d_1_3_Deprecated->f.MultiTexCoord1iv(target, v); |
2605 | } |
2606 | |
2607 | inline void QOpenGLFunctions_1_3::glMultiTexCoord1i(GLenum target, GLint s) |
2608 | { |
2609 | d_1_3_Deprecated->f.MultiTexCoord1i(target, s); |
2610 | } |
2611 | |
2612 | inline void QOpenGLFunctions_1_3::glMultiTexCoord1fv(GLenum target, const GLfloat *v) |
2613 | { |
2614 | d_1_3_Deprecated->f.MultiTexCoord1fv(target, v); |
2615 | } |
2616 | |
2617 | inline void QOpenGLFunctions_1_3::glMultiTexCoord1f(GLenum target, GLfloat s) |
2618 | { |
2619 | d_1_3_Deprecated->f.MultiTexCoord1f(target, s); |
2620 | } |
2621 | |
2622 | inline void QOpenGLFunctions_1_3::glMultiTexCoord1dv(GLenum target, const GLdouble *v) |
2623 | { |
2624 | d_1_3_Deprecated->f.MultiTexCoord1dv(target, v); |
2625 | } |
2626 | |
2627 | inline void QOpenGLFunctions_1_3::glMultiTexCoord1d(GLenum target, GLdouble s) |
2628 | { |
2629 | d_1_3_Deprecated->f.MultiTexCoord1d(target, s); |
2630 | } |
2631 | |
2632 | inline void QOpenGLFunctions_1_3::glClientActiveTexture(GLenum texture) |
2633 | { |
2634 | d_1_3_Deprecated->f.ClientActiveTexture(texture); |
2635 | } |
2636 | |
2637 | |
2638 | |
2639 | QT_END_NAMESPACE |
2640 | |
2641 | #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2 |
2642 | |
2643 | #endif |
2644 | |