1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
4 | ** Copyright (C) 2016 The Qt Company Ltd. |
5 | ** Contact: https://www.qt.io/licensing/ |
6 | ** |
7 | ** This file is part of the QtGui module of the Qt Toolkit. |
8 | ** |
9 | ** $QT_BEGIN_LICENSE:LGPL$ |
10 | ** Commercial License Usage |
11 | ** Licensees holding valid commercial Qt licenses may use this file in |
12 | ** accordance with the commercial license agreement provided with the |
13 | ** Software or, alternatively, in accordance with the terms contained in |
14 | ** a written agreement between you and The Qt Company. For licensing terms |
15 | ** and conditions see https://www.qt.io/terms-conditions. For further |
16 | ** information use the contact form at https://www.qt.io/contact-us. |
17 | ** |
18 | ** GNU Lesser General Public License Usage |
19 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
20 | ** General Public License version 3 as published by the Free Software |
21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
22 | ** packaging of this file. Please review the following information to |
23 | ** ensure the GNU Lesser General Public License version 3 requirements |
24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
25 | ** |
26 | ** GNU General Public License Usage |
27 | ** Alternatively, this file may be used under the terms of the GNU |
28 | ** General Public License version 2.0 or (at your option) the GNU General |
29 | ** Public license version 3 or any later version approved by the KDE Free |
30 | ** Qt Foundation. The licenses are as published by the Free Software |
31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
32 | ** included in the packaging of this file. Please review the following |
33 | ** information to ensure the GNU General Public License requirements will |
34 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
35 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
36 | ** |
37 | ** $QT_END_LICENSE$ |
38 | ** |
39 | ** |
40 | ** This file was generated by glgen version 0.1 |
41 | ** Command line was: glgen |
42 | ** |
43 | ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
44 | ** |
45 | ** This is an auto-generated file. |
46 | ** Do not edit! All changes made to it will be lost. |
47 | ** |
48 | ****************************************************************************/ |
49 | |
50 | #ifndef QOPENGLVERSIONFUNCTIONS_2_1_H |
51 | #define QOPENGLVERSIONFUNCTIONS_2_1_H |
52 | |
53 | #include <QtGui/qtguiglobal.h> |
54 | |
55 | #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2) |
56 | |
57 | #include <QtGui/QOpenGLVersionFunctions> |
58 | #include <QtGui/qopenglcontext.h> |
59 | |
60 | QT_BEGIN_NAMESPACE |
61 | |
62 | class Q_GUI_EXPORT QOpenGLFunctions_2_1 : public QAbstractOpenGLFunctions |
63 | { |
64 | public: |
65 | QOpenGLFunctions_2_1(); |
66 | ~QOpenGLFunctions_2_1(); |
67 | |
68 | bool initializeOpenGLFunctions() override; |
69 | |
70 | // OpenGL 1.0 core functions |
71 | void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
72 | void glDepthRange(GLdouble nearVal, GLdouble farVal); |
73 | GLboolean glIsEnabled(GLenum cap); |
74 | void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
75 | void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
76 | void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
77 | void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
78 | void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
79 | const GLubyte * glGetString(GLenum name); |
80 | void glGetIntegerv(GLenum pname, GLint *params); |
81 | void glGetFloatv(GLenum pname, GLfloat *params); |
82 | GLenum glGetError(); |
83 | void glGetDoublev(GLenum pname, GLdouble *params); |
84 | void glGetBooleanv(GLenum pname, GLboolean *params); |
85 | void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
86 | void glReadBuffer(GLenum mode); |
87 | void glPixelStorei(GLenum pname, GLint param); |
88 | void glPixelStoref(GLenum pname, GLfloat param); |
89 | void glDepthFunc(GLenum func); |
90 | void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
91 | void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
92 | void glLogicOp(GLenum opcode); |
93 | void glBlendFunc(GLenum sfactor, GLenum dfactor); |
94 | void glFlush(); |
95 | void glFinish(); |
96 | void glEnable(GLenum cap); |
97 | void glDisable(GLenum cap); |
98 | void glDepthMask(GLboolean flag); |
99 | void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
100 | void glStencilMask(GLuint mask); |
101 | void glClearDepth(GLdouble depth); |
102 | void glClearStencil(GLint s); |
103 | void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
104 | void glClear(GLbitfield mask); |
105 | void glDrawBuffer(GLenum mode); |
106 | void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
107 | void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
108 | void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
109 | void glTexParameteri(GLenum target, GLenum pname, GLint param); |
110 | void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
111 | void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
112 | void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
113 | void glPolygonMode(GLenum face, GLenum mode); |
114 | void glPointSize(GLfloat size); |
115 | void glLineWidth(GLfloat width); |
116 | void glHint(GLenum target, GLenum mode); |
117 | void glFrontFace(GLenum mode); |
118 | void glCullFace(GLenum mode); |
119 | |
120 | // OpenGL 1.1 core functions |
121 | void glIndexubv(const GLubyte *c); |
122 | void glIndexub(GLubyte c); |
123 | GLboolean glIsTexture(GLuint texture); |
124 | void glGenTextures(GLsizei n, GLuint *textures); |
125 | void glDeleteTextures(GLsizei n, const GLuint *textures); |
126 | void glBindTexture(GLenum target, GLuint texture); |
127 | void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
128 | void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
129 | void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
130 | void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
131 | void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
132 | void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
133 | void glPolygonOffset(GLfloat factor, GLfloat units); |
134 | void glGetPointerv(GLenum pname, GLvoid* *params); |
135 | void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
136 | void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
137 | |
138 | // OpenGL 1.2 core functions |
139 | void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
140 | void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); |
141 | void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
142 | void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); |
143 | void glBlendEquation(GLenum mode); |
144 | void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
145 | |
146 | // OpenGL 1.3 core functions |
147 | void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); |
148 | void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); |
149 | void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); |
150 | void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); |
151 | void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); |
152 | void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); |
153 | void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); |
154 | void glSampleCoverage(GLfloat value, GLboolean invert); |
155 | void glActiveTexture(GLenum texture); |
156 | |
157 | // OpenGL 1.4 core functions |
158 | void glPointParameteriv(GLenum pname, const GLint *params); |
159 | void glPointParameteri(GLenum pname, GLint param); |
160 | void glPointParameterfv(GLenum pname, const GLfloat *params); |
161 | void glPointParameterf(GLenum pname, GLfloat param); |
162 | void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); |
163 | void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); |
164 | void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
165 | |
166 | // OpenGL 1.5 core functions |
167 | void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params); |
168 | void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); |
169 | GLboolean glUnmapBuffer(GLenum target); |
170 | GLvoid* glMapBuffer(GLenum target, GLenum access); |
171 | void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); |
172 | void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); |
173 | void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); |
174 | GLboolean glIsBuffer(GLuint buffer); |
175 | void glGenBuffers(GLsizei n, GLuint *buffers); |
176 | void glDeleteBuffers(GLsizei n, const GLuint *buffers); |
177 | void glBindBuffer(GLenum target, GLuint buffer); |
178 | void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); |
179 | void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); |
180 | void glGetQueryiv(GLenum target, GLenum pname, GLint *params); |
181 | void glEndQuery(GLenum target); |
182 | void glBeginQuery(GLenum target, GLuint id); |
183 | GLboolean glIsQuery(GLuint id); |
184 | void glDeleteQueries(GLsizei n, const GLuint *ids); |
185 | void glGenQueries(GLsizei n, GLuint *ids); |
186 | |
187 | // OpenGL 2.0 core functions |
188 | void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); |
189 | void glValidateProgram(GLuint program); |
190 | void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
191 | void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
192 | void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
193 | void glUniform4iv(GLint location, GLsizei count, const GLint *value); |
194 | void glUniform3iv(GLint location, GLsizei count, const GLint *value); |
195 | void glUniform2iv(GLint location, GLsizei count, const GLint *value); |
196 | void glUniform1iv(GLint location, GLsizei count, const GLint *value); |
197 | void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); |
198 | void glUniform3fv(GLint location, GLsizei count, const GLfloat *value); |
199 | void glUniform2fv(GLint location, GLsizei count, const GLfloat *value); |
200 | void glUniform1fv(GLint location, GLsizei count, const GLfloat *value); |
201 | void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
202 | void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); |
203 | void glUniform2i(GLint location, GLint v0, GLint v1); |
204 | void glUniform1i(GLint location, GLint v0); |
205 | void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
206 | void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
207 | void glUniform2f(GLint location, GLfloat v0, GLfloat v1); |
208 | void glUniform1f(GLint location, GLfloat v0); |
209 | void glUseProgram(GLuint program); |
210 | void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); |
211 | void glLinkProgram(GLuint program); |
212 | GLboolean glIsShader(GLuint shader); |
213 | GLboolean glIsProgram(GLuint program); |
214 | void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer); |
215 | void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); |
216 | void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); |
217 | void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); |
218 | void glGetUniformiv(GLuint program, GLint location, GLint *params); |
219 | void glGetUniformfv(GLuint program, GLint location, GLfloat *params); |
220 | GLint glGetUniformLocation(GLuint program, const GLchar *name); |
221 | void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
222 | void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
223 | void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); |
224 | void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
225 | void glGetProgramiv(GLuint program, GLenum pname, GLint *params); |
226 | GLint glGetAttribLocation(GLuint program, const GLchar *name); |
227 | void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); |
228 | void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
229 | void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
230 | void glEnableVertexAttribArray(GLuint index); |
231 | void glDisableVertexAttribArray(GLuint index); |
232 | void glDetachShader(GLuint program, GLuint shader); |
233 | void glDeleteShader(GLuint shader); |
234 | void glDeleteProgram(GLuint program); |
235 | GLuint glCreateShader(GLenum type); |
236 | GLuint glCreateProgram(); |
237 | void glCompileShader(GLuint shader); |
238 | void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); |
239 | void glAttachShader(GLuint program, GLuint shader); |
240 | void glStencilMaskSeparate(GLenum face, GLuint mask); |
241 | void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
242 | void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
243 | void glDrawBuffers(GLsizei n, const GLenum *bufs); |
244 | void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
245 | |
246 | // OpenGL 2.1 core functions |
247 | void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
248 | void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
249 | void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
250 | void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
251 | void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
252 | void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
253 | |
254 | // OpenGL 1.0 deprecated functions |
255 | void glTranslatef(GLfloat x, GLfloat y, GLfloat z); |
256 | void glTranslated(GLdouble x, GLdouble y, GLdouble z); |
257 | void glScalef(GLfloat x, GLfloat y, GLfloat z); |
258 | void glScaled(GLdouble x, GLdouble y, GLdouble z); |
259 | void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
260 | void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
261 | void glPushMatrix(); |
262 | void glPopMatrix(); |
263 | void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
264 | void glMultMatrixd(const GLdouble *m); |
265 | void glMultMatrixf(const GLfloat *m); |
266 | void glMatrixMode(GLenum mode); |
267 | void glLoadMatrixd(const GLdouble *m); |
268 | void glLoadMatrixf(const GLfloat *m); |
269 | void glLoadIdentity(); |
270 | void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
271 | GLboolean glIsList(GLuint list); |
272 | void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); |
273 | void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); |
274 | void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); |
275 | void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); |
276 | void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); |
277 | void glGetPolygonStipple(GLubyte *mask); |
278 | void glGetPixelMapusv(GLenum map, GLushort *values); |
279 | void glGetPixelMapuiv(GLenum map, GLuint *values); |
280 | void glGetPixelMapfv(GLenum map, GLfloat *values); |
281 | void glGetMaterialiv(GLenum face, GLenum pname, GLint *params); |
282 | void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); |
283 | void glGetMapiv(GLenum target, GLenum query, GLint *v); |
284 | void glGetMapfv(GLenum target, GLenum query, GLfloat *v); |
285 | void glGetMapdv(GLenum target, GLenum query, GLdouble *v); |
286 | void glGetLightiv(GLenum light, GLenum pname, GLint *params); |
287 | void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); |
288 | void glGetClipPlane(GLenum plane, GLdouble *equation); |
289 | void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
290 | void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
291 | void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); |
292 | void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); |
293 | void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); |
294 | void glPixelTransferi(GLenum pname, GLint param); |
295 | void glPixelTransferf(GLenum pname, GLfloat param); |
296 | void glPixelZoom(GLfloat xfactor, GLfloat yfactor); |
297 | void glAlphaFunc(GLenum func, GLfloat ref); |
298 | void glEvalPoint2(GLint i, GLint j); |
299 | void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
300 | void glEvalPoint1(GLint i); |
301 | void glEvalMesh1(GLenum mode, GLint i1, GLint i2); |
302 | void glEvalCoord2fv(const GLfloat *u); |
303 | void glEvalCoord2f(GLfloat u, GLfloat v); |
304 | void glEvalCoord2dv(const GLdouble *u); |
305 | void glEvalCoord2d(GLdouble u, GLdouble v); |
306 | void glEvalCoord1fv(const GLfloat *u); |
307 | void glEvalCoord1f(GLfloat u); |
308 | void glEvalCoord1dv(const GLdouble *u); |
309 | void glEvalCoord1d(GLdouble u); |
310 | void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
311 | void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
312 | void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); |
313 | void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); |
314 | void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); |
315 | void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); |
316 | void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); |
317 | void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); |
318 | void glPushAttrib(GLbitfield mask); |
319 | void glPopAttrib(); |
320 | void glAccum(GLenum op, GLfloat value); |
321 | void glIndexMask(GLuint mask); |
322 | void glClearIndex(GLfloat c); |
323 | void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
324 | void glPushName(GLuint name); |
325 | void glPopName(); |
326 | void glPassThrough(GLfloat token); |
327 | void glLoadName(GLuint name); |
328 | void glInitNames(); |
329 | GLint glRenderMode(GLenum mode); |
330 | void glSelectBuffer(GLsizei size, GLuint *buffer); |
331 | void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); |
332 | void glTexGeniv(GLenum coord, GLenum pname, const GLint *params); |
333 | void glTexGeni(GLenum coord, GLenum pname, GLint param); |
334 | void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); |
335 | void glTexGenf(GLenum coord, GLenum pname, GLfloat param); |
336 | void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); |
337 | void glTexGend(GLenum coord, GLenum pname, GLdouble param); |
338 | void glTexEnviv(GLenum target, GLenum pname, const GLint *params); |
339 | void glTexEnvi(GLenum target, GLenum pname, GLint param); |
340 | void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); |
341 | void glTexEnvf(GLenum target, GLenum pname, GLfloat param); |
342 | void glShadeModel(GLenum mode); |
343 | void glPolygonStipple(const GLubyte *mask); |
344 | void glMaterialiv(GLenum face, GLenum pname, const GLint *params); |
345 | void glMateriali(GLenum face, GLenum pname, GLint param); |
346 | void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); |
347 | void glMaterialf(GLenum face, GLenum pname, GLfloat param); |
348 | void glLineStipple(GLint factor, GLushort pattern); |
349 | void glLightModeliv(GLenum pname, const GLint *params); |
350 | void glLightModeli(GLenum pname, GLint param); |
351 | void glLightModelfv(GLenum pname, const GLfloat *params); |
352 | void glLightModelf(GLenum pname, GLfloat param); |
353 | void glLightiv(GLenum light, GLenum pname, const GLint *params); |
354 | void glLighti(GLenum light, GLenum pname, GLint param); |
355 | void glLightfv(GLenum light, GLenum pname, const GLfloat *params); |
356 | void glLightf(GLenum light, GLenum pname, GLfloat param); |
357 | void glFogiv(GLenum pname, const GLint *params); |
358 | void glFogi(GLenum pname, GLint param); |
359 | void glFogfv(GLenum pname, const GLfloat *params); |
360 | void glFogf(GLenum pname, GLfloat param); |
361 | void glColorMaterial(GLenum face, GLenum mode); |
362 | void glClipPlane(GLenum plane, const GLdouble *equation); |
363 | void glVertex4sv(const GLshort *v); |
364 | void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); |
365 | void glVertex4iv(const GLint *v); |
366 | void glVertex4i(GLint x, GLint y, GLint z, GLint w); |
367 | void glVertex4fv(const GLfloat *v); |
368 | void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
369 | void glVertex4dv(const GLdouble *v); |
370 | void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
371 | void glVertex3sv(const GLshort *v); |
372 | void glVertex3s(GLshort x, GLshort y, GLshort z); |
373 | void glVertex3iv(const GLint *v); |
374 | void glVertex3i(GLint x, GLint y, GLint z); |
375 | void glVertex3fv(const GLfloat *v); |
376 | void glVertex3f(GLfloat x, GLfloat y, GLfloat z); |
377 | void glVertex3dv(const GLdouble *v); |
378 | void glVertex3d(GLdouble x, GLdouble y, GLdouble z); |
379 | void glVertex2sv(const GLshort *v); |
380 | void glVertex2s(GLshort x, GLshort y); |
381 | void glVertex2iv(const GLint *v); |
382 | void glVertex2i(GLint x, GLint y); |
383 | void glVertex2fv(const GLfloat *v); |
384 | void glVertex2f(GLfloat x, GLfloat y); |
385 | void glVertex2dv(const GLdouble *v); |
386 | void glVertex2d(GLdouble x, GLdouble y); |
387 | void glTexCoord4sv(const GLshort *v); |
388 | void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); |
389 | void glTexCoord4iv(const GLint *v); |
390 | void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); |
391 | void glTexCoord4fv(const GLfloat *v); |
392 | void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
393 | void glTexCoord4dv(const GLdouble *v); |
394 | void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
395 | void glTexCoord3sv(const GLshort *v); |
396 | void glTexCoord3s(GLshort s, GLshort t, GLshort r); |
397 | void glTexCoord3iv(const GLint *v); |
398 | void glTexCoord3i(GLint s, GLint t, GLint r); |
399 | void glTexCoord3fv(const GLfloat *v); |
400 | void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); |
401 | void glTexCoord3dv(const GLdouble *v); |
402 | void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); |
403 | void glTexCoord2sv(const GLshort *v); |
404 | void glTexCoord2s(GLshort s, GLshort t); |
405 | void glTexCoord2iv(const GLint *v); |
406 | void glTexCoord2i(GLint s, GLint t); |
407 | void glTexCoord2fv(const GLfloat *v); |
408 | void glTexCoord2f(GLfloat s, GLfloat t); |
409 | void glTexCoord2dv(const GLdouble *v); |
410 | void glTexCoord2d(GLdouble s, GLdouble t); |
411 | void glTexCoord1sv(const GLshort *v); |
412 | void glTexCoord1s(GLshort s); |
413 | void glTexCoord1iv(const GLint *v); |
414 | void glTexCoord1i(GLint s); |
415 | void glTexCoord1fv(const GLfloat *v); |
416 | void glTexCoord1f(GLfloat s); |
417 | void glTexCoord1dv(const GLdouble *v); |
418 | void glTexCoord1d(GLdouble s); |
419 | void glRectsv(const GLshort *v1, const GLshort *v2); |
420 | void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
421 | void glRectiv(const GLint *v1, const GLint *v2); |
422 | void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); |
423 | void glRectfv(const GLfloat *v1, const GLfloat *v2); |
424 | void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
425 | void glRectdv(const GLdouble *v1, const GLdouble *v2); |
426 | void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
427 | void glRasterPos4sv(const GLshort *v); |
428 | void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); |
429 | void glRasterPos4iv(const GLint *v); |
430 | void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); |
431 | void glRasterPos4fv(const GLfloat *v); |
432 | void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
433 | void glRasterPos4dv(const GLdouble *v); |
434 | void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
435 | void glRasterPos3sv(const GLshort *v); |
436 | void glRasterPos3s(GLshort x, GLshort y, GLshort z); |
437 | void glRasterPos3iv(const GLint *v); |
438 | void glRasterPos3i(GLint x, GLint y, GLint z); |
439 | void glRasterPos3fv(const GLfloat *v); |
440 | void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); |
441 | void glRasterPos3dv(const GLdouble *v); |
442 | void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); |
443 | void glRasterPos2sv(const GLshort *v); |
444 | void glRasterPos2s(GLshort x, GLshort y); |
445 | void glRasterPos2iv(const GLint *v); |
446 | void glRasterPos2i(GLint x, GLint y); |
447 | void glRasterPos2fv(const GLfloat *v); |
448 | void glRasterPos2f(GLfloat x, GLfloat y); |
449 | void glRasterPos2dv(const GLdouble *v); |
450 | void glRasterPos2d(GLdouble x, GLdouble y); |
451 | void glNormal3sv(const GLshort *v); |
452 | void glNormal3s(GLshort nx, GLshort ny, GLshort nz); |
453 | void glNormal3iv(const GLint *v); |
454 | void glNormal3i(GLint nx, GLint ny, GLint nz); |
455 | void glNormal3fv(const GLfloat *v); |
456 | void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
457 | void glNormal3dv(const GLdouble *v); |
458 | void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); |
459 | void glNormal3bv(const GLbyte *v); |
460 | void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); |
461 | void glIndexsv(const GLshort *c); |
462 | void glIndexs(GLshort c); |
463 | void glIndexiv(const GLint *c); |
464 | void glIndexi(GLint c); |
465 | void glIndexfv(const GLfloat *c); |
466 | void glIndexf(GLfloat c); |
467 | void glIndexdv(const GLdouble *c); |
468 | void glIndexd(GLdouble c); |
469 | void glEnd(); |
470 | void glEdgeFlagv(const GLboolean *flag); |
471 | void glEdgeFlag(GLboolean flag); |
472 | void glColor4usv(const GLushort *v); |
473 | void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
474 | void glColor4uiv(const GLuint *v); |
475 | void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
476 | void glColor4ubv(const GLubyte *v); |
477 | void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
478 | void glColor4sv(const GLshort *v); |
479 | void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
480 | void glColor4iv(const GLint *v); |
481 | void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); |
482 | void glColor4fv(const GLfloat *v); |
483 | void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
484 | void glColor4dv(const GLdouble *v); |
485 | void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
486 | void glColor4bv(const GLbyte *v); |
487 | void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
488 | void glColor3usv(const GLushort *v); |
489 | void glColor3us(GLushort red, GLushort green, GLushort blue); |
490 | void glColor3uiv(const GLuint *v); |
491 | void glColor3ui(GLuint red, GLuint green, GLuint blue); |
492 | void glColor3ubv(const GLubyte *v); |
493 | void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
494 | void glColor3sv(const GLshort *v); |
495 | void glColor3s(GLshort red, GLshort green, GLshort blue); |
496 | void glColor3iv(const GLint *v); |
497 | void glColor3i(GLint red, GLint green, GLint blue); |
498 | void glColor3fv(const GLfloat *v); |
499 | void glColor3f(GLfloat red, GLfloat green, GLfloat blue); |
500 | void glColor3dv(const GLdouble *v); |
501 | void glColor3d(GLdouble red, GLdouble green, GLdouble blue); |
502 | void glColor3bv(const GLbyte *v); |
503 | void glColor3b(GLbyte red, GLbyte green, GLbyte blue); |
504 | void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); |
505 | void glBegin(GLenum mode); |
506 | void glListBase(GLuint base); |
507 | GLuint glGenLists(GLsizei range); |
508 | void glDeleteLists(GLuint list, GLsizei range); |
509 | void glCallLists(GLsizei n, GLenum type, const GLvoid *lists); |
510 | void glCallList(GLuint list); |
511 | void glEndList(); |
512 | void glNewList(GLuint list, GLenum mode); |
513 | |
514 | // OpenGL 1.1 deprecated functions |
515 | void glPushClientAttrib(GLbitfield mask); |
516 | void glPopClientAttrib(); |
517 | void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities); |
518 | GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); |
519 | void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
520 | void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
521 | void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
522 | void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); |
523 | void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
524 | void glEnableClientState(GLenum array); |
525 | void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); |
526 | void glDisableClientState(GLenum array); |
527 | void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
528 | void glArrayElement(GLint i); |
529 | |
530 | // OpenGL 1.2 deprecated functions |
531 | void glResetMinmax(GLenum target); |
532 | void glResetHistogram(GLenum target); |
533 | void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); |
534 | void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); |
535 | void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params); |
536 | void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params); |
537 | void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
538 | void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params); |
539 | void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params); |
540 | void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
541 | void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); |
542 | void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); |
543 | void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params); |
544 | void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params); |
545 | void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image); |
546 | void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); |
547 | void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
548 | void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params); |
549 | void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); |
550 | void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
551 | void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); |
552 | void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); |
553 | void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); |
554 | void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); |
555 | void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); |
556 | void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params); |
557 | void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params); |
558 | void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table); |
559 | void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
560 | void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params); |
561 | void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
562 | void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); |
563 | |
564 | // OpenGL 1.3 deprecated functions |
565 | void glMultTransposeMatrixd(const GLdouble *m); |
566 | void glMultTransposeMatrixf(const GLfloat *m); |
567 | void glLoadTransposeMatrixd(const GLdouble *m); |
568 | void glLoadTransposeMatrixf(const GLfloat *m); |
569 | void glMultiTexCoord4sv(GLenum target, const GLshort *v); |
570 | void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
571 | void glMultiTexCoord4iv(GLenum target, const GLint *v); |
572 | void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); |
573 | void glMultiTexCoord4fv(GLenum target, const GLfloat *v); |
574 | void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
575 | void glMultiTexCoord4dv(GLenum target, const GLdouble *v); |
576 | void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
577 | void glMultiTexCoord3sv(GLenum target, const GLshort *v); |
578 | void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); |
579 | void glMultiTexCoord3iv(GLenum target, const GLint *v); |
580 | void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); |
581 | void glMultiTexCoord3fv(GLenum target, const GLfloat *v); |
582 | void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
583 | void glMultiTexCoord3dv(GLenum target, const GLdouble *v); |
584 | void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
585 | void glMultiTexCoord2sv(GLenum target, const GLshort *v); |
586 | void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); |
587 | void glMultiTexCoord2iv(GLenum target, const GLint *v); |
588 | void glMultiTexCoord2i(GLenum target, GLint s, GLint t); |
589 | void glMultiTexCoord2fv(GLenum target, const GLfloat *v); |
590 | void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); |
591 | void glMultiTexCoord2dv(GLenum target, const GLdouble *v); |
592 | void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); |
593 | void glMultiTexCoord1sv(GLenum target, const GLshort *v); |
594 | void glMultiTexCoord1s(GLenum target, GLshort s); |
595 | void glMultiTexCoord1iv(GLenum target, const GLint *v); |
596 | void glMultiTexCoord1i(GLenum target, GLint s); |
597 | void glMultiTexCoord1fv(GLenum target, const GLfloat *v); |
598 | void glMultiTexCoord1f(GLenum target, GLfloat s); |
599 | void glMultiTexCoord1dv(GLenum target, const GLdouble *v); |
600 | void glMultiTexCoord1d(GLenum target, GLdouble s); |
601 | void glClientActiveTexture(GLenum texture); |
602 | |
603 | // OpenGL 1.4 deprecated functions |
604 | void glWindowPos3sv(const GLshort *v); |
605 | void glWindowPos3s(GLshort x, GLshort y, GLshort z); |
606 | void glWindowPos3iv(const GLint *v); |
607 | void glWindowPos3i(GLint x, GLint y, GLint z); |
608 | void glWindowPos3fv(const GLfloat *v); |
609 | void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); |
610 | void glWindowPos3dv(const GLdouble *v); |
611 | void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z); |
612 | void glWindowPos2sv(const GLshort *v); |
613 | void glWindowPos2s(GLshort x, GLshort y); |
614 | void glWindowPos2iv(const GLint *v); |
615 | void glWindowPos2i(GLint x, GLint y); |
616 | void glWindowPos2fv(const GLfloat *v); |
617 | void glWindowPos2f(GLfloat x, GLfloat y); |
618 | void glWindowPos2dv(const GLdouble *v); |
619 | void glWindowPos2d(GLdouble x, GLdouble y); |
620 | void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
621 | void glSecondaryColor3usv(const GLushort *v); |
622 | void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); |
623 | void glSecondaryColor3uiv(const GLuint *v); |
624 | void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); |
625 | void glSecondaryColor3ubv(const GLubyte *v); |
626 | void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
627 | void glSecondaryColor3sv(const GLshort *v); |
628 | void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); |
629 | void glSecondaryColor3iv(const GLint *v); |
630 | void glSecondaryColor3i(GLint red, GLint green, GLint blue); |
631 | void glSecondaryColor3fv(const GLfloat *v); |
632 | void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); |
633 | void glSecondaryColor3dv(const GLdouble *v); |
634 | void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); |
635 | void glSecondaryColor3bv(const GLbyte *v); |
636 | void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); |
637 | void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
638 | void glFogCoorddv(const GLdouble *coord); |
639 | void glFogCoordd(GLdouble coord); |
640 | void glFogCoordfv(const GLfloat *coord); |
641 | void glFogCoordf(GLfloat coord); |
642 | |
643 | // OpenGL 1.5 deprecated functions |
644 | |
645 | // OpenGL 2.0 deprecated functions |
646 | void glVertexAttrib4usv(GLuint index, const GLushort *v); |
647 | void glVertexAttrib4uiv(GLuint index, const GLuint *v); |
648 | void glVertexAttrib4ubv(GLuint index, const GLubyte *v); |
649 | void glVertexAttrib4sv(GLuint index, const GLshort *v); |
650 | void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); |
651 | void glVertexAttrib4iv(GLuint index, const GLint *v); |
652 | void glVertexAttrib4fv(GLuint index, const GLfloat *v); |
653 | void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
654 | void glVertexAttrib4dv(GLuint index, const GLdouble *v); |
655 | void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
656 | void glVertexAttrib4bv(GLuint index, const GLbyte *v); |
657 | void glVertexAttrib4Nusv(GLuint index, const GLushort *v); |
658 | void glVertexAttrib4Nuiv(GLuint index, const GLuint *v); |
659 | void glVertexAttrib4Nubv(GLuint index, const GLubyte *v); |
660 | void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
661 | void glVertexAttrib4Nsv(GLuint index, const GLshort *v); |
662 | void glVertexAttrib4Niv(GLuint index, const GLint *v); |
663 | void glVertexAttrib4Nbv(GLuint index, const GLbyte *v); |
664 | void glVertexAttrib3sv(GLuint index, const GLshort *v); |
665 | void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); |
666 | void glVertexAttrib3fv(GLuint index, const GLfloat *v); |
667 | void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); |
668 | void glVertexAttrib3dv(GLuint index, const GLdouble *v); |
669 | void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); |
670 | void glVertexAttrib2sv(GLuint index, const GLshort *v); |
671 | void glVertexAttrib2s(GLuint index, GLshort x, GLshort y); |
672 | void glVertexAttrib2fv(GLuint index, const GLfloat *v); |
673 | void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y); |
674 | void glVertexAttrib2dv(GLuint index, const GLdouble *v); |
675 | void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y); |
676 | void glVertexAttrib1sv(GLuint index, const GLshort *v); |
677 | void glVertexAttrib1s(GLuint index, GLshort x); |
678 | void glVertexAttrib1fv(GLuint index, const GLfloat *v); |
679 | void glVertexAttrib1f(GLuint index, GLfloat x); |
680 | void glVertexAttrib1dv(GLuint index, const GLdouble *v); |
681 | void glVertexAttrib1d(GLuint index, GLdouble x); |
682 | |
683 | // OpenGL 2.1 deprecated functions |
684 | |
685 | private: |
686 | friend class QOpenGLContext; |
687 | |
688 | static bool isContextCompatible(QOpenGLContext *context); |
689 | static QOpenGLVersionProfile versionProfile(); |
690 | |
691 | QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; |
692 | QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; |
693 | QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; |
694 | QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; |
695 | QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core; |
696 | QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core; |
697 | QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core; |
698 | QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core; |
699 | QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated; |
700 | QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated; |
701 | QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated; |
702 | QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated; |
703 | QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated; |
704 | void *m_reserved_2_0_Deprecated; // To maintain BC |
705 | }; |
706 | |
707 | // OpenGL 1.0 core functions |
708 | inline void QOpenGLFunctions_2_1::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
709 | { |
710 | d_1_0_Core->f.Viewport(x, y, width, height); |
711 | } |
712 | |
713 | inline void QOpenGLFunctions_2_1::glDepthRange(GLdouble nearVal, GLdouble farVal) |
714 | { |
715 | d_1_0_Core->f.DepthRange(nearVal, farVal); |
716 | } |
717 | |
718 | inline GLboolean QOpenGLFunctions_2_1::glIsEnabled(GLenum cap) |
719 | { |
720 | return d_1_0_Core->f.IsEnabled(cap); |
721 | } |
722 | |
723 | inline void QOpenGLFunctions_2_1::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
724 | { |
725 | d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); |
726 | } |
727 | |
728 | inline void QOpenGLFunctions_2_1::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
729 | { |
730 | d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); |
731 | } |
732 | |
733 | inline void QOpenGLFunctions_2_1::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
734 | { |
735 | d_1_0_Core->f.GetTexParameteriv(target, pname, params); |
736 | } |
737 | |
738 | inline void QOpenGLFunctions_2_1::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
739 | { |
740 | d_1_0_Core->f.GetTexParameterfv(target, pname, params); |
741 | } |
742 | |
743 | inline void QOpenGLFunctions_2_1::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
744 | { |
745 | d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); |
746 | } |
747 | |
748 | inline const GLubyte * QOpenGLFunctions_2_1::glGetString(GLenum name) |
749 | { |
750 | return d_1_0_Core->f.GetString(name); |
751 | } |
752 | |
753 | inline void QOpenGLFunctions_2_1::glGetIntegerv(GLenum pname, GLint *params) |
754 | { |
755 | d_1_0_Core->f.GetIntegerv(pname, params); |
756 | } |
757 | |
758 | inline void QOpenGLFunctions_2_1::glGetFloatv(GLenum pname, GLfloat *params) |
759 | { |
760 | d_1_0_Core->f.GetFloatv(pname, params); |
761 | } |
762 | |
763 | inline GLenum QOpenGLFunctions_2_1::glGetError() |
764 | { |
765 | return d_1_0_Core->f.GetError(); |
766 | } |
767 | |
768 | inline void QOpenGLFunctions_2_1::glGetDoublev(GLenum pname, GLdouble *params) |
769 | { |
770 | d_1_0_Core->f.GetDoublev(pname, params); |
771 | } |
772 | |
773 | inline void QOpenGLFunctions_2_1::glGetBooleanv(GLenum pname, GLboolean *params) |
774 | { |
775 | d_1_0_Core->f.GetBooleanv(pname, params); |
776 | } |
777 | |
778 | inline void QOpenGLFunctions_2_1::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
779 | { |
780 | d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); |
781 | } |
782 | |
783 | inline void QOpenGLFunctions_2_1::glReadBuffer(GLenum mode) |
784 | { |
785 | d_1_0_Core->f.ReadBuffer(mode); |
786 | } |
787 | |
788 | inline void QOpenGLFunctions_2_1::glPixelStorei(GLenum pname, GLint param) |
789 | { |
790 | d_1_0_Core->f.PixelStorei(pname, param); |
791 | } |
792 | |
793 | inline void QOpenGLFunctions_2_1::glPixelStoref(GLenum pname, GLfloat param) |
794 | { |
795 | d_1_0_Core->f.PixelStoref(pname, param); |
796 | } |
797 | |
798 | inline void QOpenGLFunctions_2_1::glDepthFunc(GLenum func) |
799 | { |
800 | d_1_0_Core->f.DepthFunc(func); |
801 | } |
802 | |
803 | inline void QOpenGLFunctions_2_1::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
804 | { |
805 | d_1_0_Core->f.StencilOp(fail, zfail, zpass); |
806 | } |
807 | |
808 | inline void QOpenGLFunctions_2_1::glStencilFunc(GLenum func, GLint ref, GLuint mask) |
809 | { |
810 | d_1_0_Core->f.StencilFunc(func, ref, mask); |
811 | } |
812 | |
813 | inline void QOpenGLFunctions_2_1::glLogicOp(GLenum opcode) |
814 | { |
815 | d_1_0_Core->f.LogicOp(opcode); |
816 | } |
817 | |
818 | inline void QOpenGLFunctions_2_1::glBlendFunc(GLenum sfactor, GLenum dfactor) |
819 | { |
820 | d_1_0_Core->f.BlendFunc(sfactor, dfactor); |
821 | } |
822 | |
823 | inline void QOpenGLFunctions_2_1::glFlush() |
824 | { |
825 | d_1_0_Core->f.Flush(); |
826 | } |
827 | |
828 | inline void QOpenGLFunctions_2_1::glFinish() |
829 | { |
830 | d_1_0_Core->f.Finish(); |
831 | } |
832 | |
833 | inline void QOpenGLFunctions_2_1::glEnable(GLenum cap) |
834 | { |
835 | d_1_0_Core->f.Enable(cap); |
836 | } |
837 | |
838 | inline void QOpenGLFunctions_2_1::glDisable(GLenum cap) |
839 | { |
840 | d_1_0_Core->f.Disable(cap); |
841 | } |
842 | |
843 | inline void QOpenGLFunctions_2_1::glDepthMask(GLboolean flag) |
844 | { |
845 | d_1_0_Core->f.DepthMask(flag); |
846 | } |
847 | |
848 | inline void QOpenGLFunctions_2_1::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
849 | { |
850 | d_1_0_Core->f.ColorMask(red, green, blue, alpha); |
851 | } |
852 | |
853 | inline void QOpenGLFunctions_2_1::glStencilMask(GLuint mask) |
854 | { |
855 | d_1_0_Core->f.StencilMask(mask); |
856 | } |
857 | |
858 | inline void QOpenGLFunctions_2_1::glClearDepth(GLdouble depth) |
859 | { |
860 | d_1_0_Core->f.ClearDepth(depth); |
861 | } |
862 | |
863 | inline void QOpenGLFunctions_2_1::glClearStencil(GLint s) |
864 | { |
865 | d_1_0_Core->f.ClearStencil(s); |
866 | } |
867 | |
868 | inline void QOpenGLFunctions_2_1::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
869 | { |
870 | d_1_0_Core->f.ClearColor(red, green, blue, alpha); |
871 | } |
872 | |
873 | inline void QOpenGLFunctions_2_1::glClear(GLbitfield mask) |
874 | { |
875 | d_1_0_Core->f.Clear(mask); |
876 | } |
877 | |
878 | inline void QOpenGLFunctions_2_1::glDrawBuffer(GLenum mode) |
879 | { |
880 | d_1_0_Core->f.DrawBuffer(mode); |
881 | } |
882 | |
883 | inline void QOpenGLFunctions_2_1::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
884 | { |
885 | d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
886 | } |
887 | |
888 | inline void QOpenGLFunctions_2_1::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
889 | { |
890 | d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); |
891 | } |
892 | |
893 | inline void QOpenGLFunctions_2_1::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
894 | { |
895 | d_1_0_Core->f.TexParameteriv(target, pname, params); |
896 | } |
897 | |
898 | inline void QOpenGLFunctions_2_1::glTexParameteri(GLenum target, GLenum pname, GLint param) |
899 | { |
900 | d_1_0_Core->f.TexParameteri(target, pname, param); |
901 | } |
902 | |
903 | inline void QOpenGLFunctions_2_1::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
904 | { |
905 | d_1_0_Core->f.TexParameterfv(target, pname, params); |
906 | } |
907 | |
908 | inline void QOpenGLFunctions_2_1::glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
909 | { |
910 | d_1_0_Core->f.TexParameterf(target, pname, param); |
911 | } |
912 | |
913 | inline void QOpenGLFunctions_2_1::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
914 | { |
915 | d_1_0_Core->f.Scissor(x, y, width, height); |
916 | } |
917 | |
918 | inline void QOpenGLFunctions_2_1::glPolygonMode(GLenum face, GLenum mode) |
919 | { |
920 | d_1_0_Core->f.PolygonMode(face, mode); |
921 | } |
922 | |
923 | inline void QOpenGLFunctions_2_1::glPointSize(GLfloat size) |
924 | { |
925 | d_1_0_Core->f.PointSize(size); |
926 | } |
927 | |
928 | inline void QOpenGLFunctions_2_1::glLineWidth(GLfloat width) |
929 | { |
930 | d_1_0_Core->f.LineWidth(width); |
931 | } |
932 | |
933 | inline void QOpenGLFunctions_2_1::glHint(GLenum target, GLenum mode) |
934 | { |
935 | d_1_0_Core->f.Hint(target, mode); |
936 | } |
937 | |
938 | inline void QOpenGLFunctions_2_1::glFrontFace(GLenum mode) |
939 | { |
940 | d_1_0_Core->f.FrontFace(mode); |
941 | } |
942 | |
943 | inline void QOpenGLFunctions_2_1::glCullFace(GLenum mode) |
944 | { |
945 | d_1_0_Core->f.CullFace(mode); |
946 | } |
947 | |
948 | |
949 | // OpenGL 1.1 core functions |
950 | inline void QOpenGLFunctions_2_1::glIndexubv(const GLubyte *c) |
951 | { |
952 | d_1_1_Deprecated->f.Indexubv(c); |
953 | } |
954 | |
955 | inline void QOpenGLFunctions_2_1::glIndexub(GLubyte c) |
956 | { |
957 | d_1_1_Deprecated->f.Indexub(c); |
958 | } |
959 | |
960 | inline GLboolean QOpenGLFunctions_2_1::glIsTexture(GLuint texture) |
961 | { |
962 | return d_1_1_Core->f.IsTexture(texture); |
963 | } |
964 | |
965 | inline void QOpenGLFunctions_2_1::glGenTextures(GLsizei n, GLuint *textures) |
966 | { |
967 | d_1_1_Core->f.GenTextures(n, textures); |
968 | } |
969 | |
970 | inline void QOpenGLFunctions_2_1::glDeleteTextures(GLsizei n, const GLuint *textures) |
971 | { |
972 | d_1_1_Core->f.DeleteTextures(n, textures); |
973 | } |
974 | |
975 | inline void QOpenGLFunctions_2_1::glBindTexture(GLenum target, GLuint texture) |
976 | { |
977 | d_1_1_Core->f.BindTexture(target, texture); |
978 | } |
979 | |
980 | inline void QOpenGLFunctions_2_1::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
981 | { |
982 | d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
983 | } |
984 | |
985 | inline void QOpenGLFunctions_2_1::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
986 | { |
987 | d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); |
988 | } |
989 | |
990 | inline void QOpenGLFunctions_2_1::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
991 | { |
992 | d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
993 | } |
994 | |
995 | inline void QOpenGLFunctions_2_1::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
996 | { |
997 | d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); |
998 | } |
999 | |
1000 | inline void QOpenGLFunctions_2_1::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
1001 | { |
1002 | d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
1003 | } |
1004 | |
1005 | inline void QOpenGLFunctions_2_1::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
1006 | { |
1007 | d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); |
1008 | } |
1009 | |
1010 | inline void QOpenGLFunctions_2_1::glPolygonOffset(GLfloat factor, GLfloat units) |
1011 | { |
1012 | d_1_1_Core->f.PolygonOffset(factor, units); |
1013 | } |
1014 | |
1015 | inline void QOpenGLFunctions_2_1::glGetPointerv(GLenum pname, GLvoid* *params) |
1016 | { |
1017 | d_1_1_Deprecated->f.GetPointerv(pname, params); |
1018 | } |
1019 | |
1020 | inline void QOpenGLFunctions_2_1::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
1021 | { |
1022 | d_1_1_Core->f.DrawElements(mode, count, type, indices); |
1023 | } |
1024 | |
1025 | inline void QOpenGLFunctions_2_1::glDrawArrays(GLenum mode, GLint first, GLsizei count) |
1026 | { |
1027 | d_1_1_Core->f.DrawArrays(mode, first, count); |
1028 | } |
1029 | |
1030 | |
1031 | // OpenGL 1.2 core functions |
1032 | inline void QOpenGLFunctions_2_1::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
1033 | { |
1034 | d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
1035 | } |
1036 | |
1037 | inline void QOpenGLFunctions_2_1::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
1038 | { |
1039 | d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
1040 | } |
1041 | |
1042 | inline void QOpenGLFunctions_2_1::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
1043 | { |
1044 | d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); |
1045 | } |
1046 | |
1047 | inline void QOpenGLFunctions_2_1::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
1048 | { |
1049 | d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); |
1050 | } |
1051 | |
1052 | inline void QOpenGLFunctions_2_1::glBlendEquation(GLenum mode) |
1053 | { |
1054 | d_1_2_Core->f.BlendEquation(mode); |
1055 | } |
1056 | |
1057 | inline void QOpenGLFunctions_2_1::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
1058 | { |
1059 | d_1_2_Core->f.BlendColor(red, green, blue, alpha); |
1060 | } |
1061 | |
1062 | |
1063 | // OpenGL 1.3 core functions |
1064 | inline void QOpenGLFunctions_2_1::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) |
1065 | { |
1066 | d_1_3_Core->f.GetCompressedTexImage(target, level, img); |
1067 | } |
1068 | |
1069 | inline void QOpenGLFunctions_2_1::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
1070 | { |
1071 | d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); |
1072 | } |
1073 | |
1074 | inline void QOpenGLFunctions_2_1::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
1075 | { |
1076 | d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
1077 | } |
1078 | |
1079 | inline void QOpenGLFunctions_2_1::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
1080 | { |
1081 | d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
1082 | } |
1083 | |
1084 | inline void QOpenGLFunctions_2_1::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
1085 | { |
1086 | d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); |
1087 | } |
1088 | |
1089 | inline void QOpenGLFunctions_2_1::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
1090 | { |
1091 | d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
1092 | } |
1093 | |
1094 | inline void QOpenGLFunctions_2_1::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
1095 | { |
1096 | d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); |
1097 | } |
1098 | |
1099 | inline void QOpenGLFunctions_2_1::glSampleCoverage(GLfloat value, GLboolean invert) |
1100 | { |
1101 | d_1_3_Core->f.SampleCoverage(value, invert); |
1102 | } |
1103 | |
1104 | inline void QOpenGLFunctions_2_1::glActiveTexture(GLenum texture) |
1105 | { |
1106 | d_1_3_Core->f.ActiveTexture(texture); |
1107 | } |
1108 | |
1109 | |
1110 | // OpenGL 1.4 core functions |
1111 | inline void QOpenGLFunctions_2_1::glPointParameteriv(GLenum pname, const GLint *params) |
1112 | { |
1113 | d_1_4_Core->f.PointParameteriv(pname, params); |
1114 | } |
1115 | |
1116 | inline void QOpenGLFunctions_2_1::glPointParameteri(GLenum pname, GLint param) |
1117 | { |
1118 | d_1_4_Core->f.PointParameteri(pname, param); |
1119 | } |
1120 | |
1121 | inline void QOpenGLFunctions_2_1::glPointParameterfv(GLenum pname, const GLfloat *params) |
1122 | { |
1123 | d_1_4_Core->f.PointParameterfv(pname, params); |
1124 | } |
1125 | |
1126 | inline void QOpenGLFunctions_2_1::glPointParameterf(GLenum pname, GLfloat param) |
1127 | { |
1128 | d_1_4_Core->f.PointParameterf(pname, param); |
1129 | } |
1130 | |
1131 | inline void QOpenGLFunctions_2_1::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) |
1132 | { |
1133 | d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount); |
1134 | } |
1135 | |
1136 | inline void QOpenGLFunctions_2_1::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) |
1137 | { |
1138 | d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount); |
1139 | } |
1140 | |
1141 | inline void QOpenGLFunctions_2_1::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
1142 | { |
1143 | d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
1144 | } |
1145 | |
1146 | |
1147 | // OpenGL 1.5 core functions |
1148 | inline void QOpenGLFunctions_2_1::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params) |
1149 | { |
1150 | d_1_5_Core->f.GetBufferPointerv(target, pname, params); |
1151 | } |
1152 | |
1153 | inline void QOpenGLFunctions_2_1::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) |
1154 | { |
1155 | d_1_5_Core->f.GetBufferParameteriv(target, pname, params); |
1156 | } |
1157 | |
1158 | inline GLboolean QOpenGLFunctions_2_1::glUnmapBuffer(GLenum target) |
1159 | { |
1160 | return d_1_5_Core->f.UnmapBuffer(target); |
1161 | } |
1162 | |
1163 | inline GLvoid* QOpenGLFunctions_2_1::glMapBuffer(GLenum target, GLenum access) |
1164 | { |
1165 | return d_1_5_Core->f.MapBuffer(target, access); |
1166 | } |
1167 | |
1168 | inline void QOpenGLFunctions_2_1::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) |
1169 | { |
1170 | d_1_5_Core->f.GetBufferSubData(target, offset, size, data); |
1171 | } |
1172 | |
1173 | inline void QOpenGLFunctions_2_1::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
1174 | { |
1175 | d_1_5_Core->f.BufferSubData(target, offset, size, data); |
1176 | } |
1177 | |
1178 | inline void QOpenGLFunctions_2_1::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
1179 | { |
1180 | d_1_5_Core->f.BufferData(target, size, data, usage); |
1181 | } |
1182 | |
1183 | inline GLboolean QOpenGLFunctions_2_1::glIsBuffer(GLuint buffer) |
1184 | { |
1185 | return d_1_5_Core->f.IsBuffer(buffer); |
1186 | } |
1187 | |
1188 | inline void QOpenGLFunctions_2_1::glGenBuffers(GLsizei n, GLuint *buffers) |
1189 | { |
1190 | d_1_5_Core->f.GenBuffers(n, buffers); |
1191 | } |
1192 | |
1193 | inline void QOpenGLFunctions_2_1::glDeleteBuffers(GLsizei n, const GLuint *buffers) |
1194 | { |
1195 | d_1_5_Core->f.DeleteBuffers(n, buffers); |
1196 | } |
1197 | |
1198 | inline void QOpenGLFunctions_2_1::glBindBuffer(GLenum target, GLuint buffer) |
1199 | { |
1200 | d_1_5_Core->f.BindBuffer(target, buffer); |
1201 | } |
1202 | |
1203 | inline void QOpenGLFunctions_2_1::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) |
1204 | { |
1205 | d_1_5_Core->f.GetQueryObjectuiv(id, pname, params); |
1206 | } |
1207 | |
1208 | inline void QOpenGLFunctions_2_1::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) |
1209 | { |
1210 | d_1_5_Core->f.GetQueryObjectiv(id, pname, params); |
1211 | } |
1212 | |
1213 | inline void QOpenGLFunctions_2_1::glGetQueryiv(GLenum target, GLenum pname, GLint *params) |
1214 | { |
1215 | d_1_5_Core->f.GetQueryiv(target, pname, params); |
1216 | } |
1217 | |
1218 | inline void QOpenGLFunctions_2_1::glEndQuery(GLenum target) |
1219 | { |
1220 | d_1_5_Core->f.EndQuery(target); |
1221 | } |
1222 | |
1223 | inline void QOpenGLFunctions_2_1::glBeginQuery(GLenum target, GLuint id) |
1224 | { |
1225 | d_1_5_Core->f.BeginQuery(target, id); |
1226 | } |
1227 | |
1228 | inline GLboolean QOpenGLFunctions_2_1::glIsQuery(GLuint id) |
1229 | { |
1230 | return d_1_5_Core->f.IsQuery(id); |
1231 | } |
1232 | |
1233 | inline void QOpenGLFunctions_2_1::glDeleteQueries(GLsizei n, const GLuint *ids) |
1234 | { |
1235 | d_1_5_Core->f.DeleteQueries(n, ids); |
1236 | } |
1237 | |
1238 | inline void QOpenGLFunctions_2_1::glGenQueries(GLsizei n, GLuint *ids) |
1239 | { |
1240 | d_1_5_Core->f.GenQueries(n, ids); |
1241 | } |
1242 | |
1243 | |
1244 | // OpenGL 2.0 core functions |
1245 | inline void QOpenGLFunctions_2_1::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) |
1246 | { |
1247 | d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer); |
1248 | } |
1249 | |
1250 | inline void QOpenGLFunctions_2_1::glValidateProgram(GLuint program) |
1251 | { |
1252 | d_2_0_Core->f.ValidateProgram(program); |
1253 | } |
1254 | |
1255 | inline void QOpenGLFunctions_2_1::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1256 | { |
1257 | d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value); |
1258 | } |
1259 | |
1260 | inline void QOpenGLFunctions_2_1::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1261 | { |
1262 | d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value); |
1263 | } |
1264 | |
1265 | inline void QOpenGLFunctions_2_1::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1266 | { |
1267 | d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value); |
1268 | } |
1269 | |
1270 | inline void QOpenGLFunctions_2_1::glUniform4iv(GLint location, GLsizei count, const GLint *value) |
1271 | { |
1272 | d_2_0_Core->f.Uniform4iv(location, count, value); |
1273 | } |
1274 | |
1275 | inline void QOpenGLFunctions_2_1::glUniform3iv(GLint location, GLsizei count, const GLint *value) |
1276 | { |
1277 | d_2_0_Core->f.Uniform3iv(location, count, value); |
1278 | } |
1279 | |
1280 | inline void QOpenGLFunctions_2_1::glUniform2iv(GLint location, GLsizei count, const GLint *value) |
1281 | { |
1282 | d_2_0_Core->f.Uniform2iv(location, count, value); |
1283 | } |
1284 | |
1285 | inline void QOpenGLFunctions_2_1::glUniform1iv(GLint location, GLsizei count, const GLint *value) |
1286 | { |
1287 | d_2_0_Core->f.Uniform1iv(location, count, value); |
1288 | } |
1289 | |
1290 | inline void QOpenGLFunctions_2_1::glUniform4fv(GLint location, GLsizei count, const GLfloat *value) |
1291 | { |
1292 | d_2_0_Core->f.Uniform4fv(location, count, value); |
1293 | } |
1294 | |
1295 | inline void QOpenGLFunctions_2_1::glUniform3fv(GLint location, GLsizei count, const GLfloat *value) |
1296 | { |
1297 | d_2_0_Core->f.Uniform3fv(location, count, value); |
1298 | } |
1299 | |
1300 | inline void QOpenGLFunctions_2_1::glUniform2fv(GLint location, GLsizei count, const GLfloat *value) |
1301 | { |
1302 | d_2_0_Core->f.Uniform2fv(location, count, value); |
1303 | } |
1304 | |
1305 | inline void QOpenGLFunctions_2_1::glUniform1fv(GLint location, GLsizei count, const GLfloat *value) |
1306 | { |
1307 | d_2_0_Core->f.Uniform1fv(location, count, value); |
1308 | } |
1309 | |
1310 | inline void QOpenGLFunctions_2_1::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
1311 | { |
1312 | d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3); |
1313 | } |
1314 | |
1315 | inline void QOpenGLFunctions_2_1::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) |
1316 | { |
1317 | d_2_0_Core->f.Uniform3i(location, v0, v1, v2); |
1318 | } |
1319 | |
1320 | inline void QOpenGLFunctions_2_1::glUniform2i(GLint location, GLint v0, GLint v1) |
1321 | { |
1322 | d_2_0_Core->f.Uniform2i(location, v0, v1); |
1323 | } |
1324 | |
1325 | inline void QOpenGLFunctions_2_1::glUniform1i(GLint location, GLint v0) |
1326 | { |
1327 | d_2_0_Core->f.Uniform1i(location, v0); |
1328 | } |
1329 | |
1330 | inline void QOpenGLFunctions_2_1::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
1331 | { |
1332 | d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3); |
1333 | } |
1334 | |
1335 | inline void QOpenGLFunctions_2_1::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
1336 | { |
1337 | d_2_0_Core->f.Uniform3f(location, v0, v1, v2); |
1338 | } |
1339 | |
1340 | inline void QOpenGLFunctions_2_1::glUniform2f(GLint location, GLfloat v0, GLfloat v1) |
1341 | { |
1342 | d_2_0_Core->f.Uniform2f(location, v0, v1); |
1343 | } |
1344 | |
1345 | inline void QOpenGLFunctions_2_1::glUniform1f(GLint location, GLfloat v0) |
1346 | { |
1347 | d_2_0_Core->f.Uniform1f(location, v0); |
1348 | } |
1349 | |
1350 | inline void QOpenGLFunctions_2_1::glUseProgram(GLuint program) |
1351 | { |
1352 | d_2_0_Core->f.UseProgram(program); |
1353 | } |
1354 | |
1355 | inline void QOpenGLFunctions_2_1::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) |
1356 | { |
1357 | d_2_0_Core->f.ShaderSource(shader, count, string, length); |
1358 | } |
1359 | |
1360 | inline void QOpenGLFunctions_2_1::glLinkProgram(GLuint program) |
1361 | { |
1362 | d_2_0_Core->f.LinkProgram(program); |
1363 | } |
1364 | |
1365 | inline GLboolean QOpenGLFunctions_2_1::glIsShader(GLuint shader) |
1366 | { |
1367 | return d_2_0_Core->f.IsShader(shader); |
1368 | } |
1369 | |
1370 | inline GLboolean QOpenGLFunctions_2_1::glIsProgram(GLuint program) |
1371 | { |
1372 | return d_2_0_Core->f.IsProgram(program); |
1373 | } |
1374 | |
1375 | inline void QOpenGLFunctions_2_1::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer) |
1376 | { |
1377 | d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer); |
1378 | } |
1379 | |
1380 | inline void QOpenGLFunctions_2_1::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) |
1381 | { |
1382 | d_2_0_Core->f.GetVertexAttribiv(index, pname, params); |
1383 | } |
1384 | |
1385 | inline void QOpenGLFunctions_2_1::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) |
1386 | { |
1387 | d_2_0_Core->f.GetVertexAttribfv(index, pname, params); |
1388 | } |
1389 | |
1390 | inline void QOpenGLFunctions_2_1::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) |
1391 | { |
1392 | d_2_0_Core->f.GetVertexAttribdv(index, pname, params); |
1393 | } |
1394 | |
1395 | inline void QOpenGLFunctions_2_1::glGetUniformiv(GLuint program, GLint location, GLint *params) |
1396 | { |
1397 | d_2_0_Core->f.GetUniformiv(program, location, params); |
1398 | } |
1399 | |
1400 | inline void QOpenGLFunctions_2_1::glGetUniformfv(GLuint program, GLint location, GLfloat *params) |
1401 | { |
1402 | d_2_0_Core->f.GetUniformfv(program, location, params); |
1403 | } |
1404 | |
1405 | inline GLint QOpenGLFunctions_2_1::glGetUniformLocation(GLuint program, const GLchar *name) |
1406 | { |
1407 | return d_2_0_Core->f.GetUniformLocation(program, name); |
1408 | } |
1409 | |
1410 | inline void QOpenGLFunctions_2_1::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
1411 | { |
1412 | d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source); |
1413 | } |
1414 | |
1415 | inline void QOpenGLFunctions_2_1::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
1416 | { |
1417 | d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog); |
1418 | } |
1419 | |
1420 | inline void QOpenGLFunctions_2_1::glGetShaderiv(GLuint shader, GLenum pname, GLint *params) |
1421 | { |
1422 | d_2_0_Core->f.GetShaderiv(shader, pname, params); |
1423 | } |
1424 | |
1425 | inline void QOpenGLFunctions_2_1::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
1426 | { |
1427 | d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog); |
1428 | } |
1429 | |
1430 | inline void QOpenGLFunctions_2_1::glGetProgramiv(GLuint program, GLenum pname, GLint *params) |
1431 | { |
1432 | d_2_0_Core->f.GetProgramiv(program, pname, params); |
1433 | } |
1434 | |
1435 | inline GLint QOpenGLFunctions_2_1::glGetAttribLocation(GLuint program, const GLchar *name) |
1436 | { |
1437 | return d_2_0_Core->f.GetAttribLocation(program, name); |
1438 | } |
1439 | |
1440 | inline void QOpenGLFunctions_2_1::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) |
1441 | { |
1442 | d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj); |
1443 | } |
1444 | |
1445 | inline void QOpenGLFunctions_2_1::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
1446 | { |
1447 | d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name); |
1448 | } |
1449 | |
1450 | inline void QOpenGLFunctions_2_1::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
1451 | { |
1452 | d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name); |
1453 | } |
1454 | |
1455 | inline void QOpenGLFunctions_2_1::glEnableVertexAttribArray(GLuint index) |
1456 | { |
1457 | d_2_0_Core->f.EnableVertexAttribArray(index); |
1458 | } |
1459 | |
1460 | inline void QOpenGLFunctions_2_1::glDisableVertexAttribArray(GLuint index) |
1461 | { |
1462 | d_2_0_Core->f.DisableVertexAttribArray(index); |
1463 | } |
1464 | |
1465 | inline void QOpenGLFunctions_2_1::glDetachShader(GLuint program, GLuint shader) |
1466 | { |
1467 | d_2_0_Core->f.DetachShader(program, shader); |
1468 | } |
1469 | |
1470 | inline void QOpenGLFunctions_2_1::glDeleteShader(GLuint shader) |
1471 | { |
1472 | d_2_0_Core->f.DeleteShader(shader); |
1473 | } |
1474 | |
1475 | inline void QOpenGLFunctions_2_1::glDeleteProgram(GLuint program) |
1476 | { |
1477 | d_2_0_Core->f.DeleteProgram(program); |
1478 | } |
1479 | |
1480 | inline GLuint QOpenGLFunctions_2_1::glCreateShader(GLenum type) |
1481 | { |
1482 | return d_2_0_Core->f.CreateShader(type); |
1483 | } |
1484 | |
1485 | inline GLuint QOpenGLFunctions_2_1::glCreateProgram() |
1486 | { |
1487 | return d_2_0_Core->f.CreateProgram(); |
1488 | } |
1489 | |
1490 | inline void QOpenGLFunctions_2_1::glCompileShader(GLuint shader) |
1491 | { |
1492 | d_2_0_Core->f.CompileShader(shader); |
1493 | } |
1494 | |
1495 | inline void QOpenGLFunctions_2_1::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) |
1496 | { |
1497 | d_2_0_Core->f.BindAttribLocation(program, index, name); |
1498 | } |
1499 | |
1500 | inline void QOpenGLFunctions_2_1::glAttachShader(GLuint program, GLuint shader) |
1501 | { |
1502 | d_2_0_Core->f.AttachShader(program, shader); |
1503 | } |
1504 | |
1505 | inline void QOpenGLFunctions_2_1::glStencilMaskSeparate(GLenum face, GLuint mask) |
1506 | { |
1507 | d_2_0_Core->f.StencilMaskSeparate(face, mask); |
1508 | } |
1509 | |
1510 | inline void QOpenGLFunctions_2_1::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
1511 | { |
1512 | d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask); |
1513 | } |
1514 | |
1515 | inline void QOpenGLFunctions_2_1::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
1516 | { |
1517 | d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass); |
1518 | } |
1519 | |
1520 | inline void QOpenGLFunctions_2_1::glDrawBuffers(GLsizei n, const GLenum *bufs) |
1521 | { |
1522 | d_2_0_Core->f.DrawBuffers(n, bufs); |
1523 | } |
1524 | |
1525 | inline void QOpenGLFunctions_2_1::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
1526 | { |
1527 | d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha); |
1528 | } |
1529 | |
1530 | |
1531 | // OpenGL 2.1 core functions |
1532 | inline void QOpenGLFunctions_2_1::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1533 | { |
1534 | d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value); |
1535 | } |
1536 | |
1537 | inline void QOpenGLFunctions_2_1::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1538 | { |
1539 | d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value); |
1540 | } |
1541 | |
1542 | inline void QOpenGLFunctions_2_1::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1543 | { |
1544 | d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value); |
1545 | } |
1546 | |
1547 | inline void QOpenGLFunctions_2_1::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1548 | { |
1549 | d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value); |
1550 | } |
1551 | |
1552 | inline void QOpenGLFunctions_2_1::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1553 | { |
1554 | d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value); |
1555 | } |
1556 | |
1557 | inline void QOpenGLFunctions_2_1::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1558 | { |
1559 | d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value); |
1560 | } |
1561 | |
1562 | |
1563 | // OpenGL 1.0 deprecated functions |
1564 | inline void QOpenGLFunctions_2_1::glTranslatef(GLfloat x, GLfloat y, GLfloat z) |
1565 | { |
1566 | d_1_0_Deprecated->f.Translatef(x, y, z); |
1567 | } |
1568 | |
1569 | inline void QOpenGLFunctions_2_1::glTranslated(GLdouble x, GLdouble y, GLdouble z) |
1570 | { |
1571 | d_1_0_Deprecated->f.Translated(x, y, z); |
1572 | } |
1573 | |
1574 | inline void QOpenGLFunctions_2_1::glScalef(GLfloat x, GLfloat y, GLfloat z) |
1575 | { |
1576 | d_1_0_Deprecated->f.Scalef(x, y, z); |
1577 | } |
1578 | |
1579 | inline void QOpenGLFunctions_2_1::glScaled(GLdouble x, GLdouble y, GLdouble z) |
1580 | { |
1581 | d_1_0_Deprecated->f.Scaled(x, y, z); |
1582 | } |
1583 | |
1584 | inline void QOpenGLFunctions_2_1::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
1585 | { |
1586 | d_1_0_Deprecated->f.Rotatef(angle, x, y, z); |
1587 | } |
1588 | |
1589 | inline void QOpenGLFunctions_2_1::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
1590 | { |
1591 | d_1_0_Deprecated->f.Rotated(angle, x, y, z); |
1592 | } |
1593 | |
1594 | inline void QOpenGLFunctions_2_1::glPushMatrix() |
1595 | { |
1596 | d_1_0_Deprecated->f.PushMatrix(); |
1597 | } |
1598 | |
1599 | inline void QOpenGLFunctions_2_1::glPopMatrix() |
1600 | { |
1601 | d_1_0_Deprecated->f.PopMatrix(); |
1602 | } |
1603 | |
1604 | inline void QOpenGLFunctions_2_1::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
1605 | { |
1606 | d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar); |
1607 | } |
1608 | |
1609 | inline void QOpenGLFunctions_2_1::glMultMatrixd(const GLdouble *m) |
1610 | { |
1611 | d_1_0_Deprecated->f.MultMatrixd(m); |
1612 | } |
1613 | |
1614 | inline void QOpenGLFunctions_2_1::glMultMatrixf(const GLfloat *m) |
1615 | { |
1616 | d_1_0_Deprecated->f.MultMatrixf(m); |
1617 | } |
1618 | |
1619 | inline void QOpenGLFunctions_2_1::glMatrixMode(GLenum mode) |
1620 | { |
1621 | d_1_0_Deprecated->f.MatrixMode(mode); |
1622 | } |
1623 | |
1624 | inline void QOpenGLFunctions_2_1::glLoadMatrixd(const GLdouble *m) |
1625 | { |
1626 | d_1_0_Deprecated->f.LoadMatrixd(m); |
1627 | } |
1628 | |
1629 | inline void QOpenGLFunctions_2_1::glLoadMatrixf(const GLfloat *m) |
1630 | { |
1631 | d_1_0_Deprecated->f.LoadMatrixf(m); |
1632 | } |
1633 | |
1634 | inline void QOpenGLFunctions_2_1::glLoadIdentity() |
1635 | { |
1636 | d_1_0_Deprecated->f.LoadIdentity(); |
1637 | } |
1638 | |
1639 | inline void QOpenGLFunctions_2_1::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
1640 | { |
1641 | d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar); |
1642 | } |
1643 | |
1644 | inline GLboolean QOpenGLFunctions_2_1::glIsList(GLuint list) |
1645 | { |
1646 | return d_1_0_Deprecated->f.IsList(list); |
1647 | } |
1648 | |
1649 | inline void QOpenGLFunctions_2_1::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) |
1650 | { |
1651 | d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params); |
1652 | } |
1653 | |
1654 | inline void QOpenGLFunctions_2_1::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) |
1655 | { |
1656 | d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params); |
1657 | } |
1658 | |
1659 | inline void QOpenGLFunctions_2_1::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) |
1660 | { |
1661 | d_1_0_Deprecated->f.GetTexGendv(coord, pname, params); |
1662 | } |
1663 | |
1664 | inline void QOpenGLFunctions_2_1::glGetTexEnviv(GLenum target, GLenum pname, GLint *params) |
1665 | { |
1666 | d_1_0_Deprecated->f.GetTexEnviv(target, pname, params); |
1667 | } |
1668 | |
1669 | inline void QOpenGLFunctions_2_1::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) |
1670 | { |
1671 | d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params); |
1672 | } |
1673 | |
1674 | inline void QOpenGLFunctions_2_1::glGetPolygonStipple(GLubyte *mask) |
1675 | { |
1676 | d_1_0_Deprecated->f.GetPolygonStipple(mask); |
1677 | } |
1678 | |
1679 | inline void QOpenGLFunctions_2_1::glGetPixelMapusv(GLenum map, GLushort *values) |
1680 | { |
1681 | d_1_0_Deprecated->f.GetPixelMapusv(map, values); |
1682 | } |
1683 | |
1684 | inline void QOpenGLFunctions_2_1::glGetPixelMapuiv(GLenum map, GLuint *values) |
1685 | { |
1686 | d_1_0_Deprecated->f.GetPixelMapuiv(map, values); |
1687 | } |
1688 | |
1689 | inline void QOpenGLFunctions_2_1::glGetPixelMapfv(GLenum map, GLfloat *values) |
1690 | { |
1691 | d_1_0_Deprecated->f.GetPixelMapfv(map, values); |
1692 | } |
1693 | |
1694 | inline void QOpenGLFunctions_2_1::glGetMaterialiv(GLenum face, GLenum pname, GLint *params) |
1695 | { |
1696 | d_1_0_Deprecated->f.GetMaterialiv(face, pname, params); |
1697 | } |
1698 | |
1699 | inline void QOpenGLFunctions_2_1::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) |
1700 | { |
1701 | d_1_0_Deprecated->f.GetMaterialfv(face, pname, params); |
1702 | } |
1703 | |
1704 | inline void QOpenGLFunctions_2_1::glGetMapiv(GLenum target, GLenum query, GLint *v) |
1705 | { |
1706 | d_1_0_Deprecated->f.GetMapiv(target, query, v); |
1707 | } |
1708 | |
1709 | inline void QOpenGLFunctions_2_1::glGetMapfv(GLenum target, GLenum query, GLfloat *v) |
1710 | { |
1711 | d_1_0_Deprecated->f.GetMapfv(target, query, v); |
1712 | } |
1713 | |
1714 | inline void QOpenGLFunctions_2_1::glGetMapdv(GLenum target, GLenum query, GLdouble *v) |
1715 | { |
1716 | d_1_0_Deprecated->f.GetMapdv(target, query, v); |
1717 | } |
1718 | |
1719 | inline void QOpenGLFunctions_2_1::glGetLightiv(GLenum light, GLenum pname, GLint *params) |
1720 | { |
1721 | d_1_0_Deprecated->f.GetLightiv(light, pname, params); |
1722 | } |
1723 | |
1724 | inline void QOpenGLFunctions_2_1::glGetLightfv(GLenum light, GLenum pname, GLfloat *params) |
1725 | { |
1726 | d_1_0_Deprecated->f.GetLightfv(light, pname, params); |
1727 | } |
1728 | |
1729 | inline void QOpenGLFunctions_2_1::glGetClipPlane(GLenum plane, GLdouble *equation) |
1730 | { |
1731 | d_1_0_Deprecated->f.GetClipPlane(plane, equation); |
1732 | } |
1733 | |
1734 | inline void QOpenGLFunctions_2_1::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
1735 | { |
1736 | d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels); |
1737 | } |
1738 | |
1739 | inline void QOpenGLFunctions_2_1::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
1740 | { |
1741 | d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type); |
1742 | } |
1743 | |
1744 | inline void QOpenGLFunctions_2_1::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) |
1745 | { |
1746 | d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values); |
1747 | } |
1748 | |
1749 | inline void QOpenGLFunctions_2_1::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) |
1750 | { |
1751 | d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values); |
1752 | } |
1753 | |
1754 | inline void QOpenGLFunctions_2_1::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) |
1755 | { |
1756 | d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values); |
1757 | } |
1758 | |
1759 | inline void QOpenGLFunctions_2_1::glPixelTransferi(GLenum pname, GLint param) |
1760 | { |
1761 | d_1_0_Deprecated->f.PixelTransferi(pname, param); |
1762 | } |
1763 | |
1764 | inline void QOpenGLFunctions_2_1::glPixelTransferf(GLenum pname, GLfloat param) |
1765 | { |
1766 | d_1_0_Deprecated->f.PixelTransferf(pname, param); |
1767 | } |
1768 | |
1769 | inline void QOpenGLFunctions_2_1::glPixelZoom(GLfloat xfactor, GLfloat yfactor) |
1770 | { |
1771 | d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor); |
1772 | } |
1773 | |
1774 | inline void QOpenGLFunctions_2_1::glAlphaFunc(GLenum func, GLfloat ref) |
1775 | { |
1776 | d_1_0_Deprecated->f.AlphaFunc(func, ref); |
1777 | } |
1778 | |
1779 | inline void QOpenGLFunctions_2_1::glEvalPoint2(GLint i, GLint j) |
1780 | { |
1781 | d_1_0_Deprecated->f.EvalPoint2(i, j); |
1782 | } |
1783 | |
1784 | inline void QOpenGLFunctions_2_1::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
1785 | { |
1786 | d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2); |
1787 | } |
1788 | |
1789 | inline void QOpenGLFunctions_2_1::glEvalPoint1(GLint i) |
1790 | { |
1791 | d_1_0_Deprecated->f.EvalPoint1(i); |
1792 | } |
1793 | |
1794 | inline void QOpenGLFunctions_2_1::glEvalMesh1(GLenum mode, GLint i1, GLint i2) |
1795 | { |
1796 | d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2); |
1797 | } |
1798 | |
1799 | inline void QOpenGLFunctions_2_1::glEvalCoord2fv(const GLfloat *u) |
1800 | { |
1801 | d_1_0_Deprecated->f.EvalCoord2fv(u); |
1802 | } |
1803 | |
1804 | inline void QOpenGLFunctions_2_1::glEvalCoord2f(GLfloat u, GLfloat v) |
1805 | { |
1806 | d_1_0_Deprecated->f.EvalCoord2f(u, v); |
1807 | } |
1808 | |
1809 | inline void QOpenGLFunctions_2_1::glEvalCoord2dv(const GLdouble *u) |
1810 | { |
1811 | d_1_0_Deprecated->f.EvalCoord2dv(u); |
1812 | } |
1813 | |
1814 | inline void QOpenGLFunctions_2_1::glEvalCoord2d(GLdouble u, GLdouble v) |
1815 | { |
1816 | d_1_0_Deprecated->f.EvalCoord2d(u, v); |
1817 | } |
1818 | |
1819 | inline void QOpenGLFunctions_2_1::glEvalCoord1fv(const GLfloat *u) |
1820 | { |
1821 | d_1_0_Deprecated->f.EvalCoord1fv(u); |
1822 | } |
1823 | |
1824 | inline void QOpenGLFunctions_2_1::glEvalCoord1f(GLfloat u) |
1825 | { |
1826 | d_1_0_Deprecated->f.EvalCoord1f(u); |
1827 | } |
1828 | |
1829 | inline void QOpenGLFunctions_2_1::glEvalCoord1dv(const GLdouble *u) |
1830 | { |
1831 | d_1_0_Deprecated->f.EvalCoord1dv(u); |
1832 | } |
1833 | |
1834 | inline void QOpenGLFunctions_2_1::glEvalCoord1d(GLdouble u) |
1835 | { |
1836 | d_1_0_Deprecated->f.EvalCoord1d(u); |
1837 | } |
1838 | |
1839 | inline void QOpenGLFunctions_2_1::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
1840 | { |
1841 | d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2); |
1842 | } |
1843 | |
1844 | inline void QOpenGLFunctions_2_1::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
1845 | { |
1846 | d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2); |
1847 | } |
1848 | |
1849 | inline void QOpenGLFunctions_2_1::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) |
1850 | { |
1851 | d_1_0_Deprecated->f.MapGrid1f(un, u1, u2); |
1852 | } |
1853 | |
1854 | inline void QOpenGLFunctions_2_1::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) |
1855 | { |
1856 | d_1_0_Deprecated->f.MapGrid1d(un, u1, u2); |
1857 | } |
1858 | |
1859 | inline void QOpenGLFunctions_2_1::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) |
1860 | { |
1861 | d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
1862 | } |
1863 | |
1864 | inline void QOpenGLFunctions_2_1::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) |
1865 | { |
1866 | d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
1867 | } |
1868 | |
1869 | inline void QOpenGLFunctions_2_1::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) |
1870 | { |
1871 | d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points); |
1872 | } |
1873 | |
1874 | inline void QOpenGLFunctions_2_1::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) |
1875 | { |
1876 | d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points); |
1877 | } |
1878 | |
1879 | inline void QOpenGLFunctions_2_1::glPushAttrib(GLbitfield mask) |
1880 | { |
1881 | d_1_0_Deprecated->f.PushAttrib(mask); |
1882 | } |
1883 | |
1884 | inline void QOpenGLFunctions_2_1::glPopAttrib() |
1885 | { |
1886 | d_1_0_Deprecated->f.PopAttrib(); |
1887 | } |
1888 | |
1889 | inline void QOpenGLFunctions_2_1::glAccum(GLenum op, GLfloat value) |
1890 | { |
1891 | d_1_0_Deprecated->f.Accum(op, value); |
1892 | } |
1893 | |
1894 | inline void QOpenGLFunctions_2_1::glIndexMask(GLuint mask) |
1895 | { |
1896 | d_1_0_Deprecated->f.IndexMask(mask); |
1897 | } |
1898 | |
1899 | inline void QOpenGLFunctions_2_1::glClearIndex(GLfloat c) |
1900 | { |
1901 | d_1_0_Deprecated->f.ClearIndex(c); |
1902 | } |
1903 | |
1904 | inline void QOpenGLFunctions_2_1::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
1905 | { |
1906 | d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha); |
1907 | } |
1908 | |
1909 | inline void QOpenGLFunctions_2_1::glPushName(GLuint name) |
1910 | { |
1911 | d_1_0_Deprecated->f.PushName(name); |
1912 | } |
1913 | |
1914 | inline void QOpenGLFunctions_2_1::glPopName() |
1915 | { |
1916 | d_1_0_Deprecated->f.PopName(); |
1917 | } |
1918 | |
1919 | inline void QOpenGLFunctions_2_1::glPassThrough(GLfloat token) |
1920 | { |
1921 | d_1_0_Deprecated->f.PassThrough(token); |
1922 | } |
1923 | |
1924 | inline void QOpenGLFunctions_2_1::glLoadName(GLuint name) |
1925 | { |
1926 | d_1_0_Deprecated->f.LoadName(name); |
1927 | } |
1928 | |
1929 | inline void QOpenGLFunctions_2_1::glInitNames() |
1930 | { |
1931 | d_1_0_Deprecated->f.InitNames(); |
1932 | } |
1933 | |
1934 | inline GLint QOpenGLFunctions_2_1::glRenderMode(GLenum mode) |
1935 | { |
1936 | return d_1_0_Deprecated->f.RenderMode(mode); |
1937 | } |
1938 | |
1939 | inline void QOpenGLFunctions_2_1::glSelectBuffer(GLsizei size, GLuint *buffer) |
1940 | { |
1941 | d_1_0_Deprecated->f.SelectBuffer(size, buffer); |
1942 | } |
1943 | |
1944 | inline void QOpenGLFunctions_2_1::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) |
1945 | { |
1946 | d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer); |
1947 | } |
1948 | |
1949 | inline void QOpenGLFunctions_2_1::glTexGeniv(GLenum coord, GLenum pname, const GLint *params) |
1950 | { |
1951 | d_1_0_Deprecated->f.TexGeniv(coord, pname, params); |
1952 | } |
1953 | |
1954 | inline void QOpenGLFunctions_2_1::glTexGeni(GLenum coord, GLenum pname, GLint param) |
1955 | { |
1956 | d_1_0_Deprecated->f.TexGeni(coord, pname, param); |
1957 | } |
1958 | |
1959 | inline void QOpenGLFunctions_2_1::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) |
1960 | { |
1961 | d_1_0_Deprecated->f.TexGenfv(coord, pname, params); |
1962 | } |
1963 | |
1964 | inline void QOpenGLFunctions_2_1::glTexGenf(GLenum coord, GLenum pname, GLfloat param) |
1965 | { |
1966 | d_1_0_Deprecated->f.TexGenf(coord, pname, param); |
1967 | } |
1968 | |
1969 | inline void QOpenGLFunctions_2_1::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) |
1970 | { |
1971 | d_1_0_Deprecated->f.TexGendv(coord, pname, params); |
1972 | } |
1973 | |
1974 | inline void QOpenGLFunctions_2_1::glTexGend(GLenum coord, GLenum pname, GLdouble param) |
1975 | { |
1976 | d_1_0_Deprecated->f.TexGend(coord, pname, param); |
1977 | } |
1978 | |
1979 | inline void QOpenGLFunctions_2_1::glTexEnviv(GLenum target, GLenum pname, const GLint *params) |
1980 | { |
1981 | d_1_0_Deprecated->f.TexEnviv(target, pname, params); |
1982 | } |
1983 | |
1984 | inline void QOpenGLFunctions_2_1::glTexEnvi(GLenum target, GLenum pname, GLint param) |
1985 | { |
1986 | d_1_0_Deprecated->f.TexEnvi(target, pname, param); |
1987 | } |
1988 | |
1989 | inline void QOpenGLFunctions_2_1::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) |
1990 | { |
1991 | d_1_0_Deprecated->f.TexEnvfv(target, pname, params); |
1992 | } |
1993 | |
1994 | inline void QOpenGLFunctions_2_1::glTexEnvf(GLenum target, GLenum pname, GLfloat param) |
1995 | { |
1996 | d_1_0_Deprecated->f.TexEnvf(target, pname, param); |
1997 | } |
1998 | |
1999 | inline void QOpenGLFunctions_2_1::glShadeModel(GLenum mode) |
2000 | { |
2001 | d_1_0_Deprecated->f.ShadeModel(mode); |
2002 | } |
2003 | |
2004 | inline void QOpenGLFunctions_2_1::glPolygonStipple(const GLubyte *mask) |
2005 | { |
2006 | d_1_0_Deprecated->f.PolygonStipple(mask); |
2007 | } |
2008 | |
2009 | inline void QOpenGLFunctions_2_1::glMaterialiv(GLenum face, GLenum pname, const GLint *params) |
2010 | { |
2011 | d_1_0_Deprecated->f.Materialiv(face, pname, params); |
2012 | } |
2013 | |
2014 | inline void QOpenGLFunctions_2_1::glMateriali(GLenum face, GLenum pname, GLint param) |
2015 | { |
2016 | d_1_0_Deprecated->f.Materiali(face, pname, param); |
2017 | } |
2018 | |
2019 | inline void QOpenGLFunctions_2_1::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) |
2020 | { |
2021 | d_1_0_Deprecated->f.Materialfv(face, pname, params); |
2022 | } |
2023 | |
2024 | inline void QOpenGLFunctions_2_1::glMaterialf(GLenum face, GLenum pname, GLfloat param) |
2025 | { |
2026 | d_1_0_Deprecated->f.Materialf(face, pname, param); |
2027 | } |
2028 | |
2029 | inline void QOpenGLFunctions_2_1::glLineStipple(GLint factor, GLushort pattern) |
2030 | { |
2031 | d_1_0_Deprecated->f.LineStipple(factor, pattern); |
2032 | } |
2033 | |
2034 | inline void QOpenGLFunctions_2_1::glLightModeliv(GLenum pname, const GLint *params) |
2035 | { |
2036 | d_1_0_Deprecated->f.LightModeliv(pname, params); |
2037 | } |
2038 | |
2039 | inline void QOpenGLFunctions_2_1::glLightModeli(GLenum pname, GLint param) |
2040 | { |
2041 | d_1_0_Deprecated->f.LightModeli(pname, param); |
2042 | } |
2043 | |
2044 | inline void QOpenGLFunctions_2_1::glLightModelfv(GLenum pname, const GLfloat *params) |
2045 | { |
2046 | d_1_0_Deprecated->f.LightModelfv(pname, params); |
2047 | } |
2048 | |
2049 | inline void QOpenGLFunctions_2_1::glLightModelf(GLenum pname, GLfloat param) |
2050 | { |
2051 | d_1_0_Deprecated->f.LightModelf(pname, param); |
2052 | } |
2053 | |
2054 | inline void QOpenGLFunctions_2_1::glLightiv(GLenum light, GLenum pname, const GLint *params) |
2055 | { |
2056 | d_1_0_Deprecated->f.Lightiv(light, pname, params); |
2057 | } |
2058 | |
2059 | inline void QOpenGLFunctions_2_1::glLighti(GLenum light, GLenum pname, GLint param) |
2060 | { |
2061 | d_1_0_Deprecated->f.Lighti(light, pname, param); |
2062 | } |
2063 | |
2064 | inline void QOpenGLFunctions_2_1::glLightfv(GLenum light, GLenum pname, const GLfloat *params) |
2065 | { |
2066 | d_1_0_Deprecated->f.Lightfv(light, pname, params); |
2067 | } |
2068 | |
2069 | inline void QOpenGLFunctions_2_1::glLightf(GLenum light, GLenum pname, GLfloat param) |
2070 | { |
2071 | d_1_0_Deprecated->f.Lightf(light, pname, param); |
2072 | } |
2073 | |
2074 | inline void QOpenGLFunctions_2_1::glFogiv(GLenum pname, const GLint *params) |
2075 | { |
2076 | d_1_0_Deprecated->f.Fogiv(pname, params); |
2077 | } |
2078 | |
2079 | inline void QOpenGLFunctions_2_1::glFogi(GLenum pname, GLint param) |
2080 | { |
2081 | d_1_0_Deprecated->f.Fogi(pname, param); |
2082 | } |
2083 | |
2084 | inline void QOpenGLFunctions_2_1::glFogfv(GLenum pname, const GLfloat *params) |
2085 | { |
2086 | d_1_0_Deprecated->f.Fogfv(pname, params); |
2087 | } |
2088 | |
2089 | inline void QOpenGLFunctions_2_1::glFogf(GLenum pname, GLfloat param) |
2090 | { |
2091 | d_1_0_Deprecated->f.Fogf(pname, param); |
2092 | } |
2093 | |
2094 | inline void QOpenGLFunctions_2_1::glColorMaterial(GLenum face, GLenum mode) |
2095 | { |
2096 | d_1_0_Deprecated->f.ColorMaterial(face, mode); |
2097 | } |
2098 | |
2099 | inline void QOpenGLFunctions_2_1::glClipPlane(GLenum plane, const GLdouble *equation) |
2100 | { |
2101 | d_1_0_Deprecated->f.ClipPlane(plane, equation); |
2102 | } |
2103 | |
2104 | inline void QOpenGLFunctions_2_1::glVertex4sv(const GLshort *v) |
2105 | { |
2106 | d_1_0_Deprecated->f.Vertex4sv(v); |
2107 | } |
2108 | |
2109 | inline void QOpenGLFunctions_2_1::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) |
2110 | { |
2111 | d_1_0_Deprecated->f.Vertex4s(x, y, z, w); |
2112 | } |
2113 | |
2114 | inline void QOpenGLFunctions_2_1::glVertex4iv(const GLint *v) |
2115 | { |
2116 | d_1_0_Deprecated->f.Vertex4iv(v); |
2117 | } |
2118 | |
2119 | inline void QOpenGLFunctions_2_1::glVertex4i(GLint x, GLint y, GLint z, GLint w) |
2120 | { |
2121 | d_1_0_Deprecated->f.Vertex4i(x, y, z, w); |
2122 | } |
2123 | |
2124 | inline void QOpenGLFunctions_2_1::glVertex4fv(const GLfloat *v) |
2125 | { |
2126 | d_1_0_Deprecated->f.Vertex4fv(v); |
2127 | } |
2128 | |
2129 | inline void QOpenGLFunctions_2_1::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
2130 | { |
2131 | d_1_0_Deprecated->f.Vertex4f(x, y, z, w); |
2132 | } |
2133 | |
2134 | inline void QOpenGLFunctions_2_1::glVertex4dv(const GLdouble *v) |
2135 | { |
2136 | d_1_0_Deprecated->f.Vertex4dv(v); |
2137 | } |
2138 | |
2139 | inline void QOpenGLFunctions_2_1::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
2140 | { |
2141 | d_1_0_Deprecated->f.Vertex4d(x, y, z, w); |
2142 | } |
2143 | |
2144 | inline void QOpenGLFunctions_2_1::glVertex3sv(const GLshort *v) |
2145 | { |
2146 | d_1_0_Deprecated->f.Vertex3sv(v); |
2147 | } |
2148 | |
2149 | inline void QOpenGLFunctions_2_1::glVertex3s(GLshort x, GLshort y, GLshort z) |
2150 | { |
2151 | d_1_0_Deprecated->f.Vertex3s(x, y, z); |
2152 | } |
2153 | |
2154 | inline void QOpenGLFunctions_2_1::glVertex3iv(const GLint *v) |
2155 | { |
2156 | d_1_0_Deprecated->f.Vertex3iv(v); |
2157 | } |
2158 | |
2159 | inline void QOpenGLFunctions_2_1::glVertex3i(GLint x, GLint y, GLint z) |
2160 | { |
2161 | d_1_0_Deprecated->f.Vertex3i(x, y, z); |
2162 | } |
2163 | |
2164 | inline void QOpenGLFunctions_2_1::glVertex3fv(const GLfloat *v) |
2165 | { |
2166 | d_1_0_Deprecated->f.Vertex3fv(v); |
2167 | } |
2168 | |
2169 | inline void QOpenGLFunctions_2_1::glVertex3f(GLfloat x, GLfloat y, GLfloat z) |
2170 | { |
2171 | d_1_0_Deprecated->f.Vertex3f(x, y, z); |
2172 | } |
2173 | |
2174 | inline void QOpenGLFunctions_2_1::glVertex3dv(const GLdouble *v) |
2175 | { |
2176 | d_1_0_Deprecated->f.Vertex3dv(v); |
2177 | } |
2178 | |
2179 | inline void QOpenGLFunctions_2_1::glVertex3d(GLdouble x, GLdouble y, GLdouble z) |
2180 | { |
2181 | d_1_0_Deprecated->f.Vertex3d(x, y, z); |
2182 | } |
2183 | |
2184 | inline void QOpenGLFunctions_2_1::glVertex2sv(const GLshort *v) |
2185 | { |
2186 | d_1_0_Deprecated->f.Vertex2sv(v); |
2187 | } |
2188 | |
2189 | inline void QOpenGLFunctions_2_1::glVertex2s(GLshort x, GLshort y) |
2190 | { |
2191 | d_1_0_Deprecated->f.Vertex2s(x, y); |
2192 | } |
2193 | |
2194 | inline void QOpenGLFunctions_2_1::glVertex2iv(const GLint *v) |
2195 | { |
2196 | d_1_0_Deprecated->f.Vertex2iv(v); |
2197 | } |
2198 | |
2199 | inline void QOpenGLFunctions_2_1::glVertex2i(GLint x, GLint y) |
2200 | { |
2201 | d_1_0_Deprecated->f.Vertex2i(x, y); |
2202 | } |
2203 | |
2204 | inline void QOpenGLFunctions_2_1::glVertex2fv(const GLfloat *v) |
2205 | { |
2206 | d_1_0_Deprecated->f.Vertex2fv(v); |
2207 | } |
2208 | |
2209 | inline void QOpenGLFunctions_2_1::glVertex2f(GLfloat x, GLfloat y) |
2210 | { |
2211 | d_1_0_Deprecated->f.Vertex2f(x, y); |
2212 | } |
2213 | |
2214 | inline void QOpenGLFunctions_2_1::glVertex2dv(const GLdouble *v) |
2215 | { |
2216 | d_1_0_Deprecated->f.Vertex2dv(v); |
2217 | } |
2218 | |
2219 | inline void QOpenGLFunctions_2_1::glVertex2d(GLdouble x, GLdouble y) |
2220 | { |
2221 | d_1_0_Deprecated->f.Vertex2d(x, y); |
2222 | } |
2223 | |
2224 | inline void QOpenGLFunctions_2_1::glTexCoord4sv(const GLshort *v) |
2225 | { |
2226 | d_1_0_Deprecated->f.TexCoord4sv(v); |
2227 | } |
2228 | |
2229 | inline void QOpenGLFunctions_2_1::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) |
2230 | { |
2231 | d_1_0_Deprecated->f.TexCoord4s(s, t, r, q); |
2232 | } |
2233 | |
2234 | inline void QOpenGLFunctions_2_1::glTexCoord4iv(const GLint *v) |
2235 | { |
2236 | d_1_0_Deprecated->f.TexCoord4iv(v); |
2237 | } |
2238 | |
2239 | inline void QOpenGLFunctions_2_1::glTexCoord4i(GLint s, GLint t, GLint r, GLint q) |
2240 | { |
2241 | d_1_0_Deprecated->f.TexCoord4i(s, t, r, q); |
2242 | } |
2243 | |
2244 | inline void QOpenGLFunctions_2_1::glTexCoord4fv(const GLfloat *v) |
2245 | { |
2246 | d_1_0_Deprecated->f.TexCoord4fv(v); |
2247 | } |
2248 | |
2249 | inline void QOpenGLFunctions_2_1::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
2250 | { |
2251 | d_1_0_Deprecated->f.TexCoord4f(s, t, r, q); |
2252 | } |
2253 | |
2254 | inline void QOpenGLFunctions_2_1::glTexCoord4dv(const GLdouble *v) |
2255 | { |
2256 | d_1_0_Deprecated->f.TexCoord4dv(v); |
2257 | } |
2258 | |
2259 | inline void QOpenGLFunctions_2_1::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
2260 | { |
2261 | d_1_0_Deprecated->f.TexCoord4d(s, t, r, q); |
2262 | } |
2263 | |
2264 | inline void QOpenGLFunctions_2_1::glTexCoord3sv(const GLshort *v) |
2265 | { |
2266 | d_1_0_Deprecated->f.TexCoord3sv(v); |
2267 | } |
2268 | |
2269 | inline void QOpenGLFunctions_2_1::glTexCoord3s(GLshort s, GLshort t, GLshort r) |
2270 | { |
2271 | d_1_0_Deprecated->f.TexCoord3s(s, t, r); |
2272 | } |
2273 | |
2274 | inline void QOpenGLFunctions_2_1::glTexCoord3iv(const GLint *v) |
2275 | { |
2276 | d_1_0_Deprecated->f.TexCoord3iv(v); |
2277 | } |
2278 | |
2279 | inline void QOpenGLFunctions_2_1::glTexCoord3i(GLint s, GLint t, GLint r) |
2280 | { |
2281 | d_1_0_Deprecated->f.TexCoord3i(s, t, r); |
2282 | } |
2283 | |
2284 | inline void QOpenGLFunctions_2_1::glTexCoord3fv(const GLfloat *v) |
2285 | { |
2286 | d_1_0_Deprecated->f.TexCoord3fv(v); |
2287 | } |
2288 | |
2289 | inline void QOpenGLFunctions_2_1::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) |
2290 | { |
2291 | d_1_0_Deprecated->f.TexCoord3f(s, t, r); |
2292 | } |
2293 | |
2294 | inline void QOpenGLFunctions_2_1::glTexCoord3dv(const GLdouble *v) |
2295 | { |
2296 | d_1_0_Deprecated->f.TexCoord3dv(v); |
2297 | } |
2298 | |
2299 | inline void QOpenGLFunctions_2_1::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) |
2300 | { |
2301 | d_1_0_Deprecated->f.TexCoord3d(s, t, r); |
2302 | } |
2303 | |
2304 | inline void QOpenGLFunctions_2_1::glTexCoord2sv(const GLshort *v) |
2305 | { |
2306 | d_1_0_Deprecated->f.TexCoord2sv(v); |
2307 | } |
2308 | |
2309 | inline void QOpenGLFunctions_2_1::glTexCoord2s(GLshort s, GLshort t) |
2310 | { |
2311 | d_1_0_Deprecated->f.TexCoord2s(s, t); |
2312 | } |
2313 | |
2314 | inline void QOpenGLFunctions_2_1::glTexCoord2iv(const GLint *v) |
2315 | { |
2316 | d_1_0_Deprecated->f.TexCoord2iv(v); |
2317 | } |
2318 | |
2319 | inline void QOpenGLFunctions_2_1::glTexCoord2i(GLint s, GLint t) |
2320 | { |
2321 | d_1_0_Deprecated->f.TexCoord2i(s, t); |
2322 | } |
2323 | |
2324 | inline void QOpenGLFunctions_2_1::glTexCoord2fv(const GLfloat *v) |
2325 | { |
2326 | d_1_0_Deprecated->f.TexCoord2fv(v); |
2327 | } |
2328 | |
2329 | inline void QOpenGLFunctions_2_1::glTexCoord2f(GLfloat s, GLfloat t) |
2330 | { |
2331 | d_1_0_Deprecated->f.TexCoord2f(s, t); |
2332 | } |
2333 | |
2334 | inline void QOpenGLFunctions_2_1::glTexCoord2dv(const GLdouble *v) |
2335 | { |
2336 | d_1_0_Deprecated->f.TexCoord2dv(v); |
2337 | } |
2338 | |
2339 | inline void QOpenGLFunctions_2_1::glTexCoord2d(GLdouble s, GLdouble t) |
2340 | { |
2341 | d_1_0_Deprecated->f.TexCoord2d(s, t); |
2342 | } |
2343 | |
2344 | inline void QOpenGLFunctions_2_1::glTexCoord1sv(const GLshort *v) |
2345 | { |
2346 | d_1_0_Deprecated->f.TexCoord1sv(v); |
2347 | } |
2348 | |
2349 | inline void QOpenGLFunctions_2_1::glTexCoord1s(GLshort s) |
2350 | { |
2351 | d_1_0_Deprecated->f.TexCoord1s(s); |
2352 | } |
2353 | |
2354 | inline void QOpenGLFunctions_2_1::glTexCoord1iv(const GLint *v) |
2355 | { |
2356 | d_1_0_Deprecated->f.TexCoord1iv(v); |
2357 | } |
2358 | |
2359 | inline void QOpenGLFunctions_2_1::glTexCoord1i(GLint s) |
2360 | { |
2361 | d_1_0_Deprecated->f.TexCoord1i(s); |
2362 | } |
2363 | |
2364 | inline void QOpenGLFunctions_2_1::glTexCoord1fv(const GLfloat *v) |
2365 | { |
2366 | d_1_0_Deprecated->f.TexCoord1fv(v); |
2367 | } |
2368 | |
2369 | inline void QOpenGLFunctions_2_1::glTexCoord1f(GLfloat s) |
2370 | { |
2371 | d_1_0_Deprecated->f.TexCoord1f(s); |
2372 | } |
2373 | |
2374 | inline void QOpenGLFunctions_2_1::glTexCoord1dv(const GLdouble *v) |
2375 | { |
2376 | d_1_0_Deprecated->f.TexCoord1dv(v); |
2377 | } |
2378 | |
2379 | inline void QOpenGLFunctions_2_1::glTexCoord1d(GLdouble s) |
2380 | { |
2381 | d_1_0_Deprecated->f.TexCoord1d(s); |
2382 | } |
2383 | |
2384 | inline void QOpenGLFunctions_2_1::glRectsv(const GLshort *v1, const GLshort *v2) |
2385 | { |
2386 | d_1_0_Deprecated->f.Rectsv(v1, v2); |
2387 | } |
2388 | |
2389 | inline void QOpenGLFunctions_2_1::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
2390 | { |
2391 | d_1_0_Deprecated->f.Rects(x1, y1, x2, y2); |
2392 | } |
2393 | |
2394 | inline void QOpenGLFunctions_2_1::glRectiv(const GLint *v1, const GLint *v2) |
2395 | { |
2396 | d_1_0_Deprecated->f.Rectiv(v1, v2); |
2397 | } |
2398 | |
2399 | inline void QOpenGLFunctions_2_1::glRecti(GLint x1, GLint y1, GLint x2, GLint y2) |
2400 | { |
2401 | d_1_0_Deprecated->f.Recti(x1, y1, x2, y2); |
2402 | } |
2403 | |
2404 | inline void QOpenGLFunctions_2_1::glRectfv(const GLfloat *v1, const GLfloat *v2) |
2405 | { |
2406 | d_1_0_Deprecated->f.Rectfv(v1, v2); |
2407 | } |
2408 | |
2409 | inline void QOpenGLFunctions_2_1::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
2410 | { |
2411 | d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2); |
2412 | } |
2413 | |
2414 | inline void QOpenGLFunctions_2_1::glRectdv(const GLdouble *v1, const GLdouble *v2) |
2415 | { |
2416 | d_1_0_Deprecated->f.Rectdv(v1, v2); |
2417 | } |
2418 | |
2419 | inline void QOpenGLFunctions_2_1::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
2420 | { |
2421 | d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2); |
2422 | } |
2423 | |
2424 | inline void QOpenGLFunctions_2_1::glRasterPos4sv(const GLshort *v) |
2425 | { |
2426 | d_1_0_Deprecated->f.RasterPos4sv(v); |
2427 | } |
2428 | |
2429 | inline void QOpenGLFunctions_2_1::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) |
2430 | { |
2431 | d_1_0_Deprecated->f.RasterPos4s(x, y, z, w); |
2432 | } |
2433 | |
2434 | inline void QOpenGLFunctions_2_1::glRasterPos4iv(const GLint *v) |
2435 | { |
2436 | d_1_0_Deprecated->f.RasterPos4iv(v); |
2437 | } |
2438 | |
2439 | inline void QOpenGLFunctions_2_1::glRasterPos4i(GLint x, GLint y, GLint z, GLint w) |
2440 | { |
2441 | d_1_0_Deprecated->f.RasterPos4i(x, y, z, w); |
2442 | } |
2443 | |
2444 | inline void QOpenGLFunctions_2_1::glRasterPos4fv(const GLfloat *v) |
2445 | { |
2446 | d_1_0_Deprecated->f.RasterPos4fv(v); |
2447 | } |
2448 | |
2449 | inline void QOpenGLFunctions_2_1::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
2450 | { |
2451 | d_1_0_Deprecated->f.RasterPos4f(x, y, z, w); |
2452 | } |
2453 | |
2454 | inline void QOpenGLFunctions_2_1::glRasterPos4dv(const GLdouble *v) |
2455 | { |
2456 | d_1_0_Deprecated->f.RasterPos4dv(v); |
2457 | } |
2458 | |
2459 | inline void QOpenGLFunctions_2_1::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
2460 | { |
2461 | d_1_0_Deprecated->f.RasterPos4d(x, y, z, w); |
2462 | } |
2463 | |
2464 | inline void QOpenGLFunctions_2_1::glRasterPos3sv(const GLshort *v) |
2465 | { |
2466 | d_1_0_Deprecated->f.RasterPos3sv(v); |
2467 | } |
2468 | |
2469 | inline void QOpenGLFunctions_2_1::glRasterPos3s(GLshort x, GLshort y, GLshort z) |
2470 | { |
2471 | d_1_0_Deprecated->f.RasterPos3s(x, y, z); |
2472 | } |
2473 | |
2474 | inline void QOpenGLFunctions_2_1::glRasterPos3iv(const GLint *v) |
2475 | { |
2476 | d_1_0_Deprecated->f.RasterPos3iv(v); |
2477 | } |
2478 | |
2479 | inline void QOpenGLFunctions_2_1::glRasterPos3i(GLint x, GLint y, GLint z) |
2480 | { |
2481 | d_1_0_Deprecated->f.RasterPos3i(x, y, z); |
2482 | } |
2483 | |
2484 | inline void QOpenGLFunctions_2_1::glRasterPos3fv(const GLfloat *v) |
2485 | { |
2486 | d_1_0_Deprecated->f.RasterPos3fv(v); |
2487 | } |
2488 | |
2489 | inline void QOpenGLFunctions_2_1::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) |
2490 | { |
2491 | d_1_0_Deprecated->f.RasterPos3f(x, y, z); |
2492 | } |
2493 | |
2494 | inline void QOpenGLFunctions_2_1::glRasterPos3dv(const GLdouble *v) |
2495 | { |
2496 | d_1_0_Deprecated->f.RasterPos3dv(v); |
2497 | } |
2498 | |
2499 | inline void QOpenGLFunctions_2_1::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) |
2500 | { |
2501 | d_1_0_Deprecated->f.RasterPos3d(x, y, z); |
2502 | } |
2503 | |
2504 | inline void QOpenGLFunctions_2_1::glRasterPos2sv(const GLshort *v) |
2505 | { |
2506 | d_1_0_Deprecated->f.RasterPos2sv(v); |
2507 | } |
2508 | |
2509 | inline void QOpenGLFunctions_2_1::glRasterPos2s(GLshort x, GLshort y) |
2510 | { |
2511 | d_1_0_Deprecated->f.RasterPos2s(x, y); |
2512 | } |
2513 | |
2514 | inline void QOpenGLFunctions_2_1::glRasterPos2iv(const GLint *v) |
2515 | { |
2516 | d_1_0_Deprecated->f.RasterPos2iv(v); |
2517 | } |
2518 | |
2519 | inline void QOpenGLFunctions_2_1::glRasterPos2i(GLint x, GLint y) |
2520 | { |
2521 | d_1_0_Deprecated->f.RasterPos2i(x, y); |
2522 | } |
2523 | |
2524 | inline void QOpenGLFunctions_2_1::glRasterPos2fv(const GLfloat *v) |
2525 | { |
2526 | d_1_0_Deprecated->f.RasterPos2fv(v); |
2527 | } |
2528 | |
2529 | inline void QOpenGLFunctions_2_1::glRasterPos2f(GLfloat x, GLfloat y) |
2530 | { |
2531 | d_1_0_Deprecated->f.RasterPos2f(x, y); |
2532 | } |
2533 | |
2534 | inline void QOpenGLFunctions_2_1::glRasterPos2dv(const GLdouble *v) |
2535 | { |
2536 | d_1_0_Deprecated->f.RasterPos2dv(v); |
2537 | } |
2538 | |
2539 | inline void QOpenGLFunctions_2_1::glRasterPos2d(GLdouble x, GLdouble y) |
2540 | { |
2541 | d_1_0_Deprecated->f.RasterPos2d(x, y); |
2542 | } |
2543 | |
2544 | inline void QOpenGLFunctions_2_1::glNormal3sv(const GLshort *v) |
2545 | { |
2546 | d_1_0_Deprecated->f.Normal3sv(v); |
2547 | } |
2548 | |
2549 | inline void QOpenGLFunctions_2_1::glNormal3s(GLshort nx, GLshort ny, GLshort nz) |
2550 | { |
2551 | d_1_0_Deprecated->f.Normal3s(nx, ny, nz); |
2552 | } |
2553 | |
2554 | inline void QOpenGLFunctions_2_1::glNormal3iv(const GLint *v) |
2555 | { |
2556 | d_1_0_Deprecated->f.Normal3iv(v); |
2557 | } |
2558 | |
2559 | inline void QOpenGLFunctions_2_1::glNormal3i(GLint nx, GLint ny, GLint nz) |
2560 | { |
2561 | d_1_0_Deprecated->f.Normal3i(nx, ny, nz); |
2562 | } |
2563 | |
2564 | inline void QOpenGLFunctions_2_1::glNormal3fv(const GLfloat *v) |
2565 | { |
2566 | d_1_0_Deprecated->f.Normal3fv(v); |
2567 | } |
2568 | |
2569 | inline void QOpenGLFunctions_2_1::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) |
2570 | { |
2571 | d_1_0_Deprecated->f.Normal3f(nx, ny, nz); |
2572 | } |
2573 | |
2574 | inline void QOpenGLFunctions_2_1::glNormal3dv(const GLdouble *v) |
2575 | { |
2576 | d_1_0_Deprecated->f.Normal3dv(v); |
2577 | } |
2578 | |
2579 | inline void QOpenGLFunctions_2_1::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) |
2580 | { |
2581 | d_1_0_Deprecated->f.Normal3d(nx, ny, nz); |
2582 | } |
2583 | |
2584 | inline void QOpenGLFunctions_2_1::glNormal3bv(const GLbyte *v) |
2585 | { |
2586 | d_1_0_Deprecated->f.Normal3bv(v); |
2587 | } |
2588 | |
2589 | inline void QOpenGLFunctions_2_1::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) |
2590 | { |
2591 | d_1_0_Deprecated->f.Normal3b(nx, ny, nz); |
2592 | } |
2593 | |
2594 | inline void QOpenGLFunctions_2_1::glIndexsv(const GLshort *c) |
2595 | { |
2596 | d_1_0_Deprecated->f.Indexsv(c); |
2597 | } |
2598 | |
2599 | inline void QOpenGLFunctions_2_1::glIndexs(GLshort c) |
2600 | { |
2601 | d_1_0_Deprecated->f.Indexs(c); |
2602 | } |
2603 | |
2604 | inline void QOpenGLFunctions_2_1::glIndexiv(const GLint *c) |
2605 | { |
2606 | d_1_0_Deprecated->f.Indexiv(c); |
2607 | } |
2608 | |
2609 | inline void QOpenGLFunctions_2_1::glIndexi(GLint c) |
2610 | { |
2611 | d_1_0_Deprecated->f.Indexi(c); |
2612 | } |
2613 | |
2614 | inline void QOpenGLFunctions_2_1::glIndexfv(const GLfloat *c) |
2615 | { |
2616 | d_1_0_Deprecated->f.Indexfv(c); |
2617 | } |
2618 | |
2619 | inline void QOpenGLFunctions_2_1::glIndexf(GLfloat c) |
2620 | { |
2621 | d_1_0_Deprecated->f.Indexf(c); |
2622 | } |
2623 | |
2624 | inline void QOpenGLFunctions_2_1::glIndexdv(const GLdouble *c) |
2625 | { |
2626 | d_1_0_Deprecated->f.Indexdv(c); |
2627 | } |
2628 | |
2629 | inline void QOpenGLFunctions_2_1::glIndexd(GLdouble c) |
2630 | { |
2631 | d_1_0_Deprecated->f.Indexd(c); |
2632 | } |
2633 | |
2634 | inline void QOpenGLFunctions_2_1::glEnd() |
2635 | { |
2636 | d_1_0_Deprecated->f.End(); |
2637 | } |
2638 | |
2639 | inline void QOpenGLFunctions_2_1::glEdgeFlagv(const GLboolean *flag) |
2640 | { |
2641 | d_1_0_Deprecated->f.EdgeFlagv(flag); |
2642 | } |
2643 | |
2644 | inline void QOpenGLFunctions_2_1::glEdgeFlag(GLboolean flag) |
2645 | { |
2646 | d_1_0_Deprecated->f.EdgeFlag(flag); |
2647 | } |
2648 | |
2649 | inline void QOpenGLFunctions_2_1::glColor4usv(const GLushort *v) |
2650 | { |
2651 | d_1_0_Deprecated->f.Color4usv(v); |
2652 | } |
2653 | |
2654 | inline void QOpenGLFunctions_2_1::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) |
2655 | { |
2656 | d_1_0_Deprecated->f.Color4us(red, green, blue, alpha); |
2657 | } |
2658 | |
2659 | inline void QOpenGLFunctions_2_1::glColor4uiv(const GLuint *v) |
2660 | { |
2661 | d_1_0_Deprecated->f.Color4uiv(v); |
2662 | } |
2663 | |
2664 | inline void QOpenGLFunctions_2_1::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) |
2665 | { |
2666 | d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha); |
2667 | } |
2668 | |
2669 | inline void QOpenGLFunctions_2_1::glColor4ubv(const GLubyte *v) |
2670 | { |
2671 | d_1_0_Deprecated->f.Color4ubv(v); |
2672 | } |
2673 | |
2674 | inline void QOpenGLFunctions_2_1::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
2675 | { |
2676 | d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha); |
2677 | } |
2678 | |
2679 | inline void QOpenGLFunctions_2_1::glColor4sv(const GLshort *v) |
2680 | { |
2681 | d_1_0_Deprecated->f.Color4sv(v); |
2682 | } |
2683 | |
2684 | inline void QOpenGLFunctions_2_1::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) |
2685 | { |
2686 | d_1_0_Deprecated->f.Color4s(red, green, blue, alpha); |
2687 | } |
2688 | |
2689 | inline void QOpenGLFunctions_2_1::glColor4iv(const GLint *v) |
2690 | { |
2691 | d_1_0_Deprecated->f.Color4iv(v); |
2692 | } |
2693 | |
2694 | inline void QOpenGLFunctions_2_1::glColor4i(GLint red, GLint green, GLint blue, GLint alpha) |
2695 | { |
2696 | d_1_0_Deprecated->f.Color4i(red, green, blue, alpha); |
2697 | } |
2698 | |
2699 | inline void QOpenGLFunctions_2_1::glColor4fv(const GLfloat *v) |
2700 | { |
2701 | d_1_0_Deprecated->f.Color4fv(v); |
2702 | } |
2703 | |
2704 | inline void QOpenGLFunctions_2_1::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
2705 | { |
2706 | d_1_0_Deprecated->f.Color4f(red, green, blue, alpha); |
2707 | } |
2708 | |
2709 | inline void QOpenGLFunctions_2_1::glColor4dv(const GLdouble *v) |
2710 | { |
2711 | d_1_0_Deprecated->f.Color4dv(v); |
2712 | } |
2713 | |
2714 | inline void QOpenGLFunctions_2_1::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
2715 | { |
2716 | d_1_0_Deprecated->f.Color4d(red, green, blue, alpha); |
2717 | } |
2718 | |
2719 | inline void QOpenGLFunctions_2_1::glColor4bv(const GLbyte *v) |
2720 | { |
2721 | d_1_0_Deprecated->f.Color4bv(v); |
2722 | } |
2723 | |
2724 | inline void QOpenGLFunctions_2_1::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
2725 | { |
2726 | d_1_0_Deprecated->f.Color4b(red, green, blue, alpha); |
2727 | } |
2728 | |
2729 | inline void QOpenGLFunctions_2_1::glColor3usv(const GLushort *v) |
2730 | { |
2731 | d_1_0_Deprecated->f.Color3usv(v); |
2732 | } |
2733 | |
2734 | inline void QOpenGLFunctions_2_1::glColor3us(GLushort red, GLushort green, GLushort blue) |
2735 | { |
2736 | d_1_0_Deprecated->f.Color3us(red, green, blue); |
2737 | } |
2738 | |
2739 | inline void QOpenGLFunctions_2_1::glColor3uiv(const GLuint *v) |
2740 | { |
2741 | d_1_0_Deprecated->f.Color3uiv(v); |
2742 | } |
2743 | |
2744 | inline void QOpenGLFunctions_2_1::glColor3ui(GLuint red, GLuint green, GLuint blue) |
2745 | { |
2746 | d_1_0_Deprecated->f.Color3ui(red, green, blue); |
2747 | } |
2748 | |
2749 | inline void QOpenGLFunctions_2_1::glColor3ubv(const GLubyte *v) |
2750 | { |
2751 | d_1_0_Deprecated->f.Color3ubv(v); |
2752 | } |
2753 | |
2754 | inline void QOpenGLFunctions_2_1::glColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
2755 | { |
2756 | d_1_0_Deprecated->f.Color3ub(red, green, blue); |
2757 | } |
2758 | |
2759 | inline void QOpenGLFunctions_2_1::glColor3sv(const GLshort *v) |
2760 | { |
2761 | d_1_0_Deprecated->f.Color3sv(v); |
2762 | } |
2763 | |
2764 | inline void QOpenGLFunctions_2_1::glColor3s(GLshort red, GLshort green, GLshort blue) |
2765 | { |
2766 | d_1_0_Deprecated->f.Color3s(red, green, blue); |
2767 | } |
2768 | |
2769 | inline void QOpenGLFunctions_2_1::glColor3iv(const GLint *v) |
2770 | { |
2771 | d_1_0_Deprecated->f.Color3iv(v); |
2772 | } |
2773 | |
2774 | inline void QOpenGLFunctions_2_1::glColor3i(GLint red, GLint green, GLint blue) |
2775 | { |
2776 | d_1_0_Deprecated->f.Color3i(red, green, blue); |
2777 | } |
2778 | |
2779 | inline void QOpenGLFunctions_2_1::glColor3fv(const GLfloat *v) |
2780 | { |
2781 | d_1_0_Deprecated->f.Color3fv(v); |
2782 | } |
2783 | |
2784 | inline void QOpenGLFunctions_2_1::glColor3f(GLfloat red, GLfloat green, GLfloat blue) |
2785 | { |
2786 | d_1_0_Deprecated->f.Color3f(red, green, blue); |
2787 | } |
2788 | |
2789 | inline void QOpenGLFunctions_2_1::glColor3dv(const GLdouble *v) |
2790 | { |
2791 | d_1_0_Deprecated->f.Color3dv(v); |
2792 | } |
2793 | |
2794 | inline void QOpenGLFunctions_2_1::glColor3d(GLdouble red, GLdouble green, GLdouble blue) |
2795 | { |
2796 | d_1_0_Deprecated->f.Color3d(red, green, blue); |
2797 | } |
2798 | |
2799 | inline void QOpenGLFunctions_2_1::glColor3bv(const GLbyte *v) |
2800 | { |
2801 | d_1_0_Deprecated->f.Color3bv(v); |
2802 | } |
2803 | |
2804 | inline void QOpenGLFunctions_2_1::glColor3b(GLbyte red, GLbyte green, GLbyte blue) |
2805 | { |
2806 | d_1_0_Deprecated->f.Color3b(red, green, blue); |
2807 | } |
2808 | |
2809 | inline void QOpenGLFunctions_2_1::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) |
2810 | { |
2811 | d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap); |
2812 | } |
2813 | |
2814 | inline void QOpenGLFunctions_2_1::glBegin(GLenum mode) |
2815 | { |
2816 | d_1_0_Deprecated->f.Begin(mode); |
2817 | } |
2818 | |
2819 | inline void QOpenGLFunctions_2_1::glListBase(GLuint base) |
2820 | { |
2821 | d_1_0_Deprecated->f.ListBase(base); |
2822 | } |
2823 | |
2824 | inline GLuint QOpenGLFunctions_2_1::glGenLists(GLsizei range) |
2825 | { |
2826 | return d_1_0_Deprecated->f.GenLists(range); |
2827 | } |
2828 | |
2829 | inline void QOpenGLFunctions_2_1::glDeleteLists(GLuint list, GLsizei range) |
2830 | { |
2831 | d_1_0_Deprecated->f.DeleteLists(list, range); |
2832 | } |
2833 | |
2834 | inline void QOpenGLFunctions_2_1::glCallLists(GLsizei n, GLenum type, const GLvoid *lists) |
2835 | { |
2836 | d_1_0_Deprecated->f.CallLists(n, type, lists); |
2837 | } |
2838 | |
2839 | inline void QOpenGLFunctions_2_1::glCallList(GLuint list) |
2840 | { |
2841 | d_1_0_Deprecated->f.CallList(list); |
2842 | } |
2843 | |
2844 | inline void QOpenGLFunctions_2_1::glEndList() |
2845 | { |
2846 | d_1_0_Deprecated->f.EndList(); |
2847 | } |
2848 | |
2849 | inline void QOpenGLFunctions_2_1::glNewList(GLuint list, GLenum mode) |
2850 | { |
2851 | d_1_0_Deprecated->f.NewList(list, mode); |
2852 | } |
2853 | |
2854 | |
2855 | // OpenGL 1.1 deprecated functions |
2856 | inline void QOpenGLFunctions_2_1::glPushClientAttrib(GLbitfield mask) |
2857 | { |
2858 | d_1_1_Deprecated->f.PushClientAttrib(mask); |
2859 | } |
2860 | |
2861 | inline void QOpenGLFunctions_2_1::glPopClientAttrib() |
2862 | { |
2863 | d_1_1_Deprecated->f.PopClientAttrib(); |
2864 | } |
2865 | |
2866 | inline void QOpenGLFunctions_2_1::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) |
2867 | { |
2868 | d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities); |
2869 | } |
2870 | |
2871 | inline GLboolean QOpenGLFunctions_2_1::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) |
2872 | { |
2873 | return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences); |
2874 | } |
2875 | |
2876 | inline void QOpenGLFunctions_2_1::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
2877 | { |
2878 | d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer); |
2879 | } |
2880 | |
2881 | inline void QOpenGLFunctions_2_1::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
2882 | { |
2883 | d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer); |
2884 | } |
2885 | |
2886 | inline void QOpenGLFunctions_2_1::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
2887 | { |
2888 | d_1_1_Deprecated->f.NormalPointer(type, stride, pointer); |
2889 | } |
2890 | |
2891 | inline void QOpenGLFunctions_2_1::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) |
2892 | { |
2893 | d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer); |
2894 | } |
2895 | |
2896 | inline void QOpenGLFunctions_2_1::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
2897 | { |
2898 | d_1_1_Deprecated->f.IndexPointer(type, stride, pointer); |
2899 | } |
2900 | |
2901 | inline void QOpenGLFunctions_2_1::glEnableClientState(GLenum array) |
2902 | { |
2903 | d_1_1_Deprecated->f.EnableClientState(array); |
2904 | } |
2905 | |
2906 | inline void QOpenGLFunctions_2_1::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) |
2907 | { |
2908 | d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer); |
2909 | } |
2910 | |
2911 | inline void QOpenGLFunctions_2_1::glDisableClientState(GLenum array) |
2912 | { |
2913 | d_1_1_Deprecated->f.DisableClientState(array); |
2914 | } |
2915 | |
2916 | inline void QOpenGLFunctions_2_1::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
2917 | { |
2918 | d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer); |
2919 | } |
2920 | |
2921 | inline void QOpenGLFunctions_2_1::glArrayElement(GLint i) |
2922 | { |
2923 | d_1_1_Deprecated->f.ArrayElement(i); |
2924 | } |
2925 | |
2926 | |
2927 | // OpenGL 1.2 deprecated functions |
2928 | inline void QOpenGLFunctions_2_1::glResetMinmax(GLenum target) |
2929 | { |
2930 | d_1_2_Deprecated->f.ResetMinmax(target); |
2931 | } |
2932 | |
2933 | inline void QOpenGLFunctions_2_1::glResetHistogram(GLenum target) |
2934 | { |
2935 | d_1_2_Deprecated->f.ResetHistogram(target); |
2936 | } |
2937 | |
2938 | inline void QOpenGLFunctions_2_1::glMinmax(GLenum target, GLenum internalformat, GLboolean sink) |
2939 | { |
2940 | d_1_2_Deprecated->f.Minmax(target, internalformat, sink); |
2941 | } |
2942 | |
2943 | inline void QOpenGLFunctions_2_1::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) |
2944 | { |
2945 | d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink); |
2946 | } |
2947 | |
2948 | inline void QOpenGLFunctions_2_1::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) |
2949 | { |
2950 | d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params); |
2951 | } |
2952 | |
2953 | inline void QOpenGLFunctions_2_1::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) |
2954 | { |
2955 | d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params); |
2956 | } |
2957 | |
2958 | inline void QOpenGLFunctions_2_1::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) |
2959 | { |
2960 | d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values); |
2961 | } |
2962 | |
2963 | inline void QOpenGLFunctions_2_1::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) |
2964 | { |
2965 | d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params); |
2966 | } |
2967 | |
2968 | inline void QOpenGLFunctions_2_1::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) |
2969 | { |
2970 | d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params); |
2971 | } |
2972 | |
2973 | inline void QOpenGLFunctions_2_1::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) |
2974 | { |
2975 | d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values); |
2976 | } |
2977 | |
2978 | inline void QOpenGLFunctions_2_1::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) |
2979 | { |
2980 | d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column); |
2981 | } |
2982 | |
2983 | inline void QOpenGLFunctions_2_1::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) |
2984 | { |
2985 | d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span); |
2986 | } |
2987 | |
2988 | inline void QOpenGLFunctions_2_1::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) |
2989 | { |
2990 | d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params); |
2991 | } |
2992 | |
2993 | inline void QOpenGLFunctions_2_1::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) |
2994 | { |
2995 | d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params); |
2996 | } |
2997 | |
2998 | inline void QOpenGLFunctions_2_1::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image) |
2999 | { |
3000 | d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image); |
3001 | } |
3002 | |
3003 | inline void QOpenGLFunctions_2_1::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) |
3004 | { |
3005 | d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height); |
3006 | } |
3007 | |
3008 | inline void QOpenGLFunctions_2_1::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
3009 | { |
3010 | d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width); |
3011 | } |
3012 | |
3013 | inline void QOpenGLFunctions_2_1::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) |
3014 | { |
3015 | d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params); |
3016 | } |
3017 | |
3018 | inline void QOpenGLFunctions_2_1::glConvolutionParameteri(GLenum target, GLenum pname, GLint params) |
3019 | { |
3020 | d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params); |
3021 | } |
3022 | |
3023 | inline void QOpenGLFunctions_2_1::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
3024 | { |
3025 | d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params); |
3026 | } |
3027 | |
3028 | inline void QOpenGLFunctions_2_1::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) |
3029 | { |
3030 | d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params); |
3031 | } |
3032 | |
3033 | inline void QOpenGLFunctions_2_1::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) |
3034 | { |
3035 | d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image); |
3036 | } |
3037 | |
3038 | inline void QOpenGLFunctions_2_1::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) |
3039 | { |
3040 | d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image); |
3041 | } |
3042 | |
3043 | inline void QOpenGLFunctions_2_1::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) |
3044 | { |
3045 | d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width); |
3046 | } |
3047 | |
3048 | inline void QOpenGLFunctions_2_1::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) |
3049 | { |
3050 | d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data); |
3051 | } |
3052 | |
3053 | inline void QOpenGLFunctions_2_1::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) |
3054 | { |
3055 | d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params); |
3056 | } |
3057 | |
3058 | inline void QOpenGLFunctions_2_1::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) |
3059 | { |
3060 | d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params); |
3061 | } |
3062 | |
3063 | inline void QOpenGLFunctions_2_1::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table) |
3064 | { |
3065 | d_1_2_Deprecated->f.GetColorTable(target, format, type, table); |
3066 | } |
3067 | |
3068 | inline void QOpenGLFunctions_2_1::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
3069 | { |
3070 | d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width); |
3071 | } |
3072 | |
3073 | inline void QOpenGLFunctions_2_1::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) |
3074 | { |
3075 | d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params); |
3076 | } |
3077 | |
3078 | inline void QOpenGLFunctions_2_1::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
3079 | { |
3080 | d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params); |
3081 | } |
3082 | |
3083 | inline void QOpenGLFunctions_2_1::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) |
3084 | { |
3085 | d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table); |
3086 | } |
3087 | |
3088 | |
3089 | // OpenGL 1.3 deprecated functions |
3090 | inline void QOpenGLFunctions_2_1::glMultTransposeMatrixd(const GLdouble *m) |
3091 | { |
3092 | d_1_3_Deprecated->f.MultTransposeMatrixd(m); |
3093 | } |
3094 | |
3095 | inline void QOpenGLFunctions_2_1::glMultTransposeMatrixf(const GLfloat *m) |
3096 | { |
3097 | d_1_3_Deprecated->f.MultTransposeMatrixf(m); |
3098 | } |
3099 | |
3100 | inline void QOpenGLFunctions_2_1::glLoadTransposeMatrixd(const GLdouble *m) |
3101 | { |
3102 | d_1_3_Deprecated->f.LoadTransposeMatrixd(m); |
3103 | } |
3104 | |
3105 | inline void QOpenGLFunctions_2_1::glLoadTransposeMatrixf(const GLfloat *m) |
3106 | { |
3107 | d_1_3_Deprecated->f.LoadTransposeMatrixf(m); |
3108 | } |
3109 | |
3110 | inline void QOpenGLFunctions_2_1::glMultiTexCoord4sv(GLenum target, const GLshort *v) |
3111 | { |
3112 | d_1_3_Deprecated->f.MultiTexCoord4sv(target, v); |
3113 | } |
3114 | |
3115 | inline void QOpenGLFunctions_2_1::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) |
3116 | { |
3117 | d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q); |
3118 | } |
3119 | |
3120 | inline void QOpenGLFunctions_2_1::glMultiTexCoord4iv(GLenum target, const GLint *v) |
3121 | { |
3122 | d_1_3_Deprecated->f.MultiTexCoord4iv(target, v); |
3123 | } |
3124 | |
3125 | inline void QOpenGLFunctions_2_1::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) |
3126 | { |
3127 | d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q); |
3128 | } |
3129 | |
3130 | inline void QOpenGLFunctions_2_1::glMultiTexCoord4fv(GLenum target, const GLfloat *v) |
3131 | { |
3132 | d_1_3_Deprecated->f.MultiTexCoord4fv(target, v); |
3133 | } |
3134 | |
3135 | inline void QOpenGLFunctions_2_1::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
3136 | { |
3137 | d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q); |
3138 | } |
3139 | |
3140 | inline void QOpenGLFunctions_2_1::glMultiTexCoord4dv(GLenum target, const GLdouble *v) |
3141 | { |
3142 | d_1_3_Deprecated->f.MultiTexCoord4dv(target, v); |
3143 | } |
3144 | |
3145 | inline void QOpenGLFunctions_2_1::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
3146 | { |
3147 | d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q); |
3148 | } |
3149 | |
3150 | inline void QOpenGLFunctions_2_1::glMultiTexCoord3sv(GLenum target, const GLshort *v) |
3151 | { |
3152 | d_1_3_Deprecated->f.MultiTexCoord3sv(target, v); |
3153 | } |
3154 | |
3155 | inline void QOpenGLFunctions_2_1::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) |
3156 | { |
3157 | d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r); |
3158 | } |
3159 | |
3160 | inline void QOpenGLFunctions_2_1::glMultiTexCoord3iv(GLenum target, const GLint *v) |
3161 | { |
3162 | d_1_3_Deprecated->f.MultiTexCoord3iv(target, v); |
3163 | } |
3164 | |
3165 | inline void QOpenGLFunctions_2_1::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) |
3166 | { |
3167 | d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r); |
3168 | } |
3169 | |
3170 | inline void QOpenGLFunctions_2_1::glMultiTexCoord3fv(GLenum target, const GLfloat *v) |
3171 | { |
3172 | d_1_3_Deprecated->f.MultiTexCoord3fv(target, v); |
3173 | } |
3174 | |
3175 | inline void QOpenGLFunctions_2_1::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) |
3176 | { |
3177 | d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r); |
3178 | } |
3179 | |
3180 | inline void QOpenGLFunctions_2_1::glMultiTexCoord3dv(GLenum target, const GLdouble *v) |
3181 | { |
3182 | d_1_3_Deprecated->f.MultiTexCoord3dv(target, v); |
3183 | } |
3184 | |
3185 | inline void QOpenGLFunctions_2_1::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) |
3186 | { |
3187 | d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r); |
3188 | } |
3189 | |
3190 | inline void QOpenGLFunctions_2_1::glMultiTexCoord2sv(GLenum target, const GLshort *v) |
3191 | { |
3192 | d_1_3_Deprecated->f.MultiTexCoord2sv(target, v); |
3193 | } |
3194 | |
3195 | inline void QOpenGLFunctions_2_1::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) |
3196 | { |
3197 | d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t); |
3198 | } |
3199 | |
3200 | inline void QOpenGLFunctions_2_1::glMultiTexCoord2iv(GLenum target, const GLint *v) |
3201 | { |
3202 | d_1_3_Deprecated->f.MultiTexCoord2iv(target, v); |
3203 | } |
3204 | |
3205 | inline void QOpenGLFunctions_2_1::glMultiTexCoord2i(GLenum target, GLint s, GLint t) |
3206 | { |
3207 | d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t); |
3208 | } |
3209 | |
3210 | inline void QOpenGLFunctions_2_1::glMultiTexCoord2fv(GLenum target, const GLfloat *v) |
3211 | { |
3212 | d_1_3_Deprecated->f.MultiTexCoord2fv(target, v); |
3213 | } |
3214 | |
3215 | inline void QOpenGLFunctions_2_1::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) |
3216 | { |
3217 | d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t); |
3218 | } |
3219 | |
3220 | inline void QOpenGLFunctions_2_1::glMultiTexCoord2dv(GLenum target, const GLdouble *v) |
3221 | { |
3222 | d_1_3_Deprecated->f.MultiTexCoord2dv(target, v); |
3223 | } |
3224 | |
3225 | inline void QOpenGLFunctions_2_1::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) |
3226 | { |
3227 | d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t); |
3228 | } |
3229 | |
3230 | inline void QOpenGLFunctions_2_1::glMultiTexCoord1sv(GLenum target, const GLshort *v) |
3231 | { |
3232 | d_1_3_Deprecated->f.MultiTexCoord1sv(target, v); |
3233 | } |
3234 | |
3235 | inline void QOpenGLFunctions_2_1::glMultiTexCoord1s(GLenum target, GLshort s) |
3236 | { |
3237 | d_1_3_Deprecated->f.MultiTexCoord1s(target, s); |
3238 | } |
3239 | |
3240 | inline void QOpenGLFunctions_2_1::glMultiTexCoord1iv(GLenum target, const GLint *v) |
3241 | { |
3242 | d_1_3_Deprecated->f.MultiTexCoord1iv(target, v); |
3243 | } |
3244 | |
3245 | inline void QOpenGLFunctions_2_1::glMultiTexCoord1i(GLenum target, GLint s) |
3246 | { |
3247 | d_1_3_Deprecated->f.MultiTexCoord1i(target, s); |
3248 | } |
3249 | |
3250 | inline void QOpenGLFunctions_2_1::glMultiTexCoord1fv(GLenum target, const GLfloat *v) |
3251 | { |
3252 | d_1_3_Deprecated->f.MultiTexCoord1fv(target, v); |
3253 | } |
3254 | |
3255 | inline void QOpenGLFunctions_2_1::glMultiTexCoord1f(GLenum target, GLfloat s) |
3256 | { |
3257 | d_1_3_Deprecated->f.MultiTexCoord1f(target, s); |
3258 | } |
3259 | |
3260 | inline void QOpenGLFunctions_2_1::glMultiTexCoord1dv(GLenum target, const GLdouble *v) |
3261 | { |
3262 | d_1_3_Deprecated->f.MultiTexCoord1dv(target, v); |
3263 | } |
3264 | |
3265 | inline void QOpenGLFunctions_2_1::glMultiTexCoord1d(GLenum target, GLdouble s) |
3266 | { |
3267 | d_1_3_Deprecated->f.MultiTexCoord1d(target, s); |
3268 | } |
3269 | |
3270 | inline void QOpenGLFunctions_2_1::glClientActiveTexture(GLenum texture) |
3271 | { |
3272 | d_1_3_Deprecated->f.ClientActiveTexture(texture); |
3273 | } |
3274 | |
3275 | |
3276 | // OpenGL 1.4 deprecated functions |
3277 | inline void QOpenGLFunctions_2_1::glWindowPos3sv(const GLshort *v) |
3278 | { |
3279 | d_1_4_Deprecated->f.WindowPos3sv(v); |
3280 | } |
3281 | |
3282 | inline void QOpenGLFunctions_2_1::glWindowPos3s(GLshort x, GLshort y, GLshort z) |
3283 | { |
3284 | d_1_4_Deprecated->f.WindowPos3s(x, y, z); |
3285 | } |
3286 | |
3287 | inline void QOpenGLFunctions_2_1::glWindowPos3iv(const GLint *v) |
3288 | { |
3289 | d_1_4_Deprecated->f.WindowPos3iv(v); |
3290 | } |
3291 | |
3292 | inline void QOpenGLFunctions_2_1::glWindowPos3i(GLint x, GLint y, GLint z) |
3293 | { |
3294 | d_1_4_Deprecated->f.WindowPos3i(x, y, z); |
3295 | } |
3296 | |
3297 | inline void QOpenGLFunctions_2_1::glWindowPos3fv(const GLfloat *v) |
3298 | { |
3299 | d_1_4_Deprecated->f.WindowPos3fv(v); |
3300 | } |
3301 | |
3302 | inline void QOpenGLFunctions_2_1::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) |
3303 | { |
3304 | d_1_4_Deprecated->f.WindowPos3f(x, y, z); |
3305 | } |
3306 | |
3307 | inline void QOpenGLFunctions_2_1::glWindowPos3dv(const GLdouble *v) |
3308 | { |
3309 | d_1_4_Deprecated->f.WindowPos3dv(v); |
3310 | } |
3311 | |
3312 | inline void QOpenGLFunctions_2_1::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) |
3313 | { |
3314 | d_1_4_Deprecated->f.WindowPos3d(x, y, z); |
3315 | } |
3316 | |
3317 | inline void QOpenGLFunctions_2_1::glWindowPos2sv(const GLshort *v) |
3318 | { |
3319 | d_1_4_Deprecated->f.WindowPos2sv(v); |
3320 | } |
3321 | |
3322 | inline void QOpenGLFunctions_2_1::glWindowPos2s(GLshort x, GLshort y) |
3323 | { |
3324 | d_1_4_Deprecated->f.WindowPos2s(x, y); |
3325 | } |
3326 | |
3327 | inline void QOpenGLFunctions_2_1::glWindowPos2iv(const GLint *v) |
3328 | { |
3329 | d_1_4_Deprecated->f.WindowPos2iv(v); |
3330 | } |
3331 | |
3332 | inline void QOpenGLFunctions_2_1::glWindowPos2i(GLint x, GLint y) |
3333 | { |
3334 | d_1_4_Deprecated->f.WindowPos2i(x, y); |
3335 | } |
3336 | |
3337 | inline void QOpenGLFunctions_2_1::glWindowPos2fv(const GLfloat *v) |
3338 | { |
3339 | d_1_4_Deprecated->f.WindowPos2fv(v); |
3340 | } |
3341 | |
3342 | inline void QOpenGLFunctions_2_1::glWindowPos2f(GLfloat x, GLfloat y) |
3343 | { |
3344 | d_1_4_Deprecated->f.WindowPos2f(x, y); |
3345 | } |
3346 | |
3347 | inline void QOpenGLFunctions_2_1::glWindowPos2dv(const GLdouble *v) |
3348 | { |
3349 | d_1_4_Deprecated->f.WindowPos2dv(v); |
3350 | } |
3351 | |
3352 | inline void QOpenGLFunctions_2_1::glWindowPos2d(GLdouble x, GLdouble y) |
3353 | { |
3354 | d_1_4_Deprecated->f.WindowPos2d(x, y); |
3355 | } |
3356 | |
3357 | inline void QOpenGLFunctions_2_1::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
3358 | { |
3359 | d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer); |
3360 | } |
3361 | |
3362 | inline void QOpenGLFunctions_2_1::glSecondaryColor3usv(const GLushort *v) |
3363 | { |
3364 | d_1_4_Deprecated->f.SecondaryColor3usv(v); |
3365 | } |
3366 | |
3367 | inline void QOpenGLFunctions_2_1::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) |
3368 | { |
3369 | d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue); |
3370 | } |
3371 | |
3372 | inline void QOpenGLFunctions_2_1::glSecondaryColor3uiv(const GLuint *v) |
3373 | { |
3374 | d_1_4_Deprecated->f.SecondaryColor3uiv(v); |
3375 | } |
3376 | |
3377 | inline void QOpenGLFunctions_2_1::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) |
3378 | { |
3379 | d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue); |
3380 | } |
3381 | |
3382 | inline void QOpenGLFunctions_2_1::glSecondaryColor3ubv(const GLubyte *v) |
3383 | { |
3384 | d_1_4_Deprecated->f.SecondaryColor3ubv(v); |
3385 | } |
3386 | |
3387 | inline void QOpenGLFunctions_2_1::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
3388 | { |
3389 | d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue); |
3390 | } |
3391 | |
3392 | inline void QOpenGLFunctions_2_1::glSecondaryColor3sv(const GLshort *v) |
3393 | { |
3394 | d_1_4_Deprecated->f.SecondaryColor3sv(v); |
3395 | } |
3396 | |
3397 | inline void QOpenGLFunctions_2_1::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) |
3398 | { |
3399 | d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue); |
3400 | } |
3401 | |
3402 | inline void QOpenGLFunctions_2_1::glSecondaryColor3iv(const GLint *v) |
3403 | { |
3404 | d_1_4_Deprecated->f.SecondaryColor3iv(v); |
3405 | } |
3406 | |
3407 | inline void QOpenGLFunctions_2_1::glSecondaryColor3i(GLint red, GLint green, GLint blue) |
3408 | { |
3409 | d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue); |
3410 | } |
3411 | |
3412 | inline void QOpenGLFunctions_2_1::glSecondaryColor3fv(const GLfloat *v) |
3413 | { |
3414 | d_1_4_Deprecated->f.SecondaryColor3fv(v); |
3415 | } |
3416 | |
3417 | inline void QOpenGLFunctions_2_1::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) |
3418 | { |
3419 | d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue); |
3420 | } |
3421 | |
3422 | inline void QOpenGLFunctions_2_1::glSecondaryColor3dv(const GLdouble *v) |
3423 | { |
3424 | d_1_4_Deprecated->f.SecondaryColor3dv(v); |
3425 | } |
3426 | |
3427 | inline void QOpenGLFunctions_2_1::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) |
3428 | { |
3429 | d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue); |
3430 | } |
3431 | |
3432 | inline void QOpenGLFunctions_2_1::glSecondaryColor3bv(const GLbyte *v) |
3433 | { |
3434 | d_1_4_Deprecated->f.SecondaryColor3bv(v); |
3435 | } |
3436 | |
3437 | inline void QOpenGLFunctions_2_1::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) |
3438 | { |
3439 | d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue); |
3440 | } |
3441 | |
3442 | inline void QOpenGLFunctions_2_1::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
3443 | { |
3444 | d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer); |
3445 | } |
3446 | |
3447 | inline void QOpenGLFunctions_2_1::glFogCoorddv(const GLdouble *coord) |
3448 | { |
3449 | d_1_4_Deprecated->f.FogCoorddv(coord); |
3450 | } |
3451 | |
3452 | inline void QOpenGLFunctions_2_1::glFogCoordd(GLdouble coord) |
3453 | { |
3454 | d_1_4_Deprecated->f.FogCoordd(coord); |
3455 | } |
3456 | |
3457 | inline void QOpenGLFunctions_2_1::glFogCoordfv(const GLfloat *coord) |
3458 | { |
3459 | d_1_4_Deprecated->f.FogCoordfv(coord); |
3460 | } |
3461 | |
3462 | inline void QOpenGLFunctions_2_1::glFogCoordf(GLfloat coord) |
3463 | { |
3464 | d_1_4_Deprecated->f.FogCoordf(coord); |
3465 | } |
3466 | |
3467 | |
3468 | // OpenGL 1.5 deprecated functions |
3469 | |
3470 | // OpenGL 2.0 deprecated functions |
3471 | inline void QOpenGLFunctions_2_1::glVertexAttrib4usv(GLuint index, const GLushort *v) |
3472 | { |
3473 | d_2_0_Core->f.VertexAttrib4usv(index, v); |
3474 | } |
3475 | |
3476 | inline void QOpenGLFunctions_2_1::glVertexAttrib4uiv(GLuint index, const GLuint *v) |
3477 | { |
3478 | d_2_0_Core->f.VertexAttrib4uiv(index, v); |
3479 | } |
3480 | |
3481 | inline void QOpenGLFunctions_2_1::glVertexAttrib4ubv(GLuint index, const GLubyte *v) |
3482 | { |
3483 | d_2_0_Core->f.VertexAttrib4ubv(index, v); |
3484 | } |
3485 | |
3486 | inline void QOpenGLFunctions_2_1::glVertexAttrib4sv(GLuint index, const GLshort *v) |
3487 | { |
3488 | d_2_0_Core->f.VertexAttrib4sv(index, v); |
3489 | } |
3490 | |
3491 | inline void QOpenGLFunctions_2_1::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) |
3492 | { |
3493 | d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w); |
3494 | } |
3495 | |
3496 | inline void QOpenGLFunctions_2_1::glVertexAttrib4iv(GLuint index, const GLint *v) |
3497 | { |
3498 | d_2_0_Core->f.VertexAttrib4iv(index, v); |
3499 | } |
3500 | |
3501 | inline void QOpenGLFunctions_2_1::glVertexAttrib4fv(GLuint index, const GLfloat *v) |
3502 | { |
3503 | d_2_0_Core->f.VertexAttrib4fv(index, v); |
3504 | } |
3505 | |
3506 | inline void QOpenGLFunctions_2_1::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
3507 | { |
3508 | d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w); |
3509 | } |
3510 | |
3511 | inline void QOpenGLFunctions_2_1::glVertexAttrib4dv(GLuint index, const GLdouble *v) |
3512 | { |
3513 | d_2_0_Core->f.VertexAttrib4dv(index, v); |
3514 | } |
3515 | |
3516 | inline void QOpenGLFunctions_2_1::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
3517 | { |
3518 | d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w); |
3519 | } |
3520 | |
3521 | inline void QOpenGLFunctions_2_1::glVertexAttrib4bv(GLuint index, const GLbyte *v) |
3522 | { |
3523 | d_2_0_Core->f.VertexAttrib4bv(index, v); |
3524 | } |
3525 | |
3526 | inline void QOpenGLFunctions_2_1::glVertexAttrib4Nusv(GLuint index, const GLushort *v) |
3527 | { |
3528 | d_2_0_Core->f.VertexAttrib4Nusv(index, v); |
3529 | } |
3530 | |
3531 | inline void QOpenGLFunctions_2_1::glVertexAttrib4Nuiv(GLuint index, const GLuint *v) |
3532 | { |
3533 | d_2_0_Core->f.VertexAttrib4Nuiv(index, v); |
3534 | } |
3535 | |
3536 | inline void QOpenGLFunctions_2_1::glVertexAttrib4Nubv(GLuint index, const GLubyte *v) |
3537 | { |
3538 | d_2_0_Core->f.VertexAttrib4Nubv(index, v); |
3539 | } |
3540 | |
3541 | inline void QOpenGLFunctions_2_1::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) |
3542 | { |
3543 | d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w); |
3544 | } |
3545 | |
3546 | inline void QOpenGLFunctions_2_1::glVertexAttrib4Nsv(GLuint index, const GLshort *v) |
3547 | { |
3548 | d_2_0_Core->f.VertexAttrib4Nsv(index, v); |
3549 | } |
3550 | |
3551 | inline void QOpenGLFunctions_2_1::glVertexAttrib4Niv(GLuint index, const GLint *v) |
3552 | { |
3553 | d_2_0_Core->f.VertexAttrib4Niv(index, v); |
3554 | } |
3555 | |
3556 | inline void QOpenGLFunctions_2_1::glVertexAttrib4Nbv(GLuint index, const GLbyte *v) |
3557 | { |
3558 | d_2_0_Core->f.VertexAttrib4Nbv(index, v); |
3559 | } |
3560 | |
3561 | inline void QOpenGLFunctions_2_1::glVertexAttrib3sv(GLuint index, const GLshort *v) |
3562 | { |
3563 | d_2_0_Core->f.VertexAttrib3sv(index, v); |
3564 | } |
3565 | |
3566 | inline void QOpenGLFunctions_2_1::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) |
3567 | { |
3568 | d_2_0_Core->f.VertexAttrib3s(index, x, y, z); |
3569 | } |
3570 | |
3571 | inline void QOpenGLFunctions_2_1::glVertexAttrib3fv(GLuint index, const GLfloat *v) |
3572 | { |
3573 | d_2_0_Core->f.VertexAttrib3fv(index, v); |
3574 | } |
3575 | |
3576 | inline void QOpenGLFunctions_2_1::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) |
3577 | { |
3578 | d_2_0_Core->f.VertexAttrib3f(index, x, y, z); |
3579 | } |
3580 | |
3581 | inline void QOpenGLFunctions_2_1::glVertexAttrib3dv(GLuint index, const GLdouble *v) |
3582 | { |
3583 | d_2_0_Core->f.VertexAttrib3dv(index, v); |
3584 | } |
3585 | |
3586 | inline void QOpenGLFunctions_2_1::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) |
3587 | { |
3588 | d_2_0_Core->f.VertexAttrib3d(index, x, y, z); |
3589 | } |
3590 | |
3591 | inline void QOpenGLFunctions_2_1::glVertexAttrib2sv(GLuint index, const GLshort *v) |
3592 | { |
3593 | d_2_0_Core->f.VertexAttrib2sv(index, v); |
3594 | } |
3595 | |
3596 | inline void QOpenGLFunctions_2_1::glVertexAttrib2s(GLuint index, GLshort x, GLshort y) |
3597 | { |
3598 | d_2_0_Core->f.VertexAttrib2s(index, x, y); |
3599 | } |
3600 | |
3601 | inline void QOpenGLFunctions_2_1::glVertexAttrib2fv(GLuint index, const GLfloat *v) |
3602 | { |
3603 | d_2_0_Core->f.VertexAttrib2fv(index, v); |
3604 | } |
3605 | |
3606 | inline void QOpenGLFunctions_2_1::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) |
3607 | { |
3608 | d_2_0_Core->f.VertexAttrib2f(index, x, y); |
3609 | } |
3610 | |
3611 | inline void QOpenGLFunctions_2_1::glVertexAttrib2dv(GLuint index, const GLdouble *v) |
3612 | { |
3613 | d_2_0_Core->f.VertexAttrib2dv(index, v); |
3614 | } |
3615 | |
3616 | inline void QOpenGLFunctions_2_1::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) |
3617 | { |
3618 | d_2_0_Core->f.VertexAttrib2d(index, x, y); |
3619 | } |
3620 | |
3621 | inline void QOpenGLFunctions_2_1::glVertexAttrib1sv(GLuint index, const GLshort *v) |
3622 | { |
3623 | d_2_0_Core->f.VertexAttrib1sv(index, v); |
3624 | } |
3625 | |
3626 | inline void QOpenGLFunctions_2_1::glVertexAttrib1s(GLuint index, GLshort x) |
3627 | { |
3628 | d_2_0_Core->f.VertexAttrib1s(index, x); |
3629 | } |
3630 | |
3631 | inline void QOpenGLFunctions_2_1::glVertexAttrib1fv(GLuint index, const GLfloat *v) |
3632 | { |
3633 | d_2_0_Core->f.VertexAttrib1fv(index, v); |
3634 | } |
3635 | |
3636 | inline void QOpenGLFunctions_2_1::glVertexAttrib1f(GLuint index, GLfloat x) |
3637 | { |
3638 | d_2_0_Core->f.VertexAttrib1f(index, x); |
3639 | } |
3640 | |
3641 | inline void QOpenGLFunctions_2_1::glVertexAttrib1dv(GLuint index, const GLdouble *v) |
3642 | { |
3643 | d_2_0_Core->f.VertexAttrib1dv(index, v); |
3644 | } |
3645 | |
3646 | inline void QOpenGLFunctions_2_1::glVertexAttrib1d(GLuint index, GLdouble x) |
3647 | { |
3648 | d_2_0_Core->f.VertexAttrib1d(index, x); |
3649 | } |
3650 | |
3651 | |
3652 | // OpenGL 2.1 deprecated functions |
3653 | |
3654 | |
3655 | QT_END_NAMESPACE |
3656 | |
3657 | #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2 |
3658 | |
3659 | #endif |
3660 | |