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1 | /**************************************************************************** |
---|---|
2 | ** |
3 | ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
4 | ** Copyright (C) 2016 The Qt Company Ltd. |
5 | ** Contact: https://www.qt.io/licensing/ |
6 | ** |
7 | ** This file is part of the QtGui module of the Qt Toolkit. |
8 | ** |
9 | ** $QT_BEGIN_LICENSE:LGPL$ |
10 | ** Commercial License Usage |
11 | ** Licensees holding valid commercial Qt licenses may use this file in |
12 | ** accordance with the commercial license agreement provided with the |
13 | ** Software or, alternatively, in accordance with the terms contained in |
14 | ** a written agreement between you and The Qt Company. For licensing terms |
15 | ** and conditions see https://www.qt.io/terms-conditions. For further |
16 | ** information use the contact form at https://www.qt.io/contact-us. |
17 | ** |
18 | ** GNU Lesser General Public License Usage |
19 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
20 | ** General Public License version 3 as published by the Free Software |
21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
22 | ** packaging of this file. Please review the following information to |
23 | ** ensure the GNU Lesser General Public License version 3 requirements |
24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
25 | ** |
26 | ** GNU General Public License Usage |
27 | ** Alternatively, this file may be used under the terms of the GNU |
28 | ** General Public License version 2.0 or (at your option) the GNU General |
29 | ** Public license version 3 or any later version approved by the KDE Free |
30 | ** Qt Foundation. The licenses are as published by the Free Software |
31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
32 | ** included in the packaging of this file. Please review the following |
33 | ** information to ensure the GNU General Public License requirements will |
34 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
35 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
36 | ** |
37 | ** $QT_END_LICENSE$ |
38 | ** |
39 | ** |
40 | ** This file was generated by glgen version 0.1 |
41 | ** Command line was: glgen |
42 | ** |
43 | ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
44 | ** |
45 | ** This is an auto-generated file. |
46 | ** Do not edit! All changes made to it will be lost. |
47 | ** |
48 | ****************************************************************************/ |
49 | |
50 | #ifndef QOPENGLVERSIONFUNCTIONS_3_0_H |
51 | #define QOPENGLVERSIONFUNCTIONS_3_0_H |
52 | |
53 | #include <QtGui/qtguiglobal.h> |
54 | |
55 | #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2) |
56 | |
57 | #include <QtGui/QOpenGLVersionFunctions> |
58 | #include <QtGui/qopenglcontext.h> |
59 | |
60 | QT_BEGIN_NAMESPACE |
61 | |
62 | class Q_GUI_EXPORT QOpenGLFunctions_3_0 : public QAbstractOpenGLFunctions |
63 | { |
64 | public: |
65 | QOpenGLFunctions_3_0(); |
66 | ~QOpenGLFunctions_3_0(); |
67 | |
68 | bool initializeOpenGLFunctions() override; |
69 | |
70 | // OpenGL 1.0 core functions |
71 | void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
72 | void glDepthRange(GLdouble nearVal, GLdouble farVal); |
73 | GLboolean glIsEnabled(GLenum cap); |
74 | void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
75 | void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
76 | void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
77 | void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
78 | void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
79 | const GLubyte * glGetString(GLenum name); |
80 | void glGetIntegerv(GLenum pname, GLint *params); |
81 | void glGetFloatv(GLenum pname, GLfloat *params); |
82 | GLenum glGetError(); |
83 | void glGetDoublev(GLenum pname, GLdouble *params); |
84 | void glGetBooleanv(GLenum pname, GLboolean *params); |
85 | void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
86 | void glReadBuffer(GLenum mode); |
87 | void glPixelStorei(GLenum pname, GLint param); |
88 | void glPixelStoref(GLenum pname, GLfloat param); |
89 | void glDepthFunc(GLenum func); |
90 | void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
91 | void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
92 | void glLogicOp(GLenum opcode); |
93 | void glBlendFunc(GLenum sfactor, GLenum dfactor); |
94 | void glFlush(); |
95 | void glFinish(); |
96 | void glEnable(GLenum cap); |
97 | void glDisable(GLenum cap); |
98 | void glDepthMask(GLboolean flag); |
99 | void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
100 | void glStencilMask(GLuint mask); |
101 | void glClearDepth(GLdouble depth); |
102 | void glClearStencil(GLint s); |
103 | void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
104 | void glClear(GLbitfield mask); |
105 | void glDrawBuffer(GLenum mode); |
106 | void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
107 | void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
108 | void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
109 | void glTexParameteri(GLenum target, GLenum pname, GLint param); |
110 | void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
111 | void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
112 | void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
113 | void glPolygonMode(GLenum face, GLenum mode); |
114 | void glPointSize(GLfloat size); |
115 | void glLineWidth(GLfloat width); |
116 | void glHint(GLenum target, GLenum mode); |
117 | void glFrontFace(GLenum mode); |
118 | void glCullFace(GLenum mode); |
119 | |
120 | // OpenGL 1.1 core functions |
121 | void glIndexubv(const GLubyte *c); |
122 | void glIndexub(GLubyte c); |
123 | GLboolean glIsTexture(GLuint texture); |
124 | void glGenTextures(GLsizei n, GLuint *textures); |
125 | void glDeleteTextures(GLsizei n, const GLuint *textures); |
126 | void glBindTexture(GLenum target, GLuint texture); |
127 | void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
128 | void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
129 | void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
130 | void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
131 | void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
132 | void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
133 | void glPolygonOffset(GLfloat factor, GLfloat units); |
134 | void glGetPointerv(GLenum pname, GLvoid* *params); |
135 | void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
136 | void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
137 | |
138 | // OpenGL 1.2 core functions |
139 | void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
140 | void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); |
141 | void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
142 | void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); |
143 | void glBlendEquation(GLenum mode); |
144 | void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
145 | |
146 | // OpenGL 1.3 core functions |
147 | void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); |
148 | void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); |
149 | void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); |
150 | void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); |
151 | void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); |
152 | void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); |
153 | void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); |
154 | void glSampleCoverage(GLfloat value, GLboolean invert); |
155 | void glActiveTexture(GLenum texture); |
156 | |
157 | // OpenGL 1.4 core functions |
158 | void glPointParameteriv(GLenum pname, const GLint *params); |
159 | void glPointParameteri(GLenum pname, GLint param); |
160 | void glPointParameterfv(GLenum pname, const GLfloat *params); |
161 | void glPointParameterf(GLenum pname, GLfloat param); |
162 | void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); |
163 | void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); |
164 | void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
165 | |
166 | // OpenGL 1.5 core functions |
167 | void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params); |
168 | void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); |
169 | GLboolean glUnmapBuffer(GLenum target); |
170 | GLvoid* glMapBuffer(GLenum target, GLenum access); |
171 | void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); |
172 | void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); |
173 | void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); |
174 | GLboolean glIsBuffer(GLuint buffer); |
175 | void glGenBuffers(GLsizei n, GLuint *buffers); |
176 | void glDeleteBuffers(GLsizei n, const GLuint *buffers); |
177 | void glBindBuffer(GLenum target, GLuint buffer); |
178 | void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); |
179 | void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); |
180 | void glGetQueryiv(GLenum target, GLenum pname, GLint *params); |
181 | void glEndQuery(GLenum target); |
182 | void glBeginQuery(GLenum target, GLuint id); |
183 | GLboolean glIsQuery(GLuint id); |
184 | void glDeleteQueries(GLsizei n, const GLuint *ids); |
185 | void glGenQueries(GLsizei n, GLuint *ids); |
186 | |
187 | // OpenGL 2.0 core functions |
188 | void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); |
189 | void glValidateProgram(GLuint program); |
190 | void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
191 | void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
192 | void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
193 | void glUniform4iv(GLint location, GLsizei count, const GLint *value); |
194 | void glUniform3iv(GLint location, GLsizei count, const GLint *value); |
195 | void glUniform2iv(GLint location, GLsizei count, const GLint *value); |
196 | void glUniform1iv(GLint location, GLsizei count, const GLint *value); |
197 | void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); |
198 | void glUniform3fv(GLint location, GLsizei count, const GLfloat *value); |
199 | void glUniform2fv(GLint location, GLsizei count, const GLfloat *value); |
200 | void glUniform1fv(GLint location, GLsizei count, const GLfloat *value); |
201 | void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
202 | void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); |
203 | void glUniform2i(GLint location, GLint v0, GLint v1); |
204 | void glUniform1i(GLint location, GLint v0); |
205 | void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
206 | void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
207 | void glUniform2f(GLint location, GLfloat v0, GLfloat v1); |
208 | void glUniform1f(GLint location, GLfloat v0); |
209 | void glUseProgram(GLuint program); |
210 | void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); |
211 | void glLinkProgram(GLuint program); |
212 | GLboolean glIsShader(GLuint shader); |
213 | GLboolean glIsProgram(GLuint program); |
214 | void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer); |
215 | void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); |
216 | void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); |
217 | void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); |
218 | void glGetUniformiv(GLuint program, GLint location, GLint *params); |
219 | void glGetUniformfv(GLuint program, GLint location, GLfloat *params); |
220 | GLint glGetUniformLocation(GLuint program, const GLchar *name); |
221 | void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
222 | void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
223 | void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); |
224 | void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
225 | void glGetProgramiv(GLuint program, GLenum pname, GLint *params); |
226 | GLint glGetAttribLocation(GLuint program, const GLchar *name); |
227 | void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); |
228 | void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
229 | void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
230 | void glEnableVertexAttribArray(GLuint index); |
231 | void glDisableVertexAttribArray(GLuint index); |
232 | void glDetachShader(GLuint program, GLuint shader); |
233 | void glDeleteShader(GLuint shader); |
234 | void glDeleteProgram(GLuint program); |
235 | GLuint glCreateShader(GLenum type); |
236 | GLuint glCreateProgram(); |
237 | void glCompileShader(GLuint shader); |
238 | void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); |
239 | void glAttachShader(GLuint program, GLuint shader); |
240 | void glStencilMaskSeparate(GLenum face, GLuint mask); |
241 | void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
242 | void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
243 | void glDrawBuffers(GLsizei n, const GLenum *bufs); |
244 | void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
245 | |
246 | // OpenGL 2.1 core functions |
247 | void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
248 | void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
249 | void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
250 | void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
251 | void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
252 | void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
253 | |
254 | // OpenGL 3.0 core functions |
255 | GLboolean glIsVertexArray(GLuint array); |
256 | void glGenVertexArrays(GLsizei n, GLuint *arrays); |
257 | void glDeleteVertexArrays(GLsizei n, const GLuint *arrays); |
258 | void glBindVertexArray(GLuint array); |
259 | void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); |
260 | GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); |
261 | void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
262 | void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
263 | void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
264 | void glGenerateMipmap(GLenum target); |
265 | void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); |
266 | void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
267 | void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
268 | void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
269 | void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
270 | GLenum glCheckFramebufferStatus(GLenum target); |
271 | void glGenFramebuffers(GLsizei n, GLuint *framebuffers); |
272 | void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); |
273 | void glBindFramebuffer(GLenum target, GLuint framebuffer); |
274 | GLboolean glIsFramebuffer(GLuint framebuffer); |
275 | void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); |
276 | void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
277 | void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); |
278 | void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); |
279 | void glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
280 | GLboolean glIsRenderbuffer(GLuint renderbuffer); |
281 | const GLubyte * glGetStringi(GLenum name, GLuint index); |
282 | void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
283 | void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); |
284 | void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); |
285 | void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); |
286 | void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); |
287 | void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params); |
288 | void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); |
289 | void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params); |
290 | void glUniform4uiv(GLint location, GLsizei count, const GLuint *value); |
291 | void glUniform3uiv(GLint location, GLsizei count, const GLuint *value); |
292 | void glUniform2uiv(GLint location, GLsizei count, const GLuint *value); |
293 | void glUniform1uiv(GLint location, GLsizei count, const GLuint *value); |
294 | void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
295 | void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); |
296 | void glUniform2ui(GLint location, GLuint v0, GLuint v1); |
297 | void glUniform1ui(GLint location, GLuint v0); |
298 | GLint glGetFragDataLocation(GLuint program, const GLchar *name); |
299 | void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name); |
300 | void glGetUniformuiv(GLuint program, GLint location, GLuint *params); |
301 | void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); |
302 | void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); |
303 | void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
304 | void glEndConditionalRender(); |
305 | void glBeginConditionalRender(GLuint id, GLenum mode); |
306 | void glClampColor(GLenum target, GLenum clamp); |
307 | void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); |
308 | void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode); |
309 | void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); |
310 | void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
311 | void glEndTransformFeedback(); |
312 | void glBeginTransformFeedback(GLenum primitiveMode); |
313 | GLboolean glIsEnabledi(GLenum target, GLuint index); |
314 | void glDisablei(GLenum target, GLuint index); |
315 | void glEnablei(GLenum target, GLuint index); |
316 | void glGetIntegeri_v(GLenum target, GLuint index, GLint *data); |
317 | void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data); |
318 | void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
319 | |
320 | // OpenGL 1.0 deprecated functions |
321 | void glTranslatef(GLfloat x, GLfloat y, GLfloat z); |
322 | void glTranslated(GLdouble x, GLdouble y, GLdouble z); |
323 | void glScalef(GLfloat x, GLfloat y, GLfloat z); |
324 | void glScaled(GLdouble x, GLdouble y, GLdouble z); |
325 | void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
326 | void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
327 | void glPushMatrix(); |
328 | void glPopMatrix(); |
329 | void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
330 | void glMultMatrixd(const GLdouble *m); |
331 | void glMultMatrixf(const GLfloat *m); |
332 | void glMatrixMode(GLenum mode); |
333 | void glLoadMatrixd(const GLdouble *m); |
334 | void glLoadMatrixf(const GLfloat *m); |
335 | void glLoadIdentity(); |
336 | void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
337 | GLboolean glIsList(GLuint list); |
338 | void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); |
339 | void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); |
340 | void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); |
341 | void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); |
342 | void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); |
343 | void glGetPolygonStipple(GLubyte *mask); |
344 | void glGetPixelMapusv(GLenum map, GLushort *values); |
345 | void glGetPixelMapuiv(GLenum map, GLuint *values); |
346 | void glGetPixelMapfv(GLenum map, GLfloat *values); |
347 | void glGetMaterialiv(GLenum face, GLenum pname, GLint *params); |
348 | void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); |
349 | void glGetMapiv(GLenum target, GLenum query, GLint *v); |
350 | void glGetMapfv(GLenum target, GLenum query, GLfloat *v); |
351 | void glGetMapdv(GLenum target, GLenum query, GLdouble *v); |
352 | void glGetLightiv(GLenum light, GLenum pname, GLint *params); |
353 | void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); |
354 | void glGetClipPlane(GLenum plane, GLdouble *equation); |
355 | void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
356 | void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
357 | void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); |
358 | void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); |
359 | void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); |
360 | void glPixelTransferi(GLenum pname, GLint param); |
361 | void glPixelTransferf(GLenum pname, GLfloat param); |
362 | void glPixelZoom(GLfloat xfactor, GLfloat yfactor); |
363 | void glAlphaFunc(GLenum func, GLfloat ref); |
364 | void glEvalPoint2(GLint i, GLint j); |
365 | void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
366 | void glEvalPoint1(GLint i); |
367 | void glEvalMesh1(GLenum mode, GLint i1, GLint i2); |
368 | void glEvalCoord2fv(const GLfloat *u); |
369 | void glEvalCoord2f(GLfloat u, GLfloat v); |
370 | void glEvalCoord2dv(const GLdouble *u); |
371 | void glEvalCoord2d(GLdouble u, GLdouble v); |
372 | void glEvalCoord1fv(const GLfloat *u); |
373 | void glEvalCoord1f(GLfloat u); |
374 | void glEvalCoord1dv(const GLdouble *u); |
375 | void glEvalCoord1d(GLdouble u); |
376 | void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
377 | void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
378 | void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); |
379 | void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); |
380 | void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); |
381 | void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); |
382 | void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); |
383 | void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); |
384 | void glPushAttrib(GLbitfield mask); |
385 | void glPopAttrib(); |
386 | void glAccum(GLenum op, GLfloat value); |
387 | void glIndexMask(GLuint mask); |
388 | void glClearIndex(GLfloat c); |
389 | void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
390 | void glPushName(GLuint name); |
391 | void glPopName(); |
392 | void glPassThrough(GLfloat token); |
393 | void glLoadName(GLuint name); |
394 | void glInitNames(); |
395 | GLint glRenderMode(GLenum mode); |
396 | void glSelectBuffer(GLsizei size, GLuint *buffer); |
397 | void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); |
398 | void glTexGeniv(GLenum coord, GLenum pname, const GLint *params); |
399 | void glTexGeni(GLenum coord, GLenum pname, GLint param); |
400 | void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); |
401 | void glTexGenf(GLenum coord, GLenum pname, GLfloat param); |
402 | void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); |
403 | void glTexGend(GLenum coord, GLenum pname, GLdouble param); |
404 | void glTexEnviv(GLenum target, GLenum pname, const GLint *params); |
405 | void glTexEnvi(GLenum target, GLenum pname, GLint param); |
406 | void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); |
407 | void glTexEnvf(GLenum target, GLenum pname, GLfloat param); |
408 | void glShadeModel(GLenum mode); |
409 | void glPolygonStipple(const GLubyte *mask); |
410 | void glMaterialiv(GLenum face, GLenum pname, const GLint *params); |
411 | void glMateriali(GLenum face, GLenum pname, GLint param); |
412 | void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); |
413 | void glMaterialf(GLenum face, GLenum pname, GLfloat param); |
414 | void glLineStipple(GLint factor, GLushort pattern); |
415 | void glLightModeliv(GLenum pname, const GLint *params); |
416 | void glLightModeli(GLenum pname, GLint param); |
417 | void glLightModelfv(GLenum pname, const GLfloat *params); |
418 | void glLightModelf(GLenum pname, GLfloat param); |
419 | void glLightiv(GLenum light, GLenum pname, const GLint *params); |
420 | void glLighti(GLenum light, GLenum pname, GLint param); |
421 | void glLightfv(GLenum light, GLenum pname, const GLfloat *params); |
422 | void glLightf(GLenum light, GLenum pname, GLfloat param); |
423 | void glFogiv(GLenum pname, const GLint *params); |
424 | void glFogi(GLenum pname, GLint param); |
425 | void glFogfv(GLenum pname, const GLfloat *params); |
426 | void glFogf(GLenum pname, GLfloat param); |
427 | void glColorMaterial(GLenum face, GLenum mode); |
428 | void glClipPlane(GLenum plane, const GLdouble *equation); |
429 | void glVertex4sv(const GLshort *v); |
430 | void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); |
431 | void glVertex4iv(const GLint *v); |
432 | void glVertex4i(GLint x, GLint y, GLint z, GLint w); |
433 | void glVertex4fv(const GLfloat *v); |
434 | void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
435 | void glVertex4dv(const GLdouble *v); |
436 | void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
437 | void glVertex3sv(const GLshort *v); |
438 | void glVertex3s(GLshort x, GLshort y, GLshort z); |
439 | void glVertex3iv(const GLint *v); |
440 | void glVertex3i(GLint x, GLint y, GLint z); |
441 | void glVertex3fv(const GLfloat *v); |
442 | void glVertex3f(GLfloat x, GLfloat y, GLfloat z); |
443 | void glVertex3dv(const GLdouble *v); |
444 | void glVertex3d(GLdouble x, GLdouble y, GLdouble z); |
445 | void glVertex2sv(const GLshort *v); |
446 | void glVertex2s(GLshort x, GLshort y); |
447 | void glVertex2iv(const GLint *v); |
448 | void glVertex2i(GLint x, GLint y); |
449 | void glVertex2fv(const GLfloat *v); |
450 | void glVertex2f(GLfloat x, GLfloat y); |
451 | void glVertex2dv(const GLdouble *v); |
452 | void glVertex2d(GLdouble x, GLdouble y); |
453 | void glTexCoord4sv(const GLshort *v); |
454 | void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); |
455 | void glTexCoord4iv(const GLint *v); |
456 | void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); |
457 | void glTexCoord4fv(const GLfloat *v); |
458 | void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
459 | void glTexCoord4dv(const GLdouble *v); |
460 | void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
461 | void glTexCoord3sv(const GLshort *v); |
462 | void glTexCoord3s(GLshort s, GLshort t, GLshort r); |
463 | void glTexCoord3iv(const GLint *v); |
464 | void glTexCoord3i(GLint s, GLint t, GLint r); |
465 | void glTexCoord3fv(const GLfloat *v); |
466 | void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); |
467 | void glTexCoord3dv(const GLdouble *v); |
468 | void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); |
469 | void glTexCoord2sv(const GLshort *v); |
470 | void glTexCoord2s(GLshort s, GLshort t); |
471 | void glTexCoord2iv(const GLint *v); |
472 | void glTexCoord2i(GLint s, GLint t); |
473 | void glTexCoord2fv(const GLfloat *v); |
474 | void glTexCoord2f(GLfloat s, GLfloat t); |
475 | void glTexCoord2dv(const GLdouble *v); |
476 | void glTexCoord2d(GLdouble s, GLdouble t); |
477 | void glTexCoord1sv(const GLshort *v); |
478 | void glTexCoord1s(GLshort s); |
479 | void glTexCoord1iv(const GLint *v); |
480 | void glTexCoord1i(GLint s); |
481 | void glTexCoord1fv(const GLfloat *v); |
482 | void glTexCoord1f(GLfloat s); |
483 | void glTexCoord1dv(const GLdouble *v); |
484 | void glTexCoord1d(GLdouble s); |
485 | void glRectsv(const GLshort *v1, const GLshort *v2); |
486 | void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
487 | void glRectiv(const GLint *v1, const GLint *v2); |
488 | void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); |
489 | void glRectfv(const GLfloat *v1, const GLfloat *v2); |
490 | void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
491 | void glRectdv(const GLdouble *v1, const GLdouble *v2); |
492 | void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
493 | void glRasterPos4sv(const GLshort *v); |
494 | void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); |
495 | void glRasterPos4iv(const GLint *v); |
496 | void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); |
497 | void glRasterPos4fv(const GLfloat *v); |
498 | void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
499 | void glRasterPos4dv(const GLdouble *v); |
500 | void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
501 | void glRasterPos3sv(const GLshort *v); |
502 | void glRasterPos3s(GLshort x, GLshort y, GLshort z); |
503 | void glRasterPos3iv(const GLint *v); |
504 | void glRasterPos3i(GLint x, GLint y, GLint z); |
505 | void glRasterPos3fv(const GLfloat *v); |
506 | void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); |
507 | void glRasterPos3dv(const GLdouble *v); |
508 | void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); |
509 | void glRasterPos2sv(const GLshort *v); |
510 | void glRasterPos2s(GLshort x, GLshort y); |
511 | void glRasterPos2iv(const GLint *v); |
512 | void glRasterPos2i(GLint x, GLint y); |
513 | void glRasterPos2fv(const GLfloat *v); |
514 | void glRasterPos2f(GLfloat x, GLfloat y); |
515 | void glRasterPos2dv(const GLdouble *v); |
516 | void glRasterPos2d(GLdouble x, GLdouble y); |
517 | void glNormal3sv(const GLshort *v); |
518 | void glNormal3s(GLshort nx, GLshort ny, GLshort nz); |
519 | void glNormal3iv(const GLint *v); |
520 | void glNormal3i(GLint nx, GLint ny, GLint nz); |
521 | void glNormal3fv(const GLfloat *v); |
522 | void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
523 | void glNormal3dv(const GLdouble *v); |
524 | void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); |
525 | void glNormal3bv(const GLbyte *v); |
526 | void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); |
527 | void glIndexsv(const GLshort *c); |
528 | void glIndexs(GLshort c); |
529 | void glIndexiv(const GLint *c); |
530 | void glIndexi(GLint c); |
531 | void glIndexfv(const GLfloat *c); |
532 | void glIndexf(GLfloat c); |
533 | void glIndexdv(const GLdouble *c); |
534 | void glIndexd(GLdouble c); |
535 | void glEnd(); |
536 | void glEdgeFlagv(const GLboolean *flag); |
537 | void glEdgeFlag(GLboolean flag); |
538 | void glColor4usv(const GLushort *v); |
539 | void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
540 | void glColor4uiv(const GLuint *v); |
541 | void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
542 | void glColor4ubv(const GLubyte *v); |
543 | void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
544 | void glColor4sv(const GLshort *v); |
545 | void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
546 | void glColor4iv(const GLint *v); |
547 | void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); |
548 | void glColor4fv(const GLfloat *v); |
549 | void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
550 | void glColor4dv(const GLdouble *v); |
551 | void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
552 | void glColor4bv(const GLbyte *v); |
553 | void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
554 | void glColor3usv(const GLushort *v); |
555 | void glColor3us(GLushort red, GLushort green, GLushort blue); |
556 | void glColor3uiv(const GLuint *v); |
557 | void glColor3ui(GLuint red, GLuint green, GLuint blue); |
558 | void glColor3ubv(const GLubyte *v); |
559 | void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
560 | void glColor3sv(const GLshort *v); |
561 | void glColor3s(GLshort red, GLshort green, GLshort blue); |
562 | void glColor3iv(const GLint *v); |
563 | void glColor3i(GLint red, GLint green, GLint blue); |
564 | void glColor3fv(const GLfloat *v); |
565 | void glColor3f(GLfloat red, GLfloat green, GLfloat blue); |
566 | void glColor3dv(const GLdouble *v); |
567 | void glColor3d(GLdouble red, GLdouble green, GLdouble blue); |
568 | void glColor3bv(const GLbyte *v); |
569 | void glColor3b(GLbyte red, GLbyte green, GLbyte blue); |
570 | void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); |
571 | void glBegin(GLenum mode); |
572 | void glListBase(GLuint base); |
573 | GLuint glGenLists(GLsizei range); |
574 | void glDeleteLists(GLuint list, GLsizei range); |
575 | void glCallLists(GLsizei n, GLenum type, const GLvoid *lists); |
576 | void glCallList(GLuint list); |
577 | void glEndList(); |
578 | void glNewList(GLuint list, GLenum mode); |
579 | |
580 | // OpenGL 1.1 deprecated functions |
581 | void glPushClientAttrib(GLbitfield mask); |
582 | void glPopClientAttrib(); |
583 | void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities); |
584 | GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); |
585 | void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
586 | void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
587 | void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
588 | void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); |
589 | void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
590 | void glEnableClientState(GLenum array); |
591 | void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); |
592 | void glDisableClientState(GLenum array); |
593 | void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
594 | void glArrayElement(GLint i); |
595 | |
596 | // OpenGL 1.2 deprecated functions |
597 | void glResetMinmax(GLenum target); |
598 | void glResetHistogram(GLenum target); |
599 | void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); |
600 | void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); |
601 | void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params); |
602 | void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params); |
603 | void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
604 | void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params); |
605 | void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params); |
606 | void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
607 | void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); |
608 | void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); |
609 | void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params); |
610 | void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params); |
611 | void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image); |
612 | void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); |
613 | void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
614 | void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params); |
615 | void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); |
616 | void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
617 | void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); |
618 | void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); |
619 | void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); |
620 | void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); |
621 | void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); |
622 | void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params); |
623 | void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params); |
624 | void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table); |
625 | void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
626 | void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params); |
627 | void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
628 | void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); |
629 | |
630 | // OpenGL 1.3 deprecated functions |
631 | void glMultTransposeMatrixd(const GLdouble *m); |
632 | void glMultTransposeMatrixf(const GLfloat *m); |
633 | void glLoadTransposeMatrixd(const GLdouble *m); |
634 | void glLoadTransposeMatrixf(const GLfloat *m); |
635 | void glMultiTexCoord4sv(GLenum target, const GLshort *v); |
636 | void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
637 | void glMultiTexCoord4iv(GLenum target, const GLint *v); |
638 | void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); |
639 | void glMultiTexCoord4fv(GLenum target, const GLfloat *v); |
640 | void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
641 | void glMultiTexCoord4dv(GLenum target, const GLdouble *v); |
642 | void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
643 | void glMultiTexCoord3sv(GLenum target, const GLshort *v); |
644 | void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); |
645 | void glMultiTexCoord3iv(GLenum target, const GLint *v); |
646 | void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); |
647 | void glMultiTexCoord3fv(GLenum target, const GLfloat *v); |
648 | void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
649 | void glMultiTexCoord3dv(GLenum target, const GLdouble *v); |
650 | void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
651 | void glMultiTexCoord2sv(GLenum target, const GLshort *v); |
652 | void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); |
653 | void glMultiTexCoord2iv(GLenum target, const GLint *v); |
654 | void glMultiTexCoord2i(GLenum target, GLint s, GLint t); |
655 | void glMultiTexCoord2fv(GLenum target, const GLfloat *v); |
656 | void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); |
657 | void glMultiTexCoord2dv(GLenum target, const GLdouble *v); |
658 | void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); |
659 | void glMultiTexCoord1sv(GLenum target, const GLshort *v); |
660 | void glMultiTexCoord1s(GLenum target, GLshort s); |
661 | void glMultiTexCoord1iv(GLenum target, const GLint *v); |
662 | void glMultiTexCoord1i(GLenum target, GLint s); |
663 | void glMultiTexCoord1fv(GLenum target, const GLfloat *v); |
664 | void glMultiTexCoord1f(GLenum target, GLfloat s); |
665 | void glMultiTexCoord1dv(GLenum target, const GLdouble *v); |
666 | void glMultiTexCoord1d(GLenum target, GLdouble s); |
667 | void glClientActiveTexture(GLenum texture); |
668 | |
669 | // OpenGL 1.4 deprecated functions |
670 | void glWindowPos3sv(const GLshort *v); |
671 | void glWindowPos3s(GLshort x, GLshort y, GLshort z); |
672 | void glWindowPos3iv(const GLint *v); |
673 | void glWindowPos3i(GLint x, GLint y, GLint z); |
674 | void glWindowPos3fv(const GLfloat *v); |
675 | void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); |
676 | void glWindowPos3dv(const GLdouble *v); |
677 | void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z); |
678 | void glWindowPos2sv(const GLshort *v); |
679 | void glWindowPos2s(GLshort x, GLshort y); |
680 | void glWindowPos2iv(const GLint *v); |
681 | void glWindowPos2i(GLint x, GLint y); |
682 | void glWindowPos2fv(const GLfloat *v); |
683 | void glWindowPos2f(GLfloat x, GLfloat y); |
684 | void glWindowPos2dv(const GLdouble *v); |
685 | void glWindowPos2d(GLdouble x, GLdouble y); |
686 | void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
687 | void glSecondaryColor3usv(const GLushort *v); |
688 | void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); |
689 | void glSecondaryColor3uiv(const GLuint *v); |
690 | void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); |
691 | void glSecondaryColor3ubv(const GLubyte *v); |
692 | void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
693 | void glSecondaryColor3sv(const GLshort *v); |
694 | void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); |
695 | void glSecondaryColor3iv(const GLint *v); |
696 | void glSecondaryColor3i(GLint red, GLint green, GLint blue); |
697 | void glSecondaryColor3fv(const GLfloat *v); |
698 | void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); |
699 | void glSecondaryColor3dv(const GLdouble *v); |
700 | void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); |
701 | void glSecondaryColor3bv(const GLbyte *v); |
702 | void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); |
703 | void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
704 | void glFogCoorddv(const GLdouble *coord); |
705 | void glFogCoordd(GLdouble coord); |
706 | void glFogCoordfv(const GLfloat *coord); |
707 | void glFogCoordf(GLfloat coord); |
708 | |
709 | // OpenGL 1.5 deprecated functions |
710 | |
711 | // OpenGL 2.0 deprecated functions |
712 | void glVertexAttrib4usv(GLuint index, const GLushort *v); |
713 | void glVertexAttrib4uiv(GLuint index, const GLuint *v); |
714 | void glVertexAttrib4ubv(GLuint index, const GLubyte *v); |
715 | void glVertexAttrib4sv(GLuint index, const GLshort *v); |
716 | void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); |
717 | void glVertexAttrib4iv(GLuint index, const GLint *v); |
718 | void glVertexAttrib4fv(GLuint index, const GLfloat *v); |
719 | void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
720 | void glVertexAttrib4dv(GLuint index, const GLdouble *v); |
721 | void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
722 | void glVertexAttrib4bv(GLuint index, const GLbyte *v); |
723 | void glVertexAttrib4Nusv(GLuint index, const GLushort *v); |
724 | void glVertexAttrib4Nuiv(GLuint index, const GLuint *v); |
725 | void glVertexAttrib4Nubv(GLuint index, const GLubyte *v); |
726 | void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
727 | void glVertexAttrib4Nsv(GLuint index, const GLshort *v); |
728 | void glVertexAttrib4Niv(GLuint index, const GLint *v); |
729 | void glVertexAttrib4Nbv(GLuint index, const GLbyte *v); |
730 | void glVertexAttrib3sv(GLuint index, const GLshort *v); |
731 | void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); |
732 | void glVertexAttrib3fv(GLuint index, const GLfloat *v); |
733 | void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); |
734 | void glVertexAttrib3dv(GLuint index, const GLdouble *v); |
735 | void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); |
736 | void glVertexAttrib2sv(GLuint index, const GLshort *v); |
737 | void glVertexAttrib2s(GLuint index, GLshort x, GLshort y); |
738 | void glVertexAttrib2fv(GLuint index, const GLfloat *v); |
739 | void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y); |
740 | void glVertexAttrib2dv(GLuint index, const GLdouble *v); |
741 | void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y); |
742 | void glVertexAttrib1sv(GLuint index, const GLshort *v); |
743 | void glVertexAttrib1s(GLuint index, GLshort x); |
744 | void glVertexAttrib1fv(GLuint index, const GLfloat *v); |
745 | void glVertexAttrib1f(GLuint index, GLfloat x); |
746 | void glVertexAttrib1dv(GLuint index, const GLdouble *v); |
747 | void glVertexAttrib1d(GLuint index, GLdouble x); |
748 | |
749 | // OpenGL 2.1 deprecated functions |
750 | |
751 | // OpenGL 3.0 deprecated functions |
752 | void glVertexAttribI4usv(GLuint index, const GLushort *v); |
753 | void glVertexAttribI4ubv(GLuint index, const GLubyte *v); |
754 | void glVertexAttribI4sv(GLuint index, const GLshort *v); |
755 | void glVertexAttribI4bv(GLuint index, const GLbyte *v); |
756 | void glVertexAttribI4uiv(GLuint index, const GLuint *v); |
757 | void glVertexAttribI3uiv(GLuint index, const GLuint *v); |
758 | void glVertexAttribI2uiv(GLuint index, const GLuint *v); |
759 | void glVertexAttribI1uiv(GLuint index, const GLuint *v); |
760 | void glVertexAttribI4iv(GLuint index, const GLint *v); |
761 | void glVertexAttribI3iv(GLuint index, const GLint *v); |
762 | void glVertexAttribI2iv(GLuint index, const GLint *v); |
763 | void glVertexAttribI1iv(GLuint index, const GLint *v); |
764 | void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
765 | void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z); |
766 | void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y); |
767 | void glVertexAttribI1ui(GLuint index, GLuint x); |
768 | void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); |
769 | void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z); |
770 | void glVertexAttribI2i(GLuint index, GLint x, GLint y); |
771 | void glVertexAttribI1i(GLuint index, GLint x); |
772 | |
773 | private: |
774 | friend class QOpenGLContext; |
775 | |
776 | static bool isContextCompatible(QOpenGLContext *context); |
777 | static QOpenGLVersionProfile versionProfile(); |
778 | |
779 | QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; |
780 | QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; |
781 | QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; |
782 | QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; |
783 | QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core; |
784 | QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core; |
785 | QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core; |
786 | QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core; |
787 | QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core; |
788 | QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated; |
789 | QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated; |
790 | QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated; |
791 | QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated; |
792 | QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated; |
793 | void *m_reserved_2_0_Deprecated; // To maintain BC |
794 | void *m_reserved_3_0_Deprecated; // To maintain BC |
795 | }; |
796 | |
797 | // OpenGL 1.0 core functions |
798 | inline void QOpenGLFunctions_3_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
799 | { |
800 | d_1_0_Core->f.Viewport(x, y, width, height); |
801 | } |
802 | |
803 | inline void QOpenGLFunctions_3_0::glDepthRange(GLdouble nearVal, GLdouble farVal) |
804 | { |
805 | d_1_0_Core->f.DepthRange(nearVal, farVal); |
806 | } |
807 | |
808 | inline GLboolean QOpenGLFunctions_3_0::glIsEnabled(GLenum cap) |
809 | { |
810 | return d_1_0_Core->f.IsEnabled(cap); |
811 | } |
812 | |
813 | inline void QOpenGLFunctions_3_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
814 | { |
815 | d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); |
816 | } |
817 | |
818 | inline void QOpenGLFunctions_3_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
819 | { |
820 | d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); |
821 | } |
822 | |
823 | inline void QOpenGLFunctions_3_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
824 | { |
825 | d_1_0_Core->f.GetTexParameteriv(target, pname, params); |
826 | } |
827 | |
828 | inline void QOpenGLFunctions_3_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
829 | { |
830 | d_1_0_Core->f.GetTexParameterfv(target, pname, params); |
831 | } |
832 | |
833 | inline void QOpenGLFunctions_3_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
834 | { |
835 | d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); |
836 | } |
837 | |
838 | inline const GLubyte * QOpenGLFunctions_3_0::glGetString(GLenum name) |
839 | { |
840 | return d_1_0_Core->f.GetString(name); |
841 | } |
842 | |
843 | inline void QOpenGLFunctions_3_0::glGetIntegerv(GLenum pname, GLint *params) |
844 | { |
845 | d_1_0_Core->f.GetIntegerv(pname, params); |
846 | } |
847 | |
848 | inline void QOpenGLFunctions_3_0::glGetFloatv(GLenum pname, GLfloat *params) |
849 | { |
850 | d_1_0_Core->f.GetFloatv(pname, params); |
851 | } |
852 | |
853 | inline GLenum QOpenGLFunctions_3_0::glGetError() |
854 | { |
855 | return d_1_0_Core->f.GetError(); |
856 | } |
857 | |
858 | inline void QOpenGLFunctions_3_0::glGetDoublev(GLenum pname, GLdouble *params) |
859 | { |
860 | d_1_0_Core->f.GetDoublev(pname, params); |
861 | } |
862 | |
863 | inline void QOpenGLFunctions_3_0::glGetBooleanv(GLenum pname, GLboolean *params) |
864 | { |
865 | d_1_0_Core->f.GetBooleanv(pname, params); |
866 | } |
867 | |
868 | inline void QOpenGLFunctions_3_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
869 | { |
870 | d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); |
871 | } |
872 | |
873 | inline void QOpenGLFunctions_3_0::glReadBuffer(GLenum mode) |
874 | { |
875 | d_1_0_Core->f.ReadBuffer(mode); |
876 | } |
877 | |
878 | inline void QOpenGLFunctions_3_0::glPixelStorei(GLenum pname, GLint param) |
879 | { |
880 | d_1_0_Core->f.PixelStorei(pname, param); |
881 | } |
882 | |
883 | inline void QOpenGLFunctions_3_0::glPixelStoref(GLenum pname, GLfloat param) |
884 | { |
885 | d_1_0_Core->f.PixelStoref(pname, param); |
886 | } |
887 | |
888 | inline void QOpenGLFunctions_3_0::glDepthFunc(GLenum func) |
889 | { |
890 | d_1_0_Core->f.DepthFunc(func); |
891 | } |
892 | |
893 | inline void QOpenGLFunctions_3_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
894 | { |
895 | d_1_0_Core->f.StencilOp(fail, zfail, zpass); |
896 | } |
897 | |
898 | inline void QOpenGLFunctions_3_0::glStencilFunc(GLenum func, GLint ref, GLuint mask) |
899 | { |
900 | d_1_0_Core->f.StencilFunc(func, ref, mask); |
901 | } |
902 | |
903 | inline void QOpenGLFunctions_3_0::glLogicOp(GLenum opcode) |
904 | { |
905 | d_1_0_Core->f.LogicOp(opcode); |
906 | } |
907 | |
908 | inline void QOpenGLFunctions_3_0::glBlendFunc(GLenum sfactor, GLenum dfactor) |
909 | { |
910 | d_1_0_Core->f.BlendFunc(sfactor, dfactor); |
911 | } |
912 | |
913 | inline void QOpenGLFunctions_3_0::glFlush() |
914 | { |
915 | d_1_0_Core->f.Flush(); |
916 | } |
917 | |
918 | inline void QOpenGLFunctions_3_0::glFinish() |
919 | { |
920 | d_1_0_Core->f.Finish(); |
921 | } |
922 | |
923 | inline void QOpenGLFunctions_3_0::glEnable(GLenum cap) |
924 | { |
925 | d_1_0_Core->f.Enable(cap); |
926 | } |
927 | |
928 | inline void QOpenGLFunctions_3_0::glDisable(GLenum cap) |
929 | { |
930 | d_1_0_Core->f.Disable(cap); |
931 | } |
932 | |
933 | inline void QOpenGLFunctions_3_0::glDepthMask(GLboolean flag) |
934 | { |
935 | d_1_0_Core->f.DepthMask(flag); |
936 | } |
937 | |
938 | inline void QOpenGLFunctions_3_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
939 | { |
940 | d_1_0_Core->f.ColorMask(red, green, blue, alpha); |
941 | } |
942 | |
943 | inline void QOpenGLFunctions_3_0::glStencilMask(GLuint mask) |
944 | { |
945 | d_1_0_Core->f.StencilMask(mask); |
946 | } |
947 | |
948 | inline void QOpenGLFunctions_3_0::glClearDepth(GLdouble depth) |
949 | { |
950 | d_1_0_Core->f.ClearDepth(depth); |
951 | } |
952 | |
953 | inline void QOpenGLFunctions_3_0::glClearStencil(GLint s) |
954 | { |
955 | d_1_0_Core->f.ClearStencil(s); |
956 | } |
957 | |
958 | inline void QOpenGLFunctions_3_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
959 | { |
960 | d_1_0_Core->f.ClearColor(red, green, blue, alpha); |
961 | } |
962 | |
963 | inline void QOpenGLFunctions_3_0::glClear(GLbitfield mask) |
964 | { |
965 | d_1_0_Core->f.Clear(mask); |
966 | } |
967 | |
968 | inline void QOpenGLFunctions_3_0::glDrawBuffer(GLenum mode) |
969 | { |
970 | d_1_0_Core->f.DrawBuffer(mode); |
971 | } |
972 | |
973 | inline void QOpenGLFunctions_3_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
974 | { |
975 | d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
976 | } |
977 | |
978 | inline void QOpenGLFunctions_3_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
979 | { |
980 | d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); |
981 | } |
982 | |
983 | inline void QOpenGLFunctions_3_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
984 | { |
985 | d_1_0_Core->f.TexParameteriv(target, pname, params); |
986 | } |
987 | |
988 | inline void QOpenGLFunctions_3_0::glTexParameteri(GLenum target, GLenum pname, GLint param) |
989 | { |
990 | d_1_0_Core->f.TexParameteri(target, pname, param); |
991 | } |
992 | |
993 | inline void QOpenGLFunctions_3_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
994 | { |
995 | d_1_0_Core->f.TexParameterfv(target, pname, params); |
996 | } |
997 | |
998 | inline void QOpenGLFunctions_3_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
999 | { |
1000 | d_1_0_Core->f.TexParameterf(target, pname, param); |
1001 | } |
1002 | |
1003 | inline void QOpenGLFunctions_3_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
1004 | { |
1005 | d_1_0_Core->f.Scissor(x, y, width, height); |
1006 | } |
1007 | |
1008 | inline void QOpenGLFunctions_3_0::glPolygonMode(GLenum face, GLenum mode) |
1009 | { |
1010 | d_1_0_Core->f.PolygonMode(face, mode); |
1011 | } |
1012 | |
1013 | inline void QOpenGLFunctions_3_0::glPointSize(GLfloat size) |
1014 | { |
1015 | d_1_0_Core->f.PointSize(size); |
1016 | } |
1017 | |
1018 | inline void QOpenGLFunctions_3_0::glLineWidth(GLfloat width) |
1019 | { |
1020 | d_1_0_Core->f.LineWidth(width); |
1021 | } |
1022 | |
1023 | inline void QOpenGLFunctions_3_0::glHint(GLenum target, GLenum mode) |
1024 | { |
1025 | d_1_0_Core->f.Hint(target, mode); |
1026 | } |
1027 | |
1028 | inline void QOpenGLFunctions_3_0::glFrontFace(GLenum mode) |
1029 | { |
1030 | d_1_0_Core->f.FrontFace(mode); |
1031 | } |
1032 | |
1033 | inline void QOpenGLFunctions_3_0::glCullFace(GLenum mode) |
1034 | { |
1035 | d_1_0_Core->f.CullFace(mode); |
1036 | } |
1037 | |
1038 | |
1039 | // OpenGL 1.1 core functions |
1040 | inline void QOpenGLFunctions_3_0::glIndexubv(const GLubyte *c) |
1041 | { |
1042 | d_1_1_Deprecated->f.Indexubv(c); |
1043 | } |
1044 | |
1045 | inline void QOpenGLFunctions_3_0::glIndexub(GLubyte c) |
1046 | { |
1047 | d_1_1_Deprecated->f.Indexub(c); |
1048 | } |
1049 | |
1050 | inline GLboolean QOpenGLFunctions_3_0::glIsTexture(GLuint texture) |
1051 | { |
1052 | return d_1_1_Core->f.IsTexture(texture); |
1053 | } |
1054 | |
1055 | inline void QOpenGLFunctions_3_0::glGenTextures(GLsizei n, GLuint *textures) |
1056 | { |
1057 | d_1_1_Core->f.GenTextures(n, textures); |
1058 | } |
1059 | |
1060 | inline void QOpenGLFunctions_3_0::glDeleteTextures(GLsizei n, const GLuint *textures) |
1061 | { |
1062 | d_1_1_Core->f.DeleteTextures(n, textures); |
1063 | } |
1064 | |
1065 | inline void QOpenGLFunctions_3_0::glBindTexture(GLenum target, GLuint texture) |
1066 | { |
1067 | d_1_1_Core->f.BindTexture(target, texture); |
1068 | } |
1069 | |
1070 | inline void QOpenGLFunctions_3_0::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
1071 | { |
1072 | d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
1073 | } |
1074 | |
1075 | inline void QOpenGLFunctions_3_0::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
1076 | { |
1077 | d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); |
1078 | } |
1079 | |
1080 | inline void QOpenGLFunctions_3_0::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
1081 | { |
1082 | d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
1083 | } |
1084 | |
1085 | inline void QOpenGLFunctions_3_0::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
1086 | { |
1087 | d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); |
1088 | } |
1089 | |
1090 | inline void QOpenGLFunctions_3_0::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
1091 | { |
1092 | d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
1093 | } |
1094 | |
1095 | inline void QOpenGLFunctions_3_0::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
1096 | { |
1097 | d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); |
1098 | } |
1099 | |
1100 | inline void QOpenGLFunctions_3_0::glPolygonOffset(GLfloat factor, GLfloat units) |
1101 | { |
1102 | d_1_1_Core->f.PolygonOffset(factor, units); |
1103 | } |
1104 | |
1105 | inline void QOpenGLFunctions_3_0::glGetPointerv(GLenum pname, GLvoid* *params) |
1106 | { |
1107 | d_1_1_Deprecated->f.GetPointerv(pname, params); |
1108 | } |
1109 | |
1110 | inline void QOpenGLFunctions_3_0::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
1111 | { |
1112 | d_1_1_Core->f.DrawElements(mode, count, type, indices); |
1113 | } |
1114 | |
1115 | inline void QOpenGLFunctions_3_0::glDrawArrays(GLenum mode, GLint first, GLsizei count) |
1116 | { |
1117 | d_1_1_Core->f.DrawArrays(mode, first, count); |
1118 | } |
1119 | |
1120 | |
1121 | // OpenGL 1.2 core functions |
1122 | inline void QOpenGLFunctions_3_0::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
1123 | { |
1124 | d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
1125 | } |
1126 | |
1127 | inline void QOpenGLFunctions_3_0::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
1128 | { |
1129 | d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
1130 | } |
1131 | |
1132 | inline void QOpenGLFunctions_3_0::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
1133 | { |
1134 | d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); |
1135 | } |
1136 | |
1137 | inline void QOpenGLFunctions_3_0::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
1138 | { |
1139 | d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); |
1140 | } |
1141 | |
1142 | inline void QOpenGLFunctions_3_0::glBlendEquation(GLenum mode) |
1143 | { |
1144 | d_1_2_Core->f.BlendEquation(mode); |
1145 | } |
1146 | |
1147 | inline void QOpenGLFunctions_3_0::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
1148 | { |
1149 | d_1_2_Core->f.BlendColor(red, green, blue, alpha); |
1150 | } |
1151 | |
1152 | |
1153 | // OpenGL 1.3 core functions |
1154 | inline void QOpenGLFunctions_3_0::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) |
1155 | { |
1156 | d_1_3_Core->f.GetCompressedTexImage(target, level, img); |
1157 | } |
1158 | |
1159 | inline void QOpenGLFunctions_3_0::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
1160 | { |
1161 | d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); |
1162 | } |
1163 | |
1164 | inline void QOpenGLFunctions_3_0::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
1165 | { |
1166 | d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
1167 | } |
1168 | |
1169 | inline void QOpenGLFunctions_3_0::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
1170 | { |
1171 | d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
1172 | } |
1173 | |
1174 | inline void QOpenGLFunctions_3_0::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
1175 | { |
1176 | d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); |
1177 | } |
1178 | |
1179 | inline void QOpenGLFunctions_3_0::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
1180 | { |
1181 | d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
1182 | } |
1183 | |
1184 | inline void QOpenGLFunctions_3_0::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
1185 | { |
1186 | d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); |
1187 | } |
1188 | |
1189 | inline void QOpenGLFunctions_3_0::glSampleCoverage(GLfloat value, GLboolean invert) |
1190 | { |
1191 | d_1_3_Core->f.SampleCoverage(value, invert); |
1192 | } |
1193 | |
1194 | inline void QOpenGLFunctions_3_0::glActiveTexture(GLenum texture) |
1195 | { |
1196 | d_1_3_Core->f.ActiveTexture(texture); |
1197 | } |
1198 | |
1199 | |
1200 | // OpenGL 1.4 core functions |
1201 | inline void QOpenGLFunctions_3_0::glPointParameteriv(GLenum pname, const GLint *params) |
1202 | { |
1203 | d_1_4_Core->f.PointParameteriv(pname, params); |
1204 | } |
1205 | |
1206 | inline void QOpenGLFunctions_3_0::glPointParameteri(GLenum pname, GLint param) |
1207 | { |
1208 | d_1_4_Core->f.PointParameteri(pname, param); |
1209 | } |
1210 | |
1211 | inline void QOpenGLFunctions_3_0::glPointParameterfv(GLenum pname, const GLfloat *params) |
1212 | { |
1213 | d_1_4_Core->f.PointParameterfv(pname, params); |
1214 | } |
1215 | |
1216 | inline void QOpenGLFunctions_3_0::glPointParameterf(GLenum pname, GLfloat param) |
1217 | { |
1218 | d_1_4_Core->f.PointParameterf(pname, param); |
1219 | } |
1220 | |
1221 | inline void QOpenGLFunctions_3_0::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) |
1222 | { |
1223 | d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount); |
1224 | } |
1225 | |
1226 | inline void QOpenGLFunctions_3_0::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) |
1227 | { |
1228 | d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount); |
1229 | } |
1230 | |
1231 | inline void QOpenGLFunctions_3_0::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
1232 | { |
1233 | d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
1234 | } |
1235 | |
1236 | |
1237 | // OpenGL 1.5 core functions |
1238 | inline void QOpenGLFunctions_3_0::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params) |
1239 | { |
1240 | d_1_5_Core->f.GetBufferPointerv(target, pname, params); |
1241 | } |
1242 | |
1243 | inline void QOpenGLFunctions_3_0::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) |
1244 | { |
1245 | d_1_5_Core->f.GetBufferParameteriv(target, pname, params); |
1246 | } |
1247 | |
1248 | inline GLboolean QOpenGLFunctions_3_0::glUnmapBuffer(GLenum target) |
1249 | { |
1250 | return d_1_5_Core->f.UnmapBuffer(target); |
1251 | } |
1252 | |
1253 | inline GLvoid* QOpenGLFunctions_3_0::glMapBuffer(GLenum target, GLenum access) |
1254 | { |
1255 | return d_1_5_Core->f.MapBuffer(target, access); |
1256 | } |
1257 | |
1258 | inline void QOpenGLFunctions_3_0::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) |
1259 | { |
1260 | d_1_5_Core->f.GetBufferSubData(target, offset, size, data); |
1261 | } |
1262 | |
1263 | inline void QOpenGLFunctions_3_0::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
1264 | { |
1265 | d_1_5_Core->f.BufferSubData(target, offset, size, data); |
1266 | } |
1267 | |
1268 | inline void QOpenGLFunctions_3_0::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
1269 | { |
1270 | d_1_5_Core->f.BufferData(target, size, data, usage); |
1271 | } |
1272 | |
1273 | inline GLboolean QOpenGLFunctions_3_0::glIsBuffer(GLuint buffer) |
1274 | { |
1275 | return d_1_5_Core->f.IsBuffer(buffer); |
1276 | } |
1277 | |
1278 | inline void QOpenGLFunctions_3_0::glGenBuffers(GLsizei n, GLuint *buffers) |
1279 | { |
1280 | d_1_5_Core->f.GenBuffers(n, buffers); |
1281 | } |
1282 | |
1283 | inline void QOpenGLFunctions_3_0::glDeleteBuffers(GLsizei n, const GLuint *buffers) |
1284 | { |
1285 | d_1_5_Core->f.DeleteBuffers(n, buffers); |
1286 | } |
1287 | |
1288 | inline void QOpenGLFunctions_3_0::glBindBuffer(GLenum target, GLuint buffer) |
1289 | { |
1290 | d_1_5_Core->f.BindBuffer(target, buffer); |
1291 | } |
1292 | |
1293 | inline void QOpenGLFunctions_3_0::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) |
1294 | { |
1295 | d_1_5_Core->f.GetQueryObjectuiv(id, pname, params); |
1296 | } |
1297 | |
1298 | inline void QOpenGLFunctions_3_0::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) |
1299 | { |
1300 | d_1_5_Core->f.GetQueryObjectiv(id, pname, params); |
1301 | } |
1302 | |
1303 | inline void QOpenGLFunctions_3_0::glGetQueryiv(GLenum target, GLenum pname, GLint *params) |
1304 | { |
1305 | d_1_5_Core->f.GetQueryiv(target, pname, params); |
1306 | } |
1307 | |
1308 | inline void QOpenGLFunctions_3_0::glEndQuery(GLenum target) |
1309 | { |
1310 | d_1_5_Core->f.EndQuery(target); |
1311 | } |
1312 | |
1313 | inline void QOpenGLFunctions_3_0::glBeginQuery(GLenum target, GLuint id) |
1314 | { |
1315 | d_1_5_Core->f.BeginQuery(target, id); |
1316 | } |
1317 | |
1318 | inline GLboolean QOpenGLFunctions_3_0::glIsQuery(GLuint id) |
1319 | { |
1320 | return d_1_5_Core->f.IsQuery(id); |
1321 | } |
1322 | |
1323 | inline void QOpenGLFunctions_3_0::glDeleteQueries(GLsizei n, const GLuint *ids) |
1324 | { |
1325 | d_1_5_Core->f.DeleteQueries(n, ids); |
1326 | } |
1327 | |
1328 | inline void QOpenGLFunctions_3_0::glGenQueries(GLsizei n, GLuint *ids) |
1329 | { |
1330 | d_1_5_Core->f.GenQueries(n, ids); |
1331 | } |
1332 | |
1333 | |
1334 | // OpenGL 2.0 core functions |
1335 | inline void QOpenGLFunctions_3_0::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) |
1336 | { |
1337 | d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer); |
1338 | } |
1339 | |
1340 | inline void QOpenGLFunctions_3_0::glValidateProgram(GLuint program) |
1341 | { |
1342 | d_2_0_Core->f.ValidateProgram(program); |
1343 | } |
1344 | |
1345 | inline void QOpenGLFunctions_3_0::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1346 | { |
1347 | d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value); |
1348 | } |
1349 | |
1350 | inline void QOpenGLFunctions_3_0::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1351 | { |
1352 | d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value); |
1353 | } |
1354 | |
1355 | inline void QOpenGLFunctions_3_0::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1356 | { |
1357 | d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value); |
1358 | } |
1359 | |
1360 | inline void QOpenGLFunctions_3_0::glUniform4iv(GLint location, GLsizei count, const GLint *value) |
1361 | { |
1362 | d_2_0_Core->f.Uniform4iv(location, count, value); |
1363 | } |
1364 | |
1365 | inline void QOpenGLFunctions_3_0::glUniform3iv(GLint location, GLsizei count, const GLint *value) |
1366 | { |
1367 | d_2_0_Core->f.Uniform3iv(location, count, value); |
1368 | } |
1369 | |
1370 | inline void QOpenGLFunctions_3_0::glUniform2iv(GLint location, GLsizei count, const GLint *value) |
1371 | { |
1372 | d_2_0_Core->f.Uniform2iv(location, count, value); |
1373 | } |
1374 | |
1375 | inline void QOpenGLFunctions_3_0::glUniform1iv(GLint location, GLsizei count, const GLint *value) |
1376 | { |
1377 | d_2_0_Core->f.Uniform1iv(location, count, value); |
1378 | } |
1379 | |
1380 | inline void QOpenGLFunctions_3_0::glUniform4fv(GLint location, GLsizei count, const GLfloat *value) |
1381 | { |
1382 | d_2_0_Core->f.Uniform4fv(location, count, value); |
1383 | } |
1384 | |
1385 | inline void QOpenGLFunctions_3_0::glUniform3fv(GLint location, GLsizei count, const GLfloat *value) |
1386 | { |
1387 | d_2_0_Core->f.Uniform3fv(location, count, value); |
1388 | } |
1389 | |
1390 | inline void QOpenGLFunctions_3_0::glUniform2fv(GLint location, GLsizei count, const GLfloat *value) |
1391 | { |
1392 | d_2_0_Core->f.Uniform2fv(location, count, value); |
1393 | } |
1394 | |
1395 | inline void QOpenGLFunctions_3_0::glUniform1fv(GLint location, GLsizei count, const GLfloat *value) |
1396 | { |
1397 | d_2_0_Core->f.Uniform1fv(location, count, value); |
1398 | } |
1399 | |
1400 | inline void QOpenGLFunctions_3_0::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
1401 | { |
1402 | d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3); |
1403 | } |
1404 | |
1405 | inline void QOpenGLFunctions_3_0::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) |
1406 | { |
1407 | d_2_0_Core->f.Uniform3i(location, v0, v1, v2); |
1408 | } |
1409 | |
1410 | inline void QOpenGLFunctions_3_0::glUniform2i(GLint location, GLint v0, GLint v1) |
1411 | { |
1412 | d_2_0_Core->f.Uniform2i(location, v0, v1); |
1413 | } |
1414 | |
1415 | inline void QOpenGLFunctions_3_0::glUniform1i(GLint location, GLint v0) |
1416 | { |
1417 | d_2_0_Core->f.Uniform1i(location, v0); |
1418 | } |
1419 | |
1420 | inline void QOpenGLFunctions_3_0::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
1421 | { |
1422 | d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3); |
1423 | } |
1424 | |
1425 | inline void QOpenGLFunctions_3_0::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
1426 | { |
1427 | d_2_0_Core->f.Uniform3f(location, v0, v1, v2); |
1428 | } |
1429 | |
1430 | inline void QOpenGLFunctions_3_0::glUniform2f(GLint location, GLfloat v0, GLfloat v1) |
1431 | { |
1432 | d_2_0_Core->f.Uniform2f(location, v0, v1); |
1433 | } |
1434 | |
1435 | inline void QOpenGLFunctions_3_0::glUniform1f(GLint location, GLfloat v0) |
1436 | { |
1437 | d_2_0_Core->f.Uniform1f(location, v0); |
1438 | } |
1439 | |
1440 | inline void QOpenGLFunctions_3_0::glUseProgram(GLuint program) |
1441 | { |
1442 | d_2_0_Core->f.UseProgram(program); |
1443 | } |
1444 | |
1445 | inline void QOpenGLFunctions_3_0::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) |
1446 | { |
1447 | d_2_0_Core->f.ShaderSource(shader, count, string, length); |
1448 | } |
1449 | |
1450 | inline void QOpenGLFunctions_3_0::glLinkProgram(GLuint program) |
1451 | { |
1452 | d_2_0_Core->f.LinkProgram(program); |
1453 | } |
1454 | |
1455 | inline GLboolean QOpenGLFunctions_3_0::glIsShader(GLuint shader) |
1456 | { |
1457 | return d_2_0_Core->f.IsShader(shader); |
1458 | } |
1459 | |
1460 | inline GLboolean QOpenGLFunctions_3_0::glIsProgram(GLuint program) |
1461 | { |
1462 | return d_2_0_Core->f.IsProgram(program); |
1463 | } |
1464 | |
1465 | inline void QOpenGLFunctions_3_0::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer) |
1466 | { |
1467 | d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer); |
1468 | } |
1469 | |
1470 | inline void QOpenGLFunctions_3_0::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) |
1471 | { |
1472 | d_2_0_Core->f.GetVertexAttribiv(index, pname, params); |
1473 | } |
1474 | |
1475 | inline void QOpenGLFunctions_3_0::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) |
1476 | { |
1477 | d_2_0_Core->f.GetVertexAttribfv(index, pname, params); |
1478 | } |
1479 | |
1480 | inline void QOpenGLFunctions_3_0::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) |
1481 | { |
1482 | d_2_0_Core->f.GetVertexAttribdv(index, pname, params); |
1483 | } |
1484 | |
1485 | inline void QOpenGLFunctions_3_0::glGetUniformiv(GLuint program, GLint location, GLint *params) |
1486 | { |
1487 | d_2_0_Core->f.GetUniformiv(program, location, params); |
1488 | } |
1489 | |
1490 | inline void QOpenGLFunctions_3_0::glGetUniformfv(GLuint program, GLint location, GLfloat *params) |
1491 | { |
1492 | d_2_0_Core->f.GetUniformfv(program, location, params); |
1493 | } |
1494 | |
1495 | inline GLint QOpenGLFunctions_3_0::glGetUniformLocation(GLuint program, const GLchar *name) |
1496 | { |
1497 | return d_2_0_Core->f.GetUniformLocation(program, name); |
1498 | } |
1499 | |
1500 | inline void QOpenGLFunctions_3_0::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
1501 | { |
1502 | d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source); |
1503 | } |
1504 | |
1505 | inline void QOpenGLFunctions_3_0::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
1506 | { |
1507 | d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog); |
1508 | } |
1509 | |
1510 | inline void QOpenGLFunctions_3_0::glGetShaderiv(GLuint shader, GLenum pname, GLint *params) |
1511 | { |
1512 | d_2_0_Core->f.GetShaderiv(shader, pname, params); |
1513 | } |
1514 | |
1515 | inline void QOpenGLFunctions_3_0::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
1516 | { |
1517 | d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog); |
1518 | } |
1519 | |
1520 | inline void QOpenGLFunctions_3_0::glGetProgramiv(GLuint program, GLenum pname, GLint *params) |
1521 | { |
1522 | d_2_0_Core->f.GetProgramiv(program, pname, params); |
1523 | } |
1524 | |
1525 | inline GLint QOpenGLFunctions_3_0::glGetAttribLocation(GLuint program, const GLchar *name) |
1526 | { |
1527 | return d_2_0_Core->f.GetAttribLocation(program, name); |
1528 | } |
1529 | |
1530 | inline void QOpenGLFunctions_3_0::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) |
1531 | { |
1532 | d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj); |
1533 | } |
1534 | |
1535 | inline void QOpenGLFunctions_3_0::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
1536 | { |
1537 | d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name); |
1538 | } |
1539 | |
1540 | inline void QOpenGLFunctions_3_0::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
1541 | { |
1542 | d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name); |
1543 | } |
1544 | |
1545 | inline void QOpenGLFunctions_3_0::glEnableVertexAttribArray(GLuint index) |
1546 | { |
1547 | d_2_0_Core->f.EnableVertexAttribArray(index); |
1548 | } |
1549 | |
1550 | inline void QOpenGLFunctions_3_0::glDisableVertexAttribArray(GLuint index) |
1551 | { |
1552 | d_2_0_Core->f.DisableVertexAttribArray(index); |
1553 | } |
1554 | |
1555 | inline void QOpenGLFunctions_3_0::glDetachShader(GLuint program, GLuint shader) |
1556 | { |
1557 | d_2_0_Core->f.DetachShader(program, shader); |
1558 | } |
1559 | |
1560 | inline void QOpenGLFunctions_3_0::glDeleteShader(GLuint shader) |
1561 | { |
1562 | d_2_0_Core->f.DeleteShader(shader); |
1563 | } |
1564 | |
1565 | inline void QOpenGLFunctions_3_0::glDeleteProgram(GLuint program) |
1566 | { |
1567 | d_2_0_Core->f.DeleteProgram(program); |
1568 | } |
1569 | |
1570 | inline GLuint QOpenGLFunctions_3_0::glCreateShader(GLenum type) |
1571 | { |
1572 | return d_2_0_Core->f.CreateShader(type); |
1573 | } |
1574 | |
1575 | inline GLuint QOpenGLFunctions_3_0::glCreateProgram() |
1576 | { |
1577 | return d_2_0_Core->f.CreateProgram(); |
1578 | } |
1579 | |
1580 | inline void QOpenGLFunctions_3_0::glCompileShader(GLuint shader) |
1581 | { |
1582 | d_2_0_Core->f.CompileShader(shader); |
1583 | } |
1584 | |
1585 | inline void QOpenGLFunctions_3_0::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) |
1586 | { |
1587 | d_2_0_Core->f.BindAttribLocation(program, index, name); |
1588 | } |
1589 | |
1590 | inline void QOpenGLFunctions_3_0::glAttachShader(GLuint program, GLuint shader) |
1591 | { |
1592 | d_2_0_Core->f.AttachShader(program, shader); |
1593 | } |
1594 | |
1595 | inline void QOpenGLFunctions_3_0::glStencilMaskSeparate(GLenum face, GLuint mask) |
1596 | { |
1597 | d_2_0_Core->f.StencilMaskSeparate(face, mask); |
1598 | } |
1599 | |
1600 | inline void QOpenGLFunctions_3_0::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
1601 | { |
1602 | d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask); |
1603 | } |
1604 | |
1605 | inline void QOpenGLFunctions_3_0::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
1606 | { |
1607 | d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass); |
1608 | } |
1609 | |
1610 | inline void QOpenGLFunctions_3_0::glDrawBuffers(GLsizei n, const GLenum *bufs) |
1611 | { |
1612 | d_2_0_Core->f.DrawBuffers(n, bufs); |
1613 | } |
1614 | |
1615 | inline void QOpenGLFunctions_3_0::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
1616 | { |
1617 | d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha); |
1618 | } |
1619 | |
1620 | |
1621 | // OpenGL 2.1 core functions |
1622 | inline void QOpenGLFunctions_3_0::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1623 | { |
1624 | d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value); |
1625 | } |
1626 | |
1627 | inline void QOpenGLFunctions_3_0::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1628 | { |
1629 | d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value); |
1630 | } |
1631 | |
1632 | inline void QOpenGLFunctions_3_0::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1633 | { |
1634 | d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value); |
1635 | } |
1636 | |
1637 | inline void QOpenGLFunctions_3_0::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1638 | { |
1639 | d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value); |
1640 | } |
1641 | |
1642 | inline void QOpenGLFunctions_3_0::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1643 | { |
1644 | d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value); |
1645 | } |
1646 | |
1647 | inline void QOpenGLFunctions_3_0::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1648 | { |
1649 | d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value); |
1650 | } |
1651 | |
1652 | |
1653 | // OpenGL 3.0 core functions |
1654 | inline GLboolean QOpenGLFunctions_3_0::glIsVertexArray(GLuint array) |
1655 | { |
1656 | return d_3_0_Core->f.IsVertexArray(array); |
1657 | } |
1658 | |
1659 | inline void QOpenGLFunctions_3_0::glGenVertexArrays(GLsizei n, GLuint *arrays) |
1660 | { |
1661 | d_3_0_Core->f.GenVertexArrays(n, arrays); |
1662 | } |
1663 | |
1664 | inline void QOpenGLFunctions_3_0::glDeleteVertexArrays(GLsizei n, const GLuint *arrays) |
1665 | { |
1666 | d_3_0_Core->f.DeleteVertexArrays(n, arrays); |
1667 | } |
1668 | |
1669 | inline void QOpenGLFunctions_3_0::glBindVertexArray(GLuint array) |
1670 | { |
1671 | d_3_0_Core->f.BindVertexArray(array); |
1672 | } |
1673 | |
1674 | inline void QOpenGLFunctions_3_0::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) |
1675 | { |
1676 | d_3_0_Core->f.FlushMappedBufferRange(target, offset, length); |
1677 | } |
1678 | |
1679 | inline GLvoid* QOpenGLFunctions_3_0::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
1680 | { |
1681 | return d_3_0_Core->f.MapBufferRange(target, offset, length, access); |
1682 | } |
1683 | |
1684 | inline void QOpenGLFunctions_3_0::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
1685 | { |
1686 | d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer); |
1687 | } |
1688 | |
1689 | inline void QOpenGLFunctions_3_0::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
1690 | { |
1691 | d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height); |
1692 | } |
1693 | |
1694 | inline void QOpenGLFunctions_3_0::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
1695 | { |
1696 | d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
1697 | } |
1698 | |
1699 | inline void QOpenGLFunctions_3_0::glGenerateMipmap(GLenum target) |
1700 | { |
1701 | d_3_0_Core->f.GenerateMipmap(target); |
1702 | } |
1703 | |
1704 | inline void QOpenGLFunctions_3_0::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) |
1705 | { |
1706 | d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params); |
1707 | } |
1708 | |
1709 | inline void QOpenGLFunctions_3_0::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
1710 | { |
1711 | d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); |
1712 | } |
1713 | |
1714 | inline void QOpenGLFunctions_3_0::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
1715 | { |
1716 | d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); |
1717 | } |
1718 | |
1719 | inline void QOpenGLFunctions_3_0::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
1720 | { |
1721 | d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level); |
1722 | } |
1723 | |
1724 | inline void QOpenGLFunctions_3_0::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
1725 | { |
1726 | d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level); |
1727 | } |
1728 | |
1729 | inline GLenum QOpenGLFunctions_3_0::glCheckFramebufferStatus(GLenum target) |
1730 | { |
1731 | return d_3_0_Core->f.CheckFramebufferStatus(target); |
1732 | } |
1733 | |
1734 | inline void QOpenGLFunctions_3_0::glGenFramebuffers(GLsizei n, GLuint *framebuffers) |
1735 | { |
1736 | d_3_0_Core->f.GenFramebuffers(n, framebuffers); |
1737 | } |
1738 | |
1739 | inline void QOpenGLFunctions_3_0::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) |
1740 | { |
1741 | d_3_0_Core->f.DeleteFramebuffers(n, framebuffers); |
1742 | } |
1743 | |
1744 | inline void QOpenGLFunctions_3_0::glBindFramebuffer(GLenum target, GLuint framebuffer) |
1745 | { |
1746 | d_3_0_Core->f.BindFramebuffer(target, framebuffer); |
1747 | } |
1748 | |
1749 | inline GLboolean QOpenGLFunctions_3_0::glIsFramebuffer(GLuint framebuffer) |
1750 | { |
1751 | return d_3_0_Core->f.IsFramebuffer(framebuffer); |
1752 | } |
1753 | |
1754 | inline void QOpenGLFunctions_3_0::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) |
1755 | { |
1756 | d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params); |
1757 | } |
1758 | |
1759 | inline void QOpenGLFunctions_3_0::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
1760 | { |
1761 | d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height); |
1762 | } |
1763 | |
1764 | inline void QOpenGLFunctions_3_0::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) |
1765 | { |
1766 | d_3_0_Core->f.GenRenderbuffers(n, renderbuffers); |
1767 | } |
1768 | |
1769 | inline void QOpenGLFunctions_3_0::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) |
1770 | { |
1771 | d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers); |
1772 | } |
1773 | |
1774 | inline void QOpenGLFunctions_3_0::glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
1775 | { |
1776 | d_3_0_Core->f.BindRenderbuffer(target, renderbuffer); |
1777 | } |
1778 | |
1779 | inline GLboolean QOpenGLFunctions_3_0::glIsRenderbuffer(GLuint renderbuffer) |
1780 | { |
1781 | return d_3_0_Core->f.IsRenderbuffer(renderbuffer); |
1782 | } |
1783 | |
1784 | inline const GLubyte * QOpenGLFunctions_3_0::glGetStringi(GLenum name, GLuint index) |
1785 | { |
1786 | return d_3_0_Core->f.GetStringi(name, index); |
1787 | } |
1788 | |
1789 | inline void QOpenGLFunctions_3_0::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
1790 | { |
1791 | d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil); |
1792 | } |
1793 | |
1794 | inline void QOpenGLFunctions_3_0::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) |
1795 | { |
1796 | d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value); |
1797 | } |
1798 | |
1799 | inline void QOpenGLFunctions_3_0::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) |
1800 | { |
1801 | d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value); |
1802 | } |
1803 | |
1804 | inline void QOpenGLFunctions_3_0::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) |
1805 | { |
1806 | d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value); |
1807 | } |
1808 | |
1809 | inline void QOpenGLFunctions_3_0::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) |
1810 | { |
1811 | d_3_0_Core->f.GetTexParameterIuiv(target, pname, params); |
1812 | } |
1813 | |
1814 | inline void QOpenGLFunctions_3_0::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) |
1815 | { |
1816 | d_3_0_Core->f.GetTexParameterIiv(target, pname, params); |
1817 | } |
1818 | |
1819 | inline void QOpenGLFunctions_3_0::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) |
1820 | { |
1821 | d_3_0_Core->f.TexParameterIuiv(target, pname, params); |
1822 | } |
1823 | |
1824 | inline void QOpenGLFunctions_3_0::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) |
1825 | { |
1826 | d_3_0_Core->f.TexParameterIiv(target, pname, params); |
1827 | } |
1828 | |
1829 | inline void QOpenGLFunctions_3_0::glUniform4uiv(GLint location, GLsizei count, const GLuint *value) |
1830 | { |
1831 | d_3_0_Core->f.Uniform4uiv(location, count, value); |
1832 | } |
1833 | |
1834 | inline void QOpenGLFunctions_3_0::glUniform3uiv(GLint location, GLsizei count, const GLuint *value) |
1835 | { |
1836 | d_3_0_Core->f.Uniform3uiv(location, count, value); |
1837 | } |
1838 | |
1839 | inline void QOpenGLFunctions_3_0::glUniform2uiv(GLint location, GLsizei count, const GLuint *value) |
1840 | { |
1841 | d_3_0_Core->f.Uniform2uiv(location, count, value); |
1842 | } |
1843 | |
1844 | inline void QOpenGLFunctions_3_0::glUniform1uiv(GLint location, GLsizei count, const GLuint *value) |
1845 | { |
1846 | d_3_0_Core->f.Uniform1uiv(location, count, value); |
1847 | } |
1848 | |
1849 | inline void QOpenGLFunctions_3_0::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
1850 | { |
1851 | d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3); |
1852 | } |
1853 | |
1854 | inline void QOpenGLFunctions_3_0::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
1855 | { |
1856 | d_3_0_Core->f.Uniform3ui(location, v0, v1, v2); |
1857 | } |
1858 | |
1859 | inline void QOpenGLFunctions_3_0::glUniform2ui(GLint location, GLuint v0, GLuint v1) |
1860 | { |
1861 | d_3_0_Core->f.Uniform2ui(location, v0, v1); |
1862 | } |
1863 | |
1864 | inline void QOpenGLFunctions_3_0::glUniform1ui(GLint location, GLuint v0) |
1865 | { |
1866 | d_3_0_Core->f.Uniform1ui(location, v0); |
1867 | } |
1868 | |
1869 | inline GLint QOpenGLFunctions_3_0::glGetFragDataLocation(GLuint program, const GLchar *name) |
1870 | { |
1871 | return d_3_0_Core->f.GetFragDataLocation(program, name); |
1872 | } |
1873 | |
1874 | inline void QOpenGLFunctions_3_0::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) |
1875 | { |
1876 | d_3_0_Core->f.BindFragDataLocation(program, color, name); |
1877 | } |
1878 | |
1879 | inline void QOpenGLFunctions_3_0::glGetUniformuiv(GLuint program, GLint location, GLuint *params) |
1880 | { |
1881 | d_3_0_Core->f.GetUniformuiv(program, location, params); |
1882 | } |
1883 | |
1884 | inline void QOpenGLFunctions_3_0::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) |
1885 | { |
1886 | d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params); |
1887 | } |
1888 | |
1889 | inline void QOpenGLFunctions_3_0::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) |
1890 | { |
1891 | d_3_0_Core->f.GetVertexAttribIiv(index, pname, params); |
1892 | } |
1893 | |
1894 | inline void QOpenGLFunctions_3_0::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
1895 | { |
1896 | d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer); |
1897 | } |
1898 | |
1899 | inline void QOpenGLFunctions_3_0::glEndConditionalRender() |
1900 | { |
1901 | d_3_0_Core->f.EndConditionalRender(); |
1902 | } |
1903 | |
1904 | inline void QOpenGLFunctions_3_0::glBeginConditionalRender(GLuint id, GLenum mode) |
1905 | { |
1906 | d_3_0_Core->f.BeginConditionalRender(id, mode); |
1907 | } |
1908 | |
1909 | inline void QOpenGLFunctions_3_0::glClampColor(GLenum target, GLenum clamp) |
1910 | { |
1911 | d_3_0_Core->f.ClampColor(target, clamp); |
1912 | } |
1913 | |
1914 | inline void QOpenGLFunctions_3_0::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) |
1915 | { |
1916 | d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); |
1917 | } |
1918 | |
1919 | inline void QOpenGLFunctions_3_0::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode) |
1920 | { |
1921 | d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode); |
1922 | } |
1923 | |
1924 | inline void QOpenGLFunctions_3_0::glBindBufferBase(GLenum target, GLuint index, GLuint buffer) |
1925 | { |
1926 | d_3_0_Core->f.BindBufferBase(target, index, buffer); |
1927 | } |
1928 | |
1929 | inline void QOpenGLFunctions_3_0::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
1930 | { |
1931 | d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size); |
1932 | } |
1933 | |
1934 | inline void QOpenGLFunctions_3_0::glEndTransformFeedback() |
1935 | { |
1936 | d_3_0_Core->f.EndTransformFeedback(); |
1937 | } |
1938 | |
1939 | inline void QOpenGLFunctions_3_0::glBeginTransformFeedback(GLenum primitiveMode) |
1940 | { |
1941 | d_3_0_Core->f.BeginTransformFeedback(primitiveMode); |
1942 | } |
1943 | |
1944 | inline GLboolean QOpenGLFunctions_3_0::glIsEnabledi(GLenum target, GLuint index) |
1945 | { |
1946 | return d_3_0_Core->f.IsEnabledi(target, index); |
1947 | } |
1948 | |
1949 | inline void QOpenGLFunctions_3_0::glDisablei(GLenum target, GLuint index) |
1950 | { |
1951 | d_3_0_Core->f.Disablei(target, index); |
1952 | } |
1953 | |
1954 | inline void QOpenGLFunctions_3_0::glEnablei(GLenum target, GLuint index) |
1955 | { |
1956 | d_3_0_Core->f.Enablei(target, index); |
1957 | } |
1958 | |
1959 | inline void QOpenGLFunctions_3_0::glGetIntegeri_v(GLenum target, GLuint index, GLint *data) |
1960 | { |
1961 | d_3_0_Core->f.GetIntegeri_v(target, index, data); |
1962 | } |
1963 | |
1964 | inline void QOpenGLFunctions_3_0::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) |
1965 | { |
1966 | d_3_0_Core->f.GetBooleani_v(target, index, data); |
1967 | } |
1968 | |
1969 | inline void QOpenGLFunctions_3_0::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
1970 | { |
1971 | d_3_0_Core->f.ColorMaski(index, r, g, b, a); |
1972 | } |
1973 | |
1974 | |
1975 | // OpenGL 1.0 deprecated functions |
1976 | inline void QOpenGLFunctions_3_0::glTranslatef(GLfloat x, GLfloat y, GLfloat z) |
1977 | { |
1978 | d_1_0_Deprecated->f.Translatef(x, y, z); |
1979 | } |
1980 | |
1981 | inline void QOpenGLFunctions_3_0::glTranslated(GLdouble x, GLdouble y, GLdouble z) |
1982 | { |
1983 | d_1_0_Deprecated->f.Translated(x, y, z); |
1984 | } |
1985 | |
1986 | inline void QOpenGLFunctions_3_0::glScalef(GLfloat x, GLfloat y, GLfloat z) |
1987 | { |
1988 | d_1_0_Deprecated->f.Scalef(x, y, z); |
1989 | } |
1990 | |
1991 | inline void QOpenGLFunctions_3_0::glScaled(GLdouble x, GLdouble y, GLdouble z) |
1992 | { |
1993 | d_1_0_Deprecated->f.Scaled(x, y, z); |
1994 | } |
1995 | |
1996 | inline void QOpenGLFunctions_3_0::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
1997 | { |
1998 | d_1_0_Deprecated->f.Rotatef(angle, x, y, z); |
1999 | } |
2000 | |
2001 | inline void QOpenGLFunctions_3_0::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
2002 | { |
2003 | d_1_0_Deprecated->f.Rotated(angle, x, y, z); |
2004 | } |
2005 | |
2006 | inline void QOpenGLFunctions_3_0::glPushMatrix() |
2007 | { |
2008 | d_1_0_Deprecated->f.PushMatrix(); |
2009 | } |
2010 | |
2011 | inline void QOpenGLFunctions_3_0::glPopMatrix() |
2012 | { |
2013 | d_1_0_Deprecated->f.PopMatrix(); |
2014 | } |
2015 | |
2016 | inline void QOpenGLFunctions_3_0::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
2017 | { |
2018 | d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar); |
2019 | } |
2020 | |
2021 | inline void QOpenGLFunctions_3_0::glMultMatrixd(const GLdouble *m) |
2022 | { |
2023 | d_1_0_Deprecated->f.MultMatrixd(m); |
2024 | } |
2025 | |
2026 | inline void QOpenGLFunctions_3_0::glMultMatrixf(const GLfloat *m) |
2027 | { |
2028 | d_1_0_Deprecated->f.MultMatrixf(m); |
2029 | } |
2030 | |
2031 | inline void QOpenGLFunctions_3_0::glMatrixMode(GLenum mode) |
2032 | { |
2033 | d_1_0_Deprecated->f.MatrixMode(mode); |
2034 | } |
2035 | |
2036 | inline void QOpenGLFunctions_3_0::glLoadMatrixd(const GLdouble *m) |
2037 | { |
2038 | d_1_0_Deprecated->f.LoadMatrixd(m); |
2039 | } |
2040 | |
2041 | inline void QOpenGLFunctions_3_0::glLoadMatrixf(const GLfloat *m) |
2042 | { |
2043 | d_1_0_Deprecated->f.LoadMatrixf(m); |
2044 | } |
2045 | |
2046 | inline void QOpenGLFunctions_3_0::glLoadIdentity() |
2047 | { |
2048 | d_1_0_Deprecated->f.LoadIdentity(); |
2049 | } |
2050 | |
2051 | inline void QOpenGLFunctions_3_0::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
2052 | { |
2053 | d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar); |
2054 | } |
2055 | |
2056 | inline GLboolean QOpenGLFunctions_3_0::glIsList(GLuint list) |
2057 | { |
2058 | return d_1_0_Deprecated->f.IsList(list); |
2059 | } |
2060 | |
2061 | inline void QOpenGLFunctions_3_0::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) |
2062 | { |
2063 | d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params); |
2064 | } |
2065 | |
2066 | inline void QOpenGLFunctions_3_0::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) |
2067 | { |
2068 | d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params); |
2069 | } |
2070 | |
2071 | inline void QOpenGLFunctions_3_0::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) |
2072 | { |
2073 | d_1_0_Deprecated->f.GetTexGendv(coord, pname, params); |
2074 | } |
2075 | |
2076 | inline void QOpenGLFunctions_3_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params) |
2077 | { |
2078 | d_1_0_Deprecated->f.GetTexEnviv(target, pname, params); |
2079 | } |
2080 | |
2081 | inline void QOpenGLFunctions_3_0::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) |
2082 | { |
2083 | d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params); |
2084 | } |
2085 | |
2086 | inline void QOpenGLFunctions_3_0::glGetPolygonStipple(GLubyte *mask) |
2087 | { |
2088 | d_1_0_Deprecated->f.GetPolygonStipple(mask); |
2089 | } |
2090 | |
2091 | inline void QOpenGLFunctions_3_0::glGetPixelMapusv(GLenum map, GLushort *values) |
2092 | { |
2093 | d_1_0_Deprecated->f.GetPixelMapusv(map, values); |
2094 | } |
2095 | |
2096 | inline void QOpenGLFunctions_3_0::glGetPixelMapuiv(GLenum map, GLuint *values) |
2097 | { |
2098 | d_1_0_Deprecated->f.GetPixelMapuiv(map, values); |
2099 | } |
2100 | |
2101 | inline void QOpenGLFunctions_3_0::glGetPixelMapfv(GLenum map, GLfloat *values) |
2102 | { |
2103 | d_1_0_Deprecated->f.GetPixelMapfv(map, values); |
2104 | } |
2105 | |
2106 | inline void QOpenGLFunctions_3_0::glGetMaterialiv(GLenum face, GLenum pname, GLint *params) |
2107 | { |
2108 | d_1_0_Deprecated->f.GetMaterialiv(face, pname, params); |
2109 | } |
2110 | |
2111 | inline void QOpenGLFunctions_3_0::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) |
2112 | { |
2113 | d_1_0_Deprecated->f.GetMaterialfv(face, pname, params); |
2114 | } |
2115 | |
2116 | inline void QOpenGLFunctions_3_0::glGetMapiv(GLenum target, GLenum query, GLint *v) |
2117 | { |
2118 | d_1_0_Deprecated->f.GetMapiv(target, query, v); |
2119 | } |
2120 | |
2121 | inline void QOpenGLFunctions_3_0::glGetMapfv(GLenum target, GLenum query, GLfloat *v) |
2122 | { |
2123 | d_1_0_Deprecated->f.GetMapfv(target, query, v); |
2124 | } |
2125 | |
2126 | inline void QOpenGLFunctions_3_0::glGetMapdv(GLenum target, GLenum query, GLdouble *v) |
2127 | { |
2128 | d_1_0_Deprecated->f.GetMapdv(target, query, v); |
2129 | } |
2130 | |
2131 | inline void QOpenGLFunctions_3_0::glGetLightiv(GLenum light, GLenum pname, GLint *params) |
2132 | { |
2133 | d_1_0_Deprecated->f.GetLightiv(light, pname, params); |
2134 | } |
2135 | |
2136 | inline void QOpenGLFunctions_3_0::glGetLightfv(GLenum light, GLenum pname, GLfloat *params) |
2137 | { |
2138 | d_1_0_Deprecated->f.GetLightfv(light, pname, params); |
2139 | } |
2140 | |
2141 | inline void QOpenGLFunctions_3_0::glGetClipPlane(GLenum plane, GLdouble *equation) |
2142 | { |
2143 | d_1_0_Deprecated->f.GetClipPlane(plane, equation); |
2144 | } |
2145 | |
2146 | inline void QOpenGLFunctions_3_0::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
2147 | { |
2148 | d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels); |
2149 | } |
2150 | |
2151 | inline void QOpenGLFunctions_3_0::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
2152 | { |
2153 | d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type); |
2154 | } |
2155 | |
2156 | inline void QOpenGLFunctions_3_0::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) |
2157 | { |
2158 | d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values); |
2159 | } |
2160 | |
2161 | inline void QOpenGLFunctions_3_0::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) |
2162 | { |
2163 | d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values); |
2164 | } |
2165 | |
2166 | inline void QOpenGLFunctions_3_0::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) |
2167 | { |
2168 | d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values); |
2169 | } |
2170 | |
2171 | inline void QOpenGLFunctions_3_0::glPixelTransferi(GLenum pname, GLint param) |
2172 | { |
2173 | d_1_0_Deprecated->f.PixelTransferi(pname, param); |
2174 | } |
2175 | |
2176 | inline void QOpenGLFunctions_3_0::glPixelTransferf(GLenum pname, GLfloat param) |
2177 | { |
2178 | d_1_0_Deprecated->f.PixelTransferf(pname, param); |
2179 | } |
2180 | |
2181 | inline void QOpenGLFunctions_3_0::glPixelZoom(GLfloat xfactor, GLfloat yfactor) |
2182 | { |
2183 | d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor); |
2184 | } |
2185 | |
2186 | inline void QOpenGLFunctions_3_0::glAlphaFunc(GLenum func, GLfloat ref) |
2187 | { |
2188 | d_1_0_Deprecated->f.AlphaFunc(func, ref); |
2189 | } |
2190 | |
2191 | inline void QOpenGLFunctions_3_0::glEvalPoint2(GLint i, GLint j) |
2192 | { |
2193 | d_1_0_Deprecated->f.EvalPoint2(i, j); |
2194 | } |
2195 | |
2196 | inline void QOpenGLFunctions_3_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
2197 | { |
2198 | d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2); |
2199 | } |
2200 | |
2201 | inline void QOpenGLFunctions_3_0::glEvalPoint1(GLint i) |
2202 | { |
2203 | d_1_0_Deprecated->f.EvalPoint1(i); |
2204 | } |
2205 | |
2206 | inline void QOpenGLFunctions_3_0::glEvalMesh1(GLenum mode, GLint i1, GLint i2) |
2207 | { |
2208 | d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2); |
2209 | } |
2210 | |
2211 | inline void QOpenGLFunctions_3_0::glEvalCoord2fv(const GLfloat *u) |
2212 | { |
2213 | d_1_0_Deprecated->f.EvalCoord2fv(u); |
2214 | } |
2215 | |
2216 | inline void QOpenGLFunctions_3_0::glEvalCoord2f(GLfloat u, GLfloat v) |
2217 | { |
2218 | d_1_0_Deprecated->f.EvalCoord2f(u, v); |
2219 | } |
2220 | |
2221 | inline void QOpenGLFunctions_3_0::glEvalCoord2dv(const GLdouble *u) |
2222 | { |
2223 | d_1_0_Deprecated->f.EvalCoord2dv(u); |
2224 | } |
2225 | |
2226 | inline void QOpenGLFunctions_3_0::glEvalCoord2d(GLdouble u, GLdouble v) |
2227 | { |
2228 | d_1_0_Deprecated->f.EvalCoord2d(u, v); |
2229 | } |
2230 | |
2231 | inline void QOpenGLFunctions_3_0::glEvalCoord1fv(const GLfloat *u) |
2232 | { |
2233 | d_1_0_Deprecated->f.EvalCoord1fv(u); |
2234 | } |
2235 | |
2236 | inline void QOpenGLFunctions_3_0::glEvalCoord1f(GLfloat u) |
2237 | { |
2238 | d_1_0_Deprecated->f.EvalCoord1f(u); |
2239 | } |
2240 | |
2241 | inline void QOpenGLFunctions_3_0::glEvalCoord1dv(const GLdouble *u) |
2242 | { |
2243 | d_1_0_Deprecated->f.EvalCoord1dv(u); |
2244 | } |
2245 | |
2246 | inline void QOpenGLFunctions_3_0::glEvalCoord1d(GLdouble u) |
2247 | { |
2248 | d_1_0_Deprecated->f.EvalCoord1d(u); |
2249 | } |
2250 | |
2251 | inline void QOpenGLFunctions_3_0::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
2252 | { |
2253 | d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2); |
2254 | } |
2255 | |
2256 | inline void QOpenGLFunctions_3_0::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
2257 | { |
2258 | d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2); |
2259 | } |
2260 | |
2261 | inline void QOpenGLFunctions_3_0::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) |
2262 | { |
2263 | d_1_0_Deprecated->f.MapGrid1f(un, u1, u2); |
2264 | } |
2265 | |
2266 | inline void QOpenGLFunctions_3_0::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) |
2267 | { |
2268 | d_1_0_Deprecated->f.MapGrid1d(un, u1, u2); |
2269 | } |
2270 | |
2271 | inline void QOpenGLFunctions_3_0::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) |
2272 | { |
2273 | d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
2274 | } |
2275 | |
2276 | inline void QOpenGLFunctions_3_0::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) |
2277 | { |
2278 | d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
2279 | } |
2280 | |
2281 | inline void QOpenGLFunctions_3_0::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) |
2282 | { |
2283 | d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points); |
2284 | } |
2285 | |
2286 | inline void QOpenGLFunctions_3_0::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) |
2287 | { |
2288 | d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points); |
2289 | } |
2290 | |
2291 | inline void QOpenGLFunctions_3_0::glPushAttrib(GLbitfield mask) |
2292 | { |
2293 | d_1_0_Deprecated->f.PushAttrib(mask); |
2294 | } |
2295 | |
2296 | inline void QOpenGLFunctions_3_0::glPopAttrib() |
2297 | { |
2298 | d_1_0_Deprecated->f.PopAttrib(); |
2299 | } |
2300 | |
2301 | inline void QOpenGLFunctions_3_0::glAccum(GLenum op, GLfloat value) |
2302 | { |
2303 | d_1_0_Deprecated->f.Accum(op, value); |
2304 | } |
2305 | |
2306 | inline void QOpenGLFunctions_3_0::glIndexMask(GLuint mask) |
2307 | { |
2308 | d_1_0_Deprecated->f.IndexMask(mask); |
2309 | } |
2310 | |
2311 | inline void QOpenGLFunctions_3_0::glClearIndex(GLfloat c) |
2312 | { |
2313 | d_1_0_Deprecated->f.ClearIndex(c); |
2314 | } |
2315 | |
2316 | inline void QOpenGLFunctions_3_0::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
2317 | { |
2318 | d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha); |
2319 | } |
2320 | |
2321 | inline void QOpenGLFunctions_3_0::glPushName(GLuint name) |
2322 | { |
2323 | d_1_0_Deprecated->f.PushName(name); |
2324 | } |
2325 | |
2326 | inline void QOpenGLFunctions_3_0::glPopName() |
2327 | { |
2328 | d_1_0_Deprecated->f.PopName(); |
2329 | } |
2330 | |
2331 | inline void QOpenGLFunctions_3_0::glPassThrough(GLfloat token) |
2332 | { |
2333 | d_1_0_Deprecated->f.PassThrough(token); |
2334 | } |
2335 | |
2336 | inline void QOpenGLFunctions_3_0::glLoadName(GLuint name) |
2337 | { |
2338 | d_1_0_Deprecated->f.LoadName(name); |
2339 | } |
2340 | |
2341 | inline void QOpenGLFunctions_3_0::glInitNames() |
2342 | { |
2343 | d_1_0_Deprecated->f.InitNames(); |
2344 | } |
2345 | |
2346 | inline GLint QOpenGLFunctions_3_0::glRenderMode(GLenum mode) |
2347 | { |
2348 | return d_1_0_Deprecated->f.RenderMode(mode); |
2349 | } |
2350 | |
2351 | inline void QOpenGLFunctions_3_0::glSelectBuffer(GLsizei size, GLuint *buffer) |
2352 | { |
2353 | d_1_0_Deprecated->f.SelectBuffer(size, buffer); |
2354 | } |
2355 | |
2356 | inline void QOpenGLFunctions_3_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) |
2357 | { |
2358 | d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer); |
2359 | } |
2360 | |
2361 | inline void QOpenGLFunctions_3_0::glTexGeniv(GLenum coord, GLenum pname, const GLint *params) |
2362 | { |
2363 | d_1_0_Deprecated->f.TexGeniv(coord, pname, params); |
2364 | } |
2365 | |
2366 | inline void QOpenGLFunctions_3_0::glTexGeni(GLenum coord, GLenum pname, GLint param) |
2367 | { |
2368 | d_1_0_Deprecated->f.TexGeni(coord, pname, param); |
2369 | } |
2370 | |
2371 | inline void QOpenGLFunctions_3_0::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) |
2372 | { |
2373 | d_1_0_Deprecated->f.TexGenfv(coord, pname, params); |
2374 | } |
2375 | |
2376 | inline void QOpenGLFunctions_3_0::glTexGenf(GLenum coord, GLenum pname, GLfloat param) |
2377 | { |
2378 | d_1_0_Deprecated->f.TexGenf(coord, pname, param); |
2379 | } |
2380 | |
2381 | inline void QOpenGLFunctions_3_0::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) |
2382 | { |
2383 | d_1_0_Deprecated->f.TexGendv(coord, pname, params); |
2384 | } |
2385 | |
2386 | inline void QOpenGLFunctions_3_0::glTexGend(GLenum coord, GLenum pname, GLdouble param) |
2387 | { |
2388 | d_1_0_Deprecated->f.TexGend(coord, pname, param); |
2389 | } |
2390 | |
2391 | inline void QOpenGLFunctions_3_0::glTexEnviv(GLenum target, GLenum pname, const GLint *params) |
2392 | { |
2393 | d_1_0_Deprecated->f.TexEnviv(target, pname, params); |
2394 | } |
2395 | |
2396 | inline void QOpenGLFunctions_3_0::glTexEnvi(GLenum target, GLenum pname, GLint param) |
2397 | { |
2398 | d_1_0_Deprecated->f.TexEnvi(target, pname, param); |
2399 | } |
2400 | |
2401 | inline void QOpenGLFunctions_3_0::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) |
2402 | { |
2403 | d_1_0_Deprecated->f.TexEnvfv(target, pname, params); |
2404 | } |
2405 | |
2406 | inline void QOpenGLFunctions_3_0::glTexEnvf(GLenum target, GLenum pname, GLfloat param) |
2407 | { |
2408 | d_1_0_Deprecated->f.TexEnvf(target, pname, param); |
2409 | } |
2410 | |
2411 | inline void QOpenGLFunctions_3_0::glShadeModel(GLenum mode) |
2412 | { |
2413 | d_1_0_Deprecated->f.ShadeModel(mode); |
2414 | } |
2415 | |
2416 | inline void QOpenGLFunctions_3_0::glPolygonStipple(const GLubyte *mask) |
2417 | { |
2418 | d_1_0_Deprecated->f.PolygonStipple(mask); |
2419 | } |
2420 | |
2421 | inline void QOpenGLFunctions_3_0::glMaterialiv(GLenum face, GLenum pname, const GLint *params) |
2422 | { |
2423 | d_1_0_Deprecated->f.Materialiv(face, pname, params); |
2424 | } |
2425 | |
2426 | inline void QOpenGLFunctions_3_0::glMateriali(GLenum face, GLenum pname, GLint param) |
2427 | { |
2428 | d_1_0_Deprecated->f.Materiali(face, pname, param); |
2429 | } |
2430 | |
2431 | inline void QOpenGLFunctions_3_0::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) |
2432 | { |
2433 | d_1_0_Deprecated->f.Materialfv(face, pname, params); |
2434 | } |
2435 | |
2436 | inline void QOpenGLFunctions_3_0::glMaterialf(GLenum face, GLenum pname, GLfloat param) |
2437 | { |
2438 | d_1_0_Deprecated->f.Materialf(face, pname, param); |
2439 | } |
2440 | |
2441 | inline void QOpenGLFunctions_3_0::glLineStipple(GLint factor, GLushort pattern) |
2442 | { |
2443 | d_1_0_Deprecated->f.LineStipple(factor, pattern); |
2444 | } |
2445 | |
2446 | inline void QOpenGLFunctions_3_0::glLightModeliv(GLenum pname, const GLint *params) |
2447 | { |
2448 | d_1_0_Deprecated->f.LightModeliv(pname, params); |
2449 | } |
2450 | |
2451 | inline void QOpenGLFunctions_3_0::glLightModeli(GLenum pname, GLint param) |
2452 | { |
2453 | d_1_0_Deprecated->f.LightModeli(pname, param); |
2454 | } |
2455 | |
2456 | inline void QOpenGLFunctions_3_0::glLightModelfv(GLenum pname, const GLfloat *params) |
2457 | { |
2458 | d_1_0_Deprecated->f.LightModelfv(pname, params); |
2459 | } |
2460 | |
2461 | inline void QOpenGLFunctions_3_0::glLightModelf(GLenum pname, GLfloat param) |
2462 | { |
2463 | d_1_0_Deprecated->f.LightModelf(pname, param); |
2464 | } |
2465 | |
2466 | inline void QOpenGLFunctions_3_0::glLightiv(GLenum light, GLenum pname, const GLint *params) |
2467 | { |
2468 | d_1_0_Deprecated->f.Lightiv(light, pname, params); |
2469 | } |
2470 | |
2471 | inline void QOpenGLFunctions_3_0::glLighti(GLenum light, GLenum pname, GLint param) |
2472 | { |
2473 | d_1_0_Deprecated->f.Lighti(light, pname, param); |
2474 | } |
2475 | |
2476 | inline void QOpenGLFunctions_3_0::glLightfv(GLenum light, GLenum pname, const GLfloat *params) |
2477 | { |
2478 | d_1_0_Deprecated->f.Lightfv(light, pname, params); |
2479 | } |
2480 | |
2481 | inline void QOpenGLFunctions_3_0::glLightf(GLenum light, GLenum pname, GLfloat param) |
2482 | { |
2483 | d_1_0_Deprecated->f.Lightf(light, pname, param); |
2484 | } |
2485 | |
2486 | inline void QOpenGLFunctions_3_0::glFogiv(GLenum pname, const GLint *params) |
2487 | { |
2488 | d_1_0_Deprecated->f.Fogiv(pname, params); |
2489 | } |
2490 | |
2491 | inline void QOpenGLFunctions_3_0::glFogi(GLenum pname, GLint param) |
2492 | { |
2493 | d_1_0_Deprecated->f.Fogi(pname, param); |
2494 | } |
2495 | |
2496 | inline void QOpenGLFunctions_3_0::glFogfv(GLenum pname, const GLfloat *params) |
2497 | { |
2498 | d_1_0_Deprecated->f.Fogfv(pname, params); |
2499 | } |
2500 | |
2501 | inline void QOpenGLFunctions_3_0::glFogf(GLenum pname, GLfloat param) |
2502 | { |
2503 | d_1_0_Deprecated->f.Fogf(pname, param); |
2504 | } |
2505 | |
2506 | inline void QOpenGLFunctions_3_0::glColorMaterial(GLenum face, GLenum mode) |
2507 | { |
2508 | d_1_0_Deprecated->f.ColorMaterial(face, mode); |
2509 | } |
2510 | |
2511 | inline void QOpenGLFunctions_3_0::glClipPlane(GLenum plane, const GLdouble *equation) |
2512 | { |
2513 | d_1_0_Deprecated->f.ClipPlane(plane, equation); |
2514 | } |
2515 | |
2516 | inline void QOpenGLFunctions_3_0::glVertex4sv(const GLshort *v) |
2517 | { |
2518 | d_1_0_Deprecated->f.Vertex4sv(v); |
2519 | } |
2520 | |
2521 | inline void QOpenGLFunctions_3_0::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) |
2522 | { |
2523 | d_1_0_Deprecated->f.Vertex4s(x, y, z, w); |
2524 | } |
2525 | |
2526 | inline void QOpenGLFunctions_3_0::glVertex4iv(const GLint *v) |
2527 | { |
2528 | d_1_0_Deprecated->f.Vertex4iv(v); |
2529 | } |
2530 | |
2531 | inline void QOpenGLFunctions_3_0::glVertex4i(GLint x, GLint y, GLint z, GLint w) |
2532 | { |
2533 | d_1_0_Deprecated->f.Vertex4i(x, y, z, w); |
2534 | } |
2535 | |
2536 | inline void QOpenGLFunctions_3_0::glVertex4fv(const GLfloat *v) |
2537 | { |
2538 | d_1_0_Deprecated->f.Vertex4fv(v); |
2539 | } |
2540 | |
2541 | inline void QOpenGLFunctions_3_0::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
2542 | { |
2543 | d_1_0_Deprecated->f.Vertex4f(x, y, z, w); |
2544 | } |
2545 | |
2546 | inline void QOpenGLFunctions_3_0::glVertex4dv(const GLdouble *v) |
2547 | { |
2548 | d_1_0_Deprecated->f.Vertex4dv(v); |
2549 | } |
2550 | |
2551 | inline void QOpenGLFunctions_3_0::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
2552 | { |
2553 | d_1_0_Deprecated->f.Vertex4d(x, y, z, w); |
2554 | } |
2555 | |
2556 | inline void QOpenGLFunctions_3_0::glVertex3sv(const GLshort *v) |
2557 | { |
2558 | d_1_0_Deprecated->f.Vertex3sv(v); |
2559 | } |
2560 | |
2561 | inline void QOpenGLFunctions_3_0::glVertex3s(GLshort x, GLshort y, GLshort z) |
2562 | { |
2563 | d_1_0_Deprecated->f.Vertex3s(x, y, z); |
2564 | } |
2565 | |
2566 | inline void QOpenGLFunctions_3_0::glVertex3iv(const GLint *v) |
2567 | { |
2568 | d_1_0_Deprecated->f.Vertex3iv(v); |
2569 | } |
2570 | |
2571 | inline void QOpenGLFunctions_3_0::glVertex3i(GLint x, GLint y, GLint z) |
2572 | { |
2573 | d_1_0_Deprecated->f.Vertex3i(x, y, z); |
2574 | } |
2575 | |
2576 | inline void QOpenGLFunctions_3_0::glVertex3fv(const GLfloat *v) |
2577 | { |
2578 | d_1_0_Deprecated->f.Vertex3fv(v); |
2579 | } |
2580 | |
2581 | inline void QOpenGLFunctions_3_0::glVertex3f(GLfloat x, GLfloat y, GLfloat z) |
2582 | { |
2583 | d_1_0_Deprecated->f.Vertex3f(x, y, z); |
2584 | } |
2585 | |
2586 | inline void QOpenGLFunctions_3_0::glVertex3dv(const GLdouble *v) |
2587 | { |
2588 | d_1_0_Deprecated->f.Vertex3dv(v); |
2589 | } |
2590 | |
2591 | inline void QOpenGLFunctions_3_0::glVertex3d(GLdouble x, GLdouble y, GLdouble z) |
2592 | { |
2593 | d_1_0_Deprecated->f.Vertex3d(x, y, z); |
2594 | } |
2595 | |
2596 | inline void QOpenGLFunctions_3_0::glVertex2sv(const GLshort *v) |
2597 | { |
2598 | d_1_0_Deprecated->f.Vertex2sv(v); |
2599 | } |
2600 | |
2601 | inline void QOpenGLFunctions_3_0::glVertex2s(GLshort x, GLshort y) |
2602 | { |
2603 | d_1_0_Deprecated->f.Vertex2s(x, y); |
2604 | } |
2605 | |
2606 | inline void QOpenGLFunctions_3_0::glVertex2iv(const GLint *v) |
2607 | { |
2608 | d_1_0_Deprecated->f.Vertex2iv(v); |
2609 | } |
2610 | |
2611 | inline void QOpenGLFunctions_3_0::glVertex2i(GLint x, GLint y) |
2612 | { |
2613 | d_1_0_Deprecated->f.Vertex2i(x, y); |
2614 | } |
2615 | |
2616 | inline void QOpenGLFunctions_3_0::glVertex2fv(const GLfloat *v) |
2617 | { |
2618 | d_1_0_Deprecated->f.Vertex2fv(v); |
2619 | } |
2620 | |
2621 | inline void QOpenGLFunctions_3_0::glVertex2f(GLfloat x, GLfloat y) |
2622 | { |
2623 | d_1_0_Deprecated->f.Vertex2f(x, y); |
2624 | } |
2625 | |
2626 | inline void QOpenGLFunctions_3_0::glVertex2dv(const GLdouble *v) |
2627 | { |
2628 | d_1_0_Deprecated->f.Vertex2dv(v); |
2629 | } |
2630 | |
2631 | inline void QOpenGLFunctions_3_0::glVertex2d(GLdouble x, GLdouble y) |
2632 | { |
2633 | d_1_0_Deprecated->f.Vertex2d(x, y); |
2634 | } |
2635 | |
2636 | inline void QOpenGLFunctions_3_0::glTexCoord4sv(const GLshort *v) |
2637 | { |
2638 | d_1_0_Deprecated->f.TexCoord4sv(v); |
2639 | } |
2640 | |
2641 | inline void QOpenGLFunctions_3_0::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) |
2642 | { |
2643 | d_1_0_Deprecated->f.TexCoord4s(s, t, r, q); |
2644 | } |
2645 | |
2646 | inline void QOpenGLFunctions_3_0::glTexCoord4iv(const GLint *v) |
2647 | { |
2648 | d_1_0_Deprecated->f.TexCoord4iv(v); |
2649 | } |
2650 | |
2651 | inline void QOpenGLFunctions_3_0::glTexCoord4i(GLint s, GLint t, GLint r, GLint q) |
2652 | { |
2653 | d_1_0_Deprecated->f.TexCoord4i(s, t, r, q); |
2654 | } |
2655 | |
2656 | inline void QOpenGLFunctions_3_0::glTexCoord4fv(const GLfloat *v) |
2657 | { |
2658 | d_1_0_Deprecated->f.TexCoord4fv(v); |
2659 | } |
2660 | |
2661 | inline void QOpenGLFunctions_3_0::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
2662 | { |
2663 | d_1_0_Deprecated->f.TexCoord4f(s, t, r, q); |
2664 | } |
2665 | |
2666 | inline void QOpenGLFunctions_3_0::glTexCoord4dv(const GLdouble *v) |
2667 | { |
2668 | d_1_0_Deprecated->f.TexCoord4dv(v); |
2669 | } |
2670 | |
2671 | inline void QOpenGLFunctions_3_0::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
2672 | { |
2673 | d_1_0_Deprecated->f.TexCoord4d(s, t, r, q); |
2674 | } |
2675 | |
2676 | inline void QOpenGLFunctions_3_0::glTexCoord3sv(const GLshort *v) |
2677 | { |
2678 | d_1_0_Deprecated->f.TexCoord3sv(v); |
2679 | } |
2680 | |
2681 | inline void QOpenGLFunctions_3_0::glTexCoord3s(GLshort s, GLshort t, GLshort r) |
2682 | { |
2683 | d_1_0_Deprecated->f.TexCoord3s(s, t, r); |
2684 | } |
2685 | |
2686 | inline void QOpenGLFunctions_3_0::glTexCoord3iv(const GLint *v) |
2687 | { |
2688 | d_1_0_Deprecated->f.TexCoord3iv(v); |
2689 | } |
2690 | |
2691 | inline void QOpenGLFunctions_3_0::glTexCoord3i(GLint s, GLint t, GLint r) |
2692 | { |
2693 | d_1_0_Deprecated->f.TexCoord3i(s, t, r); |
2694 | } |
2695 | |
2696 | inline void QOpenGLFunctions_3_0::glTexCoord3fv(const GLfloat *v) |
2697 | { |
2698 | d_1_0_Deprecated->f.TexCoord3fv(v); |
2699 | } |
2700 | |
2701 | inline void QOpenGLFunctions_3_0::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) |
2702 | { |
2703 | d_1_0_Deprecated->f.TexCoord3f(s, t, r); |
2704 | } |
2705 | |
2706 | inline void QOpenGLFunctions_3_0::glTexCoord3dv(const GLdouble *v) |
2707 | { |
2708 | d_1_0_Deprecated->f.TexCoord3dv(v); |
2709 | } |
2710 | |
2711 | inline void QOpenGLFunctions_3_0::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) |
2712 | { |
2713 | d_1_0_Deprecated->f.TexCoord3d(s, t, r); |
2714 | } |
2715 | |
2716 | inline void QOpenGLFunctions_3_0::glTexCoord2sv(const GLshort *v) |
2717 | { |
2718 | d_1_0_Deprecated->f.TexCoord2sv(v); |
2719 | } |
2720 | |
2721 | inline void QOpenGLFunctions_3_0::glTexCoord2s(GLshort s, GLshort t) |
2722 | { |
2723 | d_1_0_Deprecated->f.TexCoord2s(s, t); |
2724 | } |
2725 | |
2726 | inline void QOpenGLFunctions_3_0::glTexCoord2iv(const GLint *v) |
2727 | { |
2728 | d_1_0_Deprecated->f.TexCoord2iv(v); |
2729 | } |
2730 | |
2731 | inline void QOpenGLFunctions_3_0::glTexCoord2i(GLint s, GLint t) |
2732 | { |
2733 | d_1_0_Deprecated->f.TexCoord2i(s, t); |
2734 | } |
2735 | |
2736 | inline void QOpenGLFunctions_3_0::glTexCoord2fv(const GLfloat *v) |
2737 | { |
2738 | d_1_0_Deprecated->f.TexCoord2fv(v); |
2739 | } |
2740 | |
2741 | inline void QOpenGLFunctions_3_0::glTexCoord2f(GLfloat s, GLfloat t) |
2742 | { |
2743 | d_1_0_Deprecated->f.TexCoord2f(s, t); |
2744 | } |
2745 | |
2746 | inline void QOpenGLFunctions_3_0::glTexCoord2dv(const GLdouble *v) |
2747 | { |
2748 | d_1_0_Deprecated->f.TexCoord2dv(v); |
2749 | } |
2750 | |
2751 | inline void QOpenGLFunctions_3_0::glTexCoord2d(GLdouble s, GLdouble t) |
2752 | { |
2753 | d_1_0_Deprecated->f.TexCoord2d(s, t); |
2754 | } |
2755 | |
2756 | inline void QOpenGLFunctions_3_0::glTexCoord1sv(const GLshort *v) |
2757 | { |
2758 | d_1_0_Deprecated->f.TexCoord1sv(v); |
2759 | } |
2760 | |
2761 | inline void QOpenGLFunctions_3_0::glTexCoord1s(GLshort s) |
2762 | { |
2763 | d_1_0_Deprecated->f.TexCoord1s(s); |
2764 | } |
2765 | |
2766 | inline void QOpenGLFunctions_3_0::glTexCoord1iv(const GLint *v) |
2767 | { |
2768 | d_1_0_Deprecated->f.TexCoord1iv(v); |
2769 | } |
2770 | |
2771 | inline void QOpenGLFunctions_3_0::glTexCoord1i(GLint s) |
2772 | { |
2773 | d_1_0_Deprecated->f.TexCoord1i(s); |
2774 | } |
2775 | |
2776 | inline void QOpenGLFunctions_3_0::glTexCoord1fv(const GLfloat *v) |
2777 | { |
2778 | d_1_0_Deprecated->f.TexCoord1fv(v); |
2779 | } |
2780 | |
2781 | inline void QOpenGLFunctions_3_0::glTexCoord1f(GLfloat s) |
2782 | { |
2783 | d_1_0_Deprecated->f.TexCoord1f(s); |
2784 | } |
2785 | |
2786 | inline void QOpenGLFunctions_3_0::glTexCoord1dv(const GLdouble *v) |
2787 | { |
2788 | d_1_0_Deprecated->f.TexCoord1dv(v); |
2789 | } |
2790 | |
2791 | inline void QOpenGLFunctions_3_0::glTexCoord1d(GLdouble s) |
2792 | { |
2793 | d_1_0_Deprecated->f.TexCoord1d(s); |
2794 | } |
2795 | |
2796 | inline void QOpenGLFunctions_3_0::glRectsv(const GLshort *v1, const GLshort *v2) |
2797 | { |
2798 | d_1_0_Deprecated->f.Rectsv(v1, v2); |
2799 | } |
2800 | |
2801 | inline void QOpenGLFunctions_3_0::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
2802 | { |
2803 | d_1_0_Deprecated->f.Rects(x1, y1, x2, y2); |
2804 | } |
2805 | |
2806 | inline void QOpenGLFunctions_3_0::glRectiv(const GLint *v1, const GLint *v2) |
2807 | { |
2808 | d_1_0_Deprecated->f.Rectiv(v1, v2); |
2809 | } |
2810 | |
2811 | inline void QOpenGLFunctions_3_0::glRecti(GLint x1, GLint y1, GLint x2, GLint y2) |
2812 | { |
2813 | d_1_0_Deprecated->f.Recti(x1, y1, x2, y2); |
2814 | } |
2815 | |
2816 | inline void QOpenGLFunctions_3_0::glRectfv(const GLfloat *v1, const GLfloat *v2) |
2817 | { |
2818 | d_1_0_Deprecated->f.Rectfv(v1, v2); |
2819 | } |
2820 | |
2821 | inline void QOpenGLFunctions_3_0::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
2822 | { |
2823 | d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2); |
2824 | } |
2825 | |
2826 | inline void QOpenGLFunctions_3_0::glRectdv(const GLdouble *v1, const GLdouble *v2) |
2827 | { |
2828 | d_1_0_Deprecated->f.Rectdv(v1, v2); |
2829 | } |
2830 | |
2831 | inline void QOpenGLFunctions_3_0::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
2832 | { |
2833 | d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2); |
2834 | } |
2835 | |
2836 | inline void QOpenGLFunctions_3_0::glRasterPos4sv(const GLshort *v) |
2837 | { |
2838 | d_1_0_Deprecated->f.RasterPos4sv(v); |
2839 | } |
2840 | |
2841 | inline void QOpenGLFunctions_3_0::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) |
2842 | { |
2843 | d_1_0_Deprecated->f.RasterPos4s(x, y, z, w); |
2844 | } |
2845 | |
2846 | inline void QOpenGLFunctions_3_0::glRasterPos4iv(const GLint *v) |
2847 | { |
2848 | d_1_0_Deprecated->f.RasterPos4iv(v); |
2849 | } |
2850 | |
2851 | inline void QOpenGLFunctions_3_0::glRasterPos4i(GLint x, GLint y, GLint z, GLint w) |
2852 | { |
2853 | d_1_0_Deprecated->f.RasterPos4i(x, y, z, w); |
2854 | } |
2855 | |
2856 | inline void QOpenGLFunctions_3_0::glRasterPos4fv(const GLfloat *v) |
2857 | { |
2858 | d_1_0_Deprecated->f.RasterPos4fv(v); |
2859 | } |
2860 | |
2861 | inline void QOpenGLFunctions_3_0::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
2862 | { |
2863 | d_1_0_Deprecated->f.RasterPos4f(x, y, z, w); |
2864 | } |
2865 | |
2866 | inline void QOpenGLFunctions_3_0::glRasterPos4dv(const GLdouble *v) |
2867 | { |
2868 | d_1_0_Deprecated->f.RasterPos4dv(v); |
2869 | } |
2870 | |
2871 | inline void QOpenGLFunctions_3_0::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
2872 | { |
2873 | d_1_0_Deprecated->f.RasterPos4d(x, y, z, w); |
2874 | } |
2875 | |
2876 | inline void QOpenGLFunctions_3_0::glRasterPos3sv(const GLshort *v) |
2877 | { |
2878 | d_1_0_Deprecated->f.RasterPos3sv(v); |
2879 | } |
2880 | |
2881 | inline void QOpenGLFunctions_3_0::glRasterPos3s(GLshort x, GLshort y, GLshort z) |
2882 | { |
2883 | d_1_0_Deprecated->f.RasterPos3s(x, y, z); |
2884 | } |
2885 | |
2886 | inline void QOpenGLFunctions_3_0::glRasterPos3iv(const GLint *v) |
2887 | { |
2888 | d_1_0_Deprecated->f.RasterPos3iv(v); |
2889 | } |
2890 | |
2891 | inline void QOpenGLFunctions_3_0::glRasterPos3i(GLint x, GLint y, GLint z) |
2892 | { |
2893 | d_1_0_Deprecated->f.RasterPos3i(x, y, z); |
2894 | } |
2895 | |
2896 | inline void QOpenGLFunctions_3_0::glRasterPos3fv(const GLfloat *v) |
2897 | { |
2898 | d_1_0_Deprecated->f.RasterPos3fv(v); |
2899 | } |
2900 | |
2901 | inline void QOpenGLFunctions_3_0::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) |
2902 | { |
2903 | d_1_0_Deprecated->f.RasterPos3f(x, y, z); |
2904 | } |
2905 | |
2906 | inline void QOpenGLFunctions_3_0::glRasterPos3dv(const GLdouble *v) |
2907 | { |
2908 | d_1_0_Deprecated->f.RasterPos3dv(v); |
2909 | } |
2910 | |
2911 | inline void QOpenGLFunctions_3_0::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) |
2912 | { |
2913 | d_1_0_Deprecated->f.RasterPos3d(x, y, z); |
2914 | } |
2915 | |
2916 | inline void QOpenGLFunctions_3_0::glRasterPos2sv(const GLshort *v) |
2917 | { |
2918 | d_1_0_Deprecated->f.RasterPos2sv(v); |
2919 | } |
2920 | |
2921 | inline void QOpenGLFunctions_3_0::glRasterPos2s(GLshort x, GLshort y) |
2922 | { |
2923 | d_1_0_Deprecated->f.RasterPos2s(x, y); |
2924 | } |
2925 | |
2926 | inline void QOpenGLFunctions_3_0::glRasterPos2iv(const GLint *v) |
2927 | { |
2928 | d_1_0_Deprecated->f.RasterPos2iv(v); |
2929 | } |
2930 | |
2931 | inline void QOpenGLFunctions_3_0::glRasterPos2i(GLint x, GLint y) |
2932 | { |
2933 | d_1_0_Deprecated->f.RasterPos2i(x, y); |
2934 | } |
2935 | |
2936 | inline void QOpenGLFunctions_3_0::glRasterPos2fv(const GLfloat *v) |
2937 | { |
2938 | d_1_0_Deprecated->f.RasterPos2fv(v); |
2939 | } |
2940 | |
2941 | inline void QOpenGLFunctions_3_0::glRasterPos2f(GLfloat x, GLfloat y) |
2942 | { |
2943 | d_1_0_Deprecated->f.RasterPos2f(x, y); |
2944 | } |
2945 | |
2946 | inline void QOpenGLFunctions_3_0::glRasterPos2dv(const GLdouble *v) |
2947 | { |
2948 | d_1_0_Deprecated->f.RasterPos2dv(v); |
2949 | } |
2950 | |
2951 | inline void QOpenGLFunctions_3_0::glRasterPos2d(GLdouble x, GLdouble y) |
2952 | { |
2953 | d_1_0_Deprecated->f.RasterPos2d(x, y); |
2954 | } |
2955 | |
2956 | inline void QOpenGLFunctions_3_0::glNormal3sv(const GLshort *v) |
2957 | { |
2958 | d_1_0_Deprecated->f.Normal3sv(v); |
2959 | } |
2960 | |
2961 | inline void QOpenGLFunctions_3_0::glNormal3s(GLshort nx, GLshort ny, GLshort nz) |
2962 | { |
2963 | d_1_0_Deprecated->f.Normal3s(nx, ny, nz); |
2964 | } |
2965 | |
2966 | inline void QOpenGLFunctions_3_0::glNormal3iv(const GLint *v) |
2967 | { |
2968 | d_1_0_Deprecated->f.Normal3iv(v); |
2969 | } |
2970 | |
2971 | inline void QOpenGLFunctions_3_0::glNormal3i(GLint nx, GLint ny, GLint nz) |
2972 | { |
2973 | d_1_0_Deprecated->f.Normal3i(nx, ny, nz); |
2974 | } |
2975 | |
2976 | inline void QOpenGLFunctions_3_0::glNormal3fv(const GLfloat *v) |
2977 | { |
2978 | d_1_0_Deprecated->f.Normal3fv(v); |
2979 | } |
2980 | |
2981 | inline void QOpenGLFunctions_3_0::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) |
2982 | { |
2983 | d_1_0_Deprecated->f.Normal3f(nx, ny, nz); |
2984 | } |
2985 | |
2986 | inline void QOpenGLFunctions_3_0::glNormal3dv(const GLdouble *v) |
2987 | { |
2988 | d_1_0_Deprecated->f.Normal3dv(v); |
2989 | } |
2990 | |
2991 | inline void QOpenGLFunctions_3_0::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) |
2992 | { |
2993 | d_1_0_Deprecated->f.Normal3d(nx, ny, nz); |
2994 | } |
2995 | |
2996 | inline void QOpenGLFunctions_3_0::glNormal3bv(const GLbyte *v) |
2997 | { |
2998 | d_1_0_Deprecated->f.Normal3bv(v); |
2999 | } |
3000 | |
3001 | inline void QOpenGLFunctions_3_0::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) |
3002 | { |
3003 | d_1_0_Deprecated->f.Normal3b(nx, ny, nz); |
3004 | } |
3005 | |
3006 | inline void QOpenGLFunctions_3_0::glIndexsv(const GLshort *c) |
3007 | { |
3008 | d_1_0_Deprecated->f.Indexsv(c); |
3009 | } |
3010 | |
3011 | inline void QOpenGLFunctions_3_0::glIndexs(GLshort c) |
3012 | { |
3013 | d_1_0_Deprecated->f.Indexs(c); |
3014 | } |
3015 | |
3016 | inline void QOpenGLFunctions_3_0::glIndexiv(const GLint *c) |
3017 | { |
3018 | d_1_0_Deprecated->f.Indexiv(c); |
3019 | } |
3020 | |
3021 | inline void QOpenGLFunctions_3_0::glIndexi(GLint c) |
3022 | { |
3023 | d_1_0_Deprecated->f.Indexi(c); |
3024 | } |
3025 | |
3026 | inline void QOpenGLFunctions_3_0::glIndexfv(const GLfloat *c) |
3027 | { |
3028 | d_1_0_Deprecated->f.Indexfv(c); |
3029 | } |
3030 | |
3031 | inline void QOpenGLFunctions_3_0::glIndexf(GLfloat c) |
3032 | { |
3033 | d_1_0_Deprecated->f.Indexf(c); |
3034 | } |
3035 | |
3036 | inline void QOpenGLFunctions_3_0::glIndexdv(const GLdouble *c) |
3037 | { |
3038 | d_1_0_Deprecated->f.Indexdv(c); |
3039 | } |
3040 | |
3041 | inline void QOpenGLFunctions_3_0::glIndexd(GLdouble c) |
3042 | { |
3043 | d_1_0_Deprecated->f.Indexd(c); |
3044 | } |
3045 | |
3046 | inline void QOpenGLFunctions_3_0::glEnd() |
3047 | { |
3048 | d_1_0_Deprecated->f.End(); |
3049 | } |
3050 | |
3051 | inline void QOpenGLFunctions_3_0::glEdgeFlagv(const GLboolean *flag) |
3052 | { |
3053 | d_1_0_Deprecated->f.EdgeFlagv(flag); |
3054 | } |
3055 | |
3056 | inline void QOpenGLFunctions_3_0::glEdgeFlag(GLboolean flag) |
3057 | { |
3058 | d_1_0_Deprecated->f.EdgeFlag(flag); |
3059 | } |
3060 | |
3061 | inline void QOpenGLFunctions_3_0::glColor4usv(const GLushort *v) |
3062 | { |
3063 | d_1_0_Deprecated->f.Color4usv(v); |
3064 | } |
3065 | |
3066 | inline void QOpenGLFunctions_3_0::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) |
3067 | { |
3068 | d_1_0_Deprecated->f.Color4us(red, green, blue, alpha); |
3069 | } |
3070 | |
3071 | inline void QOpenGLFunctions_3_0::glColor4uiv(const GLuint *v) |
3072 | { |
3073 | d_1_0_Deprecated->f.Color4uiv(v); |
3074 | } |
3075 | |
3076 | inline void QOpenGLFunctions_3_0::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) |
3077 | { |
3078 | d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha); |
3079 | } |
3080 | |
3081 | inline void QOpenGLFunctions_3_0::glColor4ubv(const GLubyte *v) |
3082 | { |
3083 | d_1_0_Deprecated->f.Color4ubv(v); |
3084 | } |
3085 | |
3086 | inline void QOpenGLFunctions_3_0::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
3087 | { |
3088 | d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha); |
3089 | } |
3090 | |
3091 | inline void QOpenGLFunctions_3_0::glColor4sv(const GLshort *v) |
3092 | { |
3093 | d_1_0_Deprecated->f.Color4sv(v); |
3094 | } |
3095 | |
3096 | inline void QOpenGLFunctions_3_0::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) |
3097 | { |
3098 | d_1_0_Deprecated->f.Color4s(red, green, blue, alpha); |
3099 | } |
3100 | |
3101 | inline void QOpenGLFunctions_3_0::glColor4iv(const GLint *v) |
3102 | { |
3103 | d_1_0_Deprecated->f.Color4iv(v); |
3104 | } |
3105 | |
3106 | inline void QOpenGLFunctions_3_0::glColor4i(GLint red, GLint green, GLint blue, GLint alpha) |
3107 | { |
3108 | d_1_0_Deprecated->f.Color4i(red, green, blue, alpha); |
3109 | } |
3110 | |
3111 | inline void QOpenGLFunctions_3_0::glColor4fv(const GLfloat *v) |
3112 | { |
3113 | d_1_0_Deprecated->f.Color4fv(v); |
3114 | } |
3115 | |
3116 | inline void QOpenGLFunctions_3_0::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
3117 | { |
3118 | d_1_0_Deprecated->f.Color4f(red, green, blue, alpha); |
3119 | } |
3120 | |
3121 | inline void QOpenGLFunctions_3_0::glColor4dv(const GLdouble *v) |
3122 | { |
3123 | d_1_0_Deprecated->f.Color4dv(v); |
3124 | } |
3125 | |
3126 | inline void QOpenGLFunctions_3_0::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
3127 | { |
3128 | d_1_0_Deprecated->f.Color4d(red, green, blue, alpha); |
3129 | } |
3130 | |
3131 | inline void QOpenGLFunctions_3_0::glColor4bv(const GLbyte *v) |
3132 | { |
3133 | d_1_0_Deprecated->f.Color4bv(v); |
3134 | } |
3135 | |
3136 | inline void QOpenGLFunctions_3_0::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
3137 | { |
3138 | d_1_0_Deprecated->f.Color4b(red, green, blue, alpha); |
3139 | } |
3140 | |
3141 | inline void QOpenGLFunctions_3_0::glColor3usv(const GLushort *v) |
3142 | { |
3143 | d_1_0_Deprecated->f.Color3usv(v); |
3144 | } |
3145 | |
3146 | inline void QOpenGLFunctions_3_0::glColor3us(GLushort red, GLushort green, GLushort blue) |
3147 | { |
3148 | d_1_0_Deprecated->f.Color3us(red, green, blue); |
3149 | } |
3150 | |
3151 | inline void QOpenGLFunctions_3_0::glColor3uiv(const GLuint *v) |
3152 | { |
3153 | d_1_0_Deprecated->f.Color3uiv(v); |
3154 | } |
3155 | |
3156 | inline void QOpenGLFunctions_3_0::glColor3ui(GLuint red, GLuint green, GLuint blue) |
3157 | { |
3158 | d_1_0_Deprecated->f.Color3ui(red, green, blue); |
3159 | } |
3160 | |
3161 | inline void QOpenGLFunctions_3_0::glColor3ubv(const GLubyte *v) |
3162 | { |
3163 | d_1_0_Deprecated->f.Color3ubv(v); |
3164 | } |
3165 | |
3166 | inline void QOpenGLFunctions_3_0::glColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
3167 | { |
3168 | d_1_0_Deprecated->f.Color3ub(red, green, blue); |
3169 | } |
3170 | |
3171 | inline void QOpenGLFunctions_3_0::glColor3sv(const GLshort *v) |
3172 | { |
3173 | d_1_0_Deprecated->f.Color3sv(v); |
3174 | } |
3175 | |
3176 | inline void QOpenGLFunctions_3_0::glColor3s(GLshort red, GLshort green, GLshort blue) |
3177 | { |
3178 | d_1_0_Deprecated->f.Color3s(red, green, blue); |
3179 | } |
3180 | |
3181 | inline void QOpenGLFunctions_3_0::glColor3iv(const GLint *v) |
3182 | { |
3183 | d_1_0_Deprecated->f.Color3iv(v); |
3184 | } |
3185 | |
3186 | inline void QOpenGLFunctions_3_0::glColor3i(GLint red, GLint green, GLint blue) |
3187 | { |
3188 | d_1_0_Deprecated->f.Color3i(red, green, blue); |
3189 | } |
3190 | |
3191 | inline void QOpenGLFunctions_3_0::glColor3fv(const GLfloat *v) |
3192 | { |
3193 | d_1_0_Deprecated->f.Color3fv(v); |
3194 | } |
3195 | |
3196 | inline void QOpenGLFunctions_3_0::glColor3f(GLfloat red, GLfloat green, GLfloat blue) |
3197 | { |
3198 | d_1_0_Deprecated->f.Color3f(red, green, blue); |
3199 | } |
3200 | |
3201 | inline void QOpenGLFunctions_3_0::glColor3dv(const GLdouble *v) |
3202 | { |
3203 | d_1_0_Deprecated->f.Color3dv(v); |
3204 | } |
3205 | |
3206 | inline void QOpenGLFunctions_3_0::glColor3d(GLdouble red, GLdouble green, GLdouble blue) |
3207 | { |
3208 | d_1_0_Deprecated->f.Color3d(red, green, blue); |
3209 | } |
3210 | |
3211 | inline void QOpenGLFunctions_3_0::glColor3bv(const GLbyte *v) |
3212 | { |
3213 | d_1_0_Deprecated->f.Color3bv(v); |
3214 | } |
3215 | |
3216 | inline void QOpenGLFunctions_3_0::glColor3b(GLbyte red, GLbyte green, GLbyte blue) |
3217 | { |
3218 | d_1_0_Deprecated->f.Color3b(red, green, blue); |
3219 | } |
3220 | |
3221 | inline void QOpenGLFunctions_3_0::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) |
3222 | { |
3223 | d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap); |
3224 | } |
3225 | |
3226 | inline void QOpenGLFunctions_3_0::glBegin(GLenum mode) |
3227 | { |
3228 | d_1_0_Deprecated->f.Begin(mode); |
3229 | } |
3230 | |
3231 | inline void QOpenGLFunctions_3_0::glListBase(GLuint base) |
3232 | { |
3233 | d_1_0_Deprecated->f.ListBase(base); |
3234 | } |
3235 | |
3236 | inline GLuint QOpenGLFunctions_3_0::glGenLists(GLsizei range) |
3237 | { |
3238 | return d_1_0_Deprecated->f.GenLists(range); |
3239 | } |
3240 | |
3241 | inline void QOpenGLFunctions_3_0::glDeleteLists(GLuint list, GLsizei range) |
3242 | { |
3243 | d_1_0_Deprecated->f.DeleteLists(list, range); |
3244 | } |
3245 | |
3246 | inline void QOpenGLFunctions_3_0::glCallLists(GLsizei n, GLenum type, const GLvoid *lists) |
3247 | { |
3248 | d_1_0_Deprecated->f.CallLists(n, type, lists); |
3249 | } |
3250 | |
3251 | inline void QOpenGLFunctions_3_0::glCallList(GLuint list) |
3252 | { |
3253 | d_1_0_Deprecated->f.CallList(list); |
3254 | } |
3255 | |
3256 | inline void QOpenGLFunctions_3_0::glEndList() |
3257 | { |
3258 | d_1_0_Deprecated->f.EndList(); |
3259 | } |
3260 | |
3261 | inline void QOpenGLFunctions_3_0::glNewList(GLuint list, GLenum mode) |
3262 | { |
3263 | d_1_0_Deprecated->f.NewList(list, mode); |
3264 | } |
3265 | |
3266 | |
3267 | // OpenGL 1.1 deprecated functions |
3268 | inline void QOpenGLFunctions_3_0::glPushClientAttrib(GLbitfield mask) |
3269 | { |
3270 | d_1_1_Deprecated->f.PushClientAttrib(mask); |
3271 | } |
3272 | |
3273 | inline void QOpenGLFunctions_3_0::glPopClientAttrib() |
3274 | { |
3275 | d_1_1_Deprecated->f.PopClientAttrib(); |
3276 | } |
3277 | |
3278 | inline void QOpenGLFunctions_3_0::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) |
3279 | { |
3280 | d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities); |
3281 | } |
3282 | |
3283 | inline GLboolean QOpenGLFunctions_3_0::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) |
3284 | { |
3285 | return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences); |
3286 | } |
3287 | |
3288 | inline void QOpenGLFunctions_3_0::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
3289 | { |
3290 | d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer); |
3291 | } |
3292 | |
3293 | inline void QOpenGLFunctions_3_0::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
3294 | { |
3295 | d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer); |
3296 | } |
3297 | |
3298 | inline void QOpenGLFunctions_3_0::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
3299 | { |
3300 | d_1_1_Deprecated->f.NormalPointer(type, stride, pointer); |
3301 | } |
3302 | |
3303 | inline void QOpenGLFunctions_3_0::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) |
3304 | { |
3305 | d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer); |
3306 | } |
3307 | |
3308 | inline void QOpenGLFunctions_3_0::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
3309 | { |
3310 | d_1_1_Deprecated->f.IndexPointer(type, stride, pointer); |
3311 | } |
3312 | |
3313 | inline void QOpenGLFunctions_3_0::glEnableClientState(GLenum array) |
3314 | { |
3315 | d_1_1_Deprecated->f.EnableClientState(array); |
3316 | } |
3317 | |
3318 | inline void QOpenGLFunctions_3_0::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) |
3319 | { |
3320 | d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer); |
3321 | } |
3322 | |
3323 | inline void QOpenGLFunctions_3_0::glDisableClientState(GLenum array) |
3324 | { |
3325 | d_1_1_Deprecated->f.DisableClientState(array); |
3326 | } |
3327 | |
3328 | inline void QOpenGLFunctions_3_0::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
3329 | { |
3330 | d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer); |
3331 | } |
3332 | |
3333 | inline void QOpenGLFunctions_3_0::glArrayElement(GLint i) |
3334 | { |
3335 | d_1_1_Deprecated->f.ArrayElement(i); |
3336 | } |
3337 | |
3338 | |
3339 | // OpenGL 1.2 deprecated functions |
3340 | inline void QOpenGLFunctions_3_0::glResetMinmax(GLenum target) |
3341 | { |
3342 | d_1_2_Deprecated->f.ResetMinmax(target); |
3343 | } |
3344 | |
3345 | inline void QOpenGLFunctions_3_0::glResetHistogram(GLenum target) |
3346 | { |
3347 | d_1_2_Deprecated->f.ResetHistogram(target); |
3348 | } |
3349 | |
3350 | inline void QOpenGLFunctions_3_0::glMinmax(GLenum target, GLenum internalformat, GLboolean sink) |
3351 | { |
3352 | d_1_2_Deprecated->f.Minmax(target, internalformat, sink); |
3353 | } |
3354 | |
3355 | inline void QOpenGLFunctions_3_0::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) |
3356 | { |
3357 | d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink); |
3358 | } |
3359 | |
3360 | inline void QOpenGLFunctions_3_0::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) |
3361 | { |
3362 | d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params); |
3363 | } |
3364 | |
3365 | inline void QOpenGLFunctions_3_0::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) |
3366 | { |
3367 | d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params); |
3368 | } |
3369 | |
3370 | inline void QOpenGLFunctions_3_0::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) |
3371 | { |
3372 | d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values); |
3373 | } |
3374 | |
3375 | inline void QOpenGLFunctions_3_0::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) |
3376 | { |
3377 | d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params); |
3378 | } |
3379 | |
3380 | inline void QOpenGLFunctions_3_0::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) |
3381 | { |
3382 | d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params); |
3383 | } |
3384 | |
3385 | inline void QOpenGLFunctions_3_0::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) |
3386 | { |
3387 | d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values); |
3388 | } |
3389 | |
3390 | inline void QOpenGLFunctions_3_0::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) |
3391 | { |
3392 | d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column); |
3393 | } |
3394 | |
3395 | inline void QOpenGLFunctions_3_0::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) |
3396 | { |
3397 | d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span); |
3398 | } |
3399 | |
3400 | inline void QOpenGLFunctions_3_0::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) |
3401 | { |
3402 | d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params); |
3403 | } |
3404 | |
3405 | inline void QOpenGLFunctions_3_0::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) |
3406 | { |
3407 | d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params); |
3408 | } |
3409 | |
3410 | inline void QOpenGLFunctions_3_0::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image) |
3411 | { |
3412 | d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image); |
3413 | } |
3414 | |
3415 | inline void QOpenGLFunctions_3_0::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) |
3416 | { |
3417 | d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height); |
3418 | } |
3419 | |
3420 | inline void QOpenGLFunctions_3_0::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
3421 | { |
3422 | d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width); |
3423 | } |
3424 | |
3425 | inline void QOpenGLFunctions_3_0::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) |
3426 | { |
3427 | d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params); |
3428 | } |
3429 | |
3430 | inline void QOpenGLFunctions_3_0::glConvolutionParameteri(GLenum target, GLenum pname, GLint params) |
3431 | { |
3432 | d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params); |
3433 | } |
3434 | |
3435 | inline void QOpenGLFunctions_3_0::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
3436 | { |
3437 | d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params); |
3438 | } |
3439 | |
3440 | inline void QOpenGLFunctions_3_0::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) |
3441 | { |
3442 | d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params); |
3443 | } |
3444 | |
3445 | inline void QOpenGLFunctions_3_0::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) |
3446 | { |
3447 | d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image); |
3448 | } |
3449 | |
3450 | inline void QOpenGLFunctions_3_0::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) |
3451 | { |
3452 | d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image); |
3453 | } |
3454 | |
3455 | inline void QOpenGLFunctions_3_0::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) |
3456 | { |
3457 | d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width); |
3458 | } |
3459 | |
3460 | inline void QOpenGLFunctions_3_0::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) |
3461 | { |
3462 | d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data); |
3463 | } |
3464 | |
3465 | inline void QOpenGLFunctions_3_0::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) |
3466 | { |
3467 | d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params); |
3468 | } |
3469 | |
3470 | inline void QOpenGLFunctions_3_0::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) |
3471 | { |
3472 | d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params); |
3473 | } |
3474 | |
3475 | inline void QOpenGLFunctions_3_0::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table) |
3476 | { |
3477 | d_1_2_Deprecated->f.GetColorTable(target, format, type, table); |
3478 | } |
3479 | |
3480 | inline void QOpenGLFunctions_3_0::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
3481 | { |
3482 | d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width); |
3483 | } |
3484 | |
3485 | inline void QOpenGLFunctions_3_0::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) |
3486 | { |
3487 | d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params); |
3488 | } |
3489 | |
3490 | inline void QOpenGLFunctions_3_0::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
3491 | { |
3492 | d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params); |
3493 | } |
3494 | |
3495 | inline void QOpenGLFunctions_3_0::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) |
3496 | { |
3497 | d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table); |
3498 | } |
3499 | |
3500 | |
3501 | // OpenGL 1.3 deprecated functions |
3502 | inline void QOpenGLFunctions_3_0::glMultTransposeMatrixd(const GLdouble *m) |
3503 | { |
3504 | d_1_3_Deprecated->f.MultTransposeMatrixd(m); |
3505 | } |
3506 | |
3507 | inline void QOpenGLFunctions_3_0::glMultTransposeMatrixf(const GLfloat *m) |
3508 | { |
3509 | d_1_3_Deprecated->f.MultTransposeMatrixf(m); |
3510 | } |
3511 | |
3512 | inline void QOpenGLFunctions_3_0::glLoadTransposeMatrixd(const GLdouble *m) |
3513 | { |
3514 | d_1_3_Deprecated->f.LoadTransposeMatrixd(m); |
3515 | } |
3516 | |
3517 | inline void QOpenGLFunctions_3_0::glLoadTransposeMatrixf(const GLfloat *m) |
3518 | { |
3519 | d_1_3_Deprecated->f.LoadTransposeMatrixf(m); |
3520 | } |
3521 | |
3522 | inline void QOpenGLFunctions_3_0::glMultiTexCoord4sv(GLenum target, const GLshort *v) |
3523 | { |
3524 | d_1_3_Deprecated->f.MultiTexCoord4sv(target, v); |
3525 | } |
3526 | |
3527 | inline void QOpenGLFunctions_3_0::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) |
3528 | { |
3529 | d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q); |
3530 | } |
3531 | |
3532 | inline void QOpenGLFunctions_3_0::glMultiTexCoord4iv(GLenum target, const GLint *v) |
3533 | { |
3534 | d_1_3_Deprecated->f.MultiTexCoord4iv(target, v); |
3535 | } |
3536 | |
3537 | inline void QOpenGLFunctions_3_0::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) |
3538 | { |
3539 | d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q); |
3540 | } |
3541 | |
3542 | inline void QOpenGLFunctions_3_0::glMultiTexCoord4fv(GLenum target, const GLfloat *v) |
3543 | { |
3544 | d_1_3_Deprecated->f.MultiTexCoord4fv(target, v); |
3545 | } |
3546 | |
3547 | inline void QOpenGLFunctions_3_0::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
3548 | { |
3549 | d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q); |
3550 | } |
3551 | |
3552 | inline void QOpenGLFunctions_3_0::glMultiTexCoord4dv(GLenum target, const GLdouble *v) |
3553 | { |
3554 | d_1_3_Deprecated->f.MultiTexCoord4dv(target, v); |
3555 | } |
3556 | |
3557 | inline void QOpenGLFunctions_3_0::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
3558 | { |
3559 | d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q); |
3560 | } |
3561 | |
3562 | inline void QOpenGLFunctions_3_0::glMultiTexCoord3sv(GLenum target, const GLshort *v) |
3563 | { |
3564 | d_1_3_Deprecated->f.MultiTexCoord3sv(target, v); |
3565 | } |
3566 | |
3567 | inline void QOpenGLFunctions_3_0::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) |
3568 | { |
3569 | d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r); |
3570 | } |
3571 | |
3572 | inline void QOpenGLFunctions_3_0::glMultiTexCoord3iv(GLenum target, const GLint *v) |
3573 | { |
3574 | d_1_3_Deprecated->f.MultiTexCoord3iv(target, v); |
3575 | } |
3576 | |
3577 | inline void QOpenGLFunctions_3_0::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) |
3578 | { |
3579 | d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r); |
3580 | } |
3581 | |
3582 | inline void QOpenGLFunctions_3_0::glMultiTexCoord3fv(GLenum target, const GLfloat *v) |
3583 | { |
3584 | d_1_3_Deprecated->f.MultiTexCoord3fv(target, v); |
3585 | } |
3586 | |
3587 | inline void QOpenGLFunctions_3_0::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) |
3588 | { |
3589 | d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r); |
3590 | } |
3591 | |
3592 | inline void QOpenGLFunctions_3_0::glMultiTexCoord3dv(GLenum target, const GLdouble *v) |
3593 | { |
3594 | d_1_3_Deprecated->f.MultiTexCoord3dv(target, v); |
3595 | } |
3596 | |
3597 | inline void QOpenGLFunctions_3_0::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) |
3598 | { |
3599 | d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r); |
3600 | } |
3601 | |
3602 | inline void QOpenGLFunctions_3_0::glMultiTexCoord2sv(GLenum target, const GLshort *v) |
3603 | { |
3604 | d_1_3_Deprecated->f.MultiTexCoord2sv(target, v); |
3605 | } |
3606 | |
3607 | inline void QOpenGLFunctions_3_0::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) |
3608 | { |
3609 | d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t); |
3610 | } |
3611 | |
3612 | inline void QOpenGLFunctions_3_0::glMultiTexCoord2iv(GLenum target, const GLint *v) |
3613 | { |
3614 | d_1_3_Deprecated->f.MultiTexCoord2iv(target, v); |
3615 | } |
3616 | |
3617 | inline void QOpenGLFunctions_3_0::glMultiTexCoord2i(GLenum target, GLint s, GLint t) |
3618 | { |
3619 | d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t); |
3620 | } |
3621 | |
3622 | inline void QOpenGLFunctions_3_0::glMultiTexCoord2fv(GLenum target, const GLfloat *v) |
3623 | { |
3624 | d_1_3_Deprecated->f.MultiTexCoord2fv(target, v); |
3625 | } |
3626 | |
3627 | inline void QOpenGLFunctions_3_0::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) |
3628 | { |
3629 | d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t); |
3630 | } |
3631 | |
3632 | inline void QOpenGLFunctions_3_0::glMultiTexCoord2dv(GLenum target, const GLdouble *v) |
3633 | { |
3634 | d_1_3_Deprecated->f.MultiTexCoord2dv(target, v); |
3635 | } |
3636 | |
3637 | inline void QOpenGLFunctions_3_0::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) |
3638 | { |
3639 | d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t); |
3640 | } |
3641 | |
3642 | inline void QOpenGLFunctions_3_0::glMultiTexCoord1sv(GLenum target, const GLshort *v) |
3643 | { |
3644 | d_1_3_Deprecated->f.MultiTexCoord1sv(target, v); |
3645 | } |
3646 | |
3647 | inline void QOpenGLFunctions_3_0::glMultiTexCoord1s(GLenum target, GLshort s) |
3648 | { |
3649 | d_1_3_Deprecated->f.MultiTexCoord1s(target, s); |
3650 | } |
3651 | |
3652 | inline void QOpenGLFunctions_3_0::glMultiTexCoord1iv(GLenum target, const GLint *v) |
3653 | { |
3654 | d_1_3_Deprecated->f.MultiTexCoord1iv(target, v); |
3655 | } |
3656 | |
3657 | inline void QOpenGLFunctions_3_0::glMultiTexCoord1i(GLenum target, GLint s) |
3658 | { |
3659 | d_1_3_Deprecated->f.MultiTexCoord1i(target, s); |
3660 | } |
3661 | |
3662 | inline void QOpenGLFunctions_3_0::glMultiTexCoord1fv(GLenum target, const GLfloat *v) |
3663 | { |
3664 | d_1_3_Deprecated->f.MultiTexCoord1fv(target, v); |
3665 | } |
3666 | |
3667 | inline void QOpenGLFunctions_3_0::glMultiTexCoord1f(GLenum target, GLfloat s) |
3668 | { |
3669 | d_1_3_Deprecated->f.MultiTexCoord1f(target, s); |
3670 | } |
3671 | |
3672 | inline void QOpenGLFunctions_3_0::glMultiTexCoord1dv(GLenum target, const GLdouble *v) |
3673 | { |
3674 | d_1_3_Deprecated->f.MultiTexCoord1dv(target, v); |
3675 | } |
3676 | |
3677 | inline void QOpenGLFunctions_3_0::glMultiTexCoord1d(GLenum target, GLdouble s) |
3678 | { |
3679 | d_1_3_Deprecated->f.MultiTexCoord1d(target, s); |
3680 | } |
3681 | |
3682 | inline void QOpenGLFunctions_3_0::glClientActiveTexture(GLenum texture) |
3683 | { |
3684 | d_1_3_Deprecated->f.ClientActiveTexture(texture); |
3685 | } |
3686 | |
3687 | |
3688 | // OpenGL 1.4 deprecated functions |
3689 | inline void QOpenGLFunctions_3_0::glWindowPos3sv(const GLshort *v) |
3690 | { |
3691 | d_1_4_Deprecated->f.WindowPos3sv(v); |
3692 | } |
3693 | |
3694 | inline void QOpenGLFunctions_3_0::glWindowPos3s(GLshort x, GLshort y, GLshort z) |
3695 | { |
3696 | d_1_4_Deprecated->f.WindowPos3s(x, y, z); |
3697 | } |
3698 | |
3699 | inline void QOpenGLFunctions_3_0::glWindowPos3iv(const GLint *v) |
3700 | { |
3701 | d_1_4_Deprecated->f.WindowPos3iv(v); |
3702 | } |
3703 | |
3704 | inline void QOpenGLFunctions_3_0::glWindowPos3i(GLint x, GLint y, GLint z) |
3705 | { |
3706 | d_1_4_Deprecated->f.WindowPos3i(x, y, z); |
3707 | } |
3708 | |
3709 | inline void QOpenGLFunctions_3_0::glWindowPos3fv(const GLfloat *v) |
3710 | { |
3711 | d_1_4_Deprecated->f.WindowPos3fv(v); |
3712 | } |
3713 | |
3714 | inline void QOpenGLFunctions_3_0::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) |
3715 | { |
3716 | d_1_4_Deprecated->f.WindowPos3f(x, y, z); |
3717 | } |
3718 | |
3719 | inline void QOpenGLFunctions_3_0::glWindowPos3dv(const GLdouble *v) |
3720 | { |
3721 | d_1_4_Deprecated->f.WindowPos3dv(v); |
3722 | } |
3723 | |
3724 | inline void QOpenGLFunctions_3_0::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) |
3725 | { |
3726 | d_1_4_Deprecated->f.WindowPos3d(x, y, z); |
3727 | } |
3728 | |
3729 | inline void QOpenGLFunctions_3_0::glWindowPos2sv(const GLshort *v) |
3730 | { |
3731 | d_1_4_Deprecated->f.WindowPos2sv(v); |
3732 | } |
3733 | |
3734 | inline void QOpenGLFunctions_3_0::glWindowPos2s(GLshort x, GLshort y) |
3735 | { |
3736 | d_1_4_Deprecated->f.WindowPos2s(x, y); |
3737 | } |
3738 | |
3739 | inline void QOpenGLFunctions_3_0::glWindowPos2iv(const GLint *v) |
3740 | { |
3741 | d_1_4_Deprecated->f.WindowPos2iv(v); |
3742 | } |
3743 | |
3744 | inline void QOpenGLFunctions_3_0::glWindowPos2i(GLint x, GLint y) |
3745 | { |
3746 | d_1_4_Deprecated->f.WindowPos2i(x, y); |
3747 | } |
3748 | |
3749 | inline void QOpenGLFunctions_3_0::glWindowPos2fv(const GLfloat *v) |
3750 | { |
3751 | d_1_4_Deprecated->f.WindowPos2fv(v); |
3752 | } |
3753 | |
3754 | inline void QOpenGLFunctions_3_0::glWindowPos2f(GLfloat x, GLfloat y) |
3755 | { |
3756 | d_1_4_Deprecated->f.WindowPos2f(x, y); |
3757 | } |
3758 | |
3759 | inline void QOpenGLFunctions_3_0::glWindowPos2dv(const GLdouble *v) |
3760 | { |
3761 | d_1_4_Deprecated->f.WindowPos2dv(v); |
3762 | } |
3763 | |
3764 | inline void QOpenGLFunctions_3_0::glWindowPos2d(GLdouble x, GLdouble y) |
3765 | { |
3766 | d_1_4_Deprecated->f.WindowPos2d(x, y); |
3767 | } |
3768 | |
3769 | inline void QOpenGLFunctions_3_0::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
3770 | { |
3771 | d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer); |
3772 | } |
3773 | |
3774 | inline void QOpenGLFunctions_3_0::glSecondaryColor3usv(const GLushort *v) |
3775 | { |
3776 | d_1_4_Deprecated->f.SecondaryColor3usv(v); |
3777 | } |
3778 | |
3779 | inline void QOpenGLFunctions_3_0::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) |
3780 | { |
3781 | d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue); |
3782 | } |
3783 | |
3784 | inline void QOpenGLFunctions_3_0::glSecondaryColor3uiv(const GLuint *v) |
3785 | { |
3786 | d_1_4_Deprecated->f.SecondaryColor3uiv(v); |
3787 | } |
3788 | |
3789 | inline void QOpenGLFunctions_3_0::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) |
3790 | { |
3791 | d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue); |
3792 | } |
3793 | |
3794 | inline void QOpenGLFunctions_3_0::glSecondaryColor3ubv(const GLubyte *v) |
3795 | { |
3796 | d_1_4_Deprecated->f.SecondaryColor3ubv(v); |
3797 | } |
3798 | |
3799 | inline void QOpenGLFunctions_3_0::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
3800 | { |
3801 | d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue); |
3802 | } |
3803 | |
3804 | inline void QOpenGLFunctions_3_0::glSecondaryColor3sv(const GLshort *v) |
3805 | { |
3806 | d_1_4_Deprecated->f.SecondaryColor3sv(v); |
3807 | } |
3808 | |
3809 | inline void QOpenGLFunctions_3_0::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) |
3810 | { |
3811 | d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue); |
3812 | } |
3813 | |
3814 | inline void QOpenGLFunctions_3_0::glSecondaryColor3iv(const GLint *v) |
3815 | { |
3816 | d_1_4_Deprecated->f.SecondaryColor3iv(v); |
3817 | } |
3818 | |
3819 | inline void QOpenGLFunctions_3_0::glSecondaryColor3i(GLint red, GLint green, GLint blue) |
3820 | { |
3821 | d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue); |
3822 | } |
3823 | |
3824 | inline void QOpenGLFunctions_3_0::glSecondaryColor3fv(const GLfloat *v) |
3825 | { |
3826 | d_1_4_Deprecated->f.SecondaryColor3fv(v); |
3827 | } |
3828 | |
3829 | inline void QOpenGLFunctions_3_0::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) |
3830 | { |
3831 | d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue); |
3832 | } |
3833 | |
3834 | inline void QOpenGLFunctions_3_0::glSecondaryColor3dv(const GLdouble *v) |
3835 | { |
3836 | d_1_4_Deprecated->f.SecondaryColor3dv(v); |
3837 | } |
3838 | |
3839 | inline void QOpenGLFunctions_3_0::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) |
3840 | { |
3841 | d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue); |
3842 | } |
3843 | |
3844 | inline void QOpenGLFunctions_3_0::glSecondaryColor3bv(const GLbyte *v) |
3845 | { |
3846 | d_1_4_Deprecated->f.SecondaryColor3bv(v); |
3847 | } |
3848 | |
3849 | inline void QOpenGLFunctions_3_0::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) |
3850 | { |
3851 | d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue); |
3852 | } |
3853 | |
3854 | inline void QOpenGLFunctions_3_0::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
3855 | { |
3856 | d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer); |
3857 | } |
3858 | |
3859 | inline void QOpenGLFunctions_3_0::glFogCoorddv(const GLdouble *coord) |
3860 | { |
3861 | d_1_4_Deprecated->f.FogCoorddv(coord); |
3862 | } |
3863 | |
3864 | inline void QOpenGLFunctions_3_0::glFogCoordd(GLdouble coord) |
3865 | { |
3866 | d_1_4_Deprecated->f.FogCoordd(coord); |
3867 | } |
3868 | |
3869 | inline void QOpenGLFunctions_3_0::glFogCoordfv(const GLfloat *coord) |
3870 | { |
3871 | d_1_4_Deprecated->f.FogCoordfv(coord); |
3872 | } |
3873 | |
3874 | inline void QOpenGLFunctions_3_0::glFogCoordf(GLfloat coord) |
3875 | { |
3876 | d_1_4_Deprecated->f.FogCoordf(coord); |
3877 | } |
3878 | |
3879 | |
3880 | // OpenGL 1.5 deprecated functions |
3881 | |
3882 | // OpenGL 2.0 deprecated functions |
3883 | inline void QOpenGLFunctions_3_0::glVertexAttrib4usv(GLuint index, const GLushort *v) |
3884 | { |
3885 | d_2_0_Core->f.VertexAttrib4usv(index, v); |
3886 | } |
3887 | |
3888 | inline void QOpenGLFunctions_3_0::glVertexAttrib4uiv(GLuint index, const GLuint *v) |
3889 | { |
3890 | d_2_0_Core->f.VertexAttrib4uiv(index, v); |
3891 | } |
3892 | |
3893 | inline void QOpenGLFunctions_3_0::glVertexAttrib4ubv(GLuint index, const GLubyte *v) |
3894 | { |
3895 | d_2_0_Core->f.VertexAttrib4ubv(index, v); |
3896 | } |
3897 | |
3898 | inline void QOpenGLFunctions_3_0::glVertexAttrib4sv(GLuint index, const GLshort *v) |
3899 | { |
3900 | d_2_0_Core->f.VertexAttrib4sv(index, v); |
3901 | } |
3902 | |
3903 | inline void QOpenGLFunctions_3_0::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) |
3904 | { |
3905 | d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w); |
3906 | } |
3907 | |
3908 | inline void QOpenGLFunctions_3_0::glVertexAttrib4iv(GLuint index, const GLint *v) |
3909 | { |
3910 | d_2_0_Core->f.VertexAttrib4iv(index, v); |
3911 | } |
3912 | |
3913 | inline void QOpenGLFunctions_3_0::glVertexAttrib4fv(GLuint index, const GLfloat *v) |
3914 | { |
3915 | d_2_0_Core->f.VertexAttrib4fv(index, v); |
3916 | } |
3917 | |
3918 | inline void QOpenGLFunctions_3_0::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
3919 | { |
3920 | d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w); |
3921 | } |
3922 | |
3923 | inline void QOpenGLFunctions_3_0::glVertexAttrib4dv(GLuint index, const GLdouble *v) |
3924 | { |
3925 | d_2_0_Core->f.VertexAttrib4dv(index, v); |
3926 | } |
3927 | |
3928 | inline void QOpenGLFunctions_3_0::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
3929 | { |
3930 | d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w); |
3931 | } |
3932 | |
3933 | inline void QOpenGLFunctions_3_0::glVertexAttrib4bv(GLuint index, const GLbyte *v) |
3934 | { |
3935 | d_2_0_Core->f.VertexAttrib4bv(index, v); |
3936 | } |
3937 | |
3938 | inline void QOpenGLFunctions_3_0::glVertexAttrib4Nusv(GLuint index, const GLushort *v) |
3939 | { |
3940 | d_2_0_Core->f.VertexAttrib4Nusv(index, v); |
3941 | } |
3942 | |
3943 | inline void QOpenGLFunctions_3_0::glVertexAttrib4Nuiv(GLuint index, const GLuint *v) |
3944 | { |
3945 | d_2_0_Core->f.VertexAttrib4Nuiv(index, v); |
3946 | } |
3947 | |
3948 | inline void QOpenGLFunctions_3_0::glVertexAttrib4Nubv(GLuint index, const GLubyte *v) |
3949 | { |
3950 | d_2_0_Core->f.VertexAttrib4Nubv(index, v); |
3951 | } |
3952 | |
3953 | inline void QOpenGLFunctions_3_0::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) |
3954 | { |
3955 | d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w); |
3956 | } |
3957 | |
3958 | inline void QOpenGLFunctions_3_0::glVertexAttrib4Nsv(GLuint index, const GLshort *v) |
3959 | { |
3960 | d_2_0_Core->f.VertexAttrib4Nsv(index, v); |
3961 | } |
3962 | |
3963 | inline void QOpenGLFunctions_3_0::glVertexAttrib4Niv(GLuint index, const GLint *v) |
3964 | { |
3965 | d_2_0_Core->f.VertexAttrib4Niv(index, v); |
3966 | } |
3967 | |
3968 | inline void QOpenGLFunctions_3_0::glVertexAttrib4Nbv(GLuint index, const GLbyte *v) |
3969 | { |
3970 | d_2_0_Core->f.VertexAttrib4Nbv(index, v); |
3971 | } |
3972 | |
3973 | inline void QOpenGLFunctions_3_0::glVertexAttrib3sv(GLuint index, const GLshort *v) |
3974 | { |
3975 | d_2_0_Core->f.VertexAttrib3sv(index, v); |
3976 | } |
3977 | |
3978 | inline void QOpenGLFunctions_3_0::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) |
3979 | { |
3980 | d_2_0_Core->f.VertexAttrib3s(index, x, y, z); |
3981 | } |
3982 | |
3983 | inline void QOpenGLFunctions_3_0::glVertexAttrib3fv(GLuint index, const GLfloat *v) |
3984 | { |
3985 | d_2_0_Core->f.VertexAttrib3fv(index, v); |
3986 | } |
3987 | |
3988 | inline void QOpenGLFunctions_3_0::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) |
3989 | { |
3990 | d_2_0_Core->f.VertexAttrib3f(index, x, y, z); |
3991 | } |
3992 | |
3993 | inline void QOpenGLFunctions_3_0::glVertexAttrib3dv(GLuint index, const GLdouble *v) |
3994 | { |
3995 | d_2_0_Core->f.VertexAttrib3dv(index, v); |
3996 | } |
3997 | |
3998 | inline void QOpenGLFunctions_3_0::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) |
3999 | { |
4000 | d_2_0_Core->f.VertexAttrib3d(index, x, y, z); |
4001 | } |
4002 | |
4003 | inline void QOpenGLFunctions_3_0::glVertexAttrib2sv(GLuint index, const GLshort *v) |
4004 | { |
4005 | d_2_0_Core->f.VertexAttrib2sv(index, v); |
4006 | } |
4007 | |
4008 | inline void QOpenGLFunctions_3_0::glVertexAttrib2s(GLuint index, GLshort x, GLshort y) |
4009 | { |
4010 | d_2_0_Core->f.VertexAttrib2s(index, x, y); |
4011 | } |
4012 | |
4013 | inline void QOpenGLFunctions_3_0::glVertexAttrib2fv(GLuint index, const GLfloat *v) |
4014 | { |
4015 | d_2_0_Core->f.VertexAttrib2fv(index, v); |
4016 | } |
4017 | |
4018 | inline void QOpenGLFunctions_3_0::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) |
4019 | { |
4020 | d_2_0_Core->f.VertexAttrib2f(index, x, y); |
4021 | } |
4022 | |
4023 | inline void QOpenGLFunctions_3_0::glVertexAttrib2dv(GLuint index, const GLdouble *v) |
4024 | { |
4025 | d_2_0_Core->f.VertexAttrib2dv(index, v); |
4026 | } |
4027 | |
4028 | inline void QOpenGLFunctions_3_0::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) |
4029 | { |
4030 | d_2_0_Core->f.VertexAttrib2d(index, x, y); |
4031 | } |
4032 | |
4033 | inline void QOpenGLFunctions_3_0::glVertexAttrib1sv(GLuint index, const GLshort *v) |
4034 | { |
4035 | d_2_0_Core->f.VertexAttrib1sv(index, v); |
4036 | } |
4037 | |
4038 | inline void QOpenGLFunctions_3_0::glVertexAttrib1s(GLuint index, GLshort x) |
4039 | { |
4040 | d_2_0_Core->f.VertexAttrib1s(index, x); |
4041 | } |
4042 | |
4043 | inline void QOpenGLFunctions_3_0::glVertexAttrib1fv(GLuint index, const GLfloat *v) |
4044 | { |
4045 | d_2_0_Core->f.VertexAttrib1fv(index, v); |
4046 | } |
4047 | |
4048 | inline void QOpenGLFunctions_3_0::glVertexAttrib1f(GLuint index, GLfloat x) |
4049 | { |
4050 | d_2_0_Core->f.VertexAttrib1f(index, x); |
4051 | } |
4052 | |
4053 | inline void QOpenGLFunctions_3_0::glVertexAttrib1dv(GLuint index, const GLdouble *v) |
4054 | { |
4055 | d_2_0_Core->f.VertexAttrib1dv(index, v); |
4056 | } |
4057 | |
4058 | inline void QOpenGLFunctions_3_0::glVertexAttrib1d(GLuint index, GLdouble x) |
4059 | { |
4060 | d_2_0_Core->f.VertexAttrib1d(index, x); |
4061 | } |
4062 | |
4063 | |
4064 | // OpenGL 2.1 deprecated functions |
4065 | |
4066 | // OpenGL 3.0 deprecated functions |
4067 | inline void QOpenGLFunctions_3_0::glVertexAttribI4usv(GLuint index, const GLushort *v) |
4068 | { |
4069 | d_3_0_Core->f.VertexAttribI4usv(index, v); |
4070 | } |
4071 | |
4072 | inline void QOpenGLFunctions_3_0::glVertexAttribI4ubv(GLuint index, const GLubyte *v) |
4073 | { |
4074 | d_3_0_Core->f.VertexAttribI4ubv(index, v); |
4075 | } |
4076 | |
4077 | inline void QOpenGLFunctions_3_0::glVertexAttribI4sv(GLuint index, const GLshort *v) |
4078 | { |
4079 | d_3_0_Core->f.VertexAttribI4sv(index, v); |
4080 | } |
4081 | |
4082 | inline void QOpenGLFunctions_3_0::glVertexAttribI4bv(GLuint index, const GLbyte *v) |
4083 | { |
4084 | d_3_0_Core->f.VertexAttribI4bv(index, v); |
4085 | } |
4086 | |
4087 | inline void QOpenGLFunctions_3_0::glVertexAttribI4uiv(GLuint index, const GLuint *v) |
4088 | { |
4089 | d_3_0_Core->f.VertexAttribI4uiv(index, v); |
4090 | } |
4091 | |
4092 | inline void QOpenGLFunctions_3_0::glVertexAttribI3uiv(GLuint index, const GLuint *v) |
4093 | { |
4094 | d_3_0_Core->f.VertexAttribI3uiv(index, v); |
4095 | } |
4096 | |
4097 | inline void QOpenGLFunctions_3_0::glVertexAttribI2uiv(GLuint index, const GLuint *v) |
4098 | { |
4099 | d_3_0_Core->f.VertexAttribI2uiv(index, v); |
4100 | } |
4101 | |
4102 | inline void QOpenGLFunctions_3_0::glVertexAttribI1uiv(GLuint index, const GLuint *v) |
4103 | { |
4104 | d_3_0_Core->f.VertexAttribI1uiv(index, v); |
4105 | } |
4106 | |
4107 | inline void QOpenGLFunctions_3_0::glVertexAttribI4iv(GLuint index, const GLint *v) |
4108 | { |
4109 | d_3_0_Core->f.VertexAttribI4iv(index, v); |
4110 | } |
4111 | |
4112 | inline void QOpenGLFunctions_3_0::glVertexAttribI3iv(GLuint index, const GLint *v) |
4113 | { |
4114 | d_3_0_Core->f.VertexAttribI3iv(index, v); |
4115 | } |
4116 | |
4117 | inline void QOpenGLFunctions_3_0::glVertexAttribI2iv(GLuint index, const GLint *v) |
4118 | { |
4119 | d_3_0_Core->f.VertexAttribI2iv(index, v); |
4120 | } |
4121 | |
4122 | inline void QOpenGLFunctions_3_0::glVertexAttribI1iv(GLuint index, const GLint *v) |
4123 | { |
4124 | d_3_0_Core->f.VertexAttribI1iv(index, v); |
4125 | } |
4126 | |
4127 | inline void QOpenGLFunctions_3_0::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) |
4128 | { |
4129 | d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w); |
4130 | } |
4131 | |
4132 | inline void QOpenGLFunctions_3_0::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) |
4133 | { |
4134 | d_3_0_Core->f.VertexAttribI3ui(index, x, y, z); |
4135 | } |
4136 | |
4137 | inline void QOpenGLFunctions_3_0::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) |
4138 | { |
4139 | d_3_0_Core->f.VertexAttribI2ui(index, x, y); |
4140 | } |
4141 | |
4142 | inline void QOpenGLFunctions_3_0::glVertexAttribI1ui(GLuint index, GLuint x) |
4143 | { |
4144 | d_3_0_Core->f.VertexAttribI1ui(index, x); |
4145 | } |
4146 | |
4147 | inline void QOpenGLFunctions_3_0::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) |
4148 | { |
4149 | d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w); |
4150 | } |
4151 | |
4152 | inline void QOpenGLFunctions_3_0::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) |
4153 | { |
4154 | d_3_0_Core->f.VertexAttribI3i(index, x, y, z); |
4155 | } |
4156 | |
4157 | inline void QOpenGLFunctions_3_0::glVertexAttribI2i(GLuint index, GLint x, GLint y) |
4158 | { |
4159 | d_3_0_Core->f.VertexAttribI2i(index, x, y); |
4160 | } |
4161 | |
4162 | inline void QOpenGLFunctions_3_0::glVertexAttribI1i(GLuint index, GLint x) |
4163 | { |
4164 | d_3_0_Core->f.VertexAttribI1i(index, x); |
4165 | } |
4166 | |
4167 | |
4168 | |
4169 | QT_END_NAMESPACE |
4170 | |
4171 | #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2 |
4172 | |
4173 | #endif |
4174 |
Warning: That file was not part of the compilation database. It may have many parsing errors.