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1 | /**************************************************************************** |
---|---|
2 | ** |
3 | ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
4 | ** Copyright (C) 2016 The Qt Company Ltd. |
5 | ** Contact: https://www.qt.io/licensing/ |
6 | ** |
7 | ** This file is part of the QtGui module of the Qt Toolkit. |
8 | ** |
9 | ** $QT_BEGIN_LICENSE:LGPL$ |
10 | ** Commercial License Usage |
11 | ** Licensees holding valid commercial Qt licenses may use this file in |
12 | ** accordance with the commercial license agreement provided with the |
13 | ** Software or, alternatively, in accordance with the terms contained in |
14 | ** a written agreement between you and The Qt Company. For licensing terms |
15 | ** and conditions see https://www.qt.io/terms-conditions. For further |
16 | ** information use the contact form at https://www.qt.io/contact-us. |
17 | ** |
18 | ** GNU Lesser General Public License Usage |
19 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
20 | ** General Public License version 3 as published by the Free Software |
21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
22 | ** packaging of this file. Please review the following information to |
23 | ** ensure the GNU Lesser General Public License version 3 requirements |
24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
25 | ** |
26 | ** GNU General Public License Usage |
27 | ** Alternatively, this file may be used under the terms of the GNU |
28 | ** General Public License version 2.0 or (at your option) the GNU General |
29 | ** Public license version 3 or any later version approved by the KDE Free |
30 | ** Qt Foundation. The licenses are as published by the Free Software |
31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
32 | ** included in the packaging of this file. Please review the following |
33 | ** information to ensure the GNU General Public License requirements will |
34 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
35 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
36 | ** |
37 | ** $QT_END_LICENSE$ |
38 | ** |
39 | ** |
40 | ** This file was generated by glgen version 0.1 |
41 | ** Command line was: glgen |
42 | ** |
43 | ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
44 | ** |
45 | ** This is an auto-generated file. |
46 | ** Do not edit! All changes made to it will be lost. |
47 | ** |
48 | ****************************************************************************/ |
49 | |
50 | #ifndef QOPENGLVERSIONFUNCTIONS_3_1_H |
51 | #define QOPENGLVERSIONFUNCTIONS_3_1_H |
52 | |
53 | #include <QtGui/qtguiglobal.h> |
54 | |
55 | #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2) |
56 | |
57 | #include <QtGui/QOpenGLVersionFunctions> |
58 | #include <QtGui/qopenglcontext.h> |
59 | |
60 | QT_BEGIN_NAMESPACE |
61 | |
62 | class Q_GUI_EXPORT QOpenGLFunctions_3_1 : public QAbstractOpenGLFunctions |
63 | { |
64 | public: |
65 | QOpenGLFunctions_3_1(); |
66 | ~QOpenGLFunctions_3_1(); |
67 | |
68 | bool initializeOpenGLFunctions() override; |
69 | |
70 | // OpenGL 1.0 core functions |
71 | void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
72 | void glDepthRange(GLdouble nearVal, GLdouble farVal); |
73 | GLboolean glIsEnabled(GLenum cap); |
74 | void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
75 | void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
76 | void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
77 | void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
78 | void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
79 | const GLubyte * glGetString(GLenum name); |
80 | void glGetIntegerv(GLenum pname, GLint *params); |
81 | void glGetFloatv(GLenum pname, GLfloat *params); |
82 | GLenum glGetError(); |
83 | void glGetDoublev(GLenum pname, GLdouble *params); |
84 | void glGetBooleanv(GLenum pname, GLboolean *params); |
85 | void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
86 | void glReadBuffer(GLenum mode); |
87 | void glPixelStorei(GLenum pname, GLint param); |
88 | void glPixelStoref(GLenum pname, GLfloat param); |
89 | void glDepthFunc(GLenum func); |
90 | void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
91 | void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
92 | void glLogicOp(GLenum opcode); |
93 | void glBlendFunc(GLenum sfactor, GLenum dfactor); |
94 | void glFlush(); |
95 | void glFinish(); |
96 | void glEnable(GLenum cap); |
97 | void glDisable(GLenum cap); |
98 | void glDepthMask(GLboolean flag); |
99 | void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
100 | void glStencilMask(GLuint mask); |
101 | void glClearDepth(GLdouble depth); |
102 | void glClearStencil(GLint s); |
103 | void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
104 | void glClear(GLbitfield mask); |
105 | void glDrawBuffer(GLenum mode); |
106 | void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
107 | void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
108 | void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
109 | void glTexParameteri(GLenum target, GLenum pname, GLint param); |
110 | void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
111 | void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
112 | void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
113 | void glPolygonMode(GLenum face, GLenum mode); |
114 | void glPointSize(GLfloat size); |
115 | void glLineWidth(GLfloat width); |
116 | void glHint(GLenum target, GLenum mode); |
117 | void glFrontFace(GLenum mode); |
118 | void glCullFace(GLenum mode); |
119 | |
120 | // OpenGL 1.1 core functions |
121 | void glIndexubv(const GLubyte *c); |
122 | void glIndexub(GLubyte c); |
123 | GLboolean glIsTexture(GLuint texture); |
124 | void glGenTextures(GLsizei n, GLuint *textures); |
125 | void glDeleteTextures(GLsizei n, const GLuint *textures); |
126 | void glBindTexture(GLenum target, GLuint texture); |
127 | void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
128 | void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
129 | void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
130 | void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
131 | void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
132 | void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
133 | void glPolygonOffset(GLfloat factor, GLfloat units); |
134 | void glGetPointerv(GLenum pname, GLvoid* *params); |
135 | void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
136 | void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
137 | |
138 | // OpenGL 1.2 core functions |
139 | void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
140 | void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); |
141 | void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
142 | void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); |
143 | void glBlendEquation(GLenum mode); |
144 | void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
145 | |
146 | // OpenGL 1.3 core functions |
147 | void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); |
148 | void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); |
149 | void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); |
150 | void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); |
151 | void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); |
152 | void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); |
153 | void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); |
154 | void glSampleCoverage(GLfloat value, GLboolean invert); |
155 | void glActiveTexture(GLenum texture); |
156 | |
157 | // OpenGL 1.4 core functions |
158 | void glPointParameteriv(GLenum pname, const GLint *params); |
159 | void glPointParameteri(GLenum pname, GLint param); |
160 | void glPointParameterfv(GLenum pname, const GLfloat *params); |
161 | void glPointParameterf(GLenum pname, GLfloat param); |
162 | void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); |
163 | void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); |
164 | void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
165 | |
166 | // OpenGL 1.5 core functions |
167 | void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params); |
168 | void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); |
169 | GLboolean glUnmapBuffer(GLenum target); |
170 | GLvoid* glMapBuffer(GLenum target, GLenum access); |
171 | void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); |
172 | void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); |
173 | void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); |
174 | GLboolean glIsBuffer(GLuint buffer); |
175 | void glGenBuffers(GLsizei n, GLuint *buffers); |
176 | void glDeleteBuffers(GLsizei n, const GLuint *buffers); |
177 | void glBindBuffer(GLenum target, GLuint buffer); |
178 | void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); |
179 | void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); |
180 | void glGetQueryiv(GLenum target, GLenum pname, GLint *params); |
181 | void glEndQuery(GLenum target); |
182 | void glBeginQuery(GLenum target, GLuint id); |
183 | GLboolean glIsQuery(GLuint id); |
184 | void glDeleteQueries(GLsizei n, const GLuint *ids); |
185 | void glGenQueries(GLsizei n, GLuint *ids); |
186 | |
187 | // OpenGL 2.0 core functions |
188 | void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); |
189 | void glValidateProgram(GLuint program); |
190 | void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
191 | void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
192 | void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
193 | void glUniform4iv(GLint location, GLsizei count, const GLint *value); |
194 | void glUniform3iv(GLint location, GLsizei count, const GLint *value); |
195 | void glUniform2iv(GLint location, GLsizei count, const GLint *value); |
196 | void glUniform1iv(GLint location, GLsizei count, const GLint *value); |
197 | void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); |
198 | void glUniform3fv(GLint location, GLsizei count, const GLfloat *value); |
199 | void glUniform2fv(GLint location, GLsizei count, const GLfloat *value); |
200 | void glUniform1fv(GLint location, GLsizei count, const GLfloat *value); |
201 | void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
202 | void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); |
203 | void glUniform2i(GLint location, GLint v0, GLint v1); |
204 | void glUniform1i(GLint location, GLint v0); |
205 | void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
206 | void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
207 | void glUniform2f(GLint location, GLfloat v0, GLfloat v1); |
208 | void glUniform1f(GLint location, GLfloat v0); |
209 | void glUseProgram(GLuint program); |
210 | void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); |
211 | void glLinkProgram(GLuint program); |
212 | GLboolean glIsShader(GLuint shader); |
213 | GLboolean glIsProgram(GLuint program); |
214 | void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer); |
215 | void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); |
216 | void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); |
217 | void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); |
218 | void glGetUniformiv(GLuint program, GLint location, GLint *params); |
219 | void glGetUniformfv(GLuint program, GLint location, GLfloat *params); |
220 | GLint glGetUniformLocation(GLuint program, const GLchar *name); |
221 | void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
222 | void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
223 | void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); |
224 | void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
225 | void glGetProgramiv(GLuint program, GLenum pname, GLint *params); |
226 | GLint glGetAttribLocation(GLuint program, const GLchar *name); |
227 | void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); |
228 | void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
229 | void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
230 | void glEnableVertexAttribArray(GLuint index); |
231 | void glDisableVertexAttribArray(GLuint index); |
232 | void glDetachShader(GLuint program, GLuint shader); |
233 | void glDeleteShader(GLuint shader); |
234 | void glDeleteProgram(GLuint program); |
235 | GLuint glCreateShader(GLenum type); |
236 | GLuint glCreateProgram(); |
237 | void glCompileShader(GLuint shader); |
238 | void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); |
239 | void glAttachShader(GLuint program, GLuint shader); |
240 | void glStencilMaskSeparate(GLenum face, GLuint mask); |
241 | void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
242 | void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
243 | void glDrawBuffers(GLsizei n, const GLenum *bufs); |
244 | void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
245 | |
246 | // OpenGL 2.1 core functions |
247 | void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
248 | void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
249 | void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
250 | void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
251 | void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
252 | void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
253 | |
254 | // OpenGL 3.0 core functions |
255 | GLboolean glIsVertexArray(GLuint array); |
256 | void glGenVertexArrays(GLsizei n, GLuint *arrays); |
257 | void glDeleteVertexArrays(GLsizei n, const GLuint *arrays); |
258 | void glBindVertexArray(GLuint array); |
259 | void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); |
260 | GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); |
261 | void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
262 | void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
263 | void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
264 | void glGenerateMipmap(GLenum target); |
265 | void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); |
266 | void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
267 | void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
268 | void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
269 | void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
270 | GLenum glCheckFramebufferStatus(GLenum target); |
271 | void glGenFramebuffers(GLsizei n, GLuint *framebuffers); |
272 | void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); |
273 | void glBindFramebuffer(GLenum target, GLuint framebuffer); |
274 | GLboolean glIsFramebuffer(GLuint framebuffer); |
275 | void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); |
276 | void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
277 | void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); |
278 | void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); |
279 | void glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
280 | GLboolean glIsRenderbuffer(GLuint renderbuffer); |
281 | const GLubyte * glGetStringi(GLenum name, GLuint index); |
282 | void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
283 | void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); |
284 | void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); |
285 | void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); |
286 | void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); |
287 | void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params); |
288 | void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); |
289 | void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params); |
290 | void glUniform4uiv(GLint location, GLsizei count, const GLuint *value); |
291 | void glUniform3uiv(GLint location, GLsizei count, const GLuint *value); |
292 | void glUniform2uiv(GLint location, GLsizei count, const GLuint *value); |
293 | void glUniform1uiv(GLint location, GLsizei count, const GLuint *value); |
294 | void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
295 | void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); |
296 | void glUniform2ui(GLint location, GLuint v0, GLuint v1); |
297 | void glUniform1ui(GLint location, GLuint v0); |
298 | GLint glGetFragDataLocation(GLuint program, const GLchar *name); |
299 | void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name); |
300 | void glGetUniformuiv(GLuint program, GLint location, GLuint *params); |
301 | void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); |
302 | void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); |
303 | void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
304 | void glEndConditionalRender(); |
305 | void glBeginConditionalRender(GLuint id, GLenum mode); |
306 | void glClampColor(GLenum target, GLenum clamp); |
307 | void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); |
308 | void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode); |
309 | void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); |
310 | void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
311 | void glEndTransformFeedback(); |
312 | void glBeginTransformFeedback(GLenum primitiveMode); |
313 | GLboolean glIsEnabledi(GLenum target, GLuint index); |
314 | void glDisablei(GLenum target, GLuint index); |
315 | void glEnablei(GLenum target, GLuint index); |
316 | void glGetIntegeri_v(GLenum target, GLuint index, GLint *data); |
317 | void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data); |
318 | void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
319 | |
320 | // OpenGL 3.1 core functions |
321 | void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
322 | void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); |
323 | void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); |
324 | void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); |
325 | GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); |
326 | void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); |
327 | void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); |
328 | void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices); |
329 | void glPrimitiveRestartIndex(GLuint index); |
330 | void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer); |
331 | void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount); |
332 | void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); |
333 | |
334 | private: |
335 | friend class QOpenGLContext; |
336 | |
337 | static bool isContextCompatible(QOpenGLContext *context); |
338 | static QOpenGLVersionProfile versionProfile(); |
339 | |
340 | QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; |
341 | QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; |
342 | QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; |
343 | QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; |
344 | QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core; |
345 | QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core; |
346 | QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core; |
347 | QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core; |
348 | QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core; |
349 | QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core; |
350 | }; |
351 | |
352 | // OpenGL 1.0 core functions |
353 | inline void QOpenGLFunctions_3_1::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
354 | { |
355 | d_1_0_Core->f.Viewport(x, y, width, height); |
356 | } |
357 | |
358 | inline void QOpenGLFunctions_3_1::glDepthRange(GLdouble nearVal, GLdouble farVal) |
359 | { |
360 | d_1_0_Core->f.DepthRange(nearVal, farVal); |
361 | } |
362 | |
363 | inline GLboolean QOpenGLFunctions_3_1::glIsEnabled(GLenum cap) |
364 | { |
365 | return d_1_0_Core->f.IsEnabled(cap); |
366 | } |
367 | |
368 | inline void QOpenGLFunctions_3_1::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
369 | { |
370 | d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); |
371 | } |
372 | |
373 | inline void QOpenGLFunctions_3_1::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
374 | { |
375 | d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); |
376 | } |
377 | |
378 | inline void QOpenGLFunctions_3_1::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
379 | { |
380 | d_1_0_Core->f.GetTexParameteriv(target, pname, params); |
381 | } |
382 | |
383 | inline void QOpenGLFunctions_3_1::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
384 | { |
385 | d_1_0_Core->f.GetTexParameterfv(target, pname, params); |
386 | } |
387 | |
388 | inline void QOpenGLFunctions_3_1::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
389 | { |
390 | d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); |
391 | } |
392 | |
393 | inline const GLubyte * QOpenGLFunctions_3_1::glGetString(GLenum name) |
394 | { |
395 | return d_1_0_Core->f.GetString(name); |
396 | } |
397 | |
398 | inline void QOpenGLFunctions_3_1::glGetIntegerv(GLenum pname, GLint *params) |
399 | { |
400 | d_1_0_Core->f.GetIntegerv(pname, params); |
401 | } |
402 | |
403 | inline void QOpenGLFunctions_3_1::glGetFloatv(GLenum pname, GLfloat *params) |
404 | { |
405 | d_1_0_Core->f.GetFloatv(pname, params); |
406 | } |
407 | |
408 | inline GLenum QOpenGLFunctions_3_1::glGetError() |
409 | { |
410 | return d_1_0_Core->f.GetError(); |
411 | } |
412 | |
413 | inline void QOpenGLFunctions_3_1::glGetDoublev(GLenum pname, GLdouble *params) |
414 | { |
415 | d_1_0_Core->f.GetDoublev(pname, params); |
416 | } |
417 | |
418 | inline void QOpenGLFunctions_3_1::glGetBooleanv(GLenum pname, GLboolean *params) |
419 | { |
420 | d_1_0_Core->f.GetBooleanv(pname, params); |
421 | } |
422 | |
423 | inline void QOpenGLFunctions_3_1::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
424 | { |
425 | d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); |
426 | } |
427 | |
428 | inline void QOpenGLFunctions_3_1::glReadBuffer(GLenum mode) |
429 | { |
430 | d_1_0_Core->f.ReadBuffer(mode); |
431 | } |
432 | |
433 | inline void QOpenGLFunctions_3_1::glPixelStorei(GLenum pname, GLint param) |
434 | { |
435 | d_1_0_Core->f.PixelStorei(pname, param); |
436 | } |
437 | |
438 | inline void QOpenGLFunctions_3_1::glPixelStoref(GLenum pname, GLfloat param) |
439 | { |
440 | d_1_0_Core->f.PixelStoref(pname, param); |
441 | } |
442 | |
443 | inline void QOpenGLFunctions_3_1::glDepthFunc(GLenum func) |
444 | { |
445 | d_1_0_Core->f.DepthFunc(func); |
446 | } |
447 | |
448 | inline void QOpenGLFunctions_3_1::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
449 | { |
450 | d_1_0_Core->f.StencilOp(fail, zfail, zpass); |
451 | } |
452 | |
453 | inline void QOpenGLFunctions_3_1::glStencilFunc(GLenum func, GLint ref, GLuint mask) |
454 | { |
455 | d_1_0_Core->f.StencilFunc(func, ref, mask); |
456 | } |
457 | |
458 | inline void QOpenGLFunctions_3_1::glLogicOp(GLenum opcode) |
459 | { |
460 | d_1_0_Core->f.LogicOp(opcode); |
461 | } |
462 | |
463 | inline void QOpenGLFunctions_3_1::glBlendFunc(GLenum sfactor, GLenum dfactor) |
464 | { |
465 | d_1_0_Core->f.BlendFunc(sfactor, dfactor); |
466 | } |
467 | |
468 | inline void QOpenGLFunctions_3_1::glFlush() |
469 | { |
470 | d_1_0_Core->f.Flush(); |
471 | } |
472 | |
473 | inline void QOpenGLFunctions_3_1::glFinish() |
474 | { |
475 | d_1_0_Core->f.Finish(); |
476 | } |
477 | |
478 | inline void QOpenGLFunctions_3_1::glEnable(GLenum cap) |
479 | { |
480 | d_1_0_Core->f.Enable(cap); |
481 | } |
482 | |
483 | inline void QOpenGLFunctions_3_1::glDisable(GLenum cap) |
484 | { |
485 | d_1_0_Core->f.Disable(cap); |
486 | } |
487 | |
488 | inline void QOpenGLFunctions_3_1::glDepthMask(GLboolean flag) |
489 | { |
490 | d_1_0_Core->f.DepthMask(flag); |
491 | } |
492 | |
493 | inline void QOpenGLFunctions_3_1::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
494 | { |
495 | d_1_0_Core->f.ColorMask(red, green, blue, alpha); |
496 | } |
497 | |
498 | inline void QOpenGLFunctions_3_1::glStencilMask(GLuint mask) |
499 | { |
500 | d_1_0_Core->f.StencilMask(mask); |
501 | } |
502 | |
503 | inline void QOpenGLFunctions_3_1::glClearDepth(GLdouble depth) |
504 | { |
505 | d_1_0_Core->f.ClearDepth(depth); |
506 | } |
507 | |
508 | inline void QOpenGLFunctions_3_1::glClearStencil(GLint s) |
509 | { |
510 | d_1_0_Core->f.ClearStencil(s); |
511 | } |
512 | |
513 | inline void QOpenGLFunctions_3_1::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
514 | { |
515 | d_1_0_Core->f.ClearColor(red, green, blue, alpha); |
516 | } |
517 | |
518 | inline void QOpenGLFunctions_3_1::glClear(GLbitfield mask) |
519 | { |
520 | d_1_0_Core->f.Clear(mask); |
521 | } |
522 | |
523 | inline void QOpenGLFunctions_3_1::glDrawBuffer(GLenum mode) |
524 | { |
525 | d_1_0_Core->f.DrawBuffer(mode); |
526 | } |
527 | |
528 | inline void QOpenGLFunctions_3_1::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
529 | { |
530 | d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
531 | } |
532 | |
533 | inline void QOpenGLFunctions_3_1::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
534 | { |
535 | d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); |
536 | } |
537 | |
538 | inline void QOpenGLFunctions_3_1::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
539 | { |
540 | d_1_0_Core->f.TexParameteriv(target, pname, params); |
541 | } |
542 | |
543 | inline void QOpenGLFunctions_3_1::glTexParameteri(GLenum target, GLenum pname, GLint param) |
544 | { |
545 | d_1_0_Core->f.TexParameteri(target, pname, param); |
546 | } |
547 | |
548 | inline void QOpenGLFunctions_3_1::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
549 | { |
550 | d_1_0_Core->f.TexParameterfv(target, pname, params); |
551 | } |
552 | |
553 | inline void QOpenGLFunctions_3_1::glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
554 | { |
555 | d_1_0_Core->f.TexParameterf(target, pname, param); |
556 | } |
557 | |
558 | inline void QOpenGLFunctions_3_1::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
559 | { |
560 | d_1_0_Core->f.Scissor(x, y, width, height); |
561 | } |
562 | |
563 | inline void QOpenGLFunctions_3_1::glPolygonMode(GLenum face, GLenum mode) |
564 | { |
565 | d_1_0_Core->f.PolygonMode(face, mode); |
566 | } |
567 | |
568 | inline void QOpenGLFunctions_3_1::glPointSize(GLfloat size) |
569 | { |
570 | d_1_0_Core->f.PointSize(size); |
571 | } |
572 | |
573 | inline void QOpenGLFunctions_3_1::glLineWidth(GLfloat width) |
574 | { |
575 | d_1_0_Core->f.LineWidth(width); |
576 | } |
577 | |
578 | inline void QOpenGLFunctions_3_1::glHint(GLenum target, GLenum mode) |
579 | { |
580 | d_1_0_Core->f.Hint(target, mode); |
581 | } |
582 | |
583 | inline void QOpenGLFunctions_3_1::glFrontFace(GLenum mode) |
584 | { |
585 | d_1_0_Core->f.FrontFace(mode); |
586 | } |
587 | |
588 | inline void QOpenGLFunctions_3_1::glCullFace(GLenum mode) |
589 | { |
590 | d_1_0_Core->f.CullFace(mode); |
591 | } |
592 | |
593 | |
594 | // OpenGL 1.1 core functions |
595 | inline void QOpenGLFunctions_3_1::glIndexubv(const GLubyte *c) |
596 | { |
597 | Q_UNUSED(c); |
598 | QOPENGL_DEPRECATEDFUNCTION; |
599 | } |
600 | |
601 | inline void QOpenGLFunctions_3_1::glIndexub(GLubyte c) |
602 | { |
603 | Q_UNUSED(c); |
604 | QOPENGL_DEPRECATEDFUNCTION; |
605 | } |
606 | |
607 | inline GLboolean QOpenGLFunctions_3_1::glIsTexture(GLuint texture) |
608 | { |
609 | return d_1_1_Core->f.IsTexture(texture); |
610 | } |
611 | |
612 | inline void QOpenGLFunctions_3_1::glGenTextures(GLsizei n, GLuint *textures) |
613 | { |
614 | d_1_1_Core->f.GenTextures(n, textures); |
615 | } |
616 | |
617 | inline void QOpenGLFunctions_3_1::glDeleteTextures(GLsizei n, const GLuint *textures) |
618 | { |
619 | d_1_1_Core->f.DeleteTextures(n, textures); |
620 | } |
621 | |
622 | inline void QOpenGLFunctions_3_1::glBindTexture(GLenum target, GLuint texture) |
623 | { |
624 | d_1_1_Core->f.BindTexture(target, texture); |
625 | } |
626 | |
627 | inline void QOpenGLFunctions_3_1::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
628 | { |
629 | d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
630 | } |
631 | |
632 | inline void QOpenGLFunctions_3_1::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
633 | { |
634 | d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); |
635 | } |
636 | |
637 | inline void QOpenGLFunctions_3_1::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
638 | { |
639 | d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
640 | } |
641 | |
642 | inline void QOpenGLFunctions_3_1::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
643 | { |
644 | d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); |
645 | } |
646 | |
647 | inline void QOpenGLFunctions_3_1::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
648 | { |
649 | d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
650 | } |
651 | |
652 | inline void QOpenGLFunctions_3_1::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
653 | { |
654 | d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); |
655 | } |
656 | |
657 | inline void QOpenGLFunctions_3_1::glPolygonOffset(GLfloat factor, GLfloat units) |
658 | { |
659 | d_1_1_Core->f.PolygonOffset(factor, units); |
660 | } |
661 | |
662 | inline void QOpenGLFunctions_3_1::glGetPointerv(GLenum pname, GLvoid* *params) |
663 | { |
664 | Q_UNUSED(pname); |
665 | Q_UNUSED(params); |
666 | QOPENGL_DEPRECATEDFUNCTION; |
667 | } |
668 | |
669 | inline void QOpenGLFunctions_3_1::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
670 | { |
671 | d_1_1_Core->f.DrawElements(mode, count, type, indices); |
672 | } |
673 | |
674 | inline void QOpenGLFunctions_3_1::glDrawArrays(GLenum mode, GLint first, GLsizei count) |
675 | { |
676 | d_1_1_Core->f.DrawArrays(mode, first, count); |
677 | } |
678 | |
679 | |
680 | // OpenGL 1.2 core functions |
681 | inline void QOpenGLFunctions_3_1::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
682 | { |
683 | d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
684 | } |
685 | |
686 | inline void QOpenGLFunctions_3_1::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
687 | { |
688 | d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
689 | } |
690 | |
691 | inline void QOpenGLFunctions_3_1::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
692 | { |
693 | d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); |
694 | } |
695 | |
696 | inline void QOpenGLFunctions_3_1::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
697 | { |
698 | d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); |
699 | } |
700 | |
701 | inline void QOpenGLFunctions_3_1::glBlendEquation(GLenum mode) |
702 | { |
703 | d_1_2_Core->f.BlendEquation(mode); |
704 | } |
705 | |
706 | inline void QOpenGLFunctions_3_1::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
707 | { |
708 | d_1_2_Core->f.BlendColor(red, green, blue, alpha); |
709 | } |
710 | |
711 | |
712 | // OpenGL 1.3 core functions |
713 | inline void QOpenGLFunctions_3_1::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) |
714 | { |
715 | d_1_3_Core->f.GetCompressedTexImage(target, level, img); |
716 | } |
717 | |
718 | inline void QOpenGLFunctions_3_1::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
719 | { |
720 | d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); |
721 | } |
722 | |
723 | inline void QOpenGLFunctions_3_1::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
724 | { |
725 | d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
726 | } |
727 | |
728 | inline void QOpenGLFunctions_3_1::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
729 | { |
730 | d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
731 | } |
732 | |
733 | inline void QOpenGLFunctions_3_1::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
734 | { |
735 | d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); |
736 | } |
737 | |
738 | inline void QOpenGLFunctions_3_1::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
739 | { |
740 | d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
741 | } |
742 | |
743 | inline void QOpenGLFunctions_3_1::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
744 | { |
745 | d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); |
746 | } |
747 | |
748 | inline void QOpenGLFunctions_3_1::glSampleCoverage(GLfloat value, GLboolean invert) |
749 | { |
750 | d_1_3_Core->f.SampleCoverage(value, invert); |
751 | } |
752 | |
753 | inline void QOpenGLFunctions_3_1::glActiveTexture(GLenum texture) |
754 | { |
755 | d_1_3_Core->f.ActiveTexture(texture); |
756 | } |
757 | |
758 | |
759 | // OpenGL 1.4 core functions |
760 | inline void QOpenGLFunctions_3_1::glPointParameteriv(GLenum pname, const GLint *params) |
761 | { |
762 | d_1_4_Core->f.PointParameteriv(pname, params); |
763 | } |
764 | |
765 | inline void QOpenGLFunctions_3_1::glPointParameteri(GLenum pname, GLint param) |
766 | { |
767 | d_1_4_Core->f.PointParameteri(pname, param); |
768 | } |
769 | |
770 | inline void QOpenGLFunctions_3_1::glPointParameterfv(GLenum pname, const GLfloat *params) |
771 | { |
772 | d_1_4_Core->f.PointParameterfv(pname, params); |
773 | } |
774 | |
775 | inline void QOpenGLFunctions_3_1::glPointParameterf(GLenum pname, GLfloat param) |
776 | { |
777 | d_1_4_Core->f.PointParameterf(pname, param); |
778 | } |
779 | |
780 | inline void QOpenGLFunctions_3_1::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) |
781 | { |
782 | d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount); |
783 | } |
784 | |
785 | inline void QOpenGLFunctions_3_1::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) |
786 | { |
787 | d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount); |
788 | } |
789 | |
790 | inline void QOpenGLFunctions_3_1::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
791 | { |
792 | d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
793 | } |
794 | |
795 | |
796 | // OpenGL 1.5 core functions |
797 | inline void QOpenGLFunctions_3_1::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params) |
798 | { |
799 | d_1_5_Core->f.GetBufferPointerv(target, pname, params); |
800 | } |
801 | |
802 | inline void QOpenGLFunctions_3_1::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) |
803 | { |
804 | d_1_5_Core->f.GetBufferParameteriv(target, pname, params); |
805 | } |
806 | |
807 | inline GLboolean QOpenGLFunctions_3_1::glUnmapBuffer(GLenum target) |
808 | { |
809 | return d_1_5_Core->f.UnmapBuffer(target); |
810 | } |
811 | |
812 | inline GLvoid* QOpenGLFunctions_3_1::glMapBuffer(GLenum target, GLenum access) |
813 | { |
814 | return d_1_5_Core->f.MapBuffer(target, access); |
815 | } |
816 | |
817 | inline void QOpenGLFunctions_3_1::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) |
818 | { |
819 | d_1_5_Core->f.GetBufferSubData(target, offset, size, data); |
820 | } |
821 | |
822 | inline void QOpenGLFunctions_3_1::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
823 | { |
824 | d_1_5_Core->f.BufferSubData(target, offset, size, data); |
825 | } |
826 | |
827 | inline void QOpenGLFunctions_3_1::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
828 | { |
829 | d_1_5_Core->f.BufferData(target, size, data, usage); |
830 | } |
831 | |
832 | inline GLboolean QOpenGLFunctions_3_1::glIsBuffer(GLuint buffer) |
833 | { |
834 | return d_1_5_Core->f.IsBuffer(buffer); |
835 | } |
836 | |
837 | inline void QOpenGLFunctions_3_1::glGenBuffers(GLsizei n, GLuint *buffers) |
838 | { |
839 | d_1_5_Core->f.GenBuffers(n, buffers); |
840 | } |
841 | |
842 | inline void QOpenGLFunctions_3_1::glDeleteBuffers(GLsizei n, const GLuint *buffers) |
843 | { |
844 | d_1_5_Core->f.DeleteBuffers(n, buffers); |
845 | } |
846 | |
847 | inline void QOpenGLFunctions_3_1::glBindBuffer(GLenum target, GLuint buffer) |
848 | { |
849 | d_1_5_Core->f.BindBuffer(target, buffer); |
850 | } |
851 | |
852 | inline void QOpenGLFunctions_3_1::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) |
853 | { |
854 | d_1_5_Core->f.GetQueryObjectuiv(id, pname, params); |
855 | } |
856 | |
857 | inline void QOpenGLFunctions_3_1::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) |
858 | { |
859 | d_1_5_Core->f.GetQueryObjectiv(id, pname, params); |
860 | } |
861 | |
862 | inline void QOpenGLFunctions_3_1::glGetQueryiv(GLenum target, GLenum pname, GLint *params) |
863 | { |
864 | d_1_5_Core->f.GetQueryiv(target, pname, params); |
865 | } |
866 | |
867 | inline void QOpenGLFunctions_3_1::glEndQuery(GLenum target) |
868 | { |
869 | d_1_5_Core->f.EndQuery(target); |
870 | } |
871 | |
872 | inline void QOpenGLFunctions_3_1::glBeginQuery(GLenum target, GLuint id) |
873 | { |
874 | d_1_5_Core->f.BeginQuery(target, id); |
875 | } |
876 | |
877 | inline GLboolean QOpenGLFunctions_3_1::glIsQuery(GLuint id) |
878 | { |
879 | return d_1_5_Core->f.IsQuery(id); |
880 | } |
881 | |
882 | inline void QOpenGLFunctions_3_1::glDeleteQueries(GLsizei n, const GLuint *ids) |
883 | { |
884 | d_1_5_Core->f.DeleteQueries(n, ids); |
885 | } |
886 | |
887 | inline void QOpenGLFunctions_3_1::glGenQueries(GLsizei n, GLuint *ids) |
888 | { |
889 | d_1_5_Core->f.GenQueries(n, ids); |
890 | } |
891 | |
892 | |
893 | // OpenGL 2.0 core functions |
894 | inline void QOpenGLFunctions_3_1::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) |
895 | { |
896 | d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer); |
897 | } |
898 | |
899 | inline void QOpenGLFunctions_3_1::glValidateProgram(GLuint program) |
900 | { |
901 | d_2_0_Core->f.ValidateProgram(program); |
902 | } |
903 | |
904 | inline void QOpenGLFunctions_3_1::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
905 | { |
906 | d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value); |
907 | } |
908 | |
909 | inline void QOpenGLFunctions_3_1::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
910 | { |
911 | d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value); |
912 | } |
913 | |
914 | inline void QOpenGLFunctions_3_1::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
915 | { |
916 | d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value); |
917 | } |
918 | |
919 | inline void QOpenGLFunctions_3_1::glUniform4iv(GLint location, GLsizei count, const GLint *value) |
920 | { |
921 | d_2_0_Core->f.Uniform4iv(location, count, value); |
922 | } |
923 | |
924 | inline void QOpenGLFunctions_3_1::glUniform3iv(GLint location, GLsizei count, const GLint *value) |
925 | { |
926 | d_2_0_Core->f.Uniform3iv(location, count, value); |
927 | } |
928 | |
929 | inline void QOpenGLFunctions_3_1::glUniform2iv(GLint location, GLsizei count, const GLint *value) |
930 | { |
931 | d_2_0_Core->f.Uniform2iv(location, count, value); |
932 | } |
933 | |
934 | inline void QOpenGLFunctions_3_1::glUniform1iv(GLint location, GLsizei count, const GLint *value) |
935 | { |
936 | d_2_0_Core->f.Uniform1iv(location, count, value); |
937 | } |
938 | |
939 | inline void QOpenGLFunctions_3_1::glUniform4fv(GLint location, GLsizei count, const GLfloat *value) |
940 | { |
941 | d_2_0_Core->f.Uniform4fv(location, count, value); |
942 | } |
943 | |
944 | inline void QOpenGLFunctions_3_1::glUniform3fv(GLint location, GLsizei count, const GLfloat *value) |
945 | { |
946 | d_2_0_Core->f.Uniform3fv(location, count, value); |
947 | } |
948 | |
949 | inline void QOpenGLFunctions_3_1::glUniform2fv(GLint location, GLsizei count, const GLfloat *value) |
950 | { |
951 | d_2_0_Core->f.Uniform2fv(location, count, value); |
952 | } |
953 | |
954 | inline void QOpenGLFunctions_3_1::glUniform1fv(GLint location, GLsizei count, const GLfloat *value) |
955 | { |
956 | d_2_0_Core->f.Uniform1fv(location, count, value); |
957 | } |
958 | |
959 | inline void QOpenGLFunctions_3_1::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
960 | { |
961 | d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3); |
962 | } |
963 | |
964 | inline void QOpenGLFunctions_3_1::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) |
965 | { |
966 | d_2_0_Core->f.Uniform3i(location, v0, v1, v2); |
967 | } |
968 | |
969 | inline void QOpenGLFunctions_3_1::glUniform2i(GLint location, GLint v0, GLint v1) |
970 | { |
971 | d_2_0_Core->f.Uniform2i(location, v0, v1); |
972 | } |
973 | |
974 | inline void QOpenGLFunctions_3_1::glUniform1i(GLint location, GLint v0) |
975 | { |
976 | d_2_0_Core->f.Uniform1i(location, v0); |
977 | } |
978 | |
979 | inline void QOpenGLFunctions_3_1::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
980 | { |
981 | d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3); |
982 | } |
983 | |
984 | inline void QOpenGLFunctions_3_1::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
985 | { |
986 | d_2_0_Core->f.Uniform3f(location, v0, v1, v2); |
987 | } |
988 | |
989 | inline void QOpenGLFunctions_3_1::glUniform2f(GLint location, GLfloat v0, GLfloat v1) |
990 | { |
991 | d_2_0_Core->f.Uniform2f(location, v0, v1); |
992 | } |
993 | |
994 | inline void QOpenGLFunctions_3_1::glUniform1f(GLint location, GLfloat v0) |
995 | { |
996 | d_2_0_Core->f.Uniform1f(location, v0); |
997 | } |
998 | |
999 | inline void QOpenGLFunctions_3_1::glUseProgram(GLuint program) |
1000 | { |
1001 | d_2_0_Core->f.UseProgram(program); |
1002 | } |
1003 | |
1004 | inline void QOpenGLFunctions_3_1::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) |
1005 | { |
1006 | d_2_0_Core->f.ShaderSource(shader, count, string, length); |
1007 | } |
1008 | |
1009 | inline void QOpenGLFunctions_3_1::glLinkProgram(GLuint program) |
1010 | { |
1011 | d_2_0_Core->f.LinkProgram(program); |
1012 | } |
1013 | |
1014 | inline GLboolean QOpenGLFunctions_3_1::glIsShader(GLuint shader) |
1015 | { |
1016 | return d_2_0_Core->f.IsShader(shader); |
1017 | } |
1018 | |
1019 | inline GLboolean QOpenGLFunctions_3_1::glIsProgram(GLuint program) |
1020 | { |
1021 | return d_2_0_Core->f.IsProgram(program); |
1022 | } |
1023 | |
1024 | inline void QOpenGLFunctions_3_1::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer) |
1025 | { |
1026 | d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer); |
1027 | } |
1028 | |
1029 | inline void QOpenGLFunctions_3_1::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) |
1030 | { |
1031 | d_2_0_Core->f.GetVertexAttribiv(index, pname, params); |
1032 | } |
1033 | |
1034 | inline void QOpenGLFunctions_3_1::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) |
1035 | { |
1036 | d_2_0_Core->f.GetVertexAttribfv(index, pname, params); |
1037 | } |
1038 | |
1039 | inline void QOpenGLFunctions_3_1::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) |
1040 | { |
1041 | d_2_0_Core->f.GetVertexAttribdv(index, pname, params); |
1042 | } |
1043 | |
1044 | inline void QOpenGLFunctions_3_1::glGetUniformiv(GLuint program, GLint location, GLint *params) |
1045 | { |
1046 | d_2_0_Core->f.GetUniformiv(program, location, params); |
1047 | } |
1048 | |
1049 | inline void QOpenGLFunctions_3_1::glGetUniformfv(GLuint program, GLint location, GLfloat *params) |
1050 | { |
1051 | d_2_0_Core->f.GetUniformfv(program, location, params); |
1052 | } |
1053 | |
1054 | inline GLint QOpenGLFunctions_3_1::glGetUniformLocation(GLuint program, const GLchar *name) |
1055 | { |
1056 | return d_2_0_Core->f.GetUniformLocation(program, name); |
1057 | } |
1058 | |
1059 | inline void QOpenGLFunctions_3_1::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
1060 | { |
1061 | d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source); |
1062 | } |
1063 | |
1064 | inline void QOpenGLFunctions_3_1::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
1065 | { |
1066 | d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog); |
1067 | } |
1068 | |
1069 | inline void QOpenGLFunctions_3_1::glGetShaderiv(GLuint shader, GLenum pname, GLint *params) |
1070 | { |
1071 | d_2_0_Core->f.GetShaderiv(shader, pname, params); |
1072 | } |
1073 | |
1074 | inline void QOpenGLFunctions_3_1::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
1075 | { |
1076 | d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog); |
1077 | } |
1078 | |
1079 | inline void QOpenGLFunctions_3_1::glGetProgramiv(GLuint program, GLenum pname, GLint *params) |
1080 | { |
1081 | d_2_0_Core->f.GetProgramiv(program, pname, params); |
1082 | } |
1083 | |
1084 | inline GLint QOpenGLFunctions_3_1::glGetAttribLocation(GLuint program, const GLchar *name) |
1085 | { |
1086 | return d_2_0_Core->f.GetAttribLocation(program, name); |
1087 | } |
1088 | |
1089 | inline void QOpenGLFunctions_3_1::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) |
1090 | { |
1091 | d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj); |
1092 | } |
1093 | |
1094 | inline void QOpenGLFunctions_3_1::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
1095 | { |
1096 | d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name); |
1097 | } |
1098 | |
1099 | inline void QOpenGLFunctions_3_1::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
1100 | { |
1101 | d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name); |
1102 | } |
1103 | |
1104 | inline void QOpenGLFunctions_3_1::glEnableVertexAttribArray(GLuint index) |
1105 | { |
1106 | d_2_0_Core->f.EnableVertexAttribArray(index); |
1107 | } |
1108 | |
1109 | inline void QOpenGLFunctions_3_1::glDisableVertexAttribArray(GLuint index) |
1110 | { |
1111 | d_2_0_Core->f.DisableVertexAttribArray(index); |
1112 | } |
1113 | |
1114 | inline void QOpenGLFunctions_3_1::glDetachShader(GLuint program, GLuint shader) |
1115 | { |
1116 | d_2_0_Core->f.DetachShader(program, shader); |
1117 | } |
1118 | |
1119 | inline void QOpenGLFunctions_3_1::glDeleteShader(GLuint shader) |
1120 | { |
1121 | d_2_0_Core->f.DeleteShader(shader); |
1122 | } |
1123 | |
1124 | inline void QOpenGLFunctions_3_1::glDeleteProgram(GLuint program) |
1125 | { |
1126 | d_2_0_Core->f.DeleteProgram(program); |
1127 | } |
1128 | |
1129 | inline GLuint QOpenGLFunctions_3_1::glCreateShader(GLenum type) |
1130 | { |
1131 | return d_2_0_Core->f.CreateShader(type); |
1132 | } |
1133 | |
1134 | inline GLuint QOpenGLFunctions_3_1::glCreateProgram() |
1135 | { |
1136 | return d_2_0_Core->f.CreateProgram(); |
1137 | } |
1138 | |
1139 | inline void QOpenGLFunctions_3_1::glCompileShader(GLuint shader) |
1140 | { |
1141 | d_2_0_Core->f.CompileShader(shader); |
1142 | } |
1143 | |
1144 | inline void QOpenGLFunctions_3_1::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) |
1145 | { |
1146 | d_2_0_Core->f.BindAttribLocation(program, index, name); |
1147 | } |
1148 | |
1149 | inline void QOpenGLFunctions_3_1::glAttachShader(GLuint program, GLuint shader) |
1150 | { |
1151 | d_2_0_Core->f.AttachShader(program, shader); |
1152 | } |
1153 | |
1154 | inline void QOpenGLFunctions_3_1::glStencilMaskSeparate(GLenum face, GLuint mask) |
1155 | { |
1156 | d_2_0_Core->f.StencilMaskSeparate(face, mask); |
1157 | } |
1158 | |
1159 | inline void QOpenGLFunctions_3_1::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
1160 | { |
1161 | d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask); |
1162 | } |
1163 | |
1164 | inline void QOpenGLFunctions_3_1::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
1165 | { |
1166 | d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass); |
1167 | } |
1168 | |
1169 | inline void QOpenGLFunctions_3_1::glDrawBuffers(GLsizei n, const GLenum *bufs) |
1170 | { |
1171 | d_2_0_Core->f.DrawBuffers(n, bufs); |
1172 | } |
1173 | |
1174 | inline void QOpenGLFunctions_3_1::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
1175 | { |
1176 | d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha); |
1177 | } |
1178 | |
1179 | |
1180 | // OpenGL 2.1 core functions |
1181 | inline void QOpenGLFunctions_3_1::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1182 | { |
1183 | d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value); |
1184 | } |
1185 | |
1186 | inline void QOpenGLFunctions_3_1::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1187 | { |
1188 | d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value); |
1189 | } |
1190 | |
1191 | inline void QOpenGLFunctions_3_1::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1192 | { |
1193 | d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value); |
1194 | } |
1195 | |
1196 | inline void QOpenGLFunctions_3_1::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1197 | { |
1198 | d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value); |
1199 | } |
1200 | |
1201 | inline void QOpenGLFunctions_3_1::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1202 | { |
1203 | d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value); |
1204 | } |
1205 | |
1206 | inline void QOpenGLFunctions_3_1::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1207 | { |
1208 | d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value); |
1209 | } |
1210 | |
1211 | |
1212 | // OpenGL 3.0 core functions |
1213 | inline GLboolean QOpenGLFunctions_3_1::glIsVertexArray(GLuint array) |
1214 | { |
1215 | return d_3_0_Core->f.IsVertexArray(array); |
1216 | } |
1217 | |
1218 | inline void QOpenGLFunctions_3_1::glGenVertexArrays(GLsizei n, GLuint *arrays) |
1219 | { |
1220 | d_3_0_Core->f.GenVertexArrays(n, arrays); |
1221 | } |
1222 | |
1223 | inline void QOpenGLFunctions_3_1::glDeleteVertexArrays(GLsizei n, const GLuint *arrays) |
1224 | { |
1225 | d_3_0_Core->f.DeleteVertexArrays(n, arrays); |
1226 | } |
1227 | |
1228 | inline void QOpenGLFunctions_3_1::glBindVertexArray(GLuint array) |
1229 | { |
1230 | d_3_0_Core->f.BindVertexArray(array); |
1231 | } |
1232 | |
1233 | inline void QOpenGLFunctions_3_1::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) |
1234 | { |
1235 | d_3_0_Core->f.FlushMappedBufferRange(target, offset, length); |
1236 | } |
1237 | |
1238 | inline GLvoid* QOpenGLFunctions_3_1::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
1239 | { |
1240 | return d_3_0_Core->f.MapBufferRange(target, offset, length, access); |
1241 | } |
1242 | |
1243 | inline void QOpenGLFunctions_3_1::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
1244 | { |
1245 | d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer); |
1246 | } |
1247 | |
1248 | inline void QOpenGLFunctions_3_1::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
1249 | { |
1250 | d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height); |
1251 | } |
1252 | |
1253 | inline void QOpenGLFunctions_3_1::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
1254 | { |
1255 | d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
1256 | } |
1257 | |
1258 | inline void QOpenGLFunctions_3_1::glGenerateMipmap(GLenum target) |
1259 | { |
1260 | d_3_0_Core->f.GenerateMipmap(target); |
1261 | } |
1262 | |
1263 | inline void QOpenGLFunctions_3_1::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) |
1264 | { |
1265 | d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params); |
1266 | } |
1267 | |
1268 | inline void QOpenGLFunctions_3_1::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
1269 | { |
1270 | d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); |
1271 | } |
1272 | |
1273 | inline void QOpenGLFunctions_3_1::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
1274 | { |
1275 | d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); |
1276 | } |
1277 | |
1278 | inline void QOpenGLFunctions_3_1::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
1279 | { |
1280 | d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level); |
1281 | } |
1282 | |
1283 | inline void QOpenGLFunctions_3_1::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
1284 | { |
1285 | d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level); |
1286 | } |
1287 | |
1288 | inline GLenum QOpenGLFunctions_3_1::glCheckFramebufferStatus(GLenum target) |
1289 | { |
1290 | return d_3_0_Core->f.CheckFramebufferStatus(target); |
1291 | } |
1292 | |
1293 | inline void QOpenGLFunctions_3_1::glGenFramebuffers(GLsizei n, GLuint *framebuffers) |
1294 | { |
1295 | d_3_0_Core->f.GenFramebuffers(n, framebuffers); |
1296 | } |
1297 | |
1298 | inline void QOpenGLFunctions_3_1::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) |
1299 | { |
1300 | d_3_0_Core->f.DeleteFramebuffers(n, framebuffers); |
1301 | } |
1302 | |
1303 | inline void QOpenGLFunctions_3_1::glBindFramebuffer(GLenum target, GLuint framebuffer) |
1304 | { |
1305 | d_3_0_Core->f.BindFramebuffer(target, framebuffer); |
1306 | } |
1307 | |
1308 | inline GLboolean QOpenGLFunctions_3_1::glIsFramebuffer(GLuint framebuffer) |
1309 | { |
1310 | return d_3_0_Core->f.IsFramebuffer(framebuffer); |
1311 | } |
1312 | |
1313 | inline void QOpenGLFunctions_3_1::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) |
1314 | { |
1315 | d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params); |
1316 | } |
1317 | |
1318 | inline void QOpenGLFunctions_3_1::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
1319 | { |
1320 | d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height); |
1321 | } |
1322 | |
1323 | inline void QOpenGLFunctions_3_1::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) |
1324 | { |
1325 | d_3_0_Core->f.GenRenderbuffers(n, renderbuffers); |
1326 | } |
1327 | |
1328 | inline void QOpenGLFunctions_3_1::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) |
1329 | { |
1330 | d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers); |
1331 | } |
1332 | |
1333 | inline void QOpenGLFunctions_3_1::glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
1334 | { |
1335 | d_3_0_Core->f.BindRenderbuffer(target, renderbuffer); |
1336 | } |
1337 | |
1338 | inline GLboolean QOpenGLFunctions_3_1::glIsRenderbuffer(GLuint renderbuffer) |
1339 | { |
1340 | return d_3_0_Core->f.IsRenderbuffer(renderbuffer); |
1341 | } |
1342 | |
1343 | inline const GLubyte * QOpenGLFunctions_3_1::glGetStringi(GLenum name, GLuint index) |
1344 | { |
1345 | return d_3_0_Core->f.GetStringi(name, index); |
1346 | } |
1347 | |
1348 | inline void QOpenGLFunctions_3_1::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
1349 | { |
1350 | d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil); |
1351 | } |
1352 | |
1353 | inline void QOpenGLFunctions_3_1::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) |
1354 | { |
1355 | d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value); |
1356 | } |
1357 | |
1358 | inline void QOpenGLFunctions_3_1::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) |
1359 | { |
1360 | d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value); |
1361 | } |
1362 | |
1363 | inline void QOpenGLFunctions_3_1::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) |
1364 | { |
1365 | d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value); |
1366 | } |
1367 | |
1368 | inline void QOpenGLFunctions_3_1::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) |
1369 | { |
1370 | d_3_0_Core->f.GetTexParameterIuiv(target, pname, params); |
1371 | } |
1372 | |
1373 | inline void QOpenGLFunctions_3_1::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) |
1374 | { |
1375 | d_3_0_Core->f.GetTexParameterIiv(target, pname, params); |
1376 | } |
1377 | |
1378 | inline void QOpenGLFunctions_3_1::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) |
1379 | { |
1380 | d_3_0_Core->f.TexParameterIuiv(target, pname, params); |
1381 | } |
1382 | |
1383 | inline void QOpenGLFunctions_3_1::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) |
1384 | { |
1385 | d_3_0_Core->f.TexParameterIiv(target, pname, params); |
1386 | } |
1387 | |
1388 | inline void QOpenGLFunctions_3_1::glUniform4uiv(GLint location, GLsizei count, const GLuint *value) |
1389 | { |
1390 | d_3_0_Core->f.Uniform4uiv(location, count, value); |
1391 | } |
1392 | |
1393 | inline void QOpenGLFunctions_3_1::glUniform3uiv(GLint location, GLsizei count, const GLuint *value) |
1394 | { |
1395 | d_3_0_Core->f.Uniform3uiv(location, count, value); |
1396 | } |
1397 | |
1398 | inline void QOpenGLFunctions_3_1::glUniform2uiv(GLint location, GLsizei count, const GLuint *value) |
1399 | { |
1400 | d_3_0_Core->f.Uniform2uiv(location, count, value); |
1401 | } |
1402 | |
1403 | inline void QOpenGLFunctions_3_1::glUniform1uiv(GLint location, GLsizei count, const GLuint *value) |
1404 | { |
1405 | d_3_0_Core->f.Uniform1uiv(location, count, value); |
1406 | } |
1407 | |
1408 | inline void QOpenGLFunctions_3_1::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
1409 | { |
1410 | d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3); |
1411 | } |
1412 | |
1413 | inline void QOpenGLFunctions_3_1::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
1414 | { |
1415 | d_3_0_Core->f.Uniform3ui(location, v0, v1, v2); |
1416 | } |
1417 | |
1418 | inline void QOpenGLFunctions_3_1::glUniform2ui(GLint location, GLuint v0, GLuint v1) |
1419 | { |
1420 | d_3_0_Core->f.Uniform2ui(location, v0, v1); |
1421 | } |
1422 | |
1423 | inline void QOpenGLFunctions_3_1::glUniform1ui(GLint location, GLuint v0) |
1424 | { |
1425 | d_3_0_Core->f.Uniform1ui(location, v0); |
1426 | } |
1427 | |
1428 | inline GLint QOpenGLFunctions_3_1::glGetFragDataLocation(GLuint program, const GLchar *name) |
1429 | { |
1430 | return d_3_0_Core->f.GetFragDataLocation(program, name); |
1431 | } |
1432 | |
1433 | inline void QOpenGLFunctions_3_1::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) |
1434 | { |
1435 | d_3_0_Core->f.BindFragDataLocation(program, color, name); |
1436 | } |
1437 | |
1438 | inline void QOpenGLFunctions_3_1::glGetUniformuiv(GLuint program, GLint location, GLuint *params) |
1439 | { |
1440 | d_3_0_Core->f.GetUniformuiv(program, location, params); |
1441 | } |
1442 | |
1443 | inline void QOpenGLFunctions_3_1::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) |
1444 | { |
1445 | d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params); |
1446 | } |
1447 | |
1448 | inline void QOpenGLFunctions_3_1::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) |
1449 | { |
1450 | d_3_0_Core->f.GetVertexAttribIiv(index, pname, params); |
1451 | } |
1452 | |
1453 | inline void QOpenGLFunctions_3_1::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
1454 | { |
1455 | d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer); |
1456 | } |
1457 | |
1458 | inline void QOpenGLFunctions_3_1::glEndConditionalRender() |
1459 | { |
1460 | d_3_0_Core->f.EndConditionalRender(); |
1461 | } |
1462 | |
1463 | inline void QOpenGLFunctions_3_1::glBeginConditionalRender(GLuint id, GLenum mode) |
1464 | { |
1465 | d_3_0_Core->f.BeginConditionalRender(id, mode); |
1466 | } |
1467 | |
1468 | inline void QOpenGLFunctions_3_1::glClampColor(GLenum target, GLenum clamp) |
1469 | { |
1470 | d_3_0_Core->f.ClampColor(target, clamp); |
1471 | } |
1472 | |
1473 | inline void QOpenGLFunctions_3_1::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) |
1474 | { |
1475 | d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); |
1476 | } |
1477 | |
1478 | inline void QOpenGLFunctions_3_1::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode) |
1479 | { |
1480 | d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode); |
1481 | } |
1482 | |
1483 | inline void QOpenGLFunctions_3_1::glBindBufferBase(GLenum target, GLuint index, GLuint buffer) |
1484 | { |
1485 | d_3_0_Core->f.BindBufferBase(target, index, buffer); |
1486 | } |
1487 | |
1488 | inline void QOpenGLFunctions_3_1::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
1489 | { |
1490 | d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size); |
1491 | } |
1492 | |
1493 | inline void QOpenGLFunctions_3_1::glEndTransformFeedback() |
1494 | { |
1495 | d_3_0_Core->f.EndTransformFeedback(); |
1496 | } |
1497 | |
1498 | inline void QOpenGLFunctions_3_1::glBeginTransformFeedback(GLenum primitiveMode) |
1499 | { |
1500 | d_3_0_Core->f.BeginTransformFeedback(primitiveMode); |
1501 | } |
1502 | |
1503 | inline GLboolean QOpenGLFunctions_3_1::glIsEnabledi(GLenum target, GLuint index) |
1504 | { |
1505 | return d_3_0_Core->f.IsEnabledi(target, index); |
1506 | } |
1507 | |
1508 | inline void QOpenGLFunctions_3_1::glDisablei(GLenum target, GLuint index) |
1509 | { |
1510 | d_3_0_Core->f.Disablei(target, index); |
1511 | } |
1512 | |
1513 | inline void QOpenGLFunctions_3_1::glEnablei(GLenum target, GLuint index) |
1514 | { |
1515 | d_3_0_Core->f.Enablei(target, index); |
1516 | } |
1517 | |
1518 | inline void QOpenGLFunctions_3_1::glGetIntegeri_v(GLenum target, GLuint index, GLint *data) |
1519 | { |
1520 | d_3_0_Core->f.GetIntegeri_v(target, index, data); |
1521 | } |
1522 | |
1523 | inline void QOpenGLFunctions_3_1::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) |
1524 | { |
1525 | d_3_0_Core->f.GetBooleani_v(target, index, data); |
1526 | } |
1527 | |
1528 | inline void QOpenGLFunctions_3_1::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
1529 | { |
1530 | d_3_0_Core->f.ColorMaski(index, r, g, b, a); |
1531 | } |
1532 | |
1533 | |
1534 | // OpenGL 3.1 core functions |
1535 | inline void QOpenGLFunctions_3_1::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
1536 | { |
1537 | d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); |
1538 | } |
1539 | |
1540 | inline void QOpenGLFunctions_3_1::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
1541 | { |
1542 | d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); |
1543 | } |
1544 | |
1545 | inline void QOpenGLFunctions_3_1::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) |
1546 | { |
1547 | d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); |
1548 | } |
1549 | |
1550 | inline void QOpenGLFunctions_3_1::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) |
1551 | { |
1552 | d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); |
1553 | } |
1554 | |
1555 | inline GLuint QOpenGLFunctions_3_1::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) |
1556 | { |
1557 | return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName); |
1558 | } |
1559 | |
1560 | inline void QOpenGLFunctions_3_1::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) |
1561 | { |
1562 | d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); |
1563 | } |
1564 | |
1565 | inline void QOpenGLFunctions_3_1::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) |
1566 | { |
1567 | d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); |
1568 | } |
1569 | |
1570 | inline void QOpenGLFunctions_3_1::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices) |
1571 | { |
1572 | d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); |
1573 | } |
1574 | |
1575 | inline void QOpenGLFunctions_3_1::glPrimitiveRestartIndex(GLuint index) |
1576 | { |
1577 | d_3_1_Core->f.PrimitiveRestartIndex(index); |
1578 | } |
1579 | |
1580 | inline void QOpenGLFunctions_3_1::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) |
1581 | { |
1582 | d_3_1_Core->f.TexBuffer(target, internalformat, buffer); |
1583 | } |
1584 | |
1585 | inline void QOpenGLFunctions_3_1::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount) |
1586 | { |
1587 | d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount); |
1588 | } |
1589 | |
1590 | inline void QOpenGLFunctions_3_1::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) |
1591 | { |
1592 | d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount); |
1593 | } |
1594 | |
1595 | |
1596 | |
1597 | QT_END_NAMESPACE |
1598 | |
1599 | #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2 |
1600 | |
1601 | #endif |
1602 |
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