1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
4 | ** Copyright (C) 2016 The Qt Company Ltd. |
5 | ** Contact: https://www.qt.io/licensing/ |
6 | ** |
7 | ** This file is part of the QtGui module of the Qt Toolkit. |
8 | ** |
9 | ** $QT_BEGIN_LICENSE:LGPL$ |
10 | ** Commercial License Usage |
11 | ** Licensees holding valid commercial Qt licenses may use this file in |
12 | ** accordance with the commercial license agreement provided with the |
13 | ** Software or, alternatively, in accordance with the terms contained in |
14 | ** a written agreement between you and The Qt Company. For licensing terms |
15 | ** and conditions see https://www.qt.io/terms-conditions. For further |
16 | ** information use the contact form at https://www.qt.io/contact-us. |
17 | ** |
18 | ** GNU Lesser General Public License Usage |
19 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
20 | ** General Public License version 3 as published by the Free Software |
21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
22 | ** packaging of this file. Please review the following information to |
23 | ** ensure the GNU Lesser General Public License version 3 requirements |
24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
25 | ** |
26 | ** GNU General Public License Usage |
27 | ** Alternatively, this file may be used under the terms of the GNU |
28 | ** General Public License version 2.0 or (at your option) the GNU General |
29 | ** Public license version 3 or any later version approved by the KDE Free |
30 | ** Qt Foundation. The licenses are as published by the Free Software |
31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
32 | ** included in the packaging of this file. Please review the following |
33 | ** information to ensure the GNU General Public License requirements will |
34 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
35 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
36 | ** |
37 | ** $QT_END_LICENSE$ |
38 | ** |
39 | ** |
40 | ** This file was generated by glgen version 0.1 |
41 | ** Command line was: glgen |
42 | ** |
43 | ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
44 | ** |
45 | ** This is an auto-generated file. |
46 | ** Do not edit! All changes made to it will be lost. |
47 | ** |
48 | ****************************************************************************/ |
49 | |
50 | #ifndef QOPENGLVERSIONFUNCTIONS_3_3_CORE_H |
51 | #define QOPENGLVERSIONFUNCTIONS_3_3_CORE_H |
52 | |
53 | #include <QtGui/qtguiglobal.h> |
54 | |
55 | #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2) |
56 | |
57 | #include <QtGui/QOpenGLVersionFunctions> |
58 | #include <QtGui/qopenglcontext.h> |
59 | |
60 | QT_BEGIN_NAMESPACE |
61 | |
62 | class Q_GUI_EXPORT QOpenGLFunctions_3_3_Core : public QAbstractOpenGLFunctions |
63 | { |
64 | public: |
65 | QOpenGLFunctions_3_3_Core(); |
66 | ~QOpenGLFunctions_3_3_Core(); |
67 | |
68 | bool initializeOpenGLFunctions() override; |
69 | |
70 | // OpenGL 1.0 core functions |
71 | void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
72 | void glDepthRange(GLdouble nearVal, GLdouble farVal); |
73 | GLboolean glIsEnabled(GLenum cap); |
74 | void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
75 | void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
76 | void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
77 | void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
78 | void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
79 | const GLubyte * glGetString(GLenum name); |
80 | void glGetIntegerv(GLenum pname, GLint *params); |
81 | void glGetFloatv(GLenum pname, GLfloat *params); |
82 | GLenum glGetError(); |
83 | void glGetDoublev(GLenum pname, GLdouble *params); |
84 | void glGetBooleanv(GLenum pname, GLboolean *params); |
85 | void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
86 | void glReadBuffer(GLenum mode); |
87 | void glPixelStorei(GLenum pname, GLint param); |
88 | void glPixelStoref(GLenum pname, GLfloat param); |
89 | void glDepthFunc(GLenum func); |
90 | void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
91 | void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
92 | void glLogicOp(GLenum opcode); |
93 | void glBlendFunc(GLenum sfactor, GLenum dfactor); |
94 | void glFlush(); |
95 | void glFinish(); |
96 | void glEnable(GLenum cap); |
97 | void glDisable(GLenum cap); |
98 | void glDepthMask(GLboolean flag); |
99 | void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
100 | void glStencilMask(GLuint mask); |
101 | void glClearDepth(GLdouble depth); |
102 | void glClearStencil(GLint s); |
103 | void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
104 | void glClear(GLbitfield mask); |
105 | void glDrawBuffer(GLenum mode); |
106 | void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
107 | void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
108 | void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
109 | void glTexParameteri(GLenum target, GLenum pname, GLint param); |
110 | void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
111 | void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
112 | void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
113 | void glPolygonMode(GLenum face, GLenum mode); |
114 | void glPointSize(GLfloat size); |
115 | void glLineWidth(GLfloat width); |
116 | void glHint(GLenum target, GLenum mode); |
117 | void glFrontFace(GLenum mode); |
118 | void glCullFace(GLenum mode); |
119 | |
120 | // OpenGL 1.1 core functions |
121 | void glIndexubv(const GLubyte *c); |
122 | void glIndexub(GLubyte c); |
123 | GLboolean glIsTexture(GLuint texture); |
124 | void glGenTextures(GLsizei n, GLuint *textures); |
125 | void glDeleteTextures(GLsizei n, const GLuint *textures); |
126 | void glBindTexture(GLenum target, GLuint texture); |
127 | void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
128 | void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
129 | void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
130 | void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
131 | void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
132 | void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
133 | void glPolygonOffset(GLfloat factor, GLfloat units); |
134 | void glGetPointerv(GLenum pname, GLvoid* *params); |
135 | void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
136 | void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
137 | |
138 | // OpenGL 1.2 core functions |
139 | void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
140 | void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); |
141 | void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
142 | void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); |
143 | void glBlendEquation(GLenum mode); |
144 | void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
145 | |
146 | // OpenGL 1.3 core functions |
147 | void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); |
148 | void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); |
149 | void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); |
150 | void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); |
151 | void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); |
152 | void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); |
153 | void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); |
154 | void glSampleCoverage(GLfloat value, GLboolean invert); |
155 | void glActiveTexture(GLenum texture); |
156 | |
157 | // OpenGL 1.4 core functions |
158 | void glPointParameteriv(GLenum pname, const GLint *params); |
159 | void glPointParameteri(GLenum pname, GLint param); |
160 | void glPointParameterfv(GLenum pname, const GLfloat *params); |
161 | void glPointParameterf(GLenum pname, GLfloat param); |
162 | void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); |
163 | void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); |
164 | void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
165 | |
166 | // OpenGL 1.5 core functions |
167 | void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params); |
168 | void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); |
169 | GLboolean glUnmapBuffer(GLenum target); |
170 | GLvoid* glMapBuffer(GLenum target, GLenum access); |
171 | void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); |
172 | void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); |
173 | void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); |
174 | GLboolean glIsBuffer(GLuint buffer); |
175 | void glGenBuffers(GLsizei n, GLuint *buffers); |
176 | void glDeleteBuffers(GLsizei n, const GLuint *buffers); |
177 | void glBindBuffer(GLenum target, GLuint buffer); |
178 | void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); |
179 | void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); |
180 | void glGetQueryiv(GLenum target, GLenum pname, GLint *params); |
181 | void glEndQuery(GLenum target); |
182 | void glBeginQuery(GLenum target, GLuint id); |
183 | GLboolean glIsQuery(GLuint id); |
184 | void glDeleteQueries(GLsizei n, const GLuint *ids); |
185 | void glGenQueries(GLsizei n, GLuint *ids); |
186 | |
187 | // OpenGL 2.0 core functions |
188 | void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); |
189 | void glValidateProgram(GLuint program); |
190 | void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
191 | void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
192 | void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
193 | void glUniform4iv(GLint location, GLsizei count, const GLint *value); |
194 | void glUniform3iv(GLint location, GLsizei count, const GLint *value); |
195 | void glUniform2iv(GLint location, GLsizei count, const GLint *value); |
196 | void glUniform1iv(GLint location, GLsizei count, const GLint *value); |
197 | void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); |
198 | void glUniform3fv(GLint location, GLsizei count, const GLfloat *value); |
199 | void glUniform2fv(GLint location, GLsizei count, const GLfloat *value); |
200 | void glUniform1fv(GLint location, GLsizei count, const GLfloat *value); |
201 | void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
202 | void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); |
203 | void glUniform2i(GLint location, GLint v0, GLint v1); |
204 | void glUniform1i(GLint location, GLint v0); |
205 | void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
206 | void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
207 | void glUniform2f(GLint location, GLfloat v0, GLfloat v1); |
208 | void glUniform1f(GLint location, GLfloat v0); |
209 | void glUseProgram(GLuint program); |
210 | void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); |
211 | void glLinkProgram(GLuint program); |
212 | GLboolean glIsShader(GLuint shader); |
213 | GLboolean glIsProgram(GLuint program); |
214 | void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer); |
215 | void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); |
216 | void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); |
217 | void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); |
218 | void glGetUniformiv(GLuint program, GLint location, GLint *params); |
219 | void glGetUniformfv(GLuint program, GLint location, GLfloat *params); |
220 | GLint glGetUniformLocation(GLuint program, const GLchar *name); |
221 | void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
222 | void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
223 | void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); |
224 | void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
225 | void glGetProgramiv(GLuint program, GLenum pname, GLint *params); |
226 | GLint glGetAttribLocation(GLuint program, const GLchar *name); |
227 | void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); |
228 | void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
229 | void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
230 | void glEnableVertexAttribArray(GLuint index); |
231 | void glDisableVertexAttribArray(GLuint index); |
232 | void glDetachShader(GLuint program, GLuint shader); |
233 | void glDeleteShader(GLuint shader); |
234 | void glDeleteProgram(GLuint program); |
235 | GLuint glCreateShader(GLenum type); |
236 | GLuint glCreateProgram(); |
237 | void glCompileShader(GLuint shader); |
238 | void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); |
239 | void glAttachShader(GLuint program, GLuint shader); |
240 | void glStencilMaskSeparate(GLenum face, GLuint mask); |
241 | void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
242 | void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
243 | void glDrawBuffers(GLsizei n, const GLenum *bufs); |
244 | void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
245 | |
246 | // OpenGL 2.1 core functions |
247 | void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
248 | void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
249 | void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
250 | void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
251 | void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
252 | void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
253 | |
254 | // OpenGL 3.0 core functions |
255 | GLboolean glIsVertexArray(GLuint array); |
256 | void glGenVertexArrays(GLsizei n, GLuint *arrays); |
257 | void glDeleteVertexArrays(GLsizei n, const GLuint *arrays); |
258 | void glBindVertexArray(GLuint array); |
259 | void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); |
260 | GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); |
261 | void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
262 | void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
263 | void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
264 | void glGenerateMipmap(GLenum target); |
265 | void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); |
266 | void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
267 | void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
268 | void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
269 | void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
270 | GLenum glCheckFramebufferStatus(GLenum target); |
271 | void glGenFramebuffers(GLsizei n, GLuint *framebuffers); |
272 | void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); |
273 | void glBindFramebuffer(GLenum target, GLuint framebuffer); |
274 | GLboolean glIsFramebuffer(GLuint framebuffer); |
275 | void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); |
276 | void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
277 | void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); |
278 | void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); |
279 | void glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
280 | GLboolean glIsRenderbuffer(GLuint renderbuffer); |
281 | const GLubyte * glGetStringi(GLenum name, GLuint index); |
282 | void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
283 | void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); |
284 | void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); |
285 | void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); |
286 | void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); |
287 | void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params); |
288 | void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); |
289 | void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params); |
290 | void glUniform4uiv(GLint location, GLsizei count, const GLuint *value); |
291 | void glUniform3uiv(GLint location, GLsizei count, const GLuint *value); |
292 | void glUniform2uiv(GLint location, GLsizei count, const GLuint *value); |
293 | void glUniform1uiv(GLint location, GLsizei count, const GLuint *value); |
294 | void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
295 | void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); |
296 | void glUniform2ui(GLint location, GLuint v0, GLuint v1); |
297 | void glUniform1ui(GLint location, GLuint v0); |
298 | GLint glGetFragDataLocation(GLuint program, const GLchar *name); |
299 | void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name); |
300 | void glGetUniformuiv(GLuint program, GLint location, GLuint *params); |
301 | void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); |
302 | void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); |
303 | void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
304 | void glEndConditionalRender(); |
305 | void glBeginConditionalRender(GLuint id, GLenum mode); |
306 | void glClampColor(GLenum target, GLenum clamp); |
307 | void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); |
308 | void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode); |
309 | void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); |
310 | void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
311 | void glEndTransformFeedback(); |
312 | void glBeginTransformFeedback(GLenum primitiveMode); |
313 | GLboolean glIsEnabledi(GLenum target, GLuint index); |
314 | void glDisablei(GLenum target, GLuint index); |
315 | void glEnablei(GLenum target, GLuint index); |
316 | void glGetIntegeri_v(GLenum target, GLuint index, GLint *data); |
317 | void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data); |
318 | void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
319 | |
320 | // OpenGL 3.1 core functions |
321 | void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
322 | void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); |
323 | void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); |
324 | void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); |
325 | GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); |
326 | void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); |
327 | void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); |
328 | void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices); |
329 | void glPrimitiveRestartIndex(GLuint index); |
330 | void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer); |
331 | void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount); |
332 | void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); |
333 | |
334 | // OpenGL 3.2 core functions |
335 | void glSampleMaski(GLuint index, GLbitfield mask); |
336 | void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); |
337 | void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); |
338 | void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); |
339 | void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); |
340 | void glGetInteger64v(GLenum pname, GLint64 *params); |
341 | void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); |
342 | GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); |
343 | void glDeleteSync(GLsync sync); |
344 | GLboolean glIsSync(GLsync sync); |
345 | GLsync glFenceSync(GLenum condition, GLbitfield flags); |
346 | void glProvokingVertex(GLenum mode); |
347 | void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex); |
348 | void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex); |
349 | void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); |
350 | void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); |
351 | void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); |
352 | void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); |
353 | void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data); |
354 | |
355 | // OpenGL 3.3 core functions |
356 | void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
357 | void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
358 | void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
359 | void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
360 | void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
361 | void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
362 | void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
363 | void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
364 | void glSecondaryColorP3uiv(GLenum type, const GLuint *color); |
365 | void glSecondaryColorP3ui(GLenum type, GLuint color); |
366 | void glColorP4uiv(GLenum type, const GLuint *color); |
367 | void glColorP4ui(GLenum type, GLuint color); |
368 | void glColorP3uiv(GLenum type, const GLuint *color); |
369 | void glColorP3ui(GLenum type, GLuint color); |
370 | void glNormalP3uiv(GLenum type, const GLuint *coords); |
371 | void glNormalP3ui(GLenum type, GLuint coords); |
372 | void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords); |
373 | void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); |
374 | void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords); |
375 | void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); |
376 | void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords); |
377 | void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); |
378 | void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords); |
379 | void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); |
380 | void glTexCoordP4uiv(GLenum type, const GLuint *coords); |
381 | void glTexCoordP4ui(GLenum type, GLuint coords); |
382 | void glTexCoordP3uiv(GLenum type, const GLuint *coords); |
383 | void glTexCoordP3ui(GLenum type, GLuint coords); |
384 | void glTexCoordP2uiv(GLenum type, const GLuint *coords); |
385 | void glTexCoordP2ui(GLenum type, GLuint coords); |
386 | void glTexCoordP1uiv(GLenum type, const GLuint *coords); |
387 | void glTexCoordP1ui(GLenum type, GLuint coords); |
388 | void glVertexP4uiv(GLenum type, const GLuint *value); |
389 | void glVertexP4ui(GLenum type, GLuint value); |
390 | void glVertexP3uiv(GLenum type, const GLuint *value); |
391 | void glVertexP3ui(GLenum type, GLuint value); |
392 | void glVertexP2uiv(GLenum type, const GLuint *value); |
393 | void glVertexP2ui(GLenum type, GLuint value); |
394 | void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params); |
395 | void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params); |
396 | void glQueryCounter(GLuint id, GLenum target); |
397 | void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params); |
398 | void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params); |
399 | void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params); |
400 | void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); |
401 | void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param); |
402 | void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param); |
403 | void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param); |
404 | void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); |
405 | void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param); |
406 | void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); |
407 | void glBindSampler(GLuint unit, GLuint sampler); |
408 | GLboolean glIsSampler(GLuint sampler); |
409 | void glDeleteSamplers(GLsizei count, const GLuint *samplers); |
410 | void glGenSamplers(GLsizei count, GLuint *samplers); |
411 | GLint glGetFragDataIndex(GLuint program, const GLchar *name); |
412 | void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); |
413 | void glVertexAttribDivisor(GLuint index, GLuint divisor); |
414 | |
415 | private: |
416 | friend class QOpenGLContext; |
417 | |
418 | static bool isContextCompatible(QOpenGLContext *context); |
419 | static QOpenGLVersionProfile versionProfile(); |
420 | |
421 | QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; |
422 | QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; |
423 | QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; |
424 | QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; |
425 | QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core; |
426 | QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core; |
427 | QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core; |
428 | QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core; |
429 | QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core; |
430 | QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core; |
431 | QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core; |
432 | QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core; |
433 | }; |
434 | |
435 | // OpenGL 1.0 core functions |
436 | inline void QOpenGLFunctions_3_3_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
437 | { |
438 | d_1_0_Core->f.Viewport(x, y, width, height); |
439 | } |
440 | |
441 | inline void QOpenGLFunctions_3_3_Core::glDepthRange(GLdouble nearVal, GLdouble farVal) |
442 | { |
443 | d_1_0_Core->f.DepthRange(nearVal, farVal); |
444 | } |
445 | |
446 | inline GLboolean QOpenGLFunctions_3_3_Core::glIsEnabled(GLenum cap) |
447 | { |
448 | return d_1_0_Core->f.IsEnabled(cap); |
449 | } |
450 | |
451 | inline void QOpenGLFunctions_3_3_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
452 | { |
453 | d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); |
454 | } |
455 | |
456 | inline void QOpenGLFunctions_3_3_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
457 | { |
458 | d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); |
459 | } |
460 | |
461 | inline void QOpenGLFunctions_3_3_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
462 | { |
463 | d_1_0_Core->f.GetTexParameteriv(target, pname, params); |
464 | } |
465 | |
466 | inline void QOpenGLFunctions_3_3_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
467 | { |
468 | d_1_0_Core->f.GetTexParameterfv(target, pname, params); |
469 | } |
470 | |
471 | inline void QOpenGLFunctions_3_3_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
472 | { |
473 | d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); |
474 | } |
475 | |
476 | inline const GLubyte * QOpenGLFunctions_3_3_Core::glGetString(GLenum name) |
477 | { |
478 | return d_1_0_Core->f.GetString(name); |
479 | } |
480 | |
481 | inline void QOpenGLFunctions_3_3_Core::glGetIntegerv(GLenum pname, GLint *params) |
482 | { |
483 | d_1_0_Core->f.GetIntegerv(pname, params); |
484 | } |
485 | |
486 | inline void QOpenGLFunctions_3_3_Core::glGetFloatv(GLenum pname, GLfloat *params) |
487 | { |
488 | d_1_0_Core->f.GetFloatv(pname, params); |
489 | } |
490 | |
491 | inline GLenum QOpenGLFunctions_3_3_Core::glGetError() |
492 | { |
493 | return d_1_0_Core->f.GetError(); |
494 | } |
495 | |
496 | inline void QOpenGLFunctions_3_3_Core::glGetDoublev(GLenum pname, GLdouble *params) |
497 | { |
498 | d_1_0_Core->f.GetDoublev(pname, params); |
499 | } |
500 | |
501 | inline void QOpenGLFunctions_3_3_Core::glGetBooleanv(GLenum pname, GLboolean *params) |
502 | { |
503 | d_1_0_Core->f.GetBooleanv(pname, params); |
504 | } |
505 | |
506 | inline void QOpenGLFunctions_3_3_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
507 | { |
508 | d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); |
509 | } |
510 | |
511 | inline void QOpenGLFunctions_3_3_Core::glReadBuffer(GLenum mode) |
512 | { |
513 | d_1_0_Core->f.ReadBuffer(mode); |
514 | } |
515 | |
516 | inline void QOpenGLFunctions_3_3_Core::glPixelStorei(GLenum pname, GLint param) |
517 | { |
518 | d_1_0_Core->f.PixelStorei(pname, param); |
519 | } |
520 | |
521 | inline void QOpenGLFunctions_3_3_Core::glPixelStoref(GLenum pname, GLfloat param) |
522 | { |
523 | d_1_0_Core->f.PixelStoref(pname, param); |
524 | } |
525 | |
526 | inline void QOpenGLFunctions_3_3_Core::glDepthFunc(GLenum func) |
527 | { |
528 | d_1_0_Core->f.DepthFunc(func); |
529 | } |
530 | |
531 | inline void QOpenGLFunctions_3_3_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
532 | { |
533 | d_1_0_Core->f.StencilOp(fail, zfail, zpass); |
534 | } |
535 | |
536 | inline void QOpenGLFunctions_3_3_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask) |
537 | { |
538 | d_1_0_Core->f.StencilFunc(func, ref, mask); |
539 | } |
540 | |
541 | inline void QOpenGLFunctions_3_3_Core::glLogicOp(GLenum opcode) |
542 | { |
543 | d_1_0_Core->f.LogicOp(opcode); |
544 | } |
545 | |
546 | inline void QOpenGLFunctions_3_3_Core::glBlendFunc(GLenum sfactor, GLenum dfactor) |
547 | { |
548 | d_1_0_Core->f.BlendFunc(sfactor, dfactor); |
549 | } |
550 | |
551 | inline void QOpenGLFunctions_3_3_Core::glFlush() |
552 | { |
553 | d_1_0_Core->f.Flush(); |
554 | } |
555 | |
556 | inline void QOpenGLFunctions_3_3_Core::glFinish() |
557 | { |
558 | d_1_0_Core->f.Finish(); |
559 | } |
560 | |
561 | inline void QOpenGLFunctions_3_3_Core::glEnable(GLenum cap) |
562 | { |
563 | d_1_0_Core->f.Enable(cap); |
564 | } |
565 | |
566 | inline void QOpenGLFunctions_3_3_Core::glDisable(GLenum cap) |
567 | { |
568 | d_1_0_Core->f.Disable(cap); |
569 | } |
570 | |
571 | inline void QOpenGLFunctions_3_3_Core::glDepthMask(GLboolean flag) |
572 | { |
573 | d_1_0_Core->f.DepthMask(flag); |
574 | } |
575 | |
576 | inline void QOpenGLFunctions_3_3_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
577 | { |
578 | d_1_0_Core->f.ColorMask(red, green, blue, alpha); |
579 | } |
580 | |
581 | inline void QOpenGLFunctions_3_3_Core::glStencilMask(GLuint mask) |
582 | { |
583 | d_1_0_Core->f.StencilMask(mask); |
584 | } |
585 | |
586 | inline void QOpenGLFunctions_3_3_Core::glClearDepth(GLdouble depth) |
587 | { |
588 | d_1_0_Core->f.ClearDepth(depth); |
589 | } |
590 | |
591 | inline void QOpenGLFunctions_3_3_Core::glClearStencil(GLint s) |
592 | { |
593 | d_1_0_Core->f.ClearStencil(s); |
594 | } |
595 | |
596 | inline void QOpenGLFunctions_3_3_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
597 | { |
598 | d_1_0_Core->f.ClearColor(red, green, blue, alpha); |
599 | } |
600 | |
601 | inline void QOpenGLFunctions_3_3_Core::glClear(GLbitfield mask) |
602 | { |
603 | d_1_0_Core->f.Clear(mask); |
604 | } |
605 | |
606 | inline void QOpenGLFunctions_3_3_Core::glDrawBuffer(GLenum mode) |
607 | { |
608 | d_1_0_Core->f.DrawBuffer(mode); |
609 | } |
610 | |
611 | inline void QOpenGLFunctions_3_3_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
612 | { |
613 | d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
614 | } |
615 | |
616 | inline void QOpenGLFunctions_3_3_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
617 | { |
618 | d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); |
619 | } |
620 | |
621 | inline void QOpenGLFunctions_3_3_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
622 | { |
623 | d_1_0_Core->f.TexParameteriv(target, pname, params); |
624 | } |
625 | |
626 | inline void QOpenGLFunctions_3_3_Core::glTexParameteri(GLenum target, GLenum pname, GLint param) |
627 | { |
628 | d_1_0_Core->f.TexParameteri(target, pname, param); |
629 | } |
630 | |
631 | inline void QOpenGLFunctions_3_3_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
632 | { |
633 | d_1_0_Core->f.TexParameterfv(target, pname, params); |
634 | } |
635 | |
636 | inline void QOpenGLFunctions_3_3_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
637 | { |
638 | d_1_0_Core->f.TexParameterf(target, pname, param); |
639 | } |
640 | |
641 | inline void QOpenGLFunctions_3_3_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
642 | { |
643 | d_1_0_Core->f.Scissor(x, y, width, height); |
644 | } |
645 | |
646 | inline void QOpenGLFunctions_3_3_Core::glPolygonMode(GLenum face, GLenum mode) |
647 | { |
648 | d_1_0_Core->f.PolygonMode(face, mode); |
649 | } |
650 | |
651 | inline void QOpenGLFunctions_3_3_Core::glPointSize(GLfloat size) |
652 | { |
653 | d_1_0_Core->f.PointSize(size); |
654 | } |
655 | |
656 | inline void QOpenGLFunctions_3_3_Core::glLineWidth(GLfloat width) |
657 | { |
658 | d_1_0_Core->f.LineWidth(width); |
659 | } |
660 | |
661 | inline void QOpenGLFunctions_3_3_Core::glHint(GLenum target, GLenum mode) |
662 | { |
663 | d_1_0_Core->f.Hint(target, mode); |
664 | } |
665 | |
666 | inline void QOpenGLFunctions_3_3_Core::glFrontFace(GLenum mode) |
667 | { |
668 | d_1_0_Core->f.FrontFace(mode); |
669 | } |
670 | |
671 | inline void QOpenGLFunctions_3_3_Core::glCullFace(GLenum mode) |
672 | { |
673 | d_1_0_Core->f.CullFace(mode); |
674 | } |
675 | |
676 | |
677 | // OpenGL 1.1 core functions |
678 | inline void QOpenGLFunctions_3_3_Core::glIndexubv(const GLubyte *c) |
679 | { |
680 | Q_UNUSED(c); |
681 | QOPENGL_DEPRECATEDFUNCTION; |
682 | } |
683 | |
684 | inline void QOpenGLFunctions_3_3_Core::glIndexub(GLubyte c) |
685 | { |
686 | Q_UNUSED(c); |
687 | QOPENGL_DEPRECATEDFUNCTION; |
688 | } |
689 | |
690 | inline GLboolean QOpenGLFunctions_3_3_Core::glIsTexture(GLuint texture) |
691 | { |
692 | return d_1_1_Core->f.IsTexture(texture); |
693 | } |
694 | |
695 | inline void QOpenGLFunctions_3_3_Core::glGenTextures(GLsizei n, GLuint *textures) |
696 | { |
697 | d_1_1_Core->f.GenTextures(n, textures); |
698 | } |
699 | |
700 | inline void QOpenGLFunctions_3_3_Core::glDeleteTextures(GLsizei n, const GLuint *textures) |
701 | { |
702 | d_1_1_Core->f.DeleteTextures(n, textures); |
703 | } |
704 | |
705 | inline void QOpenGLFunctions_3_3_Core::glBindTexture(GLenum target, GLuint texture) |
706 | { |
707 | d_1_1_Core->f.BindTexture(target, texture); |
708 | } |
709 | |
710 | inline void QOpenGLFunctions_3_3_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
711 | { |
712 | d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
713 | } |
714 | |
715 | inline void QOpenGLFunctions_3_3_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
716 | { |
717 | d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); |
718 | } |
719 | |
720 | inline void QOpenGLFunctions_3_3_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
721 | { |
722 | d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
723 | } |
724 | |
725 | inline void QOpenGLFunctions_3_3_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
726 | { |
727 | d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); |
728 | } |
729 | |
730 | inline void QOpenGLFunctions_3_3_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
731 | { |
732 | d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
733 | } |
734 | |
735 | inline void QOpenGLFunctions_3_3_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
736 | { |
737 | d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); |
738 | } |
739 | |
740 | inline void QOpenGLFunctions_3_3_Core::glPolygonOffset(GLfloat factor, GLfloat units) |
741 | { |
742 | d_1_1_Core->f.PolygonOffset(factor, units); |
743 | } |
744 | |
745 | inline void QOpenGLFunctions_3_3_Core::glGetPointerv(GLenum pname, GLvoid* *params) |
746 | { |
747 | Q_UNUSED(pname); |
748 | Q_UNUSED(params); |
749 | QOPENGL_DEPRECATEDFUNCTION; |
750 | } |
751 | |
752 | inline void QOpenGLFunctions_3_3_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
753 | { |
754 | d_1_1_Core->f.DrawElements(mode, count, type, indices); |
755 | } |
756 | |
757 | inline void QOpenGLFunctions_3_3_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count) |
758 | { |
759 | d_1_1_Core->f.DrawArrays(mode, first, count); |
760 | } |
761 | |
762 | |
763 | // OpenGL 1.2 core functions |
764 | inline void QOpenGLFunctions_3_3_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
765 | { |
766 | d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
767 | } |
768 | |
769 | inline void QOpenGLFunctions_3_3_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
770 | { |
771 | d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
772 | } |
773 | |
774 | inline void QOpenGLFunctions_3_3_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
775 | { |
776 | d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); |
777 | } |
778 | |
779 | inline void QOpenGLFunctions_3_3_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
780 | { |
781 | d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); |
782 | } |
783 | |
784 | inline void QOpenGLFunctions_3_3_Core::glBlendEquation(GLenum mode) |
785 | { |
786 | d_1_2_Core->f.BlendEquation(mode); |
787 | } |
788 | |
789 | inline void QOpenGLFunctions_3_3_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
790 | { |
791 | d_1_2_Core->f.BlendColor(red, green, blue, alpha); |
792 | } |
793 | |
794 | |
795 | // OpenGL 1.3 core functions |
796 | inline void QOpenGLFunctions_3_3_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) |
797 | { |
798 | d_1_3_Core->f.GetCompressedTexImage(target, level, img); |
799 | } |
800 | |
801 | inline void QOpenGLFunctions_3_3_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
802 | { |
803 | d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); |
804 | } |
805 | |
806 | inline void QOpenGLFunctions_3_3_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
807 | { |
808 | d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
809 | } |
810 | |
811 | inline void QOpenGLFunctions_3_3_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
812 | { |
813 | d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
814 | } |
815 | |
816 | inline void QOpenGLFunctions_3_3_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
817 | { |
818 | d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); |
819 | } |
820 | |
821 | inline void QOpenGLFunctions_3_3_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
822 | { |
823 | d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
824 | } |
825 | |
826 | inline void QOpenGLFunctions_3_3_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
827 | { |
828 | d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); |
829 | } |
830 | |
831 | inline void QOpenGLFunctions_3_3_Core::glSampleCoverage(GLfloat value, GLboolean invert) |
832 | { |
833 | d_1_3_Core->f.SampleCoverage(value, invert); |
834 | } |
835 | |
836 | inline void QOpenGLFunctions_3_3_Core::glActiveTexture(GLenum texture) |
837 | { |
838 | d_1_3_Core->f.ActiveTexture(texture); |
839 | } |
840 | |
841 | |
842 | // OpenGL 1.4 core functions |
843 | inline void QOpenGLFunctions_3_3_Core::glPointParameteriv(GLenum pname, const GLint *params) |
844 | { |
845 | d_1_4_Core->f.PointParameteriv(pname, params); |
846 | } |
847 | |
848 | inline void QOpenGLFunctions_3_3_Core::glPointParameteri(GLenum pname, GLint param) |
849 | { |
850 | d_1_4_Core->f.PointParameteri(pname, param); |
851 | } |
852 | |
853 | inline void QOpenGLFunctions_3_3_Core::glPointParameterfv(GLenum pname, const GLfloat *params) |
854 | { |
855 | d_1_4_Core->f.PointParameterfv(pname, params); |
856 | } |
857 | |
858 | inline void QOpenGLFunctions_3_3_Core::glPointParameterf(GLenum pname, GLfloat param) |
859 | { |
860 | d_1_4_Core->f.PointParameterf(pname, param); |
861 | } |
862 | |
863 | inline void QOpenGLFunctions_3_3_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) |
864 | { |
865 | d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount); |
866 | } |
867 | |
868 | inline void QOpenGLFunctions_3_3_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) |
869 | { |
870 | d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount); |
871 | } |
872 | |
873 | inline void QOpenGLFunctions_3_3_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
874 | { |
875 | d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
876 | } |
877 | |
878 | |
879 | // OpenGL 1.5 core functions |
880 | inline void QOpenGLFunctions_3_3_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params) |
881 | { |
882 | d_1_5_Core->f.GetBufferPointerv(target, pname, params); |
883 | } |
884 | |
885 | inline void QOpenGLFunctions_3_3_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) |
886 | { |
887 | d_1_5_Core->f.GetBufferParameteriv(target, pname, params); |
888 | } |
889 | |
890 | inline GLboolean QOpenGLFunctions_3_3_Core::glUnmapBuffer(GLenum target) |
891 | { |
892 | return d_1_5_Core->f.UnmapBuffer(target); |
893 | } |
894 | |
895 | inline GLvoid* QOpenGLFunctions_3_3_Core::glMapBuffer(GLenum target, GLenum access) |
896 | { |
897 | return d_1_5_Core->f.MapBuffer(target, access); |
898 | } |
899 | |
900 | inline void QOpenGLFunctions_3_3_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) |
901 | { |
902 | d_1_5_Core->f.GetBufferSubData(target, offset, size, data); |
903 | } |
904 | |
905 | inline void QOpenGLFunctions_3_3_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
906 | { |
907 | d_1_5_Core->f.BufferSubData(target, offset, size, data); |
908 | } |
909 | |
910 | inline void QOpenGLFunctions_3_3_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
911 | { |
912 | d_1_5_Core->f.BufferData(target, size, data, usage); |
913 | } |
914 | |
915 | inline GLboolean QOpenGLFunctions_3_3_Core::glIsBuffer(GLuint buffer) |
916 | { |
917 | return d_1_5_Core->f.IsBuffer(buffer); |
918 | } |
919 | |
920 | inline void QOpenGLFunctions_3_3_Core::glGenBuffers(GLsizei n, GLuint *buffers) |
921 | { |
922 | d_1_5_Core->f.GenBuffers(n, buffers); |
923 | } |
924 | |
925 | inline void QOpenGLFunctions_3_3_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers) |
926 | { |
927 | d_1_5_Core->f.DeleteBuffers(n, buffers); |
928 | } |
929 | |
930 | inline void QOpenGLFunctions_3_3_Core::glBindBuffer(GLenum target, GLuint buffer) |
931 | { |
932 | d_1_5_Core->f.BindBuffer(target, buffer); |
933 | } |
934 | |
935 | inline void QOpenGLFunctions_3_3_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) |
936 | { |
937 | d_1_5_Core->f.GetQueryObjectuiv(id, pname, params); |
938 | } |
939 | |
940 | inline void QOpenGLFunctions_3_3_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) |
941 | { |
942 | d_1_5_Core->f.GetQueryObjectiv(id, pname, params); |
943 | } |
944 | |
945 | inline void QOpenGLFunctions_3_3_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params) |
946 | { |
947 | d_1_5_Core->f.GetQueryiv(target, pname, params); |
948 | } |
949 | |
950 | inline void QOpenGLFunctions_3_3_Core::glEndQuery(GLenum target) |
951 | { |
952 | d_1_5_Core->f.EndQuery(target); |
953 | } |
954 | |
955 | inline void QOpenGLFunctions_3_3_Core::glBeginQuery(GLenum target, GLuint id) |
956 | { |
957 | d_1_5_Core->f.BeginQuery(target, id); |
958 | } |
959 | |
960 | inline GLboolean QOpenGLFunctions_3_3_Core::glIsQuery(GLuint id) |
961 | { |
962 | return d_1_5_Core->f.IsQuery(id); |
963 | } |
964 | |
965 | inline void QOpenGLFunctions_3_3_Core::glDeleteQueries(GLsizei n, const GLuint *ids) |
966 | { |
967 | d_1_5_Core->f.DeleteQueries(n, ids); |
968 | } |
969 | |
970 | inline void QOpenGLFunctions_3_3_Core::glGenQueries(GLsizei n, GLuint *ids) |
971 | { |
972 | d_1_5_Core->f.GenQueries(n, ids); |
973 | } |
974 | |
975 | |
976 | // OpenGL 2.0 core functions |
977 | inline void QOpenGLFunctions_3_3_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) |
978 | { |
979 | d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer); |
980 | } |
981 | |
982 | inline void QOpenGLFunctions_3_3_Core::glValidateProgram(GLuint program) |
983 | { |
984 | d_2_0_Core->f.ValidateProgram(program); |
985 | } |
986 | |
987 | inline void QOpenGLFunctions_3_3_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
988 | { |
989 | d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value); |
990 | } |
991 | |
992 | inline void QOpenGLFunctions_3_3_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
993 | { |
994 | d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value); |
995 | } |
996 | |
997 | inline void QOpenGLFunctions_3_3_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
998 | { |
999 | d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value); |
1000 | } |
1001 | |
1002 | inline void QOpenGLFunctions_3_3_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value) |
1003 | { |
1004 | d_2_0_Core->f.Uniform4iv(location, count, value); |
1005 | } |
1006 | |
1007 | inline void QOpenGLFunctions_3_3_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value) |
1008 | { |
1009 | d_2_0_Core->f.Uniform3iv(location, count, value); |
1010 | } |
1011 | |
1012 | inline void QOpenGLFunctions_3_3_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value) |
1013 | { |
1014 | d_2_0_Core->f.Uniform2iv(location, count, value); |
1015 | } |
1016 | |
1017 | inline void QOpenGLFunctions_3_3_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value) |
1018 | { |
1019 | d_2_0_Core->f.Uniform1iv(location, count, value); |
1020 | } |
1021 | |
1022 | inline void QOpenGLFunctions_3_3_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value) |
1023 | { |
1024 | d_2_0_Core->f.Uniform4fv(location, count, value); |
1025 | } |
1026 | |
1027 | inline void QOpenGLFunctions_3_3_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value) |
1028 | { |
1029 | d_2_0_Core->f.Uniform3fv(location, count, value); |
1030 | } |
1031 | |
1032 | inline void QOpenGLFunctions_3_3_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value) |
1033 | { |
1034 | d_2_0_Core->f.Uniform2fv(location, count, value); |
1035 | } |
1036 | |
1037 | inline void QOpenGLFunctions_3_3_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value) |
1038 | { |
1039 | d_2_0_Core->f.Uniform1fv(location, count, value); |
1040 | } |
1041 | |
1042 | inline void QOpenGLFunctions_3_3_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
1043 | { |
1044 | d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3); |
1045 | } |
1046 | |
1047 | inline void QOpenGLFunctions_3_3_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) |
1048 | { |
1049 | d_2_0_Core->f.Uniform3i(location, v0, v1, v2); |
1050 | } |
1051 | |
1052 | inline void QOpenGLFunctions_3_3_Core::glUniform2i(GLint location, GLint v0, GLint v1) |
1053 | { |
1054 | d_2_0_Core->f.Uniform2i(location, v0, v1); |
1055 | } |
1056 | |
1057 | inline void QOpenGLFunctions_3_3_Core::glUniform1i(GLint location, GLint v0) |
1058 | { |
1059 | d_2_0_Core->f.Uniform1i(location, v0); |
1060 | } |
1061 | |
1062 | inline void QOpenGLFunctions_3_3_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
1063 | { |
1064 | d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3); |
1065 | } |
1066 | |
1067 | inline void QOpenGLFunctions_3_3_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
1068 | { |
1069 | d_2_0_Core->f.Uniform3f(location, v0, v1, v2); |
1070 | } |
1071 | |
1072 | inline void QOpenGLFunctions_3_3_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1) |
1073 | { |
1074 | d_2_0_Core->f.Uniform2f(location, v0, v1); |
1075 | } |
1076 | |
1077 | inline void QOpenGLFunctions_3_3_Core::glUniform1f(GLint location, GLfloat v0) |
1078 | { |
1079 | d_2_0_Core->f.Uniform1f(location, v0); |
1080 | } |
1081 | |
1082 | inline void QOpenGLFunctions_3_3_Core::glUseProgram(GLuint program) |
1083 | { |
1084 | d_2_0_Core->f.UseProgram(program); |
1085 | } |
1086 | |
1087 | inline void QOpenGLFunctions_3_3_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) |
1088 | { |
1089 | d_2_0_Core->f.ShaderSource(shader, count, string, length); |
1090 | } |
1091 | |
1092 | inline void QOpenGLFunctions_3_3_Core::glLinkProgram(GLuint program) |
1093 | { |
1094 | d_2_0_Core->f.LinkProgram(program); |
1095 | } |
1096 | |
1097 | inline GLboolean QOpenGLFunctions_3_3_Core::glIsShader(GLuint shader) |
1098 | { |
1099 | return d_2_0_Core->f.IsShader(shader); |
1100 | } |
1101 | |
1102 | inline GLboolean QOpenGLFunctions_3_3_Core::glIsProgram(GLuint program) |
1103 | { |
1104 | return d_2_0_Core->f.IsProgram(program); |
1105 | } |
1106 | |
1107 | inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer) |
1108 | { |
1109 | d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer); |
1110 | } |
1111 | |
1112 | inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) |
1113 | { |
1114 | d_2_0_Core->f.GetVertexAttribiv(index, pname, params); |
1115 | } |
1116 | |
1117 | inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) |
1118 | { |
1119 | d_2_0_Core->f.GetVertexAttribfv(index, pname, params); |
1120 | } |
1121 | |
1122 | inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) |
1123 | { |
1124 | d_2_0_Core->f.GetVertexAttribdv(index, pname, params); |
1125 | } |
1126 | |
1127 | inline void QOpenGLFunctions_3_3_Core::glGetUniformiv(GLuint program, GLint location, GLint *params) |
1128 | { |
1129 | d_2_0_Core->f.GetUniformiv(program, location, params); |
1130 | } |
1131 | |
1132 | inline void QOpenGLFunctions_3_3_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params) |
1133 | { |
1134 | d_2_0_Core->f.GetUniformfv(program, location, params); |
1135 | } |
1136 | |
1137 | inline GLint QOpenGLFunctions_3_3_Core::glGetUniformLocation(GLuint program, const GLchar *name) |
1138 | { |
1139 | return d_2_0_Core->f.GetUniformLocation(program, name); |
1140 | } |
1141 | |
1142 | inline void QOpenGLFunctions_3_3_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
1143 | { |
1144 | d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source); |
1145 | } |
1146 | |
1147 | inline void QOpenGLFunctions_3_3_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
1148 | { |
1149 | d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog); |
1150 | } |
1151 | |
1152 | inline void QOpenGLFunctions_3_3_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params) |
1153 | { |
1154 | d_2_0_Core->f.GetShaderiv(shader, pname, params); |
1155 | } |
1156 | |
1157 | inline void QOpenGLFunctions_3_3_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
1158 | { |
1159 | d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog); |
1160 | } |
1161 | |
1162 | inline void QOpenGLFunctions_3_3_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params) |
1163 | { |
1164 | d_2_0_Core->f.GetProgramiv(program, pname, params); |
1165 | } |
1166 | |
1167 | inline GLint QOpenGLFunctions_3_3_Core::glGetAttribLocation(GLuint program, const GLchar *name) |
1168 | { |
1169 | return d_2_0_Core->f.GetAttribLocation(program, name); |
1170 | } |
1171 | |
1172 | inline void QOpenGLFunctions_3_3_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) |
1173 | { |
1174 | d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj); |
1175 | } |
1176 | |
1177 | inline void QOpenGLFunctions_3_3_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
1178 | { |
1179 | d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name); |
1180 | } |
1181 | |
1182 | inline void QOpenGLFunctions_3_3_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
1183 | { |
1184 | d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name); |
1185 | } |
1186 | |
1187 | inline void QOpenGLFunctions_3_3_Core::glEnableVertexAttribArray(GLuint index) |
1188 | { |
1189 | d_2_0_Core->f.EnableVertexAttribArray(index); |
1190 | } |
1191 | |
1192 | inline void QOpenGLFunctions_3_3_Core::glDisableVertexAttribArray(GLuint index) |
1193 | { |
1194 | d_2_0_Core->f.DisableVertexAttribArray(index); |
1195 | } |
1196 | |
1197 | inline void QOpenGLFunctions_3_3_Core::glDetachShader(GLuint program, GLuint shader) |
1198 | { |
1199 | d_2_0_Core->f.DetachShader(program, shader); |
1200 | } |
1201 | |
1202 | inline void QOpenGLFunctions_3_3_Core::glDeleteShader(GLuint shader) |
1203 | { |
1204 | d_2_0_Core->f.DeleteShader(shader); |
1205 | } |
1206 | |
1207 | inline void QOpenGLFunctions_3_3_Core::glDeleteProgram(GLuint program) |
1208 | { |
1209 | d_2_0_Core->f.DeleteProgram(program); |
1210 | } |
1211 | |
1212 | inline GLuint QOpenGLFunctions_3_3_Core::glCreateShader(GLenum type) |
1213 | { |
1214 | return d_2_0_Core->f.CreateShader(type); |
1215 | } |
1216 | |
1217 | inline GLuint QOpenGLFunctions_3_3_Core::glCreateProgram() |
1218 | { |
1219 | return d_2_0_Core->f.CreateProgram(); |
1220 | } |
1221 | |
1222 | inline void QOpenGLFunctions_3_3_Core::glCompileShader(GLuint shader) |
1223 | { |
1224 | d_2_0_Core->f.CompileShader(shader); |
1225 | } |
1226 | |
1227 | inline void QOpenGLFunctions_3_3_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) |
1228 | { |
1229 | d_2_0_Core->f.BindAttribLocation(program, index, name); |
1230 | } |
1231 | |
1232 | inline void QOpenGLFunctions_3_3_Core::glAttachShader(GLuint program, GLuint shader) |
1233 | { |
1234 | d_2_0_Core->f.AttachShader(program, shader); |
1235 | } |
1236 | |
1237 | inline void QOpenGLFunctions_3_3_Core::glStencilMaskSeparate(GLenum face, GLuint mask) |
1238 | { |
1239 | d_2_0_Core->f.StencilMaskSeparate(face, mask); |
1240 | } |
1241 | |
1242 | inline void QOpenGLFunctions_3_3_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
1243 | { |
1244 | d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask); |
1245 | } |
1246 | |
1247 | inline void QOpenGLFunctions_3_3_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
1248 | { |
1249 | d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass); |
1250 | } |
1251 | |
1252 | inline void QOpenGLFunctions_3_3_Core::glDrawBuffers(GLsizei n, const GLenum *bufs) |
1253 | { |
1254 | d_2_0_Core->f.DrawBuffers(n, bufs); |
1255 | } |
1256 | |
1257 | inline void QOpenGLFunctions_3_3_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
1258 | { |
1259 | d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha); |
1260 | } |
1261 | |
1262 | |
1263 | // OpenGL 2.1 core functions |
1264 | inline void QOpenGLFunctions_3_3_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1265 | { |
1266 | d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value); |
1267 | } |
1268 | |
1269 | inline void QOpenGLFunctions_3_3_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1270 | { |
1271 | d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value); |
1272 | } |
1273 | |
1274 | inline void QOpenGLFunctions_3_3_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1275 | { |
1276 | d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value); |
1277 | } |
1278 | |
1279 | inline void QOpenGLFunctions_3_3_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1280 | { |
1281 | d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value); |
1282 | } |
1283 | |
1284 | inline void QOpenGLFunctions_3_3_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1285 | { |
1286 | d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value); |
1287 | } |
1288 | |
1289 | inline void QOpenGLFunctions_3_3_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1290 | { |
1291 | d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value); |
1292 | } |
1293 | |
1294 | |
1295 | // OpenGL 3.0 core functions |
1296 | inline GLboolean QOpenGLFunctions_3_3_Core::glIsVertexArray(GLuint array) |
1297 | { |
1298 | return d_3_0_Core->f.IsVertexArray(array); |
1299 | } |
1300 | |
1301 | inline void QOpenGLFunctions_3_3_Core::glGenVertexArrays(GLsizei n, GLuint *arrays) |
1302 | { |
1303 | d_3_0_Core->f.GenVertexArrays(n, arrays); |
1304 | } |
1305 | |
1306 | inline void QOpenGLFunctions_3_3_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays) |
1307 | { |
1308 | d_3_0_Core->f.DeleteVertexArrays(n, arrays); |
1309 | } |
1310 | |
1311 | inline void QOpenGLFunctions_3_3_Core::glBindVertexArray(GLuint array) |
1312 | { |
1313 | d_3_0_Core->f.BindVertexArray(array); |
1314 | } |
1315 | |
1316 | inline void QOpenGLFunctions_3_3_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) |
1317 | { |
1318 | d_3_0_Core->f.FlushMappedBufferRange(target, offset, length); |
1319 | } |
1320 | |
1321 | inline GLvoid* QOpenGLFunctions_3_3_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
1322 | { |
1323 | return d_3_0_Core->f.MapBufferRange(target, offset, length, access); |
1324 | } |
1325 | |
1326 | inline void QOpenGLFunctions_3_3_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
1327 | { |
1328 | d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer); |
1329 | } |
1330 | |
1331 | inline void QOpenGLFunctions_3_3_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
1332 | { |
1333 | d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height); |
1334 | } |
1335 | |
1336 | inline void QOpenGLFunctions_3_3_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
1337 | { |
1338 | d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
1339 | } |
1340 | |
1341 | inline void QOpenGLFunctions_3_3_Core::glGenerateMipmap(GLenum target) |
1342 | { |
1343 | d_3_0_Core->f.GenerateMipmap(target); |
1344 | } |
1345 | |
1346 | inline void QOpenGLFunctions_3_3_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) |
1347 | { |
1348 | d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params); |
1349 | } |
1350 | |
1351 | inline void QOpenGLFunctions_3_3_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
1352 | { |
1353 | d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); |
1354 | } |
1355 | |
1356 | inline void QOpenGLFunctions_3_3_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
1357 | { |
1358 | d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); |
1359 | } |
1360 | |
1361 | inline void QOpenGLFunctions_3_3_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
1362 | { |
1363 | d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level); |
1364 | } |
1365 | |
1366 | inline void QOpenGLFunctions_3_3_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
1367 | { |
1368 | d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level); |
1369 | } |
1370 | |
1371 | inline GLenum QOpenGLFunctions_3_3_Core::glCheckFramebufferStatus(GLenum target) |
1372 | { |
1373 | return d_3_0_Core->f.CheckFramebufferStatus(target); |
1374 | } |
1375 | |
1376 | inline void QOpenGLFunctions_3_3_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers) |
1377 | { |
1378 | d_3_0_Core->f.GenFramebuffers(n, framebuffers); |
1379 | } |
1380 | |
1381 | inline void QOpenGLFunctions_3_3_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) |
1382 | { |
1383 | d_3_0_Core->f.DeleteFramebuffers(n, framebuffers); |
1384 | } |
1385 | |
1386 | inline void QOpenGLFunctions_3_3_Core::glBindFramebuffer(GLenum target, GLuint framebuffer) |
1387 | { |
1388 | d_3_0_Core->f.BindFramebuffer(target, framebuffer); |
1389 | } |
1390 | |
1391 | inline GLboolean QOpenGLFunctions_3_3_Core::glIsFramebuffer(GLuint framebuffer) |
1392 | { |
1393 | return d_3_0_Core->f.IsFramebuffer(framebuffer); |
1394 | } |
1395 | |
1396 | inline void QOpenGLFunctions_3_3_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) |
1397 | { |
1398 | d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params); |
1399 | } |
1400 | |
1401 | inline void QOpenGLFunctions_3_3_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
1402 | { |
1403 | d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height); |
1404 | } |
1405 | |
1406 | inline void QOpenGLFunctions_3_3_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) |
1407 | { |
1408 | d_3_0_Core->f.GenRenderbuffers(n, renderbuffers); |
1409 | } |
1410 | |
1411 | inline void QOpenGLFunctions_3_3_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) |
1412 | { |
1413 | d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers); |
1414 | } |
1415 | |
1416 | inline void QOpenGLFunctions_3_3_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
1417 | { |
1418 | d_3_0_Core->f.BindRenderbuffer(target, renderbuffer); |
1419 | } |
1420 | |
1421 | inline GLboolean QOpenGLFunctions_3_3_Core::glIsRenderbuffer(GLuint renderbuffer) |
1422 | { |
1423 | return d_3_0_Core->f.IsRenderbuffer(renderbuffer); |
1424 | } |
1425 | |
1426 | inline const GLubyte * QOpenGLFunctions_3_3_Core::glGetStringi(GLenum name, GLuint index) |
1427 | { |
1428 | return d_3_0_Core->f.GetStringi(name, index); |
1429 | } |
1430 | |
1431 | inline void QOpenGLFunctions_3_3_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
1432 | { |
1433 | d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil); |
1434 | } |
1435 | |
1436 | inline void QOpenGLFunctions_3_3_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) |
1437 | { |
1438 | d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value); |
1439 | } |
1440 | |
1441 | inline void QOpenGLFunctions_3_3_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) |
1442 | { |
1443 | d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value); |
1444 | } |
1445 | |
1446 | inline void QOpenGLFunctions_3_3_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) |
1447 | { |
1448 | d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value); |
1449 | } |
1450 | |
1451 | inline void QOpenGLFunctions_3_3_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) |
1452 | { |
1453 | d_3_0_Core->f.GetTexParameterIuiv(target, pname, params); |
1454 | } |
1455 | |
1456 | inline void QOpenGLFunctions_3_3_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) |
1457 | { |
1458 | d_3_0_Core->f.GetTexParameterIiv(target, pname, params); |
1459 | } |
1460 | |
1461 | inline void QOpenGLFunctions_3_3_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) |
1462 | { |
1463 | d_3_0_Core->f.TexParameterIuiv(target, pname, params); |
1464 | } |
1465 | |
1466 | inline void QOpenGLFunctions_3_3_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) |
1467 | { |
1468 | d_3_0_Core->f.TexParameterIiv(target, pname, params); |
1469 | } |
1470 | |
1471 | inline void QOpenGLFunctions_3_3_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value) |
1472 | { |
1473 | d_3_0_Core->f.Uniform4uiv(location, count, value); |
1474 | } |
1475 | |
1476 | inline void QOpenGLFunctions_3_3_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value) |
1477 | { |
1478 | d_3_0_Core->f.Uniform3uiv(location, count, value); |
1479 | } |
1480 | |
1481 | inline void QOpenGLFunctions_3_3_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value) |
1482 | { |
1483 | d_3_0_Core->f.Uniform2uiv(location, count, value); |
1484 | } |
1485 | |
1486 | inline void QOpenGLFunctions_3_3_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value) |
1487 | { |
1488 | d_3_0_Core->f.Uniform1uiv(location, count, value); |
1489 | } |
1490 | |
1491 | inline void QOpenGLFunctions_3_3_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
1492 | { |
1493 | d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3); |
1494 | } |
1495 | |
1496 | inline void QOpenGLFunctions_3_3_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
1497 | { |
1498 | d_3_0_Core->f.Uniform3ui(location, v0, v1, v2); |
1499 | } |
1500 | |
1501 | inline void QOpenGLFunctions_3_3_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1) |
1502 | { |
1503 | d_3_0_Core->f.Uniform2ui(location, v0, v1); |
1504 | } |
1505 | |
1506 | inline void QOpenGLFunctions_3_3_Core::glUniform1ui(GLint location, GLuint v0) |
1507 | { |
1508 | d_3_0_Core->f.Uniform1ui(location, v0); |
1509 | } |
1510 | |
1511 | inline GLint QOpenGLFunctions_3_3_Core::glGetFragDataLocation(GLuint program, const GLchar *name) |
1512 | { |
1513 | return d_3_0_Core->f.GetFragDataLocation(program, name); |
1514 | } |
1515 | |
1516 | inline void QOpenGLFunctions_3_3_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) |
1517 | { |
1518 | d_3_0_Core->f.BindFragDataLocation(program, color, name); |
1519 | } |
1520 | |
1521 | inline void QOpenGLFunctions_3_3_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params) |
1522 | { |
1523 | d_3_0_Core->f.GetUniformuiv(program, location, params); |
1524 | } |
1525 | |
1526 | inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) |
1527 | { |
1528 | d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params); |
1529 | } |
1530 | |
1531 | inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) |
1532 | { |
1533 | d_3_0_Core->f.GetVertexAttribIiv(index, pname, params); |
1534 | } |
1535 | |
1536 | inline void QOpenGLFunctions_3_3_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
1537 | { |
1538 | d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer); |
1539 | } |
1540 | |
1541 | inline void QOpenGLFunctions_3_3_Core::glEndConditionalRender() |
1542 | { |
1543 | d_3_0_Core->f.EndConditionalRender(); |
1544 | } |
1545 | |
1546 | inline void QOpenGLFunctions_3_3_Core::glBeginConditionalRender(GLuint id, GLenum mode) |
1547 | { |
1548 | d_3_0_Core->f.BeginConditionalRender(id, mode); |
1549 | } |
1550 | |
1551 | inline void QOpenGLFunctions_3_3_Core::glClampColor(GLenum target, GLenum clamp) |
1552 | { |
1553 | d_3_0_Core->f.ClampColor(target, clamp); |
1554 | } |
1555 | |
1556 | inline void QOpenGLFunctions_3_3_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) |
1557 | { |
1558 | d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); |
1559 | } |
1560 | |
1561 | inline void QOpenGLFunctions_3_3_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode) |
1562 | { |
1563 | d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode); |
1564 | } |
1565 | |
1566 | inline void QOpenGLFunctions_3_3_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer) |
1567 | { |
1568 | d_3_0_Core->f.BindBufferBase(target, index, buffer); |
1569 | } |
1570 | |
1571 | inline void QOpenGLFunctions_3_3_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
1572 | { |
1573 | d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size); |
1574 | } |
1575 | |
1576 | inline void QOpenGLFunctions_3_3_Core::glEndTransformFeedback() |
1577 | { |
1578 | d_3_0_Core->f.EndTransformFeedback(); |
1579 | } |
1580 | |
1581 | inline void QOpenGLFunctions_3_3_Core::glBeginTransformFeedback(GLenum primitiveMode) |
1582 | { |
1583 | d_3_0_Core->f.BeginTransformFeedback(primitiveMode); |
1584 | } |
1585 | |
1586 | inline GLboolean QOpenGLFunctions_3_3_Core::glIsEnabledi(GLenum target, GLuint index) |
1587 | { |
1588 | return d_3_0_Core->f.IsEnabledi(target, index); |
1589 | } |
1590 | |
1591 | inline void QOpenGLFunctions_3_3_Core::glDisablei(GLenum target, GLuint index) |
1592 | { |
1593 | d_3_0_Core->f.Disablei(target, index); |
1594 | } |
1595 | |
1596 | inline void QOpenGLFunctions_3_3_Core::glEnablei(GLenum target, GLuint index) |
1597 | { |
1598 | d_3_0_Core->f.Enablei(target, index); |
1599 | } |
1600 | |
1601 | inline void QOpenGLFunctions_3_3_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data) |
1602 | { |
1603 | d_3_0_Core->f.GetIntegeri_v(target, index, data); |
1604 | } |
1605 | |
1606 | inline void QOpenGLFunctions_3_3_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) |
1607 | { |
1608 | d_3_0_Core->f.GetBooleani_v(target, index, data); |
1609 | } |
1610 | |
1611 | inline void QOpenGLFunctions_3_3_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
1612 | { |
1613 | d_3_0_Core->f.ColorMaski(index, r, g, b, a); |
1614 | } |
1615 | |
1616 | |
1617 | // OpenGL 3.1 core functions |
1618 | inline void QOpenGLFunctions_3_3_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
1619 | { |
1620 | d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); |
1621 | } |
1622 | |
1623 | inline void QOpenGLFunctions_3_3_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
1624 | { |
1625 | d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); |
1626 | } |
1627 | |
1628 | inline void QOpenGLFunctions_3_3_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) |
1629 | { |
1630 | d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); |
1631 | } |
1632 | |
1633 | inline void QOpenGLFunctions_3_3_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) |
1634 | { |
1635 | d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); |
1636 | } |
1637 | |
1638 | inline GLuint QOpenGLFunctions_3_3_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) |
1639 | { |
1640 | return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName); |
1641 | } |
1642 | |
1643 | inline void QOpenGLFunctions_3_3_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) |
1644 | { |
1645 | d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); |
1646 | } |
1647 | |
1648 | inline void QOpenGLFunctions_3_3_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) |
1649 | { |
1650 | d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); |
1651 | } |
1652 | |
1653 | inline void QOpenGLFunctions_3_3_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices) |
1654 | { |
1655 | d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); |
1656 | } |
1657 | |
1658 | inline void QOpenGLFunctions_3_3_Core::glPrimitiveRestartIndex(GLuint index) |
1659 | { |
1660 | d_3_1_Core->f.PrimitiveRestartIndex(index); |
1661 | } |
1662 | |
1663 | inline void QOpenGLFunctions_3_3_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) |
1664 | { |
1665 | d_3_1_Core->f.TexBuffer(target, internalformat, buffer); |
1666 | } |
1667 | |
1668 | inline void QOpenGLFunctions_3_3_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount) |
1669 | { |
1670 | d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount); |
1671 | } |
1672 | |
1673 | inline void QOpenGLFunctions_3_3_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) |
1674 | { |
1675 | d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount); |
1676 | } |
1677 | |
1678 | |
1679 | // OpenGL 3.2 core functions |
1680 | inline void QOpenGLFunctions_3_3_Core::glSampleMaski(GLuint index, GLbitfield mask) |
1681 | { |
1682 | d_3_2_Core->f.SampleMaski(index, mask); |
1683 | } |
1684 | |
1685 | inline void QOpenGLFunctions_3_3_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) |
1686 | { |
1687 | d_3_2_Core->f.GetMultisamplefv(pname, index, val); |
1688 | } |
1689 | |
1690 | inline void QOpenGLFunctions_3_3_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) |
1691 | { |
1692 | d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); |
1693 | } |
1694 | |
1695 | inline void QOpenGLFunctions_3_3_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
1696 | { |
1697 | d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); |
1698 | } |
1699 | |
1700 | inline void QOpenGLFunctions_3_3_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) |
1701 | { |
1702 | d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values); |
1703 | } |
1704 | |
1705 | inline void QOpenGLFunctions_3_3_Core::glGetInteger64v(GLenum pname, GLint64 *params) |
1706 | { |
1707 | d_3_2_Core->f.GetInteger64v(pname, params); |
1708 | } |
1709 | |
1710 | inline void QOpenGLFunctions_3_3_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
1711 | { |
1712 | d_3_2_Core->f.WaitSync(sync, flags, timeout); |
1713 | } |
1714 | |
1715 | inline GLenum QOpenGLFunctions_3_3_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
1716 | { |
1717 | return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout); |
1718 | } |
1719 | |
1720 | inline void QOpenGLFunctions_3_3_Core::glDeleteSync(GLsync sync) |
1721 | { |
1722 | d_3_2_Core->f.DeleteSync(sync); |
1723 | } |
1724 | |
1725 | inline GLboolean QOpenGLFunctions_3_3_Core::glIsSync(GLsync sync) |
1726 | { |
1727 | return d_3_2_Core->f.IsSync(sync); |
1728 | } |
1729 | |
1730 | inline GLsync QOpenGLFunctions_3_3_Core::glFenceSync(GLenum condition, GLbitfield flags) |
1731 | { |
1732 | return d_3_2_Core->f.FenceSync(condition, flags); |
1733 | } |
1734 | |
1735 | inline void QOpenGLFunctions_3_3_Core::glProvokingVertex(GLenum mode) |
1736 | { |
1737 | d_3_2_Core->f.ProvokingVertex(mode); |
1738 | } |
1739 | |
1740 | inline void QOpenGLFunctions_3_3_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex) |
1741 | { |
1742 | d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex); |
1743 | } |
1744 | |
1745 | inline void QOpenGLFunctions_3_3_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex) |
1746 | { |
1747 | d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex); |
1748 | } |
1749 | |
1750 | inline void QOpenGLFunctions_3_3_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) |
1751 | { |
1752 | d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex); |
1753 | } |
1754 | |
1755 | inline void QOpenGLFunctions_3_3_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) |
1756 | { |
1757 | d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex); |
1758 | } |
1759 | |
1760 | inline void QOpenGLFunctions_3_3_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) |
1761 | { |
1762 | d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level); |
1763 | } |
1764 | |
1765 | inline void QOpenGLFunctions_3_3_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) |
1766 | { |
1767 | d_3_2_Core->f.GetBufferParameteri64v(target, pname, params); |
1768 | } |
1769 | |
1770 | inline void QOpenGLFunctions_3_3_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) |
1771 | { |
1772 | d_3_2_Core->f.GetInteger64i_v(target, index, data); |
1773 | } |
1774 | |
1775 | |
1776 | // OpenGL 3.3 core functions |
1777 | inline void QOpenGLFunctions_3_3_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
1778 | { |
1779 | d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value); |
1780 | } |
1781 | |
1782 | inline void QOpenGLFunctions_3_3_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
1783 | { |
1784 | d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value); |
1785 | } |
1786 | |
1787 | inline void QOpenGLFunctions_3_3_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
1788 | { |
1789 | d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value); |
1790 | } |
1791 | |
1792 | inline void QOpenGLFunctions_3_3_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
1793 | { |
1794 | d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value); |
1795 | } |
1796 | |
1797 | inline void QOpenGLFunctions_3_3_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
1798 | { |
1799 | d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value); |
1800 | } |
1801 | |
1802 | inline void QOpenGLFunctions_3_3_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
1803 | { |
1804 | d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value); |
1805 | } |
1806 | |
1807 | inline void QOpenGLFunctions_3_3_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
1808 | { |
1809 | d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value); |
1810 | } |
1811 | |
1812 | inline void QOpenGLFunctions_3_3_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
1813 | { |
1814 | d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value); |
1815 | } |
1816 | |
1817 | inline void QOpenGLFunctions_3_3_Core::glSecondaryColorP3uiv(GLenum type, const GLuint *color) |
1818 | { |
1819 | Q_UNUSED(type); |
1820 | Q_UNUSED(color); |
1821 | QOPENGL_DEPRECATEDFUNCTION; |
1822 | } |
1823 | |
1824 | inline void QOpenGLFunctions_3_3_Core::glSecondaryColorP3ui(GLenum type, GLuint color) |
1825 | { |
1826 | Q_UNUSED(type); |
1827 | Q_UNUSED(color); |
1828 | QOPENGL_DEPRECATEDFUNCTION; |
1829 | } |
1830 | |
1831 | inline void QOpenGLFunctions_3_3_Core::glColorP4uiv(GLenum type, const GLuint *color) |
1832 | { |
1833 | Q_UNUSED(type); |
1834 | Q_UNUSED(color); |
1835 | QOPENGL_DEPRECATEDFUNCTION; |
1836 | } |
1837 | |
1838 | inline void QOpenGLFunctions_3_3_Core::glColorP4ui(GLenum type, GLuint color) |
1839 | { |
1840 | Q_UNUSED(type); |
1841 | Q_UNUSED(color); |
1842 | QOPENGL_DEPRECATEDFUNCTION; |
1843 | } |
1844 | |
1845 | inline void QOpenGLFunctions_3_3_Core::glColorP3uiv(GLenum type, const GLuint *color) |
1846 | { |
1847 | Q_UNUSED(type); |
1848 | Q_UNUSED(color); |
1849 | QOPENGL_DEPRECATEDFUNCTION; |
1850 | } |
1851 | |
1852 | inline void QOpenGLFunctions_3_3_Core::glColorP3ui(GLenum type, GLuint color) |
1853 | { |
1854 | Q_UNUSED(type); |
1855 | Q_UNUSED(color); |
1856 | QOPENGL_DEPRECATEDFUNCTION; |
1857 | } |
1858 | |
1859 | inline void QOpenGLFunctions_3_3_Core::glNormalP3uiv(GLenum type, const GLuint *coords) |
1860 | { |
1861 | Q_UNUSED(type); |
1862 | Q_UNUSED(coords); |
1863 | QOPENGL_DEPRECATEDFUNCTION; |
1864 | } |
1865 | |
1866 | inline void QOpenGLFunctions_3_3_Core::glNormalP3ui(GLenum type, GLuint coords) |
1867 | { |
1868 | Q_UNUSED(type); |
1869 | Q_UNUSED(coords); |
1870 | QOPENGL_DEPRECATEDFUNCTION; |
1871 | } |
1872 | |
1873 | inline void QOpenGLFunctions_3_3_Core::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords) |
1874 | { |
1875 | Q_UNUSED(texture); |
1876 | Q_UNUSED(type); |
1877 | Q_UNUSED(coords); |
1878 | QOPENGL_DEPRECATEDFUNCTION; |
1879 | } |
1880 | |
1881 | inline void QOpenGLFunctions_3_3_Core::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) |
1882 | { |
1883 | Q_UNUSED(texture); |
1884 | Q_UNUSED(type); |
1885 | Q_UNUSED(coords); |
1886 | QOPENGL_DEPRECATEDFUNCTION; |
1887 | } |
1888 | |
1889 | inline void QOpenGLFunctions_3_3_Core::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords) |
1890 | { |
1891 | Q_UNUSED(texture); |
1892 | Q_UNUSED(type); |
1893 | Q_UNUSED(coords); |
1894 | QOPENGL_DEPRECATEDFUNCTION; |
1895 | } |
1896 | |
1897 | inline void QOpenGLFunctions_3_3_Core::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) |
1898 | { |
1899 | Q_UNUSED(texture); |
1900 | Q_UNUSED(type); |
1901 | Q_UNUSED(coords); |
1902 | QOPENGL_DEPRECATEDFUNCTION; |
1903 | } |
1904 | |
1905 | inline void QOpenGLFunctions_3_3_Core::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords) |
1906 | { |
1907 | Q_UNUSED(texture); |
1908 | Q_UNUSED(type); |
1909 | Q_UNUSED(coords); |
1910 | QOPENGL_DEPRECATEDFUNCTION; |
1911 | } |
1912 | |
1913 | inline void QOpenGLFunctions_3_3_Core::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) |
1914 | { |
1915 | Q_UNUSED(texture); |
1916 | Q_UNUSED(type); |
1917 | Q_UNUSED(coords); |
1918 | QOPENGL_DEPRECATEDFUNCTION; |
1919 | } |
1920 | |
1921 | inline void QOpenGLFunctions_3_3_Core::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords) |
1922 | { |
1923 | Q_UNUSED(texture); |
1924 | Q_UNUSED(type); |
1925 | Q_UNUSED(coords); |
1926 | QOPENGL_DEPRECATEDFUNCTION; |
1927 | } |
1928 | |
1929 | inline void QOpenGLFunctions_3_3_Core::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) |
1930 | { |
1931 | Q_UNUSED(texture); |
1932 | Q_UNUSED(type); |
1933 | Q_UNUSED(coords); |
1934 | QOPENGL_DEPRECATEDFUNCTION; |
1935 | } |
1936 | |
1937 | inline void QOpenGLFunctions_3_3_Core::glTexCoordP4uiv(GLenum type, const GLuint *coords) |
1938 | { |
1939 | Q_UNUSED(type); |
1940 | Q_UNUSED(coords); |
1941 | QOPENGL_DEPRECATEDFUNCTION; |
1942 | } |
1943 | |
1944 | inline void QOpenGLFunctions_3_3_Core::glTexCoordP4ui(GLenum type, GLuint coords) |
1945 | { |
1946 | Q_UNUSED(type); |
1947 | Q_UNUSED(coords); |
1948 | QOPENGL_DEPRECATEDFUNCTION; |
1949 | } |
1950 | |
1951 | inline void QOpenGLFunctions_3_3_Core::glTexCoordP3uiv(GLenum type, const GLuint *coords) |
1952 | { |
1953 | Q_UNUSED(type); |
1954 | Q_UNUSED(coords); |
1955 | QOPENGL_DEPRECATEDFUNCTION; |
1956 | } |
1957 | |
1958 | inline void QOpenGLFunctions_3_3_Core::glTexCoordP3ui(GLenum type, GLuint coords) |
1959 | { |
1960 | Q_UNUSED(type); |
1961 | Q_UNUSED(coords); |
1962 | QOPENGL_DEPRECATEDFUNCTION; |
1963 | } |
1964 | |
1965 | inline void QOpenGLFunctions_3_3_Core::glTexCoordP2uiv(GLenum type, const GLuint *coords) |
1966 | { |
1967 | Q_UNUSED(type); |
1968 | Q_UNUSED(coords); |
1969 | QOPENGL_DEPRECATEDFUNCTION; |
1970 | } |
1971 | |
1972 | inline void QOpenGLFunctions_3_3_Core::glTexCoordP2ui(GLenum type, GLuint coords) |
1973 | { |
1974 | Q_UNUSED(type); |
1975 | Q_UNUSED(coords); |
1976 | QOPENGL_DEPRECATEDFUNCTION; |
1977 | } |
1978 | |
1979 | inline void QOpenGLFunctions_3_3_Core::glTexCoordP1uiv(GLenum type, const GLuint *coords) |
1980 | { |
1981 | Q_UNUSED(type); |
1982 | Q_UNUSED(coords); |
1983 | QOPENGL_DEPRECATEDFUNCTION; |
1984 | } |
1985 | |
1986 | inline void QOpenGLFunctions_3_3_Core::glTexCoordP1ui(GLenum type, GLuint coords) |
1987 | { |
1988 | Q_UNUSED(type); |
1989 | Q_UNUSED(coords); |
1990 | QOPENGL_DEPRECATEDFUNCTION; |
1991 | } |
1992 | |
1993 | inline void QOpenGLFunctions_3_3_Core::glVertexP4uiv(GLenum type, const GLuint *value) |
1994 | { |
1995 | Q_UNUSED(type); |
1996 | Q_UNUSED(value); |
1997 | QOPENGL_DEPRECATEDFUNCTION; |
1998 | } |
1999 | |
2000 | inline void QOpenGLFunctions_3_3_Core::glVertexP4ui(GLenum type, GLuint value) |
2001 | { |
2002 | Q_UNUSED(type); |
2003 | Q_UNUSED(value); |
2004 | QOPENGL_DEPRECATEDFUNCTION; |
2005 | } |
2006 | |
2007 | inline void QOpenGLFunctions_3_3_Core::glVertexP3uiv(GLenum type, const GLuint *value) |
2008 | { |
2009 | Q_UNUSED(type); |
2010 | Q_UNUSED(value); |
2011 | QOPENGL_DEPRECATEDFUNCTION; |
2012 | } |
2013 | |
2014 | inline void QOpenGLFunctions_3_3_Core::glVertexP3ui(GLenum type, GLuint value) |
2015 | { |
2016 | Q_UNUSED(type); |
2017 | Q_UNUSED(value); |
2018 | QOPENGL_DEPRECATEDFUNCTION; |
2019 | } |
2020 | |
2021 | inline void QOpenGLFunctions_3_3_Core::glVertexP2uiv(GLenum type, const GLuint *value) |
2022 | { |
2023 | Q_UNUSED(type); |
2024 | Q_UNUSED(value); |
2025 | QOPENGL_DEPRECATEDFUNCTION; |
2026 | } |
2027 | |
2028 | inline void QOpenGLFunctions_3_3_Core::glVertexP2ui(GLenum type, GLuint value) |
2029 | { |
2030 | Q_UNUSED(type); |
2031 | Q_UNUSED(value); |
2032 | QOPENGL_DEPRECATEDFUNCTION; |
2033 | } |
2034 | |
2035 | inline void QOpenGLFunctions_3_3_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) |
2036 | { |
2037 | d_3_3_Core->f.GetQueryObjectui64v(id, pname, params); |
2038 | } |
2039 | |
2040 | inline void QOpenGLFunctions_3_3_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) |
2041 | { |
2042 | d_3_3_Core->f.GetQueryObjecti64v(id, pname, params); |
2043 | } |
2044 | |
2045 | inline void QOpenGLFunctions_3_3_Core::glQueryCounter(GLuint id, GLenum target) |
2046 | { |
2047 | d_3_3_Core->f.QueryCounter(id, target); |
2048 | } |
2049 | |
2050 | inline void QOpenGLFunctions_3_3_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) |
2051 | { |
2052 | d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params); |
2053 | } |
2054 | |
2055 | inline void QOpenGLFunctions_3_3_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) |
2056 | { |
2057 | d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params); |
2058 | } |
2059 | |
2060 | inline void QOpenGLFunctions_3_3_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) |
2061 | { |
2062 | d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params); |
2063 | } |
2064 | |
2065 | inline void QOpenGLFunctions_3_3_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) |
2066 | { |
2067 | d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params); |
2068 | } |
2069 | |
2070 | inline void QOpenGLFunctions_3_3_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param) |
2071 | { |
2072 | d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param); |
2073 | } |
2074 | |
2075 | inline void QOpenGLFunctions_3_3_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param) |
2076 | { |
2077 | d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param); |
2078 | } |
2079 | |
2080 | inline void QOpenGLFunctions_3_3_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) |
2081 | { |
2082 | d_3_3_Core->f.SamplerParameterfv(sampler, pname, param); |
2083 | } |
2084 | |
2085 | inline void QOpenGLFunctions_3_3_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) |
2086 | { |
2087 | d_3_3_Core->f.SamplerParameterf(sampler, pname, param); |
2088 | } |
2089 | |
2090 | inline void QOpenGLFunctions_3_3_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) |
2091 | { |
2092 | d_3_3_Core->f.SamplerParameteriv(sampler, pname, param); |
2093 | } |
2094 | |
2095 | inline void QOpenGLFunctions_3_3_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) |
2096 | { |
2097 | d_3_3_Core->f.SamplerParameteri(sampler, pname, param); |
2098 | } |
2099 | |
2100 | inline void QOpenGLFunctions_3_3_Core::glBindSampler(GLuint unit, GLuint sampler) |
2101 | { |
2102 | d_3_3_Core->f.BindSampler(unit, sampler); |
2103 | } |
2104 | |
2105 | inline GLboolean QOpenGLFunctions_3_3_Core::glIsSampler(GLuint sampler) |
2106 | { |
2107 | return d_3_3_Core->f.IsSampler(sampler); |
2108 | } |
2109 | |
2110 | inline void QOpenGLFunctions_3_3_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers) |
2111 | { |
2112 | d_3_3_Core->f.DeleteSamplers(count, samplers); |
2113 | } |
2114 | |
2115 | inline void QOpenGLFunctions_3_3_Core::glGenSamplers(GLsizei count, GLuint *samplers) |
2116 | { |
2117 | d_3_3_Core->f.GenSamplers(count, samplers); |
2118 | } |
2119 | |
2120 | inline GLint QOpenGLFunctions_3_3_Core::glGetFragDataIndex(GLuint program, const GLchar *name) |
2121 | { |
2122 | return d_3_3_Core->f.GetFragDataIndex(program, name); |
2123 | } |
2124 | |
2125 | inline void QOpenGLFunctions_3_3_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) |
2126 | { |
2127 | d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name); |
2128 | } |
2129 | |
2130 | inline void QOpenGLFunctions_3_3_Core::glVertexAttribDivisor(GLuint index, GLuint divisor) |
2131 | { |
2132 | d_3_3_Core->f.VertexAttribDivisor(index, divisor); |
2133 | } |
2134 | |
2135 | |
2136 | |
2137 | QT_END_NAMESPACE |
2138 | |
2139 | #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2 |
2140 | |
2141 | #endif |
2142 | |