| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) | 
| 4 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 5 | ** Contact: https://www.qt.io/licensing/ | 
| 6 | ** | 
| 7 | ** This file is part of the QtGui module of the Qt Toolkit. | 
| 8 | ** | 
| 9 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 10 | ** Commercial License Usage | 
| 11 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 12 | ** accordance with the commercial license agreement provided with the | 
| 13 | ** Software or, alternatively, in accordance with the terms contained in | 
| 14 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 15 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 16 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 17 | ** | 
| 18 | ** GNU Lesser General Public License Usage | 
| 19 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 20 | ** General Public License version 3 as published by the Free Software | 
| 21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 22 | ** packaging of this file. Please review the following information to | 
| 23 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 25 | ** | 
| 26 | ** GNU General Public License Usage | 
| 27 | ** Alternatively, this file may be used under the terms of the GNU | 
| 28 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 29 | ** Public license version 3 or any later version approved by the KDE Free | 
| 30 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
| 32 | ** included in the packaging of this file. Please review the following | 
| 33 | ** information to ensure the GNU General Public License requirements will | 
| 34 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | 
| 35 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 36 | ** | 
| 37 | ** $QT_END_LICENSE$ | 
| 38 | ** | 
| 39 | ** | 
| 40 | ** This file was generated by glgen version 0.1 | 
| 41 | ** Command line was: glgen | 
| 42 | ** | 
| 43 | ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) | 
| 44 | ** | 
| 45 | ** This is an auto-generated file. | 
| 46 | ** Do not edit! All changes made to it will be lost. | 
| 47 | ** | 
| 48 | ****************************************************************************/ | 
| 49 |  | 
| 50 | #ifndef QOPENGLVERSIONFUNCTIONS_4_0_COMPATIBILITY_H | 
| 51 | #define QOPENGLVERSIONFUNCTIONS_4_0_COMPATIBILITY_H | 
| 52 |  | 
| 53 | #include <QtGui/qtguiglobal.h> | 
| 54 |  | 
| 55 | #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2) | 
| 56 |  | 
| 57 | #include <QtGui/QOpenGLVersionFunctions> | 
| 58 | #include <QtGui/qopenglcontext.h> | 
| 59 |  | 
| 60 | QT_BEGIN_NAMESPACE | 
| 61 |  | 
| 62 | class Q_GUI_EXPORT QOpenGLFunctions_4_0_Compatibility : public QAbstractOpenGLFunctions | 
| 63 | { | 
| 64 | public: | 
| 65 |     QOpenGLFunctions_4_0_Compatibility(); | 
| 66 |     ~QOpenGLFunctions_4_0_Compatibility(); | 
| 67 |  | 
| 68 |     bool initializeOpenGLFunctions() override; | 
| 69 |  | 
| 70 |     // OpenGL 1.0 core functions | 
| 71 |     void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); | 
| 72 |     void glDepthRange(GLdouble nearVal, GLdouble farVal); | 
| 73 |     GLboolean glIsEnabled(GLenum cap); | 
| 74 |     void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); | 
| 75 |     void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); | 
| 76 |     void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); | 
| 77 |     void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); | 
| 78 |     void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); | 
| 79 |     const GLubyte * glGetString(GLenum name); | 
| 80 |     void glGetIntegerv(GLenum pname, GLint *params); | 
| 81 |     void glGetFloatv(GLenum pname, GLfloat *params); | 
| 82 |     GLenum glGetError(); | 
| 83 |     void glGetDoublev(GLenum pname, GLdouble *params); | 
| 84 |     void glGetBooleanv(GLenum pname, GLboolean *params); | 
| 85 |     void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); | 
| 86 |     void glReadBuffer(GLenum mode); | 
| 87 |     void glPixelStorei(GLenum pname, GLint param); | 
| 88 |     void glPixelStoref(GLenum pname, GLfloat param); | 
| 89 |     void glDepthFunc(GLenum func); | 
| 90 |     void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); | 
| 91 |     void glStencilFunc(GLenum func, GLint ref, GLuint mask); | 
| 92 |     void glLogicOp(GLenum opcode); | 
| 93 |     void glBlendFunc(GLenum sfactor, GLenum dfactor); | 
| 94 |     void glFlush(); | 
| 95 |     void glFinish(); | 
| 96 |     void glEnable(GLenum cap); | 
| 97 |     void glDisable(GLenum cap); | 
| 98 |     void glDepthMask(GLboolean flag); | 
| 99 |     void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); | 
| 100 |     void glStencilMask(GLuint mask); | 
| 101 |     void glClearDepth(GLdouble depth); | 
| 102 |     void glClearStencil(GLint s); | 
| 103 |     void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | 
| 104 |     void glClear(GLbitfield mask); | 
| 105 |     void glDrawBuffer(GLenum mode); | 
| 106 |     void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); | 
| 107 |     void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); | 
| 108 |     void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); | 
| 109 |     void glTexParameteri(GLenum target, GLenum pname, GLint param); | 
| 110 |     void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); | 
| 111 |     void glTexParameterf(GLenum target, GLenum pname, GLfloat param); | 
| 112 |     void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); | 
| 113 |     void glPolygonMode(GLenum face, GLenum mode); | 
| 114 |     void glPointSize(GLfloat size); | 
| 115 |     void glLineWidth(GLfloat width); | 
| 116 |     void glHint(GLenum target, GLenum mode); | 
| 117 |     void glFrontFace(GLenum mode); | 
| 118 |     void glCullFace(GLenum mode); | 
| 119 |  | 
| 120 |     // OpenGL 1.1 core functions | 
| 121 |     void glIndexubv(const GLubyte *c); | 
| 122 |     void glIndexub(GLubyte c); | 
| 123 |     GLboolean glIsTexture(GLuint texture); | 
| 124 |     void glGenTextures(GLsizei n, GLuint *textures); | 
| 125 |     void glDeleteTextures(GLsizei n, const GLuint *textures); | 
| 126 |     void glBindTexture(GLenum target, GLuint texture); | 
| 127 |     void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); | 
| 128 |     void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); | 
| 129 |     void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); | 
| 130 |     void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); | 
| 131 |     void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); | 
| 132 |     void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); | 
| 133 |     void glPolygonOffset(GLfloat factor, GLfloat units); | 
| 134 |     void glGetPointerv(GLenum pname, GLvoid* *params); | 
| 135 |     void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); | 
| 136 |     void glDrawArrays(GLenum mode, GLint first, GLsizei count); | 
| 137 |  | 
| 138 |     // OpenGL 1.2 core functions | 
| 139 |     void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); | 
| 140 |     void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); | 
| 141 |     void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); | 
| 142 |     void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); | 
| 143 |     void glBlendEquation(GLenum mode); | 
| 144 |     void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | 
| 145 |  | 
| 146 |     // OpenGL 1.3 core functions | 
| 147 |     void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); | 
| 148 |     void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); | 
| 149 |     void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); | 
| 150 |     void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); | 
| 151 |     void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); | 
| 152 |     void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); | 
| 153 |     void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); | 
| 154 |     void glSampleCoverage(GLfloat value, GLboolean invert); | 
| 155 |     void glActiveTexture(GLenum texture); | 
| 156 |  | 
| 157 |     // OpenGL 1.4 core functions | 
| 158 |     void glPointParameteriv(GLenum pname, const GLint *params); | 
| 159 |     void glPointParameteri(GLenum pname, GLint param); | 
| 160 |     void glPointParameterfv(GLenum pname, const GLfloat *params); | 
| 161 |     void glPointParameterf(GLenum pname, GLfloat param); | 
| 162 |     void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); | 
| 163 |     void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); | 
| 164 |     void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); | 
| 165 |  | 
| 166 |     // OpenGL 1.5 core functions | 
| 167 |     void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params); | 
| 168 |     void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); | 
| 169 |     GLboolean glUnmapBuffer(GLenum target); | 
| 170 |     GLvoid* glMapBuffer(GLenum target, GLenum access); | 
| 171 |     void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); | 
| 172 |     void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); | 
| 173 |     void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); | 
| 174 |     GLboolean glIsBuffer(GLuint buffer); | 
| 175 |     void glGenBuffers(GLsizei n, GLuint *buffers); | 
| 176 |     void glDeleteBuffers(GLsizei n, const GLuint *buffers); | 
| 177 |     void glBindBuffer(GLenum target, GLuint buffer); | 
| 178 |     void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); | 
| 179 |     void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); | 
| 180 |     void glGetQueryiv(GLenum target, GLenum pname, GLint *params); | 
| 181 |     void glEndQuery(GLenum target); | 
| 182 |     void glBeginQuery(GLenum target, GLuint id); | 
| 183 |     GLboolean glIsQuery(GLuint id); | 
| 184 |     void glDeleteQueries(GLsizei n, const GLuint *ids); | 
| 185 |     void glGenQueries(GLsizei n, GLuint *ids); | 
| 186 |  | 
| 187 |     // OpenGL 2.0 core functions | 
| 188 |     void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); | 
| 189 |     void glValidateProgram(GLuint program); | 
| 190 |     void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
| 191 |     void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
| 192 |     void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
| 193 |     void glUniform4iv(GLint location, GLsizei count, const GLint *value); | 
| 194 |     void glUniform3iv(GLint location, GLsizei count, const GLint *value); | 
| 195 |     void glUniform2iv(GLint location, GLsizei count, const GLint *value); | 
| 196 |     void glUniform1iv(GLint location, GLsizei count, const GLint *value); | 
| 197 |     void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); | 
| 198 |     void glUniform3fv(GLint location, GLsizei count, const GLfloat *value); | 
| 199 |     void glUniform2fv(GLint location, GLsizei count, const GLfloat *value); | 
| 200 |     void glUniform1fv(GLint location, GLsizei count, const GLfloat *value); | 
| 201 |     void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); | 
| 202 |     void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); | 
| 203 |     void glUniform2i(GLint location, GLint v0, GLint v1); | 
| 204 |     void glUniform1i(GLint location, GLint v0); | 
| 205 |     void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); | 
| 206 |     void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); | 
| 207 |     void glUniform2f(GLint location, GLfloat v0, GLfloat v1); | 
| 208 |     void glUniform1f(GLint location, GLfloat v0); | 
| 209 |     void glUseProgram(GLuint program); | 
| 210 |     void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); | 
| 211 |     void glLinkProgram(GLuint program); | 
| 212 |     GLboolean glIsShader(GLuint shader); | 
| 213 |     GLboolean glIsProgram(GLuint program); | 
| 214 |     void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer); | 
| 215 |     void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); | 
| 216 |     void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); | 
| 217 |     void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); | 
| 218 |     void glGetUniformiv(GLuint program, GLint location, GLint *params); | 
| 219 |     void glGetUniformfv(GLuint program, GLint location, GLfloat *params); | 
| 220 |     GLint glGetUniformLocation(GLuint program, const GLchar *name); | 
| 221 |     void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); | 
| 222 |     void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); | 
| 223 |     void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); | 
| 224 |     void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); | 
| 225 |     void glGetProgramiv(GLuint program, GLenum pname, GLint *params); | 
| 226 |     GLint glGetAttribLocation(GLuint program, const GLchar *name); | 
| 227 |     void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); | 
| 228 |     void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); | 
| 229 |     void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); | 
| 230 |     void glEnableVertexAttribArray(GLuint index); | 
| 231 |     void glDisableVertexAttribArray(GLuint index); | 
| 232 |     void glDetachShader(GLuint program, GLuint shader); | 
| 233 |     void glDeleteShader(GLuint shader); | 
| 234 |     void glDeleteProgram(GLuint program); | 
| 235 |     GLuint glCreateShader(GLenum type); | 
| 236 |     GLuint glCreateProgram(); | 
| 237 |     void glCompileShader(GLuint shader); | 
| 238 |     void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); | 
| 239 |     void glAttachShader(GLuint program, GLuint shader); | 
| 240 |     void glStencilMaskSeparate(GLenum face, GLuint mask); | 
| 241 |     void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); | 
| 242 |     void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); | 
| 243 |     void glDrawBuffers(GLsizei n, const GLenum *bufs); | 
| 244 |     void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); | 
| 245 |  | 
| 246 |     // OpenGL 2.1 core functions | 
| 247 |     void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
| 248 |     void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
| 249 |     void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
| 250 |     void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
| 251 |     void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
| 252 |     void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
| 253 |  | 
| 254 |     // OpenGL 3.0 core functions | 
| 255 |     GLboolean glIsVertexArray(GLuint array); | 
| 256 |     void glGenVertexArrays(GLsizei n, GLuint *arrays); | 
| 257 |     void glDeleteVertexArrays(GLsizei n, const GLuint *arrays); | 
| 258 |     void glBindVertexArray(GLuint array); | 
| 259 |     void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); | 
| 260 |     GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); | 
| 261 |     void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); | 
| 262 |     void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); | 
| 263 |     void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); | 
| 264 |     void glGenerateMipmap(GLenum target); | 
| 265 |     void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); | 
| 266 |     void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); | 
| 267 |     void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); | 
| 268 |     void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); | 
| 269 |     void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); | 
| 270 |     GLenum glCheckFramebufferStatus(GLenum target); | 
| 271 |     void glGenFramebuffers(GLsizei n, GLuint *framebuffers); | 
| 272 |     void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); | 
| 273 |     void glBindFramebuffer(GLenum target, GLuint framebuffer); | 
| 274 |     GLboolean glIsFramebuffer(GLuint framebuffer); | 
| 275 |     void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); | 
| 276 |     void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); | 
| 277 |     void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); | 
| 278 |     void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); | 
| 279 |     void glBindRenderbuffer(GLenum target, GLuint renderbuffer); | 
| 280 |     GLboolean glIsRenderbuffer(GLuint renderbuffer); | 
| 281 |     const GLubyte * glGetStringi(GLenum name, GLuint index); | 
| 282 |     void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); | 
| 283 |     void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); | 
| 284 |     void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); | 
| 285 |     void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); | 
| 286 |     void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); | 
| 287 |     void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params); | 
| 288 |     void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); | 
| 289 |     void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params); | 
| 290 |     void glUniform4uiv(GLint location, GLsizei count, const GLuint *value); | 
| 291 |     void glUniform3uiv(GLint location, GLsizei count, const GLuint *value); | 
| 292 |     void glUniform2uiv(GLint location, GLsizei count, const GLuint *value); | 
| 293 |     void glUniform1uiv(GLint location, GLsizei count, const GLuint *value); | 
| 294 |     void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); | 
| 295 |     void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); | 
| 296 |     void glUniform2ui(GLint location, GLuint v0, GLuint v1); | 
| 297 |     void glUniform1ui(GLint location, GLuint v0); | 
| 298 |     GLint glGetFragDataLocation(GLuint program, const GLchar *name); | 
| 299 |     void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name); | 
| 300 |     void glGetUniformuiv(GLuint program, GLint location, GLuint *params); | 
| 301 |     void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); | 
| 302 |     void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); | 
| 303 |     void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); | 
| 304 |     void glEndConditionalRender(); | 
| 305 |     void glBeginConditionalRender(GLuint id, GLenum mode); | 
| 306 |     void glClampColor(GLenum target, GLenum clamp); | 
| 307 |     void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); | 
| 308 |     void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode); | 
| 309 |     void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); | 
| 310 |     void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); | 
| 311 |     void glEndTransformFeedback(); | 
| 312 |     void glBeginTransformFeedback(GLenum primitiveMode); | 
| 313 |     GLboolean glIsEnabledi(GLenum target, GLuint index); | 
| 314 |     void glDisablei(GLenum target, GLuint index); | 
| 315 |     void glEnablei(GLenum target, GLuint index); | 
| 316 |     void glGetIntegeri_v(GLenum target, GLuint index, GLint *data); | 
| 317 |     void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data); | 
| 318 |     void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); | 
| 319 |  | 
| 320 |     // OpenGL 3.1 core functions | 
| 321 |     void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); | 
| 322 |     void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); | 
| 323 |     void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); | 
| 324 |     void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); | 
| 325 |     GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); | 
| 326 |     void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); | 
| 327 |     void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); | 
| 328 |     void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices); | 
| 329 |     void glPrimitiveRestartIndex(GLuint index); | 
| 330 |     void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer); | 
| 331 |     void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount); | 
| 332 |     void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); | 
| 333 |  | 
| 334 |     // OpenGL 3.2 core functions | 
| 335 |     void glSampleMaski(GLuint index, GLbitfield mask); | 
| 336 |     void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); | 
| 337 |     void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); | 
| 338 |     void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); | 
| 339 |     void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); | 
| 340 |     void glGetInteger64v(GLenum pname, GLint64 *params); | 
| 341 |     void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); | 
| 342 |     GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); | 
| 343 |     void glDeleteSync(GLsync sync); | 
| 344 |     GLboolean glIsSync(GLsync sync); | 
| 345 |     GLsync glFenceSync(GLenum condition, GLbitfield flags); | 
| 346 |     void glProvokingVertex(GLenum mode); | 
| 347 |     void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex); | 
| 348 |     void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex); | 
| 349 |     void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); | 
| 350 |     void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); | 
| 351 |     void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); | 
| 352 |     void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); | 
| 353 |     void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data); | 
| 354 |  | 
| 355 |     // OpenGL 3.3 core functions | 
| 356 |     void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); | 
| 357 |     void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); | 
| 358 |     void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); | 
| 359 |     void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); | 
| 360 |     void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); | 
| 361 |     void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); | 
| 362 |     void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); | 
| 363 |     void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); | 
| 364 |     void glSecondaryColorP3uiv(GLenum type, const GLuint *color); | 
| 365 |     void glSecondaryColorP3ui(GLenum type, GLuint color); | 
| 366 |     void glColorP4uiv(GLenum type, const GLuint *color); | 
| 367 |     void glColorP4ui(GLenum type, GLuint color); | 
| 368 |     void glColorP3uiv(GLenum type, const GLuint *color); | 
| 369 |     void glColorP3ui(GLenum type, GLuint color); | 
| 370 |     void glNormalP3uiv(GLenum type, const GLuint *coords); | 
| 371 |     void glNormalP3ui(GLenum type, GLuint coords); | 
| 372 |     void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords); | 
| 373 |     void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); | 
| 374 |     void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords); | 
| 375 |     void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); | 
| 376 |     void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords); | 
| 377 |     void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); | 
| 378 |     void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords); | 
| 379 |     void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); | 
| 380 |     void glTexCoordP4uiv(GLenum type, const GLuint *coords); | 
| 381 |     void glTexCoordP4ui(GLenum type, GLuint coords); | 
| 382 |     void glTexCoordP3uiv(GLenum type, const GLuint *coords); | 
| 383 |     void glTexCoordP3ui(GLenum type, GLuint coords); | 
| 384 |     void glTexCoordP2uiv(GLenum type, const GLuint *coords); | 
| 385 |     void glTexCoordP2ui(GLenum type, GLuint coords); | 
| 386 |     void glTexCoordP1uiv(GLenum type, const GLuint *coords); | 
| 387 |     void glTexCoordP1ui(GLenum type, GLuint coords); | 
| 388 |     void glVertexP4uiv(GLenum type, const GLuint *value); | 
| 389 |     void glVertexP4ui(GLenum type, GLuint value); | 
| 390 |     void glVertexP3uiv(GLenum type, const GLuint *value); | 
| 391 |     void glVertexP3ui(GLenum type, GLuint value); | 
| 392 |     void glVertexP2uiv(GLenum type, const GLuint *value); | 
| 393 |     void glVertexP2ui(GLenum type, GLuint value); | 
| 394 |     void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params); | 
| 395 |     void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params); | 
| 396 |     void glQueryCounter(GLuint id, GLenum target); | 
| 397 |     void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params); | 
| 398 |     void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params); | 
| 399 |     void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params); | 
| 400 |     void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); | 
| 401 |     void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param); | 
| 402 |     void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param); | 
| 403 |     void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param); | 
| 404 |     void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); | 
| 405 |     void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param); | 
| 406 |     void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); | 
| 407 |     void glBindSampler(GLuint unit, GLuint sampler); | 
| 408 |     GLboolean glIsSampler(GLuint sampler); | 
| 409 |     void glDeleteSamplers(GLsizei count, const GLuint *samplers); | 
| 410 |     void glGenSamplers(GLsizei count, GLuint *samplers); | 
| 411 |     GLint glGetFragDataIndex(GLuint program, const GLchar *name); | 
| 412 |     void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); | 
| 413 |     void glVertexAttribDivisor(GLuint index, GLuint divisor); | 
| 414 |  | 
| 415 |     // OpenGL 4.0 core functions | 
| 416 |     void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params); | 
| 417 |     void glEndQueryIndexed(GLenum target, GLuint index); | 
| 418 |     void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id); | 
| 419 |     void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream); | 
| 420 |     void glDrawTransformFeedback(GLenum mode, GLuint id); | 
| 421 |     void glResumeTransformFeedback(); | 
| 422 |     void glPauseTransformFeedback(); | 
| 423 |     GLboolean glIsTransformFeedback(GLuint id); | 
| 424 |     void glGenTransformFeedbacks(GLsizei n, GLuint *ids); | 
| 425 |     void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids); | 
| 426 |     void glBindTransformFeedback(GLenum target, GLuint id); | 
| 427 |     void glPatchParameterfv(GLenum pname, const GLfloat *values); | 
| 428 |     void glPatchParameteri(GLenum pname, GLint value); | 
| 429 |     void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values); | 
| 430 |     void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params); | 
| 431 |     void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices); | 
| 432 |     void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); | 
| 433 |     void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); | 
| 434 |     void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); | 
| 435 |     GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name); | 
| 436 |     GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name); | 
| 437 |     void glGetUniformdv(GLuint program, GLint location, GLdouble *params); | 
| 438 |     void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); | 
| 439 |     void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); | 
| 440 |     void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); | 
| 441 |     void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); | 
| 442 |     void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); | 
| 443 |     void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); | 
| 444 |     void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); | 
| 445 |     void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); | 
| 446 |     void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); | 
| 447 |     void glUniform4dv(GLint location, GLsizei count, const GLdouble *value); | 
| 448 |     void glUniform3dv(GLint location, GLsizei count, const GLdouble *value); | 
| 449 |     void glUniform2dv(GLint location, GLsizei count, const GLdouble *value); | 
| 450 |     void glUniform1dv(GLint location, GLsizei count, const GLdouble *value); | 
| 451 |     void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); | 
| 452 |     void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z); | 
| 453 |     void glUniform2d(GLint location, GLdouble x, GLdouble y); | 
| 454 |     void glUniform1d(GLint location, GLdouble x); | 
| 455 |     void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect); | 
| 456 |     void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect); | 
| 457 |     void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); | 
| 458 |     void glBlendFunci(GLuint buf, GLenum src, GLenum dst); | 
| 459 |     void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha); | 
| 460 |     void glBlendEquationi(GLuint buf, GLenum mode); | 
| 461 |     void glMinSampleShading(GLfloat value); | 
| 462 |  | 
| 463 |     // OpenGL 1.0 deprecated functions | 
| 464 |     void glTranslatef(GLfloat x, GLfloat y, GLfloat z); | 
| 465 |     void glTranslated(GLdouble x, GLdouble y, GLdouble z); | 
| 466 |     void glScalef(GLfloat x, GLfloat y, GLfloat z); | 
| 467 |     void glScaled(GLdouble x, GLdouble y, GLdouble z); | 
| 468 |     void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); | 
| 469 |     void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); | 
| 470 |     void glPushMatrix(); | 
| 471 |     void glPopMatrix(); | 
| 472 |     void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); | 
| 473 |     void glMultMatrixd(const GLdouble *m); | 
| 474 |     void glMultMatrixf(const GLfloat *m); | 
| 475 |     void glMatrixMode(GLenum mode); | 
| 476 |     void glLoadMatrixd(const GLdouble *m); | 
| 477 |     void glLoadMatrixf(const GLfloat *m); | 
| 478 |     void glLoadIdentity(); | 
| 479 |     void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); | 
| 480 |     GLboolean glIsList(GLuint list); | 
| 481 |     void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); | 
| 482 |     void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); | 
| 483 |     void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); | 
| 484 |     void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); | 
| 485 |     void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); | 
| 486 |     void glGetPolygonStipple(GLubyte *mask); | 
| 487 |     void glGetPixelMapusv(GLenum map, GLushort *values); | 
| 488 |     void glGetPixelMapuiv(GLenum map, GLuint *values); | 
| 489 |     void glGetPixelMapfv(GLenum map, GLfloat *values); | 
| 490 |     void glGetMaterialiv(GLenum face, GLenum pname, GLint *params); | 
| 491 |     void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); | 
| 492 |     void glGetMapiv(GLenum target, GLenum query, GLint *v); | 
| 493 |     void glGetMapfv(GLenum target, GLenum query, GLfloat *v); | 
| 494 |     void glGetMapdv(GLenum target, GLenum query, GLdouble *v); | 
| 495 |     void glGetLightiv(GLenum light, GLenum pname, GLint *params); | 
| 496 |     void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); | 
| 497 |     void glGetClipPlane(GLenum plane, GLdouble *equation); | 
| 498 |     void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); | 
| 499 |     void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); | 
| 500 |     void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); | 
| 501 |     void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); | 
| 502 |     void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); | 
| 503 |     void glPixelTransferi(GLenum pname, GLint param); | 
| 504 |     void glPixelTransferf(GLenum pname, GLfloat param); | 
| 505 |     void glPixelZoom(GLfloat xfactor, GLfloat yfactor); | 
| 506 |     void glAlphaFunc(GLenum func, GLfloat ref); | 
| 507 |     void glEvalPoint2(GLint i, GLint j); | 
| 508 |     void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); | 
| 509 |     void glEvalPoint1(GLint i); | 
| 510 |     void glEvalMesh1(GLenum mode, GLint i1, GLint i2); | 
| 511 |     void glEvalCoord2fv(const GLfloat *u); | 
| 512 |     void glEvalCoord2f(GLfloat u, GLfloat v); | 
| 513 |     void glEvalCoord2dv(const GLdouble *u); | 
| 514 |     void glEvalCoord2d(GLdouble u, GLdouble v); | 
| 515 |     void glEvalCoord1fv(const GLfloat *u); | 
| 516 |     void glEvalCoord1f(GLfloat u); | 
| 517 |     void glEvalCoord1dv(const GLdouble *u); | 
| 518 |     void glEvalCoord1d(GLdouble u); | 
| 519 |     void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); | 
| 520 |     void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); | 
| 521 |     void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); | 
| 522 |     void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); | 
| 523 |     void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); | 
| 524 |     void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); | 
| 525 |     void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); | 
| 526 |     void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); | 
| 527 |     void glPushAttrib(GLbitfield mask); | 
| 528 |     void glPopAttrib(); | 
| 529 |     void glAccum(GLenum op, GLfloat value); | 
| 530 |     void glIndexMask(GLuint mask); | 
| 531 |     void glClearIndex(GLfloat c); | 
| 532 |     void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | 
| 533 |     void glPushName(GLuint name); | 
| 534 |     void glPopName(); | 
| 535 |     void glPassThrough(GLfloat token); | 
| 536 |     void glLoadName(GLuint name); | 
| 537 |     void glInitNames(); | 
| 538 |     GLint glRenderMode(GLenum mode); | 
| 539 |     void glSelectBuffer(GLsizei size, GLuint *buffer); | 
| 540 |     void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); | 
| 541 |     void glTexGeniv(GLenum coord, GLenum pname, const GLint *params); | 
| 542 |     void glTexGeni(GLenum coord, GLenum pname, GLint param); | 
| 543 |     void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); | 
| 544 |     void glTexGenf(GLenum coord, GLenum pname, GLfloat param); | 
| 545 |     void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); | 
| 546 |     void glTexGend(GLenum coord, GLenum pname, GLdouble param); | 
| 547 |     void glTexEnviv(GLenum target, GLenum pname, const GLint *params); | 
| 548 |     void glTexEnvi(GLenum target, GLenum pname, GLint param); | 
| 549 |     void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); | 
| 550 |     void glTexEnvf(GLenum target, GLenum pname, GLfloat param); | 
| 551 |     void glShadeModel(GLenum mode); | 
| 552 |     void glPolygonStipple(const GLubyte *mask); | 
| 553 |     void glMaterialiv(GLenum face, GLenum pname, const GLint *params); | 
| 554 |     void glMateriali(GLenum face, GLenum pname, GLint param); | 
| 555 |     void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); | 
| 556 |     void glMaterialf(GLenum face, GLenum pname, GLfloat param); | 
| 557 |     void glLineStipple(GLint factor, GLushort pattern); | 
| 558 |     void glLightModeliv(GLenum pname, const GLint *params); | 
| 559 |     void glLightModeli(GLenum pname, GLint param); | 
| 560 |     void glLightModelfv(GLenum pname, const GLfloat *params); | 
| 561 |     void glLightModelf(GLenum pname, GLfloat param); | 
| 562 |     void glLightiv(GLenum light, GLenum pname, const GLint *params); | 
| 563 |     void glLighti(GLenum light, GLenum pname, GLint param); | 
| 564 |     void glLightfv(GLenum light, GLenum pname, const GLfloat *params); | 
| 565 |     void glLightf(GLenum light, GLenum pname, GLfloat param); | 
| 566 |     void glFogiv(GLenum pname, const GLint *params); | 
| 567 |     void glFogi(GLenum pname, GLint param); | 
| 568 |     void glFogfv(GLenum pname, const GLfloat *params); | 
| 569 |     void glFogf(GLenum pname, GLfloat param); | 
| 570 |     void glColorMaterial(GLenum face, GLenum mode); | 
| 571 |     void glClipPlane(GLenum plane, const GLdouble *equation); | 
| 572 |     void glVertex4sv(const GLshort *v); | 
| 573 |     void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); | 
| 574 |     void glVertex4iv(const GLint *v); | 
| 575 |     void glVertex4i(GLint x, GLint y, GLint z, GLint w); | 
| 576 |     void glVertex4fv(const GLfloat *v); | 
| 577 |     void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); | 
| 578 |     void glVertex4dv(const GLdouble *v); | 
| 579 |     void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); | 
| 580 |     void glVertex3sv(const GLshort *v); | 
| 581 |     void glVertex3s(GLshort x, GLshort y, GLshort z); | 
| 582 |     void glVertex3iv(const GLint *v); | 
| 583 |     void glVertex3i(GLint x, GLint y, GLint z); | 
| 584 |     void glVertex3fv(const GLfloat *v); | 
| 585 |     void glVertex3f(GLfloat x, GLfloat y, GLfloat z); | 
| 586 |     void glVertex3dv(const GLdouble *v); | 
| 587 |     void glVertex3d(GLdouble x, GLdouble y, GLdouble z); | 
| 588 |     void glVertex2sv(const GLshort *v); | 
| 589 |     void glVertex2s(GLshort x, GLshort y); | 
| 590 |     void glVertex2iv(const GLint *v); | 
| 591 |     void glVertex2i(GLint x, GLint y); | 
| 592 |     void glVertex2fv(const GLfloat *v); | 
| 593 |     void glVertex2f(GLfloat x, GLfloat y); | 
| 594 |     void glVertex2dv(const GLdouble *v); | 
| 595 |     void glVertex2d(GLdouble x, GLdouble y); | 
| 596 |     void glTexCoord4sv(const GLshort *v); | 
| 597 |     void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); | 
| 598 |     void glTexCoord4iv(const GLint *v); | 
| 599 |     void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); | 
| 600 |     void glTexCoord4fv(const GLfloat *v); | 
| 601 |     void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); | 
| 602 |     void glTexCoord4dv(const GLdouble *v); | 
| 603 |     void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); | 
| 604 |     void glTexCoord3sv(const GLshort *v); | 
| 605 |     void glTexCoord3s(GLshort s, GLshort t, GLshort r); | 
| 606 |     void glTexCoord3iv(const GLint *v); | 
| 607 |     void glTexCoord3i(GLint s, GLint t, GLint r); | 
| 608 |     void glTexCoord3fv(const GLfloat *v); | 
| 609 |     void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); | 
| 610 |     void glTexCoord3dv(const GLdouble *v); | 
| 611 |     void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); | 
| 612 |     void glTexCoord2sv(const GLshort *v); | 
| 613 |     void glTexCoord2s(GLshort s, GLshort t); | 
| 614 |     void glTexCoord2iv(const GLint *v); | 
| 615 |     void glTexCoord2i(GLint s, GLint t); | 
| 616 |     void glTexCoord2fv(const GLfloat *v); | 
| 617 |     void glTexCoord2f(GLfloat s, GLfloat t); | 
| 618 |     void glTexCoord2dv(const GLdouble *v); | 
| 619 |     void glTexCoord2d(GLdouble s, GLdouble t); | 
| 620 |     void glTexCoord1sv(const GLshort *v); | 
| 621 |     void glTexCoord1s(GLshort s); | 
| 622 |     void glTexCoord1iv(const GLint *v); | 
| 623 |     void glTexCoord1i(GLint s); | 
| 624 |     void glTexCoord1fv(const GLfloat *v); | 
| 625 |     void glTexCoord1f(GLfloat s); | 
| 626 |     void glTexCoord1dv(const GLdouble *v); | 
| 627 |     void glTexCoord1d(GLdouble s); | 
| 628 |     void glRectsv(const GLshort *v1, const GLshort *v2); | 
| 629 |     void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); | 
| 630 |     void glRectiv(const GLint *v1, const GLint *v2); | 
| 631 |     void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); | 
| 632 |     void glRectfv(const GLfloat *v1, const GLfloat *v2); | 
| 633 |     void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); | 
| 634 |     void glRectdv(const GLdouble *v1, const GLdouble *v2); | 
| 635 |     void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); | 
| 636 |     void glRasterPos4sv(const GLshort *v); | 
| 637 |     void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); | 
| 638 |     void glRasterPos4iv(const GLint *v); | 
| 639 |     void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); | 
| 640 |     void glRasterPos4fv(const GLfloat *v); | 
| 641 |     void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); | 
| 642 |     void glRasterPos4dv(const GLdouble *v); | 
| 643 |     void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); | 
| 644 |     void glRasterPos3sv(const GLshort *v); | 
| 645 |     void glRasterPos3s(GLshort x, GLshort y, GLshort z); | 
| 646 |     void glRasterPos3iv(const GLint *v); | 
| 647 |     void glRasterPos3i(GLint x, GLint y, GLint z); | 
| 648 |     void glRasterPos3fv(const GLfloat *v); | 
| 649 |     void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); | 
| 650 |     void glRasterPos3dv(const GLdouble *v); | 
| 651 |     void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); | 
| 652 |     void glRasterPos2sv(const GLshort *v); | 
| 653 |     void glRasterPos2s(GLshort x, GLshort y); | 
| 654 |     void glRasterPos2iv(const GLint *v); | 
| 655 |     void glRasterPos2i(GLint x, GLint y); | 
| 656 |     void glRasterPos2fv(const GLfloat *v); | 
| 657 |     void glRasterPos2f(GLfloat x, GLfloat y); | 
| 658 |     void glRasterPos2dv(const GLdouble *v); | 
| 659 |     void glRasterPos2d(GLdouble x, GLdouble y); | 
| 660 |     void glNormal3sv(const GLshort *v); | 
| 661 |     void glNormal3s(GLshort nx, GLshort ny, GLshort nz); | 
| 662 |     void glNormal3iv(const GLint *v); | 
| 663 |     void glNormal3i(GLint nx, GLint ny, GLint nz); | 
| 664 |     void glNormal3fv(const GLfloat *v); | 
| 665 |     void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); | 
| 666 |     void glNormal3dv(const GLdouble *v); | 
| 667 |     void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); | 
| 668 |     void glNormal3bv(const GLbyte *v); | 
| 669 |     void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); | 
| 670 |     void glIndexsv(const GLshort *c); | 
| 671 |     void glIndexs(GLshort c); | 
| 672 |     void glIndexiv(const GLint *c); | 
| 673 |     void glIndexi(GLint c); | 
| 674 |     void glIndexfv(const GLfloat *c); | 
| 675 |     void glIndexf(GLfloat c); | 
| 676 |     void glIndexdv(const GLdouble *c); | 
| 677 |     void glIndexd(GLdouble c); | 
| 678 |     void glEnd(); | 
| 679 |     void glEdgeFlagv(const GLboolean *flag); | 
| 680 |     void glEdgeFlag(GLboolean flag); | 
| 681 |     void glColor4usv(const GLushort *v); | 
| 682 |     void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); | 
| 683 |     void glColor4uiv(const GLuint *v); | 
| 684 |     void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); | 
| 685 |     void glColor4ubv(const GLubyte *v); | 
| 686 |     void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); | 
| 687 |     void glColor4sv(const GLshort *v); | 
| 688 |     void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); | 
| 689 |     void glColor4iv(const GLint *v); | 
| 690 |     void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); | 
| 691 |     void glColor4fv(const GLfloat *v); | 
| 692 |     void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | 
| 693 |     void glColor4dv(const GLdouble *v); | 
| 694 |     void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); | 
| 695 |     void glColor4bv(const GLbyte *v); | 
| 696 |     void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); | 
| 697 |     void glColor3usv(const GLushort *v); | 
| 698 |     void glColor3us(GLushort red, GLushort green, GLushort blue); | 
| 699 |     void glColor3uiv(const GLuint *v); | 
| 700 |     void glColor3ui(GLuint red, GLuint green, GLuint blue); | 
| 701 |     void glColor3ubv(const GLubyte *v); | 
| 702 |     void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); | 
| 703 |     void glColor3sv(const GLshort *v); | 
| 704 |     void glColor3s(GLshort red, GLshort green, GLshort blue); | 
| 705 |     void glColor3iv(const GLint *v); | 
| 706 |     void glColor3i(GLint red, GLint green, GLint blue); | 
| 707 |     void glColor3fv(const GLfloat *v); | 
| 708 |     void glColor3f(GLfloat red, GLfloat green, GLfloat blue); | 
| 709 |     void glColor3dv(const GLdouble *v); | 
| 710 |     void glColor3d(GLdouble red, GLdouble green, GLdouble blue); | 
| 711 |     void glColor3bv(const GLbyte *v); | 
| 712 |     void glColor3b(GLbyte red, GLbyte green, GLbyte blue); | 
| 713 |     void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); | 
| 714 |     void glBegin(GLenum mode); | 
| 715 |     void glListBase(GLuint base); | 
| 716 |     GLuint glGenLists(GLsizei range); | 
| 717 |     void glDeleteLists(GLuint list, GLsizei range); | 
| 718 |     void glCallLists(GLsizei n, GLenum type, const GLvoid *lists); | 
| 719 |     void glCallList(GLuint list); | 
| 720 |     void glEndList(); | 
| 721 |     void glNewList(GLuint list, GLenum mode); | 
| 722 |  | 
| 723 |     // OpenGL 1.1 deprecated functions | 
| 724 |     void glPushClientAttrib(GLbitfield mask); | 
| 725 |     void glPopClientAttrib(); | 
| 726 |     void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities); | 
| 727 |     GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); | 
| 728 |     void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); | 
| 729 |     void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); | 
| 730 |     void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); | 
| 731 |     void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); | 
| 732 |     void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); | 
| 733 |     void glEnableClientState(GLenum array); | 
| 734 |     void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); | 
| 735 |     void glDisableClientState(GLenum array); | 
| 736 |     void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); | 
| 737 |     void glArrayElement(GLint i); | 
| 738 |  | 
| 739 |     // OpenGL 1.2 deprecated functions | 
| 740 |     void glResetMinmax(GLenum target); | 
| 741 |     void glResetHistogram(GLenum target); | 
| 742 |     void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); | 
| 743 |     void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); | 
| 744 |     void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params); | 
| 745 |     void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params); | 
| 746 |     void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); | 
| 747 |     void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params); | 
| 748 |     void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params); | 
| 749 |     void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); | 
| 750 |     void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); | 
| 751 |     void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); | 
| 752 |     void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params); | 
| 753 |     void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params); | 
| 754 |     void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image); | 
| 755 |     void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); | 
| 756 |     void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); | 
| 757 |     void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params); | 
| 758 |     void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); | 
| 759 |     void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params); | 
| 760 |     void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); | 
| 761 |     void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); | 
| 762 |     void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); | 
| 763 |     void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); | 
| 764 |     void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); | 
| 765 |     void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params); | 
| 766 |     void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params); | 
| 767 |     void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table); | 
| 768 |     void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); | 
| 769 |     void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params); | 
| 770 |     void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params); | 
| 771 |     void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); | 
| 772 |  | 
| 773 |     // OpenGL 1.3 deprecated functions | 
| 774 |     void glMultTransposeMatrixd(const GLdouble *m); | 
| 775 |     void glMultTransposeMatrixf(const GLfloat *m); | 
| 776 |     void glLoadTransposeMatrixd(const GLdouble *m); | 
| 777 |     void glLoadTransposeMatrixf(const GLfloat *m); | 
| 778 |     void glMultiTexCoord4sv(GLenum target, const GLshort *v); | 
| 779 |     void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); | 
| 780 |     void glMultiTexCoord4iv(GLenum target, const GLint *v); | 
| 781 |     void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); | 
| 782 |     void glMultiTexCoord4fv(GLenum target, const GLfloat *v); | 
| 783 |     void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); | 
| 784 |     void glMultiTexCoord4dv(GLenum target, const GLdouble *v); | 
| 785 |     void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); | 
| 786 |     void glMultiTexCoord3sv(GLenum target, const GLshort *v); | 
| 787 |     void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); | 
| 788 |     void glMultiTexCoord3iv(GLenum target, const GLint *v); | 
| 789 |     void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); | 
| 790 |     void glMultiTexCoord3fv(GLenum target, const GLfloat *v); | 
| 791 |     void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); | 
| 792 |     void glMultiTexCoord3dv(GLenum target, const GLdouble *v); | 
| 793 |     void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); | 
| 794 |     void glMultiTexCoord2sv(GLenum target, const GLshort *v); | 
| 795 |     void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); | 
| 796 |     void glMultiTexCoord2iv(GLenum target, const GLint *v); | 
| 797 |     void glMultiTexCoord2i(GLenum target, GLint s, GLint t); | 
| 798 |     void glMultiTexCoord2fv(GLenum target, const GLfloat *v); | 
| 799 |     void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); | 
| 800 |     void glMultiTexCoord2dv(GLenum target, const GLdouble *v); | 
| 801 |     void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); | 
| 802 |     void glMultiTexCoord1sv(GLenum target, const GLshort *v); | 
| 803 |     void glMultiTexCoord1s(GLenum target, GLshort s); | 
| 804 |     void glMultiTexCoord1iv(GLenum target, const GLint *v); | 
| 805 |     void glMultiTexCoord1i(GLenum target, GLint s); | 
| 806 |     void glMultiTexCoord1fv(GLenum target, const GLfloat *v); | 
| 807 |     void glMultiTexCoord1f(GLenum target, GLfloat s); | 
| 808 |     void glMultiTexCoord1dv(GLenum target, const GLdouble *v); | 
| 809 |     void glMultiTexCoord1d(GLenum target, GLdouble s); | 
| 810 |     void glClientActiveTexture(GLenum texture); | 
| 811 |  | 
| 812 |     // OpenGL 1.4 deprecated functions | 
| 813 |     void glWindowPos3sv(const GLshort *v); | 
| 814 |     void glWindowPos3s(GLshort x, GLshort y, GLshort z); | 
| 815 |     void glWindowPos3iv(const GLint *v); | 
| 816 |     void glWindowPos3i(GLint x, GLint y, GLint z); | 
| 817 |     void glWindowPos3fv(const GLfloat *v); | 
| 818 |     void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); | 
| 819 |     void glWindowPos3dv(const GLdouble *v); | 
| 820 |     void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z); | 
| 821 |     void glWindowPos2sv(const GLshort *v); | 
| 822 |     void glWindowPos2s(GLshort x, GLshort y); | 
| 823 |     void glWindowPos2iv(const GLint *v); | 
| 824 |     void glWindowPos2i(GLint x, GLint y); | 
| 825 |     void glWindowPos2fv(const GLfloat *v); | 
| 826 |     void glWindowPos2f(GLfloat x, GLfloat y); | 
| 827 |     void glWindowPos2dv(const GLdouble *v); | 
| 828 |     void glWindowPos2d(GLdouble x, GLdouble y); | 
| 829 |     void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); | 
| 830 |     void glSecondaryColor3usv(const GLushort *v); | 
| 831 |     void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); | 
| 832 |     void glSecondaryColor3uiv(const GLuint *v); | 
| 833 |     void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); | 
| 834 |     void glSecondaryColor3ubv(const GLubyte *v); | 
| 835 |     void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); | 
| 836 |     void glSecondaryColor3sv(const GLshort *v); | 
| 837 |     void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); | 
| 838 |     void glSecondaryColor3iv(const GLint *v); | 
| 839 |     void glSecondaryColor3i(GLint red, GLint green, GLint blue); | 
| 840 |     void glSecondaryColor3fv(const GLfloat *v); | 
| 841 |     void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); | 
| 842 |     void glSecondaryColor3dv(const GLdouble *v); | 
| 843 |     void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); | 
| 844 |     void glSecondaryColor3bv(const GLbyte *v); | 
| 845 |     void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); | 
| 846 |     void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer); | 
| 847 |     void glFogCoorddv(const GLdouble *coord); | 
| 848 |     void glFogCoordd(GLdouble coord); | 
| 849 |     void glFogCoordfv(const GLfloat *coord); | 
| 850 |     void glFogCoordf(GLfloat coord); | 
| 851 |  | 
| 852 |     // OpenGL 1.5 deprecated functions | 
| 853 |  | 
| 854 |     // OpenGL 2.0 deprecated functions | 
| 855 |     void glVertexAttrib4usv(GLuint index, const GLushort *v); | 
| 856 |     void glVertexAttrib4uiv(GLuint index, const GLuint *v); | 
| 857 |     void glVertexAttrib4ubv(GLuint index, const GLubyte *v); | 
| 858 |     void glVertexAttrib4sv(GLuint index, const GLshort *v); | 
| 859 |     void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); | 
| 860 |     void glVertexAttrib4iv(GLuint index, const GLint *v); | 
| 861 |     void glVertexAttrib4fv(GLuint index, const GLfloat *v); | 
| 862 |     void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | 
| 863 |     void glVertexAttrib4dv(GLuint index, const GLdouble *v); | 
| 864 |     void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); | 
| 865 |     void glVertexAttrib4bv(GLuint index, const GLbyte *v); | 
| 866 |     void glVertexAttrib4Nusv(GLuint index, const GLushort *v); | 
| 867 |     void glVertexAttrib4Nuiv(GLuint index, const GLuint *v); | 
| 868 |     void glVertexAttrib4Nubv(GLuint index, const GLubyte *v); | 
| 869 |     void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); | 
| 870 |     void glVertexAttrib4Nsv(GLuint index, const GLshort *v); | 
| 871 |     void glVertexAttrib4Niv(GLuint index, const GLint *v); | 
| 872 |     void glVertexAttrib4Nbv(GLuint index, const GLbyte *v); | 
| 873 |     void glVertexAttrib3sv(GLuint index, const GLshort *v); | 
| 874 |     void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); | 
| 875 |     void glVertexAttrib3fv(GLuint index, const GLfloat *v); | 
| 876 |     void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); | 
| 877 |     void glVertexAttrib3dv(GLuint index, const GLdouble *v); | 
| 878 |     void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); | 
| 879 |     void glVertexAttrib2sv(GLuint index, const GLshort *v); | 
| 880 |     void glVertexAttrib2s(GLuint index, GLshort x, GLshort y); | 
| 881 |     void glVertexAttrib2fv(GLuint index, const GLfloat *v); | 
| 882 |     void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y); | 
| 883 |     void glVertexAttrib2dv(GLuint index, const GLdouble *v); | 
| 884 |     void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y); | 
| 885 |     void glVertexAttrib1sv(GLuint index, const GLshort *v); | 
| 886 |     void glVertexAttrib1s(GLuint index, GLshort x); | 
| 887 |     void glVertexAttrib1fv(GLuint index, const GLfloat *v); | 
| 888 |     void glVertexAttrib1f(GLuint index, GLfloat x); | 
| 889 |     void glVertexAttrib1dv(GLuint index, const GLdouble *v); | 
| 890 |     void glVertexAttrib1d(GLuint index, GLdouble x); | 
| 891 |  | 
| 892 |     // OpenGL 2.1 deprecated functions | 
| 893 |  | 
| 894 |     // OpenGL 3.0 deprecated functions | 
| 895 |     void glVertexAttribI4usv(GLuint index, const GLushort *v); | 
| 896 |     void glVertexAttribI4ubv(GLuint index, const GLubyte *v); | 
| 897 |     void glVertexAttribI4sv(GLuint index, const GLshort *v); | 
| 898 |     void glVertexAttribI4bv(GLuint index, const GLbyte *v); | 
| 899 |     void glVertexAttribI4uiv(GLuint index, const GLuint *v); | 
| 900 |     void glVertexAttribI3uiv(GLuint index, const GLuint *v); | 
| 901 |     void glVertexAttribI2uiv(GLuint index, const GLuint *v); | 
| 902 |     void glVertexAttribI1uiv(GLuint index, const GLuint *v); | 
| 903 |     void glVertexAttribI4iv(GLuint index, const GLint *v); | 
| 904 |     void glVertexAttribI3iv(GLuint index, const GLint *v); | 
| 905 |     void glVertexAttribI2iv(GLuint index, const GLint *v); | 
| 906 |     void glVertexAttribI1iv(GLuint index, const GLint *v); | 
| 907 |     void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); | 
| 908 |     void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z); | 
| 909 |     void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y); | 
| 910 |     void glVertexAttribI1ui(GLuint index, GLuint x); | 
| 911 |     void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); | 
| 912 |     void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z); | 
| 913 |     void glVertexAttribI2i(GLuint index, GLint x, GLint y); | 
| 914 |     void glVertexAttribI1i(GLuint index, GLint x); | 
| 915 |  | 
| 916 |     // OpenGL 3.1 deprecated functions | 
| 917 |  | 
| 918 |     // OpenGL 3.2 deprecated functions | 
| 919 |  | 
| 920 |     // OpenGL 3.3 deprecated functions | 
| 921 |  | 
| 922 |     // OpenGL 4.0 deprecated functions | 
| 923 |  | 
| 924 | private: | 
| 925 |     friend class QOpenGLContext; | 
| 926 |  | 
| 927 |     static bool isContextCompatible(QOpenGLContext *context); | 
| 928 |     static QOpenGLVersionProfile versionProfile(); | 
| 929 |  | 
| 930 |     QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; | 
| 931 |     QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; | 
| 932 |     QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; | 
| 933 |     QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; | 
| 934 |     QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core; | 
| 935 |     QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core; | 
| 936 |     QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core; | 
| 937 |     QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core; | 
| 938 |     QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core; | 
| 939 |     QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core; | 
| 940 |     QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core; | 
| 941 |     QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core; | 
| 942 |     QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core; | 
| 943 |     QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated; | 
| 944 |     QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated; | 
| 945 |     QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated; | 
| 946 |     QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated; | 
| 947 |     QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated; | 
| 948 |     void *m_reserved_2_0_Deprecated; // To maintain BC | 
| 949 |     QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated; | 
| 950 | }; | 
| 951 |  | 
| 952 | // OpenGL 1.0 core functions | 
| 953 | inline void QOpenGLFunctions_4_0_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) | 
| 954 | { | 
| 955 |     d_1_0_Core->f.Viewport(x, y, width, height); | 
| 956 | } | 
| 957 |  | 
| 958 | inline void QOpenGLFunctions_4_0_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal) | 
| 959 | { | 
| 960 |     d_1_0_Core->f.DepthRange(nearVal, farVal); | 
| 961 | } | 
| 962 |  | 
| 963 | inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsEnabled(GLenum cap) | 
| 964 | { | 
| 965 |     return d_1_0_Core->f.IsEnabled(cap); | 
| 966 | } | 
| 967 |  | 
| 968 | inline void QOpenGLFunctions_4_0_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) | 
| 969 | { | 
| 970 |     d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); | 
| 971 | } | 
| 972 |  | 
| 973 | inline void QOpenGLFunctions_4_0_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) | 
| 974 | { | 
| 975 |     d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); | 
| 976 | } | 
| 977 |  | 
| 978 | inline void QOpenGLFunctions_4_0_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) | 
| 979 | { | 
| 980 |     d_1_0_Core->f.GetTexParameteriv(target, pname, params); | 
| 981 | } | 
| 982 |  | 
| 983 | inline void QOpenGLFunctions_4_0_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) | 
| 984 | { | 
| 985 |     d_1_0_Core->f.GetTexParameterfv(target, pname, params); | 
| 986 | } | 
| 987 |  | 
| 988 | inline void QOpenGLFunctions_4_0_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) | 
| 989 | { | 
| 990 |     d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); | 
| 991 | } | 
| 992 |  | 
| 993 | inline const GLubyte * QOpenGLFunctions_4_0_Compatibility::glGetString(GLenum name) | 
| 994 | { | 
| 995 |     return d_1_0_Core->f.GetString(name); | 
| 996 | } | 
| 997 |  | 
| 998 | inline void QOpenGLFunctions_4_0_Compatibility::glGetIntegerv(GLenum pname, GLint *params) | 
| 999 | { | 
| 1000 |     d_1_0_Core->f.GetIntegerv(pname, params); | 
| 1001 | } | 
| 1002 |  | 
| 1003 | inline void QOpenGLFunctions_4_0_Compatibility::glGetFloatv(GLenum pname, GLfloat *params) | 
| 1004 | { | 
| 1005 |     d_1_0_Core->f.GetFloatv(pname, params); | 
| 1006 | } | 
| 1007 |  | 
| 1008 | inline GLenum QOpenGLFunctions_4_0_Compatibility::glGetError() | 
| 1009 | { | 
| 1010 |     return d_1_0_Core->f.GetError(); | 
| 1011 | } | 
| 1012 |  | 
| 1013 | inline void QOpenGLFunctions_4_0_Compatibility::glGetDoublev(GLenum pname, GLdouble *params) | 
| 1014 | { | 
| 1015 |     d_1_0_Core->f.GetDoublev(pname, params); | 
| 1016 | } | 
| 1017 |  | 
| 1018 | inline void QOpenGLFunctions_4_0_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params) | 
| 1019 | { | 
| 1020 |     d_1_0_Core->f.GetBooleanv(pname, params); | 
| 1021 | } | 
| 1022 |  | 
| 1023 | inline void QOpenGLFunctions_4_0_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) | 
| 1024 | { | 
| 1025 |     d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); | 
| 1026 | } | 
| 1027 |  | 
| 1028 | inline void QOpenGLFunctions_4_0_Compatibility::glReadBuffer(GLenum mode) | 
| 1029 | { | 
| 1030 |     d_1_0_Core->f.ReadBuffer(mode); | 
| 1031 | } | 
| 1032 |  | 
| 1033 | inline void QOpenGLFunctions_4_0_Compatibility::glPixelStorei(GLenum pname, GLint param) | 
| 1034 | { | 
| 1035 |     d_1_0_Core->f.PixelStorei(pname, param); | 
| 1036 | } | 
| 1037 |  | 
| 1038 | inline void QOpenGLFunctions_4_0_Compatibility::glPixelStoref(GLenum pname, GLfloat param) | 
| 1039 | { | 
| 1040 |     d_1_0_Core->f.PixelStoref(pname, param); | 
| 1041 | } | 
| 1042 |  | 
| 1043 | inline void QOpenGLFunctions_4_0_Compatibility::glDepthFunc(GLenum func) | 
| 1044 | { | 
| 1045 |     d_1_0_Core->f.DepthFunc(func); | 
| 1046 | } | 
| 1047 |  | 
| 1048 | inline void QOpenGLFunctions_4_0_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) | 
| 1049 | { | 
| 1050 |     d_1_0_Core->f.StencilOp(fail, zfail, zpass); | 
| 1051 | } | 
| 1052 |  | 
| 1053 | inline void QOpenGLFunctions_4_0_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask) | 
| 1054 | { | 
| 1055 |     d_1_0_Core->f.StencilFunc(func, ref, mask); | 
| 1056 | } | 
| 1057 |  | 
| 1058 | inline void QOpenGLFunctions_4_0_Compatibility::glLogicOp(GLenum opcode) | 
| 1059 | { | 
| 1060 |     d_1_0_Core->f.LogicOp(opcode); | 
| 1061 | } | 
| 1062 |  | 
| 1063 | inline void QOpenGLFunctions_4_0_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor) | 
| 1064 | { | 
| 1065 |     d_1_0_Core->f.BlendFunc(sfactor, dfactor); | 
| 1066 | } | 
| 1067 |  | 
| 1068 | inline void QOpenGLFunctions_4_0_Compatibility::glFlush() | 
| 1069 | { | 
| 1070 |     d_1_0_Core->f.Flush(); | 
| 1071 | } | 
| 1072 |  | 
| 1073 | inline void QOpenGLFunctions_4_0_Compatibility::glFinish() | 
| 1074 | { | 
| 1075 |     d_1_0_Core->f.Finish(); | 
| 1076 | } | 
| 1077 |  | 
| 1078 | inline void QOpenGLFunctions_4_0_Compatibility::glEnable(GLenum cap) | 
| 1079 | { | 
| 1080 |     d_1_0_Core->f.Enable(cap); | 
| 1081 | } | 
| 1082 |  | 
| 1083 | inline void QOpenGLFunctions_4_0_Compatibility::glDisable(GLenum cap) | 
| 1084 | { | 
| 1085 |     d_1_0_Core->f.Disable(cap); | 
| 1086 | } | 
| 1087 |  | 
| 1088 | inline void QOpenGLFunctions_4_0_Compatibility::glDepthMask(GLboolean flag) | 
| 1089 | { | 
| 1090 |     d_1_0_Core->f.DepthMask(flag); | 
| 1091 | } | 
| 1092 |  | 
| 1093 | inline void QOpenGLFunctions_4_0_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | 
| 1094 | { | 
| 1095 |     d_1_0_Core->f.ColorMask(red, green, blue, alpha); | 
| 1096 | } | 
| 1097 |  | 
| 1098 | inline void QOpenGLFunctions_4_0_Compatibility::glStencilMask(GLuint mask) | 
| 1099 | { | 
| 1100 |     d_1_0_Core->f.StencilMask(mask); | 
| 1101 | } | 
| 1102 |  | 
| 1103 | inline void QOpenGLFunctions_4_0_Compatibility::glClearDepth(GLdouble depth) | 
| 1104 | { | 
| 1105 |     d_1_0_Core->f.ClearDepth(depth); | 
| 1106 | } | 
| 1107 |  | 
| 1108 | inline void QOpenGLFunctions_4_0_Compatibility::glClearStencil(GLint s) | 
| 1109 | { | 
| 1110 |     d_1_0_Core->f.ClearStencil(s); | 
| 1111 | } | 
| 1112 |  | 
| 1113 | inline void QOpenGLFunctions_4_0_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | 
| 1114 | { | 
| 1115 |     d_1_0_Core->f.ClearColor(red, green, blue, alpha); | 
| 1116 | } | 
| 1117 |  | 
| 1118 | inline void QOpenGLFunctions_4_0_Compatibility::glClear(GLbitfield mask) | 
| 1119 | { | 
| 1120 |     d_1_0_Core->f.Clear(mask); | 
| 1121 | } | 
| 1122 |  | 
| 1123 | inline void QOpenGLFunctions_4_0_Compatibility::glDrawBuffer(GLenum mode) | 
| 1124 | { | 
| 1125 |     d_1_0_Core->f.DrawBuffer(mode); | 
| 1126 | } | 
| 1127 |  | 
| 1128 | inline void QOpenGLFunctions_4_0_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | 
| 1129 | { | 
| 1130 |     d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); | 
| 1131 | } | 
| 1132 |  | 
| 1133 | inline void QOpenGLFunctions_4_0_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | 
| 1134 | { | 
| 1135 |     d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); | 
| 1136 | } | 
| 1137 |  | 
| 1138 | inline void QOpenGLFunctions_4_0_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) | 
| 1139 | { | 
| 1140 |     d_1_0_Core->f.TexParameteriv(target, pname, params); | 
| 1141 | } | 
| 1142 |  | 
| 1143 | inline void QOpenGLFunctions_4_0_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param) | 
| 1144 | { | 
| 1145 |     d_1_0_Core->f.TexParameteri(target, pname, param); | 
| 1146 | } | 
| 1147 |  | 
| 1148 | inline void QOpenGLFunctions_4_0_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) | 
| 1149 | { | 
| 1150 |     d_1_0_Core->f.TexParameterfv(target, pname, params); | 
| 1151 | } | 
| 1152 |  | 
| 1153 | inline void QOpenGLFunctions_4_0_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param) | 
| 1154 | { | 
| 1155 |     d_1_0_Core->f.TexParameterf(target, pname, param); | 
| 1156 | } | 
| 1157 |  | 
| 1158 | inline void QOpenGLFunctions_4_0_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) | 
| 1159 | { | 
| 1160 |     d_1_0_Core->f.Scissor(x, y, width, height); | 
| 1161 | } | 
| 1162 |  | 
| 1163 | inline void QOpenGLFunctions_4_0_Compatibility::glPolygonMode(GLenum face, GLenum mode) | 
| 1164 | { | 
| 1165 |     d_1_0_Core->f.PolygonMode(face, mode); | 
| 1166 | } | 
| 1167 |  | 
| 1168 | inline void QOpenGLFunctions_4_0_Compatibility::glPointSize(GLfloat size) | 
| 1169 | { | 
| 1170 |     d_1_0_Core->f.PointSize(size); | 
| 1171 | } | 
| 1172 |  | 
| 1173 | inline void QOpenGLFunctions_4_0_Compatibility::glLineWidth(GLfloat width) | 
| 1174 | { | 
| 1175 |     d_1_0_Core->f.LineWidth(width); | 
| 1176 | } | 
| 1177 |  | 
| 1178 | inline void QOpenGLFunctions_4_0_Compatibility::glHint(GLenum target, GLenum mode) | 
| 1179 | { | 
| 1180 |     d_1_0_Core->f.Hint(target, mode); | 
| 1181 | } | 
| 1182 |  | 
| 1183 | inline void QOpenGLFunctions_4_0_Compatibility::glFrontFace(GLenum mode) | 
| 1184 | { | 
| 1185 |     d_1_0_Core->f.FrontFace(mode); | 
| 1186 | } | 
| 1187 |  | 
| 1188 | inline void QOpenGLFunctions_4_0_Compatibility::glCullFace(GLenum mode) | 
| 1189 | { | 
| 1190 |     d_1_0_Core->f.CullFace(mode); | 
| 1191 | } | 
| 1192 |  | 
| 1193 |  | 
| 1194 | // OpenGL 1.1 core functions | 
| 1195 | inline void QOpenGLFunctions_4_0_Compatibility::glIndexubv(const GLubyte *c) | 
| 1196 | { | 
| 1197 |     d_1_1_Deprecated->f.Indexubv(c); | 
| 1198 | } | 
| 1199 |  | 
| 1200 | inline void QOpenGLFunctions_4_0_Compatibility::glIndexub(GLubyte c) | 
| 1201 | { | 
| 1202 |     d_1_1_Deprecated->f.Indexub(c); | 
| 1203 | } | 
| 1204 |  | 
| 1205 | inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsTexture(GLuint texture) | 
| 1206 | { | 
| 1207 |     return d_1_1_Core->f.IsTexture(texture); | 
| 1208 | } | 
| 1209 |  | 
| 1210 | inline void QOpenGLFunctions_4_0_Compatibility::glGenTextures(GLsizei n, GLuint *textures) | 
| 1211 | { | 
| 1212 |     d_1_1_Core->f.GenTextures(n, textures); | 
| 1213 | } | 
| 1214 |  | 
| 1215 | inline void QOpenGLFunctions_4_0_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures) | 
| 1216 | { | 
| 1217 |     d_1_1_Core->f.DeleteTextures(n, textures); | 
| 1218 | } | 
| 1219 |  | 
| 1220 | inline void QOpenGLFunctions_4_0_Compatibility::glBindTexture(GLenum target, GLuint texture) | 
| 1221 | { | 
| 1222 |     d_1_1_Core->f.BindTexture(target, texture); | 
| 1223 | } | 
| 1224 |  | 
| 1225 | inline void QOpenGLFunctions_4_0_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) | 
| 1226 | { | 
| 1227 |     d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); | 
| 1228 | } | 
| 1229 |  | 
| 1230 | inline void QOpenGLFunctions_4_0_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) | 
| 1231 | { | 
| 1232 |     d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); | 
| 1233 | } | 
| 1234 |  | 
| 1235 | inline void QOpenGLFunctions_4_0_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | 
| 1236 | { | 
| 1237 |     d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); | 
| 1238 | } | 
| 1239 |  | 
| 1240 | inline void QOpenGLFunctions_4_0_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) | 
| 1241 | { | 
| 1242 |     d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); | 
| 1243 | } | 
| 1244 |  | 
| 1245 | inline void QOpenGLFunctions_4_0_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | 
| 1246 | { | 
| 1247 |     d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); | 
| 1248 | } | 
| 1249 |  | 
| 1250 | inline void QOpenGLFunctions_4_0_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) | 
| 1251 | { | 
| 1252 |     d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); | 
| 1253 | } | 
| 1254 |  | 
| 1255 | inline void QOpenGLFunctions_4_0_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units) | 
| 1256 | { | 
| 1257 |     d_1_1_Core->f.PolygonOffset(factor, units); | 
| 1258 | } | 
| 1259 |  | 
| 1260 | inline void QOpenGLFunctions_4_0_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params) | 
| 1261 | { | 
| 1262 |     d_1_1_Deprecated->f.GetPointerv(pname, params); | 
| 1263 | } | 
| 1264 |  | 
| 1265 | inline void QOpenGLFunctions_4_0_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) | 
| 1266 | { | 
| 1267 |     d_1_1_Core->f.DrawElements(mode, count, type, indices); | 
| 1268 | } | 
| 1269 |  | 
| 1270 | inline void QOpenGLFunctions_4_0_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count) | 
| 1271 | { | 
| 1272 |     d_1_1_Core->f.DrawArrays(mode, first, count); | 
| 1273 | } | 
| 1274 |  | 
| 1275 |  | 
| 1276 | // OpenGL 1.2 core functions | 
| 1277 | inline void QOpenGLFunctions_4_0_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) | 
| 1278 | { | 
| 1279 |     d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); | 
| 1280 | } | 
| 1281 |  | 
| 1282 | inline void QOpenGLFunctions_4_0_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) | 
| 1283 | { | 
| 1284 |     d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); | 
| 1285 | } | 
| 1286 |  | 
| 1287 | inline void QOpenGLFunctions_4_0_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | 
| 1288 | { | 
| 1289 |     d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); | 
| 1290 | } | 
| 1291 |  | 
| 1292 | inline void QOpenGLFunctions_4_0_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) | 
| 1293 | { | 
| 1294 |     d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); | 
| 1295 | } | 
| 1296 |  | 
| 1297 | inline void QOpenGLFunctions_4_0_Compatibility::glBlendEquation(GLenum mode) | 
| 1298 | { | 
| 1299 |     d_1_2_Core->f.BlendEquation(mode); | 
| 1300 | } | 
| 1301 |  | 
| 1302 | inline void QOpenGLFunctions_4_0_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | 
| 1303 | { | 
| 1304 |     d_1_2_Core->f.BlendColor(red, green, blue, alpha); | 
| 1305 | } | 
| 1306 |  | 
| 1307 |  | 
| 1308 | // OpenGL 1.3 core functions | 
| 1309 | inline void QOpenGLFunctions_4_0_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) | 
| 1310 | { | 
| 1311 |     d_1_3_Core->f.GetCompressedTexImage(target, level, img); | 
| 1312 | } | 
| 1313 |  | 
| 1314 | inline void QOpenGLFunctions_4_0_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) | 
| 1315 | { | 
| 1316 |     d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); | 
| 1317 | } | 
| 1318 |  | 
| 1319 | inline void QOpenGLFunctions_4_0_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) | 
| 1320 | { | 
| 1321 |     d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); | 
| 1322 | } | 
| 1323 |  | 
| 1324 | inline void QOpenGLFunctions_4_0_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) | 
| 1325 | { | 
| 1326 |     d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); | 
| 1327 | } | 
| 1328 |  | 
| 1329 | inline void QOpenGLFunctions_4_0_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) | 
| 1330 | { | 
| 1331 |     d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); | 
| 1332 | } | 
| 1333 |  | 
| 1334 | inline void QOpenGLFunctions_4_0_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) | 
| 1335 | { | 
| 1336 |     d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); | 
| 1337 | } | 
| 1338 |  | 
| 1339 | inline void QOpenGLFunctions_4_0_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) | 
| 1340 | { | 
| 1341 |     d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); | 
| 1342 | } | 
| 1343 |  | 
| 1344 | inline void QOpenGLFunctions_4_0_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert) | 
| 1345 | { | 
| 1346 |     d_1_3_Core->f.SampleCoverage(value, invert); | 
| 1347 | } | 
| 1348 |  | 
| 1349 | inline void QOpenGLFunctions_4_0_Compatibility::glActiveTexture(GLenum texture) | 
| 1350 | { | 
| 1351 |     d_1_3_Core->f.ActiveTexture(texture); | 
| 1352 | } | 
| 1353 |  | 
| 1354 |  | 
| 1355 | // OpenGL 1.4 core functions | 
| 1356 | inline void QOpenGLFunctions_4_0_Compatibility::glPointParameteriv(GLenum pname, const GLint *params) | 
| 1357 | { | 
| 1358 |     d_1_4_Core->f.PointParameteriv(pname, params); | 
| 1359 | } | 
| 1360 |  | 
| 1361 | inline void QOpenGLFunctions_4_0_Compatibility::glPointParameteri(GLenum pname, GLint param) | 
| 1362 | { | 
| 1363 |     d_1_4_Core->f.PointParameteri(pname, param); | 
| 1364 | } | 
| 1365 |  | 
| 1366 | inline void QOpenGLFunctions_4_0_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params) | 
| 1367 | { | 
| 1368 |     d_1_4_Core->f.PointParameterfv(pname, params); | 
| 1369 | } | 
| 1370 |  | 
| 1371 | inline void QOpenGLFunctions_4_0_Compatibility::glPointParameterf(GLenum pname, GLfloat param) | 
| 1372 | { | 
| 1373 |     d_1_4_Core->f.PointParameterf(pname, param); | 
| 1374 | } | 
| 1375 |  | 
| 1376 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) | 
| 1377 | { | 
| 1378 |     d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount); | 
| 1379 | } | 
| 1380 |  | 
| 1381 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) | 
| 1382 | { | 
| 1383 |     d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount); | 
| 1384 | } | 
| 1385 |  | 
| 1386 | inline void QOpenGLFunctions_4_0_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) | 
| 1387 | { | 
| 1388 |     d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); | 
| 1389 | } | 
| 1390 |  | 
| 1391 |  | 
| 1392 | // OpenGL 1.5 core functions | 
| 1393 | inline void QOpenGLFunctions_4_0_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params) | 
| 1394 | { | 
| 1395 |     d_1_5_Core->f.GetBufferPointerv(target, pname, params); | 
| 1396 | } | 
| 1397 |  | 
| 1398 | inline void QOpenGLFunctions_4_0_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) | 
| 1399 | { | 
| 1400 |     d_1_5_Core->f.GetBufferParameteriv(target, pname, params); | 
| 1401 | } | 
| 1402 |  | 
| 1403 | inline GLboolean QOpenGLFunctions_4_0_Compatibility::glUnmapBuffer(GLenum target) | 
| 1404 | { | 
| 1405 |     return d_1_5_Core->f.UnmapBuffer(target); | 
| 1406 | } | 
| 1407 |  | 
| 1408 | inline GLvoid* QOpenGLFunctions_4_0_Compatibility::glMapBuffer(GLenum target, GLenum access) | 
| 1409 | { | 
| 1410 |     return d_1_5_Core->f.MapBuffer(target, access); | 
| 1411 | } | 
| 1412 |  | 
| 1413 | inline void QOpenGLFunctions_4_0_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) | 
| 1414 | { | 
| 1415 |     d_1_5_Core->f.GetBufferSubData(target, offset, size, data); | 
| 1416 | } | 
| 1417 |  | 
| 1418 | inline void QOpenGLFunctions_4_0_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) | 
| 1419 | { | 
| 1420 |     d_1_5_Core->f.BufferSubData(target, offset, size, data); | 
| 1421 | } | 
| 1422 |  | 
| 1423 | inline void QOpenGLFunctions_4_0_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) | 
| 1424 | { | 
| 1425 |     d_1_5_Core->f.BufferData(target, size, data, usage); | 
| 1426 | } | 
| 1427 |  | 
| 1428 | inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsBuffer(GLuint buffer) | 
| 1429 | { | 
| 1430 |     return d_1_5_Core->f.IsBuffer(buffer); | 
| 1431 | } | 
| 1432 |  | 
| 1433 | inline void QOpenGLFunctions_4_0_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers) | 
| 1434 | { | 
| 1435 |     d_1_5_Core->f.GenBuffers(n, buffers); | 
| 1436 | } | 
| 1437 |  | 
| 1438 | inline void QOpenGLFunctions_4_0_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers) | 
| 1439 | { | 
| 1440 |     d_1_5_Core->f.DeleteBuffers(n, buffers); | 
| 1441 | } | 
| 1442 |  | 
| 1443 | inline void QOpenGLFunctions_4_0_Compatibility::glBindBuffer(GLenum target, GLuint buffer) | 
| 1444 | { | 
| 1445 |     d_1_5_Core->f.BindBuffer(target, buffer); | 
| 1446 | } | 
| 1447 |  | 
| 1448 | inline void QOpenGLFunctions_4_0_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) | 
| 1449 | { | 
| 1450 |     d_1_5_Core->f.GetQueryObjectuiv(id, pname, params); | 
| 1451 | } | 
| 1452 |  | 
| 1453 | inline void QOpenGLFunctions_4_0_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) | 
| 1454 | { | 
| 1455 |     d_1_5_Core->f.GetQueryObjectiv(id, pname, params); | 
| 1456 | } | 
| 1457 |  | 
| 1458 | inline void QOpenGLFunctions_4_0_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params) | 
| 1459 | { | 
| 1460 |     d_1_5_Core->f.GetQueryiv(target, pname, params); | 
| 1461 | } | 
| 1462 |  | 
| 1463 | inline void QOpenGLFunctions_4_0_Compatibility::glEndQuery(GLenum target) | 
| 1464 | { | 
| 1465 |     d_1_5_Core->f.EndQuery(target); | 
| 1466 | } | 
| 1467 |  | 
| 1468 | inline void QOpenGLFunctions_4_0_Compatibility::glBeginQuery(GLenum target, GLuint id) | 
| 1469 | { | 
| 1470 |     d_1_5_Core->f.BeginQuery(target, id); | 
| 1471 | } | 
| 1472 |  | 
| 1473 | inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsQuery(GLuint id) | 
| 1474 | { | 
| 1475 |     return d_1_5_Core->f.IsQuery(id); | 
| 1476 | } | 
| 1477 |  | 
| 1478 | inline void QOpenGLFunctions_4_0_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids) | 
| 1479 | { | 
| 1480 |     d_1_5_Core->f.DeleteQueries(n, ids); | 
| 1481 | } | 
| 1482 |  | 
| 1483 | inline void QOpenGLFunctions_4_0_Compatibility::glGenQueries(GLsizei n, GLuint *ids) | 
| 1484 | { | 
| 1485 |     d_1_5_Core->f.GenQueries(n, ids); | 
| 1486 | } | 
| 1487 |  | 
| 1488 |  | 
| 1489 | // OpenGL 2.0 core functions | 
| 1490 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) | 
| 1491 | { | 
| 1492 |     d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer); | 
| 1493 | } | 
| 1494 |  | 
| 1495 | inline void QOpenGLFunctions_4_0_Compatibility::glValidateProgram(GLuint program) | 
| 1496 | { | 
| 1497 |     d_2_0_Core->f.ValidateProgram(program); | 
| 1498 | } | 
| 1499 |  | 
| 1500 | inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| 1501 | { | 
| 1502 |     d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value); | 
| 1503 | } | 
| 1504 |  | 
| 1505 | inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| 1506 | { | 
| 1507 |     d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value); | 
| 1508 | } | 
| 1509 |  | 
| 1510 | inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| 1511 | { | 
| 1512 |     d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value); | 
| 1513 | } | 
| 1514 |  | 
| 1515 | inline void QOpenGLFunctions_4_0_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value) | 
| 1516 | { | 
| 1517 |     d_2_0_Core->f.Uniform4iv(location, count, value); | 
| 1518 | } | 
| 1519 |  | 
| 1520 | inline void QOpenGLFunctions_4_0_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value) | 
| 1521 | { | 
| 1522 |     d_2_0_Core->f.Uniform3iv(location, count, value); | 
| 1523 | } | 
| 1524 |  | 
| 1525 | inline void QOpenGLFunctions_4_0_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value) | 
| 1526 | { | 
| 1527 |     d_2_0_Core->f.Uniform2iv(location, count, value); | 
| 1528 | } | 
| 1529 |  | 
| 1530 | inline void QOpenGLFunctions_4_0_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value) | 
| 1531 | { | 
| 1532 |     d_2_0_Core->f.Uniform1iv(location, count, value); | 
| 1533 | } | 
| 1534 |  | 
| 1535 | inline void QOpenGLFunctions_4_0_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value) | 
| 1536 | { | 
| 1537 |     d_2_0_Core->f.Uniform4fv(location, count, value); | 
| 1538 | } | 
| 1539 |  | 
| 1540 | inline void QOpenGLFunctions_4_0_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value) | 
| 1541 | { | 
| 1542 |     d_2_0_Core->f.Uniform3fv(location, count, value); | 
| 1543 | } | 
| 1544 |  | 
| 1545 | inline void QOpenGLFunctions_4_0_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value) | 
| 1546 | { | 
| 1547 |     d_2_0_Core->f.Uniform2fv(location, count, value); | 
| 1548 | } | 
| 1549 |  | 
| 1550 | inline void QOpenGLFunctions_4_0_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value) | 
| 1551 | { | 
| 1552 |     d_2_0_Core->f.Uniform1fv(location, count, value); | 
| 1553 | } | 
| 1554 |  | 
| 1555 | inline void QOpenGLFunctions_4_0_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) | 
| 1556 | { | 
| 1557 |     d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3); | 
| 1558 | } | 
| 1559 |  | 
| 1560 | inline void QOpenGLFunctions_4_0_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) | 
| 1561 | { | 
| 1562 |     d_2_0_Core->f.Uniform3i(location, v0, v1, v2); | 
| 1563 | } | 
| 1564 |  | 
| 1565 | inline void QOpenGLFunctions_4_0_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1) | 
| 1566 | { | 
| 1567 |     d_2_0_Core->f.Uniform2i(location, v0, v1); | 
| 1568 | } | 
| 1569 |  | 
| 1570 | inline void QOpenGLFunctions_4_0_Compatibility::glUniform1i(GLint location, GLint v0) | 
| 1571 | { | 
| 1572 |     d_2_0_Core->f.Uniform1i(location, v0); | 
| 1573 | } | 
| 1574 |  | 
| 1575 | inline void QOpenGLFunctions_4_0_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) | 
| 1576 | { | 
| 1577 |     d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3); | 
| 1578 | } | 
| 1579 |  | 
| 1580 | inline void QOpenGLFunctions_4_0_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) | 
| 1581 | { | 
| 1582 |     d_2_0_Core->f.Uniform3f(location, v0, v1, v2); | 
| 1583 | } | 
| 1584 |  | 
| 1585 | inline void QOpenGLFunctions_4_0_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1) | 
| 1586 | { | 
| 1587 |     d_2_0_Core->f.Uniform2f(location, v0, v1); | 
| 1588 | } | 
| 1589 |  | 
| 1590 | inline void QOpenGLFunctions_4_0_Compatibility::glUniform1f(GLint location, GLfloat v0) | 
| 1591 | { | 
| 1592 |     d_2_0_Core->f.Uniform1f(location, v0); | 
| 1593 | } | 
| 1594 |  | 
| 1595 | inline void QOpenGLFunctions_4_0_Compatibility::glUseProgram(GLuint program) | 
| 1596 | { | 
| 1597 |     d_2_0_Core->f.UseProgram(program); | 
| 1598 | } | 
| 1599 |  | 
| 1600 | inline void QOpenGLFunctions_4_0_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) | 
| 1601 | { | 
| 1602 |     d_2_0_Core->f.ShaderSource(shader, count, string, length); | 
| 1603 | } | 
| 1604 |  | 
| 1605 | inline void QOpenGLFunctions_4_0_Compatibility::glLinkProgram(GLuint program) | 
| 1606 | { | 
| 1607 |     d_2_0_Core->f.LinkProgram(program); | 
| 1608 | } | 
| 1609 |  | 
| 1610 | inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsShader(GLuint shader) | 
| 1611 | { | 
| 1612 |     return d_2_0_Core->f.IsShader(shader); | 
| 1613 | } | 
| 1614 |  | 
| 1615 | inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsProgram(GLuint program) | 
| 1616 | { | 
| 1617 |     return d_2_0_Core->f.IsProgram(program); | 
| 1618 | } | 
| 1619 |  | 
| 1620 | inline void QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer) | 
| 1621 | { | 
| 1622 |     d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer); | 
| 1623 | } | 
| 1624 |  | 
| 1625 | inline void QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) | 
| 1626 | { | 
| 1627 |     d_2_0_Core->f.GetVertexAttribiv(index, pname, params); | 
| 1628 | } | 
| 1629 |  | 
| 1630 | inline void QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) | 
| 1631 | { | 
| 1632 |     d_2_0_Core->f.GetVertexAttribfv(index, pname, params); | 
| 1633 | } | 
| 1634 |  | 
| 1635 | inline void QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) | 
| 1636 | { | 
| 1637 |     d_2_0_Core->f.GetVertexAttribdv(index, pname, params); | 
| 1638 | } | 
| 1639 |  | 
| 1640 | inline void QOpenGLFunctions_4_0_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params) | 
| 1641 | { | 
| 1642 |     d_2_0_Core->f.GetUniformiv(program, location, params); | 
| 1643 | } | 
| 1644 |  | 
| 1645 | inline void QOpenGLFunctions_4_0_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params) | 
| 1646 | { | 
| 1647 |     d_2_0_Core->f.GetUniformfv(program, location, params); | 
| 1648 | } | 
| 1649 |  | 
| 1650 | inline GLint QOpenGLFunctions_4_0_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name) | 
| 1651 | { | 
| 1652 |     return d_2_0_Core->f.GetUniformLocation(program, name); | 
| 1653 | } | 
| 1654 |  | 
| 1655 | inline void QOpenGLFunctions_4_0_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) | 
| 1656 | { | 
| 1657 |     d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source); | 
| 1658 | } | 
| 1659 |  | 
| 1660 | inline void QOpenGLFunctions_4_0_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) | 
| 1661 | { | 
| 1662 |     d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog); | 
| 1663 | } | 
| 1664 |  | 
| 1665 | inline void QOpenGLFunctions_4_0_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params) | 
| 1666 | { | 
| 1667 |     d_2_0_Core->f.GetShaderiv(shader, pname, params); | 
| 1668 | } | 
| 1669 |  | 
| 1670 | inline void QOpenGLFunctions_4_0_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) | 
| 1671 | { | 
| 1672 |     d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog); | 
| 1673 | } | 
| 1674 |  | 
| 1675 | inline void QOpenGLFunctions_4_0_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params) | 
| 1676 | { | 
| 1677 |     d_2_0_Core->f.GetProgramiv(program, pname, params); | 
| 1678 | } | 
| 1679 |  | 
| 1680 | inline GLint QOpenGLFunctions_4_0_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name) | 
| 1681 | { | 
| 1682 |     return d_2_0_Core->f.GetAttribLocation(program, name); | 
| 1683 | } | 
| 1684 |  | 
| 1685 | inline void QOpenGLFunctions_4_0_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) | 
| 1686 | { | 
| 1687 |     d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj); | 
| 1688 | } | 
| 1689 |  | 
| 1690 | inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | 
| 1691 | { | 
| 1692 |     d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name); | 
| 1693 | } | 
| 1694 |  | 
| 1695 | inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | 
| 1696 | { | 
| 1697 |     d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name); | 
| 1698 | } | 
| 1699 |  | 
| 1700 | inline void QOpenGLFunctions_4_0_Compatibility::glEnableVertexAttribArray(GLuint index) | 
| 1701 | { | 
| 1702 |     d_2_0_Core->f.EnableVertexAttribArray(index); | 
| 1703 | } | 
| 1704 |  | 
| 1705 | inline void QOpenGLFunctions_4_0_Compatibility::glDisableVertexAttribArray(GLuint index) | 
| 1706 | { | 
| 1707 |     d_2_0_Core->f.DisableVertexAttribArray(index); | 
| 1708 | } | 
| 1709 |  | 
| 1710 | inline void QOpenGLFunctions_4_0_Compatibility::glDetachShader(GLuint program, GLuint shader) | 
| 1711 | { | 
| 1712 |     d_2_0_Core->f.DetachShader(program, shader); | 
| 1713 | } | 
| 1714 |  | 
| 1715 | inline void QOpenGLFunctions_4_0_Compatibility::glDeleteShader(GLuint shader) | 
| 1716 | { | 
| 1717 |     d_2_0_Core->f.DeleteShader(shader); | 
| 1718 | } | 
| 1719 |  | 
| 1720 | inline void QOpenGLFunctions_4_0_Compatibility::glDeleteProgram(GLuint program) | 
| 1721 | { | 
| 1722 |     d_2_0_Core->f.DeleteProgram(program); | 
| 1723 | } | 
| 1724 |  | 
| 1725 | inline GLuint QOpenGLFunctions_4_0_Compatibility::glCreateShader(GLenum type) | 
| 1726 | { | 
| 1727 |     return d_2_0_Core->f.CreateShader(type); | 
| 1728 | } | 
| 1729 |  | 
| 1730 | inline GLuint QOpenGLFunctions_4_0_Compatibility::glCreateProgram() | 
| 1731 | { | 
| 1732 |     return d_2_0_Core->f.CreateProgram(); | 
| 1733 | } | 
| 1734 |  | 
| 1735 | inline void QOpenGLFunctions_4_0_Compatibility::glCompileShader(GLuint shader) | 
| 1736 | { | 
| 1737 |     d_2_0_Core->f.CompileShader(shader); | 
| 1738 | } | 
| 1739 |  | 
| 1740 | inline void QOpenGLFunctions_4_0_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) | 
| 1741 | { | 
| 1742 |     d_2_0_Core->f.BindAttribLocation(program, index, name); | 
| 1743 | } | 
| 1744 |  | 
| 1745 | inline void QOpenGLFunctions_4_0_Compatibility::glAttachShader(GLuint program, GLuint shader) | 
| 1746 | { | 
| 1747 |     d_2_0_Core->f.AttachShader(program, shader); | 
| 1748 | } | 
| 1749 |  | 
| 1750 | inline void QOpenGLFunctions_4_0_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask) | 
| 1751 | { | 
| 1752 |     d_2_0_Core->f.StencilMaskSeparate(face, mask); | 
| 1753 | } | 
| 1754 |  | 
| 1755 | inline void QOpenGLFunctions_4_0_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) | 
| 1756 | { | 
| 1757 |     d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask); | 
| 1758 | } | 
| 1759 |  | 
| 1760 | inline void QOpenGLFunctions_4_0_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) | 
| 1761 | { | 
| 1762 |     d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass); | 
| 1763 | } | 
| 1764 |  | 
| 1765 | inline void QOpenGLFunctions_4_0_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs) | 
| 1766 | { | 
| 1767 |     d_2_0_Core->f.DrawBuffers(n, bufs); | 
| 1768 | } | 
| 1769 |  | 
| 1770 | inline void QOpenGLFunctions_4_0_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) | 
| 1771 | { | 
| 1772 |     d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha); | 
| 1773 | } | 
| 1774 |  | 
| 1775 |  | 
| 1776 | // OpenGL 2.1 core functions | 
| 1777 | inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| 1778 | { | 
| 1779 |     d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value); | 
| 1780 | } | 
| 1781 |  | 
| 1782 | inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| 1783 | { | 
| 1784 |     d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value); | 
| 1785 | } | 
| 1786 |  | 
| 1787 | inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| 1788 | { | 
| 1789 |     d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value); | 
| 1790 | } | 
| 1791 |  | 
| 1792 | inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| 1793 | { | 
| 1794 |     d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value); | 
| 1795 | } | 
| 1796 |  | 
| 1797 | inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| 1798 | { | 
| 1799 |     d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value); | 
| 1800 | } | 
| 1801 |  | 
| 1802 | inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| 1803 | { | 
| 1804 |     d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value); | 
| 1805 | } | 
| 1806 |  | 
| 1807 |  | 
| 1808 | // OpenGL 3.0 core functions | 
| 1809 | inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsVertexArray(GLuint array) | 
| 1810 | { | 
| 1811 |     return d_3_0_Core->f.IsVertexArray(array); | 
| 1812 | } | 
| 1813 |  | 
| 1814 | inline void QOpenGLFunctions_4_0_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays) | 
| 1815 | { | 
| 1816 |     d_3_0_Core->f.GenVertexArrays(n, arrays); | 
| 1817 | } | 
| 1818 |  | 
| 1819 | inline void QOpenGLFunctions_4_0_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays) | 
| 1820 | { | 
| 1821 |     d_3_0_Core->f.DeleteVertexArrays(n, arrays); | 
| 1822 | } | 
| 1823 |  | 
| 1824 | inline void QOpenGLFunctions_4_0_Compatibility::glBindVertexArray(GLuint array) | 
| 1825 | { | 
| 1826 |     d_3_0_Core->f.BindVertexArray(array); | 
| 1827 | } | 
| 1828 |  | 
| 1829 | inline void QOpenGLFunctions_4_0_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) | 
| 1830 | { | 
| 1831 |     d_3_0_Core->f.FlushMappedBufferRange(target, offset, length); | 
| 1832 | } | 
| 1833 |  | 
| 1834 | inline GLvoid* QOpenGLFunctions_4_0_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) | 
| 1835 | { | 
| 1836 |     return d_3_0_Core->f.MapBufferRange(target, offset, length, access); | 
| 1837 | } | 
| 1838 |  | 
| 1839 | inline void QOpenGLFunctions_4_0_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) | 
| 1840 | { | 
| 1841 |     d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer); | 
| 1842 | } | 
| 1843 |  | 
| 1844 | inline void QOpenGLFunctions_4_0_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) | 
| 1845 | { | 
| 1846 |     d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height); | 
| 1847 | } | 
| 1848 |  | 
| 1849 | inline void QOpenGLFunctions_4_0_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) | 
| 1850 | { | 
| 1851 |     d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); | 
| 1852 | } | 
| 1853 |  | 
| 1854 | inline void QOpenGLFunctions_4_0_Compatibility::glGenerateMipmap(GLenum target) | 
| 1855 | { | 
| 1856 |     d_3_0_Core->f.GenerateMipmap(target); | 
| 1857 | } | 
| 1858 |  | 
| 1859 | inline void QOpenGLFunctions_4_0_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) | 
| 1860 | { | 
| 1861 |     d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params); | 
| 1862 | } | 
| 1863 |  | 
| 1864 | inline void QOpenGLFunctions_4_0_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | 
| 1865 | { | 
| 1866 |     d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); | 
| 1867 | } | 
| 1868 |  | 
| 1869 | inline void QOpenGLFunctions_4_0_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) | 
| 1870 | { | 
| 1871 |     d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); | 
| 1872 | } | 
| 1873 |  | 
| 1874 | inline void QOpenGLFunctions_4_0_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | 
| 1875 | { | 
| 1876 |     d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level); | 
| 1877 | } | 
| 1878 |  | 
| 1879 | inline void QOpenGLFunctions_4_0_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | 
| 1880 | { | 
| 1881 |     d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level); | 
| 1882 | } | 
| 1883 |  | 
| 1884 | inline GLenum QOpenGLFunctions_4_0_Compatibility::glCheckFramebufferStatus(GLenum target) | 
| 1885 | { | 
| 1886 |     return d_3_0_Core->f.CheckFramebufferStatus(target); | 
| 1887 | } | 
| 1888 |  | 
| 1889 | inline void QOpenGLFunctions_4_0_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers) | 
| 1890 | { | 
| 1891 |     d_3_0_Core->f.GenFramebuffers(n, framebuffers); | 
| 1892 | } | 
| 1893 |  | 
| 1894 | inline void QOpenGLFunctions_4_0_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) | 
| 1895 | { | 
| 1896 |     d_3_0_Core->f.DeleteFramebuffers(n, framebuffers); | 
| 1897 | } | 
| 1898 |  | 
| 1899 | inline void QOpenGLFunctions_4_0_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer) | 
| 1900 | { | 
| 1901 |     d_3_0_Core->f.BindFramebuffer(target, framebuffer); | 
| 1902 | } | 
| 1903 |  | 
| 1904 | inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsFramebuffer(GLuint framebuffer) | 
| 1905 | { | 
| 1906 |     return d_3_0_Core->f.IsFramebuffer(framebuffer); | 
| 1907 | } | 
| 1908 |  | 
| 1909 | inline void QOpenGLFunctions_4_0_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) | 
| 1910 | { | 
| 1911 |     d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params); | 
| 1912 | } | 
| 1913 |  | 
| 1914 | inline void QOpenGLFunctions_4_0_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) | 
| 1915 | { | 
| 1916 |     d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height); | 
| 1917 | } | 
| 1918 |  | 
| 1919 | inline void QOpenGLFunctions_4_0_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) | 
| 1920 | { | 
| 1921 |     d_3_0_Core->f.GenRenderbuffers(n, renderbuffers); | 
| 1922 | } | 
| 1923 |  | 
| 1924 | inline void QOpenGLFunctions_4_0_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) | 
| 1925 | { | 
| 1926 |     d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers); | 
| 1927 | } | 
| 1928 |  | 
| 1929 | inline void QOpenGLFunctions_4_0_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer) | 
| 1930 | { | 
| 1931 |     d_3_0_Core->f.BindRenderbuffer(target, renderbuffer); | 
| 1932 | } | 
| 1933 |  | 
| 1934 | inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsRenderbuffer(GLuint renderbuffer) | 
| 1935 | { | 
| 1936 |     return d_3_0_Core->f.IsRenderbuffer(renderbuffer); | 
| 1937 | } | 
| 1938 |  | 
| 1939 | inline const GLubyte * QOpenGLFunctions_4_0_Compatibility::glGetStringi(GLenum name, GLuint index) | 
| 1940 | { | 
| 1941 |     return d_3_0_Core->f.GetStringi(name, index); | 
| 1942 | } | 
| 1943 |  | 
| 1944 | inline void QOpenGLFunctions_4_0_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) | 
| 1945 | { | 
| 1946 |     d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil); | 
| 1947 | } | 
| 1948 |  | 
| 1949 | inline void QOpenGLFunctions_4_0_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) | 
| 1950 | { | 
| 1951 |     d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value); | 
| 1952 | } | 
| 1953 |  | 
| 1954 | inline void QOpenGLFunctions_4_0_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) | 
| 1955 | { | 
| 1956 |     d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value); | 
| 1957 | } | 
| 1958 |  | 
| 1959 | inline void QOpenGLFunctions_4_0_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) | 
| 1960 | { | 
| 1961 |     d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value); | 
| 1962 | } | 
| 1963 |  | 
| 1964 | inline void QOpenGLFunctions_4_0_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) | 
| 1965 | { | 
| 1966 |     d_3_0_Core->f.GetTexParameterIuiv(target, pname, params); | 
| 1967 | } | 
| 1968 |  | 
| 1969 | inline void QOpenGLFunctions_4_0_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) | 
| 1970 | { | 
| 1971 |     d_3_0_Core->f.GetTexParameterIiv(target, pname, params); | 
| 1972 | } | 
| 1973 |  | 
| 1974 | inline void QOpenGLFunctions_4_0_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) | 
| 1975 | { | 
| 1976 |     d_3_0_Core->f.TexParameterIuiv(target, pname, params); | 
| 1977 | } | 
| 1978 |  | 
| 1979 | inline void QOpenGLFunctions_4_0_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) | 
| 1980 | { | 
| 1981 |     d_3_0_Core->f.TexParameterIiv(target, pname, params); | 
| 1982 | } | 
| 1983 |  | 
| 1984 | inline void QOpenGLFunctions_4_0_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value) | 
| 1985 | { | 
| 1986 |     d_3_0_Core->f.Uniform4uiv(location, count, value); | 
| 1987 | } | 
| 1988 |  | 
| 1989 | inline void QOpenGLFunctions_4_0_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value) | 
| 1990 | { | 
| 1991 |     d_3_0_Core->f.Uniform3uiv(location, count, value); | 
| 1992 | } | 
| 1993 |  | 
| 1994 | inline void QOpenGLFunctions_4_0_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value) | 
| 1995 | { | 
| 1996 |     d_3_0_Core->f.Uniform2uiv(location, count, value); | 
| 1997 | } | 
| 1998 |  | 
| 1999 | inline void QOpenGLFunctions_4_0_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value) | 
| 2000 | { | 
| 2001 |     d_3_0_Core->f.Uniform1uiv(location, count, value); | 
| 2002 | } | 
| 2003 |  | 
| 2004 | inline void QOpenGLFunctions_4_0_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) | 
| 2005 | { | 
| 2006 |     d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3); | 
| 2007 | } | 
| 2008 |  | 
| 2009 | inline void QOpenGLFunctions_4_0_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) | 
| 2010 | { | 
| 2011 |     d_3_0_Core->f.Uniform3ui(location, v0, v1, v2); | 
| 2012 | } | 
| 2013 |  | 
| 2014 | inline void QOpenGLFunctions_4_0_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1) | 
| 2015 | { | 
| 2016 |     d_3_0_Core->f.Uniform2ui(location, v0, v1); | 
| 2017 | } | 
| 2018 |  | 
| 2019 | inline void QOpenGLFunctions_4_0_Compatibility::glUniform1ui(GLint location, GLuint v0) | 
| 2020 | { | 
| 2021 |     d_3_0_Core->f.Uniform1ui(location, v0); | 
| 2022 | } | 
| 2023 |  | 
| 2024 | inline GLint QOpenGLFunctions_4_0_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name) | 
| 2025 | { | 
| 2026 |     return d_3_0_Core->f.GetFragDataLocation(program, name); | 
| 2027 | } | 
| 2028 |  | 
| 2029 | inline void QOpenGLFunctions_4_0_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) | 
| 2030 | { | 
| 2031 |     d_3_0_Core->f.BindFragDataLocation(program, color, name); | 
| 2032 | } | 
| 2033 |  | 
| 2034 | inline void QOpenGLFunctions_4_0_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params) | 
| 2035 | { | 
| 2036 |     d_3_0_Core->f.GetUniformuiv(program, location, params); | 
| 2037 | } | 
| 2038 |  | 
| 2039 | inline void QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) | 
| 2040 | { | 
| 2041 |     d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params); | 
| 2042 | } | 
| 2043 |  | 
| 2044 | inline void QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) | 
| 2045 | { | 
| 2046 |     d_3_0_Core->f.GetVertexAttribIiv(index, pname, params); | 
| 2047 | } | 
| 2048 |  | 
| 2049 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | 
| 2050 | { | 
| 2051 |     d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer); | 
| 2052 | } | 
| 2053 |  | 
| 2054 | inline void QOpenGLFunctions_4_0_Compatibility::glEndConditionalRender() | 
| 2055 | { | 
| 2056 |     d_3_0_Core->f.EndConditionalRender(); | 
| 2057 | } | 
| 2058 |  | 
| 2059 | inline void QOpenGLFunctions_4_0_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode) | 
| 2060 | { | 
| 2061 |     d_3_0_Core->f.BeginConditionalRender(id, mode); | 
| 2062 | } | 
| 2063 |  | 
| 2064 | inline void QOpenGLFunctions_4_0_Compatibility::glClampColor(GLenum target, GLenum clamp) | 
| 2065 | { | 
| 2066 |     d_3_0_Core->f.ClampColor(target, clamp); | 
| 2067 | } | 
| 2068 |  | 
| 2069 | inline void QOpenGLFunctions_4_0_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) | 
| 2070 | { | 
| 2071 |     d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); | 
| 2072 | } | 
| 2073 |  | 
| 2074 | inline void QOpenGLFunctions_4_0_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode) | 
| 2075 | { | 
| 2076 |     d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode); | 
| 2077 | } | 
| 2078 |  | 
| 2079 | inline void QOpenGLFunctions_4_0_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer) | 
| 2080 | { | 
| 2081 |     d_3_0_Core->f.BindBufferBase(target, index, buffer); | 
| 2082 | } | 
| 2083 |  | 
| 2084 | inline void QOpenGLFunctions_4_0_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) | 
| 2085 | { | 
| 2086 |     d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size); | 
| 2087 | } | 
| 2088 |  | 
| 2089 | inline void QOpenGLFunctions_4_0_Compatibility::glEndTransformFeedback() | 
| 2090 | { | 
| 2091 |     d_3_0_Core->f.EndTransformFeedback(); | 
| 2092 | } | 
| 2093 |  | 
| 2094 | inline void QOpenGLFunctions_4_0_Compatibility::glBeginTransformFeedback(GLenum primitiveMode) | 
| 2095 | { | 
| 2096 |     d_3_0_Core->f.BeginTransformFeedback(primitiveMode); | 
| 2097 | } | 
| 2098 |  | 
| 2099 | inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsEnabledi(GLenum target, GLuint index) | 
| 2100 | { | 
| 2101 |     return d_3_0_Core->f.IsEnabledi(target, index); | 
| 2102 | } | 
| 2103 |  | 
| 2104 | inline void QOpenGLFunctions_4_0_Compatibility::glDisablei(GLenum target, GLuint index) | 
| 2105 | { | 
| 2106 |     d_3_0_Core->f.Disablei(target, index); | 
| 2107 | } | 
| 2108 |  | 
| 2109 | inline void QOpenGLFunctions_4_0_Compatibility::glEnablei(GLenum target, GLuint index) | 
| 2110 | { | 
| 2111 |     d_3_0_Core->f.Enablei(target, index); | 
| 2112 | } | 
| 2113 |  | 
| 2114 | inline void QOpenGLFunctions_4_0_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data) | 
| 2115 | { | 
| 2116 |     d_3_0_Core->f.GetIntegeri_v(target, index, data); | 
| 2117 | } | 
| 2118 |  | 
| 2119 | inline void QOpenGLFunctions_4_0_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) | 
| 2120 | { | 
| 2121 |     d_3_0_Core->f.GetBooleani_v(target, index, data); | 
| 2122 | } | 
| 2123 |  | 
| 2124 | inline void QOpenGLFunctions_4_0_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) | 
| 2125 | { | 
| 2126 |     d_3_0_Core->f.ColorMaski(index, r, g, b, a); | 
| 2127 | } | 
| 2128 |  | 
| 2129 |  | 
| 2130 | // OpenGL 3.1 core functions | 
| 2131 | inline void QOpenGLFunctions_4_0_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) | 
| 2132 | { | 
| 2133 |     d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); | 
| 2134 | } | 
| 2135 |  | 
| 2136 | inline void QOpenGLFunctions_4_0_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) | 
| 2137 | { | 
| 2138 |     d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); | 
| 2139 | } | 
| 2140 |  | 
| 2141 | inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) | 
| 2142 | { | 
| 2143 |     d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); | 
| 2144 | } | 
| 2145 |  | 
| 2146 | inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) | 
| 2147 | { | 
| 2148 |     d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); | 
| 2149 | } | 
| 2150 |  | 
| 2151 | inline GLuint QOpenGLFunctions_4_0_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) | 
| 2152 | { | 
| 2153 |     return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName); | 
| 2154 | } | 
| 2155 |  | 
| 2156 | inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) | 
| 2157 | { | 
| 2158 |     d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); | 
| 2159 | } | 
| 2160 |  | 
| 2161 | inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) | 
| 2162 | { | 
| 2163 |     d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); | 
| 2164 | } | 
| 2165 |  | 
| 2166 | inline void QOpenGLFunctions_4_0_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices) | 
| 2167 | { | 
| 2168 |     d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); | 
| 2169 | } | 
| 2170 |  | 
| 2171 | inline void QOpenGLFunctions_4_0_Compatibility::glPrimitiveRestartIndex(GLuint index) | 
| 2172 | { | 
| 2173 |     d_3_1_Core->f.PrimitiveRestartIndex(index); | 
| 2174 | } | 
| 2175 |  | 
| 2176 | inline void QOpenGLFunctions_4_0_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) | 
| 2177 | { | 
| 2178 |     d_3_1_Core->f.TexBuffer(target, internalformat, buffer); | 
| 2179 | } | 
| 2180 |  | 
| 2181 | inline void QOpenGLFunctions_4_0_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount) | 
| 2182 | { | 
| 2183 |     d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount); | 
| 2184 | } | 
| 2185 |  | 
| 2186 | inline void QOpenGLFunctions_4_0_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) | 
| 2187 | { | 
| 2188 |     d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount); | 
| 2189 | } | 
| 2190 |  | 
| 2191 |  | 
| 2192 | // OpenGL 3.2 core functions | 
| 2193 | inline void QOpenGLFunctions_4_0_Compatibility::glSampleMaski(GLuint index, GLbitfield mask) | 
| 2194 | { | 
| 2195 |     d_3_2_Core->f.SampleMaski(index, mask); | 
| 2196 | } | 
| 2197 |  | 
| 2198 | inline void QOpenGLFunctions_4_0_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) | 
| 2199 | { | 
| 2200 |     d_3_2_Core->f.GetMultisamplefv(pname, index, val); | 
| 2201 | } | 
| 2202 |  | 
| 2203 | inline void QOpenGLFunctions_4_0_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) | 
| 2204 | { | 
| 2205 |     d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); | 
| 2206 | } | 
| 2207 |  | 
| 2208 | inline void QOpenGLFunctions_4_0_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) | 
| 2209 | { | 
| 2210 |     d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); | 
| 2211 | } | 
| 2212 |  | 
| 2213 | inline void QOpenGLFunctions_4_0_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) | 
| 2214 | { | 
| 2215 |     d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values); | 
| 2216 | } | 
| 2217 |  | 
| 2218 | inline void QOpenGLFunctions_4_0_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params) | 
| 2219 | { | 
| 2220 |     d_3_2_Core->f.GetInteger64v(pname, params); | 
| 2221 | } | 
| 2222 |  | 
| 2223 | inline void QOpenGLFunctions_4_0_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) | 
| 2224 | { | 
| 2225 |     d_3_2_Core->f.WaitSync(sync, flags, timeout); | 
| 2226 | } | 
| 2227 |  | 
| 2228 | inline GLenum QOpenGLFunctions_4_0_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) | 
| 2229 | { | 
| 2230 |     return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout); | 
| 2231 | } | 
| 2232 |  | 
| 2233 | inline void QOpenGLFunctions_4_0_Compatibility::glDeleteSync(GLsync sync) | 
| 2234 | { | 
| 2235 |     d_3_2_Core->f.DeleteSync(sync); | 
| 2236 | } | 
| 2237 |  | 
| 2238 | inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsSync(GLsync sync) | 
| 2239 | { | 
| 2240 |     return d_3_2_Core->f.IsSync(sync); | 
| 2241 | } | 
| 2242 |  | 
| 2243 | inline GLsync QOpenGLFunctions_4_0_Compatibility::glFenceSync(GLenum condition, GLbitfield flags) | 
| 2244 | { | 
| 2245 |     return d_3_2_Core->f.FenceSync(condition, flags); | 
| 2246 | } | 
| 2247 |  | 
| 2248 | inline void QOpenGLFunctions_4_0_Compatibility::glProvokingVertex(GLenum mode) | 
| 2249 | { | 
| 2250 |     d_3_2_Core->f.ProvokingVertex(mode); | 
| 2251 | } | 
| 2252 |  | 
| 2253 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex) | 
| 2254 | { | 
| 2255 |     d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex); | 
| 2256 | } | 
| 2257 |  | 
| 2258 | inline void QOpenGLFunctions_4_0_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex) | 
| 2259 | { | 
| 2260 |     d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex); | 
| 2261 | } | 
| 2262 |  | 
| 2263 | inline void QOpenGLFunctions_4_0_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) | 
| 2264 | { | 
| 2265 |     d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex); | 
| 2266 | } | 
| 2267 |  | 
| 2268 | inline void QOpenGLFunctions_4_0_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) | 
| 2269 | { | 
| 2270 |     d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex); | 
| 2271 | } | 
| 2272 |  | 
| 2273 | inline void QOpenGLFunctions_4_0_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) | 
| 2274 | { | 
| 2275 |     d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level); | 
| 2276 | } | 
| 2277 |  | 
| 2278 | inline void QOpenGLFunctions_4_0_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) | 
| 2279 | { | 
| 2280 |     d_3_2_Core->f.GetBufferParameteri64v(target, pname, params); | 
| 2281 | } | 
| 2282 |  | 
| 2283 | inline void QOpenGLFunctions_4_0_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) | 
| 2284 | { | 
| 2285 |     d_3_2_Core->f.GetInteger64i_v(target, index, data); | 
| 2286 | } | 
| 2287 |  | 
| 2288 |  | 
| 2289 | // OpenGL 3.3 core functions | 
| 2290 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) | 
| 2291 | { | 
| 2292 |     d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value); | 
| 2293 | } | 
| 2294 |  | 
| 2295 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | 
| 2296 | { | 
| 2297 |     d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value); | 
| 2298 | } | 
| 2299 |  | 
| 2300 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) | 
| 2301 | { | 
| 2302 |     d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value); | 
| 2303 | } | 
| 2304 |  | 
| 2305 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | 
| 2306 | { | 
| 2307 |     d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value); | 
| 2308 | } | 
| 2309 |  | 
| 2310 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) | 
| 2311 | { | 
| 2312 |     d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value); | 
| 2313 | } | 
| 2314 |  | 
| 2315 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | 
| 2316 | { | 
| 2317 |     d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value); | 
| 2318 | } | 
| 2319 |  | 
| 2320 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) | 
| 2321 | { | 
| 2322 |     d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value); | 
| 2323 | } | 
| 2324 |  | 
| 2325 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | 
| 2326 | { | 
| 2327 |     d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value); | 
| 2328 | } | 
| 2329 |  | 
| 2330 | inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color) | 
| 2331 | { | 
| 2332 |     d_3_3_Deprecated->f.SecondaryColorP3uiv(type, color); | 
| 2333 | } | 
| 2334 |  | 
| 2335 | inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color) | 
| 2336 | { | 
| 2337 |     d_3_3_Deprecated->f.SecondaryColorP3ui(type, color); | 
| 2338 | } | 
| 2339 |  | 
| 2340 | inline void QOpenGLFunctions_4_0_Compatibility::glColorP4uiv(GLenum type, const GLuint *color) | 
| 2341 | { | 
| 2342 |     d_3_3_Deprecated->f.ColorP4uiv(type, color); | 
| 2343 | } | 
| 2344 |  | 
| 2345 | inline void QOpenGLFunctions_4_0_Compatibility::glColorP4ui(GLenum type, GLuint color) | 
| 2346 | { | 
| 2347 |     d_3_3_Deprecated->f.ColorP4ui(type, color); | 
| 2348 | } | 
| 2349 |  | 
| 2350 | inline void QOpenGLFunctions_4_0_Compatibility::glColorP3uiv(GLenum type, const GLuint *color) | 
| 2351 | { | 
| 2352 |     d_3_3_Deprecated->f.ColorP3uiv(type, color); | 
| 2353 | } | 
| 2354 |  | 
| 2355 | inline void QOpenGLFunctions_4_0_Compatibility::glColorP3ui(GLenum type, GLuint color) | 
| 2356 | { | 
| 2357 |     d_3_3_Deprecated->f.ColorP3ui(type, color); | 
| 2358 | } | 
| 2359 |  | 
| 2360 | inline void QOpenGLFunctions_4_0_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords) | 
| 2361 | { | 
| 2362 |     d_3_3_Deprecated->f.NormalP3uiv(type, coords); | 
| 2363 | } | 
| 2364 |  | 
| 2365 | inline void QOpenGLFunctions_4_0_Compatibility::glNormalP3ui(GLenum type, GLuint coords) | 
| 2366 | { | 
| 2367 |     d_3_3_Deprecated->f.NormalP3ui(type, coords); | 
| 2368 | } | 
| 2369 |  | 
| 2370 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords) | 
| 2371 | { | 
| 2372 |     d_3_3_Deprecated->f.MultiTexCoordP4uiv(texture, type, coords); | 
| 2373 | } | 
| 2374 |  | 
| 2375 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) | 
| 2376 | { | 
| 2377 |     d_3_3_Deprecated->f.MultiTexCoordP4ui(texture, type, coords); | 
| 2378 | } | 
| 2379 |  | 
| 2380 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords) | 
| 2381 | { | 
| 2382 |     d_3_3_Deprecated->f.MultiTexCoordP3uiv(texture, type, coords); | 
| 2383 | } | 
| 2384 |  | 
| 2385 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) | 
| 2386 | { | 
| 2387 |     d_3_3_Deprecated->f.MultiTexCoordP3ui(texture, type, coords); | 
| 2388 | } | 
| 2389 |  | 
| 2390 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords) | 
| 2391 | { | 
| 2392 |     d_3_3_Deprecated->f.MultiTexCoordP2uiv(texture, type, coords); | 
| 2393 | } | 
| 2394 |  | 
| 2395 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) | 
| 2396 | { | 
| 2397 |     d_3_3_Deprecated->f.MultiTexCoordP2ui(texture, type, coords); | 
| 2398 | } | 
| 2399 |  | 
| 2400 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords) | 
| 2401 | { | 
| 2402 |     d_3_3_Deprecated->f.MultiTexCoordP1uiv(texture, type, coords); | 
| 2403 | } | 
| 2404 |  | 
| 2405 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) | 
| 2406 | { | 
| 2407 |     d_3_3_Deprecated->f.MultiTexCoordP1ui(texture, type, coords); | 
| 2408 | } | 
| 2409 |  | 
| 2410 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords) | 
| 2411 | { | 
| 2412 |     d_3_3_Deprecated->f.TexCoordP4uiv(type, coords); | 
| 2413 | } | 
| 2414 |  | 
| 2415 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords) | 
| 2416 | { | 
| 2417 |     d_3_3_Deprecated->f.TexCoordP4ui(type, coords); | 
| 2418 | } | 
| 2419 |  | 
| 2420 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords) | 
| 2421 | { | 
| 2422 |     d_3_3_Deprecated->f.TexCoordP3uiv(type, coords); | 
| 2423 | } | 
| 2424 |  | 
| 2425 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords) | 
| 2426 | { | 
| 2427 |     d_3_3_Deprecated->f.TexCoordP3ui(type, coords); | 
| 2428 | } | 
| 2429 |  | 
| 2430 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords) | 
| 2431 | { | 
| 2432 |     d_3_3_Deprecated->f.TexCoordP2uiv(type, coords); | 
| 2433 | } | 
| 2434 |  | 
| 2435 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords) | 
| 2436 | { | 
| 2437 |     d_3_3_Deprecated->f.TexCoordP2ui(type, coords); | 
| 2438 | } | 
| 2439 |  | 
| 2440 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords) | 
| 2441 | { | 
| 2442 |     d_3_3_Deprecated->f.TexCoordP1uiv(type, coords); | 
| 2443 | } | 
| 2444 |  | 
| 2445 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords) | 
| 2446 | { | 
| 2447 |     d_3_3_Deprecated->f.TexCoordP1ui(type, coords); | 
| 2448 | } | 
| 2449 |  | 
| 2450 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value) | 
| 2451 | { | 
| 2452 |     d_3_3_Deprecated->f.VertexP4uiv(type, value); | 
| 2453 | } | 
| 2454 |  | 
| 2455 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexP4ui(GLenum type, GLuint value) | 
| 2456 | { | 
| 2457 |     d_3_3_Deprecated->f.VertexP4ui(type, value); | 
| 2458 | } | 
| 2459 |  | 
| 2460 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value) | 
| 2461 | { | 
| 2462 |     d_3_3_Deprecated->f.VertexP3uiv(type, value); | 
| 2463 | } | 
| 2464 |  | 
| 2465 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexP3ui(GLenum type, GLuint value) | 
| 2466 | { | 
| 2467 |     d_3_3_Deprecated->f.VertexP3ui(type, value); | 
| 2468 | } | 
| 2469 |  | 
| 2470 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value) | 
| 2471 | { | 
| 2472 |     d_3_3_Deprecated->f.VertexP2uiv(type, value); | 
| 2473 | } | 
| 2474 |  | 
| 2475 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexP2ui(GLenum type, GLuint value) | 
| 2476 | { | 
| 2477 |     d_3_3_Deprecated->f.VertexP2ui(type, value); | 
| 2478 | } | 
| 2479 |  | 
| 2480 | inline void QOpenGLFunctions_4_0_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) | 
| 2481 | { | 
| 2482 |     d_3_3_Core->f.GetQueryObjectui64v(id, pname, params); | 
| 2483 | } | 
| 2484 |  | 
| 2485 | inline void QOpenGLFunctions_4_0_Compatibility::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) | 
| 2486 | { | 
| 2487 |     d_3_3_Core->f.GetQueryObjecti64v(id, pname, params); | 
| 2488 | } | 
| 2489 |  | 
| 2490 | inline void QOpenGLFunctions_4_0_Compatibility::glQueryCounter(GLuint id, GLenum target) | 
| 2491 | { | 
| 2492 |     d_3_3_Core->f.QueryCounter(id, target); | 
| 2493 | } | 
| 2494 |  | 
| 2495 | inline void QOpenGLFunctions_4_0_Compatibility::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) | 
| 2496 | { | 
| 2497 |     d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params); | 
| 2498 | } | 
| 2499 |  | 
| 2500 | inline void QOpenGLFunctions_4_0_Compatibility::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) | 
| 2501 | { | 
| 2502 |     d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params); | 
| 2503 | } | 
| 2504 |  | 
| 2505 | inline void QOpenGLFunctions_4_0_Compatibility::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) | 
| 2506 | { | 
| 2507 |     d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params); | 
| 2508 | } | 
| 2509 |  | 
| 2510 | inline void QOpenGLFunctions_4_0_Compatibility::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) | 
| 2511 | { | 
| 2512 |     d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params); | 
| 2513 | } | 
| 2514 |  | 
| 2515 | inline void QOpenGLFunctions_4_0_Compatibility::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param) | 
| 2516 | { | 
| 2517 |     d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param); | 
| 2518 | } | 
| 2519 |  | 
| 2520 | inline void QOpenGLFunctions_4_0_Compatibility::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param) | 
| 2521 | { | 
| 2522 |     d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param); | 
| 2523 | } | 
| 2524 |  | 
| 2525 | inline void QOpenGLFunctions_4_0_Compatibility::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) | 
| 2526 | { | 
| 2527 |     d_3_3_Core->f.SamplerParameterfv(sampler, pname, param); | 
| 2528 | } | 
| 2529 |  | 
| 2530 | inline void QOpenGLFunctions_4_0_Compatibility::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) | 
| 2531 | { | 
| 2532 |     d_3_3_Core->f.SamplerParameterf(sampler, pname, param); | 
| 2533 | } | 
| 2534 |  | 
| 2535 | inline void QOpenGLFunctions_4_0_Compatibility::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) | 
| 2536 | { | 
| 2537 |     d_3_3_Core->f.SamplerParameteriv(sampler, pname, param); | 
| 2538 | } | 
| 2539 |  | 
| 2540 | inline void QOpenGLFunctions_4_0_Compatibility::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) | 
| 2541 | { | 
| 2542 |     d_3_3_Core->f.SamplerParameteri(sampler, pname, param); | 
| 2543 | } | 
| 2544 |  | 
| 2545 | inline void QOpenGLFunctions_4_0_Compatibility::glBindSampler(GLuint unit, GLuint sampler) | 
| 2546 | { | 
| 2547 |     d_3_3_Core->f.BindSampler(unit, sampler); | 
| 2548 | } | 
| 2549 |  | 
| 2550 | inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsSampler(GLuint sampler) | 
| 2551 | { | 
| 2552 |     return d_3_3_Core->f.IsSampler(sampler); | 
| 2553 | } | 
| 2554 |  | 
| 2555 | inline void QOpenGLFunctions_4_0_Compatibility::glDeleteSamplers(GLsizei count, const GLuint *samplers) | 
| 2556 | { | 
| 2557 |     d_3_3_Core->f.DeleteSamplers(count, samplers); | 
| 2558 | } | 
| 2559 |  | 
| 2560 | inline void QOpenGLFunctions_4_0_Compatibility::glGenSamplers(GLsizei count, GLuint *samplers) | 
| 2561 | { | 
| 2562 |     d_3_3_Core->f.GenSamplers(count, samplers); | 
| 2563 | } | 
| 2564 |  | 
| 2565 | inline GLint QOpenGLFunctions_4_0_Compatibility::glGetFragDataIndex(GLuint program, const GLchar *name) | 
| 2566 | { | 
| 2567 |     return d_3_3_Core->f.GetFragDataIndex(program, name); | 
| 2568 | } | 
| 2569 |  | 
| 2570 | inline void QOpenGLFunctions_4_0_Compatibility::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) | 
| 2571 | { | 
| 2572 |     d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name); | 
| 2573 | } | 
| 2574 |  | 
| 2575 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribDivisor(GLuint index, GLuint divisor) | 
| 2576 | { | 
| 2577 |     d_3_3_Core->f.VertexAttribDivisor(index, divisor); | 
| 2578 | } | 
| 2579 |  | 
| 2580 |  | 
| 2581 | // OpenGL 4.0 core functions | 
| 2582 | inline void QOpenGLFunctions_4_0_Compatibility::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params) | 
| 2583 | { | 
| 2584 |     d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params); | 
| 2585 | } | 
| 2586 |  | 
| 2587 | inline void QOpenGLFunctions_4_0_Compatibility::glEndQueryIndexed(GLenum target, GLuint index) | 
| 2588 | { | 
| 2589 |     d_4_0_Core->f.EndQueryIndexed(target, index); | 
| 2590 | } | 
| 2591 |  | 
| 2592 | inline void QOpenGLFunctions_4_0_Compatibility::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id) | 
| 2593 | { | 
| 2594 |     d_4_0_Core->f.BeginQueryIndexed(target, index, id); | 
| 2595 | } | 
| 2596 |  | 
| 2597 | inline void QOpenGLFunctions_4_0_Compatibility::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) | 
| 2598 | { | 
| 2599 |     d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream); | 
| 2600 | } | 
| 2601 |  | 
| 2602 | inline void QOpenGLFunctions_4_0_Compatibility::glDrawTransformFeedback(GLenum mode, GLuint id) | 
| 2603 | { | 
| 2604 |     d_4_0_Core->f.DrawTransformFeedback(mode, id); | 
| 2605 | } | 
| 2606 |  | 
| 2607 | inline void QOpenGLFunctions_4_0_Compatibility::glResumeTransformFeedback() | 
| 2608 | { | 
| 2609 |     d_4_0_Core->f.ResumeTransformFeedback(); | 
| 2610 | } | 
| 2611 |  | 
| 2612 | inline void QOpenGLFunctions_4_0_Compatibility::glPauseTransformFeedback() | 
| 2613 | { | 
| 2614 |     d_4_0_Core->f.PauseTransformFeedback(); | 
| 2615 | } | 
| 2616 |  | 
| 2617 | inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsTransformFeedback(GLuint id) | 
| 2618 | { | 
| 2619 |     return d_4_0_Core->f.IsTransformFeedback(id); | 
| 2620 | } | 
| 2621 |  | 
| 2622 | inline void QOpenGLFunctions_4_0_Compatibility::glGenTransformFeedbacks(GLsizei n, GLuint *ids) | 
| 2623 | { | 
| 2624 |     d_4_0_Core->f.GenTransformFeedbacks(n, ids); | 
| 2625 | } | 
| 2626 |  | 
| 2627 | inline void QOpenGLFunctions_4_0_Compatibility::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids) | 
| 2628 | { | 
| 2629 |     d_4_0_Core->f.DeleteTransformFeedbacks(n, ids); | 
| 2630 | } | 
| 2631 |  | 
| 2632 | inline void QOpenGLFunctions_4_0_Compatibility::glBindTransformFeedback(GLenum target, GLuint id) | 
| 2633 | { | 
| 2634 |     d_4_0_Core->f.BindTransformFeedback(target, id); | 
| 2635 | } | 
| 2636 |  | 
| 2637 | inline void QOpenGLFunctions_4_0_Compatibility::glPatchParameterfv(GLenum pname, const GLfloat *values) | 
| 2638 | { | 
| 2639 |     d_4_0_Core->f.PatchParameterfv(pname, values); | 
| 2640 | } | 
| 2641 |  | 
| 2642 | inline void QOpenGLFunctions_4_0_Compatibility::glPatchParameteri(GLenum pname, GLint value) | 
| 2643 | { | 
| 2644 |     d_4_0_Core->f.PatchParameteri(pname, value); | 
| 2645 | } | 
| 2646 |  | 
| 2647 | inline void QOpenGLFunctions_4_0_Compatibility::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) | 
| 2648 | { | 
| 2649 |     d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values); | 
| 2650 | } | 
| 2651 |  | 
| 2652 | inline void QOpenGLFunctions_4_0_Compatibility::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) | 
| 2653 | { | 
| 2654 |     d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params); | 
| 2655 | } | 
| 2656 |  | 
| 2657 | inline void QOpenGLFunctions_4_0_Compatibility::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) | 
| 2658 | { | 
| 2659 |     d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices); | 
| 2660 | } | 
| 2661 |  | 
| 2662 | inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) | 
| 2663 | { | 
| 2664 |     d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name); | 
| 2665 | } | 
| 2666 |  | 
| 2667 | inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) | 
| 2668 | { | 
| 2669 |     d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name); | 
| 2670 | } | 
| 2671 |  | 
| 2672 | inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values) | 
| 2673 | { | 
| 2674 |     d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values); | 
| 2675 | } | 
| 2676 |  | 
| 2677 | inline GLuint QOpenGLFunctions_4_0_Compatibility::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name) | 
| 2678 | { | 
| 2679 |     return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name); | 
| 2680 | } | 
| 2681 |  | 
| 2682 | inline GLint QOpenGLFunctions_4_0_Compatibility::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name) | 
| 2683 | { | 
| 2684 |     return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name); | 
| 2685 | } | 
| 2686 |  | 
| 2687 | inline void QOpenGLFunctions_4_0_Compatibility::glGetUniformdv(GLuint program, GLint location, GLdouble *params) | 
| 2688 | { | 
| 2689 |     d_4_0_Core->f.GetUniformdv(program, location, params); | 
| 2690 | } | 
| 2691 |  | 
| 2692 | inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | 
| 2693 | { | 
| 2694 |     d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value); | 
| 2695 | } | 
| 2696 |  | 
| 2697 | inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | 
| 2698 | { | 
| 2699 |     d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value); | 
| 2700 | } | 
| 2701 |  | 
| 2702 | inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | 
| 2703 | { | 
| 2704 |     d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value); | 
| 2705 | } | 
| 2706 |  | 
| 2707 | inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | 
| 2708 | { | 
| 2709 |     d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value); | 
| 2710 | } | 
| 2711 |  | 
| 2712 | inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | 
| 2713 | { | 
| 2714 |     d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value); | 
| 2715 | } | 
| 2716 |  | 
| 2717 | inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | 
| 2718 | { | 
| 2719 |     d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value); | 
| 2720 | } | 
| 2721 |  | 
| 2722 | inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | 
| 2723 | { | 
| 2724 |     d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value); | 
| 2725 | } | 
| 2726 |  | 
| 2727 | inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | 
| 2728 | { | 
| 2729 |     d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value); | 
| 2730 | } | 
| 2731 |  | 
| 2732 | inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | 
| 2733 | { | 
| 2734 |     d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value); | 
| 2735 | } | 
| 2736 |  | 
| 2737 | inline void QOpenGLFunctions_4_0_Compatibility::glUniform4dv(GLint location, GLsizei count, const GLdouble *value) | 
| 2738 | { | 
| 2739 |     d_4_0_Core->f.Uniform4dv(location, count, value); | 
| 2740 | } | 
| 2741 |  | 
| 2742 | inline void QOpenGLFunctions_4_0_Compatibility::glUniform3dv(GLint location, GLsizei count, const GLdouble *value) | 
| 2743 | { | 
| 2744 |     d_4_0_Core->f.Uniform3dv(location, count, value); | 
| 2745 | } | 
| 2746 |  | 
| 2747 | inline void QOpenGLFunctions_4_0_Compatibility::glUniform2dv(GLint location, GLsizei count, const GLdouble *value) | 
| 2748 | { | 
| 2749 |     d_4_0_Core->f.Uniform2dv(location, count, value); | 
| 2750 | } | 
| 2751 |  | 
| 2752 | inline void QOpenGLFunctions_4_0_Compatibility::glUniform1dv(GLint location, GLsizei count, const GLdouble *value) | 
| 2753 | { | 
| 2754 |     d_4_0_Core->f.Uniform1dv(location, count, value); | 
| 2755 | } | 
| 2756 |  | 
| 2757 | inline void QOpenGLFunctions_4_0_Compatibility::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | 
| 2758 | { | 
| 2759 |     d_4_0_Core->f.Uniform4d(location, x, y, z, w); | 
| 2760 | } | 
| 2761 |  | 
| 2762 | inline void QOpenGLFunctions_4_0_Compatibility::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) | 
| 2763 | { | 
| 2764 |     d_4_0_Core->f.Uniform3d(location, x, y, z); | 
| 2765 | } | 
| 2766 |  | 
| 2767 | inline void QOpenGLFunctions_4_0_Compatibility::glUniform2d(GLint location, GLdouble x, GLdouble y) | 
| 2768 | { | 
| 2769 |     d_4_0_Core->f.Uniform2d(location, x, y); | 
| 2770 | } | 
| 2771 |  | 
| 2772 | inline void QOpenGLFunctions_4_0_Compatibility::glUniform1d(GLint location, GLdouble x) | 
| 2773 | { | 
| 2774 |     d_4_0_Core->f.Uniform1d(location, x); | 
| 2775 | } | 
| 2776 |  | 
| 2777 | inline void QOpenGLFunctions_4_0_Compatibility::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect) | 
| 2778 | { | 
| 2779 |     d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect); | 
| 2780 | } | 
| 2781 |  | 
| 2782 | inline void QOpenGLFunctions_4_0_Compatibility::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect) | 
| 2783 | { | 
| 2784 |     d_4_0_Core->f.DrawArraysIndirect(mode, indirect); | 
| 2785 | } | 
| 2786 |  | 
| 2787 | inline void QOpenGLFunctions_4_0_Compatibility::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) | 
| 2788 | { | 
| 2789 |     d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); | 
| 2790 | } | 
| 2791 |  | 
| 2792 | inline void QOpenGLFunctions_4_0_Compatibility::glBlendFunci(GLuint buf, GLenum src, GLenum dst) | 
| 2793 | { | 
| 2794 |     d_4_0_Core->f.BlendFunci(buf, src, dst); | 
| 2795 | } | 
| 2796 |  | 
| 2797 | inline void QOpenGLFunctions_4_0_Compatibility::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) | 
| 2798 | { | 
| 2799 |     d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha); | 
| 2800 | } | 
| 2801 |  | 
| 2802 | inline void QOpenGLFunctions_4_0_Compatibility::glBlendEquationi(GLuint buf, GLenum mode) | 
| 2803 | { | 
| 2804 |     d_4_0_Core->f.BlendEquationi(buf, mode); | 
| 2805 | } | 
| 2806 |  | 
| 2807 | inline void QOpenGLFunctions_4_0_Compatibility::glMinSampleShading(GLfloat value) | 
| 2808 | { | 
| 2809 |     d_4_0_Core->f.MinSampleShading(value); | 
| 2810 | } | 
| 2811 |  | 
| 2812 |  | 
| 2813 | // OpenGL 1.0 deprecated functions | 
| 2814 | inline void QOpenGLFunctions_4_0_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z) | 
| 2815 | { | 
| 2816 |     d_1_0_Deprecated->f.Translatef(x, y, z); | 
| 2817 | } | 
| 2818 |  | 
| 2819 | inline void QOpenGLFunctions_4_0_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z) | 
| 2820 | { | 
| 2821 |     d_1_0_Deprecated->f.Translated(x, y, z); | 
| 2822 | } | 
| 2823 |  | 
| 2824 | inline void QOpenGLFunctions_4_0_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z) | 
| 2825 | { | 
| 2826 |     d_1_0_Deprecated->f.Scalef(x, y, z); | 
| 2827 | } | 
| 2828 |  | 
| 2829 | inline void QOpenGLFunctions_4_0_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z) | 
| 2830 | { | 
| 2831 |     d_1_0_Deprecated->f.Scaled(x, y, z); | 
| 2832 | } | 
| 2833 |  | 
| 2834 | inline void QOpenGLFunctions_4_0_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) | 
| 2835 | { | 
| 2836 |     d_1_0_Deprecated->f.Rotatef(angle, x, y, z); | 
| 2837 | } | 
| 2838 |  | 
| 2839 | inline void QOpenGLFunctions_4_0_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) | 
| 2840 | { | 
| 2841 |     d_1_0_Deprecated->f.Rotated(angle, x, y, z); | 
| 2842 | } | 
| 2843 |  | 
| 2844 | inline void QOpenGLFunctions_4_0_Compatibility::glPushMatrix() | 
| 2845 | { | 
| 2846 |     d_1_0_Deprecated->f.PushMatrix(); | 
| 2847 | } | 
| 2848 |  | 
| 2849 | inline void QOpenGLFunctions_4_0_Compatibility::glPopMatrix() | 
| 2850 | { | 
| 2851 |     d_1_0_Deprecated->f.PopMatrix(); | 
| 2852 | } | 
| 2853 |  | 
| 2854 | inline void QOpenGLFunctions_4_0_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) | 
| 2855 | { | 
| 2856 |     d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar); | 
| 2857 | } | 
| 2858 |  | 
| 2859 | inline void QOpenGLFunctions_4_0_Compatibility::glMultMatrixd(const GLdouble *m) | 
| 2860 | { | 
| 2861 |     d_1_0_Deprecated->f.MultMatrixd(m); | 
| 2862 | } | 
| 2863 |  | 
| 2864 | inline void QOpenGLFunctions_4_0_Compatibility::glMultMatrixf(const GLfloat *m) | 
| 2865 | { | 
| 2866 |     d_1_0_Deprecated->f.MultMatrixf(m); | 
| 2867 | } | 
| 2868 |  | 
| 2869 | inline void QOpenGLFunctions_4_0_Compatibility::glMatrixMode(GLenum mode) | 
| 2870 | { | 
| 2871 |     d_1_0_Deprecated->f.MatrixMode(mode); | 
| 2872 | } | 
| 2873 |  | 
| 2874 | inline void QOpenGLFunctions_4_0_Compatibility::glLoadMatrixd(const GLdouble *m) | 
| 2875 | { | 
| 2876 |     d_1_0_Deprecated->f.LoadMatrixd(m); | 
| 2877 | } | 
| 2878 |  | 
| 2879 | inline void QOpenGLFunctions_4_0_Compatibility::glLoadMatrixf(const GLfloat *m) | 
| 2880 | { | 
| 2881 |     d_1_0_Deprecated->f.LoadMatrixf(m); | 
| 2882 | } | 
| 2883 |  | 
| 2884 | inline void QOpenGLFunctions_4_0_Compatibility::glLoadIdentity() | 
| 2885 | { | 
| 2886 |     d_1_0_Deprecated->f.LoadIdentity(); | 
| 2887 | } | 
| 2888 |  | 
| 2889 | inline void QOpenGLFunctions_4_0_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) | 
| 2890 | { | 
| 2891 |     d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar); | 
| 2892 | } | 
| 2893 |  | 
| 2894 | inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsList(GLuint list) | 
| 2895 | { | 
| 2896 |     return d_1_0_Deprecated->f.IsList(list); | 
| 2897 | } | 
| 2898 |  | 
| 2899 | inline void QOpenGLFunctions_4_0_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) | 
| 2900 | { | 
| 2901 |     d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params); | 
| 2902 | } | 
| 2903 |  | 
| 2904 | inline void QOpenGLFunctions_4_0_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) | 
| 2905 | { | 
| 2906 |     d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params); | 
| 2907 | } | 
| 2908 |  | 
| 2909 | inline void QOpenGLFunctions_4_0_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) | 
| 2910 | { | 
| 2911 |     d_1_0_Deprecated->f.GetTexGendv(coord, pname, params); | 
| 2912 | } | 
| 2913 |  | 
| 2914 | inline void QOpenGLFunctions_4_0_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params) | 
| 2915 | { | 
| 2916 |     d_1_0_Deprecated->f.GetTexEnviv(target, pname, params); | 
| 2917 | } | 
| 2918 |  | 
| 2919 | inline void QOpenGLFunctions_4_0_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) | 
| 2920 | { | 
| 2921 |     d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params); | 
| 2922 | } | 
| 2923 |  | 
| 2924 | inline void QOpenGLFunctions_4_0_Compatibility::glGetPolygonStipple(GLubyte *mask) | 
| 2925 | { | 
| 2926 |     d_1_0_Deprecated->f.GetPolygonStipple(mask); | 
| 2927 | } | 
| 2928 |  | 
| 2929 | inline void QOpenGLFunctions_4_0_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values) | 
| 2930 | { | 
| 2931 |     d_1_0_Deprecated->f.GetPixelMapusv(map, values); | 
| 2932 | } | 
| 2933 |  | 
| 2934 | inline void QOpenGLFunctions_4_0_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values) | 
| 2935 | { | 
| 2936 |     d_1_0_Deprecated->f.GetPixelMapuiv(map, values); | 
| 2937 | } | 
| 2938 |  | 
| 2939 | inline void QOpenGLFunctions_4_0_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values) | 
| 2940 | { | 
| 2941 |     d_1_0_Deprecated->f.GetPixelMapfv(map, values); | 
| 2942 | } | 
| 2943 |  | 
| 2944 | inline void QOpenGLFunctions_4_0_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params) | 
| 2945 | { | 
| 2946 |     d_1_0_Deprecated->f.GetMaterialiv(face, pname, params); | 
| 2947 | } | 
| 2948 |  | 
| 2949 | inline void QOpenGLFunctions_4_0_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) | 
| 2950 | { | 
| 2951 |     d_1_0_Deprecated->f.GetMaterialfv(face, pname, params); | 
| 2952 | } | 
| 2953 |  | 
| 2954 | inline void QOpenGLFunctions_4_0_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v) | 
| 2955 | { | 
| 2956 |     d_1_0_Deprecated->f.GetMapiv(target, query, v); | 
| 2957 | } | 
| 2958 |  | 
| 2959 | inline void QOpenGLFunctions_4_0_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v) | 
| 2960 | { | 
| 2961 |     d_1_0_Deprecated->f.GetMapfv(target, query, v); | 
| 2962 | } | 
| 2963 |  | 
| 2964 | inline void QOpenGLFunctions_4_0_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v) | 
| 2965 | { | 
| 2966 |     d_1_0_Deprecated->f.GetMapdv(target, query, v); | 
| 2967 | } | 
| 2968 |  | 
| 2969 | inline void QOpenGLFunctions_4_0_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params) | 
| 2970 | { | 
| 2971 |     d_1_0_Deprecated->f.GetLightiv(light, pname, params); | 
| 2972 | } | 
| 2973 |  | 
| 2974 | inline void QOpenGLFunctions_4_0_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params) | 
| 2975 | { | 
| 2976 |     d_1_0_Deprecated->f.GetLightfv(light, pname, params); | 
| 2977 | } | 
| 2978 |  | 
| 2979 | inline void QOpenGLFunctions_4_0_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation) | 
| 2980 | { | 
| 2981 |     d_1_0_Deprecated->f.GetClipPlane(plane, equation); | 
| 2982 | } | 
| 2983 |  | 
| 2984 | inline void QOpenGLFunctions_4_0_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) | 
| 2985 | { | 
| 2986 |     d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels); | 
| 2987 | } | 
| 2988 |  | 
| 2989 | inline void QOpenGLFunctions_4_0_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) | 
| 2990 | { | 
| 2991 |     d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type); | 
| 2992 | } | 
| 2993 |  | 
| 2994 | inline void QOpenGLFunctions_4_0_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) | 
| 2995 | { | 
| 2996 |     d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values); | 
| 2997 | } | 
| 2998 |  | 
| 2999 | inline void QOpenGLFunctions_4_0_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) | 
| 3000 | { | 
| 3001 |     d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values); | 
| 3002 | } | 
| 3003 |  | 
| 3004 | inline void QOpenGLFunctions_4_0_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) | 
| 3005 | { | 
| 3006 |     d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values); | 
| 3007 | } | 
| 3008 |  | 
| 3009 | inline void QOpenGLFunctions_4_0_Compatibility::glPixelTransferi(GLenum pname, GLint param) | 
| 3010 | { | 
| 3011 |     d_1_0_Deprecated->f.PixelTransferi(pname, param); | 
| 3012 | } | 
| 3013 |  | 
| 3014 | inline void QOpenGLFunctions_4_0_Compatibility::glPixelTransferf(GLenum pname, GLfloat param) | 
| 3015 | { | 
| 3016 |     d_1_0_Deprecated->f.PixelTransferf(pname, param); | 
| 3017 | } | 
| 3018 |  | 
| 3019 | inline void QOpenGLFunctions_4_0_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor) | 
| 3020 | { | 
| 3021 |     d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor); | 
| 3022 | } | 
| 3023 |  | 
| 3024 | inline void QOpenGLFunctions_4_0_Compatibility::glAlphaFunc(GLenum func, GLfloat ref) | 
| 3025 | { | 
| 3026 |     d_1_0_Deprecated->f.AlphaFunc(func, ref); | 
| 3027 | } | 
| 3028 |  | 
| 3029 | inline void QOpenGLFunctions_4_0_Compatibility::glEvalPoint2(GLint i, GLint j) | 
| 3030 | { | 
| 3031 |     d_1_0_Deprecated->f.EvalPoint2(i, j); | 
| 3032 | } | 
| 3033 |  | 
| 3034 | inline void QOpenGLFunctions_4_0_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) | 
| 3035 | { | 
| 3036 |     d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2); | 
| 3037 | } | 
| 3038 |  | 
| 3039 | inline void QOpenGLFunctions_4_0_Compatibility::glEvalPoint1(GLint i) | 
| 3040 | { | 
| 3041 |     d_1_0_Deprecated->f.EvalPoint1(i); | 
| 3042 | } | 
| 3043 |  | 
| 3044 | inline void QOpenGLFunctions_4_0_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2) | 
| 3045 | { | 
| 3046 |     d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2); | 
| 3047 | } | 
| 3048 |  | 
| 3049 | inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord2fv(const GLfloat *u) | 
| 3050 | { | 
| 3051 |     d_1_0_Deprecated->f.EvalCoord2fv(u); | 
| 3052 | } | 
| 3053 |  | 
| 3054 | inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v) | 
| 3055 | { | 
| 3056 |     d_1_0_Deprecated->f.EvalCoord2f(u, v); | 
| 3057 | } | 
| 3058 |  | 
| 3059 | inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord2dv(const GLdouble *u) | 
| 3060 | { | 
| 3061 |     d_1_0_Deprecated->f.EvalCoord2dv(u); | 
| 3062 | } | 
| 3063 |  | 
| 3064 | inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v) | 
| 3065 | { | 
| 3066 |     d_1_0_Deprecated->f.EvalCoord2d(u, v); | 
| 3067 | } | 
| 3068 |  | 
| 3069 | inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord1fv(const GLfloat *u) | 
| 3070 | { | 
| 3071 |     d_1_0_Deprecated->f.EvalCoord1fv(u); | 
| 3072 | } | 
| 3073 |  | 
| 3074 | inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord1f(GLfloat u) | 
| 3075 | { | 
| 3076 |     d_1_0_Deprecated->f.EvalCoord1f(u); | 
| 3077 | } | 
| 3078 |  | 
| 3079 | inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord1dv(const GLdouble *u) | 
| 3080 | { | 
| 3081 |     d_1_0_Deprecated->f.EvalCoord1dv(u); | 
| 3082 | } | 
| 3083 |  | 
| 3084 | inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord1d(GLdouble u) | 
| 3085 | { | 
| 3086 |     d_1_0_Deprecated->f.EvalCoord1d(u); | 
| 3087 | } | 
| 3088 |  | 
| 3089 | inline void QOpenGLFunctions_4_0_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) | 
| 3090 | { | 
| 3091 |     d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2); | 
| 3092 | } | 
| 3093 |  | 
| 3094 | inline void QOpenGLFunctions_4_0_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) | 
| 3095 | { | 
| 3096 |     d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2); | 
| 3097 | } | 
| 3098 |  | 
| 3099 | inline void QOpenGLFunctions_4_0_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) | 
| 3100 | { | 
| 3101 |     d_1_0_Deprecated->f.MapGrid1f(un, u1, u2); | 
| 3102 | } | 
| 3103 |  | 
| 3104 | inline void QOpenGLFunctions_4_0_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) | 
| 3105 | { | 
| 3106 |     d_1_0_Deprecated->f.MapGrid1d(un, u1, u2); | 
| 3107 | } | 
| 3108 |  | 
| 3109 | inline void QOpenGLFunctions_4_0_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) | 
| 3110 | { | 
| 3111 |     d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); | 
| 3112 | } | 
| 3113 |  | 
| 3114 | inline void QOpenGLFunctions_4_0_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) | 
| 3115 | { | 
| 3116 |     d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); | 
| 3117 | } | 
| 3118 |  | 
| 3119 | inline void QOpenGLFunctions_4_0_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) | 
| 3120 | { | 
| 3121 |     d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points); | 
| 3122 | } | 
| 3123 |  | 
| 3124 | inline void QOpenGLFunctions_4_0_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) | 
| 3125 | { | 
| 3126 |     d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points); | 
| 3127 | } | 
| 3128 |  | 
| 3129 | inline void QOpenGLFunctions_4_0_Compatibility::glPushAttrib(GLbitfield mask) | 
| 3130 | { | 
| 3131 |     d_1_0_Deprecated->f.PushAttrib(mask); | 
| 3132 | } | 
| 3133 |  | 
| 3134 | inline void QOpenGLFunctions_4_0_Compatibility::glPopAttrib() | 
| 3135 | { | 
| 3136 |     d_1_0_Deprecated->f.PopAttrib(); | 
| 3137 | } | 
| 3138 |  | 
| 3139 | inline void QOpenGLFunctions_4_0_Compatibility::glAccum(GLenum op, GLfloat value) | 
| 3140 | { | 
| 3141 |     d_1_0_Deprecated->f.Accum(op, value); | 
| 3142 | } | 
| 3143 |  | 
| 3144 | inline void QOpenGLFunctions_4_0_Compatibility::glIndexMask(GLuint mask) | 
| 3145 | { | 
| 3146 |     d_1_0_Deprecated->f.IndexMask(mask); | 
| 3147 | } | 
| 3148 |  | 
| 3149 | inline void QOpenGLFunctions_4_0_Compatibility::glClearIndex(GLfloat c) | 
| 3150 | { | 
| 3151 |     d_1_0_Deprecated->f.ClearIndex(c); | 
| 3152 | } | 
| 3153 |  | 
| 3154 | inline void QOpenGLFunctions_4_0_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | 
| 3155 | { | 
| 3156 |     d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha); | 
| 3157 | } | 
| 3158 |  | 
| 3159 | inline void QOpenGLFunctions_4_0_Compatibility::glPushName(GLuint name) | 
| 3160 | { | 
| 3161 |     d_1_0_Deprecated->f.PushName(name); | 
| 3162 | } | 
| 3163 |  | 
| 3164 | inline void QOpenGLFunctions_4_0_Compatibility::glPopName() | 
| 3165 | { | 
| 3166 |     d_1_0_Deprecated->f.PopName(); | 
| 3167 | } | 
| 3168 |  | 
| 3169 | inline void QOpenGLFunctions_4_0_Compatibility::glPassThrough(GLfloat token) | 
| 3170 | { | 
| 3171 |     d_1_0_Deprecated->f.PassThrough(token); | 
| 3172 | } | 
| 3173 |  | 
| 3174 | inline void QOpenGLFunctions_4_0_Compatibility::glLoadName(GLuint name) | 
| 3175 | { | 
| 3176 |     d_1_0_Deprecated->f.LoadName(name); | 
| 3177 | } | 
| 3178 |  | 
| 3179 | inline void QOpenGLFunctions_4_0_Compatibility::glInitNames() | 
| 3180 | { | 
| 3181 |     d_1_0_Deprecated->f.InitNames(); | 
| 3182 | } | 
| 3183 |  | 
| 3184 | inline GLint QOpenGLFunctions_4_0_Compatibility::glRenderMode(GLenum mode) | 
| 3185 | { | 
| 3186 |     return d_1_0_Deprecated->f.RenderMode(mode); | 
| 3187 | } | 
| 3188 |  | 
| 3189 | inline void QOpenGLFunctions_4_0_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer) | 
| 3190 | { | 
| 3191 |     d_1_0_Deprecated->f.SelectBuffer(size, buffer); | 
| 3192 | } | 
| 3193 |  | 
| 3194 | inline void QOpenGLFunctions_4_0_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) | 
| 3195 | { | 
| 3196 |     d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer); | 
| 3197 | } | 
| 3198 |  | 
| 3199 | inline void QOpenGLFunctions_4_0_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params) | 
| 3200 | { | 
| 3201 |     d_1_0_Deprecated->f.TexGeniv(coord, pname, params); | 
| 3202 | } | 
| 3203 |  | 
| 3204 | inline void QOpenGLFunctions_4_0_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param) | 
| 3205 | { | 
| 3206 |     d_1_0_Deprecated->f.TexGeni(coord, pname, param); | 
| 3207 | } | 
| 3208 |  | 
| 3209 | inline void QOpenGLFunctions_4_0_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) | 
| 3210 | { | 
| 3211 |     d_1_0_Deprecated->f.TexGenfv(coord, pname, params); | 
| 3212 | } | 
| 3213 |  | 
| 3214 | inline void QOpenGLFunctions_4_0_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param) | 
| 3215 | { | 
| 3216 |     d_1_0_Deprecated->f.TexGenf(coord, pname, param); | 
| 3217 | } | 
| 3218 |  | 
| 3219 | inline void QOpenGLFunctions_4_0_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) | 
| 3220 | { | 
| 3221 |     d_1_0_Deprecated->f.TexGendv(coord, pname, params); | 
| 3222 | } | 
| 3223 |  | 
| 3224 | inline void QOpenGLFunctions_4_0_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param) | 
| 3225 | { | 
| 3226 |     d_1_0_Deprecated->f.TexGend(coord, pname, param); | 
| 3227 | } | 
| 3228 |  | 
| 3229 | inline void QOpenGLFunctions_4_0_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params) | 
| 3230 | { | 
| 3231 |     d_1_0_Deprecated->f.TexEnviv(target, pname, params); | 
| 3232 | } | 
| 3233 |  | 
| 3234 | inline void QOpenGLFunctions_4_0_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param) | 
| 3235 | { | 
| 3236 |     d_1_0_Deprecated->f.TexEnvi(target, pname, param); | 
| 3237 | } | 
| 3238 |  | 
| 3239 | inline void QOpenGLFunctions_4_0_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) | 
| 3240 | { | 
| 3241 |     d_1_0_Deprecated->f.TexEnvfv(target, pname, params); | 
| 3242 | } | 
| 3243 |  | 
| 3244 | inline void QOpenGLFunctions_4_0_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param) | 
| 3245 | { | 
| 3246 |     d_1_0_Deprecated->f.TexEnvf(target, pname, param); | 
| 3247 | } | 
| 3248 |  | 
| 3249 | inline void QOpenGLFunctions_4_0_Compatibility::glShadeModel(GLenum mode) | 
| 3250 | { | 
| 3251 |     d_1_0_Deprecated->f.ShadeModel(mode); | 
| 3252 | } | 
| 3253 |  | 
| 3254 | inline void QOpenGLFunctions_4_0_Compatibility::glPolygonStipple(const GLubyte *mask) | 
| 3255 | { | 
| 3256 |     d_1_0_Deprecated->f.PolygonStipple(mask); | 
| 3257 | } | 
| 3258 |  | 
| 3259 | inline void QOpenGLFunctions_4_0_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params) | 
| 3260 | { | 
| 3261 |     d_1_0_Deprecated->f.Materialiv(face, pname, params); | 
| 3262 | } | 
| 3263 |  | 
| 3264 | inline void QOpenGLFunctions_4_0_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param) | 
| 3265 | { | 
| 3266 |     d_1_0_Deprecated->f.Materiali(face, pname, param); | 
| 3267 | } | 
| 3268 |  | 
| 3269 | inline void QOpenGLFunctions_4_0_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) | 
| 3270 | { | 
| 3271 |     d_1_0_Deprecated->f.Materialfv(face, pname, params); | 
| 3272 | } | 
| 3273 |  | 
| 3274 | inline void QOpenGLFunctions_4_0_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param) | 
| 3275 | { | 
| 3276 |     d_1_0_Deprecated->f.Materialf(face, pname, param); | 
| 3277 | } | 
| 3278 |  | 
| 3279 | inline void QOpenGLFunctions_4_0_Compatibility::glLineStipple(GLint factor, GLushort pattern) | 
| 3280 | { | 
| 3281 |     d_1_0_Deprecated->f.LineStipple(factor, pattern); | 
| 3282 | } | 
| 3283 |  | 
| 3284 | inline void QOpenGLFunctions_4_0_Compatibility::glLightModeliv(GLenum pname, const GLint *params) | 
| 3285 | { | 
| 3286 |     d_1_0_Deprecated->f.LightModeliv(pname, params); | 
| 3287 | } | 
| 3288 |  | 
| 3289 | inline void QOpenGLFunctions_4_0_Compatibility::glLightModeli(GLenum pname, GLint param) | 
| 3290 | { | 
| 3291 |     d_1_0_Deprecated->f.LightModeli(pname, param); | 
| 3292 | } | 
| 3293 |  | 
| 3294 | inline void QOpenGLFunctions_4_0_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params) | 
| 3295 | { | 
| 3296 |     d_1_0_Deprecated->f.LightModelfv(pname, params); | 
| 3297 | } | 
| 3298 |  | 
| 3299 | inline void QOpenGLFunctions_4_0_Compatibility::glLightModelf(GLenum pname, GLfloat param) | 
| 3300 | { | 
| 3301 |     d_1_0_Deprecated->f.LightModelf(pname, param); | 
| 3302 | } | 
| 3303 |  | 
| 3304 | inline void QOpenGLFunctions_4_0_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params) | 
| 3305 | { | 
| 3306 |     d_1_0_Deprecated->f.Lightiv(light, pname, params); | 
| 3307 | } | 
| 3308 |  | 
| 3309 | inline void QOpenGLFunctions_4_0_Compatibility::glLighti(GLenum light, GLenum pname, GLint param) | 
| 3310 | { | 
| 3311 |     d_1_0_Deprecated->f.Lighti(light, pname, param); | 
| 3312 | } | 
| 3313 |  | 
| 3314 | inline void QOpenGLFunctions_4_0_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params) | 
| 3315 | { | 
| 3316 |     d_1_0_Deprecated->f.Lightfv(light, pname, params); | 
| 3317 | } | 
| 3318 |  | 
| 3319 | inline void QOpenGLFunctions_4_0_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param) | 
| 3320 | { | 
| 3321 |     d_1_0_Deprecated->f.Lightf(light, pname, param); | 
| 3322 | } | 
| 3323 |  | 
| 3324 | inline void QOpenGLFunctions_4_0_Compatibility::glFogiv(GLenum pname, const GLint *params) | 
| 3325 | { | 
| 3326 |     d_1_0_Deprecated->f.Fogiv(pname, params); | 
| 3327 | } | 
| 3328 |  | 
| 3329 | inline void QOpenGLFunctions_4_0_Compatibility::glFogi(GLenum pname, GLint param) | 
| 3330 | { | 
| 3331 |     d_1_0_Deprecated->f.Fogi(pname, param); | 
| 3332 | } | 
| 3333 |  | 
| 3334 | inline void QOpenGLFunctions_4_0_Compatibility::glFogfv(GLenum pname, const GLfloat *params) | 
| 3335 | { | 
| 3336 |     d_1_0_Deprecated->f.Fogfv(pname, params); | 
| 3337 | } | 
| 3338 |  | 
| 3339 | inline void QOpenGLFunctions_4_0_Compatibility::glFogf(GLenum pname, GLfloat param) | 
| 3340 | { | 
| 3341 |     d_1_0_Deprecated->f.Fogf(pname, param); | 
| 3342 | } | 
| 3343 |  | 
| 3344 | inline void QOpenGLFunctions_4_0_Compatibility::glColorMaterial(GLenum face, GLenum mode) | 
| 3345 | { | 
| 3346 |     d_1_0_Deprecated->f.ColorMaterial(face, mode); | 
| 3347 | } | 
| 3348 |  | 
| 3349 | inline void QOpenGLFunctions_4_0_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation) | 
| 3350 | { | 
| 3351 |     d_1_0_Deprecated->f.ClipPlane(plane, equation); | 
| 3352 | } | 
| 3353 |  | 
| 3354 | inline void QOpenGLFunctions_4_0_Compatibility::glVertex4sv(const GLshort *v) | 
| 3355 | { | 
| 3356 |     d_1_0_Deprecated->f.Vertex4sv(v); | 
| 3357 | } | 
| 3358 |  | 
| 3359 | inline void QOpenGLFunctions_4_0_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) | 
| 3360 | { | 
| 3361 |     d_1_0_Deprecated->f.Vertex4s(x, y, z, w); | 
| 3362 | } | 
| 3363 |  | 
| 3364 | inline void QOpenGLFunctions_4_0_Compatibility::glVertex4iv(const GLint *v) | 
| 3365 | { | 
| 3366 |     d_1_0_Deprecated->f.Vertex4iv(v); | 
| 3367 | } | 
| 3368 |  | 
| 3369 | inline void QOpenGLFunctions_4_0_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w) | 
| 3370 | { | 
| 3371 |     d_1_0_Deprecated->f.Vertex4i(x, y, z, w); | 
| 3372 | } | 
| 3373 |  | 
| 3374 | inline void QOpenGLFunctions_4_0_Compatibility::glVertex4fv(const GLfloat *v) | 
| 3375 | { | 
| 3376 |     d_1_0_Deprecated->f.Vertex4fv(v); | 
| 3377 | } | 
| 3378 |  | 
| 3379 | inline void QOpenGLFunctions_4_0_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) | 
| 3380 | { | 
| 3381 |     d_1_0_Deprecated->f.Vertex4f(x, y, z, w); | 
| 3382 | } | 
| 3383 |  | 
| 3384 | inline void QOpenGLFunctions_4_0_Compatibility::glVertex4dv(const GLdouble *v) | 
| 3385 | { | 
| 3386 |     d_1_0_Deprecated->f.Vertex4dv(v); | 
| 3387 | } | 
| 3388 |  | 
| 3389 | inline void QOpenGLFunctions_4_0_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) | 
| 3390 | { | 
| 3391 |     d_1_0_Deprecated->f.Vertex4d(x, y, z, w); | 
| 3392 | } | 
| 3393 |  | 
| 3394 | inline void QOpenGLFunctions_4_0_Compatibility::glVertex3sv(const GLshort *v) | 
| 3395 | { | 
| 3396 |     d_1_0_Deprecated->f.Vertex3sv(v); | 
| 3397 | } | 
| 3398 |  | 
| 3399 | inline void QOpenGLFunctions_4_0_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z) | 
| 3400 | { | 
| 3401 |     d_1_0_Deprecated->f.Vertex3s(x, y, z); | 
| 3402 | } | 
| 3403 |  | 
| 3404 | inline void QOpenGLFunctions_4_0_Compatibility::glVertex3iv(const GLint *v) | 
| 3405 | { | 
| 3406 |     d_1_0_Deprecated->f.Vertex3iv(v); | 
| 3407 | } | 
| 3408 |  | 
| 3409 | inline void QOpenGLFunctions_4_0_Compatibility::glVertex3i(GLint x, GLint y, GLint z) | 
| 3410 | { | 
| 3411 |     d_1_0_Deprecated->f.Vertex3i(x, y, z); | 
| 3412 | } | 
| 3413 |  | 
| 3414 | inline void QOpenGLFunctions_4_0_Compatibility::glVertex3fv(const GLfloat *v) | 
| 3415 | { | 
| 3416 |     d_1_0_Deprecated->f.Vertex3fv(v); | 
| 3417 | } | 
| 3418 |  | 
| 3419 | inline void QOpenGLFunctions_4_0_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z) | 
| 3420 | { | 
| 3421 |     d_1_0_Deprecated->f.Vertex3f(x, y, z); | 
| 3422 | } | 
| 3423 |  | 
| 3424 | inline void QOpenGLFunctions_4_0_Compatibility::glVertex3dv(const GLdouble *v) | 
| 3425 | { | 
| 3426 |     d_1_0_Deprecated->f.Vertex3dv(v); | 
| 3427 | } | 
| 3428 |  | 
| 3429 | inline void QOpenGLFunctions_4_0_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z) | 
| 3430 | { | 
| 3431 |     d_1_0_Deprecated->f.Vertex3d(x, y, z); | 
| 3432 | } | 
| 3433 |  | 
| 3434 | inline void QOpenGLFunctions_4_0_Compatibility::glVertex2sv(const GLshort *v) | 
| 3435 | { | 
| 3436 |     d_1_0_Deprecated->f.Vertex2sv(v); | 
| 3437 | } | 
| 3438 |  | 
| 3439 | inline void QOpenGLFunctions_4_0_Compatibility::glVertex2s(GLshort x, GLshort y) | 
| 3440 | { | 
| 3441 |     d_1_0_Deprecated->f.Vertex2s(x, y); | 
| 3442 | } | 
| 3443 |  | 
| 3444 | inline void QOpenGLFunctions_4_0_Compatibility::glVertex2iv(const GLint *v) | 
| 3445 | { | 
| 3446 |     d_1_0_Deprecated->f.Vertex2iv(v); | 
| 3447 | } | 
| 3448 |  | 
| 3449 | inline void QOpenGLFunctions_4_0_Compatibility::glVertex2i(GLint x, GLint y) | 
| 3450 | { | 
| 3451 |     d_1_0_Deprecated->f.Vertex2i(x, y); | 
| 3452 | } | 
| 3453 |  | 
| 3454 | inline void QOpenGLFunctions_4_0_Compatibility::glVertex2fv(const GLfloat *v) | 
| 3455 | { | 
| 3456 |     d_1_0_Deprecated->f.Vertex2fv(v); | 
| 3457 | } | 
| 3458 |  | 
| 3459 | inline void QOpenGLFunctions_4_0_Compatibility::glVertex2f(GLfloat x, GLfloat y) | 
| 3460 | { | 
| 3461 |     d_1_0_Deprecated->f.Vertex2f(x, y); | 
| 3462 | } | 
| 3463 |  | 
| 3464 | inline void QOpenGLFunctions_4_0_Compatibility::glVertex2dv(const GLdouble *v) | 
| 3465 | { | 
| 3466 |     d_1_0_Deprecated->f.Vertex2dv(v); | 
| 3467 | } | 
| 3468 |  | 
| 3469 | inline void QOpenGLFunctions_4_0_Compatibility::glVertex2d(GLdouble x, GLdouble y) | 
| 3470 | { | 
| 3471 |     d_1_0_Deprecated->f.Vertex2d(x, y); | 
| 3472 | } | 
| 3473 |  | 
| 3474 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4sv(const GLshort *v) | 
| 3475 | { | 
| 3476 |     d_1_0_Deprecated->f.TexCoord4sv(v); | 
| 3477 | } | 
| 3478 |  | 
| 3479 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) | 
| 3480 | { | 
| 3481 |     d_1_0_Deprecated->f.TexCoord4s(s, t, r, q); | 
| 3482 | } | 
| 3483 |  | 
| 3484 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4iv(const GLint *v) | 
| 3485 | { | 
| 3486 |     d_1_0_Deprecated->f.TexCoord4iv(v); | 
| 3487 | } | 
| 3488 |  | 
| 3489 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q) | 
| 3490 | { | 
| 3491 |     d_1_0_Deprecated->f.TexCoord4i(s, t, r, q); | 
| 3492 | } | 
| 3493 |  | 
| 3494 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4fv(const GLfloat *v) | 
| 3495 | { | 
| 3496 |     d_1_0_Deprecated->f.TexCoord4fv(v); | 
| 3497 | } | 
| 3498 |  | 
| 3499 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) | 
| 3500 | { | 
| 3501 |     d_1_0_Deprecated->f.TexCoord4f(s, t, r, q); | 
| 3502 | } | 
| 3503 |  | 
| 3504 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4dv(const GLdouble *v) | 
| 3505 | { | 
| 3506 |     d_1_0_Deprecated->f.TexCoord4dv(v); | 
| 3507 | } | 
| 3508 |  | 
| 3509 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) | 
| 3510 | { | 
| 3511 |     d_1_0_Deprecated->f.TexCoord4d(s, t, r, q); | 
| 3512 | } | 
| 3513 |  | 
| 3514 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3sv(const GLshort *v) | 
| 3515 | { | 
| 3516 |     d_1_0_Deprecated->f.TexCoord3sv(v); | 
| 3517 | } | 
| 3518 |  | 
| 3519 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r) | 
| 3520 | { | 
| 3521 |     d_1_0_Deprecated->f.TexCoord3s(s, t, r); | 
| 3522 | } | 
| 3523 |  | 
| 3524 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3iv(const GLint *v) | 
| 3525 | { | 
| 3526 |     d_1_0_Deprecated->f.TexCoord3iv(v); | 
| 3527 | } | 
| 3528 |  | 
| 3529 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r) | 
| 3530 | { | 
| 3531 |     d_1_0_Deprecated->f.TexCoord3i(s, t, r); | 
| 3532 | } | 
| 3533 |  | 
| 3534 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3fv(const GLfloat *v) | 
| 3535 | { | 
| 3536 |     d_1_0_Deprecated->f.TexCoord3fv(v); | 
| 3537 | } | 
| 3538 |  | 
| 3539 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) | 
| 3540 | { | 
| 3541 |     d_1_0_Deprecated->f.TexCoord3f(s, t, r); | 
| 3542 | } | 
| 3543 |  | 
| 3544 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3dv(const GLdouble *v) | 
| 3545 | { | 
| 3546 |     d_1_0_Deprecated->f.TexCoord3dv(v); | 
| 3547 | } | 
| 3548 |  | 
| 3549 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) | 
| 3550 | { | 
| 3551 |     d_1_0_Deprecated->f.TexCoord3d(s, t, r); | 
| 3552 | } | 
| 3553 |  | 
| 3554 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2sv(const GLshort *v) | 
| 3555 | { | 
| 3556 |     d_1_0_Deprecated->f.TexCoord2sv(v); | 
| 3557 | } | 
| 3558 |  | 
| 3559 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2s(GLshort s, GLshort t) | 
| 3560 | { | 
| 3561 |     d_1_0_Deprecated->f.TexCoord2s(s, t); | 
| 3562 | } | 
| 3563 |  | 
| 3564 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2iv(const GLint *v) | 
| 3565 | { | 
| 3566 |     d_1_0_Deprecated->f.TexCoord2iv(v); | 
| 3567 | } | 
| 3568 |  | 
| 3569 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2i(GLint s, GLint t) | 
| 3570 | { | 
| 3571 |     d_1_0_Deprecated->f.TexCoord2i(s, t); | 
| 3572 | } | 
| 3573 |  | 
| 3574 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2fv(const GLfloat *v) | 
| 3575 | { | 
| 3576 |     d_1_0_Deprecated->f.TexCoord2fv(v); | 
| 3577 | } | 
| 3578 |  | 
| 3579 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2f(GLfloat s, GLfloat t) | 
| 3580 | { | 
| 3581 |     d_1_0_Deprecated->f.TexCoord2f(s, t); | 
| 3582 | } | 
| 3583 |  | 
| 3584 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2dv(const GLdouble *v) | 
| 3585 | { | 
| 3586 |     d_1_0_Deprecated->f.TexCoord2dv(v); | 
| 3587 | } | 
| 3588 |  | 
| 3589 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2d(GLdouble s, GLdouble t) | 
| 3590 | { | 
| 3591 |     d_1_0_Deprecated->f.TexCoord2d(s, t); | 
| 3592 | } | 
| 3593 |  | 
| 3594 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1sv(const GLshort *v) | 
| 3595 | { | 
| 3596 |     d_1_0_Deprecated->f.TexCoord1sv(v); | 
| 3597 | } | 
| 3598 |  | 
| 3599 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1s(GLshort s) | 
| 3600 | { | 
| 3601 |     d_1_0_Deprecated->f.TexCoord1s(s); | 
| 3602 | } | 
| 3603 |  | 
| 3604 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1iv(const GLint *v) | 
| 3605 | { | 
| 3606 |     d_1_0_Deprecated->f.TexCoord1iv(v); | 
| 3607 | } | 
| 3608 |  | 
| 3609 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1i(GLint s) | 
| 3610 | { | 
| 3611 |     d_1_0_Deprecated->f.TexCoord1i(s); | 
| 3612 | } | 
| 3613 |  | 
| 3614 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1fv(const GLfloat *v) | 
| 3615 | { | 
| 3616 |     d_1_0_Deprecated->f.TexCoord1fv(v); | 
| 3617 | } | 
| 3618 |  | 
| 3619 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1f(GLfloat s) | 
| 3620 | { | 
| 3621 |     d_1_0_Deprecated->f.TexCoord1f(s); | 
| 3622 | } | 
| 3623 |  | 
| 3624 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1dv(const GLdouble *v) | 
| 3625 | { | 
| 3626 |     d_1_0_Deprecated->f.TexCoord1dv(v); | 
| 3627 | } | 
| 3628 |  | 
| 3629 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1d(GLdouble s) | 
| 3630 | { | 
| 3631 |     d_1_0_Deprecated->f.TexCoord1d(s); | 
| 3632 | } | 
| 3633 |  | 
| 3634 | inline void QOpenGLFunctions_4_0_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2) | 
| 3635 | { | 
| 3636 |     d_1_0_Deprecated->f.Rectsv(v1, v2); | 
| 3637 | } | 
| 3638 |  | 
| 3639 | inline void QOpenGLFunctions_4_0_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) | 
| 3640 | { | 
| 3641 |     d_1_0_Deprecated->f.Rects(x1, y1, x2, y2); | 
| 3642 | } | 
| 3643 |  | 
| 3644 | inline void QOpenGLFunctions_4_0_Compatibility::glRectiv(const GLint *v1, const GLint *v2) | 
| 3645 | { | 
| 3646 |     d_1_0_Deprecated->f.Rectiv(v1, v2); | 
| 3647 | } | 
| 3648 |  | 
| 3649 | inline void QOpenGLFunctions_4_0_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2) | 
| 3650 | { | 
| 3651 |     d_1_0_Deprecated->f.Recti(x1, y1, x2, y2); | 
| 3652 | } | 
| 3653 |  | 
| 3654 | inline void QOpenGLFunctions_4_0_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2) | 
| 3655 | { | 
| 3656 |     d_1_0_Deprecated->f.Rectfv(v1, v2); | 
| 3657 | } | 
| 3658 |  | 
| 3659 | inline void QOpenGLFunctions_4_0_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) | 
| 3660 | { | 
| 3661 |     d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2); | 
| 3662 | } | 
| 3663 |  | 
| 3664 | inline void QOpenGLFunctions_4_0_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2) | 
| 3665 | { | 
| 3666 |     d_1_0_Deprecated->f.Rectdv(v1, v2); | 
| 3667 | } | 
| 3668 |  | 
| 3669 | inline void QOpenGLFunctions_4_0_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) | 
| 3670 | { | 
| 3671 |     d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2); | 
| 3672 | } | 
| 3673 |  | 
| 3674 | inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4sv(const GLshort *v) | 
| 3675 | { | 
| 3676 |     d_1_0_Deprecated->f.RasterPos4sv(v); | 
| 3677 | } | 
| 3678 |  | 
| 3679 | inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) | 
| 3680 | { | 
| 3681 |     d_1_0_Deprecated->f.RasterPos4s(x, y, z, w); | 
| 3682 | } | 
| 3683 |  | 
| 3684 | inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4iv(const GLint *v) | 
| 3685 | { | 
| 3686 |     d_1_0_Deprecated->f.RasterPos4iv(v); | 
| 3687 | } | 
| 3688 |  | 
| 3689 | inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w) | 
| 3690 | { | 
| 3691 |     d_1_0_Deprecated->f.RasterPos4i(x, y, z, w); | 
| 3692 | } | 
| 3693 |  | 
| 3694 | inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4fv(const GLfloat *v) | 
| 3695 | { | 
| 3696 |     d_1_0_Deprecated->f.RasterPos4fv(v); | 
| 3697 | } | 
| 3698 |  | 
| 3699 | inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) | 
| 3700 | { | 
| 3701 |     d_1_0_Deprecated->f.RasterPos4f(x, y, z, w); | 
| 3702 | } | 
| 3703 |  | 
| 3704 | inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4dv(const GLdouble *v) | 
| 3705 | { | 
| 3706 |     d_1_0_Deprecated->f.RasterPos4dv(v); | 
| 3707 | } | 
| 3708 |  | 
| 3709 | inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) | 
| 3710 | { | 
| 3711 |     d_1_0_Deprecated->f.RasterPos4d(x, y, z, w); | 
| 3712 | } | 
| 3713 |  | 
| 3714 | inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3sv(const GLshort *v) | 
| 3715 | { | 
| 3716 |     d_1_0_Deprecated->f.RasterPos3sv(v); | 
| 3717 | } | 
| 3718 |  | 
| 3719 | inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z) | 
| 3720 | { | 
| 3721 |     d_1_0_Deprecated->f.RasterPos3s(x, y, z); | 
| 3722 | } | 
| 3723 |  | 
| 3724 | inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3iv(const GLint *v) | 
| 3725 | { | 
| 3726 |     d_1_0_Deprecated->f.RasterPos3iv(v); | 
| 3727 | } | 
| 3728 |  | 
| 3729 | inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z) | 
| 3730 | { | 
| 3731 |     d_1_0_Deprecated->f.RasterPos3i(x, y, z); | 
| 3732 | } | 
| 3733 |  | 
| 3734 | inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3fv(const GLfloat *v) | 
| 3735 | { | 
| 3736 |     d_1_0_Deprecated->f.RasterPos3fv(v); | 
| 3737 | } | 
| 3738 |  | 
| 3739 | inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) | 
| 3740 | { | 
| 3741 |     d_1_0_Deprecated->f.RasterPos3f(x, y, z); | 
| 3742 | } | 
| 3743 |  | 
| 3744 | inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3dv(const GLdouble *v) | 
| 3745 | { | 
| 3746 |     d_1_0_Deprecated->f.RasterPos3dv(v); | 
| 3747 | } | 
| 3748 |  | 
| 3749 | inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) | 
| 3750 | { | 
| 3751 |     d_1_0_Deprecated->f.RasterPos3d(x, y, z); | 
| 3752 | } | 
| 3753 |  | 
| 3754 | inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2sv(const GLshort *v) | 
| 3755 | { | 
| 3756 |     d_1_0_Deprecated->f.RasterPos2sv(v); | 
| 3757 | } | 
| 3758 |  | 
| 3759 | inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2s(GLshort x, GLshort y) | 
| 3760 | { | 
| 3761 |     d_1_0_Deprecated->f.RasterPos2s(x, y); | 
| 3762 | } | 
| 3763 |  | 
| 3764 | inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2iv(const GLint *v) | 
| 3765 | { | 
| 3766 |     d_1_0_Deprecated->f.RasterPos2iv(v); | 
| 3767 | } | 
| 3768 |  | 
| 3769 | inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2i(GLint x, GLint y) | 
| 3770 | { | 
| 3771 |     d_1_0_Deprecated->f.RasterPos2i(x, y); | 
| 3772 | } | 
| 3773 |  | 
| 3774 | inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2fv(const GLfloat *v) | 
| 3775 | { | 
| 3776 |     d_1_0_Deprecated->f.RasterPos2fv(v); | 
| 3777 | } | 
| 3778 |  | 
| 3779 | inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2f(GLfloat x, GLfloat y) | 
| 3780 | { | 
| 3781 |     d_1_0_Deprecated->f.RasterPos2f(x, y); | 
| 3782 | } | 
| 3783 |  | 
| 3784 | inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2dv(const GLdouble *v) | 
| 3785 | { | 
| 3786 |     d_1_0_Deprecated->f.RasterPos2dv(v); | 
| 3787 | } | 
| 3788 |  | 
| 3789 | inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2d(GLdouble x, GLdouble y) | 
| 3790 | { | 
| 3791 |     d_1_0_Deprecated->f.RasterPos2d(x, y); | 
| 3792 | } | 
| 3793 |  | 
| 3794 | inline void QOpenGLFunctions_4_0_Compatibility::glNormal3sv(const GLshort *v) | 
| 3795 | { | 
| 3796 |     d_1_0_Deprecated->f.Normal3sv(v); | 
| 3797 | } | 
| 3798 |  | 
| 3799 | inline void QOpenGLFunctions_4_0_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz) | 
| 3800 | { | 
| 3801 |     d_1_0_Deprecated->f.Normal3s(nx, ny, nz); | 
| 3802 | } | 
| 3803 |  | 
| 3804 | inline void QOpenGLFunctions_4_0_Compatibility::glNormal3iv(const GLint *v) | 
| 3805 | { | 
| 3806 |     d_1_0_Deprecated->f.Normal3iv(v); | 
| 3807 | } | 
| 3808 |  | 
| 3809 | inline void QOpenGLFunctions_4_0_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz) | 
| 3810 | { | 
| 3811 |     d_1_0_Deprecated->f.Normal3i(nx, ny, nz); | 
| 3812 | } | 
| 3813 |  | 
| 3814 | inline void QOpenGLFunctions_4_0_Compatibility::glNormal3fv(const GLfloat *v) | 
| 3815 | { | 
| 3816 |     d_1_0_Deprecated->f.Normal3fv(v); | 
| 3817 | } | 
| 3818 |  | 
| 3819 | inline void QOpenGLFunctions_4_0_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) | 
| 3820 | { | 
| 3821 |     d_1_0_Deprecated->f.Normal3f(nx, ny, nz); | 
| 3822 | } | 
| 3823 |  | 
| 3824 | inline void QOpenGLFunctions_4_0_Compatibility::glNormal3dv(const GLdouble *v) | 
| 3825 | { | 
| 3826 |     d_1_0_Deprecated->f.Normal3dv(v); | 
| 3827 | } | 
| 3828 |  | 
| 3829 | inline void QOpenGLFunctions_4_0_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) | 
| 3830 | { | 
| 3831 |     d_1_0_Deprecated->f.Normal3d(nx, ny, nz); | 
| 3832 | } | 
| 3833 |  | 
| 3834 | inline void QOpenGLFunctions_4_0_Compatibility::glNormal3bv(const GLbyte *v) | 
| 3835 | { | 
| 3836 |     d_1_0_Deprecated->f.Normal3bv(v); | 
| 3837 | } | 
| 3838 |  | 
| 3839 | inline void QOpenGLFunctions_4_0_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) | 
| 3840 | { | 
| 3841 |     d_1_0_Deprecated->f.Normal3b(nx, ny, nz); | 
| 3842 | } | 
| 3843 |  | 
| 3844 | inline void QOpenGLFunctions_4_0_Compatibility::glIndexsv(const GLshort *c) | 
| 3845 | { | 
| 3846 |     d_1_0_Deprecated->f.Indexsv(c); | 
| 3847 | } | 
| 3848 |  | 
| 3849 | inline void QOpenGLFunctions_4_0_Compatibility::glIndexs(GLshort c) | 
| 3850 | { | 
| 3851 |     d_1_0_Deprecated->f.Indexs(c); | 
| 3852 | } | 
| 3853 |  | 
| 3854 | inline void QOpenGLFunctions_4_0_Compatibility::glIndexiv(const GLint *c) | 
| 3855 | { | 
| 3856 |     d_1_0_Deprecated->f.Indexiv(c); | 
| 3857 | } | 
| 3858 |  | 
| 3859 | inline void QOpenGLFunctions_4_0_Compatibility::glIndexi(GLint c) | 
| 3860 | { | 
| 3861 |     d_1_0_Deprecated->f.Indexi(c); | 
| 3862 | } | 
| 3863 |  | 
| 3864 | inline void QOpenGLFunctions_4_0_Compatibility::glIndexfv(const GLfloat *c) | 
| 3865 | { | 
| 3866 |     d_1_0_Deprecated->f.Indexfv(c); | 
| 3867 | } | 
| 3868 |  | 
| 3869 | inline void QOpenGLFunctions_4_0_Compatibility::glIndexf(GLfloat c) | 
| 3870 | { | 
| 3871 |     d_1_0_Deprecated->f.Indexf(c); | 
| 3872 | } | 
| 3873 |  | 
| 3874 | inline void QOpenGLFunctions_4_0_Compatibility::glIndexdv(const GLdouble *c) | 
| 3875 | { | 
| 3876 |     d_1_0_Deprecated->f.Indexdv(c); | 
| 3877 | } | 
| 3878 |  | 
| 3879 | inline void QOpenGLFunctions_4_0_Compatibility::glIndexd(GLdouble c) | 
| 3880 | { | 
| 3881 |     d_1_0_Deprecated->f.Indexd(c); | 
| 3882 | } | 
| 3883 |  | 
| 3884 | inline void QOpenGLFunctions_4_0_Compatibility::glEnd() | 
| 3885 | { | 
| 3886 |     d_1_0_Deprecated->f.End(); | 
| 3887 | } | 
| 3888 |  | 
| 3889 | inline void QOpenGLFunctions_4_0_Compatibility::glEdgeFlagv(const GLboolean *flag) | 
| 3890 | { | 
| 3891 |     d_1_0_Deprecated->f.EdgeFlagv(flag); | 
| 3892 | } | 
| 3893 |  | 
| 3894 | inline void QOpenGLFunctions_4_0_Compatibility::glEdgeFlag(GLboolean flag) | 
| 3895 | { | 
| 3896 |     d_1_0_Deprecated->f.EdgeFlag(flag); | 
| 3897 | } | 
| 3898 |  | 
| 3899 | inline void QOpenGLFunctions_4_0_Compatibility::glColor4usv(const GLushort *v) | 
| 3900 | { | 
| 3901 |     d_1_0_Deprecated->f.Color4usv(v); | 
| 3902 | } | 
| 3903 |  | 
| 3904 | inline void QOpenGLFunctions_4_0_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) | 
| 3905 | { | 
| 3906 |     d_1_0_Deprecated->f.Color4us(red, green, blue, alpha); | 
| 3907 | } | 
| 3908 |  | 
| 3909 | inline void QOpenGLFunctions_4_0_Compatibility::glColor4uiv(const GLuint *v) | 
| 3910 | { | 
| 3911 |     d_1_0_Deprecated->f.Color4uiv(v); | 
| 3912 | } | 
| 3913 |  | 
| 3914 | inline void QOpenGLFunctions_4_0_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) | 
| 3915 | { | 
| 3916 |     d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha); | 
| 3917 | } | 
| 3918 |  | 
| 3919 | inline void QOpenGLFunctions_4_0_Compatibility::glColor4ubv(const GLubyte *v) | 
| 3920 | { | 
| 3921 |     d_1_0_Deprecated->f.Color4ubv(v); | 
| 3922 | } | 
| 3923 |  | 
| 3924 | inline void QOpenGLFunctions_4_0_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) | 
| 3925 | { | 
| 3926 |     d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha); | 
| 3927 | } | 
| 3928 |  | 
| 3929 | inline void QOpenGLFunctions_4_0_Compatibility::glColor4sv(const GLshort *v) | 
| 3930 | { | 
| 3931 |     d_1_0_Deprecated->f.Color4sv(v); | 
| 3932 | } | 
| 3933 |  | 
| 3934 | inline void QOpenGLFunctions_4_0_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) | 
| 3935 | { | 
| 3936 |     d_1_0_Deprecated->f.Color4s(red, green, blue, alpha); | 
| 3937 | } | 
| 3938 |  | 
| 3939 | inline void QOpenGLFunctions_4_0_Compatibility::glColor4iv(const GLint *v) | 
| 3940 | { | 
| 3941 |     d_1_0_Deprecated->f.Color4iv(v); | 
| 3942 | } | 
| 3943 |  | 
| 3944 | inline void QOpenGLFunctions_4_0_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha) | 
| 3945 | { | 
| 3946 |     d_1_0_Deprecated->f.Color4i(red, green, blue, alpha); | 
| 3947 | } | 
| 3948 |  | 
| 3949 | inline void QOpenGLFunctions_4_0_Compatibility::glColor4fv(const GLfloat *v) | 
| 3950 | { | 
| 3951 |     d_1_0_Deprecated->f.Color4fv(v); | 
| 3952 | } | 
| 3953 |  | 
| 3954 | inline void QOpenGLFunctions_4_0_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | 
| 3955 | { | 
| 3956 |     d_1_0_Deprecated->f.Color4f(red, green, blue, alpha); | 
| 3957 | } | 
| 3958 |  | 
| 3959 | inline void QOpenGLFunctions_4_0_Compatibility::glColor4dv(const GLdouble *v) | 
| 3960 | { | 
| 3961 |     d_1_0_Deprecated->f.Color4dv(v); | 
| 3962 | } | 
| 3963 |  | 
| 3964 | inline void QOpenGLFunctions_4_0_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) | 
| 3965 | { | 
| 3966 |     d_1_0_Deprecated->f.Color4d(red, green, blue, alpha); | 
| 3967 | } | 
| 3968 |  | 
| 3969 | inline void QOpenGLFunctions_4_0_Compatibility::glColor4bv(const GLbyte *v) | 
| 3970 | { | 
| 3971 |     d_1_0_Deprecated->f.Color4bv(v); | 
| 3972 | } | 
| 3973 |  | 
| 3974 | inline void QOpenGLFunctions_4_0_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) | 
| 3975 | { | 
| 3976 |     d_1_0_Deprecated->f.Color4b(red, green, blue, alpha); | 
| 3977 | } | 
| 3978 |  | 
| 3979 | inline void QOpenGLFunctions_4_0_Compatibility::glColor3usv(const GLushort *v) | 
| 3980 | { | 
| 3981 |     d_1_0_Deprecated->f.Color3usv(v); | 
| 3982 | } | 
| 3983 |  | 
| 3984 | inline void QOpenGLFunctions_4_0_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue) | 
| 3985 | { | 
| 3986 |     d_1_0_Deprecated->f.Color3us(red, green, blue); | 
| 3987 | } | 
| 3988 |  | 
| 3989 | inline void QOpenGLFunctions_4_0_Compatibility::glColor3uiv(const GLuint *v) | 
| 3990 | { | 
| 3991 |     d_1_0_Deprecated->f.Color3uiv(v); | 
| 3992 | } | 
| 3993 |  | 
| 3994 | inline void QOpenGLFunctions_4_0_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue) | 
| 3995 | { | 
| 3996 |     d_1_0_Deprecated->f.Color3ui(red, green, blue); | 
| 3997 | } | 
| 3998 |  | 
| 3999 | inline void QOpenGLFunctions_4_0_Compatibility::glColor3ubv(const GLubyte *v) | 
| 4000 | { | 
| 4001 |     d_1_0_Deprecated->f.Color3ubv(v); | 
| 4002 | } | 
| 4003 |  | 
| 4004 | inline void QOpenGLFunctions_4_0_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue) | 
| 4005 | { | 
| 4006 |     d_1_0_Deprecated->f.Color3ub(red, green, blue); | 
| 4007 | } | 
| 4008 |  | 
| 4009 | inline void QOpenGLFunctions_4_0_Compatibility::glColor3sv(const GLshort *v) | 
| 4010 | { | 
| 4011 |     d_1_0_Deprecated->f.Color3sv(v); | 
| 4012 | } | 
| 4013 |  | 
| 4014 | inline void QOpenGLFunctions_4_0_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue) | 
| 4015 | { | 
| 4016 |     d_1_0_Deprecated->f.Color3s(red, green, blue); | 
| 4017 | } | 
| 4018 |  | 
| 4019 | inline void QOpenGLFunctions_4_0_Compatibility::glColor3iv(const GLint *v) | 
| 4020 | { | 
| 4021 |     d_1_0_Deprecated->f.Color3iv(v); | 
| 4022 | } | 
| 4023 |  | 
| 4024 | inline void QOpenGLFunctions_4_0_Compatibility::glColor3i(GLint red, GLint green, GLint blue) | 
| 4025 | { | 
| 4026 |     d_1_0_Deprecated->f.Color3i(red, green, blue); | 
| 4027 | } | 
| 4028 |  | 
| 4029 | inline void QOpenGLFunctions_4_0_Compatibility::glColor3fv(const GLfloat *v) | 
| 4030 | { | 
| 4031 |     d_1_0_Deprecated->f.Color3fv(v); | 
| 4032 | } | 
| 4033 |  | 
| 4034 | inline void QOpenGLFunctions_4_0_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue) | 
| 4035 | { | 
| 4036 |     d_1_0_Deprecated->f.Color3f(red, green, blue); | 
| 4037 | } | 
| 4038 |  | 
| 4039 | inline void QOpenGLFunctions_4_0_Compatibility::glColor3dv(const GLdouble *v) | 
| 4040 | { | 
| 4041 |     d_1_0_Deprecated->f.Color3dv(v); | 
| 4042 | } | 
| 4043 |  | 
| 4044 | inline void QOpenGLFunctions_4_0_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue) | 
| 4045 | { | 
| 4046 |     d_1_0_Deprecated->f.Color3d(red, green, blue); | 
| 4047 | } | 
| 4048 |  | 
| 4049 | inline void QOpenGLFunctions_4_0_Compatibility::glColor3bv(const GLbyte *v) | 
| 4050 | { | 
| 4051 |     d_1_0_Deprecated->f.Color3bv(v); | 
| 4052 | } | 
| 4053 |  | 
| 4054 | inline void QOpenGLFunctions_4_0_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue) | 
| 4055 | { | 
| 4056 |     d_1_0_Deprecated->f.Color3b(red, green, blue); | 
| 4057 | } | 
| 4058 |  | 
| 4059 | inline void QOpenGLFunctions_4_0_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) | 
| 4060 | { | 
| 4061 |     d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap); | 
| 4062 | } | 
| 4063 |  | 
| 4064 | inline void QOpenGLFunctions_4_0_Compatibility::glBegin(GLenum mode) | 
| 4065 | { | 
| 4066 |     d_1_0_Deprecated->f.Begin(mode); | 
| 4067 | } | 
| 4068 |  | 
| 4069 | inline void QOpenGLFunctions_4_0_Compatibility::glListBase(GLuint base) | 
| 4070 | { | 
| 4071 |     d_1_0_Deprecated->f.ListBase(base); | 
| 4072 | } | 
| 4073 |  | 
| 4074 | inline GLuint QOpenGLFunctions_4_0_Compatibility::glGenLists(GLsizei range) | 
| 4075 | { | 
| 4076 |     return d_1_0_Deprecated->f.GenLists(range); | 
| 4077 | } | 
| 4078 |  | 
| 4079 | inline void QOpenGLFunctions_4_0_Compatibility::glDeleteLists(GLuint list, GLsizei range) | 
| 4080 | { | 
| 4081 |     d_1_0_Deprecated->f.DeleteLists(list, range); | 
| 4082 | } | 
| 4083 |  | 
| 4084 | inline void QOpenGLFunctions_4_0_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists) | 
| 4085 | { | 
| 4086 |     d_1_0_Deprecated->f.CallLists(n, type, lists); | 
| 4087 | } | 
| 4088 |  | 
| 4089 | inline void QOpenGLFunctions_4_0_Compatibility::glCallList(GLuint list) | 
| 4090 | { | 
| 4091 |     d_1_0_Deprecated->f.CallList(list); | 
| 4092 | } | 
| 4093 |  | 
| 4094 | inline void QOpenGLFunctions_4_0_Compatibility::glEndList() | 
| 4095 | { | 
| 4096 |     d_1_0_Deprecated->f.EndList(); | 
| 4097 | } | 
| 4098 |  | 
| 4099 | inline void QOpenGLFunctions_4_0_Compatibility::glNewList(GLuint list, GLenum mode) | 
| 4100 | { | 
| 4101 |     d_1_0_Deprecated->f.NewList(list, mode); | 
| 4102 | } | 
| 4103 |  | 
| 4104 |  | 
| 4105 | // OpenGL 1.1 deprecated functions | 
| 4106 | inline void QOpenGLFunctions_4_0_Compatibility::glPushClientAttrib(GLbitfield mask) | 
| 4107 | { | 
| 4108 |     d_1_1_Deprecated->f.PushClientAttrib(mask); | 
| 4109 | } | 
| 4110 |  | 
| 4111 | inline void QOpenGLFunctions_4_0_Compatibility::glPopClientAttrib() | 
| 4112 | { | 
| 4113 |     d_1_1_Deprecated->f.PopClientAttrib(); | 
| 4114 | } | 
| 4115 |  | 
| 4116 | inline void QOpenGLFunctions_4_0_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) | 
| 4117 | { | 
| 4118 |     d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities); | 
| 4119 | } | 
| 4120 |  | 
| 4121 | inline GLboolean QOpenGLFunctions_4_0_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) | 
| 4122 | { | 
| 4123 |     return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences); | 
| 4124 | } | 
| 4125 |  | 
| 4126 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | 
| 4127 | { | 
| 4128 |     d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer); | 
| 4129 | } | 
| 4130 |  | 
| 4131 | inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | 
| 4132 | { | 
| 4133 |     d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer); | 
| 4134 | } | 
| 4135 |  | 
| 4136 | inline void QOpenGLFunctions_4_0_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) | 
| 4137 | { | 
| 4138 |     d_1_1_Deprecated->f.NormalPointer(type, stride, pointer); | 
| 4139 | } | 
| 4140 |  | 
| 4141 | inline void QOpenGLFunctions_4_0_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) | 
| 4142 | { | 
| 4143 |     d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer); | 
| 4144 | } | 
| 4145 |  | 
| 4146 | inline void QOpenGLFunctions_4_0_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) | 
| 4147 | { | 
| 4148 |     d_1_1_Deprecated->f.IndexPointer(type, stride, pointer); | 
| 4149 | } | 
| 4150 |  | 
| 4151 | inline void QOpenGLFunctions_4_0_Compatibility::glEnableClientState(GLenum array) | 
| 4152 | { | 
| 4153 |     d_1_1_Deprecated->f.EnableClientState(array); | 
| 4154 | } | 
| 4155 |  | 
| 4156 | inline void QOpenGLFunctions_4_0_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) | 
| 4157 | { | 
| 4158 |     d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer); | 
| 4159 | } | 
| 4160 |  | 
| 4161 | inline void QOpenGLFunctions_4_0_Compatibility::glDisableClientState(GLenum array) | 
| 4162 | { | 
| 4163 |     d_1_1_Deprecated->f.DisableClientState(array); | 
| 4164 | } | 
| 4165 |  | 
| 4166 | inline void QOpenGLFunctions_4_0_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | 
| 4167 | { | 
| 4168 |     d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer); | 
| 4169 | } | 
| 4170 |  | 
| 4171 | inline void QOpenGLFunctions_4_0_Compatibility::glArrayElement(GLint i) | 
| 4172 | { | 
| 4173 |     d_1_1_Deprecated->f.ArrayElement(i); | 
| 4174 | } | 
| 4175 |  | 
| 4176 |  | 
| 4177 | // OpenGL 1.2 deprecated functions | 
| 4178 | inline void QOpenGLFunctions_4_0_Compatibility::glResetMinmax(GLenum target) | 
| 4179 | { | 
| 4180 |     d_1_2_Deprecated->f.ResetMinmax(target); | 
| 4181 | } | 
| 4182 |  | 
| 4183 | inline void QOpenGLFunctions_4_0_Compatibility::glResetHistogram(GLenum target) | 
| 4184 | { | 
| 4185 |     d_1_2_Deprecated->f.ResetHistogram(target); | 
| 4186 | } | 
| 4187 |  | 
| 4188 | inline void QOpenGLFunctions_4_0_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink) | 
| 4189 | { | 
| 4190 |     d_1_2_Deprecated->f.Minmax(target, internalformat, sink); | 
| 4191 | } | 
| 4192 |  | 
| 4193 | inline void QOpenGLFunctions_4_0_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) | 
| 4194 | { | 
| 4195 |     d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink); | 
| 4196 | } | 
| 4197 |  | 
| 4198 | inline void QOpenGLFunctions_4_0_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) | 
| 4199 | { | 
| 4200 |     d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params); | 
| 4201 | } | 
| 4202 |  | 
| 4203 | inline void QOpenGLFunctions_4_0_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) | 
| 4204 | { | 
| 4205 |     d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params); | 
| 4206 | } | 
| 4207 |  | 
| 4208 | inline void QOpenGLFunctions_4_0_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) | 
| 4209 | { | 
| 4210 |     d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values); | 
| 4211 | } | 
| 4212 |  | 
| 4213 | inline void QOpenGLFunctions_4_0_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) | 
| 4214 | { | 
| 4215 |     d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params); | 
| 4216 | } | 
| 4217 |  | 
| 4218 | inline void QOpenGLFunctions_4_0_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) | 
| 4219 | { | 
| 4220 |     d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params); | 
| 4221 | } | 
| 4222 |  | 
| 4223 | inline void QOpenGLFunctions_4_0_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) | 
| 4224 | { | 
| 4225 |     d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values); | 
| 4226 | } | 
| 4227 |  | 
| 4228 | inline void QOpenGLFunctions_4_0_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) | 
| 4229 | { | 
| 4230 |     d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column); | 
| 4231 | } | 
| 4232 |  | 
| 4233 | inline void QOpenGLFunctions_4_0_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) | 
| 4234 | { | 
| 4235 |     d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span); | 
| 4236 | } | 
| 4237 |  | 
| 4238 | inline void QOpenGLFunctions_4_0_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) | 
| 4239 | { | 
| 4240 |     d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params); | 
| 4241 | } | 
| 4242 |  | 
| 4243 | inline void QOpenGLFunctions_4_0_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) | 
| 4244 | { | 
| 4245 |     d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params); | 
| 4246 | } | 
| 4247 |  | 
| 4248 | inline void QOpenGLFunctions_4_0_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image) | 
| 4249 | { | 
| 4250 |     d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image); | 
| 4251 | } | 
| 4252 |  | 
| 4253 | inline void QOpenGLFunctions_4_0_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) | 
| 4254 | { | 
| 4255 |     d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height); | 
| 4256 | } | 
| 4257 |  | 
| 4258 | inline void QOpenGLFunctions_4_0_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) | 
| 4259 | { | 
| 4260 |     d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width); | 
| 4261 | } | 
| 4262 |  | 
| 4263 | inline void QOpenGLFunctions_4_0_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) | 
| 4264 | { | 
| 4265 |     d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params); | 
| 4266 | } | 
| 4267 |  | 
| 4268 | inline void QOpenGLFunctions_4_0_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params) | 
| 4269 | { | 
| 4270 |     d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params); | 
| 4271 | } | 
| 4272 |  | 
| 4273 | inline void QOpenGLFunctions_4_0_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) | 
| 4274 | { | 
| 4275 |     d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params); | 
| 4276 | } | 
| 4277 |  | 
| 4278 | inline void QOpenGLFunctions_4_0_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) | 
| 4279 | { | 
| 4280 |     d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params); | 
| 4281 | } | 
| 4282 |  | 
| 4283 | inline void QOpenGLFunctions_4_0_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) | 
| 4284 | { | 
| 4285 |     d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image); | 
| 4286 | } | 
| 4287 |  | 
| 4288 | inline void QOpenGLFunctions_4_0_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) | 
| 4289 | { | 
| 4290 |     d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image); | 
| 4291 | } | 
| 4292 |  | 
| 4293 | inline void QOpenGLFunctions_4_0_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) | 
| 4294 | { | 
| 4295 |     d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width); | 
| 4296 | } | 
| 4297 |  | 
| 4298 | inline void QOpenGLFunctions_4_0_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) | 
| 4299 | { | 
| 4300 |     d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data); | 
| 4301 | } | 
| 4302 |  | 
| 4303 | inline void QOpenGLFunctions_4_0_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) | 
| 4304 | { | 
| 4305 |     d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params); | 
| 4306 | } | 
| 4307 |  | 
| 4308 | inline void QOpenGLFunctions_4_0_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) | 
| 4309 | { | 
| 4310 |     d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params); | 
| 4311 | } | 
| 4312 |  | 
| 4313 | inline void QOpenGLFunctions_4_0_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table) | 
| 4314 | { | 
| 4315 |     d_1_2_Deprecated->f.GetColorTable(target, format, type, table); | 
| 4316 | } | 
| 4317 |  | 
| 4318 | inline void QOpenGLFunctions_4_0_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) | 
| 4319 | { | 
| 4320 |     d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width); | 
| 4321 | } | 
| 4322 |  | 
| 4323 | inline void QOpenGLFunctions_4_0_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) | 
| 4324 | { | 
| 4325 |     d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params); | 
| 4326 | } | 
| 4327 |  | 
| 4328 | inline void QOpenGLFunctions_4_0_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) | 
| 4329 | { | 
| 4330 |     d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params); | 
| 4331 | } | 
| 4332 |  | 
| 4333 | inline void QOpenGLFunctions_4_0_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) | 
| 4334 | { | 
| 4335 |     d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table); | 
| 4336 | } | 
| 4337 |  | 
| 4338 |  | 
| 4339 | // OpenGL 1.3 deprecated functions | 
| 4340 | inline void QOpenGLFunctions_4_0_Compatibility::glMultTransposeMatrixd(const GLdouble *m) | 
| 4341 | { | 
| 4342 |     d_1_3_Deprecated->f.MultTransposeMatrixd(m); | 
| 4343 | } | 
| 4344 |  | 
| 4345 | inline void QOpenGLFunctions_4_0_Compatibility::glMultTransposeMatrixf(const GLfloat *m) | 
| 4346 | { | 
| 4347 |     d_1_3_Deprecated->f.MultTransposeMatrixf(m); | 
| 4348 | } | 
| 4349 |  | 
| 4350 | inline void QOpenGLFunctions_4_0_Compatibility::glLoadTransposeMatrixd(const GLdouble *m) | 
| 4351 | { | 
| 4352 |     d_1_3_Deprecated->f.LoadTransposeMatrixd(m); | 
| 4353 | } | 
| 4354 |  | 
| 4355 | inline void QOpenGLFunctions_4_0_Compatibility::glLoadTransposeMatrixf(const GLfloat *m) | 
| 4356 | { | 
| 4357 |     d_1_3_Deprecated->f.LoadTransposeMatrixf(m); | 
| 4358 | } | 
| 4359 |  | 
| 4360 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v) | 
| 4361 | { | 
| 4362 |     d_1_3_Deprecated->f.MultiTexCoord4sv(target, v); | 
| 4363 | } | 
| 4364 |  | 
| 4365 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) | 
| 4366 | { | 
| 4367 |     d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q); | 
| 4368 | } | 
| 4369 |  | 
| 4370 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v) | 
| 4371 | { | 
| 4372 |     d_1_3_Deprecated->f.MultiTexCoord4iv(target, v); | 
| 4373 | } | 
| 4374 |  | 
| 4375 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) | 
| 4376 | { | 
| 4377 |     d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q); | 
| 4378 | } | 
| 4379 |  | 
| 4380 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v) | 
| 4381 | { | 
| 4382 |     d_1_3_Deprecated->f.MultiTexCoord4fv(target, v); | 
| 4383 | } | 
| 4384 |  | 
| 4385 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) | 
| 4386 | { | 
| 4387 |     d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q); | 
| 4388 | } | 
| 4389 |  | 
| 4390 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v) | 
| 4391 | { | 
| 4392 |     d_1_3_Deprecated->f.MultiTexCoord4dv(target, v); | 
| 4393 | } | 
| 4394 |  | 
| 4395 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) | 
| 4396 | { | 
| 4397 |     d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q); | 
| 4398 | } | 
| 4399 |  | 
| 4400 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v) | 
| 4401 | { | 
| 4402 |     d_1_3_Deprecated->f.MultiTexCoord3sv(target, v); | 
| 4403 | } | 
| 4404 |  | 
| 4405 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) | 
| 4406 | { | 
| 4407 |     d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r); | 
| 4408 | } | 
| 4409 |  | 
| 4410 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v) | 
| 4411 | { | 
| 4412 |     d_1_3_Deprecated->f.MultiTexCoord3iv(target, v); | 
| 4413 | } | 
| 4414 |  | 
| 4415 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) | 
| 4416 | { | 
| 4417 |     d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r); | 
| 4418 | } | 
| 4419 |  | 
| 4420 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v) | 
| 4421 | { | 
| 4422 |     d_1_3_Deprecated->f.MultiTexCoord3fv(target, v); | 
| 4423 | } | 
| 4424 |  | 
| 4425 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) | 
| 4426 | { | 
| 4427 |     d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r); | 
| 4428 | } | 
| 4429 |  | 
| 4430 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v) | 
| 4431 | { | 
| 4432 |     d_1_3_Deprecated->f.MultiTexCoord3dv(target, v); | 
| 4433 | } | 
| 4434 |  | 
| 4435 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) | 
| 4436 | { | 
| 4437 |     d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r); | 
| 4438 | } | 
| 4439 |  | 
| 4440 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v) | 
| 4441 | { | 
| 4442 |     d_1_3_Deprecated->f.MultiTexCoord2sv(target, v); | 
| 4443 | } | 
| 4444 |  | 
| 4445 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) | 
| 4446 | { | 
| 4447 |     d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t); | 
| 4448 | } | 
| 4449 |  | 
| 4450 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v) | 
| 4451 | { | 
| 4452 |     d_1_3_Deprecated->f.MultiTexCoord2iv(target, v); | 
| 4453 | } | 
| 4454 |  | 
| 4455 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t) | 
| 4456 | { | 
| 4457 |     d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t); | 
| 4458 | } | 
| 4459 |  | 
| 4460 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v) | 
| 4461 | { | 
| 4462 |     d_1_3_Deprecated->f.MultiTexCoord2fv(target, v); | 
| 4463 | } | 
| 4464 |  | 
| 4465 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) | 
| 4466 | { | 
| 4467 |     d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t); | 
| 4468 | } | 
| 4469 |  | 
| 4470 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v) | 
| 4471 | { | 
| 4472 |     d_1_3_Deprecated->f.MultiTexCoord2dv(target, v); | 
| 4473 | } | 
| 4474 |  | 
| 4475 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) | 
| 4476 | { | 
| 4477 |     d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t); | 
| 4478 | } | 
| 4479 |  | 
| 4480 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v) | 
| 4481 | { | 
| 4482 |     d_1_3_Deprecated->f.MultiTexCoord1sv(target, v); | 
| 4483 | } | 
| 4484 |  | 
| 4485 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s) | 
| 4486 | { | 
| 4487 |     d_1_3_Deprecated->f.MultiTexCoord1s(target, s); | 
| 4488 | } | 
| 4489 |  | 
| 4490 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v) | 
| 4491 | { | 
| 4492 |     d_1_3_Deprecated->f.MultiTexCoord1iv(target, v); | 
| 4493 | } | 
| 4494 |  | 
| 4495 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1i(GLenum target, GLint s) | 
| 4496 | { | 
| 4497 |     d_1_3_Deprecated->f.MultiTexCoord1i(target, s); | 
| 4498 | } | 
| 4499 |  | 
| 4500 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v) | 
| 4501 | { | 
| 4502 |     d_1_3_Deprecated->f.MultiTexCoord1fv(target, v); | 
| 4503 | } | 
| 4504 |  | 
| 4505 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s) | 
| 4506 | { | 
| 4507 |     d_1_3_Deprecated->f.MultiTexCoord1f(target, s); | 
| 4508 | } | 
| 4509 |  | 
| 4510 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v) | 
| 4511 | { | 
| 4512 |     d_1_3_Deprecated->f.MultiTexCoord1dv(target, v); | 
| 4513 | } | 
| 4514 |  | 
| 4515 | inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s) | 
| 4516 | { | 
| 4517 |     d_1_3_Deprecated->f.MultiTexCoord1d(target, s); | 
| 4518 | } | 
| 4519 |  | 
| 4520 | inline void QOpenGLFunctions_4_0_Compatibility::glClientActiveTexture(GLenum texture) | 
| 4521 | { | 
| 4522 |     d_1_3_Deprecated->f.ClientActiveTexture(texture); | 
| 4523 | } | 
| 4524 |  | 
| 4525 |  | 
| 4526 | // OpenGL 1.4 deprecated functions | 
| 4527 | inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3sv(const GLshort *v) | 
| 4528 | { | 
| 4529 |     d_1_4_Deprecated->f.WindowPos3sv(v); | 
| 4530 | } | 
| 4531 |  | 
| 4532 | inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z) | 
| 4533 | { | 
| 4534 |     d_1_4_Deprecated->f.WindowPos3s(x, y, z); | 
| 4535 | } | 
| 4536 |  | 
| 4537 | inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3iv(const GLint *v) | 
| 4538 | { | 
| 4539 |     d_1_4_Deprecated->f.WindowPos3iv(v); | 
| 4540 | } | 
| 4541 |  | 
| 4542 | inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z) | 
| 4543 | { | 
| 4544 |     d_1_4_Deprecated->f.WindowPos3i(x, y, z); | 
| 4545 | } | 
| 4546 |  | 
| 4547 | inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3fv(const GLfloat *v) | 
| 4548 | { | 
| 4549 |     d_1_4_Deprecated->f.WindowPos3fv(v); | 
| 4550 | } | 
| 4551 |  | 
| 4552 | inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) | 
| 4553 | { | 
| 4554 |     d_1_4_Deprecated->f.WindowPos3f(x, y, z); | 
| 4555 | } | 
| 4556 |  | 
| 4557 | inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3dv(const GLdouble *v) | 
| 4558 | { | 
| 4559 |     d_1_4_Deprecated->f.WindowPos3dv(v); | 
| 4560 | } | 
| 4561 |  | 
| 4562 | inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) | 
| 4563 | { | 
| 4564 |     d_1_4_Deprecated->f.WindowPos3d(x, y, z); | 
| 4565 | } | 
| 4566 |  | 
| 4567 | inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2sv(const GLshort *v) | 
| 4568 | { | 
| 4569 |     d_1_4_Deprecated->f.WindowPos2sv(v); | 
| 4570 | } | 
| 4571 |  | 
| 4572 | inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2s(GLshort x, GLshort y) | 
| 4573 | { | 
| 4574 |     d_1_4_Deprecated->f.WindowPos2s(x, y); | 
| 4575 | } | 
| 4576 |  | 
| 4577 | inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2iv(const GLint *v) | 
| 4578 | { | 
| 4579 |     d_1_4_Deprecated->f.WindowPos2iv(v); | 
| 4580 | } | 
| 4581 |  | 
| 4582 | inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2i(GLint x, GLint y) | 
| 4583 | { | 
| 4584 |     d_1_4_Deprecated->f.WindowPos2i(x, y); | 
| 4585 | } | 
| 4586 |  | 
| 4587 | inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2fv(const GLfloat *v) | 
| 4588 | { | 
| 4589 |     d_1_4_Deprecated->f.WindowPos2fv(v); | 
| 4590 | } | 
| 4591 |  | 
| 4592 | inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2f(GLfloat x, GLfloat y) | 
| 4593 | { | 
| 4594 |     d_1_4_Deprecated->f.WindowPos2f(x, y); | 
| 4595 | } | 
| 4596 |  | 
| 4597 | inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2dv(const GLdouble *v) | 
| 4598 | { | 
| 4599 |     d_1_4_Deprecated->f.WindowPos2dv(v); | 
| 4600 | } | 
| 4601 |  | 
| 4602 | inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2d(GLdouble x, GLdouble y) | 
| 4603 | { | 
| 4604 |     d_1_4_Deprecated->f.WindowPos2d(x, y); | 
| 4605 | } | 
| 4606 |  | 
| 4607 | inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | 
| 4608 | { | 
| 4609 |     d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer); | 
| 4610 | } | 
| 4611 |  | 
| 4612 | inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3usv(const GLushort *v) | 
| 4613 | { | 
| 4614 |     d_1_4_Deprecated->f.SecondaryColor3usv(v); | 
| 4615 | } | 
| 4616 |  | 
| 4617 | inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) | 
| 4618 | { | 
| 4619 |     d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue); | 
| 4620 | } | 
| 4621 |  | 
| 4622 | inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3uiv(const GLuint *v) | 
| 4623 | { | 
| 4624 |     d_1_4_Deprecated->f.SecondaryColor3uiv(v); | 
| 4625 | } | 
| 4626 |  | 
| 4627 | inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) | 
| 4628 | { | 
| 4629 |     d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue); | 
| 4630 | } | 
| 4631 |  | 
| 4632 | inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3ubv(const GLubyte *v) | 
| 4633 | { | 
| 4634 |     d_1_4_Deprecated->f.SecondaryColor3ubv(v); | 
| 4635 | } | 
| 4636 |  | 
| 4637 | inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) | 
| 4638 | { | 
| 4639 |     d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue); | 
| 4640 | } | 
| 4641 |  | 
| 4642 | inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3sv(const GLshort *v) | 
| 4643 | { | 
| 4644 |     d_1_4_Deprecated->f.SecondaryColor3sv(v); | 
| 4645 | } | 
| 4646 |  | 
| 4647 | inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) | 
| 4648 | { | 
| 4649 |     d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue); | 
| 4650 | } | 
| 4651 |  | 
| 4652 | inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3iv(const GLint *v) | 
| 4653 | { | 
| 4654 |     d_1_4_Deprecated->f.SecondaryColor3iv(v); | 
| 4655 | } | 
| 4656 |  | 
| 4657 | inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue) | 
| 4658 | { | 
| 4659 |     d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue); | 
| 4660 | } | 
| 4661 |  | 
| 4662 | inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3fv(const GLfloat *v) | 
| 4663 | { | 
| 4664 |     d_1_4_Deprecated->f.SecondaryColor3fv(v); | 
| 4665 | } | 
| 4666 |  | 
| 4667 | inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) | 
| 4668 | { | 
| 4669 |     d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue); | 
| 4670 | } | 
| 4671 |  | 
| 4672 | inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3dv(const GLdouble *v) | 
| 4673 | { | 
| 4674 |     d_1_4_Deprecated->f.SecondaryColor3dv(v); | 
| 4675 | } | 
| 4676 |  | 
| 4677 | inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) | 
| 4678 | { | 
| 4679 |     d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue); | 
| 4680 | } | 
| 4681 |  | 
| 4682 | inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3bv(const GLbyte *v) | 
| 4683 | { | 
| 4684 |     d_1_4_Deprecated->f.SecondaryColor3bv(v); | 
| 4685 | } | 
| 4686 |  | 
| 4687 | inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) | 
| 4688 | { | 
| 4689 |     d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue); | 
| 4690 | } | 
| 4691 |  | 
| 4692 | inline void QOpenGLFunctions_4_0_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer) | 
| 4693 | { | 
| 4694 |     d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer); | 
| 4695 | } | 
| 4696 |  | 
| 4697 | inline void QOpenGLFunctions_4_0_Compatibility::glFogCoorddv(const GLdouble *coord) | 
| 4698 | { | 
| 4699 |     d_1_4_Deprecated->f.FogCoorddv(coord); | 
| 4700 | } | 
| 4701 |  | 
| 4702 | inline void QOpenGLFunctions_4_0_Compatibility::glFogCoordd(GLdouble coord) | 
| 4703 | { | 
| 4704 |     d_1_4_Deprecated->f.FogCoordd(coord); | 
| 4705 | } | 
| 4706 |  | 
| 4707 | inline void QOpenGLFunctions_4_0_Compatibility::glFogCoordfv(const GLfloat *coord) | 
| 4708 | { | 
| 4709 |     d_1_4_Deprecated->f.FogCoordfv(coord); | 
| 4710 | } | 
| 4711 |  | 
| 4712 | inline void QOpenGLFunctions_4_0_Compatibility::glFogCoordf(GLfloat coord) | 
| 4713 | { | 
| 4714 |     d_1_4_Deprecated->f.FogCoordf(coord); | 
| 4715 | } | 
| 4716 |  | 
| 4717 |  | 
| 4718 | // OpenGL 1.5 deprecated functions | 
| 4719 |  | 
| 4720 | // OpenGL 2.0 deprecated functions | 
| 4721 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v) | 
| 4722 | { | 
| 4723 |     d_2_0_Core->f.VertexAttrib4usv(index, v); | 
| 4724 | } | 
| 4725 |  | 
| 4726 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v) | 
| 4727 | { | 
| 4728 |     d_2_0_Core->f.VertexAttrib4uiv(index, v); | 
| 4729 | } | 
| 4730 |  | 
| 4731 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v) | 
| 4732 | { | 
| 4733 |     d_2_0_Core->f.VertexAttrib4ubv(index, v); | 
| 4734 | } | 
| 4735 |  | 
| 4736 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v) | 
| 4737 | { | 
| 4738 |     d_2_0_Core->f.VertexAttrib4sv(index, v); | 
| 4739 | } | 
| 4740 |  | 
| 4741 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) | 
| 4742 | { | 
| 4743 |     d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w); | 
| 4744 | } | 
| 4745 |  | 
| 4746 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v) | 
| 4747 | { | 
| 4748 |     d_2_0_Core->f.VertexAttrib4iv(index, v); | 
| 4749 | } | 
| 4750 |  | 
| 4751 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v) | 
| 4752 | { | 
| 4753 |     d_2_0_Core->f.VertexAttrib4fv(index, v); | 
| 4754 | } | 
| 4755 |  | 
| 4756 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | 
| 4757 | { | 
| 4758 |     d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w); | 
| 4759 | } | 
| 4760 |  | 
| 4761 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v) | 
| 4762 | { | 
| 4763 |     d_2_0_Core->f.VertexAttrib4dv(index, v); | 
| 4764 | } | 
| 4765 |  | 
| 4766 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | 
| 4767 | { | 
| 4768 |     d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w); | 
| 4769 | } | 
| 4770 |  | 
| 4771 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v) | 
| 4772 | { | 
| 4773 |     d_2_0_Core->f.VertexAttrib4bv(index, v); | 
| 4774 | } | 
| 4775 |  | 
| 4776 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v) | 
| 4777 | { | 
| 4778 |     d_2_0_Core->f.VertexAttrib4Nusv(index, v); | 
| 4779 | } | 
| 4780 |  | 
| 4781 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v) | 
| 4782 | { | 
| 4783 |     d_2_0_Core->f.VertexAttrib4Nuiv(index, v); | 
| 4784 | } | 
| 4785 |  | 
| 4786 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v) | 
| 4787 | { | 
| 4788 |     d_2_0_Core->f.VertexAttrib4Nubv(index, v); | 
| 4789 | } | 
| 4790 |  | 
| 4791 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) | 
| 4792 | { | 
| 4793 |     d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w); | 
| 4794 | } | 
| 4795 |  | 
| 4796 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v) | 
| 4797 | { | 
| 4798 |     d_2_0_Core->f.VertexAttrib4Nsv(index, v); | 
| 4799 | } | 
| 4800 |  | 
| 4801 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v) | 
| 4802 | { | 
| 4803 |     d_2_0_Core->f.VertexAttrib4Niv(index, v); | 
| 4804 | } | 
| 4805 |  | 
| 4806 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v) | 
| 4807 | { | 
| 4808 |     d_2_0_Core->f.VertexAttrib4Nbv(index, v); | 
| 4809 | } | 
| 4810 |  | 
| 4811 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v) | 
| 4812 | { | 
| 4813 |     d_2_0_Core->f.VertexAttrib3sv(index, v); | 
| 4814 | } | 
| 4815 |  | 
| 4816 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) | 
| 4817 | { | 
| 4818 |     d_2_0_Core->f.VertexAttrib3s(index, x, y, z); | 
| 4819 | } | 
| 4820 |  | 
| 4821 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v) | 
| 4822 | { | 
| 4823 |     d_2_0_Core->f.VertexAttrib3fv(index, v); | 
| 4824 | } | 
| 4825 |  | 
| 4826 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) | 
| 4827 | { | 
| 4828 |     d_2_0_Core->f.VertexAttrib3f(index, x, y, z); | 
| 4829 | } | 
| 4830 |  | 
| 4831 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v) | 
| 4832 | { | 
| 4833 |     d_2_0_Core->f.VertexAttrib3dv(index, v); | 
| 4834 | } | 
| 4835 |  | 
| 4836 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) | 
| 4837 | { | 
| 4838 |     d_2_0_Core->f.VertexAttrib3d(index, x, y, z); | 
| 4839 | } | 
| 4840 |  | 
| 4841 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v) | 
| 4842 | { | 
| 4843 |     d_2_0_Core->f.VertexAttrib2sv(index, v); | 
| 4844 | } | 
| 4845 |  | 
| 4846 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y) | 
| 4847 | { | 
| 4848 |     d_2_0_Core->f.VertexAttrib2s(index, x, y); | 
| 4849 | } | 
| 4850 |  | 
| 4851 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v) | 
| 4852 | { | 
| 4853 |     d_2_0_Core->f.VertexAttrib2fv(index, v); | 
| 4854 | } | 
| 4855 |  | 
| 4856 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) | 
| 4857 | { | 
| 4858 |     d_2_0_Core->f.VertexAttrib2f(index, x, y); | 
| 4859 | } | 
| 4860 |  | 
| 4861 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v) | 
| 4862 | { | 
| 4863 |     d_2_0_Core->f.VertexAttrib2dv(index, v); | 
| 4864 | } | 
| 4865 |  | 
| 4866 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) | 
| 4867 | { | 
| 4868 |     d_2_0_Core->f.VertexAttrib2d(index, x, y); | 
| 4869 | } | 
| 4870 |  | 
| 4871 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v) | 
| 4872 | { | 
| 4873 |     d_2_0_Core->f.VertexAttrib1sv(index, v); | 
| 4874 | } | 
| 4875 |  | 
| 4876 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1s(GLuint index, GLshort x) | 
| 4877 | { | 
| 4878 |     d_2_0_Core->f.VertexAttrib1s(index, x); | 
| 4879 | } | 
| 4880 |  | 
| 4881 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v) | 
| 4882 | { | 
| 4883 |     d_2_0_Core->f.VertexAttrib1fv(index, v); | 
| 4884 | } | 
| 4885 |  | 
| 4886 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x) | 
| 4887 | { | 
| 4888 |     d_2_0_Core->f.VertexAttrib1f(index, x); | 
| 4889 | } | 
| 4890 |  | 
| 4891 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v) | 
| 4892 | { | 
| 4893 |     d_2_0_Core->f.VertexAttrib1dv(index, v); | 
| 4894 | } | 
| 4895 |  | 
| 4896 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x) | 
| 4897 | { | 
| 4898 |     d_2_0_Core->f.VertexAttrib1d(index, x); | 
| 4899 | } | 
| 4900 |  | 
| 4901 |  | 
| 4902 | // OpenGL 2.1 deprecated functions | 
| 4903 |  | 
| 4904 | // OpenGL 3.0 deprecated functions | 
| 4905 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v) | 
| 4906 | { | 
| 4907 |     d_3_0_Core->f.VertexAttribI4usv(index, v); | 
| 4908 | } | 
| 4909 |  | 
| 4910 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v) | 
| 4911 | { | 
| 4912 |     d_3_0_Core->f.VertexAttribI4ubv(index, v); | 
| 4913 | } | 
| 4914 |  | 
| 4915 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v) | 
| 4916 | { | 
| 4917 |     d_3_0_Core->f.VertexAttribI4sv(index, v); | 
| 4918 | } | 
| 4919 |  | 
| 4920 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v) | 
| 4921 | { | 
| 4922 |     d_3_0_Core->f.VertexAttribI4bv(index, v); | 
| 4923 | } | 
| 4924 |  | 
| 4925 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v) | 
| 4926 | { | 
| 4927 |     d_3_0_Core->f.VertexAttribI4uiv(index, v); | 
| 4928 | } | 
| 4929 |  | 
| 4930 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v) | 
| 4931 | { | 
| 4932 |     d_3_0_Core->f.VertexAttribI3uiv(index, v); | 
| 4933 | } | 
| 4934 |  | 
| 4935 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v) | 
| 4936 | { | 
| 4937 |     d_3_0_Core->f.VertexAttribI2uiv(index, v); | 
| 4938 | } | 
| 4939 |  | 
| 4940 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v) | 
| 4941 | { | 
| 4942 |     d_3_0_Core->f.VertexAttribI1uiv(index, v); | 
| 4943 | } | 
| 4944 |  | 
| 4945 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v) | 
| 4946 | { | 
| 4947 |     d_3_0_Core->f.VertexAttribI4iv(index, v); | 
| 4948 | } | 
| 4949 |  | 
| 4950 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v) | 
| 4951 | { | 
| 4952 |     d_3_0_Core->f.VertexAttribI3iv(index, v); | 
| 4953 | } | 
| 4954 |  | 
| 4955 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v) | 
| 4956 | { | 
| 4957 |     d_3_0_Core->f.VertexAttribI2iv(index, v); | 
| 4958 | } | 
| 4959 |  | 
| 4960 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v) | 
| 4961 | { | 
| 4962 |     d_3_0_Core->f.VertexAttribI1iv(index, v); | 
| 4963 | } | 
| 4964 |  | 
| 4965 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) | 
| 4966 | { | 
| 4967 |     d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w); | 
| 4968 | } | 
| 4969 |  | 
| 4970 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) | 
| 4971 | { | 
| 4972 |     d_3_0_Core->f.VertexAttribI3ui(index, x, y, z); | 
| 4973 | } | 
| 4974 |  | 
| 4975 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) | 
| 4976 | { | 
| 4977 |     d_3_0_Core->f.VertexAttribI2ui(index, x, y); | 
| 4978 | } | 
| 4979 |  | 
| 4980 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x) | 
| 4981 | { | 
| 4982 |     d_3_0_Core->f.VertexAttribI1ui(index, x); | 
| 4983 | } | 
| 4984 |  | 
| 4985 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) | 
| 4986 | { | 
| 4987 |     d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w); | 
| 4988 | } | 
| 4989 |  | 
| 4990 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) | 
| 4991 | { | 
| 4992 |     d_3_0_Core->f.VertexAttribI3i(index, x, y, z); | 
| 4993 | } | 
| 4994 |  | 
| 4995 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y) | 
| 4996 | { | 
| 4997 |     d_3_0_Core->f.VertexAttribI2i(index, x, y); | 
| 4998 | } | 
| 4999 |  | 
| 5000 | inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1i(GLuint index, GLint x) | 
| 5001 | { | 
| 5002 |     d_3_0_Core->f.VertexAttribI1i(index, x); | 
| 5003 | } | 
| 5004 |  | 
| 5005 |  | 
| 5006 | // OpenGL 3.1 deprecated functions | 
| 5007 |  | 
| 5008 | // OpenGL 3.2 deprecated functions | 
| 5009 |  | 
| 5010 | // OpenGL 3.3 deprecated functions | 
| 5011 |  | 
| 5012 | // OpenGL 4.0 deprecated functions | 
| 5013 |  | 
| 5014 |  | 
| 5015 | QT_END_NAMESPACE | 
| 5016 |  | 
| 5017 | #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2 | 
| 5018 |  | 
| 5019 | #endif | 
| 5020 |  |