| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) | 
| 4 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 5 | ** Contact: https://www.qt.io/licensing/ | 
| 6 | ** | 
| 7 | ** This file is part of the QtGui module of the Qt Toolkit. | 
| 8 | ** | 
| 9 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 10 | ** Commercial License Usage | 
| 11 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 12 | ** accordance with the commercial license agreement provided with the | 
| 13 | ** Software or, alternatively, in accordance with the terms contained in | 
| 14 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 15 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 16 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 17 | ** | 
| 18 | ** GNU Lesser General Public License Usage | 
| 19 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 20 | ** General Public License version 3 as published by the Free Software | 
| 21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 22 | ** packaging of this file. Please review the following information to | 
| 23 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 25 | ** | 
| 26 | ** GNU General Public License Usage | 
| 27 | ** Alternatively, this file may be used under the terms of the GNU | 
| 28 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 29 | ** Public license version 3 or any later version approved by the KDE Free | 
| 30 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
| 32 | ** included in the packaging of this file. Please review the following | 
| 33 | ** information to ensure the GNU General Public License requirements will | 
| 34 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | 
| 35 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 36 | ** | 
| 37 | ** $QT_END_LICENSE$ | 
| 38 | ** | 
| 39 | ** | 
| 40 | ** This file was generated by glgen version 0.1 | 
| 41 | ** Command line was: glgen | 
| 42 | ** | 
| 43 | ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) | 
| 44 | ** | 
| 45 | ** This is an auto-generated file. | 
| 46 | ** Do not edit! All changes made to it will be lost. | 
| 47 | ** | 
| 48 | ****************************************************************************/ | 
| 49 |  | 
| 50 | #ifndef QOPENGLVERSIONFUNCTIONS_4_0_CORE_H | 
| 51 | #define QOPENGLVERSIONFUNCTIONS_4_0_CORE_H | 
| 52 |  | 
| 53 | #include <QtGui/qtguiglobal.h> | 
| 54 |  | 
| 55 | #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2) | 
| 56 |  | 
| 57 | #include <QtGui/QOpenGLVersionFunctions> | 
| 58 | #include <QtGui/qopenglcontext.h> | 
| 59 |  | 
| 60 | QT_BEGIN_NAMESPACE | 
| 61 |  | 
| 62 | class Q_GUI_EXPORT QOpenGLFunctions_4_0_Core : public QAbstractOpenGLFunctions | 
| 63 | { | 
| 64 | public: | 
| 65 |     QOpenGLFunctions_4_0_Core(); | 
| 66 |     ~QOpenGLFunctions_4_0_Core(); | 
| 67 |  | 
| 68 |     bool initializeOpenGLFunctions() override; | 
| 69 |  | 
| 70 |     // OpenGL 1.0 core functions | 
| 71 |     void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); | 
| 72 |     void glDepthRange(GLdouble nearVal, GLdouble farVal); | 
| 73 |     GLboolean glIsEnabled(GLenum cap); | 
| 74 |     void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); | 
| 75 |     void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); | 
| 76 |     void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); | 
| 77 |     void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); | 
| 78 |     void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); | 
| 79 |     const GLubyte * glGetString(GLenum name); | 
| 80 |     void glGetIntegerv(GLenum pname, GLint *params); | 
| 81 |     void glGetFloatv(GLenum pname, GLfloat *params); | 
| 82 |     GLenum glGetError(); | 
| 83 |     void glGetDoublev(GLenum pname, GLdouble *params); | 
| 84 |     void glGetBooleanv(GLenum pname, GLboolean *params); | 
| 85 |     void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); | 
| 86 |     void glReadBuffer(GLenum mode); | 
| 87 |     void glPixelStorei(GLenum pname, GLint param); | 
| 88 |     void glPixelStoref(GLenum pname, GLfloat param); | 
| 89 |     void glDepthFunc(GLenum func); | 
| 90 |     void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); | 
| 91 |     void glStencilFunc(GLenum func, GLint ref, GLuint mask); | 
| 92 |     void glLogicOp(GLenum opcode); | 
| 93 |     void glBlendFunc(GLenum sfactor, GLenum dfactor); | 
| 94 |     void glFlush(); | 
| 95 |     void glFinish(); | 
| 96 |     void glEnable(GLenum cap); | 
| 97 |     void glDisable(GLenum cap); | 
| 98 |     void glDepthMask(GLboolean flag); | 
| 99 |     void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); | 
| 100 |     void glStencilMask(GLuint mask); | 
| 101 |     void glClearDepth(GLdouble depth); | 
| 102 |     void glClearStencil(GLint s); | 
| 103 |     void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | 
| 104 |     void glClear(GLbitfield mask); | 
| 105 |     void glDrawBuffer(GLenum mode); | 
| 106 |     void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); | 
| 107 |     void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); | 
| 108 |     void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); | 
| 109 |     void glTexParameteri(GLenum target, GLenum pname, GLint param); | 
| 110 |     void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); | 
| 111 |     void glTexParameterf(GLenum target, GLenum pname, GLfloat param); | 
| 112 |     void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); | 
| 113 |     void glPolygonMode(GLenum face, GLenum mode); | 
| 114 |     void glPointSize(GLfloat size); | 
| 115 |     void glLineWidth(GLfloat width); | 
| 116 |     void glHint(GLenum target, GLenum mode); | 
| 117 |     void glFrontFace(GLenum mode); | 
| 118 |     void glCullFace(GLenum mode); | 
| 119 |  | 
| 120 |     // OpenGL 1.1 core functions | 
| 121 |     void glIndexubv(const GLubyte *c); | 
| 122 |     void glIndexub(GLubyte c); | 
| 123 |     GLboolean glIsTexture(GLuint texture); | 
| 124 |     void glGenTextures(GLsizei n, GLuint *textures); | 
| 125 |     void glDeleteTextures(GLsizei n, const GLuint *textures); | 
| 126 |     void glBindTexture(GLenum target, GLuint texture); | 
| 127 |     void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); | 
| 128 |     void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); | 
| 129 |     void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); | 
| 130 |     void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); | 
| 131 |     void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); | 
| 132 |     void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); | 
| 133 |     void glPolygonOffset(GLfloat factor, GLfloat units); | 
| 134 |     void glGetPointerv(GLenum pname, GLvoid* *params); | 
| 135 |     void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); | 
| 136 |     void glDrawArrays(GLenum mode, GLint first, GLsizei count); | 
| 137 |  | 
| 138 |     // OpenGL 1.2 core functions | 
| 139 |     void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); | 
| 140 |     void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); | 
| 141 |     void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); | 
| 142 |     void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); | 
| 143 |     void glBlendEquation(GLenum mode); | 
| 144 |     void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | 
| 145 |  | 
| 146 |     // OpenGL 1.3 core functions | 
| 147 |     void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); | 
| 148 |     void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); | 
| 149 |     void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); | 
| 150 |     void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); | 
| 151 |     void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); | 
| 152 |     void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); | 
| 153 |     void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); | 
| 154 |     void glSampleCoverage(GLfloat value, GLboolean invert); | 
| 155 |     void glActiveTexture(GLenum texture); | 
| 156 |  | 
| 157 |     // OpenGL 1.4 core functions | 
| 158 |     void glPointParameteriv(GLenum pname, const GLint *params); | 
| 159 |     void glPointParameteri(GLenum pname, GLint param); | 
| 160 |     void glPointParameterfv(GLenum pname, const GLfloat *params); | 
| 161 |     void glPointParameterf(GLenum pname, GLfloat param); | 
| 162 |     void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); | 
| 163 |     void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); | 
| 164 |     void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); | 
| 165 |  | 
| 166 |     // OpenGL 1.5 core functions | 
| 167 |     void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params); | 
| 168 |     void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); | 
| 169 |     GLboolean glUnmapBuffer(GLenum target); | 
| 170 |     GLvoid* glMapBuffer(GLenum target, GLenum access); | 
| 171 |     void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); | 
| 172 |     void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); | 
| 173 |     void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); | 
| 174 |     GLboolean glIsBuffer(GLuint buffer); | 
| 175 |     void glGenBuffers(GLsizei n, GLuint *buffers); | 
| 176 |     void glDeleteBuffers(GLsizei n, const GLuint *buffers); | 
| 177 |     void glBindBuffer(GLenum target, GLuint buffer); | 
| 178 |     void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); | 
| 179 |     void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); | 
| 180 |     void glGetQueryiv(GLenum target, GLenum pname, GLint *params); | 
| 181 |     void glEndQuery(GLenum target); | 
| 182 |     void glBeginQuery(GLenum target, GLuint id); | 
| 183 |     GLboolean glIsQuery(GLuint id); | 
| 184 |     void glDeleteQueries(GLsizei n, const GLuint *ids); | 
| 185 |     void glGenQueries(GLsizei n, GLuint *ids); | 
| 186 |  | 
| 187 |     // OpenGL 2.0 core functions | 
| 188 |     void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); | 
| 189 |     void glValidateProgram(GLuint program); | 
| 190 |     void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
| 191 |     void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
| 192 |     void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
| 193 |     void glUniform4iv(GLint location, GLsizei count, const GLint *value); | 
| 194 |     void glUniform3iv(GLint location, GLsizei count, const GLint *value); | 
| 195 |     void glUniform2iv(GLint location, GLsizei count, const GLint *value); | 
| 196 |     void glUniform1iv(GLint location, GLsizei count, const GLint *value); | 
| 197 |     void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); | 
| 198 |     void glUniform3fv(GLint location, GLsizei count, const GLfloat *value); | 
| 199 |     void glUniform2fv(GLint location, GLsizei count, const GLfloat *value); | 
| 200 |     void glUniform1fv(GLint location, GLsizei count, const GLfloat *value); | 
| 201 |     void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); | 
| 202 |     void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); | 
| 203 |     void glUniform2i(GLint location, GLint v0, GLint v1); | 
| 204 |     void glUniform1i(GLint location, GLint v0); | 
| 205 |     void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); | 
| 206 |     void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); | 
| 207 |     void glUniform2f(GLint location, GLfloat v0, GLfloat v1); | 
| 208 |     void glUniform1f(GLint location, GLfloat v0); | 
| 209 |     void glUseProgram(GLuint program); | 
| 210 |     void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); | 
| 211 |     void glLinkProgram(GLuint program); | 
| 212 |     GLboolean glIsShader(GLuint shader); | 
| 213 |     GLboolean glIsProgram(GLuint program); | 
| 214 |     void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer); | 
| 215 |     void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); | 
| 216 |     void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); | 
| 217 |     void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); | 
| 218 |     void glGetUniformiv(GLuint program, GLint location, GLint *params); | 
| 219 |     void glGetUniformfv(GLuint program, GLint location, GLfloat *params); | 
| 220 |     GLint glGetUniformLocation(GLuint program, const GLchar *name); | 
| 221 |     void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); | 
| 222 |     void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); | 
| 223 |     void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); | 
| 224 |     void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); | 
| 225 |     void glGetProgramiv(GLuint program, GLenum pname, GLint *params); | 
| 226 |     GLint glGetAttribLocation(GLuint program, const GLchar *name); | 
| 227 |     void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); | 
| 228 |     void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); | 
| 229 |     void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); | 
| 230 |     void glEnableVertexAttribArray(GLuint index); | 
| 231 |     void glDisableVertexAttribArray(GLuint index); | 
| 232 |     void glDetachShader(GLuint program, GLuint shader); | 
| 233 |     void glDeleteShader(GLuint shader); | 
| 234 |     void glDeleteProgram(GLuint program); | 
| 235 |     GLuint glCreateShader(GLenum type); | 
| 236 |     GLuint glCreateProgram(); | 
| 237 |     void glCompileShader(GLuint shader); | 
| 238 |     void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); | 
| 239 |     void glAttachShader(GLuint program, GLuint shader); | 
| 240 |     void glStencilMaskSeparate(GLenum face, GLuint mask); | 
| 241 |     void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); | 
| 242 |     void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); | 
| 243 |     void glDrawBuffers(GLsizei n, const GLenum *bufs); | 
| 244 |     void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); | 
| 245 |  | 
| 246 |     // OpenGL 2.1 core functions | 
| 247 |     void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
| 248 |     void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
| 249 |     void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
| 250 |     void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
| 251 |     void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
| 252 |     void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
| 253 |  | 
| 254 |     // OpenGL 3.0 core functions | 
| 255 |     GLboolean glIsVertexArray(GLuint array); | 
| 256 |     void glGenVertexArrays(GLsizei n, GLuint *arrays); | 
| 257 |     void glDeleteVertexArrays(GLsizei n, const GLuint *arrays); | 
| 258 |     void glBindVertexArray(GLuint array); | 
| 259 |     void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); | 
| 260 |     GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); | 
| 261 |     void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); | 
| 262 |     void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); | 
| 263 |     void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); | 
| 264 |     void glGenerateMipmap(GLenum target); | 
| 265 |     void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); | 
| 266 |     void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); | 
| 267 |     void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); | 
| 268 |     void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); | 
| 269 |     void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); | 
| 270 |     GLenum glCheckFramebufferStatus(GLenum target); | 
| 271 |     void glGenFramebuffers(GLsizei n, GLuint *framebuffers); | 
| 272 |     void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); | 
| 273 |     void glBindFramebuffer(GLenum target, GLuint framebuffer); | 
| 274 |     GLboolean glIsFramebuffer(GLuint framebuffer); | 
| 275 |     void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); | 
| 276 |     void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); | 
| 277 |     void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); | 
| 278 |     void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); | 
| 279 |     void glBindRenderbuffer(GLenum target, GLuint renderbuffer); | 
| 280 |     GLboolean glIsRenderbuffer(GLuint renderbuffer); | 
| 281 |     const GLubyte * glGetStringi(GLenum name, GLuint index); | 
| 282 |     void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); | 
| 283 |     void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); | 
| 284 |     void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); | 
| 285 |     void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); | 
| 286 |     void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); | 
| 287 |     void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params); | 
| 288 |     void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); | 
| 289 |     void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params); | 
| 290 |     void glUniform4uiv(GLint location, GLsizei count, const GLuint *value); | 
| 291 |     void glUniform3uiv(GLint location, GLsizei count, const GLuint *value); | 
| 292 |     void glUniform2uiv(GLint location, GLsizei count, const GLuint *value); | 
| 293 |     void glUniform1uiv(GLint location, GLsizei count, const GLuint *value); | 
| 294 |     void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); | 
| 295 |     void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); | 
| 296 |     void glUniform2ui(GLint location, GLuint v0, GLuint v1); | 
| 297 |     void glUniform1ui(GLint location, GLuint v0); | 
| 298 |     GLint glGetFragDataLocation(GLuint program, const GLchar *name); | 
| 299 |     void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name); | 
| 300 |     void glGetUniformuiv(GLuint program, GLint location, GLuint *params); | 
| 301 |     void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); | 
| 302 |     void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); | 
| 303 |     void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); | 
| 304 |     void glEndConditionalRender(); | 
| 305 |     void glBeginConditionalRender(GLuint id, GLenum mode); | 
| 306 |     void glClampColor(GLenum target, GLenum clamp); | 
| 307 |     void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); | 
| 308 |     void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode); | 
| 309 |     void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); | 
| 310 |     void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); | 
| 311 |     void glEndTransformFeedback(); | 
| 312 |     void glBeginTransformFeedback(GLenum primitiveMode); | 
| 313 |     GLboolean glIsEnabledi(GLenum target, GLuint index); | 
| 314 |     void glDisablei(GLenum target, GLuint index); | 
| 315 |     void glEnablei(GLenum target, GLuint index); | 
| 316 |     void glGetIntegeri_v(GLenum target, GLuint index, GLint *data); | 
| 317 |     void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data); | 
| 318 |     void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); | 
| 319 |  | 
| 320 |     // OpenGL 3.1 core functions | 
| 321 |     void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); | 
| 322 |     void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); | 
| 323 |     void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); | 
| 324 |     void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); | 
| 325 |     GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); | 
| 326 |     void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); | 
| 327 |     void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); | 
| 328 |     void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices); | 
| 329 |     void glPrimitiveRestartIndex(GLuint index); | 
| 330 |     void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer); | 
| 331 |     void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount); | 
| 332 |     void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); | 
| 333 |  | 
| 334 |     // OpenGL 3.2 core functions | 
| 335 |     void glSampleMaski(GLuint index, GLbitfield mask); | 
| 336 |     void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); | 
| 337 |     void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); | 
| 338 |     void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); | 
| 339 |     void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); | 
| 340 |     void glGetInteger64v(GLenum pname, GLint64 *params); | 
| 341 |     void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); | 
| 342 |     GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); | 
| 343 |     void glDeleteSync(GLsync sync); | 
| 344 |     GLboolean glIsSync(GLsync sync); | 
| 345 |     GLsync glFenceSync(GLenum condition, GLbitfield flags); | 
| 346 |     void glProvokingVertex(GLenum mode); | 
| 347 |     void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex); | 
| 348 |     void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex); | 
| 349 |     void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); | 
| 350 |     void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); | 
| 351 |     void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); | 
| 352 |     void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); | 
| 353 |     void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data); | 
| 354 |  | 
| 355 |     // OpenGL 3.3 core functions | 
| 356 |     void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); | 
| 357 |     void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); | 
| 358 |     void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); | 
| 359 |     void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); | 
| 360 |     void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); | 
| 361 |     void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); | 
| 362 |     void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); | 
| 363 |     void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); | 
| 364 |     void glSecondaryColorP3uiv(GLenum type, const GLuint *color); | 
| 365 |     void glSecondaryColorP3ui(GLenum type, GLuint color); | 
| 366 |     void glColorP4uiv(GLenum type, const GLuint *color); | 
| 367 |     void glColorP4ui(GLenum type, GLuint color); | 
| 368 |     void glColorP3uiv(GLenum type, const GLuint *color); | 
| 369 |     void glColorP3ui(GLenum type, GLuint color); | 
| 370 |     void glNormalP3uiv(GLenum type, const GLuint *coords); | 
| 371 |     void glNormalP3ui(GLenum type, GLuint coords); | 
| 372 |     void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords); | 
| 373 |     void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); | 
| 374 |     void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords); | 
| 375 |     void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); | 
| 376 |     void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords); | 
| 377 |     void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); | 
| 378 |     void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords); | 
| 379 |     void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); | 
| 380 |     void glTexCoordP4uiv(GLenum type, const GLuint *coords); | 
| 381 |     void glTexCoordP4ui(GLenum type, GLuint coords); | 
| 382 |     void glTexCoordP3uiv(GLenum type, const GLuint *coords); | 
| 383 |     void glTexCoordP3ui(GLenum type, GLuint coords); | 
| 384 |     void glTexCoordP2uiv(GLenum type, const GLuint *coords); | 
| 385 |     void glTexCoordP2ui(GLenum type, GLuint coords); | 
| 386 |     void glTexCoordP1uiv(GLenum type, const GLuint *coords); | 
| 387 |     void glTexCoordP1ui(GLenum type, GLuint coords); | 
| 388 |     void glVertexP4uiv(GLenum type, const GLuint *value); | 
| 389 |     void glVertexP4ui(GLenum type, GLuint value); | 
| 390 |     void glVertexP3uiv(GLenum type, const GLuint *value); | 
| 391 |     void glVertexP3ui(GLenum type, GLuint value); | 
| 392 |     void glVertexP2uiv(GLenum type, const GLuint *value); | 
| 393 |     void glVertexP2ui(GLenum type, GLuint value); | 
| 394 |     void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params); | 
| 395 |     void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params); | 
| 396 |     void glQueryCounter(GLuint id, GLenum target); | 
| 397 |     void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params); | 
| 398 |     void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params); | 
| 399 |     void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params); | 
| 400 |     void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); | 
| 401 |     void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param); | 
| 402 |     void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param); | 
| 403 |     void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param); | 
| 404 |     void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); | 
| 405 |     void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param); | 
| 406 |     void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); | 
| 407 |     void glBindSampler(GLuint unit, GLuint sampler); | 
| 408 |     GLboolean glIsSampler(GLuint sampler); | 
| 409 |     void glDeleteSamplers(GLsizei count, const GLuint *samplers); | 
| 410 |     void glGenSamplers(GLsizei count, GLuint *samplers); | 
| 411 |     GLint glGetFragDataIndex(GLuint program, const GLchar *name); | 
| 412 |     void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); | 
| 413 |     void glVertexAttribDivisor(GLuint index, GLuint divisor); | 
| 414 |  | 
| 415 |     // OpenGL 4.0 core functions | 
| 416 |     void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params); | 
| 417 |     void glEndQueryIndexed(GLenum target, GLuint index); | 
| 418 |     void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id); | 
| 419 |     void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream); | 
| 420 |     void glDrawTransformFeedback(GLenum mode, GLuint id); | 
| 421 |     void glResumeTransformFeedback(); | 
| 422 |     void glPauseTransformFeedback(); | 
| 423 |     GLboolean glIsTransformFeedback(GLuint id); | 
| 424 |     void glGenTransformFeedbacks(GLsizei n, GLuint *ids); | 
| 425 |     void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids); | 
| 426 |     void glBindTransformFeedback(GLenum target, GLuint id); | 
| 427 |     void glPatchParameterfv(GLenum pname, const GLfloat *values); | 
| 428 |     void glPatchParameteri(GLenum pname, GLint value); | 
| 429 |     void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values); | 
| 430 |     void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params); | 
| 431 |     void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices); | 
| 432 |     void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); | 
| 433 |     void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); | 
| 434 |     void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); | 
| 435 |     GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name); | 
| 436 |     GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name); | 
| 437 |     void glGetUniformdv(GLuint program, GLint location, GLdouble *params); | 
| 438 |     void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); | 
| 439 |     void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); | 
| 440 |     void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); | 
| 441 |     void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); | 
| 442 |     void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); | 
| 443 |     void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); | 
| 444 |     void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); | 
| 445 |     void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); | 
| 446 |     void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); | 
| 447 |     void glUniform4dv(GLint location, GLsizei count, const GLdouble *value); | 
| 448 |     void glUniform3dv(GLint location, GLsizei count, const GLdouble *value); | 
| 449 |     void glUniform2dv(GLint location, GLsizei count, const GLdouble *value); | 
| 450 |     void glUniform1dv(GLint location, GLsizei count, const GLdouble *value); | 
| 451 |     void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); | 
| 452 |     void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z); | 
| 453 |     void glUniform2d(GLint location, GLdouble x, GLdouble y); | 
| 454 |     void glUniform1d(GLint location, GLdouble x); | 
| 455 |     void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect); | 
| 456 |     void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect); | 
| 457 |     void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); | 
| 458 |     void glBlendFunci(GLuint buf, GLenum src, GLenum dst); | 
| 459 |     void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha); | 
| 460 |     void glBlendEquationi(GLuint buf, GLenum mode); | 
| 461 |     void glMinSampleShading(GLfloat value); | 
| 462 |  | 
| 463 | private: | 
| 464 |     friend class QOpenGLContext; | 
| 465 |  | 
| 466 |     static bool isContextCompatible(QOpenGLContext *context); | 
| 467 |     static QOpenGLVersionProfile versionProfile(); | 
| 468 |  | 
| 469 |     QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; | 
| 470 |     QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; | 
| 471 |     QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; | 
| 472 |     QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; | 
| 473 |     QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core; | 
| 474 |     QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core; | 
| 475 |     QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core; | 
| 476 |     QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core; | 
| 477 |     QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core; | 
| 478 |     QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core; | 
| 479 |     QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core; | 
| 480 |     QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core; | 
| 481 |     QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core; | 
| 482 | }; | 
| 483 |  | 
| 484 | // OpenGL 1.0 core functions | 
| 485 | inline void QOpenGLFunctions_4_0_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) | 
| 486 | { | 
| 487 |     d_1_0_Core->f.Viewport(x, y, width, height); | 
| 488 | } | 
| 489 |  | 
| 490 | inline void QOpenGLFunctions_4_0_Core::glDepthRange(GLdouble nearVal, GLdouble farVal) | 
| 491 | { | 
| 492 |     d_1_0_Core->f.DepthRange(nearVal, farVal); | 
| 493 | } | 
| 494 |  | 
| 495 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsEnabled(GLenum cap) | 
| 496 | { | 
| 497 |     return d_1_0_Core->f.IsEnabled(cap); | 
| 498 | } | 
| 499 |  | 
| 500 | inline void QOpenGLFunctions_4_0_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) | 
| 501 | { | 
| 502 |     d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); | 
| 503 | } | 
| 504 |  | 
| 505 | inline void QOpenGLFunctions_4_0_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) | 
| 506 | { | 
| 507 |     d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); | 
| 508 | } | 
| 509 |  | 
| 510 | inline void QOpenGLFunctions_4_0_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) | 
| 511 | { | 
| 512 |     d_1_0_Core->f.GetTexParameteriv(target, pname, params); | 
| 513 | } | 
| 514 |  | 
| 515 | inline void QOpenGLFunctions_4_0_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) | 
| 516 | { | 
| 517 |     d_1_0_Core->f.GetTexParameterfv(target, pname, params); | 
| 518 | } | 
| 519 |  | 
| 520 | inline void QOpenGLFunctions_4_0_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) | 
| 521 | { | 
| 522 |     d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); | 
| 523 | } | 
| 524 |  | 
| 525 | inline const GLubyte * QOpenGLFunctions_4_0_Core::glGetString(GLenum name) | 
| 526 | { | 
| 527 |     return d_1_0_Core->f.GetString(name); | 
| 528 | } | 
| 529 |  | 
| 530 | inline void QOpenGLFunctions_4_0_Core::glGetIntegerv(GLenum pname, GLint *params) | 
| 531 | { | 
| 532 |     d_1_0_Core->f.GetIntegerv(pname, params); | 
| 533 | } | 
| 534 |  | 
| 535 | inline void QOpenGLFunctions_4_0_Core::glGetFloatv(GLenum pname, GLfloat *params) | 
| 536 | { | 
| 537 |     d_1_0_Core->f.GetFloatv(pname, params); | 
| 538 | } | 
| 539 |  | 
| 540 | inline GLenum QOpenGLFunctions_4_0_Core::glGetError() | 
| 541 | { | 
| 542 |     return d_1_0_Core->f.GetError(); | 
| 543 | } | 
| 544 |  | 
| 545 | inline void QOpenGLFunctions_4_0_Core::glGetDoublev(GLenum pname, GLdouble *params) | 
| 546 | { | 
| 547 |     d_1_0_Core->f.GetDoublev(pname, params); | 
| 548 | } | 
| 549 |  | 
| 550 | inline void QOpenGLFunctions_4_0_Core::glGetBooleanv(GLenum pname, GLboolean *params) | 
| 551 | { | 
| 552 |     d_1_0_Core->f.GetBooleanv(pname, params); | 
| 553 | } | 
| 554 |  | 
| 555 | inline void QOpenGLFunctions_4_0_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) | 
| 556 | { | 
| 557 |     d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); | 
| 558 | } | 
| 559 |  | 
| 560 | inline void QOpenGLFunctions_4_0_Core::glReadBuffer(GLenum mode) | 
| 561 | { | 
| 562 |     d_1_0_Core->f.ReadBuffer(mode); | 
| 563 | } | 
| 564 |  | 
| 565 | inline void QOpenGLFunctions_4_0_Core::glPixelStorei(GLenum pname, GLint param) | 
| 566 | { | 
| 567 |     d_1_0_Core->f.PixelStorei(pname, param); | 
| 568 | } | 
| 569 |  | 
| 570 | inline void QOpenGLFunctions_4_0_Core::glPixelStoref(GLenum pname, GLfloat param) | 
| 571 | { | 
| 572 |     d_1_0_Core->f.PixelStoref(pname, param); | 
| 573 | } | 
| 574 |  | 
| 575 | inline void QOpenGLFunctions_4_0_Core::glDepthFunc(GLenum func) | 
| 576 | { | 
| 577 |     d_1_0_Core->f.DepthFunc(func); | 
| 578 | } | 
| 579 |  | 
| 580 | inline void QOpenGLFunctions_4_0_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) | 
| 581 | { | 
| 582 |     d_1_0_Core->f.StencilOp(fail, zfail, zpass); | 
| 583 | } | 
| 584 |  | 
| 585 | inline void QOpenGLFunctions_4_0_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask) | 
| 586 | { | 
| 587 |     d_1_0_Core->f.StencilFunc(func, ref, mask); | 
| 588 | } | 
| 589 |  | 
| 590 | inline void QOpenGLFunctions_4_0_Core::glLogicOp(GLenum opcode) | 
| 591 | { | 
| 592 |     d_1_0_Core->f.LogicOp(opcode); | 
| 593 | } | 
| 594 |  | 
| 595 | inline void QOpenGLFunctions_4_0_Core::glBlendFunc(GLenum sfactor, GLenum dfactor) | 
| 596 | { | 
| 597 |     d_1_0_Core->f.BlendFunc(sfactor, dfactor); | 
| 598 | } | 
| 599 |  | 
| 600 | inline void QOpenGLFunctions_4_0_Core::glFlush() | 
| 601 | { | 
| 602 |     d_1_0_Core->f.Flush(); | 
| 603 | } | 
| 604 |  | 
| 605 | inline void QOpenGLFunctions_4_0_Core::glFinish() | 
| 606 | { | 
| 607 |     d_1_0_Core->f.Finish(); | 
| 608 | } | 
| 609 |  | 
| 610 | inline void QOpenGLFunctions_4_0_Core::glEnable(GLenum cap) | 
| 611 | { | 
| 612 |     d_1_0_Core->f.Enable(cap); | 
| 613 | } | 
| 614 |  | 
| 615 | inline void QOpenGLFunctions_4_0_Core::glDisable(GLenum cap) | 
| 616 | { | 
| 617 |     d_1_0_Core->f.Disable(cap); | 
| 618 | } | 
| 619 |  | 
| 620 | inline void QOpenGLFunctions_4_0_Core::glDepthMask(GLboolean flag) | 
| 621 | { | 
| 622 |     d_1_0_Core->f.DepthMask(flag); | 
| 623 | } | 
| 624 |  | 
| 625 | inline void QOpenGLFunctions_4_0_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | 
| 626 | { | 
| 627 |     d_1_0_Core->f.ColorMask(red, green, blue, alpha); | 
| 628 | } | 
| 629 |  | 
| 630 | inline void QOpenGLFunctions_4_0_Core::glStencilMask(GLuint mask) | 
| 631 | { | 
| 632 |     d_1_0_Core->f.StencilMask(mask); | 
| 633 | } | 
| 634 |  | 
| 635 | inline void QOpenGLFunctions_4_0_Core::glClearDepth(GLdouble depth) | 
| 636 | { | 
| 637 |     d_1_0_Core->f.ClearDepth(depth); | 
| 638 | } | 
| 639 |  | 
| 640 | inline void QOpenGLFunctions_4_0_Core::glClearStencil(GLint s) | 
| 641 | { | 
| 642 |     d_1_0_Core->f.ClearStencil(s); | 
| 643 | } | 
| 644 |  | 
| 645 | inline void QOpenGLFunctions_4_0_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | 
| 646 | { | 
| 647 |     d_1_0_Core->f.ClearColor(red, green, blue, alpha); | 
| 648 | } | 
| 649 |  | 
| 650 | inline void QOpenGLFunctions_4_0_Core::glClear(GLbitfield mask) | 
| 651 | { | 
| 652 |     d_1_0_Core->f.Clear(mask); | 
| 653 | } | 
| 654 |  | 
| 655 | inline void QOpenGLFunctions_4_0_Core::glDrawBuffer(GLenum mode) | 
| 656 | { | 
| 657 |     d_1_0_Core->f.DrawBuffer(mode); | 
| 658 | } | 
| 659 |  | 
| 660 | inline void QOpenGLFunctions_4_0_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | 
| 661 | { | 
| 662 |     d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); | 
| 663 | } | 
| 664 |  | 
| 665 | inline void QOpenGLFunctions_4_0_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | 
| 666 | { | 
| 667 |     d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); | 
| 668 | } | 
| 669 |  | 
| 670 | inline void QOpenGLFunctions_4_0_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) | 
| 671 | { | 
| 672 |     d_1_0_Core->f.TexParameteriv(target, pname, params); | 
| 673 | } | 
| 674 |  | 
| 675 | inline void QOpenGLFunctions_4_0_Core::glTexParameteri(GLenum target, GLenum pname, GLint param) | 
| 676 | { | 
| 677 |     d_1_0_Core->f.TexParameteri(target, pname, param); | 
| 678 | } | 
| 679 |  | 
| 680 | inline void QOpenGLFunctions_4_0_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) | 
| 681 | { | 
| 682 |     d_1_0_Core->f.TexParameterfv(target, pname, params); | 
| 683 | } | 
| 684 |  | 
| 685 | inline void QOpenGLFunctions_4_0_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param) | 
| 686 | { | 
| 687 |     d_1_0_Core->f.TexParameterf(target, pname, param); | 
| 688 | } | 
| 689 |  | 
| 690 | inline void QOpenGLFunctions_4_0_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) | 
| 691 | { | 
| 692 |     d_1_0_Core->f.Scissor(x, y, width, height); | 
| 693 | } | 
| 694 |  | 
| 695 | inline void QOpenGLFunctions_4_0_Core::glPolygonMode(GLenum face, GLenum mode) | 
| 696 | { | 
| 697 |     d_1_0_Core->f.PolygonMode(face, mode); | 
| 698 | } | 
| 699 |  | 
| 700 | inline void QOpenGLFunctions_4_0_Core::glPointSize(GLfloat size) | 
| 701 | { | 
| 702 |     d_1_0_Core->f.PointSize(size); | 
| 703 | } | 
| 704 |  | 
| 705 | inline void QOpenGLFunctions_4_0_Core::glLineWidth(GLfloat width) | 
| 706 | { | 
| 707 |     d_1_0_Core->f.LineWidth(width); | 
| 708 | } | 
| 709 |  | 
| 710 | inline void QOpenGLFunctions_4_0_Core::glHint(GLenum target, GLenum mode) | 
| 711 | { | 
| 712 |     d_1_0_Core->f.Hint(target, mode); | 
| 713 | } | 
| 714 |  | 
| 715 | inline void QOpenGLFunctions_4_0_Core::glFrontFace(GLenum mode) | 
| 716 | { | 
| 717 |     d_1_0_Core->f.FrontFace(mode); | 
| 718 | } | 
| 719 |  | 
| 720 | inline void QOpenGLFunctions_4_0_Core::glCullFace(GLenum mode) | 
| 721 | { | 
| 722 |     d_1_0_Core->f.CullFace(mode); | 
| 723 | } | 
| 724 |  | 
| 725 |  | 
| 726 | // OpenGL 1.1 core functions | 
| 727 | inline void QOpenGLFunctions_4_0_Core::glIndexubv(const GLubyte *c) | 
| 728 | { | 
| 729 |     Q_UNUSED(c); | 
| 730 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 731 | } | 
| 732 |  | 
| 733 | inline void QOpenGLFunctions_4_0_Core::glIndexub(GLubyte c) | 
| 734 | { | 
| 735 |     Q_UNUSED(c); | 
| 736 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 737 | } | 
| 738 |  | 
| 739 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsTexture(GLuint texture) | 
| 740 | { | 
| 741 |     return d_1_1_Core->f.IsTexture(texture); | 
| 742 | } | 
| 743 |  | 
| 744 | inline void QOpenGLFunctions_4_0_Core::glGenTextures(GLsizei n, GLuint *textures) | 
| 745 | { | 
| 746 |     d_1_1_Core->f.GenTextures(n, textures); | 
| 747 | } | 
| 748 |  | 
| 749 | inline void QOpenGLFunctions_4_0_Core::glDeleteTextures(GLsizei n, const GLuint *textures) | 
| 750 | { | 
| 751 |     d_1_1_Core->f.DeleteTextures(n, textures); | 
| 752 | } | 
| 753 |  | 
| 754 | inline void QOpenGLFunctions_4_0_Core::glBindTexture(GLenum target, GLuint texture) | 
| 755 | { | 
| 756 |     d_1_1_Core->f.BindTexture(target, texture); | 
| 757 | } | 
| 758 |  | 
| 759 | inline void QOpenGLFunctions_4_0_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) | 
| 760 | { | 
| 761 |     d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); | 
| 762 | } | 
| 763 |  | 
| 764 | inline void QOpenGLFunctions_4_0_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) | 
| 765 | { | 
| 766 |     d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); | 
| 767 | } | 
| 768 |  | 
| 769 | inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | 
| 770 | { | 
| 771 |     d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); | 
| 772 | } | 
| 773 |  | 
| 774 | inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) | 
| 775 | { | 
| 776 |     d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); | 
| 777 | } | 
| 778 |  | 
| 779 | inline void QOpenGLFunctions_4_0_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | 
| 780 | { | 
| 781 |     d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); | 
| 782 | } | 
| 783 |  | 
| 784 | inline void QOpenGLFunctions_4_0_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) | 
| 785 | { | 
| 786 |     d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); | 
| 787 | } | 
| 788 |  | 
| 789 | inline void QOpenGLFunctions_4_0_Core::glPolygonOffset(GLfloat factor, GLfloat units) | 
| 790 | { | 
| 791 |     d_1_1_Core->f.PolygonOffset(factor, units); | 
| 792 | } | 
| 793 |  | 
| 794 | inline void QOpenGLFunctions_4_0_Core::glGetPointerv(GLenum pname, GLvoid* *params) | 
| 795 | { | 
| 796 |     Q_UNUSED(pname); | 
| 797 |     Q_UNUSED(params); | 
| 798 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 799 | } | 
| 800 |  | 
| 801 | inline void QOpenGLFunctions_4_0_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) | 
| 802 | { | 
| 803 |     d_1_1_Core->f.DrawElements(mode, count, type, indices); | 
| 804 | } | 
| 805 |  | 
| 806 | inline void QOpenGLFunctions_4_0_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count) | 
| 807 | { | 
| 808 |     d_1_1_Core->f.DrawArrays(mode, first, count); | 
| 809 | } | 
| 810 |  | 
| 811 |  | 
| 812 | // OpenGL 1.2 core functions | 
| 813 | inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) | 
| 814 | { | 
| 815 |     d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); | 
| 816 | } | 
| 817 |  | 
| 818 | inline void QOpenGLFunctions_4_0_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) | 
| 819 | { | 
| 820 |     d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); | 
| 821 | } | 
| 822 |  | 
| 823 | inline void QOpenGLFunctions_4_0_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | 
| 824 | { | 
| 825 |     d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); | 
| 826 | } | 
| 827 |  | 
| 828 | inline void QOpenGLFunctions_4_0_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) | 
| 829 | { | 
| 830 |     d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); | 
| 831 | } | 
| 832 |  | 
| 833 | inline void QOpenGLFunctions_4_0_Core::glBlendEquation(GLenum mode) | 
| 834 | { | 
| 835 |     d_1_2_Core->f.BlendEquation(mode); | 
| 836 | } | 
| 837 |  | 
| 838 | inline void QOpenGLFunctions_4_0_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | 
| 839 | { | 
| 840 |     d_1_2_Core->f.BlendColor(red, green, blue, alpha); | 
| 841 | } | 
| 842 |  | 
| 843 |  | 
| 844 | // OpenGL 1.3 core functions | 
| 845 | inline void QOpenGLFunctions_4_0_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) | 
| 846 | { | 
| 847 |     d_1_3_Core->f.GetCompressedTexImage(target, level, img); | 
| 848 | } | 
| 849 |  | 
| 850 | inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) | 
| 851 | { | 
| 852 |     d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); | 
| 853 | } | 
| 854 |  | 
| 855 | inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) | 
| 856 | { | 
| 857 |     d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); | 
| 858 | } | 
| 859 |  | 
| 860 | inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) | 
| 861 | { | 
| 862 |     d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); | 
| 863 | } | 
| 864 |  | 
| 865 | inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) | 
| 866 | { | 
| 867 |     d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); | 
| 868 | } | 
| 869 |  | 
| 870 | inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) | 
| 871 | { | 
| 872 |     d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); | 
| 873 | } | 
| 874 |  | 
| 875 | inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) | 
| 876 | { | 
| 877 |     d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); | 
| 878 | } | 
| 879 |  | 
| 880 | inline void QOpenGLFunctions_4_0_Core::glSampleCoverage(GLfloat value, GLboolean invert) | 
| 881 | { | 
| 882 |     d_1_3_Core->f.SampleCoverage(value, invert); | 
| 883 | } | 
| 884 |  | 
| 885 | inline void QOpenGLFunctions_4_0_Core::glActiveTexture(GLenum texture) | 
| 886 | { | 
| 887 |     d_1_3_Core->f.ActiveTexture(texture); | 
| 888 | } | 
| 889 |  | 
| 890 |  | 
| 891 | // OpenGL 1.4 core functions | 
| 892 | inline void QOpenGLFunctions_4_0_Core::glPointParameteriv(GLenum pname, const GLint *params) | 
| 893 | { | 
| 894 |     d_1_4_Core->f.PointParameteriv(pname, params); | 
| 895 | } | 
| 896 |  | 
| 897 | inline void QOpenGLFunctions_4_0_Core::glPointParameteri(GLenum pname, GLint param) | 
| 898 | { | 
| 899 |     d_1_4_Core->f.PointParameteri(pname, param); | 
| 900 | } | 
| 901 |  | 
| 902 | inline void QOpenGLFunctions_4_0_Core::glPointParameterfv(GLenum pname, const GLfloat *params) | 
| 903 | { | 
| 904 |     d_1_4_Core->f.PointParameterfv(pname, params); | 
| 905 | } | 
| 906 |  | 
| 907 | inline void QOpenGLFunctions_4_0_Core::glPointParameterf(GLenum pname, GLfloat param) | 
| 908 | { | 
| 909 |     d_1_4_Core->f.PointParameterf(pname, param); | 
| 910 | } | 
| 911 |  | 
| 912 | inline void QOpenGLFunctions_4_0_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) | 
| 913 | { | 
| 914 |     d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount); | 
| 915 | } | 
| 916 |  | 
| 917 | inline void QOpenGLFunctions_4_0_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) | 
| 918 | { | 
| 919 |     d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount); | 
| 920 | } | 
| 921 |  | 
| 922 | inline void QOpenGLFunctions_4_0_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) | 
| 923 | { | 
| 924 |     d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); | 
| 925 | } | 
| 926 |  | 
| 927 |  | 
| 928 | // OpenGL 1.5 core functions | 
| 929 | inline void QOpenGLFunctions_4_0_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params) | 
| 930 | { | 
| 931 |     d_1_5_Core->f.GetBufferPointerv(target, pname, params); | 
| 932 | } | 
| 933 |  | 
| 934 | inline void QOpenGLFunctions_4_0_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) | 
| 935 | { | 
| 936 |     d_1_5_Core->f.GetBufferParameteriv(target, pname, params); | 
| 937 | } | 
| 938 |  | 
| 939 | inline GLboolean QOpenGLFunctions_4_0_Core::glUnmapBuffer(GLenum target) | 
| 940 | { | 
| 941 |     return d_1_5_Core->f.UnmapBuffer(target); | 
| 942 | } | 
| 943 |  | 
| 944 | inline GLvoid* QOpenGLFunctions_4_0_Core::glMapBuffer(GLenum target, GLenum access) | 
| 945 | { | 
| 946 |     return d_1_5_Core->f.MapBuffer(target, access); | 
| 947 | } | 
| 948 |  | 
| 949 | inline void QOpenGLFunctions_4_0_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) | 
| 950 | { | 
| 951 |     d_1_5_Core->f.GetBufferSubData(target, offset, size, data); | 
| 952 | } | 
| 953 |  | 
| 954 | inline void QOpenGLFunctions_4_0_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) | 
| 955 | { | 
| 956 |     d_1_5_Core->f.BufferSubData(target, offset, size, data); | 
| 957 | } | 
| 958 |  | 
| 959 | inline void QOpenGLFunctions_4_0_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) | 
| 960 | { | 
| 961 |     d_1_5_Core->f.BufferData(target, size, data, usage); | 
| 962 | } | 
| 963 |  | 
| 964 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsBuffer(GLuint buffer) | 
| 965 | { | 
| 966 |     return d_1_5_Core->f.IsBuffer(buffer); | 
| 967 | } | 
| 968 |  | 
| 969 | inline void QOpenGLFunctions_4_0_Core::glGenBuffers(GLsizei n, GLuint *buffers) | 
| 970 | { | 
| 971 |     d_1_5_Core->f.GenBuffers(n, buffers); | 
| 972 | } | 
| 973 |  | 
| 974 | inline void QOpenGLFunctions_4_0_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers) | 
| 975 | { | 
| 976 |     d_1_5_Core->f.DeleteBuffers(n, buffers); | 
| 977 | } | 
| 978 |  | 
| 979 | inline void QOpenGLFunctions_4_0_Core::glBindBuffer(GLenum target, GLuint buffer) | 
| 980 | { | 
| 981 |     d_1_5_Core->f.BindBuffer(target, buffer); | 
| 982 | } | 
| 983 |  | 
| 984 | inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) | 
| 985 | { | 
| 986 |     d_1_5_Core->f.GetQueryObjectuiv(id, pname, params); | 
| 987 | } | 
| 988 |  | 
| 989 | inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) | 
| 990 | { | 
| 991 |     d_1_5_Core->f.GetQueryObjectiv(id, pname, params); | 
| 992 | } | 
| 993 |  | 
| 994 | inline void QOpenGLFunctions_4_0_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params) | 
| 995 | { | 
| 996 |     d_1_5_Core->f.GetQueryiv(target, pname, params); | 
| 997 | } | 
| 998 |  | 
| 999 | inline void QOpenGLFunctions_4_0_Core::glEndQuery(GLenum target) | 
| 1000 | { | 
| 1001 |     d_1_5_Core->f.EndQuery(target); | 
| 1002 | } | 
| 1003 |  | 
| 1004 | inline void QOpenGLFunctions_4_0_Core::glBeginQuery(GLenum target, GLuint id) | 
| 1005 | { | 
| 1006 |     d_1_5_Core->f.BeginQuery(target, id); | 
| 1007 | } | 
| 1008 |  | 
| 1009 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsQuery(GLuint id) | 
| 1010 | { | 
| 1011 |     return d_1_5_Core->f.IsQuery(id); | 
| 1012 | } | 
| 1013 |  | 
| 1014 | inline void QOpenGLFunctions_4_0_Core::glDeleteQueries(GLsizei n, const GLuint *ids) | 
| 1015 | { | 
| 1016 |     d_1_5_Core->f.DeleteQueries(n, ids); | 
| 1017 | } | 
| 1018 |  | 
| 1019 | inline void QOpenGLFunctions_4_0_Core::glGenQueries(GLsizei n, GLuint *ids) | 
| 1020 | { | 
| 1021 |     d_1_5_Core->f.GenQueries(n, ids); | 
| 1022 | } | 
| 1023 |  | 
| 1024 |  | 
| 1025 | // OpenGL 2.0 core functions | 
| 1026 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) | 
| 1027 | { | 
| 1028 |     d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer); | 
| 1029 | } | 
| 1030 |  | 
| 1031 | inline void QOpenGLFunctions_4_0_Core::glValidateProgram(GLuint program) | 
| 1032 | { | 
| 1033 |     d_2_0_Core->f.ValidateProgram(program); | 
| 1034 | } | 
| 1035 |  | 
| 1036 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| 1037 | { | 
| 1038 |     d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value); | 
| 1039 | } | 
| 1040 |  | 
| 1041 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| 1042 | { | 
| 1043 |     d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value); | 
| 1044 | } | 
| 1045 |  | 
| 1046 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| 1047 | { | 
| 1048 |     d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value); | 
| 1049 | } | 
| 1050 |  | 
| 1051 | inline void QOpenGLFunctions_4_0_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value) | 
| 1052 | { | 
| 1053 |     d_2_0_Core->f.Uniform4iv(location, count, value); | 
| 1054 | } | 
| 1055 |  | 
| 1056 | inline void QOpenGLFunctions_4_0_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value) | 
| 1057 | { | 
| 1058 |     d_2_0_Core->f.Uniform3iv(location, count, value); | 
| 1059 | } | 
| 1060 |  | 
| 1061 | inline void QOpenGLFunctions_4_0_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value) | 
| 1062 | { | 
| 1063 |     d_2_0_Core->f.Uniform2iv(location, count, value); | 
| 1064 | } | 
| 1065 |  | 
| 1066 | inline void QOpenGLFunctions_4_0_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value) | 
| 1067 | { | 
| 1068 |     d_2_0_Core->f.Uniform1iv(location, count, value); | 
| 1069 | } | 
| 1070 |  | 
| 1071 | inline void QOpenGLFunctions_4_0_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value) | 
| 1072 | { | 
| 1073 |     d_2_0_Core->f.Uniform4fv(location, count, value); | 
| 1074 | } | 
| 1075 |  | 
| 1076 | inline void QOpenGLFunctions_4_0_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value) | 
| 1077 | { | 
| 1078 |     d_2_0_Core->f.Uniform3fv(location, count, value); | 
| 1079 | } | 
| 1080 |  | 
| 1081 | inline void QOpenGLFunctions_4_0_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value) | 
| 1082 | { | 
| 1083 |     d_2_0_Core->f.Uniform2fv(location, count, value); | 
| 1084 | } | 
| 1085 |  | 
| 1086 | inline void QOpenGLFunctions_4_0_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value) | 
| 1087 | { | 
| 1088 |     d_2_0_Core->f.Uniform1fv(location, count, value); | 
| 1089 | } | 
| 1090 |  | 
| 1091 | inline void QOpenGLFunctions_4_0_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) | 
| 1092 | { | 
| 1093 |     d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3); | 
| 1094 | } | 
| 1095 |  | 
| 1096 | inline void QOpenGLFunctions_4_0_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) | 
| 1097 | { | 
| 1098 |     d_2_0_Core->f.Uniform3i(location, v0, v1, v2); | 
| 1099 | } | 
| 1100 |  | 
| 1101 | inline void QOpenGLFunctions_4_0_Core::glUniform2i(GLint location, GLint v0, GLint v1) | 
| 1102 | { | 
| 1103 |     d_2_0_Core->f.Uniform2i(location, v0, v1); | 
| 1104 | } | 
| 1105 |  | 
| 1106 | inline void QOpenGLFunctions_4_0_Core::glUniform1i(GLint location, GLint v0) | 
| 1107 | { | 
| 1108 |     d_2_0_Core->f.Uniform1i(location, v0); | 
| 1109 | } | 
| 1110 |  | 
| 1111 | inline void QOpenGLFunctions_4_0_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) | 
| 1112 | { | 
| 1113 |     d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3); | 
| 1114 | } | 
| 1115 |  | 
| 1116 | inline void QOpenGLFunctions_4_0_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) | 
| 1117 | { | 
| 1118 |     d_2_0_Core->f.Uniform3f(location, v0, v1, v2); | 
| 1119 | } | 
| 1120 |  | 
| 1121 | inline void QOpenGLFunctions_4_0_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1) | 
| 1122 | { | 
| 1123 |     d_2_0_Core->f.Uniform2f(location, v0, v1); | 
| 1124 | } | 
| 1125 |  | 
| 1126 | inline void QOpenGLFunctions_4_0_Core::glUniform1f(GLint location, GLfloat v0) | 
| 1127 | { | 
| 1128 |     d_2_0_Core->f.Uniform1f(location, v0); | 
| 1129 | } | 
| 1130 |  | 
| 1131 | inline void QOpenGLFunctions_4_0_Core::glUseProgram(GLuint program) | 
| 1132 | { | 
| 1133 |     d_2_0_Core->f.UseProgram(program); | 
| 1134 | } | 
| 1135 |  | 
| 1136 | inline void QOpenGLFunctions_4_0_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) | 
| 1137 | { | 
| 1138 |     d_2_0_Core->f.ShaderSource(shader, count, string, length); | 
| 1139 | } | 
| 1140 |  | 
| 1141 | inline void QOpenGLFunctions_4_0_Core::glLinkProgram(GLuint program) | 
| 1142 | { | 
| 1143 |     d_2_0_Core->f.LinkProgram(program); | 
| 1144 | } | 
| 1145 |  | 
| 1146 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsShader(GLuint shader) | 
| 1147 | { | 
| 1148 |     return d_2_0_Core->f.IsShader(shader); | 
| 1149 | } | 
| 1150 |  | 
| 1151 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsProgram(GLuint program) | 
| 1152 | { | 
| 1153 |     return d_2_0_Core->f.IsProgram(program); | 
| 1154 | } | 
| 1155 |  | 
| 1156 | inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer) | 
| 1157 | { | 
| 1158 |     d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer); | 
| 1159 | } | 
| 1160 |  | 
| 1161 | inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) | 
| 1162 | { | 
| 1163 |     d_2_0_Core->f.GetVertexAttribiv(index, pname, params); | 
| 1164 | } | 
| 1165 |  | 
| 1166 | inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) | 
| 1167 | { | 
| 1168 |     d_2_0_Core->f.GetVertexAttribfv(index, pname, params); | 
| 1169 | } | 
| 1170 |  | 
| 1171 | inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) | 
| 1172 | { | 
| 1173 |     d_2_0_Core->f.GetVertexAttribdv(index, pname, params); | 
| 1174 | } | 
| 1175 |  | 
| 1176 | inline void QOpenGLFunctions_4_0_Core::glGetUniformiv(GLuint program, GLint location, GLint *params) | 
| 1177 | { | 
| 1178 |     d_2_0_Core->f.GetUniformiv(program, location, params); | 
| 1179 | } | 
| 1180 |  | 
| 1181 | inline void QOpenGLFunctions_4_0_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params) | 
| 1182 | { | 
| 1183 |     d_2_0_Core->f.GetUniformfv(program, location, params); | 
| 1184 | } | 
| 1185 |  | 
| 1186 | inline GLint QOpenGLFunctions_4_0_Core::glGetUniformLocation(GLuint program, const GLchar *name) | 
| 1187 | { | 
| 1188 |     return d_2_0_Core->f.GetUniformLocation(program, name); | 
| 1189 | } | 
| 1190 |  | 
| 1191 | inline void QOpenGLFunctions_4_0_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) | 
| 1192 | { | 
| 1193 |     d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source); | 
| 1194 | } | 
| 1195 |  | 
| 1196 | inline void QOpenGLFunctions_4_0_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) | 
| 1197 | { | 
| 1198 |     d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog); | 
| 1199 | } | 
| 1200 |  | 
| 1201 | inline void QOpenGLFunctions_4_0_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params) | 
| 1202 | { | 
| 1203 |     d_2_0_Core->f.GetShaderiv(shader, pname, params); | 
| 1204 | } | 
| 1205 |  | 
| 1206 | inline void QOpenGLFunctions_4_0_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) | 
| 1207 | { | 
| 1208 |     d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog); | 
| 1209 | } | 
| 1210 |  | 
| 1211 | inline void QOpenGLFunctions_4_0_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params) | 
| 1212 | { | 
| 1213 |     d_2_0_Core->f.GetProgramiv(program, pname, params); | 
| 1214 | } | 
| 1215 |  | 
| 1216 | inline GLint QOpenGLFunctions_4_0_Core::glGetAttribLocation(GLuint program, const GLchar *name) | 
| 1217 | { | 
| 1218 |     return d_2_0_Core->f.GetAttribLocation(program, name); | 
| 1219 | } | 
| 1220 |  | 
| 1221 | inline void QOpenGLFunctions_4_0_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) | 
| 1222 | { | 
| 1223 |     d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj); | 
| 1224 | } | 
| 1225 |  | 
| 1226 | inline void QOpenGLFunctions_4_0_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | 
| 1227 | { | 
| 1228 |     d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name); | 
| 1229 | } | 
| 1230 |  | 
| 1231 | inline void QOpenGLFunctions_4_0_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | 
| 1232 | { | 
| 1233 |     d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name); | 
| 1234 | } | 
| 1235 |  | 
| 1236 | inline void QOpenGLFunctions_4_0_Core::glEnableVertexAttribArray(GLuint index) | 
| 1237 | { | 
| 1238 |     d_2_0_Core->f.EnableVertexAttribArray(index); | 
| 1239 | } | 
| 1240 |  | 
| 1241 | inline void QOpenGLFunctions_4_0_Core::glDisableVertexAttribArray(GLuint index) | 
| 1242 | { | 
| 1243 |     d_2_0_Core->f.DisableVertexAttribArray(index); | 
| 1244 | } | 
| 1245 |  | 
| 1246 | inline void QOpenGLFunctions_4_0_Core::glDetachShader(GLuint program, GLuint shader) | 
| 1247 | { | 
| 1248 |     d_2_0_Core->f.DetachShader(program, shader); | 
| 1249 | } | 
| 1250 |  | 
| 1251 | inline void QOpenGLFunctions_4_0_Core::glDeleteShader(GLuint shader) | 
| 1252 | { | 
| 1253 |     d_2_0_Core->f.DeleteShader(shader); | 
| 1254 | } | 
| 1255 |  | 
| 1256 | inline void QOpenGLFunctions_4_0_Core::glDeleteProgram(GLuint program) | 
| 1257 | { | 
| 1258 |     d_2_0_Core->f.DeleteProgram(program); | 
| 1259 | } | 
| 1260 |  | 
| 1261 | inline GLuint QOpenGLFunctions_4_0_Core::glCreateShader(GLenum type) | 
| 1262 | { | 
| 1263 |     return d_2_0_Core->f.CreateShader(type); | 
| 1264 | } | 
| 1265 |  | 
| 1266 | inline GLuint QOpenGLFunctions_4_0_Core::glCreateProgram() | 
| 1267 | { | 
| 1268 |     return d_2_0_Core->f.CreateProgram(); | 
| 1269 | } | 
| 1270 |  | 
| 1271 | inline void QOpenGLFunctions_4_0_Core::glCompileShader(GLuint shader) | 
| 1272 | { | 
| 1273 |     d_2_0_Core->f.CompileShader(shader); | 
| 1274 | } | 
| 1275 |  | 
| 1276 | inline void QOpenGLFunctions_4_0_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) | 
| 1277 | { | 
| 1278 |     d_2_0_Core->f.BindAttribLocation(program, index, name); | 
| 1279 | } | 
| 1280 |  | 
| 1281 | inline void QOpenGLFunctions_4_0_Core::glAttachShader(GLuint program, GLuint shader) | 
| 1282 | { | 
| 1283 |     d_2_0_Core->f.AttachShader(program, shader); | 
| 1284 | } | 
| 1285 |  | 
| 1286 | inline void QOpenGLFunctions_4_0_Core::glStencilMaskSeparate(GLenum face, GLuint mask) | 
| 1287 | { | 
| 1288 |     d_2_0_Core->f.StencilMaskSeparate(face, mask); | 
| 1289 | } | 
| 1290 |  | 
| 1291 | inline void QOpenGLFunctions_4_0_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) | 
| 1292 | { | 
| 1293 |     d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask); | 
| 1294 | } | 
| 1295 |  | 
| 1296 | inline void QOpenGLFunctions_4_0_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) | 
| 1297 | { | 
| 1298 |     d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass); | 
| 1299 | } | 
| 1300 |  | 
| 1301 | inline void QOpenGLFunctions_4_0_Core::glDrawBuffers(GLsizei n, const GLenum *bufs) | 
| 1302 | { | 
| 1303 |     d_2_0_Core->f.DrawBuffers(n, bufs); | 
| 1304 | } | 
| 1305 |  | 
| 1306 | inline void QOpenGLFunctions_4_0_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) | 
| 1307 | { | 
| 1308 |     d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha); | 
| 1309 | } | 
| 1310 |  | 
| 1311 |  | 
| 1312 | // OpenGL 2.1 core functions | 
| 1313 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| 1314 | { | 
| 1315 |     d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value); | 
| 1316 | } | 
| 1317 |  | 
| 1318 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| 1319 | { | 
| 1320 |     d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value); | 
| 1321 | } | 
| 1322 |  | 
| 1323 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| 1324 | { | 
| 1325 |     d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value); | 
| 1326 | } | 
| 1327 |  | 
| 1328 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| 1329 | { | 
| 1330 |     d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value); | 
| 1331 | } | 
| 1332 |  | 
| 1333 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| 1334 | { | 
| 1335 |     d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value); | 
| 1336 | } | 
| 1337 |  | 
| 1338 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| 1339 | { | 
| 1340 |     d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value); | 
| 1341 | } | 
| 1342 |  | 
| 1343 |  | 
| 1344 | // OpenGL 3.0 core functions | 
| 1345 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsVertexArray(GLuint array) | 
| 1346 | { | 
| 1347 |     return d_3_0_Core->f.IsVertexArray(array); | 
| 1348 | } | 
| 1349 |  | 
| 1350 | inline void QOpenGLFunctions_4_0_Core::glGenVertexArrays(GLsizei n, GLuint *arrays) | 
| 1351 | { | 
| 1352 |     d_3_0_Core->f.GenVertexArrays(n, arrays); | 
| 1353 | } | 
| 1354 |  | 
| 1355 | inline void QOpenGLFunctions_4_0_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays) | 
| 1356 | { | 
| 1357 |     d_3_0_Core->f.DeleteVertexArrays(n, arrays); | 
| 1358 | } | 
| 1359 |  | 
| 1360 | inline void QOpenGLFunctions_4_0_Core::glBindVertexArray(GLuint array) | 
| 1361 | { | 
| 1362 |     d_3_0_Core->f.BindVertexArray(array); | 
| 1363 | } | 
| 1364 |  | 
| 1365 | inline void QOpenGLFunctions_4_0_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) | 
| 1366 | { | 
| 1367 |     d_3_0_Core->f.FlushMappedBufferRange(target, offset, length); | 
| 1368 | } | 
| 1369 |  | 
| 1370 | inline GLvoid* QOpenGLFunctions_4_0_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) | 
| 1371 | { | 
| 1372 |     return d_3_0_Core->f.MapBufferRange(target, offset, length, access); | 
| 1373 | } | 
| 1374 |  | 
| 1375 | inline void QOpenGLFunctions_4_0_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) | 
| 1376 | { | 
| 1377 |     d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer); | 
| 1378 | } | 
| 1379 |  | 
| 1380 | inline void QOpenGLFunctions_4_0_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) | 
| 1381 | { | 
| 1382 |     d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height); | 
| 1383 | } | 
| 1384 |  | 
| 1385 | inline void QOpenGLFunctions_4_0_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) | 
| 1386 | { | 
| 1387 |     d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); | 
| 1388 | } | 
| 1389 |  | 
| 1390 | inline void QOpenGLFunctions_4_0_Core::glGenerateMipmap(GLenum target) | 
| 1391 | { | 
| 1392 |     d_3_0_Core->f.GenerateMipmap(target); | 
| 1393 | } | 
| 1394 |  | 
| 1395 | inline void QOpenGLFunctions_4_0_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) | 
| 1396 | { | 
| 1397 |     d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params); | 
| 1398 | } | 
| 1399 |  | 
| 1400 | inline void QOpenGLFunctions_4_0_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | 
| 1401 | { | 
| 1402 |     d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); | 
| 1403 | } | 
| 1404 |  | 
| 1405 | inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) | 
| 1406 | { | 
| 1407 |     d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); | 
| 1408 | } | 
| 1409 |  | 
| 1410 | inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | 
| 1411 | { | 
| 1412 |     d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level); | 
| 1413 | } | 
| 1414 |  | 
| 1415 | inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | 
| 1416 | { | 
| 1417 |     d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level); | 
| 1418 | } | 
| 1419 |  | 
| 1420 | inline GLenum QOpenGLFunctions_4_0_Core::glCheckFramebufferStatus(GLenum target) | 
| 1421 | { | 
| 1422 |     return d_3_0_Core->f.CheckFramebufferStatus(target); | 
| 1423 | } | 
| 1424 |  | 
| 1425 | inline void QOpenGLFunctions_4_0_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers) | 
| 1426 | { | 
| 1427 |     d_3_0_Core->f.GenFramebuffers(n, framebuffers); | 
| 1428 | } | 
| 1429 |  | 
| 1430 | inline void QOpenGLFunctions_4_0_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) | 
| 1431 | { | 
| 1432 |     d_3_0_Core->f.DeleteFramebuffers(n, framebuffers); | 
| 1433 | } | 
| 1434 |  | 
| 1435 | inline void QOpenGLFunctions_4_0_Core::glBindFramebuffer(GLenum target, GLuint framebuffer) | 
| 1436 | { | 
| 1437 |     d_3_0_Core->f.BindFramebuffer(target, framebuffer); | 
| 1438 | } | 
| 1439 |  | 
| 1440 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsFramebuffer(GLuint framebuffer) | 
| 1441 | { | 
| 1442 |     return d_3_0_Core->f.IsFramebuffer(framebuffer); | 
| 1443 | } | 
| 1444 |  | 
| 1445 | inline void QOpenGLFunctions_4_0_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) | 
| 1446 | { | 
| 1447 |     d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params); | 
| 1448 | } | 
| 1449 |  | 
| 1450 | inline void QOpenGLFunctions_4_0_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) | 
| 1451 | { | 
| 1452 |     d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height); | 
| 1453 | } | 
| 1454 |  | 
| 1455 | inline void QOpenGLFunctions_4_0_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) | 
| 1456 | { | 
| 1457 |     d_3_0_Core->f.GenRenderbuffers(n, renderbuffers); | 
| 1458 | } | 
| 1459 |  | 
| 1460 | inline void QOpenGLFunctions_4_0_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) | 
| 1461 | { | 
| 1462 |     d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers); | 
| 1463 | } | 
| 1464 |  | 
| 1465 | inline void QOpenGLFunctions_4_0_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer) | 
| 1466 | { | 
| 1467 |     d_3_0_Core->f.BindRenderbuffer(target, renderbuffer); | 
| 1468 | } | 
| 1469 |  | 
| 1470 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsRenderbuffer(GLuint renderbuffer) | 
| 1471 | { | 
| 1472 |     return d_3_0_Core->f.IsRenderbuffer(renderbuffer); | 
| 1473 | } | 
| 1474 |  | 
| 1475 | inline const GLubyte * QOpenGLFunctions_4_0_Core::glGetStringi(GLenum name, GLuint index) | 
| 1476 | { | 
| 1477 |     return d_3_0_Core->f.GetStringi(name, index); | 
| 1478 | } | 
| 1479 |  | 
| 1480 | inline void QOpenGLFunctions_4_0_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) | 
| 1481 | { | 
| 1482 |     d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil); | 
| 1483 | } | 
| 1484 |  | 
| 1485 | inline void QOpenGLFunctions_4_0_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) | 
| 1486 | { | 
| 1487 |     d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value); | 
| 1488 | } | 
| 1489 |  | 
| 1490 | inline void QOpenGLFunctions_4_0_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) | 
| 1491 | { | 
| 1492 |     d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value); | 
| 1493 | } | 
| 1494 |  | 
| 1495 | inline void QOpenGLFunctions_4_0_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) | 
| 1496 | { | 
| 1497 |     d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value); | 
| 1498 | } | 
| 1499 |  | 
| 1500 | inline void QOpenGLFunctions_4_0_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) | 
| 1501 | { | 
| 1502 |     d_3_0_Core->f.GetTexParameterIuiv(target, pname, params); | 
| 1503 | } | 
| 1504 |  | 
| 1505 | inline void QOpenGLFunctions_4_0_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) | 
| 1506 | { | 
| 1507 |     d_3_0_Core->f.GetTexParameterIiv(target, pname, params); | 
| 1508 | } | 
| 1509 |  | 
| 1510 | inline void QOpenGLFunctions_4_0_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) | 
| 1511 | { | 
| 1512 |     d_3_0_Core->f.TexParameterIuiv(target, pname, params); | 
| 1513 | } | 
| 1514 |  | 
| 1515 | inline void QOpenGLFunctions_4_0_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) | 
| 1516 | { | 
| 1517 |     d_3_0_Core->f.TexParameterIiv(target, pname, params); | 
| 1518 | } | 
| 1519 |  | 
| 1520 | inline void QOpenGLFunctions_4_0_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value) | 
| 1521 | { | 
| 1522 |     d_3_0_Core->f.Uniform4uiv(location, count, value); | 
| 1523 | } | 
| 1524 |  | 
| 1525 | inline void QOpenGLFunctions_4_0_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value) | 
| 1526 | { | 
| 1527 |     d_3_0_Core->f.Uniform3uiv(location, count, value); | 
| 1528 | } | 
| 1529 |  | 
| 1530 | inline void QOpenGLFunctions_4_0_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value) | 
| 1531 | { | 
| 1532 |     d_3_0_Core->f.Uniform2uiv(location, count, value); | 
| 1533 | } | 
| 1534 |  | 
| 1535 | inline void QOpenGLFunctions_4_0_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value) | 
| 1536 | { | 
| 1537 |     d_3_0_Core->f.Uniform1uiv(location, count, value); | 
| 1538 | } | 
| 1539 |  | 
| 1540 | inline void QOpenGLFunctions_4_0_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) | 
| 1541 | { | 
| 1542 |     d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3); | 
| 1543 | } | 
| 1544 |  | 
| 1545 | inline void QOpenGLFunctions_4_0_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) | 
| 1546 | { | 
| 1547 |     d_3_0_Core->f.Uniform3ui(location, v0, v1, v2); | 
| 1548 | } | 
| 1549 |  | 
| 1550 | inline void QOpenGLFunctions_4_0_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1) | 
| 1551 | { | 
| 1552 |     d_3_0_Core->f.Uniform2ui(location, v0, v1); | 
| 1553 | } | 
| 1554 |  | 
| 1555 | inline void QOpenGLFunctions_4_0_Core::glUniform1ui(GLint location, GLuint v0) | 
| 1556 | { | 
| 1557 |     d_3_0_Core->f.Uniform1ui(location, v0); | 
| 1558 | } | 
| 1559 |  | 
| 1560 | inline GLint QOpenGLFunctions_4_0_Core::glGetFragDataLocation(GLuint program, const GLchar *name) | 
| 1561 | { | 
| 1562 |     return d_3_0_Core->f.GetFragDataLocation(program, name); | 
| 1563 | } | 
| 1564 |  | 
| 1565 | inline void QOpenGLFunctions_4_0_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) | 
| 1566 | { | 
| 1567 |     d_3_0_Core->f.BindFragDataLocation(program, color, name); | 
| 1568 | } | 
| 1569 |  | 
| 1570 | inline void QOpenGLFunctions_4_0_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params) | 
| 1571 | { | 
| 1572 |     d_3_0_Core->f.GetUniformuiv(program, location, params); | 
| 1573 | } | 
| 1574 |  | 
| 1575 | inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) | 
| 1576 | { | 
| 1577 |     d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params); | 
| 1578 | } | 
| 1579 |  | 
| 1580 | inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) | 
| 1581 | { | 
| 1582 |     d_3_0_Core->f.GetVertexAttribIiv(index, pname, params); | 
| 1583 | } | 
| 1584 |  | 
| 1585 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | 
| 1586 | { | 
| 1587 |     d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer); | 
| 1588 | } | 
| 1589 |  | 
| 1590 | inline void QOpenGLFunctions_4_0_Core::glEndConditionalRender() | 
| 1591 | { | 
| 1592 |     d_3_0_Core->f.EndConditionalRender(); | 
| 1593 | } | 
| 1594 |  | 
| 1595 | inline void QOpenGLFunctions_4_0_Core::glBeginConditionalRender(GLuint id, GLenum mode) | 
| 1596 | { | 
| 1597 |     d_3_0_Core->f.BeginConditionalRender(id, mode); | 
| 1598 | } | 
| 1599 |  | 
| 1600 | inline void QOpenGLFunctions_4_0_Core::glClampColor(GLenum target, GLenum clamp) | 
| 1601 | { | 
| 1602 |     d_3_0_Core->f.ClampColor(target, clamp); | 
| 1603 | } | 
| 1604 |  | 
| 1605 | inline void QOpenGLFunctions_4_0_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) | 
| 1606 | { | 
| 1607 |     d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); | 
| 1608 | } | 
| 1609 |  | 
| 1610 | inline void QOpenGLFunctions_4_0_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode) | 
| 1611 | { | 
| 1612 |     d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode); | 
| 1613 | } | 
| 1614 |  | 
| 1615 | inline void QOpenGLFunctions_4_0_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer) | 
| 1616 | { | 
| 1617 |     d_3_0_Core->f.BindBufferBase(target, index, buffer); | 
| 1618 | } | 
| 1619 |  | 
| 1620 | inline void QOpenGLFunctions_4_0_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) | 
| 1621 | { | 
| 1622 |     d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size); | 
| 1623 | } | 
| 1624 |  | 
| 1625 | inline void QOpenGLFunctions_4_0_Core::glEndTransformFeedback() | 
| 1626 | { | 
| 1627 |     d_3_0_Core->f.EndTransformFeedback(); | 
| 1628 | } | 
| 1629 |  | 
| 1630 | inline void QOpenGLFunctions_4_0_Core::glBeginTransformFeedback(GLenum primitiveMode) | 
| 1631 | { | 
| 1632 |     d_3_0_Core->f.BeginTransformFeedback(primitiveMode); | 
| 1633 | } | 
| 1634 |  | 
| 1635 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsEnabledi(GLenum target, GLuint index) | 
| 1636 | { | 
| 1637 |     return d_3_0_Core->f.IsEnabledi(target, index); | 
| 1638 | } | 
| 1639 |  | 
| 1640 | inline void QOpenGLFunctions_4_0_Core::glDisablei(GLenum target, GLuint index) | 
| 1641 | { | 
| 1642 |     d_3_0_Core->f.Disablei(target, index); | 
| 1643 | } | 
| 1644 |  | 
| 1645 | inline void QOpenGLFunctions_4_0_Core::glEnablei(GLenum target, GLuint index) | 
| 1646 | { | 
| 1647 |     d_3_0_Core->f.Enablei(target, index); | 
| 1648 | } | 
| 1649 |  | 
| 1650 | inline void QOpenGLFunctions_4_0_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data) | 
| 1651 | { | 
| 1652 |     d_3_0_Core->f.GetIntegeri_v(target, index, data); | 
| 1653 | } | 
| 1654 |  | 
| 1655 | inline void QOpenGLFunctions_4_0_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) | 
| 1656 | { | 
| 1657 |     d_3_0_Core->f.GetBooleani_v(target, index, data); | 
| 1658 | } | 
| 1659 |  | 
| 1660 | inline void QOpenGLFunctions_4_0_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) | 
| 1661 | { | 
| 1662 |     d_3_0_Core->f.ColorMaski(index, r, g, b, a); | 
| 1663 | } | 
| 1664 |  | 
| 1665 |  | 
| 1666 | // OpenGL 3.1 core functions | 
| 1667 | inline void QOpenGLFunctions_4_0_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) | 
| 1668 | { | 
| 1669 |     d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); | 
| 1670 | } | 
| 1671 |  | 
| 1672 | inline void QOpenGLFunctions_4_0_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) | 
| 1673 | { | 
| 1674 |     d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); | 
| 1675 | } | 
| 1676 |  | 
| 1677 | inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) | 
| 1678 | { | 
| 1679 |     d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); | 
| 1680 | } | 
| 1681 |  | 
| 1682 | inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) | 
| 1683 | { | 
| 1684 |     d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); | 
| 1685 | } | 
| 1686 |  | 
| 1687 | inline GLuint QOpenGLFunctions_4_0_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) | 
| 1688 | { | 
| 1689 |     return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName); | 
| 1690 | } | 
| 1691 |  | 
| 1692 | inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) | 
| 1693 | { | 
| 1694 |     d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); | 
| 1695 | } | 
| 1696 |  | 
| 1697 | inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) | 
| 1698 | { | 
| 1699 |     d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); | 
| 1700 | } | 
| 1701 |  | 
| 1702 | inline void QOpenGLFunctions_4_0_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices) | 
| 1703 | { | 
| 1704 |     d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); | 
| 1705 | } | 
| 1706 |  | 
| 1707 | inline void QOpenGLFunctions_4_0_Core::glPrimitiveRestartIndex(GLuint index) | 
| 1708 | { | 
| 1709 |     d_3_1_Core->f.PrimitiveRestartIndex(index); | 
| 1710 | } | 
| 1711 |  | 
| 1712 | inline void QOpenGLFunctions_4_0_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) | 
| 1713 | { | 
| 1714 |     d_3_1_Core->f.TexBuffer(target, internalformat, buffer); | 
| 1715 | } | 
| 1716 |  | 
| 1717 | inline void QOpenGLFunctions_4_0_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount) | 
| 1718 | { | 
| 1719 |     d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount); | 
| 1720 | } | 
| 1721 |  | 
| 1722 | inline void QOpenGLFunctions_4_0_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) | 
| 1723 | { | 
| 1724 |     d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount); | 
| 1725 | } | 
| 1726 |  | 
| 1727 |  | 
| 1728 | // OpenGL 3.2 core functions | 
| 1729 | inline void QOpenGLFunctions_4_0_Core::glSampleMaski(GLuint index, GLbitfield mask) | 
| 1730 | { | 
| 1731 |     d_3_2_Core->f.SampleMaski(index, mask); | 
| 1732 | } | 
| 1733 |  | 
| 1734 | inline void QOpenGLFunctions_4_0_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) | 
| 1735 | { | 
| 1736 |     d_3_2_Core->f.GetMultisamplefv(pname, index, val); | 
| 1737 | } | 
| 1738 |  | 
| 1739 | inline void QOpenGLFunctions_4_0_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) | 
| 1740 | { | 
| 1741 |     d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); | 
| 1742 | } | 
| 1743 |  | 
| 1744 | inline void QOpenGLFunctions_4_0_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) | 
| 1745 | { | 
| 1746 |     d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); | 
| 1747 | } | 
| 1748 |  | 
| 1749 | inline void QOpenGLFunctions_4_0_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) | 
| 1750 | { | 
| 1751 |     d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values); | 
| 1752 | } | 
| 1753 |  | 
| 1754 | inline void QOpenGLFunctions_4_0_Core::glGetInteger64v(GLenum pname, GLint64 *params) | 
| 1755 | { | 
| 1756 |     d_3_2_Core->f.GetInteger64v(pname, params); | 
| 1757 | } | 
| 1758 |  | 
| 1759 | inline void QOpenGLFunctions_4_0_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) | 
| 1760 | { | 
| 1761 |     d_3_2_Core->f.WaitSync(sync, flags, timeout); | 
| 1762 | } | 
| 1763 |  | 
| 1764 | inline GLenum QOpenGLFunctions_4_0_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) | 
| 1765 | { | 
| 1766 |     return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout); | 
| 1767 | } | 
| 1768 |  | 
| 1769 | inline void QOpenGLFunctions_4_0_Core::glDeleteSync(GLsync sync) | 
| 1770 | { | 
| 1771 |     d_3_2_Core->f.DeleteSync(sync); | 
| 1772 | } | 
| 1773 |  | 
| 1774 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsSync(GLsync sync) | 
| 1775 | { | 
| 1776 |     return d_3_2_Core->f.IsSync(sync); | 
| 1777 | } | 
| 1778 |  | 
| 1779 | inline GLsync QOpenGLFunctions_4_0_Core::glFenceSync(GLenum condition, GLbitfield flags) | 
| 1780 | { | 
| 1781 |     return d_3_2_Core->f.FenceSync(condition, flags); | 
| 1782 | } | 
| 1783 |  | 
| 1784 | inline void QOpenGLFunctions_4_0_Core::glProvokingVertex(GLenum mode) | 
| 1785 | { | 
| 1786 |     d_3_2_Core->f.ProvokingVertex(mode); | 
| 1787 | } | 
| 1788 |  | 
| 1789 | inline void QOpenGLFunctions_4_0_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex) | 
| 1790 | { | 
| 1791 |     d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex); | 
| 1792 | } | 
| 1793 |  | 
| 1794 | inline void QOpenGLFunctions_4_0_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex) | 
| 1795 | { | 
| 1796 |     d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex); | 
| 1797 | } | 
| 1798 |  | 
| 1799 | inline void QOpenGLFunctions_4_0_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) | 
| 1800 | { | 
| 1801 |     d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex); | 
| 1802 | } | 
| 1803 |  | 
| 1804 | inline void QOpenGLFunctions_4_0_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) | 
| 1805 | { | 
| 1806 |     d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex); | 
| 1807 | } | 
| 1808 |  | 
| 1809 | inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) | 
| 1810 | { | 
| 1811 |     d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level); | 
| 1812 | } | 
| 1813 |  | 
| 1814 | inline void QOpenGLFunctions_4_0_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) | 
| 1815 | { | 
| 1816 |     d_3_2_Core->f.GetBufferParameteri64v(target, pname, params); | 
| 1817 | } | 
| 1818 |  | 
| 1819 | inline void QOpenGLFunctions_4_0_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) | 
| 1820 | { | 
| 1821 |     d_3_2_Core->f.GetInteger64i_v(target, index, data); | 
| 1822 | } | 
| 1823 |  | 
| 1824 |  | 
| 1825 | // OpenGL 3.3 core functions | 
| 1826 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) | 
| 1827 | { | 
| 1828 |     d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value); | 
| 1829 | } | 
| 1830 |  | 
| 1831 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | 
| 1832 | { | 
| 1833 |     d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value); | 
| 1834 | } | 
| 1835 |  | 
| 1836 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) | 
| 1837 | { | 
| 1838 |     d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value); | 
| 1839 | } | 
| 1840 |  | 
| 1841 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | 
| 1842 | { | 
| 1843 |     d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value); | 
| 1844 | } | 
| 1845 |  | 
| 1846 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) | 
| 1847 | { | 
| 1848 |     d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value); | 
| 1849 | } | 
| 1850 |  | 
| 1851 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | 
| 1852 | { | 
| 1853 |     d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value); | 
| 1854 | } | 
| 1855 |  | 
| 1856 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) | 
| 1857 | { | 
| 1858 |     d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value); | 
| 1859 | } | 
| 1860 |  | 
| 1861 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | 
| 1862 | { | 
| 1863 |     d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value); | 
| 1864 | } | 
| 1865 |  | 
| 1866 | inline void QOpenGLFunctions_4_0_Core::glSecondaryColorP3uiv(GLenum type, const GLuint *color) | 
| 1867 | { | 
| 1868 |     Q_UNUSED(type); | 
| 1869 |     Q_UNUSED(color); | 
| 1870 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 1871 | } | 
| 1872 |  | 
| 1873 | inline void QOpenGLFunctions_4_0_Core::glSecondaryColorP3ui(GLenum type, GLuint color) | 
| 1874 | { | 
| 1875 |     Q_UNUSED(type); | 
| 1876 |     Q_UNUSED(color); | 
| 1877 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 1878 | } | 
| 1879 |  | 
| 1880 | inline void QOpenGLFunctions_4_0_Core::glColorP4uiv(GLenum type, const GLuint *color) | 
| 1881 | { | 
| 1882 |     Q_UNUSED(type); | 
| 1883 |     Q_UNUSED(color); | 
| 1884 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 1885 | } | 
| 1886 |  | 
| 1887 | inline void QOpenGLFunctions_4_0_Core::glColorP4ui(GLenum type, GLuint color) | 
| 1888 | { | 
| 1889 |     Q_UNUSED(type); | 
| 1890 |     Q_UNUSED(color); | 
| 1891 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 1892 | } | 
| 1893 |  | 
| 1894 | inline void QOpenGLFunctions_4_0_Core::glColorP3uiv(GLenum type, const GLuint *color) | 
| 1895 | { | 
| 1896 |     Q_UNUSED(type); | 
| 1897 |     Q_UNUSED(color); | 
| 1898 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 1899 | } | 
| 1900 |  | 
| 1901 | inline void QOpenGLFunctions_4_0_Core::glColorP3ui(GLenum type, GLuint color) | 
| 1902 | { | 
| 1903 |     Q_UNUSED(type); | 
| 1904 |     Q_UNUSED(color); | 
| 1905 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 1906 | } | 
| 1907 |  | 
| 1908 | inline void QOpenGLFunctions_4_0_Core::glNormalP3uiv(GLenum type, const GLuint *coords) | 
| 1909 | { | 
| 1910 |     Q_UNUSED(type); | 
| 1911 |     Q_UNUSED(coords); | 
| 1912 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 1913 | } | 
| 1914 |  | 
| 1915 | inline void QOpenGLFunctions_4_0_Core::glNormalP3ui(GLenum type, GLuint coords) | 
| 1916 | { | 
| 1917 |     Q_UNUSED(type); | 
| 1918 |     Q_UNUSED(coords); | 
| 1919 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 1920 | } | 
| 1921 |  | 
| 1922 | inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords) | 
| 1923 | { | 
| 1924 |     Q_UNUSED(texture); | 
| 1925 |     Q_UNUSED(type); | 
| 1926 |     Q_UNUSED(coords); | 
| 1927 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 1928 | } | 
| 1929 |  | 
| 1930 | inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) | 
| 1931 | { | 
| 1932 |     Q_UNUSED(texture); | 
| 1933 |     Q_UNUSED(type); | 
| 1934 |     Q_UNUSED(coords); | 
| 1935 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 1936 | } | 
| 1937 |  | 
| 1938 | inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords) | 
| 1939 | { | 
| 1940 |     Q_UNUSED(texture); | 
| 1941 |     Q_UNUSED(type); | 
| 1942 |     Q_UNUSED(coords); | 
| 1943 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 1944 | } | 
| 1945 |  | 
| 1946 | inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) | 
| 1947 | { | 
| 1948 |     Q_UNUSED(texture); | 
| 1949 |     Q_UNUSED(type); | 
| 1950 |     Q_UNUSED(coords); | 
| 1951 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 1952 | } | 
| 1953 |  | 
| 1954 | inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords) | 
| 1955 | { | 
| 1956 |     Q_UNUSED(texture); | 
| 1957 |     Q_UNUSED(type); | 
| 1958 |     Q_UNUSED(coords); | 
| 1959 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 1960 | } | 
| 1961 |  | 
| 1962 | inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) | 
| 1963 | { | 
| 1964 |     Q_UNUSED(texture); | 
| 1965 |     Q_UNUSED(type); | 
| 1966 |     Q_UNUSED(coords); | 
| 1967 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 1968 | } | 
| 1969 |  | 
| 1970 | inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords) | 
| 1971 | { | 
| 1972 |     Q_UNUSED(texture); | 
| 1973 |     Q_UNUSED(type); | 
| 1974 |     Q_UNUSED(coords); | 
| 1975 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 1976 | } | 
| 1977 |  | 
| 1978 | inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) | 
| 1979 | { | 
| 1980 |     Q_UNUSED(texture); | 
| 1981 |     Q_UNUSED(type); | 
| 1982 |     Q_UNUSED(coords); | 
| 1983 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 1984 | } | 
| 1985 |  | 
| 1986 | inline void QOpenGLFunctions_4_0_Core::glTexCoordP4uiv(GLenum type, const GLuint *coords) | 
| 1987 | { | 
| 1988 |     Q_UNUSED(type); | 
| 1989 |     Q_UNUSED(coords); | 
| 1990 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 1991 | } | 
| 1992 |  | 
| 1993 | inline void QOpenGLFunctions_4_0_Core::glTexCoordP4ui(GLenum type, GLuint coords) | 
| 1994 | { | 
| 1995 |     Q_UNUSED(type); | 
| 1996 |     Q_UNUSED(coords); | 
| 1997 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 1998 | } | 
| 1999 |  | 
| 2000 | inline void QOpenGLFunctions_4_0_Core::glTexCoordP3uiv(GLenum type, const GLuint *coords) | 
| 2001 | { | 
| 2002 |     Q_UNUSED(type); | 
| 2003 |     Q_UNUSED(coords); | 
| 2004 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 2005 | } | 
| 2006 |  | 
| 2007 | inline void QOpenGLFunctions_4_0_Core::glTexCoordP3ui(GLenum type, GLuint coords) | 
| 2008 | { | 
| 2009 |     Q_UNUSED(type); | 
| 2010 |     Q_UNUSED(coords); | 
| 2011 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 2012 | } | 
| 2013 |  | 
| 2014 | inline void QOpenGLFunctions_4_0_Core::glTexCoordP2uiv(GLenum type, const GLuint *coords) | 
| 2015 | { | 
| 2016 |     Q_UNUSED(type); | 
| 2017 |     Q_UNUSED(coords); | 
| 2018 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 2019 | } | 
| 2020 |  | 
| 2021 | inline void QOpenGLFunctions_4_0_Core::glTexCoordP2ui(GLenum type, GLuint coords) | 
| 2022 | { | 
| 2023 |     Q_UNUSED(type); | 
| 2024 |     Q_UNUSED(coords); | 
| 2025 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 2026 | } | 
| 2027 |  | 
| 2028 | inline void QOpenGLFunctions_4_0_Core::glTexCoordP1uiv(GLenum type, const GLuint *coords) | 
| 2029 | { | 
| 2030 |     Q_UNUSED(type); | 
| 2031 |     Q_UNUSED(coords); | 
| 2032 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 2033 | } | 
| 2034 |  | 
| 2035 | inline void QOpenGLFunctions_4_0_Core::glTexCoordP1ui(GLenum type, GLuint coords) | 
| 2036 | { | 
| 2037 |     Q_UNUSED(type); | 
| 2038 |     Q_UNUSED(coords); | 
| 2039 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 2040 | } | 
| 2041 |  | 
| 2042 | inline void QOpenGLFunctions_4_0_Core::glVertexP4uiv(GLenum type, const GLuint *value) | 
| 2043 | { | 
| 2044 |     Q_UNUSED(type); | 
| 2045 |     Q_UNUSED(value); | 
| 2046 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 2047 | } | 
| 2048 |  | 
| 2049 | inline void QOpenGLFunctions_4_0_Core::glVertexP4ui(GLenum type, GLuint value) | 
| 2050 | { | 
| 2051 |     Q_UNUSED(type); | 
| 2052 |     Q_UNUSED(value); | 
| 2053 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 2054 | } | 
| 2055 |  | 
| 2056 | inline void QOpenGLFunctions_4_0_Core::glVertexP3uiv(GLenum type, const GLuint *value) | 
| 2057 | { | 
| 2058 |     Q_UNUSED(type); | 
| 2059 |     Q_UNUSED(value); | 
| 2060 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 2061 | } | 
| 2062 |  | 
| 2063 | inline void QOpenGLFunctions_4_0_Core::glVertexP3ui(GLenum type, GLuint value) | 
| 2064 | { | 
| 2065 |     Q_UNUSED(type); | 
| 2066 |     Q_UNUSED(value); | 
| 2067 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 2068 | } | 
| 2069 |  | 
| 2070 | inline void QOpenGLFunctions_4_0_Core::glVertexP2uiv(GLenum type, const GLuint *value) | 
| 2071 | { | 
| 2072 |     Q_UNUSED(type); | 
| 2073 |     Q_UNUSED(value); | 
| 2074 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 2075 | } | 
| 2076 |  | 
| 2077 | inline void QOpenGLFunctions_4_0_Core::glVertexP2ui(GLenum type, GLuint value) | 
| 2078 | { | 
| 2079 |     Q_UNUSED(type); | 
| 2080 |     Q_UNUSED(value); | 
| 2081 |     QOPENGL_DEPRECATEDFUNCTION; | 
| 2082 | } | 
| 2083 |  | 
| 2084 | inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) | 
| 2085 | { | 
| 2086 |     d_3_3_Core->f.GetQueryObjectui64v(id, pname, params); | 
| 2087 | } | 
| 2088 |  | 
| 2089 | inline void QOpenGLFunctions_4_0_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) | 
| 2090 | { | 
| 2091 |     d_3_3_Core->f.GetQueryObjecti64v(id, pname, params); | 
| 2092 | } | 
| 2093 |  | 
| 2094 | inline void QOpenGLFunctions_4_0_Core::glQueryCounter(GLuint id, GLenum target) | 
| 2095 | { | 
| 2096 |     d_3_3_Core->f.QueryCounter(id, target); | 
| 2097 | } | 
| 2098 |  | 
| 2099 | inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) | 
| 2100 | { | 
| 2101 |     d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params); | 
| 2102 | } | 
| 2103 |  | 
| 2104 | inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) | 
| 2105 | { | 
| 2106 |     d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params); | 
| 2107 | } | 
| 2108 |  | 
| 2109 | inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) | 
| 2110 | { | 
| 2111 |     d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params); | 
| 2112 | } | 
| 2113 |  | 
| 2114 | inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) | 
| 2115 | { | 
| 2116 |     d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params); | 
| 2117 | } | 
| 2118 |  | 
| 2119 | inline void QOpenGLFunctions_4_0_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param) | 
| 2120 | { | 
| 2121 |     d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param); | 
| 2122 | } | 
| 2123 |  | 
| 2124 | inline void QOpenGLFunctions_4_0_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param) | 
| 2125 | { | 
| 2126 |     d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param); | 
| 2127 | } | 
| 2128 |  | 
| 2129 | inline void QOpenGLFunctions_4_0_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) | 
| 2130 | { | 
| 2131 |     d_3_3_Core->f.SamplerParameterfv(sampler, pname, param); | 
| 2132 | } | 
| 2133 |  | 
| 2134 | inline void QOpenGLFunctions_4_0_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) | 
| 2135 | { | 
| 2136 |     d_3_3_Core->f.SamplerParameterf(sampler, pname, param); | 
| 2137 | } | 
| 2138 |  | 
| 2139 | inline void QOpenGLFunctions_4_0_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) | 
| 2140 | { | 
| 2141 |     d_3_3_Core->f.SamplerParameteriv(sampler, pname, param); | 
| 2142 | } | 
| 2143 |  | 
| 2144 | inline void QOpenGLFunctions_4_0_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) | 
| 2145 | { | 
| 2146 |     d_3_3_Core->f.SamplerParameteri(sampler, pname, param); | 
| 2147 | } | 
| 2148 |  | 
| 2149 | inline void QOpenGLFunctions_4_0_Core::glBindSampler(GLuint unit, GLuint sampler) | 
| 2150 | { | 
| 2151 |     d_3_3_Core->f.BindSampler(unit, sampler); | 
| 2152 | } | 
| 2153 |  | 
| 2154 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsSampler(GLuint sampler) | 
| 2155 | { | 
| 2156 |     return d_3_3_Core->f.IsSampler(sampler); | 
| 2157 | } | 
| 2158 |  | 
| 2159 | inline void QOpenGLFunctions_4_0_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers) | 
| 2160 | { | 
| 2161 |     d_3_3_Core->f.DeleteSamplers(count, samplers); | 
| 2162 | } | 
| 2163 |  | 
| 2164 | inline void QOpenGLFunctions_4_0_Core::glGenSamplers(GLsizei count, GLuint *samplers) | 
| 2165 | { | 
| 2166 |     d_3_3_Core->f.GenSamplers(count, samplers); | 
| 2167 | } | 
| 2168 |  | 
| 2169 | inline GLint QOpenGLFunctions_4_0_Core::glGetFragDataIndex(GLuint program, const GLchar *name) | 
| 2170 | { | 
| 2171 |     return d_3_3_Core->f.GetFragDataIndex(program, name); | 
| 2172 | } | 
| 2173 |  | 
| 2174 | inline void QOpenGLFunctions_4_0_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) | 
| 2175 | { | 
| 2176 |     d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name); | 
| 2177 | } | 
| 2178 |  | 
| 2179 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribDivisor(GLuint index, GLuint divisor) | 
| 2180 | { | 
| 2181 |     d_3_3_Core->f.VertexAttribDivisor(index, divisor); | 
| 2182 | } | 
| 2183 |  | 
| 2184 |  | 
| 2185 | // OpenGL 4.0 core functions | 
| 2186 | inline void QOpenGLFunctions_4_0_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params) | 
| 2187 | { | 
| 2188 |     d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params); | 
| 2189 | } | 
| 2190 |  | 
| 2191 | inline void QOpenGLFunctions_4_0_Core::glEndQueryIndexed(GLenum target, GLuint index) | 
| 2192 | { | 
| 2193 |     d_4_0_Core->f.EndQueryIndexed(target, index); | 
| 2194 | } | 
| 2195 |  | 
| 2196 | inline void QOpenGLFunctions_4_0_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id) | 
| 2197 | { | 
| 2198 |     d_4_0_Core->f.BeginQueryIndexed(target, index, id); | 
| 2199 | } | 
| 2200 |  | 
| 2201 | inline void QOpenGLFunctions_4_0_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) | 
| 2202 | { | 
| 2203 |     d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream); | 
| 2204 | } | 
| 2205 |  | 
| 2206 | inline void QOpenGLFunctions_4_0_Core::glDrawTransformFeedback(GLenum mode, GLuint id) | 
| 2207 | { | 
| 2208 |     d_4_0_Core->f.DrawTransformFeedback(mode, id); | 
| 2209 | } | 
| 2210 |  | 
| 2211 | inline void QOpenGLFunctions_4_0_Core::glResumeTransformFeedback() | 
| 2212 | { | 
| 2213 |     d_4_0_Core->f.ResumeTransformFeedback(); | 
| 2214 | } | 
| 2215 |  | 
| 2216 | inline void QOpenGLFunctions_4_0_Core::glPauseTransformFeedback() | 
| 2217 | { | 
| 2218 |     d_4_0_Core->f.PauseTransformFeedback(); | 
| 2219 | } | 
| 2220 |  | 
| 2221 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsTransformFeedback(GLuint id) | 
| 2222 | { | 
| 2223 |     return d_4_0_Core->f.IsTransformFeedback(id); | 
| 2224 | } | 
| 2225 |  | 
| 2226 | inline void QOpenGLFunctions_4_0_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids) | 
| 2227 | { | 
| 2228 |     d_4_0_Core->f.GenTransformFeedbacks(n, ids); | 
| 2229 | } | 
| 2230 |  | 
| 2231 | inline void QOpenGLFunctions_4_0_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids) | 
| 2232 | { | 
| 2233 |     d_4_0_Core->f.DeleteTransformFeedbacks(n, ids); | 
| 2234 | } | 
| 2235 |  | 
| 2236 | inline void QOpenGLFunctions_4_0_Core::glBindTransformFeedback(GLenum target, GLuint id) | 
| 2237 | { | 
| 2238 |     d_4_0_Core->f.BindTransformFeedback(target, id); | 
| 2239 | } | 
| 2240 |  | 
| 2241 | inline void QOpenGLFunctions_4_0_Core::glPatchParameterfv(GLenum pname, const GLfloat *values) | 
| 2242 | { | 
| 2243 |     d_4_0_Core->f.PatchParameterfv(pname, values); | 
| 2244 | } | 
| 2245 |  | 
| 2246 | inline void QOpenGLFunctions_4_0_Core::glPatchParameteri(GLenum pname, GLint value) | 
| 2247 | { | 
| 2248 |     d_4_0_Core->f.PatchParameteri(pname, value); | 
| 2249 | } | 
| 2250 |  | 
| 2251 | inline void QOpenGLFunctions_4_0_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) | 
| 2252 | { | 
| 2253 |     d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values); | 
| 2254 | } | 
| 2255 |  | 
| 2256 | inline void QOpenGLFunctions_4_0_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) | 
| 2257 | { | 
| 2258 |     d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params); | 
| 2259 | } | 
| 2260 |  | 
| 2261 | inline void QOpenGLFunctions_4_0_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) | 
| 2262 | { | 
| 2263 |     d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices); | 
| 2264 | } | 
| 2265 |  | 
| 2266 | inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) | 
| 2267 | { | 
| 2268 |     d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name); | 
| 2269 | } | 
| 2270 |  | 
| 2271 | inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) | 
| 2272 | { | 
| 2273 |     d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name); | 
| 2274 | } | 
| 2275 |  | 
| 2276 | inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values) | 
| 2277 | { | 
| 2278 |     d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values); | 
| 2279 | } | 
| 2280 |  | 
| 2281 | inline GLuint QOpenGLFunctions_4_0_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name) | 
| 2282 | { | 
| 2283 |     return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name); | 
| 2284 | } | 
| 2285 |  | 
| 2286 | inline GLint QOpenGLFunctions_4_0_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name) | 
| 2287 | { | 
| 2288 |     return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name); | 
| 2289 | } | 
| 2290 |  | 
| 2291 | inline void QOpenGLFunctions_4_0_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params) | 
| 2292 | { | 
| 2293 |     d_4_0_Core->f.GetUniformdv(program, location, params); | 
| 2294 | } | 
| 2295 |  | 
| 2296 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | 
| 2297 | { | 
| 2298 |     d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value); | 
| 2299 | } | 
| 2300 |  | 
| 2301 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | 
| 2302 | { | 
| 2303 |     d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value); | 
| 2304 | } | 
| 2305 |  | 
| 2306 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | 
| 2307 | { | 
| 2308 |     d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value); | 
| 2309 | } | 
| 2310 |  | 
| 2311 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | 
| 2312 | { | 
| 2313 |     d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value); | 
| 2314 | } | 
| 2315 |  | 
| 2316 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | 
| 2317 | { | 
| 2318 |     d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value); | 
| 2319 | } | 
| 2320 |  | 
| 2321 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | 
| 2322 | { | 
| 2323 |     d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value); | 
| 2324 | } | 
| 2325 |  | 
| 2326 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | 
| 2327 | { | 
| 2328 |     d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value); | 
| 2329 | } | 
| 2330 |  | 
| 2331 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | 
| 2332 | { | 
| 2333 |     d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value); | 
| 2334 | } | 
| 2335 |  | 
| 2336 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) | 
| 2337 | { | 
| 2338 |     d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value); | 
| 2339 | } | 
| 2340 |  | 
| 2341 | inline void QOpenGLFunctions_4_0_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value) | 
| 2342 | { | 
| 2343 |     d_4_0_Core->f.Uniform4dv(location, count, value); | 
| 2344 | } | 
| 2345 |  | 
| 2346 | inline void QOpenGLFunctions_4_0_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value) | 
| 2347 | { | 
| 2348 |     d_4_0_Core->f.Uniform3dv(location, count, value); | 
| 2349 | } | 
| 2350 |  | 
| 2351 | inline void QOpenGLFunctions_4_0_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value) | 
| 2352 | { | 
| 2353 |     d_4_0_Core->f.Uniform2dv(location, count, value); | 
| 2354 | } | 
| 2355 |  | 
| 2356 | inline void QOpenGLFunctions_4_0_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value) | 
| 2357 | { | 
| 2358 |     d_4_0_Core->f.Uniform1dv(location, count, value); | 
| 2359 | } | 
| 2360 |  | 
| 2361 | inline void QOpenGLFunctions_4_0_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) | 
| 2362 | { | 
| 2363 |     d_4_0_Core->f.Uniform4d(location, x, y, z, w); | 
| 2364 | } | 
| 2365 |  | 
| 2366 | inline void QOpenGLFunctions_4_0_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) | 
| 2367 | { | 
| 2368 |     d_4_0_Core->f.Uniform3d(location, x, y, z); | 
| 2369 | } | 
| 2370 |  | 
| 2371 | inline void QOpenGLFunctions_4_0_Core::glUniform2d(GLint location, GLdouble x, GLdouble y) | 
| 2372 | { | 
| 2373 |     d_4_0_Core->f.Uniform2d(location, x, y); | 
| 2374 | } | 
| 2375 |  | 
| 2376 | inline void QOpenGLFunctions_4_0_Core::glUniform1d(GLint location, GLdouble x) | 
| 2377 | { | 
| 2378 |     d_4_0_Core->f.Uniform1d(location, x); | 
| 2379 | } | 
| 2380 |  | 
| 2381 | inline void QOpenGLFunctions_4_0_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect) | 
| 2382 | { | 
| 2383 |     d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect); | 
| 2384 | } | 
| 2385 |  | 
| 2386 | inline void QOpenGLFunctions_4_0_Core::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect) | 
| 2387 | { | 
| 2388 |     d_4_0_Core->f.DrawArraysIndirect(mode, indirect); | 
| 2389 | } | 
| 2390 |  | 
| 2391 | inline void QOpenGLFunctions_4_0_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) | 
| 2392 | { | 
| 2393 |     d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); | 
| 2394 | } | 
| 2395 |  | 
| 2396 | inline void QOpenGLFunctions_4_0_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst) | 
| 2397 | { | 
| 2398 |     d_4_0_Core->f.BlendFunci(buf, src, dst); | 
| 2399 | } | 
| 2400 |  | 
| 2401 | inline void QOpenGLFunctions_4_0_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) | 
| 2402 | { | 
| 2403 |     d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha); | 
| 2404 | } | 
| 2405 |  | 
| 2406 | inline void QOpenGLFunctions_4_0_Core::glBlendEquationi(GLuint buf, GLenum mode) | 
| 2407 | { | 
| 2408 |     d_4_0_Core->f.BlendEquationi(buf, mode); | 
| 2409 | } | 
| 2410 |  | 
| 2411 | inline void QOpenGLFunctions_4_0_Core::glMinSampleShading(GLfloat value) | 
| 2412 | { | 
| 2413 |     d_4_0_Core->f.MinSampleShading(value); | 
| 2414 | } | 
| 2415 |  | 
| 2416 |  | 
| 2417 |  | 
| 2418 | QT_END_NAMESPACE | 
| 2419 |  | 
| 2420 | #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2 | 
| 2421 |  | 
| 2422 | #endif | 
| 2423 |  |