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1 | /**************************************************************************** |
---|---|
2 | ** |
3 | ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
4 | ** Copyright (C) 2016 The Qt Company Ltd. |
5 | ** Contact: https://www.qt.io/licensing/ |
6 | ** |
7 | ** This file is part of the QtGui module of the Qt Toolkit. |
8 | ** |
9 | ** $QT_BEGIN_LICENSE:LGPL$ |
10 | ** Commercial License Usage |
11 | ** Licensees holding valid commercial Qt licenses may use this file in |
12 | ** accordance with the commercial license agreement provided with the |
13 | ** Software or, alternatively, in accordance with the terms contained in |
14 | ** a written agreement between you and The Qt Company. For licensing terms |
15 | ** and conditions see https://www.qt.io/terms-conditions. For further |
16 | ** information use the contact form at https://www.qt.io/contact-us. |
17 | ** |
18 | ** GNU Lesser General Public License Usage |
19 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
20 | ** General Public License version 3 as published by the Free Software |
21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
22 | ** packaging of this file. Please review the following information to |
23 | ** ensure the GNU Lesser General Public License version 3 requirements |
24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
25 | ** |
26 | ** GNU General Public License Usage |
27 | ** Alternatively, this file may be used under the terms of the GNU |
28 | ** General Public License version 2.0 or (at your option) the GNU General |
29 | ** Public license version 3 or any later version approved by the KDE Free |
30 | ** Qt Foundation. The licenses are as published by the Free Software |
31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
32 | ** included in the packaging of this file. Please review the following |
33 | ** information to ensure the GNU General Public License requirements will |
34 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
35 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
36 | ** |
37 | ** $QT_END_LICENSE$ |
38 | ** |
39 | ** |
40 | ** This file was generated by glgen version 0.1 |
41 | ** Command line was: glgen |
42 | ** |
43 | ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
44 | ** |
45 | ** This is an auto-generated file. |
46 | ** Do not edit! All changes made to it will be lost. |
47 | ** |
48 | ****************************************************************************/ |
49 | |
50 | #ifndef QOPENGLVERSIONFUNCTIONS_4_0_CORE_H |
51 | #define QOPENGLVERSIONFUNCTIONS_4_0_CORE_H |
52 | |
53 | #include <QtGui/qtguiglobal.h> |
54 | |
55 | #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2) |
56 | |
57 | #include <QtGui/QOpenGLVersionFunctions> |
58 | #include <QtGui/qopenglcontext.h> |
59 | |
60 | QT_BEGIN_NAMESPACE |
61 | |
62 | class Q_GUI_EXPORT QOpenGLFunctions_4_0_Core : public QAbstractOpenGLFunctions |
63 | { |
64 | public: |
65 | QOpenGLFunctions_4_0_Core(); |
66 | ~QOpenGLFunctions_4_0_Core(); |
67 | |
68 | bool initializeOpenGLFunctions() override; |
69 | |
70 | // OpenGL 1.0 core functions |
71 | void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
72 | void glDepthRange(GLdouble nearVal, GLdouble farVal); |
73 | GLboolean glIsEnabled(GLenum cap); |
74 | void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
75 | void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
76 | void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
77 | void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
78 | void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
79 | const GLubyte * glGetString(GLenum name); |
80 | void glGetIntegerv(GLenum pname, GLint *params); |
81 | void glGetFloatv(GLenum pname, GLfloat *params); |
82 | GLenum glGetError(); |
83 | void glGetDoublev(GLenum pname, GLdouble *params); |
84 | void glGetBooleanv(GLenum pname, GLboolean *params); |
85 | void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
86 | void glReadBuffer(GLenum mode); |
87 | void glPixelStorei(GLenum pname, GLint param); |
88 | void glPixelStoref(GLenum pname, GLfloat param); |
89 | void glDepthFunc(GLenum func); |
90 | void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
91 | void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
92 | void glLogicOp(GLenum opcode); |
93 | void glBlendFunc(GLenum sfactor, GLenum dfactor); |
94 | void glFlush(); |
95 | void glFinish(); |
96 | void glEnable(GLenum cap); |
97 | void glDisable(GLenum cap); |
98 | void glDepthMask(GLboolean flag); |
99 | void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
100 | void glStencilMask(GLuint mask); |
101 | void glClearDepth(GLdouble depth); |
102 | void glClearStencil(GLint s); |
103 | void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
104 | void glClear(GLbitfield mask); |
105 | void glDrawBuffer(GLenum mode); |
106 | void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
107 | void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
108 | void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
109 | void glTexParameteri(GLenum target, GLenum pname, GLint param); |
110 | void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
111 | void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
112 | void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
113 | void glPolygonMode(GLenum face, GLenum mode); |
114 | void glPointSize(GLfloat size); |
115 | void glLineWidth(GLfloat width); |
116 | void glHint(GLenum target, GLenum mode); |
117 | void glFrontFace(GLenum mode); |
118 | void glCullFace(GLenum mode); |
119 | |
120 | // OpenGL 1.1 core functions |
121 | void glIndexubv(const GLubyte *c); |
122 | void glIndexub(GLubyte c); |
123 | GLboolean glIsTexture(GLuint texture); |
124 | void glGenTextures(GLsizei n, GLuint *textures); |
125 | void glDeleteTextures(GLsizei n, const GLuint *textures); |
126 | void glBindTexture(GLenum target, GLuint texture); |
127 | void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
128 | void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
129 | void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
130 | void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
131 | void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
132 | void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
133 | void glPolygonOffset(GLfloat factor, GLfloat units); |
134 | void glGetPointerv(GLenum pname, GLvoid* *params); |
135 | void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
136 | void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
137 | |
138 | // OpenGL 1.2 core functions |
139 | void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
140 | void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); |
141 | void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
142 | void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); |
143 | void glBlendEquation(GLenum mode); |
144 | void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
145 | |
146 | // OpenGL 1.3 core functions |
147 | void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); |
148 | void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); |
149 | void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); |
150 | void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); |
151 | void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); |
152 | void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); |
153 | void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); |
154 | void glSampleCoverage(GLfloat value, GLboolean invert); |
155 | void glActiveTexture(GLenum texture); |
156 | |
157 | // OpenGL 1.4 core functions |
158 | void glPointParameteriv(GLenum pname, const GLint *params); |
159 | void glPointParameteri(GLenum pname, GLint param); |
160 | void glPointParameterfv(GLenum pname, const GLfloat *params); |
161 | void glPointParameterf(GLenum pname, GLfloat param); |
162 | void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); |
163 | void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); |
164 | void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
165 | |
166 | // OpenGL 1.5 core functions |
167 | void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params); |
168 | void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); |
169 | GLboolean glUnmapBuffer(GLenum target); |
170 | GLvoid* glMapBuffer(GLenum target, GLenum access); |
171 | void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); |
172 | void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); |
173 | void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); |
174 | GLboolean glIsBuffer(GLuint buffer); |
175 | void glGenBuffers(GLsizei n, GLuint *buffers); |
176 | void glDeleteBuffers(GLsizei n, const GLuint *buffers); |
177 | void glBindBuffer(GLenum target, GLuint buffer); |
178 | void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); |
179 | void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); |
180 | void glGetQueryiv(GLenum target, GLenum pname, GLint *params); |
181 | void glEndQuery(GLenum target); |
182 | void glBeginQuery(GLenum target, GLuint id); |
183 | GLboolean glIsQuery(GLuint id); |
184 | void glDeleteQueries(GLsizei n, const GLuint *ids); |
185 | void glGenQueries(GLsizei n, GLuint *ids); |
186 | |
187 | // OpenGL 2.0 core functions |
188 | void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); |
189 | void glValidateProgram(GLuint program); |
190 | void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
191 | void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
192 | void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
193 | void glUniform4iv(GLint location, GLsizei count, const GLint *value); |
194 | void glUniform3iv(GLint location, GLsizei count, const GLint *value); |
195 | void glUniform2iv(GLint location, GLsizei count, const GLint *value); |
196 | void glUniform1iv(GLint location, GLsizei count, const GLint *value); |
197 | void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); |
198 | void glUniform3fv(GLint location, GLsizei count, const GLfloat *value); |
199 | void glUniform2fv(GLint location, GLsizei count, const GLfloat *value); |
200 | void glUniform1fv(GLint location, GLsizei count, const GLfloat *value); |
201 | void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
202 | void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); |
203 | void glUniform2i(GLint location, GLint v0, GLint v1); |
204 | void glUniform1i(GLint location, GLint v0); |
205 | void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
206 | void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
207 | void glUniform2f(GLint location, GLfloat v0, GLfloat v1); |
208 | void glUniform1f(GLint location, GLfloat v0); |
209 | void glUseProgram(GLuint program); |
210 | void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); |
211 | void glLinkProgram(GLuint program); |
212 | GLboolean glIsShader(GLuint shader); |
213 | GLboolean glIsProgram(GLuint program); |
214 | void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer); |
215 | void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); |
216 | void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); |
217 | void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); |
218 | void glGetUniformiv(GLuint program, GLint location, GLint *params); |
219 | void glGetUniformfv(GLuint program, GLint location, GLfloat *params); |
220 | GLint glGetUniformLocation(GLuint program, const GLchar *name); |
221 | void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
222 | void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
223 | void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); |
224 | void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
225 | void glGetProgramiv(GLuint program, GLenum pname, GLint *params); |
226 | GLint glGetAttribLocation(GLuint program, const GLchar *name); |
227 | void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); |
228 | void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
229 | void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
230 | void glEnableVertexAttribArray(GLuint index); |
231 | void glDisableVertexAttribArray(GLuint index); |
232 | void glDetachShader(GLuint program, GLuint shader); |
233 | void glDeleteShader(GLuint shader); |
234 | void glDeleteProgram(GLuint program); |
235 | GLuint glCreateShader(GLenum type); |
236 | GLuint glCreateProgram(); |
237 | void glCompileShader(GLuint shader); |
238 | void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); |
239 | void glAttachShader(GLuint program, GLuint shader); |
240 | void glStencilMaskSeparate(GLenum face, GLuint mask); |
241 | void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
242 | void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
243 | void glDrawBuffers(GLsizei n, const GLenum *bufs); |
244 | void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
245 | |
246 | // OpenGL 2.1 core functions |
247 | void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
248 | void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
249 | void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
250 | void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
251 | void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
252 | void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
253 | |
254 | // OpenGL 3.0 core functions |
255 | GLboolean glIsVertexArray(GLuint array); |
256 | void glGenVertexArrays(GLsizei n, GLuint *arrays); |
257 | void glDeleteVertexArrays(GLsizei n, const GLuint *arrays); |
258 | void glBindVertexArray(GLuint array); |
259 | void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); |
260 | GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); |
261 | void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
262 | void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
263 | void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
264 | void glGenerateMipmap(GLenum target); |
265 | void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); |
266 | void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
267 | void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
268 | void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
269 | void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
270 | GLenum glCheckFramebufferStatus(GLenum target); |
271 | void glGenFramebuffers(GLsizei n, GLuint *framebuffers); |
272 | void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); |
273 | void glBindFramebuffer(GLenum target, GLuint framebuffer); |
274 | GLboolean glIsFramebuffer(GLuint framebuffer); |
275 | void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); |
276 | void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
277 | void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); |
278 | void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); |
279 | void glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
280 | GLboolean glIsRenderbuffer(GLuint renderbuffer); |
281 | const GLubyte * glGetStringi(GLenum name, GLuint index); |
282 | void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); |
283 | void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); |
284 | void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); |
285 | void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); |
286 | void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); |
287 | void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params); |
288 | void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); |
289 | void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params); |
290 | void glUniform4uiv(GLint location, GLsizei count, const GLuint *value); |
291 | void glUniform3uiv(GLint location, GLsizei count, const GLuint *value); |
292 | void glUniform2uiv(GLint location, GLsizei count, const GLuint *value); |
293 | void glUniform1uiv(GLint location, GLsizei count, const GLuint *value); |
294 | void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
295 | void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); |
296 | void glUniform2ui(GLint location, GLuint v0, GLuint v1); |
297 | void glUniform1ui(GLint location, GLuint v0); |
298 | GLint glGetFragDataLocation(GLuint program, const GLchar *name); |
299 | void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name); |
300 | void glGetUniformuiv(GLuint program, GLint location, GLuint *params); |
301 | void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); |
302 | void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); |
303 | void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
304 | void glEndConditionalRender(); |
305 | void glBeginConditionalRender(GLuint id, GLenum mode); |
306 | void glClampColor(GLenum target, GLenum clamp); |
307 | void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); |
308 | void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode); |
309 | void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); |
310 | void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); |
311 | void glEndTransformFeedback(); |
312 | void glBeginTransformFeedback(GLenum primitiveMode); |
313 | GLboolean glIsEnabledi(GLenum target, GLuint index); |
314 | void glDisablei(GLenum target, GLuint index); |
315 | void glEnablei(GLenum target, GLuint index); |
316 | void glGetIntegeri_v(GLenum target, GLuint index, GLint *data); |
317 | void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data); |
318 | void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
319 | |
320 | // OpenGL 3.1 core functions |
321 | void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); |
322 | void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); |
323 | void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); |
324 | void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); |
325 | GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); |
326 | void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); |
327 | void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); |
328 | void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices); |
329 | void glPrimitiveRestartIndex(GLuint index); |
330 | void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer); |
331 | void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount); |
332 | void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); |
333 | |
334 | // OpenGL 3.2 core functions |
335 | void glSampleMaski(GLuint index, GLbitfield mask); |
336 | void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); |
337 | void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); |
338 | void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); |
339 | void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); |
340 | void glGetInteger64v(GLenum pname, GLint64 *params); |
341 | void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); |
342 | GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); |
343 | void glDeleteSync(GLsync sync); |
344 | GLboolean glIsSync(GLsync sync); |
345 | GLsync glFenceSync(GLenum condition, GLbitfield flags); |
346 | void glProvokingVertex(GLenum mode); |
347 | void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex); |
348 | void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex); |
349 | void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); |
350 | void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); |
351 | void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); |
352 | void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); |
353 | void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data); |
354 | |
355 | // OpenGL 3.3 core functions |
356 | void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
357 | void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
358 | void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
359 | void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
360 | void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
361 | void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
362 | void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); |
363 | void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); |
364 | void glSecondaryColorP3uiv(GLenum type, const GLuint *color); |
365 | void glSecondaryColorP3ui(GLenum type, GLuint color); |
366 | void glColorP4uiv(GLenum type, const GLuint *color); |
367 | void glColorP4ui(GLenum type, GLuint color); |
368 | void glColorP3uiv(GLenum type, const GLuint *color); |
369 | void glColorP3ui(GLenum type, GLuint color); |
370 | void glNormalP3uiv(GLenum type, const GLuint *coords); |
371 | void glNormalP3ui(GLenum type, GLuint coords); |
372 | void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords); |
373 | void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords); |
374 | void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords); |
375 | void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords); |
376 | void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords); |
377 | void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords); |
378 | void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords); |
379 | void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords); |
380 | void glTexCoordP4uiv(GLenum type, const GLuint *coords); |
381 | void glTexCoordP4ui(GLenum type, GLuint coords); |
382 | void glTexCoordP3uiv(GLenum type, const GLuint *coords); |
383 | void glTexCoordP3ui(GLenum type, GLuint coords); |
384 | void glTexCoordP2uiv(GLenum type, const GLuint *coords); |
385 | void glTexCoordP2ui(GLenum type, GLuint coords); |
386 | void glTexCoordP1uiv(GLenum type, const GLuint *coords); |
387 | void glTexCoordP1ui(GLenum type, GLuint coords); |
388 | void glVertexP4uiv(GLenum type, const GLuint *value); |
389 | void glVertexP4ui(GLenum type, GLuint value); |
390 | void glVertexP3uiv(GLenum type, const GLuint *value); |
391 | void glVertexP3ui(GLenum type, GLuint value); |
392 | void glVertexP2uiv(GLenum type, const GLuint *value); |
393 | void glVertexP2ui(GLenum type, GLuint value); |
394 | void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params); |
395 | void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params); |
396 | void glQueryCounter(GLuint id, GLenum target); |
397 | void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params); |
398 | void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params); |
399 | void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params); |
400 | void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); |
401 | void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param); |
402 | void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param); |
403 | void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param); |
404 | void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); |
405 | void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param); |
406 | void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); |
407 | void glBindSampler(GLuint unit, GLuint sampler); |
408 | GLboolean glIsSampler(GLuint sampler); |
409 | void glDeleteSamplers(GLsizei count, const GLuint *samplers); |
410 | void glGenSamplers(GLsizei count, GLuint *samplers); |
411 | GLint glGetFragDataIndex(GLuint program, const GLchar *name); |
412 | void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); |
413 | void glVertexAttribDivisor(GLuint index, GLuint divisor); |
414 | |
415 | // OpenGL 4.0 core functions |
416 | void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params); |
417 | void glEndQueryIndexed(GLenum target, GLuint index); |
418 | void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id); |
419 | void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream); |
420 | void glDrawTransformFeedback(GLenum mode, GLuint id); |
421 | void glResumeTransformFeedback(); |
422 | void glPauseTransformFeedback(); |
423 | GLboolean glIsTransformFeedback(GLuint id); |
424 | void glGenTransformFeedbacks(GLsizei n, GLuint *ids); |
425 | void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids); |
426 | void glBindTransformFeedback(GLenum target, GLuint id); |
427 | void glPatchParameterfv(GLenum pname, const GLfloat *values); |
428 | void glPatchParameteri(GLenum pname, GLint value); |
429 | void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values); |
430 | void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params); |
431 | void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices); |
432 | void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); |
433 | void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); |
434 | void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); |
435 | GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name); |
436 | GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name); |
437 | void glGetUniformdv(GLuint program, GLint location, GLdouble *params); |
438 | void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
439 | void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
440 | void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
441 | void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
442 | void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
443 | void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
444 | void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
445 | void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
446 | void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); |
447 | void glUniform4dv(GLint location, GLsizei count, const GLdouble *value); |
448 | void glUniform3dv(GLint location, GLsizei count, const GLdouble *value); |
449 | void glUniform2dv(GLint location, GLsizei count, const GLdouble *value); |
450 | void glUniform1dv(GLint location, GLsizei count, const GLdouble *value); |
451 | void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
452 | void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z); |
453 | void glUniform2d(GLint location, GLdouble x, GLdouble y); |
454 | void glUniform1d(GLint location, GLdouble x); |
455 | void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect); |
456 | void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect); |
457 | void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
458 | void glBlendFunci(GLuint buf, GLenum src, GLenum dst); |
459 | void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha); |
460 | void glBlendEquationi(GLuint buf, GLenum mode); |
461 | void glMinSampleShading(GLfloat value); |
462 | |
463 | private: |
464 | friend class QOpenGLContext; |
465 | |
466 | static bool isContextCompatible(QOpenGLContext *context); |
467 | static QOpenGLVersionProfile versionProfile(); |
468 | |
469 | QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; |
470 | QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; |
471 | QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; |
472 | QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; |
473 | QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core; |
474 | QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core; |
475 | QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core; |
476 | QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core; |
477 | QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core; |
478 | QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core; |
479 | QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core; |
480 | QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core; |
481 | QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core; |
482 | }; |
483 | |
484 | // OpenGL 1.0 core functions |
485 | inline void QOpenGLFunctions_4_0_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
486 | { |
487 | d_1_0_Core->f.Viewport(x, y, width, height); |
488 | } |
489 | |
490 | inline void QOpenGLFunctions_4_0_Core::glDepthRange(GLdouble nearVal, GLdouble farVal) |
491 | { |
492 | d_1_0_Core->f.DepthRange(nearVal, farVal); |
493 | } |
494 | |
495 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsEnabled(GLenum cap) |
496 | { |
497 | return d_1_0_Core->f.IsEnabled(cap); |
498 | } |
499 | |
500 | inline void QOpenGLFunctions_4_0_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
501 | { |
502 | d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); |
503 | } |
504 | |
505 | inline void QOpenGLFunctions_4_0_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
506 | { |
507 | d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); |
508 | } |
509 | |
510 | inline void QOpenGLFunctions_4_0_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
511 | { |
512 | d_1_0_Core->f.GetTexParameteriv(target, pname, params); |
513 | } |
514 | |
515 | inline void QOpenGLFunctions_4_0_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
516 | { |
517 | d_1_0_Core->f.GetTexParameterfv(target, pname, params); |
518 | } |
519 | |
520 | inline void QOpenGLFunctions_4_0_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
521 | { |
522 | d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); |
523 | } |
524 | |
525 | inline const GLubyte * QOpenGLFunctions_4_0_Core::glGetString(GLenum name) |
526 | { |
527 | return d_1_0_Core->f.GetString(name); |
528 | } |
529 | |
530 | inline void QOpenGLFunctions_4_0_Core::glGetIntegerv(GLenum pname, GLint *params) |
531 | { |
532 | d_1_0_Core->f.GetIntegerv(pname, params); |
533 | } |
534 | |
535 | inline void QOpenGLFunctions_4_0_Core::glGetFloatv(GLenum pname, GLfloat *params) |
536 | { |
537 | d_1_0_Core->f.GetFloatv(pname, params); |
538 | } |
539 | |
540 | inline GLenum QOpenGLFunctions_4_0_Core::glGetError() |
541 | { |
542 | return d_1_0_Core->f.GetError(); |
543 | } |
544 | |
545 | inline void QOpenGLFunctions_4_0_Core::glGetDoublev(GLenum pname, GLdouble *params) |
546 | { |
547 | d_1_0_Core->f.GetDoublev(pname, params); |
548 | } |
549 | |
550 | inline void QOpenGLFunctions_4_0_Core::glGetBooleanv(GLenum pname, GLboolean *params) |
551 | { |
552 | d_1_0_Core->f.GetBooleanv(pname, params); |
553 | } |
554 | |
555 | inline void QOpenGLFunctions_4_0_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
556 | { |
557 | d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); |
558 | } |
559 | |
560 | inline void QOpenGLFunctions_4_0_Core::glReadBuffer(GLenum mode) |
561 | { |
562 | d_1_0_Core->f.ReadBuffer(mode); |
563 | } |
564 | |
565 | inline void QOpenGLFunctions_4_0_Core::glPixelStorei(GLenum pname, GLint param) |
566 | { |
567 | d_1_0_Core->f.PixelStorei(pname, param); |
568 | } |
569 | |
570 | inline void QOpenGLFunctions_4_0_Core::glPixelStoref(GLenum pname, GLfloat param) |
571 | { |
572 | d_1_0_Core->f.PixelStoref(pname, param); |
573 | } |
574 | |
575 | inline void QOpenGLFunctions_4_0_Core::glDepthFunc(GLenum func) |
576 | { |
577 | d_1_0_Core->f.DepthFunc(func); |
578 | } |
579 | |
580 | inline void QOpenGLFunctions_4_0_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
581 | { |
582 | d_1_0_Core->f.StencilOp(fail, zfail, zpass); |
583 | } |
584 | |
585 | inline void QOpenGLFunctions_4_0_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask) |
586 | { |
587 | d_1_0_Core->f.StencilFunc(func, ref, mask); |
588 | } |
589 | |
590 | inline void QOpenGLFunctions_4_0_Core::glLogicOp(GLenum opcode) |
591 | { |
592 | d_1_0_Core->f.LogicOp(opcode); |
593 | } |
594 | |
595 | inline void QOpenGLFunctions_4_0_Core::glBlendFunc(GLenum sfactor, GLenum dfactor) |
596 | { |
597 | d_1_0_Core->f.BlendFunc(sfactor, dfactor); |
598 | } |
599 | |
600 | inline void QOpenGLFunctions_4_0_Core::glFlush() |
601 | { |
602 | d_1_0_Core->f.Flush(); |
603 | } |
604 | |
605 | inline void QOpenGLFunctions_4_0_Core::glFinish() |
606 | { |
607 | d_1_0_Core->f.Finish(); |
608 | } |
609 | |
610 | inline void QOpenGLFunctions_4_0_Core::glEnable(GLenum cap) |
611 | { |
612 | d_1_0_Core->f.Enable(cap); |
613 | } |
614 | |
615 | inline void QOpenGLFunctions_4_0_Core::glDisable(GLenum cap) |
616 | { |
617 | d_1_0_Core->f.Disable(cap); |
618 | } |
619 | |
620 | inline void QOpenGLFunctions_4_0_Core::glDepthMask(GLboolean flag) |
621 | { |
622 | d_1_0_Core->f.DepthMask(flag); |
623 | } |
624 | |
625 | inline void QOpenGLFunctions_4_0_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
626 | { |
627 | d_1_0_Core->f.ColorMask(red, green, blue, alpha); |
628 | } |
629 | |
630 | inline void QOpenGLFunctions_4_0_Core::glStencilMask(GLuint mask) |
631 | { |
632 | d_1_0_Core->f.StencilMask(mask); |
633 | } |
634 | |
635 | inline void QOpenGLFunctions_4_0_Core::glClearDepth(GLdouble depth) |
636 | { |
637 | d_1_0_Core->f.ClearDepth(depth); |
638 | } |
639 | |
640 | inline void QOpenGLFunctions_4_0_Core::glClearStencil(GLint s) |
641 | { |
642 | d_1_0_Core->f.ClearStencil(s); |
643 | } |
644 | |
645 | inline void QOpenGLFunctions_4_0_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
646 | { |
647 | d_1_0_Core->f.ClearColor(red, green, blue, alpha); |
648 | } |
649 | |
650 | inline void QOpenGLFunctions_4_0_Core::glClear(GLbitfield mask) |
651 | { |
652 | d_1_0_Core->f.Clear(mask); |
653 | } |
654 | |
655 | inline void QOpenGLFunctions_4_0_Core::glDrawBuffer(GLenum mode) |
656 | { |
657 | d_1_0_Core->f.DrawBuffer(mode); |
658 | } |
659 | |
660 | inline void QOpenGLFunctions_4_0_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
661 | { |
662 | d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
663 | } |
664 | |
665 | inline void QOpenGLFunctions_4_0_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
666 | { |
667 | d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); |
668 | } |
669 | |
670 | inline void QOpenGLFunctions_4_0_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
671 | { |
672 | d_1_0_Core->f.TexParameteriv(target, pname, params); |
673 | } |
674 | |
675 | inline void QOpenGLFunctions_4_0_Core::glTexParameteri(GLenum target, GLenum pname, GLint param) |
676 | { |
677 | d_1_0_Core->f.TexParameteri(target, pname, param); |
678 | } |
679 | |
680 | inline void QOpenGLFunctions_4_0_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
681 | { |
682 | d_1_0_Core->f.TexParameterfv(target, pname, params); |
683 | } |
684 | |
685 | inline void QOpenGLFunctions_4_0_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
686 | { |
687 | d_1_0_Core->f.TexParameterf(target, pname, param); |
688 | } |
689 | |
690 | inline void QOpenGLFunctions_4_0_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
691 | { |
692 | d_1_0_Core->f.Scissor(x, y, width, height); |
693 | } |
694 | |
695 | inline void QOpenGLFunctions_4_0_Core::glPolygonMode(GLenum face, GLenum mode) |
696 | { |
697 | d_1_0_Core->f.PolygonMode(face, mode); |
698 | } |
699 | |
700 | inline void QOpenGLFunctions_4_0_Core::glPointSize(GLfloat size) |
701 | { |
702 | d_1_0_Core->f.PointSize(size); |
703 | } |
704 | |
705 | inline void QOpenGLFunctions_4_0_Core::glLineWidth(GLfloat width) |
706 | { |
707 | d_1_0_Core->f.LineWidth(width); |
708 | } |
709 | |
710 | inline void QOpenGLFunctions_4_0_Core::glHint(GLenum target, GLenum mode) |
711 | { |
712 | d_1_0_Core->f.Hint(target, mode); |
713 | } |
714 | |
715 | inline void QOpenGLFunctions_4_0_Core::glFrontFace(GLenum mode) |
716 | { |
717 | d_1_0_Core->f.FrontFace(mode); |
718 | } |
719 | |
720 | inline void QOpenGLFunctions_4_0_Core::glCullFace(GLenum mode) |
721 | { |
722 | d_1_0_Core->f.CullFace(mode); |
723 | } |
724 | |
725 | |
726 | // OpenGL 1.1 core functions |
727 | inline void QOpenGLFunctions_4_0_Core::glIndexubv(const GLubyte *c) |
728 | { |
729 | Q_UNUSED(c); |
730 | QOPENGL_DEPRECATEDFUNCTION; |
731 | } |
732 | |
733 | inline void QOpenGLFunctions_4_0_Core::glIndexub(GLubyte c) |
734 | { |
735 | Q_UNUSED(c); |
736 | QOPENGL_DEPRECATEDFUNCTION; |
737 | } |
738 | |
739 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsTexture(GLuint texture) |
740 | { |
741 | return d_1_1_Core->f.IsTexture(texture); |
742 | } |
743 | |
744 | inline void QOpenGLFunctions_4_0_Core::glGenTextures(GLsizei n, GLuint *textures) |
745 | { |
746 | d_1_1_Core->f.GenTextures(n, textures); |
747 | } |
748 | |
749 | inline void QOpenGLFunctions_4_0_Core::glDeleteTextures(GLsizei n, const GLuint *textures) |
750 | { |
751 | d_1_1_Core->f.DeleteTextures(n, textures); |
752 | } |
753 | |
754 | inline void QOpenGLFunctions_4_0_Core::glBindTexture(GLenum target, GLuint texture) |
755 | { |
756 | d_1_1_Core->f.BindTexture(target, texture); |
757 | } |
758 | |
759 | inline void QOpenGLFunctions_4_0_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
760 | { |
761 | d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
762 | } |
763 | |
764 | inline void QOpenGLFunctions_4_0_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
765 | { |
766 | d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); |
767 | } |
768 | |
769 | inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
770 | { |
771 | d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
772 | } |
773 | |
774 | inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
775 | { |
776 | d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); |
777 | } |
778 | |
779 | inline void QOpenGLFunctions_4_0_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
780 | { |
781 | d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
782 | } |
783 | |
784 | inline void QOpenGLFunctions_4_0_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
785 | { |
786 | d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); |
787 | } |
788 | |
789 | inline void QOpenGLFunctions_4_0_Core::glPolygonOffset(GLfloat factor, GLfloat units) |
790 | { |
791 | d_1_1_Core->f.PolygonOffset(factor, units); |
792 | } |
793 | |
794 | inline void QOpenGLFunctions_4_0_Core::glGetPointerv(GLenum pname, GLvoid* *params) |
795 | { |
796 | Q_UNUSED(pname); |
797 | Q_UNUSED(params); |
798 | QOPENGL_DEPRECATEDFUNCTION; |
799 | } |
800 | |
801 | inline void QOpenGLFunctions_4_0_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
802 | { |
803 | d_1_1_Core->f.DrawElements(mode, count, type, indices); |
804 | } |
805 | |
806 | inline void QOpenGLFunctions_4_0_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count) |
807 | { |
808 | d_1_1_Core->f.DrawArrays(mode, first, count); |
809 | } |
810 | |
811 | |
812 | // OpenGL 1.2 core functions |
813 | inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
814 | { |
815 | d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
816 | } |
817 | |
818 | inline void QOpenGLFunctions_4_0_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
819 | { |
820 | d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
821 | } |
822 | |
823 | inline void QOpenGLFunctions_4_0_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
824 | { |
825 | d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); |
826 | } |
827 | |
828 | inline void QOpenGLFunctions_4_0_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
829 | { |
830 | d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); |
831 | } |
832 | |
833 | inline void QOpenGLFunctions_4_0_Core::glBlendEquation(GLenum mode) |
834 | { |
835 | d_1_2_Core->f.BlendEquation(mode); |
836 | } |
837 | |
838 | inline void QOpenGLFunctions_4_0_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
839 | { |
840 | d_1_2_Core->f.BlendColor(red, green, blue, alpha); |
841 | } |
842 | |
843 | |
844 | // OpenGL 1.3 core functions |
845 | inline void QOpenGLFunctions_4_0_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) |
846 | { |
847 | d_1_3_Core->f.GetCompressedTexImage(target, level, img); |
848 | } |
849 | |
850 | inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
851 | { |
852 | d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); |
853 | } |
854 | |
855 | inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
856 | { |
857 | d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
858 | } |
859 | |
860 | inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
861 | { |
862 | d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
863 | } |
864 | |
865 | inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
866 | { |
867 | d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); |
868 | } |
869 | |
870 | inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
871 | { |
872 | d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
873 | } |
874 | |
875 | inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
876 | { |
877 | d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); |
878 | } |
879 | |
880 | inline void QOpenGLFunctions_4_0_Core::glSampleCoverage(GLfloat value, GLboolean invert) |
881 | { |
882 | d_1_3_Core->f.SampleCoverage(value, invert); |
883 | } |
884 | |
885 | inline void QOpenGLFunctions_4_0_Core::glActiveTexture(GLenum texture) |
886 | { |
887 | d_1_3_Core->f.ActiveTexture(texture); |
888 | } |
889 | |
890 | |
891 | // OpenGL 1.4 core functions |
892 | inline void QOpenGLFunctions_4_0_Core::glPointParameteriv(GLenum pname, const GLint *params) |
893 | { |
894 | d_1_4_Core->f.PointParameteriv(pname, params); |
895 | } |
896 | |
897 | inline void QOpenGLFunctions_4_0_Core::glPointParameteri(GLenum pname, GLint param) |
898 | { |
899 | d_1_4_Core->f.PointParameteri(pname, param); |
900 | } |
901 | |
902 | inline void QOpenGLFunctions_4_0_Core::glPointParameterfv(GLenum pname, const GLfloat *params) |
903 | { |
904 | d_1_4_Core->f.PointParameterfv(pname, params); |
905 | } |
906 | |
907 | inline void QOpenGLFunctions_4_0_Core::glPointParameterf(GLenum pname, GLfloat param) |
908 | { |
909 | d_1_4_Core->f.PointParameterf(pname, param); |
910 | } |
911 | |
912 | inline void QOpenGLFunctions_4_0_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) |
913 | { |
914 | d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount); |
915 | } |
916 | |
917 | inline void QOpenGLFunctions_4_0_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) |
918 | { |
919 | d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount); |
920 | } |
921 | |
922 | inline void QOpenGLFunctions_4_0_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
923 | { |
924 | d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
925 | } |
926 | |
927 | |
928 | // OpenGL 1.5 core functions |
929 | inline void QOpenGLFunctions_4_0_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params) |
930 | { |
931 | d_1_5_Core->f.GetBufferPointerv(target, pname, params); |
932 | } |
933 | |
934 | inline void QOpenGLFunctions_4_0_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) |
935 | { |
936 | d_1_5_Core->f.GetBufferParameteriv(target, pname, params); |
937 | } |
938 | |
939 | inline GLboolean QOpenGLFunctions_4_0_Core::glUnmapBuffer(GLenum target) |
940 | { |
941 | return d_1_5_Core->f.UnmapBuffer(target); |
942 | } |
943 | |
944 | inline GLvoid* QOpenGLFunctions_4_0_Core::glMapBuffer(GLenum target, GLenum access) |
945 | { |
946 | return d_1_5_Core->f.MapBuffer(target, access); |
947 | } |
948 | |
949 | inline void QOpenGLFunctions_4_0_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) |
950 | { |
951 | d_1_5_Core->f.GetBufferSubData(target, offset, size, data); |
952 | } |
953 | |
954 | inline void QOpenGLFunctions_4_0_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
955 | { |
956 | d_1_5_Core->f.BufferSubData(target, offset, size, data); |
957 | } |
958 | |
959 | inline void QOpenGLFunctions_4_0_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
960 | { |
961 | d_1_5_Core->f.BufferData(target, size, data, usage); |
962 | } |
963 | |
964 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsBuffer(GLuint buffer) |
965 | { |
966 | return d_1_5_Core->f.IsBuffer(buffer); |
967 | } |
968 | |
969 | inline void QOpenGLFunctions_4_0_Core::glGenBuffers(GLsizei n, GLuint *buffers) |
970 | { |
971 | d_1_5_Core->f.GenBuffers(n, buffers); |
972 | } |
973 | |
974 | inline void QOpenGLFunctions_4_0_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers) |
975 | { |
976 | d_1_5_Core->f.DeleteBuffers(n, buffers); |
977 | } |
978 | |
979 | inline void QOpenGLFunctions_4_0_Core::glBindBuffer(GLenum target, GLuint buffer) |
980 | { |
981 | d_1_5_Core->f.BindBuffer(target, buffer); |
982 | } |
983 | |
984 | inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) |
985 | { |
986 | d_1_5_Core->f.GetQueryObjectuiv(id, pname, params); |
987 | } |
988 | |
989 | inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) |
990 | { |
991 | d_1_5_Core->f.GetQueryObjectiv(id, pname, params); |
992 | } |
993 | |
994 | inline void QOpenGLFunctions_4_0_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params) |
995 | { |
996 | d_1_5_Core->f.GetQueryiv(target, pname, params); |
997 | } |
998 | |
999 | inline void QOpenGLFunctions_4_0_Core::glEndQuery(GLenum target) |
1000 | { |
1001 | d_1_5_Core->f.EndQuery(target); |
1002 | } |
1003 | |
1004 | inline void QOpenGLFunctions_4_0_Core::glBeginQuery(GLenum target, GLuint id) |
1005 | { |
1006 | d_1_5_Core->f.BeginQuery(target, id); |
1007 | } |
1008 | |
1009 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsQuery(GLuint id) |
1010 | { |
1011 | return d_1_5_Core->f.IsQuery(id); |
1012 | } |
1013 | |
1014 | inline void QOpenGLFunctions_4_0_Core::glDeleteQueries(GLsizei n, const GLuint *ids) |
1015 | { |
1016 | d_1_5_Core->f.DeleteQueries(n, ids); |
1017 | } |
1018 | |
1019 | inline void QOpenGLFunctions_4_0_Core::glGenQueries(GLsizei n, GLuint *ids) |
1020 | { |
1021 | d_1_5_Core->f.GenQueries(n, ids); |
1022 | } |
1023 | |
1024 | |
1025 | // OpenGL 2.0 core functions |
1026 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) |
1027 | { |
1028 | d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer); |
1029 | } |
1030 | |
1031 | inline void QOpenGLFunctions_4_0_Core::glValidateProgram(GLuint program) |
1032 | { |
1033 | d_2_0_Core->f.ValidateProgram(program); |
1034 | } |
1035 | |
1036 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1037 | { |
1038 | d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value); |
1039 | } |
1040 | |
1041 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1042 | { |
1043 | d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value); |
1044 | } |
1045 | |
1046 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1047 | { |
1048 | d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value); |
1049 | } |
1050 | |
1051 | inline void QOpenGLFunctions_4_0_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value) |
1052 | { |
1053 | d_2_0_Core->f.Uniform4iv(location, count, value); |
1054 | } |
1055 | |
1056 | inline void QOpenGLFunctions_4_0_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value) |
1057 | { |
1058 | d_2_0_Core->f.Uniform3iv(location, count, value); |
1059 | } |
1060 | |
1061 | inline void QOpenGLFunctions_4_0_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value) |
1062 | { |
1063 | d_2_0_Core->f.Uniform2iv(location, count, value); |
1064 | } |
1065 | |
1066 | inline void QOpenGLFunctions_4_0_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value) |
1067 | { |
1068 | d_2_0_Core->f.Uniform1iv(location, count, value); |
1069 | } |
1070 | |
1071 | inline void QOpenGLFunctions_4_0_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value) |
1072 | { |
1073 | d_2_0_Core->f.Uniform4fv(location, count, value); |
1074 | } |
1075 | |
1076 | inline void QOpenGLFunctions_4_0_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value) |
1077 | { |
1078 | d_2_0_Core->f.Uniform3fv(location, count, value); |
1079 | } |
1080 | |
1081 | inline void QOpenGLFunctions_4_0_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value) |
1082 | { |
1083 | d_2_0_Core->f.Uniform2fv(location, count, value); |
1084 | } |
1085 | |
1086 | inline void QOpenGLFunctions_4_0_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value) |
1087 | { |
1088 | d_2_0_Core->f.Uniform1fv(location, count, value); |
1089 | } |
1090 | |
1091 | inline void QOpenGLFunctions_4_0_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
1092 | { |
1093 | d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3); |
1094 | } |
1095 | |
1096 | inline void QOpenGLFunctions_4_0_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) |
1097 | { |
1098 | d_2_0_Core->f.Uniform3i(location, v0, v1, v2); |
1099 | } |
1100 | |
1101 | inline void QOpenGLFunctions_4_0_Core::glUniform2i(GLint location, GLint v0, GLint v1) |
1102 | { |
1103 | d_2_0_Core->f.Uniform2i(location, v0, v1); |
1104 | } |
1105 | |
1106 | inline void QOpenGLFunctions_4_0_Core::glUniform1i(GLint location, GLint v0) |
1107 | { |
1108 | d_2_0_Core->f.Uniform1i(location, v0); |
1109 | } |
1110 | |
1111 | inline void QOpenGLFunctions_4_0_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
1112 | { |
1113 | d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3); |
1114 | } |
1115 | |
1116 | inline void QOpenGLFunctions_4_0_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
1117 | { |
1118 | d_2_0_Core->f.Uniform3f(location, v0, v1, v2); |
1119 | } |
1120 | |
1121 | inline void QOpenGLFunctions_4_0_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1) |
1122 | { |
1123 | d_2_0_Core->f.Uniform2f(location, v0, v1); |
1124 | } |
1125 | |
1126 | inline void QOpenGLFunctions_4_0_Core::glUniform1f(GLint location, GLfloat v0) |
1127 | { |
1128 | d_2_0_Core->f.Uniform1f(location, v0); |
1129 | } |
1130 | |
1131 | inline void QOpenGLFunctions_4_0_Core::glUseProgram(GLuint program) |
1132 | { |
1133 | d_2_0_Core->f.UseProgram(program); |
1134 | } |
1135 | |
1136 | inline void QOpenGLFunctions_4_0_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) |
1137 | { |
1138 | d_2_0_Core->f.ShaderSource(shader, count, string, length); |
1139 | } |
1140 | |
1141 | inline void QOpenGLFunctions_4_0_Core::glLinkProgram(GLuint program) |
1142 | { |
1143 | d_2_0_Core->f.LinkProgram(program); |
1144 | } |
1145 | |
1146 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsShader(GLuint shader) |
1147 | { |
1148 | return d_2_0_Core->f.IsShader(shader); |
1149 | } |
1150 | |
1151 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsProgram(GLuint program) |
1152 | { |
1153 | return d_2_0_Core->f.IsProgram(program); |
1154 | } |
1155 | |
1156 | inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer) |
1157 | { |
1158 | d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer); |
1159 | } |
1160 | |
1161 | inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) |
1162 | { |
1163 | d_2_0_Core->f.GetVertexAttribiv(index, pname, params); |
1164 | } |
1165 | |
1166 | inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) |
1167 | { |
1168 | d_2_0_Core->f.GetVertexAttribfv(index, pname, params); |
1169 | } |
1170 | |
1171 | inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) |
1172 | { |
1173 | d_2_0_Core->f.GetVertexAttribdv(index, pname, params); |
1174 | } |
1175 | |
1176 | inline void QOpenGLFunctions_4_0_Core::glGetUniformiv(GLuint program, GLint location, GLint *params) |
1177 | { |
1178 | d_2_0_Core->f.GetUniformiv(program, location, params); |
1179 | } |
1180 | |
1181 | inline void QOpenGLFunctions_4_0_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params) |
1182 | { |
1183 | d_2_0_Core->f.GetUniformfv(program, location, params); |
1184 | } |
1185 | |
1186 | inline GLint QOpenGLFunctions_4_0_Core::glGetUniformLocation(GLuint program, const GLchar *name) |
1187 | { |
1188 | return d_2_0_Core->f.GetUniformLocation(program, name); |
1189 | } |
1190 | |
1191 | inline void QOpenGLFunctions_4_0_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
1192 | { |
1193 | d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source); |
1194 | } |
1195 | |
1196 | inline void QOpenGLFunctions_4_0_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
1197 | { |
1198 | d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog); |
1199 | } |
1200 | |
1201 | inline void QOpenGLFunctions_4_0_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params) |
1202 | { |
1203 | d_2_0_Core->f.GetShaderiv(shader, pname, params); |
1204 | } |
1205 | |
1206 | inline void QOpenGLFunctions_4_0_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
1207 | { |
1208 | d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog); |
1209 | } |
1210 | |
1211 | inline void QOpenGLFunctions_4_0_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params) |
1212 | { |
1213 | d_2_0_Core->f.GetProgramiv(program, pname, params); |
1214 | } |
1215 | |
1216 | inline GLint QOpenGLFunctions_4_0_Core::glGetAttribLocation(GLuint program, const GLchar *name) |
1217 | { |
1218 | return d_2_0_Core->f.GetAttribLocation(program, name); |
1219 | } |
1220 | |
1221 | inline void QOpenGLFunctions_4_0_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) |
1222 | { |
1223 | d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj); |
1224 | } |
1225 | |
1226 | inline void QOpenGLFunctions_4_0_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
1227 | { |
1228 | d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name); |
1229 | } |
1230 | |
1231 | inline void QOpenGLFunctions_4_0_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
1232 | { |
1233 | d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name); |
1234 | } |
1235 | |
1236 | inline void QOpenGLFunctions_4_0_Core::glEnableVertexAttribArray(GLuint index) |
1237 | { |
1238 | d_2_0_Core->f.EnableVertexAttribArray(index); |
1239 | } |
1240 | |
1241 | inline void QOpenGLFunctions_4_0_Core::glDisableVertexAttribArray(GLuint index) |
1242 | { |
1243 | d_2_0_Core->f.DisableVertexAttribArray(index); |
1244 | } |
1245 | |
1246 | inline void QOpenGLFunctions_4_0_Core::glDetachShader(GLuint program, GLuint shader) |
1247 | { |
1248 | d_2_0_Core->f.DetachShader(program, shader); |
1249 | } |
1250 | |
1251 | inline void QOpenGLFunctions_4_0_Core::glDeleteShader(GLuint shader) |
1252 | { |
1253 | d_2_0_Core->f.DeleteShader(shader); |
1254 | } |
1255 | |
1256 | inline void QOpenGLFunctions_4_0_Core::glDeleteProgram(GLuint program) |
1257 | { |
1258 | d_2_0_Core->f.DeleteProgram(program); |
1259 | } |
1260 | |
1261 | inline GLuint QOpenGLFunctions_4_0_Core::glCreateShader(GLenum type) |
1262 | { |
1263 | return d_2_0_Core->f.CreateShader(type); |
1264 | } |
1265 | |
1266 | inline GLuint QOpenGLFunctions_4_0_Core::glCreateProgram() |
1267 | { |
1268 | return d_2_0_Core->f.CreateProgram(); |
1269 | } |
1270 | |
1271 | inline void QOpenGLFunctions_4_0_Core::glCompileShader(GLuint shader) |
1272 | { |
1273 | d_2_0_Core->f.CompileShader(shader); |
1274 | } |
1275 | |
1276 | inline void QOpenGLFunctions_4_0_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) |
1277 | { |
1278 | d_2_0_Core->f.BindAttribLocation(program, index, name); |
1279 | } |
1280 | |
1281 | inline void QOpenGLFunctions_4_0_Core::glAttachShader(GLuint program, GLuint shader) |
1282 | { |
1283 | d_2_0_Core->f.AttachShader(program, shader); |
1284 | } |
1285 | |
1286 | inline void QOpenGLFunctions_4_0_Core::glStencilMaskSeparate(GLenum face, GLuint mask) |
1287 | { |
1288 | d_2_0_Core->f.StencilMaskSeparate(face, mask); |
1289 | } |
1290 | |
1291 | inline void QOpenGLFunctions_4_0_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
1292 | { |
1293 | d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask); |
1294 | } |
1295 | |
1296 | inline void QOpenGLFunctions_4_0_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
1297 | { |
1298 | d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass); |
1299 | } |
1300 | |
1301 | inline void QOpenGLFunctions_4_0_Core::glDrawBuffers(GLsizei n, const GLenum *bufs) |
1302 | { |
1303 | d_2_0_Core->f.DrawBuffers(n, bufs); |
1304 | } |
1305 | |
1306 | inline void QOpenGLFunctions_4_0_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
1307 | { |
1308 | d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha); |
1309 | } |
1310 | |
1311 | |
1312 | // OpenGL 2.1 core functions |
1313 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1314 | { |
1315 | d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value); |
1316 | } |
1317 | |
1318 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1319 | { |
1320 | d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value); |
1321 | } |
1322 | |
1323 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1324 | { |
1325 | d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value); |
1326 | } |
1327 | |
1328 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1329 | { |
1330 | d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value); |
1331 | } |
1332 | |
1333 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1334 | { |
1335 | d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value); |
1336 | } |
1337 | |
1338 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1339 | { |
1340 | d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value); |
1341 | } |
1342 | |
1343 | |
1344 | // OpenGL 3.0 core functions |
1345 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsVertexArray(GLuint array) |
1346 | { |
1347 | return d_3_0_Core->f.IsVertexArray(array); |
1348 | } |
1349 | |
1350 | inline void QOpenGLFunctions_4_0_Core::glGenVertexArrays(GLsizei n, GLuint *arrays) |
1351 | { |
1352 | d_3_0_Core->f.GenVertexArrays(n, arrays); |
1353 | } |
1354 | |
1355 | inline void QOpenGLFunctions_4_0_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays) |
1356 | { |
1357 | d_3_0_Core->f.DeleteVertexArrays(n, arrays); |
1358 | } |
1359 | |
1360 | inline void QOpenGLFunctions_4_0_Core::glBindVertexArray(GLuint array) |
1361 | { |
1362 | d_3_0_Core->f.BindVertexArray(array); |
1363 | } |
1364 | |
1365 | inline void QOpenGLFunctions_4_0_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) |
1366 | { |
1367 | d_3_0_Core->f.FlushMappedBufferRange(target, offset, length); |
1368 | } |
1369 | |
1370 | inline GLvoid* QOpenGLFunctions_4_0_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
1371 | { |
1372 | return d_3_0_Core->f.MapBufferRange(target, offset, length, access); |
1373 | } |
1374 | |
1375 | inline void QOpenGLFunctions_4_0_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
1376 | { |
1377 | d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer); |
1378 | } |
1379 | |
1380 | inline void QOpenGLFunctions_4_0_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
1381 | { |
1382 | d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height); |
1383 | } |
1384 | |
1385 | inline void QOpenGLFunctions_4_0_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
1386 | { |
1387 | d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
1388 | } |
1389 | |
1390 | inline void QOpenGLFunctions_4_0_Core::glGenerateMipmap(GLenum target) |
1391 | { |
1392 | d_3_0_Core->f.GenerateMipmap(target); |
1393 | } |
1394 | |
1395 | inline void QOpenGLFunctions_4_0_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) |
1396 | { |
1397 | d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params); |
1398 | } |
1399 | |
1400 | inline void QOpenGLFunctions_4_0_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
1401 | { |
1402 | d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); |
1403 | } |
1404 | |
1405 | inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
1406 | { |
1407 | d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); |
1408 | } |
1409 | |
1410 | inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
1411 | { |
1412 | d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level); |
1413 | } |
1414 | |
1415 | inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
1416 | { |
1417 | d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level); |
1418 | } |
1419 | |
1420 | inline GLenum QOpenGLFunctions_4_0_Core::glCheckFramebufferStatus(GLenum target) |
1421 | { |
1422 | return d_3_0_Core->f.CheckFramebufferStatus(target); |
1423 | } |
1424 | |
1425 | inline void QOpenGLFunctions_4_0_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers) |
1426 | { |
1427 | d_3_0_Core->f.GenFramebuffers(n, framebuffers); |
1428 | } |
1429 | |
1430 | inline void QOpenGLFunctions_4_0_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) |
1431 | { |
1432 | d_3_0_Core->f.DeleteFramebuffers(n, framebuffers); |
1433 | } |
1434 | |
1435 | inline void QOpenGLFunctions_4_0_Core::glBindFramebuffer(GLenum target, GLuint framebuffer) |
1436 | { |
1437 | d_3_0_Core->f.BindFramebuffer(target, framebuffer); |
1438 | } |
1439 | |
1440 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsFramebuffer(GLuint framebuffer) |
1441 | { |
1442 | return d_3_0_Core->f.IsFramebuffer(framebuffer); |
1443 | } |
1444 | |
1445 | inline void QOpenGLFunctions_4_0_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) |
1446 | { |
1447 | d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params); |
1448 | } |
1449 | |
1450 | inline void QOpenGLFunctions_4_0_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
1451 | { |
1452 | d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height); |
1453 | } |
1454 | |
1455 | inline void QOpenGLFunctions_4_0_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) |
1456 | { |
1457 | d_3_0_Core->f.GenRenderbuffers(n, renderbuffers); |
1458 | } |
1459 | |
1460 | inline void QOpenGLFunctions_4_0_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) |
1461 | { |
1462 | d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers); |
1463 | } |
1464 | |
1465 | inline void QOpenGLFunctions_4_0_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
1466 | { |
1467 | d_3_0_Core->f.BindRenderbuffer(target, renderbuffer); |
1468 | } |
1469 | |
1470 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsRenderbuffer(GLuint renderbuffer) |
1471 | { |
1472 | return d_3_0_Core->f.IsRenderbuffer(renderbuffer); |
1473 | } |
1474 | |
1475 | inline const GLubyte * QOpenGLFunctions_4_0_Core::glGetStringi(GLenum name, GLuint index) |
1476 | { |
1477 | return d_3_0_Core->f.GetStringi(name, index); |
1478 | } |
1479 | |
1480 | inline void QOpenGLFunctions_4_0_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
1481 | { |
1482 | d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil); |
1483 | } |
1484 | |
1485 | inline void QOpenGLFunctions_4_0_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) |
1486 | { |
1487 | d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value); |
1488 | } |
1489 | |
1490 | inline void QOpenGLFunctions_4_0_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) |
1491 | { |
1492 | d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value); |
1493 | } |
1494 | |
1495 | inline void QOpenGLFunctions_4_0_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) |
1496 | { |
1497 | d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value); |
1498 | } |
1499 | |
1500 | inline void QOpenGLFunctions_4_0_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) |
1501 | { |
1502 | d_3_0_Core->f.GetTexParameterIuiv(target, pname, params); |
1503 | } |
1504 | |
1505 | inline void QOpenGLFunctions_4_0_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) |
1506 | { |
1507 | d_3_0_Core->f.GetTexParameterIiv(target, pname, params); |
1508 | } |
1509 | |
1510 | inline void QOpenGLFunctions_4_0_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) |
1511 | { |
1512 | d_3_0_Core->f.TexParameterIuiv(target, pname, params); |
1513 | } |
1514 | |
1515 | inline void QOpenGLFunctions_4_0_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) |
1516 | { |
1517 | d_3_0_Core->f.TexParameterIiv(target, pname, params); |
1518 | } |
1519 | |
1520 | inline void QOpenGLFunctions_4_0_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value) |
1521 | { |
1522 | d_3_0_Core->f.Uniform4uiv(location, count, value); |
1523 | } |
1524 | |
1525 | inline void QOpenGLFunctions_4_0_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value) |
1526 | { |
1527 | d_3_0_Core->f.Uniform3uiv(location, count, value); |
1528 | } |
1529 | |
1530 | inline void QOpenGLFunctions_4_0_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value) |
1531 | { |
1532 | d_3_0_Core->f.Uniform2uiv(location, count, value); |
1533 | } |
1534 | |
1535 | inline void QOpenGLFunctions_4_0_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value) |
1536 | { |
1537 | d_3_0_Core->f.Uniform1uiv(location, count, value); |
1538 | } |
1539 | |
1540 | inline void QOpenGLFunctions_4_0_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
1541 | { |
1542 | d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3); |
1543 | } |
1544 | |
1545 | inline void QOpenGLFunctions_4_0_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
1546 | { |
1547 | d_3_0_Core->f.Uniform3ui(location, v0, v1, v2); |
1548 | } |
1549 | |
1550 | inline void QOpenGLFunctions_4_0_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1) |
1551 | { |
1552 | d_3_0_Core->f.Uniform2ui(location, v0, v1); |
1553 | } |
1554 | |
1555 | inline void QOpenGLFunctions_4_0_Core::glUniform1ui(GLint location, GLuint v0) |
1556 | { |
1557 | d_3_0_Core->f.Uniform1ui(location, v0); |
1558 | } |
1559 | |
1560 | inline GLint QOpenGLFunctions_4_0_Core::glGetFragDataLocation(GLuint program, const GLchar *name) |
1561 | { |
1562 | return d_3_0_Core->f.GetFragDataLocation(program, name); |
1563 | } |
1564 | |
1565 | inline void QOpenGLFunctions_4_0_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) |
1566 | { |
1567 | d_3_0_Core->f.BindFragDataLocation(program, color, name); |
1568 | } |
1569 | |
1570 | inline void QOpenGLFunctions_4_0_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params) |
1571 | { |
1572 | d_3_0_Core->f.GetUniformuiv(program, location, params); |
1573 | } |
1574 | |
1575 | inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) |
1576 | { |
1577 | d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params); |
1578 | } |
1579 | |
1580 | inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) |
1581 | { |
1582 | d_3_0_Core->f.GetVertexAttribIiv(index, pname, params); |
1583 | } |
1584 | |
1585 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
1586 | { |
1587 | d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer); |
1588 | } |
1589 | |
1590 | inline void QOpenGLFunctions_4_0_Core::glEndConditionalRender() |
1591 | { |
1592 | d_3_0_Core->f.EndConditionalRender(); |
1593 | } |
1594 | |
1595 | inline void QOpenGLFunctions_4_0_Core::glBeginConditionalRender(GLuint id, GLenum mode) |
1596 | { |
1597 | d_3_0_Core->f.BeginConditionalRender(id, mode); |
1598 | } |
1599 | |
1600 | inline void QOpenGLFunctions_4_0_Core::glClampColor(GLenum target, GLenum clamp) |
1601 | { |
1602 | d_3_0_Core->f.ClampColor(target, clamp); |
1603 | } |
1604 | |
1605 | inline void QOpenGLFunctions_4_0_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) |
1606 | { |
1607 | d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); |
1608 | } |
1609 | |
1610 | inline void QOpenGLFunctions_4_0_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode) |
1611 | { |
1612 | d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode); |
1613 | } |
1614 | |
1615 | inline void QOpenGLFunctions_4_0_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer) |
1616 | { |
1617 | d_3_0_Core->f.BindBufferBase(target, index, buffer); |
1618 | } |
1619 | |
1620 | inline void QOpenGLFunctions_4_0_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
1621 | { |
1622 | d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size); |
1623 | } |
1624 | |
1625 | inline void QOpenGLFunctions_4_0_Core::glEndTransformFeedback() |
1626 | { |
1627 | d_3_0_Core->f.EndTransformFeedback(); |
1628 | } |
1629 | |
1630 | inline void QOpenGLFunctions_4_0_Core::glBeginTransformFeedback(GLenum primitiveMode) |
1631 | { |
1632 | d_3_0_Core->f.BeginTransformFeedback(primitiveMode); |
1633 | } |
1634 | |
1635 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsEnabledi(GLenum target, GLuint index) |
1636 | { |
1637 | return d_3_0_Core->f.IsEnabledi(target, index); |
1638 | } |
1639 | |
1640 | inline void QOpenGLFunctions_4_0_Core::glDisablei(GLenum target, GLuint index) |
1641 | { |
1642 | d_3_0_Core->f.Disablei(target, index); |
1643 | } |
1644 | |
1645 | inline void QOpenGLFunctions_4_0_Core::glEnablei(GLenum target, GLuint index) |
1646 | { |
1647 | d_3_0_Core->f.Enablei(target, index); |
1648 | } |
1649 | |
1650 | inline void QOpenGLFunctions_4_0_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data) |
1651 | { |
1652 | d_3_0_Core->f.GetIntegeri_v(target, index, data); |
1653 | } |
1654 | |
1655 | inline void QOpenGLFunctions_4_0_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) |
1656 | { |
1657 | d_3_0_Core->f.GetBooleani_v(target, index, data); |
1658 | } |
1659 | |
1660 | inline void QOpenGLFunctions_4_0_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) |
1661 | { |
1662 | d_3_0_Core->f.ColorMaski(index, r, g, b, a); |
1663 | } |
1664 | |
1665 | |
1666 | // OpenGL 3.1 core functions |
1667 | inline void QOpenGLFunctions_4_0_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
1668 | { |
1669 | d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); |
1670 | } |
1671 | |
1672 | inline void QOpenGLFunctions_4_0_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
1673 | { |
1674 | d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); |
1675 | } |
1676 | |
1677 | inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) |
1678 | { |
1679 | d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); |
1680 | } |
1681 | |
1682 | inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) |
1683 | { |
1684 | d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); |
1685 | } |
1686 | |
1687 | inline GLuint QOpenGLFunctions_4_0_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) |
1688 | { |
1689 | return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName); |
1690 | } |
1691 | |
1692 | inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) |
1693 | { |
1694 | d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); |
1695 | } |
1696 | |
1697 | inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) |
1698 | { |
1699 | d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); |
1700 | } |
1701 | |
1702 | inline void QOpenGLFunctions_4_0_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices) |
1703 | { |
1704 | d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); |
1705 | } |
1706 | |
1707 | inline void QOpenGLFunctions_4_0_Core::glPrimitiveRestartIndex(GLuint index) |
1708 | { |
1709 | d_3_1_Core->f.PrimitiveRestartIndex(index); |
1710 | } |
1711 | |
1712 | inline void QOpenGLFunctions_4_0_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) |
1713 | { |
1714 | d_3_1_Core->f.TexBuffer(target, internalformat, buffer); |
1715 | } |
1716 | |
1717 | inline void QOpenGLFunctions_4_0_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount) |
1718 | { |
1719 | d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount); |
1720 | } |
1721 | |
1722 | inline void QOpenGLFunctions_4_0_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) |
1723 | { |
1724 | d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount); |
1725 | } |
1726 | |
1727 | |
1728 | // OpenGL 3.2 core functions |
1729 | inline void QOpenGLFunctions_4_0_Core::glSampleMaski(GLuint index, GLbitfield mask) |
1730 | { |
1731 | d_3_2_Core->f.SampleMaski(index, mask); |
1732 | } |
1733 | |
1734 | inline void QOpenGLFunctions_4_0_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) |
1735 | { |
1736 | d_3_2_Core->f.GetMultisamplefv(pname, index, val); |
1737 | } |
1738 | |
1739 | inline void QOpenGLFunctions_4_0_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) |
1740 | { |
1741 | d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); |
1742 | } |
1743 | |
1744 | inline void QOpenGLFunctions_4_0_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) |
1745 | { |
1746 | d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); |
1747 | } |
1748 | |
1749 | inline void QOpenGLFunctions_4_0_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) |
1750 | { |
1751 | d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values); |
1752 | } |
1753 | |
1754 | inline void QOpenGLFunctions_4_0_Core::glGetInteger64v(GLenum pname, GLint64 *params) |
1755 | { |
1756 | d_3_2_Core->f.GetInteger64v(pname, params); |
1757 | } |
1758 | |
1759 | inline void QOpenGLFunctions_4_0_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
1760 | { |
1761 | d_3_2_Core->f.WaitSync(sync, flags, timeout); |
1762 | } |
1763 | |
1764 | inline GLenum QOpenGLFunctions_4_0_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
1765 | { |
1766 | return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout); |
1767 | } |
1768 | |
1769 | inline void QOpenGLFunctions_4_0_Core::glDeleteSync(GLsync sync) |
1770 | { |
1771 | d_3_2_Core->f.DeleteSync(sync); |
1772 | } |
1773 | |
1774 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsSync(GLsync sync) |
1775 | { |
1776 | return d_3_2_Core->f.IsSync(sync); |
1777 | } |
1778 | |
1779 | inline GLsync QOpenGLFunctions_4_0_Core::glFenceSync(GLenum condition, GLbitfield flags) |
1780 | { |
1781 | return d_3_2_Core->f.FenceSync(condition, flags); |
1782 | } |
1783 | |
1784 | inline void QOpenGLFunctions_4_0_Core::glProvokingVertex(GLenum mode) |
1785 | { |
1786 | d_3_2_Core->f.ProvokingVertex(mode); |
1787 | } |
1788 | |
1789 | inline void QOpenGLFunctions_4_0_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex) |
1790 | { |
1791 | d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex); |
1792 | } |
1793 | |
1794 | inline void QOpenGLFunctions_4_0_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex) |
1795 | { |
1796 | d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex); |
1797 | } |
1798 | |
1799 | inline void QOpenGLFunctions_4_0_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) |
1800 | { |
1801 | d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex); |
1802 | } |
1803 | |
1804 | inline void QOpenGLFunctions_4_0_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) |
1805 | { |
1806 | d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex); |
1807 | } |
1808 | |
1809 | inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) |
1810 | { |
1811 | d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level); |
1812 | } |
1813 | |
1814 | inline void QOpenGLFunctions_4_0_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) |
1815 | { |
1816 | d_3_2_Core->f.GetBufferParameteri64v(target, pname, params); |
1817 | } |
1818 | |
1819 | inline void QOpenGLFunctions_4_0_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) |
1820 | { |
1821 | d_3_2_Core->f.GetInteger64i_v(target, index, data); |
1822 | } |
1823 | |
1824 | |
1825 | // OpenGL 3.3 core functions |
1826 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
1827 | { |
1828 | d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value); |
1829 | } |
1830 | |
1831 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
1832 | { |
1833 | d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value); |
1834 | } |
1835 | |
1836 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
1837 | { |
1838 | d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value); |
1839 | } |
1840 | |
1841 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
1842 | { |
1843 | d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value); |
1844 | } |
1845 | |
1846 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
1847 | { |
1848 | d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value); |
1849 | } |
1850 | |
1851 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
1852 | { |
1853 | d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value); |
1854 | } |
1855 | |
1856 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) |
1857 | { |
1858 | d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value); |
1859 | } |
1860 | |
1861 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) |
1862 | { |
1863 | d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value); |
1864 | } |
1865 | |
1866 | inline void QOpenGLFunctions_4_0_Core::glSecondaryColorP3uiv(GLenum type, const GLuint *color) |
1867 | { |
1868 | Q_UNUSED(type); |
1869 | Q_UNUSED(color); |
1870 | QOPENGL_DEPRECATEDFUNCTION; |
1871 | } |
1872 | |
1873 | inline void QOpenGLFunctions_4_0_Core::glSecondaryColorP3ui(GLenum type, GLuint color) |
1874 | { |
1875 | Q_UNUSED(type); |
1876 | Q_UNUSED(color); |
1877 | QOPENGL_DEPRECATEDFUNCTION; |
1878 | } |
1879 | |
1880 | inline void QOpenGLFunctions_4_0_Core::glColorP4uiv(GLenum type, const GLuint *color) |
1881 | { |
1882 | Q_UNUSED(type); |
1883 | Q_UNUSED(color); |
1884 | QOPENGL_DEPRECATEDFUNCTION; |
1885 | } |
1886 | |
1887 | inline void QOpenGLFunctions_4_0_Core::glColorP4ui(GLenum type, GLuint color) |
1888 | { |
1889 | Q_UNUSED(type); |
1890 | Q_UNUSED(color); |
1891 | QOPENGL_DEPRECATEDFUNCTION; |
1892 | } |
1893 | |
1894 | inline void QOpenGLFunctions_4_0_Core::glColorP3uiv(GLenum type, const GLuint *color) |
1895 | { |
1896 | Q_UNUSED(type); |
1897 | Q_UNUSED(color); |
1898 | QOPENGL_DEPRECATEDFUNCTION; |
1899 | } |
1900 | |
1901 | inline void QOpenGLFunctions_4_0_Core::glColorP3ui(GLenum type, GLuint color) |
1902 | { |
1903 | Q_UNUSED(type); |
1904 | Q_UNUSED(color); |
1905 | QOPENGL_DEPRECATEDFUNCTION; |
1906 | } |
1907 | |
1908 | inline void QOpenGLFunctions_4_0_Core::glNormalP3uiv(GLenum type, const GLuint *coords) |
1909 | { |
1910 | Q_UNUSED(type); |
1911 | Q_UNUSED(coords); |
1912 | QOPENGL_DEPRECATEDFUNCTION; |
1913 | } |
1914 | |
1915 | inline void QOpenGLFunctions_4_0_Core::glNormalP3ui(GLenum type, GLuint coords) |
1916 | { |
1917 | Q_UNUSED(type); |
1918 | Q_UNUSED(coords); |
1919 | QOPENGL_DEPRECATEDFUNCTION; |
1920 | } |
1921 | |
1922 | inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords) |
1923 | { |
1924 | Q_UNUSED(texture); |
1925 | Q_UNUSED(type); |
1926 | Q_UNUSED(coords); |
1927 | QOPENGL_DEPRECATEDFUNCTION; |
1928 | } |
1929 | |
1930 | inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) |
1931 | { |
1932 | Q_UNUSED(texture); |
1933 | Q_UNUSED(type); |
1934 | Q_UNUSED(coords); |
1935 | QOPENGL_DEPRECATEDFUNCTION; |
1936 | } |
1937 | |
1938 | inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords) |
1939 | { |
1940 | Q_UNUSED(texture); |
1941 | Q_UNUSED(type); |
1942 | Q_UNUSED(coords); |
1943 | QOPENGL_DEPRECATEDFUNCTION; |
1944 | } |
1945 | |
1946 | inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) |
1947 | { |
1948 | Q_UNUSED(texture); |
1949 | Q_UNUSED(type); |
1950 | Q_UNUSED(coords); |
1951 | QOPENGL_DEPRECATEDFUNCTION; |
1952 | } |
1953 | |
1954 | inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords) |
1955 | { |
1956 | Q_UNUSED(texture); |
1957 | Q_UNUSED(type); |
1958 | Q_UNUSED(coords); |
1959 | QOPENGL_DEPRECATEDFUNCTION; |
1960 | } |
1961 | |
1962 | inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) |
1963 | { |
1964 | Q_UNUSED(texture); |
1965 | Q_UNUSED(type); |
1966 | Q_UNUSED(coords); |
1967 | QOPENGL_DEPRECATEDFUNCTION; |
1968 | } |
1969 | |
1970 | inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords) |
1971 | { |
1972 | Q_UNUSED(texture); |
1973 | Q_UNUSED(type); |
1974 | Q_UNUSED(coords); |
1975 | QOPENGL_DEPRECATEDFUNCTION; |
1976 | } |
1977 | |
1978 | inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) |
1979 | { |
1980 | Q_UNUSED(texture); |
1981 | Q_UNUSED(type); |
1982 | Q_UNUSED(coords); |
1983 | QOPENGL_DEPRECATEDFUNCTION; |
1984 | } |
1985 | |
1986 | inline void QOpenGLFunctions_4_0_Core::glTexCoordP4uiv(GLenum type, const GLuint *coords) |
1987 | { |
1988 | Q_UNUSED(type); |
1989 | Q_UNUSED(coords); |
1990 | QOPENGL_DEPRECATEDFUNCTION; |
1991 | } |
1992 | |
1993 | inline void QOpenGLFunctions_4_0_Core::glTexCoordP4ui(GLenum type, GLuint coords) |
1994 | { |
1995 | Q_UNUSED(type); |
1996 | Q_UNUSED(coords); |
1997 | QOPENGL_DEPRECATEDFUNCTION; |
1998 | } |
1999 | |
2000 | inline void QOpenGLFunctions_4_0_Core::glTexCoordP3uiv(GLenum type, const GLuint *coords) |
2001 | { |
2002 | Q_UNUSED(type); |
2003 | Q_UNUSED(coords); |
2004 | QOPENGL_DEPRECATEDFUNCTION; |
2005 | } |
2006 | |
2007 | inline void QOpenGLFunctions_4_0_Core::glTexCoordP3ui(GLenum type, GLuint coords) |
2008 | { |
2009 | Q_UNUSED(type); |
2010 | Q_UNUSED(coords); |
2011 | QOPENGL_DEPRECATEDFUNCTION; |
2012 | } |
2013 | |
2014 | inline void QOpenGLFunctions_4_0_Core::glTexCoordP2uiv(GLenum type, const GLuint *coords) |
2015 | { |
2016 | Q_UNUSED(type); |
2017 | Q_UNUSED(coords); |
2018 | QOPENGL_DEPRECATEDFUNCTION; |
2019 | } |
2020 | |
2021 | inline void QOpenGLFunctions_4_0_Core::glTexCoordP2ui(GLenum type, GLuint coords) |
2022 | { |
2023 | Q_UNUSED(type); |
2024 | Q_UNUSED(coords); |
2025 | QOPENGL_DEPRECATEDFUNCTION; |
2026 | } |
2027 | |
2028 | inline void QOpenGLFunctions_4_0_Core::glTexCoordP1uiv(GLenum type, const GLuint *coords) |
2029 | { |
2030 | Q_UNUSED(type); |
2031 | Q_UNUSED(coords); |
2032 | QOPENGL_DEPRECATEDFUNCTION; |
2033 | } |
2034 | |
2035 | inline void QOpenGLFunctions_4_0_Core::glTexCoordP1ui(GLenum type, GLuint coords) |
2036 | { |
2037 | Q_UNUSED(type); |
2038 | Q_UNUSED(coords); |
2039 | QOPENGL_DEPRECATEDFUNCTION; |
2040 | } |
2041 | |
2042 | inline void QOpenGLFunctions_4_0_Core::glVertexP4uiv(GLenum type, const GLuint *value) |
2043 | { |
2044 | Q_UNUSED(type); |
2045 | Q_UNUSED(value); |
2046 | QOPENGL_DEPRECATEDFUNCTION; |
2047 | } |
2048 | |
2049 | inline void QOpenGLFunctions_4_0_Core::glVertexP4ui(GLenum type, GLuint value) |
2050 | { |
2051 | Q_UNUSED(type); |
2052 | Q_UNUSED(value); |
2053 | QOPENGL_DEPRECATEDFUNCTION; |
2054 | } |
2055 | |
2056 | inline void QOpenGLFunctions_4_0_Core::glVertexP3uiv(GLenum type, const GLuint *value) |
2057 | { |
2058 | Q_UNUSED(type); |
2059 | Q_UNUSED(value); |
2060 | QOPENGL_DEPRECATEDFUNCTION; |
2061 | } |
2062 | |
2063 | inline void QOpenGLFunctions_4_0_Core::glVertexP3ui(GLenum type, GLuint value) |
2064 | { |
2065 | Q_UNUSED(type); |
2066 | Q_UNUSED(value); |
2067 | QOPENGL_DEPRECATEDFUNCTION; |
2068 | } |
2069 | |
2070 | inline void QOpenGLFunctions_4_0_Core::glVertexP2uiv(GLenum type, const GLuint *value) |
2071 | { |
2072 | Q_UNUSED(type); |
2073 | Q_UNUSED(value); |
2074 | QOPENGL_DEPRECATEDFUNCTION; |
2075 | } |
2076 | |
2077 | inline void QOpenGLFunctions_4_0_Core::glVertexP2ui(GLenum type, GLuint value) |
2078 | { |
2079 | Q_UNUSED(type); |
2080 | Q_UNUSED(value); |
2081 | QOPENGL_DEPRECATEDFUNCTION; |
2082 | } |
2083 | |
2084 | inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) |
2085 | { |
2086 | d_3_3_Core->f.GetQueryObjectui64v(id, pname, params); |
2087 | } |
2088 | |
2089 | inline void QOpenGLFunctions_4_0_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) |
2090 | { |
2091 | d_3_3_Core->f.GetQueryObjecti64v(id, pname, params); |
2092 | } |
2093 | |
2094 | inline void QOpenGLFunctions_4_0_Core::glQueryCounter(GLuint id, GLenum target) |
2095 | { |
2096 | d_3_3_Core->f.QueryCounter(id, target); |
2097 | } |
2098 | |
2099 | inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) |
2100 | { |
2101 | d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params); |
2102 | } |
2103 | |
2104 | inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) |
2105 | { |
2106 | d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params); |
2107 | } |
2108 | |
2109 | inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) |
2110 | { |
2111 | d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params); |
2112 | } |
2113 | |
2114 | inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) |
2115 | { |
2116 | d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params); |
2117 | } |
2118 | |
2119 | inline void QOpenGLFunctions_4_0_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param) |
2120 | { |
2121 | d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param); |
2122 | } |
2123 | |
2124 | inline void QOpenGLFunctions_4_0_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param) |
2125 | { |
2126 | d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param); |
2127 | } |
2128 | |
2129 | inline void QOpenGLFunctions_4_0_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) |
2130 | { |
2131 | d_3_3_Core->f.SamplerParameterfv(sampler, pname, param); |
2132 | } |
2133 | |
2134 | inline void QOpenGLFunctions_4_0_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) |
2135 | { |
2136 | d_3_3_Core->f.SamplerParameterf(sampler, pname, param); |
2137 | } |
2138 | |
2139 | inline void QOpenGLFunctions_4_0_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) |
2140 | { |
2141 | d_3_3_Core->f.SamplerParameteriv(sampler, pname, param); |
2142 | } |
2143 | |
2144 | inline void QOpenGLFunctions_4_0_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) |
2145 | { |
2146 | d_3_3_Core->f.SamplerParameteri(sampler, pname, param); |
2147 | } |
2148 | |
2149 | inline void QOpenGLFunctions_4_0_Core::glBindSampler(GLuint unit, GLuint sampler) |
2150 | { |
2151 | d_3_3_Core->f.BindSampler(unit, sampler); |
2152 | } |
2153 | |
2154 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsSampler(GLuint sampler) |
2155 | { |
2156 | return d_3_3_Core->f.IsSampler(sampler); |
2157 | } |
2158 | |
2159 | inline void QOpenGLFunctions_4_0_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers) |
2160 | { |
2161 | d_3_3_Core->f.DeleteSamplers(count, samplers); |
2162 | } |
2163 | |
2164 | inline void QOpenGLFunctions_4_0_Core::glGenSamplers(GLsizei count, GLuint *samplers) |
2165 | { |
2166 | d_3_3_Core->f.GenSamplers(count, samplers); |
2167 | } |
2168 | |
2169 | inline GLint QOpenGLFunctions_4_0_Core::glGetFragDataIndex(GLuint program, const GLchar *name) |
2170 | { |
2171 | return d_3_3_Core->f.GetFragDataIndex(program, name); |
2172 | } |
2173 | |
2174 | inline void QOpenGLFunctions_4_0_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) |
2175 | { |
2176 | d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name); |
2177 | } |
2178 | |
2179 | inline void QOpenGLFunctions_4_0_Core::glVertexAttribDivisor(GLuint index, GLuint divisor) |
2180 | { |
2181 | d_3_3_Core->f.VertexAttribDivisor(index, divisor); |
2182 | } |
2183 | |
2184 | |
2185 | // OpenGL 4.0 core functions |
2186 | inline void QOpenGLFunctions_4_0_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params) |
2187 | { |
2188 | d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params); |
2189 | } |
2190 | |
2191 | inline void QOpenGLFunctions_4_0_Core::glEndQueryIndexed(GLenum target, GLuint index) |
2192 | { |
2193 | d_4_0_Core->f.EndQueryIndexed(target, index); |
2194 | } |
2195 | |
2196 | inline void QOpenGLFunctions_4_0_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id) |
2197 | { |
2198 | d_4_0_Core->f.BeginQueryIndexed(target, index, id); |
2199 | } |
2200 | |
2201 | inline void QOpenGLFunctions_4_0_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) |
2202 | { |
2203 | d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream); |
2204 | } |
2205 | |
2206 | inline void QOpenGLFunctions_4_0_Core::glDrawTransformFeedback(GLenum mode, GLuint id) |
2207 | { |
2208 | d_4_0_Core->f.DrawTransformFeedback(mode, id); |
2209 | } |
2210 | |
2211 | inline void QOpenGLFunctions_4_0_Core::glResumeTransformFeedback() |
2212 | { |
2213 | d_4_0_Core->f.ResumeTransformFeedback(); |
2214 | } |
2215 | |
2216 | inline void QOpenGLFunctions_4_0_Core::glPauseTransformFeedback() |
2217 | { |
2218 | d_4_0_Core->f.PauseTransformFeedback(); |
2219 | } |
2220 | |
2221 | inline GLboolean QOpenGLFunctions_4_0_Core::glIsTransformFeedback(GLuint id) |
2222 | { |
2223 | return d_4_0_Core->f.IsTransformFeedback(id); |
2224 | } |
2225 | |
2226 | inline void QOpenGLFunctions_4_0_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids) |
2227 | { |
2228 | d_4_0_Core->f.GenTransformFeedbacks(n, ids); |
2229 | } |
2230 | |
2231 | inline void QOpenGLFunctions_4_0_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids) |
2232 | { |
2233 | d_4_0_Core->f.DeleteTransformFeedbacks(n, ids); |
2234 | } |
2235 | |
2236 | inline void QOpenGLFunctions_4_0_Core::glBindTransformFeedback(GLenum target, GLuint id) |
2237 | { |
2238 | d_4_0_Core->f.BindTransformFeedback(target, id); |
2239 | } |
2240 | |
2241 | inline void QOpenGLFunctions_4_0_Core::glPatchParameterfv(GLenum pname, const GLfloat *values) |
2242 | { |
2243 | d_4_0_Core->f.PatchParameterfv(pname, values); |
2244 | } |
2245 | |
2246 | inline void QOpenGLFunctions_4_0_Core::glPatchParameteri(GLenum pname, GLint value) |
2247 | { |
2248 | d_4_0_Core->f.PatchParameteri(pname, value); |
2249 | } |
2250 | |
2251 | inline void QOpenGLFunctions_4_0_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) |
2252 | { |
2253 | d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values); |
2254 | } |
2255 | |
2256 | inline void QOpenGLFunctions_4_0_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) |
2257 | { |
2258 | d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params); |
2259 | } |
2260 | |
2261 | inline void QOpenGLFunctions_4_0_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) |
2262 | { |
2263 | d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices); |
2264 | } |
2265 | |
2266 | inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) |
2267 | { |
2268 | d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name); |
2269 | } |
2270 | |
2271 | inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) |
2272 | { |
2273 | d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name); |
2274 | } |
2275 | |
2276 | inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values) |
2277 | { |
2278 | d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values); |
2279 | } |
2280 | |
2281 | inline GLuint QOpenGLFunctions_4_0_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name) |
2282 | { |
2283 | return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name); |
2284 | } |
2285 | |
2286 | inline GLint QOpenGLFunctions_4_0_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name) |
2287 | { |
2288 | return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name); |
2289 | } |
2290 | |
2291 | inline void QOpenGLFunctions_4_0_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params) |
2292 | { |
2293 | d_4_0_Core->f.GetUniformdv(program, location, params); |
2294 | } |
2295 | |
2296 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2297 | { |
2298 | d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value); |
2299 | } |
2300 | |
2301 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2302 | { |
2303 | d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value); |
2304 | } |
2305 | |
2306 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2307 | { |
2308 | d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value); |
2309 | } |
2310 | |
2311 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2312 | { |
2313 | d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value); |
2314 | } |
2315 | |
2316 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2317 | { |
2318 | d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value); |
2319 | } |
2320 | |
2321 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2322 | { |
2323 | d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value); |
2324 | } |
2325 | |
2326 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2327 | { |
2328 | d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value); |
2329 | } |
2330 | |
2331 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2332 | { |
2333 | d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value); |
2334 | } |
2335 | |
2336 | inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) |
2337 | { |
2338 | d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value); |
2339 | } |
2340 | |
2341 | inline void QOpenGLFunctions_4_0_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value) |
2342 | { |
2343 | d_4_0_Core->f.Uniform4dv(location, count, value); |
2344 | } |
2345 | |
2346 | inline void QOpenGLFunctions_4_0_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value) |
2347 | { |
2348 | d_4_0_Core->f.Uniform3dv(location, count, value); |
2349 | } |
2350 | |
2351 | inline void QOpenGLFunctions_4_0_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value) |
2352 | { |
2353 | d_4_0_Core->f.Uniform2dv(location, count, value); |
2354 | } |
2355 | |
2356 | inline void QOpenGLFunctions_4_0_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value) |
2357 | { |
2358 | d_4_0_Core->f.Uniform1dv(location, count, value); |
2359 | } |
2360 | |
2361 | inline void QOpenGLFunctions_4_0_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
2362 | { |
2363 | d_4_0_Core->f.Uniform4d(location, x, y, z, w); |
2364 | } |
2365 | |
2366 | inline void QOpenGLFunctions_4_0_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) |
2367 | { |
2368 | d_4_0_Core->f.Uniform3d(location, x, y, z); |
2369 | } |
2370 | |
2371 | inline void QOpenGLFunctions_4_0_Core::glUniform2d(GLint location, GLdouble x, GLdouble y) |
2372 | { |
2373 | d_4_0_Core->f.Uniform2d(location, x, y); |
2374 | } |
2375 | |
2376 | inline void QOpenGLFunctions_4_0_Core::glUniform1d(GLint location, GLdouble x) |
2377 | { |
2378 | d_4_0_Core->f.Uniform1d(location, x); |
2379 | } |
2380 | |
2381 | inline void QOpenGLFunctions_4_0_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect) |
2382 | { |
2383 | d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect); |
2384 | } |
2385 | |
2386 | inline void QOpenGLFunctions_4_0_Core::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect) |
2387 | { |
2388 | d_4_0_Core->f.DrawArraysIndirect(mode, indirect); |
2389 | } |
2390 | |
2391 | inline void QOpenGLFunctions_4_0_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
2392 | { |
2393 | d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); |
2394 | } |
2395 | |
2396 | inline void QOpenGLFunctions_4_0_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst) |
2397 | { |
2398 | d_4_0_Core->f.BlendFunci(buf, src, dst); |
2399 | } |
2400 | |
2401 | inline void QOpenGLFunctions_4_0_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) |
2402 | { |
2403 | d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha); |
2404 | } |
2405 | |
2406 | inline void QOpenGLFunctions_4_0_Core::glBlendEquationi(GLuint buf, GLenum mode) |
2407 | { |
2408 | d_4_0_Core->f.BlendEquationi(buf, mode); |
2409 | } |
2410 | |
2411 | inline void QOpenGLFunctions_4_0_Core::glMinSampleShading(GLfloat value) |
2412 | { |
2413 | d_4_0_Core->f.MinSampleShading(value); |
2414 | } |
2415 | |
2416 | |
2417 | |
2418 | QT_END_NAMESPACE |
2419 | |
2420 | #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2 |
2421 | |
2422 | #endif |
2423 |
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